The Elder Scrolls Online learns from Skyrim: NPC faces and justice system

The Elder Scrolls Online learns from Skyrim: NPC faces and justice system

The future of the fantasy MMO The Elder Scrolls Online is currently taking shape. Some of the numerous agenda items include the waxy faces of the NPCs and petty thefts that some painfully miss in The Elder Scrolls Online. Apparently, The Elder Scrolls Online wants to become more like the single-player hit Skyrim.

A new program will ensure that NPCs’ mouths and text match

It has been and is one of the biggest criticisms of The Elder Scrolls Online: no matter how good the voice acting may be and how beautiful the scenery is – the faces of the NPCs during dialogues resemble a visit to Madame Tussaud’s wax museum. Whether they are telling you about the loss of their children or inviting you for a beer, the faces of the NPCs in Tamriel never come to life.

Many fans and journalists have criticized this. However, there has been nothing heard about the issue until now. At QuakeCon, the waxy faces were addressed for the first time, not only recognized as a problem, but Zenimax was also able to present a solution.

The program “FaceFX” will be introduced as an upgrade. It can already be admired in some games. It ensures that the mouth and facial features also adapt to the phonemes of the spoken words. A small video presented a before-and-after comparison.

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Updates on the Justice System

That in the future players could violate the law in The Elder Scrolls Online was already known; now there are some details. Players will be able to steal by sneaking and then looting chests or containers. The stolen items will have a value when they can be sold to a fence.

In addition, players will be able to murder NPCs when they enter “sneak” mode. A statement that Creative Director Paul Sage received surprisingly much applause and giggles from the audience. He also enjoyed his little “murder spree” in the presentation.

The mechanics will correspond quite a bit to the single-player title here. Players should not be caught by guards during their misdeeds, otherwise they will hunt and apprehend them, demand fines, or attack.

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What players will have ahead of single-player titles: players can earn the bounty on particularly notorious repeat offenders themselves and assist the guards in their hunt. This is intended to lead to a lively and exciting world PvP when the bounty hunter and the criminal play cat and mouse.

These are just some of the many changes that were highlighted at QuakeCon; we will also keep you informed about the rest.

Source(s): dulfy.net
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