The Division: DeadEYE in PvP – A powerful set in the Dark Zone

The Division: DeadEYE in PvP – A powerful set in the Dark Zone

In The Division, we take a closer look at the DeadEYE gear set. How good is the set in the Dark Zone?

A few weeks ago, we examined the DeadEYE set and came to the conclusion: It is probably the worst set – at least in PvE. You can read here the reasons why DeadEYE cannot convince at all in PvE.

A few days later, the PvP was revised: The weapon damage was increased, so that agents now deal 20% more damage to each other. According to the YouTuber Skill Up, this change caused DeadEYE to become the best set in PvP.

Useless in PvE, a Beast in PvP

The YouTuber noted in recent weeks that agents with shotguns dominate the Dark Zone. With 1-2 shots, other players can be eliminated. Currently, only the DeadEYE set can withstand this overpower. But what makes DeadEYE, specifically the talent of the set, so strong?

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In The Division, there are four types of weapon damage, which will be displayed to you in different colors:

  • White numbers: Normal body shots
  • Red numbers: Headshot hits
  • Orange numbers: Critical body shots
  • Orange numbers: Critical headshot hits. These are also indicated in orange.

With the DeadEYE talent, all bonuses for headshot hits are removed for precision rifles, but every shot will be a critical hit (at least when you are not looking through the scope). Every damage will be displayed to you in orange.

division-kugel-sniper

You can increase critical hit damage by up to 320%, and the special thing is: To deal this massive damage, you don’t have to aim carefully at the head, but have the entire body as a target area. You can even spray fire with the sniper at close enemies from the hip and still deal extremely high damage. This is particularly useful in PvP, as other players rarely allow themselves to be shot at without moving.

But how much damage do you deal with the set in the Dark Zone with the 20% additional weapon damage? Assuming the opponents have around 400-500k toughness – which can currently be considered standard – you need about 4 body shots with an M1A to take them down. The optimal range of a sniper is significantly higher than that of a shotgun, giving you a significant advantage here.

However, you also need an impulse provider and a corresponding build to boost your critical hit damage. In the embedded video above, you can take a detailed look at Skill Up’s build.

division-skill-up

In short: It increases the critical hit damage for nearly all items. Besides DeadEYE, he relies on two pieces of the B.L.I.N.D. sets, which grant him +20% critical hit damage through the impulse provider. In addition, he builds on 400k toughness himself, as he would otherwise go down too quickly in PvP.

Especially in combination with explosive rounds, Skill Up sees this set as too strong, as it requires little skill to deal extremely high damage. With this gear setup, it becomes too easy for agents to deal huge amounts of damage.

Have you tested this set in the Dark Zone? What do you think about it?


In this article, we present the DeadEYE set in The Division in detail.

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