The Division Update 1.6.1: Patch Notes for PS4, Xbox One, PC – English

The Division Update 1.6.1: Patch Notes for PS4, Xbox One, PC – English

In The Division, the update 1.6.1 for PS4, Xbox One, and PC is on the horizon. Here are the complete patch notes in English.

On May 23, it’s finally happening. The quality update 1.6.1 will be released for all platforms. Massive just published the patch notes for it. They are already fully available in English.

If you just want to know the most important changes in update 1.6.1, you can take a look at the link. We will summarize the highlights from the patch notes and embed the complete patch notes afterwards.

Highlights of Update 1.6.1 – Patch Notes

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The most important new game content includes loadouts (with this you can save your builds and quickly switch between them), new rewards for landmarks in the Dark Zone (there’s a non-contaminated item, DZ-XP, and DZW) as well as performance badges in the “Last Stand” mode (if you show strong performances, there are more points and more rewards).

Balance adjustments and bug fixes:

  • Aim assist is no longer active when shooting from the hip with a controller
  • Several issues with revives have been fixed
  • High-value targets (HVTs) no longer get stuck in their spawn space
  • Extended magazines at level 34 now roll between 109% and 121% extra magazine size (instead of between 109 and 111). This change is not retroactive
  • Existing extended magazines at level 33 that had over 108% will be reduced to 108%.
  • The agile talent now grants healing over time – in 4 seconds and 4 bursts. Moreover, it can no longer revive you if you die while moving “cover to cover”.
  • NinjaBack backpack is removed from the loot pools.
  • A bug has been fixed where the Pakhan talent only worked on NPCs.
  • Weapons with fire burst now have a maximum fire rate
  • The base flinch has been significantly reduced for all weapons – in PvE and PvP. NPC weapons cause less flinch.
  • The sticky bomb with air detonation mod now deals real fire status effect that can be removed using first aid kits. Stagger has been completely removed.
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Update 1.6.1 – Patch Notes in English

We are embedding the complete patch notes for you. Note: “Equipments” or “Loadouts” are the loadouts.

New Feature: Equipments

  • With equipements, players have the ability to save their equipped weapons, gear, skills, and talents in equipment slots, thereby quickly adjusting their character’s setup for different activities.
  • Players can create up to 6 equipment sets per character.
  • Any of these equipment sets can be immediately equipped, provided the player is not in combat.

Gameplay

  • The aim assist is no longer activated for hip fire with a controller.
  • Some bugs have been fixed that prevented players from being revived by skills if they were previously revived by a checkpoint and that process was interrupted.
  • Some cases where the high-value targets got stuck in the room and thus the mission could not be completed have been fixed.
  • Cases where players remained “in combat” when NPCs were outside the mission area after the mission had ended have been fixed.
  • A bug where resistance to status effects was still considered a chance to withstand the effect instead of reducing it has been fixed. The resistance value now only affects the duration of the status effect as intended.
  • A bug where fire extinguishers dealt extreme damage to NPCs in some missions has been fixed. Fire extinguishers will now only cause the status “disoriented” throughout the game and no longer deal damage.
  • A bug where grenades thrown by LMB-grenadiers could sometimes cause staggering and damage before they exploded has been fixed.

Objects

  • The backpack capacity is no longer randomly generated for all high-end backpacks, exotic backpacks, and backpacks from equipment sets. Instead, they now have a capacity of 110 (120 when all advantages from the operations base are unlocked). This change will be applied retroactively.
  • Extended magazines at level 34 now receive a 109 % to 121 % increase in magazine size (instead of 109 % to 111 %). This change will not be applied retroactively.
  • Existing extended magazines at level 33 that had a magazine size bonus beyond 108 % will be limited to 108 %.
  • Agile now provides healing over time in 4 ticks every 4 seconds.
  • The NinjaBike backpack will be removed from all loot lists until it can be completely reworked. This means NPCs will no longer drop it, and it will also not be found in exotic containers.
  • A bug where some objects at the upgrade station could not be upgraded to the displayed maximum values has been fixed. (reported by Bratwurst.Bob)
  • A bug where the skill cooldown of the four-piece bonus from “Path of the Nomad” was reset upon the player’s death in Last Stand has been fixed. (reported by Koto2016)
  • A bug where the four-piece bonus from “Authority of the Tactician” did not reset correctly when a “Back to Back” gameplay session was started in Last Stand has been fixed.

