The Division: Changes with 1.4 to Activities, Loot, and Rewards

The Division: Changes with 1.4 to Activities, Loot, and Rewards

Update 1.4 is set to introduce a lot of changes and innovations in the online shooter The Division.

Massive released a long list of patch notes for innovations currently playable on the PTS. These preliminary patch notes for the October Update 1.4 have already been presented here.

Now we present the list of changes regarding Activities, Loot, and Rewards in detail.

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Global Changes

  • All NPCs can now drop high-end and “Gear Set” items, tougher enemies (Veteran and Elite) have a higher drop chance.
  • The weighting of gear sets has been removed from all activities except incursions. Each gear set can drop in any activity.
  • Weekly and Daily missions now drop items that are scaled to the player’s current gear score.
  • New blueprints for level 33 mods and gear score 229 high ends have been added.
  • “Field Proficiency” added: Players can now gain EXP beyond level 30 and receive loot caches.
  • New vendor stocks:
    • The quality of items is now better suited to players progressing from level 1 to level 30.
    • Vendors now sell items with gear score 163 to 229 once you reach level 30.
    • More high-end items are available for all currencies.
    • More gear set items at “Phoenix Credits” and “Dark Zone” vendors:
      • “Phoenix Credits” vendor sells random gear set pieces in one slot
      • “Dark Zone” vendor sells a random gear set for each slot
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Open World

  • Wandering NPC groups and bosses can again be found in the open world. They respawn every 24 hours.

Main Missions

Revised rewards for all main missions:

  • Normal Mode
    • Boss Drop:
      • 1x Superior or High End
    • Reward:
      • 1x Superior
  • Hard Mode
    • Boss Drop:
      • 1x High End
    • Reward:
      • 1x High End
  • Challenge Mode
    • Boss Drop:
      • 1x High End
      • 1x Gear Set
      • 1x High End Mod
    • Reward:
      • 2x High End or Gear Set
      • 30 Phoenix Credits
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Search and Destroy and High Value Targets (HVT)

  • Search & Destroy now rewards players with 5 target data after completing the mission from the job board for normal “Search and Destroy”, 10 for Critical Search and Destroy (instead of 2 and 4).
  • Weekly HVT vendors now sell 2 of each mission type instead of one.
  • 40 new “High Value Target” missions have been added to the mission pool.

Revised rewards for all “High Value” and “High Risk” missions:

  • Daily High Value Target at low costs
    • Boss Drop:
      • 1x High End or Gear Set
    • Reward:
      • 15 Phoenix Credits
  • Daily High Value Targets at medium costs
    • Boss Drop:
      • 1x High End or Gear Set
    • Reward:
      • 1x High End
      • 20 Phoenix Credits
  • Daily High Value Targets at high costs
    • Boss Drop:
      • 1x High End or Gear Set
    • Reward:
      • 1x High End or Gear Set
      • 25 Phoenix Credits
  • Weekly High Value Targets at low costs
    • Boss Drop:
      • 2x High End or Gear Set
      • 1x High End mod
    • Reward:
      • 1x High End
      • 1x Gear Set
      • 50 Phoenix Credits
  • Weekly High Value Targets at high costs
    • Boss Drop:
      • 1x Gear Set
      • 1x High End or Gear Set
      • 1x High End
    • Reward:
      • 2x High End
      • 1x Gear Set
      • 50 Phoenix Credits
  • Weekly High Risk Targets at low costs
    • Boss Drop:
      • 2x High End or Gear Set
      • 1x High End mod
    • Reward:
      • 1x Gear Set
      • 1x High End
      • 1x High End weapon
      • 60 Phoenix Credits
  • Weekly High Risk Targets at high costs
    • Boss Drop:
      • 1x Gear Set
      • 1x High End or Gear Set
      • 1x High End Mod
    • Reward:
      • 2x Gear Set
      • 1x High End
      • 1x High End weapon
      • 70 Phoenix Credits
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Underground

  • Players can now earn EXP beyond level 40 in the underground and win underground containers.

Revised rewards for all Underground Operations:

  • Directive now grants Phoenix Credits and no longer items.
  • Normal Mode (Boss Drop)
    • 1x Superior or High End
    • Chance for a High End Mod
  • Hard Mode (Boss Drop)
    • 1x High End or Gear Set
    • 1x Gear Set
    • Chance for a High End Mod
  • Challenging Mode (Boss Drop)
    • 2 High End or Gear Set
    • 1x Gear Set
    • Chance for a High End mod
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Incursions

  • Falcon Lost receives additional checkpoints after each C4 explosion.
  • Farm Cover of the 4 Horsemen has been modified so players cannot avoid damage from RC car explosions.
  • Skill cooldown now resets when the group has cleaned the last checkpoint and respawns there.
  • The gear weighting of the incursions has changed: Instead of guaranteeing specific gear sets, each incursion now guarantees specific gear slot items
    • Falcon Lost: gloves and masks
    • Clear Sky: body armor and holsters
    • Dragon’s Nest: backpack and knee pads

Revised rewards for all Incursions:

  • Challenging Mode
    • Boss Drop:
      • 2x High End or Gear Set
      • 1x High End weapon
      • 1 High End Mod
      • Chance for a named weapon
      • 100 Phoenix Credits
    • Reward:
      • 2x High End or Gear Set
  • Heroic Mode (Here it is still listed, even though it is supposed to be removed from all activities)
    • Boss Drop:
      • 2x High End or Gear Set
      • 1x High End weapon
      • 1x Gear Set
      • 1 High End Mod
      • Chance for a named weapon
      • 120 Phoenix Credits
    • Reward:
      • 2x Gear Set
      • 1x High End weapon
      • 1x High End or Gear Set
        division-dark-zone

Dark Zone

Revised rewards for boss drops and supply drops in the Dark Zone:

  • Boss Drops:
    • 1x High End or Gear Set
    • 1x Gear Set
    • Chance for a High End Mod
  • Supply Drops
    • 1x High End or Gear Set
    • 1x Gear Set
    • 1x High End Mod
    • 15 Phoenix Credits

More articles about The Division:

Source(s): Ubisoft
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