In The Division, the value “Toughness” is introduced with update 1.2. What does this mean?
Update: The English term for this is “Toughness”.
In the special report for the May update of The Division, the developers presented numerous innovations that will come to the agents. In this livestream, the new value “Toughness” was already visible, which will be displayed instead of the health points. However, the developers did not address this new value in the stream.
What is “Toughness” in The Division?
In a previous State of the Game, Massive stated that “Toughness” will be a new value that reflects health and armor value. This brings more transparency: You can quickly see with which items you can absorb more damage. “Toughness” directly indicates how “tanky” you are.
When you open your inventory, you will see the SPS value, health points, and skill strength. With update 1.2, “Toughness” replaces health points, allowing you to keep track of this value.
There will be no changes to the attributes of firearms, stamina, and electronics. These will be displayed as usual. This could be inferred from the livestream. Stamina will continue to increase your health – at least no changes are known for this attribute.
How is the “Toughness” value calculated?
The YouTuber MarcoStyle took a closer look at the livestream and examined the values and numbers we saw. He came up with a formula to calculate “Toughness”. His result roughly matches the numbers shown in the stream. The formula is:
This means you need to calculate your health points with the percentage of your armor value. You can find this in the character data. This way, you can already find out what Toughness you will have starting from update 1.2.
An example:
You have 70,000 health points and the current armor maximum of 65%. Then the calculation is:
70,000 : (100 – 65) x 100 = 200,000 Toughness
By the way: If you have an armor value of 0%, Toughness equals your health points.
MarcoStyle came to another exciting conclusion with this formula: The higher the armor percentage, the more decisive it becomes for Toughness. The following graphic shows the curve of how much Toughness depends on armor value:
From the last ten possible armor percentages, you can squeeze out 114k Toughness. From 0-10% armor, Toughness only increases by 11k. For this graphic, he calculated with 100,000 health points.
Below is the video from MarcoStyle:
Note: This formula and the findings presented are not official and can only be finally verified once update 1.2 is released.
What new features will come with the Conflict update in The Division? Find out here.