Talents

  • A bug where the bleeding effect from shrapnel was not properly distributed to nearby enemies when 4 pieces of the Predator’s Mark set were equipped has been fixed.
  • A bug where the cooldown reduction of Triage was not displayed correctly in the interface has been fixed. (reported by Morph2o)
  • A bug where the cooldown reduction of Urgent was not displayed correctly in the skill menu has been fixed. (reported by AngeliusMefyrx)
  • A bug where the player could be revived by the agile talent when he died while moving from cover to cover has been fixed.
  • A bug where the shock effect from Panic Spread was not correctly distributed to nearby enemies has been fixed.
  • A bug where the fire effect from Spreading Fire was not correctly distributed to all enemies has been fixed.
  • A bug where the Pakhan talent only worked on non-player characters, but not on players has been fixed.

Weapons

  • Weapons with fire burst now have a maximum fire rate to prevent weapons with special control modifications from achieving a higher fire rate. This affects the fire burst of MP5, FAL, and 93R.
  • The basic flinch has been significantly reduced for all weapons. This affects both PvP and PvE mode. (NPCs’ weapons cause less flinch).

Skills

  • Sticky Bomb – Air Detonation
    • The fire effect has been turned into a real status effect that can be removed using first aid kits.
    • The staggering effect has been completely removed from this mod.
  • Individual skills:
    • A bug where players sometimes did not receive the correct cooldown reduction when killing NPCs or other players has been fixed.
  • A bug where throw skills became unusable when the player was affected by a status effect while aiming has been fixed.
  • A bug with the ballistic shield has been fixed, where the player shot at his own shield while reloading and interacting with the deployed shield.
  • Faulty animations when the ballistic shield was used with the D3-FNC equipment set and an MP have been fixed.
  • Correction of the description of Mobile Cover – it was not explicitly noted that enemies could also be affected by a blind effect.
  • A bug has been fixed where players were not healed by first aid when they took damage within the radius of the skill.
  • A bug has been fixed where the slow effect of Bleeding Wound was applied multiple times to a character using a ballistic shield.
  • A bug with the first aid doping syringe, where the effect duration was not extended if the skill was applied a second time while the first application was still active, has been fixed.
  • A bug with the ballistic shield, where using the 4-piece D3-FNC the mod bonuses continued to apply regardless of the talent status of the equipment set has been fixed.

Missions

  • A bug in Grand Central Station where turrets remained active when the mission was completed has been fixed. (reported by Pardone39)
  • A bug in Times Square Power Relay where the boss could leave the mission area has been fixed. (reported by Bratwurst.Bob)
  • A bug on legendary difficulty at Napalm Production Site where the mission could freeze if players took too long to do nothing has been fixed.
  • A bug in Hudson Refugee Camp where doors remained closed when a turret was deployed nearby has been fixed.
  • A bug in Napalm Production Site where players could not complete the mission if they used the fast travel option during the step “Leave Building” has been fixed.

Incursions

  • Stolen Signal
    • A bug where Curveball stopped throwing grenades during combat has been fixed.
    • A bug where a heavily armed Riker moved too slowly and did not give players enough time to kill him before the timer ran out has been fixed.
    • A bug where a heavily armed Riker got stuck in the boss room has been fixed.
    • A bug where Checkers did not appear under certain circumstances has been fixed.
  • A bug in various incursions where enemy waves did not appear in certain situations has been fixed.

