Currently, the best guilds in the world are fighting for the first kills in the latest raid of World of Warcraft. However, it is taking too long, at least for the teams. Because they now have to change hotels. The bosses just aren’t dying fast enough.
This is the situation:
- Currently, the best guilds in the world are competing to defeat the bosses from the new WoW raid, the Sepulcher of the First Ones, first.
- Only 2 guilds are currently facing the Jailer, the final boss: Echo and Team Liquid, formerly Limit.
- However, one of the players from Liquid stated that they are taking too long. They need to leave their hotel – some players even need to leave the country.
Why do players need to change hotels? The raid leader, guild master, and co-owner of Liquid, Maximum, announced on Twitter that he and his team need to change hotels. The World First Race is simply taking too long.
Although he does not specify a concrete reason, it is likely that the bookings have simply expired. Since February, they have been showcasing the event and playing the bosses, and still, the content is not cleared.
Liquid is currently at 36.9% with the Jailer – Echo is at 30% (via warcraftlogs). However, both guilds are still likely a bit away from the kill. Traditionally, bosses become more difficult rather than easier towards the end of the fight.
World First Race is Taking Too Long: “Our Tank Has to Go Back to Scotland”
Maximum further explains that one of their tanks has to fly back to Scotland. He does not elaborate on the exact reasons, but it is likely that having one of their key players only able to participate from abroad is a significant hindrance to their progress.
However, the situation gets even more bizarre: as the raid leader explains, the remaining players now have to change hotels. And the cheapest way to do so is to chauffeur them in a stretch limo with lobster.
Why is it taking so long? The Jailer is not the first boss to cause problems for the world’s best guilds. Halondrus, the 7th boss of the raid, alone took over 1,800 pulls before he was defeated.
The entire raid seems to be significantly harder than what players are used to from WoW or at least from Shadowlands. Many mechanics lead to an instant wipe, and a single mistake punishes at least one player with death.
The result is a plethora of nerfs, sometimes in the middle of progress and especially on ‘lower’ difficulties. The pros play all in Mythic mode, but most other guilds are attempting Normal or Heroic mode.
Moreover, bosses like Anduin are nerfed almost weekly, sometimes even more frequently. Nevertheless, they present significant hurdles for players to overcome. An ex-professional player stated that there is a system behind it. The new raid is intentionally made to be hard:
Ex-professional player says: WoW makes its raids harder so you can watch longer