The Division: Lost Signal – Fast as a raid? The best title so far

The Division: Lost Signal – Fast as a raid? The best title so far

The Division will receive a new incursion with the “Last Stand” DLC. This incursion will be called “Lost Signal” and feature raid-like mechanics.

The agents are still eagerly awaiting the first raid in The Division, which means a large-scale group activity with big bosses, tricky puzzles, and complicated mechanics. The “Last Stand” DLC will not bring a raid. Instead, there will be an incursion that is closest to a “raid” in The Division so far.

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This incursion is officially named “Lost Signal”, but is currently displayed on the PTS as “Stolen Signal”. It takes place in a TV Broadcast Center that has been taken over by the Rikers. You must infiltrate three building wings where you will encounter various combat scenarios. Each wing has its own challenges and rewards. If you succeed in all three, you’ll face the final boss.

Since this incursion has been tested for days, there is already gameplay material available online. The YouTuber LiKe BuTTer has completed “Stolen Signal” on heroic. In the video, he shows the entire run. He considers “Stolen Signal” to be the best incursion to date – with the best mechanics in the game. If anything in The Division reminds you of a raid, it’s this.

Note: Spoilers ahead! If you want to explore the incursion yourself, do not watch the video. At the end of the video, we summarize how the incursion proceeds.

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This is how “Lost Signal” goes

You start the incursion outside the Broadcast Center, so the first task is to reach it. Along the way, the Rikers will try to stop you. Defeat them, gain access, and secure the lobby of the center.

In the center, it is now your task to free three hostages:

On your way to the first hostage, there is a mechanic that resembles the circuits in “Clear Sky”. You need to pick up an object and escort it through a hallway where Rikers are barricaded. The other three agents must protect the bearer. Since the Rikers are deploying heavy weaponry, the ballistic shield is definitely helpful to protect the bearer from deadly bullets.

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Then, you arrive in the room with the first hostage. You have few cover options, but enemies are coming at you from all sides. The boss in this room is called “Checkers”. You must defeat him. The problem is: Rushers spawn at short intervals, which you must defeat within a given time. These cannot be overlooked.

Once the boss is defeated, this section is complete. Run back to the lobby and head to the second hostage. The scenario here looks like this: The floor of the room is covered with a few centimeters of water. Occasionally, electric shocks are sent through the water. You need to defeat a boss named Curveball. Heavy elite enemies will appear repeatedly and must be defeated within a certain time. The timer counts down.

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Once Curveball is defeated, run back to the lobby and off to the third hostage. Here you need to defuse explosives and defeat the boss “Pigstick”. But be careful: some Rikers want to reactivate the explosives. Stop them.

Once Pigstick is defeated and the hostage is freed, you make your way to the final boss. There you are in an area with a heavy gun that is shooting at you. You need to protect three more hostages. After a while, a timer will count down and one hostage will be marked. After the timer runs out, the gun shoots at the hostage. You must position yourself in front of them in time (preferably with a shield) to deflect the bullets. After that, you need to activate pyro and defeat a named boss.

This mechanic now repeats twice: the second time, the gun shoots at two hostages and the third time at all three hostages. Coordinate who protects which hostage. Defeat the named bosses, clear out the adds at the end, and that’s it.

The hostages will be freed and you will receive the rewards.

In short: In this incursion, you not only have to deal with bosses and the adds, but also with enemies that must be defeated within a certain time. Especially at high difficulty levels, communication among team members becomes important.

What do you think of this incursion?


In addition to the incursion, the paid “Last Stand” DLC also includes the PvP mode “Last Stand” . More information in the provided link.

Source(s): forums.ubi.com
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