Underground

  • The ammo box has been relocated to a new spot at the beginning of a new underground phase to make it more accessible.
  • A bug in the missions “Secure Recon Data” where the last objective “Retrieve the Report” could be located outside the mission area and thus make the mission unfulfillable has been fixed. (reported by TheNenah)
  • A bug where players were trapped in an unplayable dungeon if they had a disconnect in the last room of the dungeon has been fixed.
  • A bug where the player stood in front of the elevator instead of the stairs when he reached the Operations Center terminal has been fixed.

Survival

  • A bug that allowed players in a solo survival session to walk around as a group has been fixed.
  • Errors at different locations where players could get stuck have been fixed.
  • Some cases where the Hunter did not appear for some players at different locations when another player requested a recovery have been fixed.
  • A bug in Survival where a duo group was dissolved if a member logged off and immediately logged back in has been fixed.
  • Another strange door has been fixed.

Last Stand

  • In the Last Stand mode, performance badges have been added: Performance badges are awarded to the player who achieves the highest score in a role.
    • Each team receives its own list of performance badges.
    • Multiple performance badges can be awarded to the same player.
    • The performance badges are displayed in real-time on the scoreboard during the match.
    • If a player receives at least one performance badge, their score is increased at the end of Last Stand accordingly.
  • Improvements to the team management menu: Players can now permanently see the members of the allied group and use the “Mute” and “Inspect” functions as if they were in their group.
  • The passive resource gain for Individual skills through killing NPCs and other players no longer applies in “Last Stand” as it did not function cleanly. The resource gain from other sources continues to work.
  • The spawn logic has been optimized to limit camping spawn points.
  • Improvements have been made to some strongholds to enhance the visibility line of the fortifications.
  • A bug where players were stuck on the loading screen when starting “Back-to-Back” gameplay sessions has been fixed.
  • A bug in Last Stand where players captured neutral or enemy points as dead has been fixed.
  • Some cases where players reappeared in unplayable areas when killed at certain locations have been fixed.
  • A bug where players could sometimes shoot through tactical positions on some maps has been fixed.
  • A bug in the turret fortification’s health display has been fixed.
  • A bug where an incorrect message was displayed if a player did not complete the introduction to Last Stand and started the player search has been fixed.
  • A bug where players could participate in the player search for Last Stand without completing the introduction has been fixed.
  • Some game crashes during the course of Last Stand have been fixed.
  • A bug where players could consume consumables before the game in Last Stand began has been fixed.
  • A bug where turrets could sometimes shoot through special walls has been fixed.
  • A bug where players sometimes could not see all restart points available on the map has been fixed.
  • A bug where the mega map was unusable when opened before the game started has been fixed.
  • A bug where the “Player Report” window overlapped the end window of Last Stand has been fixed.
  • A bug where the enemy fortification was displayed blue instead of red at the enemy’s starting position has been fixed.
  • A bug where the impulse fortification sometimes did not work correctly has been fixed.
  • A bug where the recovery link near an enemy who just activated his recovery link would trigger the cooldown has been fixed. (This bug only occurred in Last Stand.)
  • A bug where the Dark Zone rank was not visible to other players in Last Stand has been fixed.
  • A bug where players were able to participate in Last Stand while carrying contaminated loot has been fixed.
  • A bug where weapon talent requirements did not scale correctly with equipment value 256 when the player joined with a weapon with a lower equipment value has been fixed. (reported by a5onAPUSHexam)
  • A bug in Last Stand where the equipment value was displayed instead of the Last Stand rank on the group management screen has been fixed.
  • A bug where players joining an ongoing session could not see player information on the player search screen has been fixed.

World

  • Some graphical bugs in various locations of the game have been fixed.
  • Some cases where lighting did not match have been optimized.
  • Some cases where objects disappeared in the world have been corrected.
  • Some cases where objects were misplaced have been corrected.
  • Missing textures have been added in some places.
  • Some cases where players could land outside the playable area have been corrected.
  • Improvements have been made to the collisions and cover in various areas of the map (open world and Dark Zone).
  • Some improvements have been made in places where players could get stuck.

