The MMORPG on Steam that looks like Zelda is getting its first dungeon: “It was about time”

The MMORPG on Steam that looks like Zelda is getting its first dungeon: “It was about time”

The developers of BitCraft Online have introduced the first dungeon of the MMORPG and defeated the local boss with a group on Twitch.

What kind of dungeon is this? The new group content of BitCraft Online takes you to a nature-overgrown, non-instanced ruin, where you encounter wolves and crabs. At the end, you will face a boss fight against a red-haired monster.

The heavily armored opponent constantly crushes the area around him, so you need to keep your distance for a short time. Additionally, he throws swords towards the group, which will inflict damage on the characters.

If the fight takes too long, it can overwhelm you – as explained by the developers during the recent livestream on Twitch, where they also fought the boss. The new trailer also introduces you to the first dungeon of BitCraft Online:

The community is divided

How does the community react to the announcement? Some players are excited about the new challenge.

  • Portoks writes on YouTube: “It’s about time! I can’t wait to explore some dungeons.”
  • winterhearted6780 feels the same on YouTube: “This is exactly what I’ve been waiting for!”

Others are not convinced by what they see.

  • homerswift notes on YouTube: “Good idea, but to be honest, this trailer only shows how miserable the fight is. I really hope this game becomes a success, but guys, you make it hard for me to support you when you constantly take step 10 and forget steps 5 to 9.”
  • b-l1969 adds on YouTube: “I just think there are already a million games with ‘dungeons,’ why on earth are they so important in a game like BitCraft? I thought this would be a different game, but no, it’s more of the same crap.”

What kind of game is BitCraft? The survival MMORPG from Clockwork Laboratories features a Zelda-esque graphic style and aims to throw all players into a single world where they collaborate to build settlements, establish an economy, and compete for territories.

You can take on roles as craftsmen, traders, monster hunters, politicians, or anything in between. The surface of the world is changeable. And survival in the world is also supposed to play a role.

The developers dare to do something that will never happen for WoW, Final Fantasy XIV, and Co.: The code of BitCraft Online will be released as “open source”. This way, they aim to make the MMORPG genre more accessible and show others how to develop new MMOs using the SpacetimeDB platform.

The devs believe that this move will have a positive impact on BitCraft Online. In the past, they have already seen fantastic things from the community – like tools, spreadsheets, or fan pages. In the future, interested parties can even contribute mods or new features or help fix bugs or other issues.

BitCraft Online launched in Early Access on Steam on June 21, 2025, receiving some praise but also criticism. Discussions focused on the payment model of the Early Access version and the high grind factor: Players pay 26 euros for a free MMORPG on Steam, praise the gameplay, but are still upset

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