Dark Zone

  • Rewards have been added for liberating landmarks in the Dark Zone. Players now receive Dark Zone experience, currency, and a non-contaminated item directly into their inventory.
  • Level design changes and improvements have been made in various locations in the Dark Zone to reduce unfair fights.
  • A bug where some landmarks were not shown as liberated after all NPCs were killed has been fixed. (reported by illneptune)
  • Some cases where the second wave of enemies did not appear after the first was cleared have been corrected.
  • A bug where liberating a landmark or supply drop in a DZ class below level 30 displayed a reward of 0 Phoenix Credits has been fixed.
  • A bug where a known NPC was missing at the landmark Arch Plaza in DZ04 has been fixed.
  • A bug where the mission in the northern Dark Zone would abort when several people interacted with the DZ09 desk at the same time has been fixed.
  • A bug where players were unable to fast travel to the Dark Zone roadblocks when they were unlocked within the Dark Zone has been fixed.
  • A bug at the landmark “Greenhouse” in DZ09 where enemies did not appear if players were too close to the respawn point has been fixed.

User Interface

  • The tab “Inventory” is no longer displayed when an item is viewed.
  • The sound that occurs during the automatic fading of the user interface is no longer played, as it occurred too often and was disturbing.
  • A new setting has been added to allow players to adjust their targeting sensitivity when looking through a scope.
  • A bug where resistance to a bleeding effect was not displayed correctly to other players has been fixed.
  • A bug where available items at the reward vendor were shown with the number “0” has been fixed.
  • A bug where the interface disappeared during a game in Last Stand has been fixed.
  • A bug in the Dark Zone where the “Loot” button displayed the text “Contaminated” when the player’s inventory was full and he examined the loot has been fixed.
  • A bug in the Dark Zone where the message “Item Stolen” was displayed in a different color than the stolen item has been fixed.
  • A bug where the Dark Zone rank was erroneously displayed in the friends and groups tab has been fixed.
  • A bug where the “Sell Together?” confirmation screen was displayed twice has been fixed.
  • Some cases have been corrected where ISAC GPS provided an incorrect path.
  • A bug where clicking “Scroll Up” and “Scroll Down” did not scroll the page has been fixed.
  • A bug where the player search on the mega map could lead to the player landing in Last Stand despite choosing something else has been fixed. (reported by Ins0mn1ac13)
  • A bug where grenade types on the grenade wheel could randomly swap places has been fixed.
  • A bug where the appearance vendor menu could not be closed when it was empty has been fixed.
  • A bug where acquiring new prestige items showed the quantity of new items in the inventory tab has been fixed.
  • A bug was fixed where when comparing items from the vendor menu, the values of equipped items could be misreported.

PC-specific changes

  • A new controller setting has been added that allows the player to choose the gamepad detection mode.
  • Some changes have been made to improve the loading time of textures and models.
  • A bug where aiming with a scope could lead to targeting deviations when choosing left or right in double display settings has been fixed.
  • A bug where pressing ESC to leave the safe house resulted in the screen interface disappearing completely until ESC was pressed again has been fixed.
  • A bug where players could no longer scroll through their contaminated items when they had more than 5 in their inventory has been fixed.
  • A bug where players could no longer type in the chat window on the game report screen in Last Stand has been fixed.
  • A bug where the camera jumped around quickly at the entrance to the operations base has been fixed.
  • A bug where turning off vertical sync led to increased loading times has been fixed.
  • A bug where reassigning some keys caused only one key on a Logitech LED keyboard to light up has been fixed.
  • A bug where the key assigned to the score did not light up when using a Logitech LED keyboard has been fixed.
  • A bug that could significantly reduce the frame rate when the frame rate limit option was enabled has been fixed.

Others

  • A bug where players were disconnected from the game after purchasing premium credits has been fixed.
  • A bug on Xbox One where the game could crash after completing a streaming installation has been fixed.
  • Some cases where the appearance of objects could lead to graphical glitches and clipping have been fixed.
Source(s): Ubisoft
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