At The Division, there is official information about the Underground of the upcoming expansion 1.3. We summarize all information compactly.
Just a few days ago, Ubisoft held a “Special Ops” event, where among other things, footage and scant information about the upcoming Underground missions “Underground Operations” were provided. Now detailed information is known.
What can you expect in the Underground?
A new content piece of the DLC 1.3 will be the Underground missions. You will have to venture into dangerous, claustrophobic tight tunnel networks and combat an emerging threat.
Apparently, there was a devastating attack on a quarantine center, costing dozens of civilians their lives. Paul Rhodes was able to use GPS data to locate the hideout of the attackers: It is located in the Underground.
There, the factions have regrouped and devised an evil plan to unleash a wave of deadly attacks against the city. They are said to be more dangerous than “anything previously known”.
Terminal – The new area of the Operations Base
Moreover, you will find a completely new area of the Operations Base in the Underground – the Terminal. Here you will find the crafting table, the storage, player search, officers for high-ranking targets, and a few vendors. Additionally, it is a social area – similar to the safehouses – to which you can fast travel.
However, the most important function of the Terminal is: From there, you can access the “Tactical Operations Center” and the Underground. Here you can access the Underground operation table, vendors, and other NPCs.
In the Underground, it’s about “Replayability”
The Underground missions are designed to never be boring – each run will differ from the previous one. Allegedly, the developers have enabled “virtually endless combinations of the levels”. Each level is said to provide about 20 to 40 minutes of action-packed fighting in tight spaces with traps and dangers.
Four different traps are listed, which are triggered as soon as you approach them:
- Explosive traps
- Chemical traps
- Shock traps
- Flash traps
Furthermore, the Underground is marked by destruction, which is why you will also encounter dangers that were not slyly set by the enemy. The “environmental hazards” are:
- Electrical wires that deliver a shock upon contact. They spark and electrify metallic objects or puddles.
- Broken gas pipes shoot flames into tight corridors, causing devastating damage.
- Oil puddles can also ignite large fires.
- Heavily contaminated areas.
There may be times when you cannot just walk past them. Then you must find a way to “deactivate” these dangers. The enemies have new toys in store:
- Alarm triggers that unleash waves of attackers upon you when triggered.
- Skill disruptors that block your skills and disrupt the HUD.
In this case, you will occasionally have to make tactical decisions: Will you blindly eliminate all enemies, or will you first deal with the additional dangers?
The objectives of the Underground operations
In each underground operation, you must fulfill various objectives:
- Occasional target: A dangerous enemy is gathering more forces. Eliminate him before he can gain followers for his cause.
- Surgical strike: Several leaders are gathering at one place in the Underground to discuss a strategy. Eliminate them before they can disappear again.
- Retrieve the report: A JTF squad has gone missing. Now it’s your turn to find the squad and this report.
- Supply depot: The reconnaissance data from a JTF patrol points to a supply depot. Destroy the supplies and eliminate any resistance.
- Missing patrol: A JTF squad has gone missing. Follow them to the last known GPS position and bring them safely back.
- Critical infrastructure: The critical infrastructure beneath the streets of Manhattan is in danger. Protect it from an enemy group.

Difficulty levels, phases, and directives in The Division’s Underground
Before you start an Underground mission, settings are adjusted.
As difficulty levels, alongside Normal, Hard, and Challenging, the mode Heroic is newly introduced. This was introduced to really push even the best agents to their limits.
Phases: Essentially, you set the duration of a mission. The more phases, the longer the operation lasts.
With the directives, the missions are modified. You set special mechanics for the operation:
- Fog of war: Removes radar and displays, forcing you to share your information with your teammates.
- Save in times of need: The remaining rounds in the magazine are lost when reloading. Enemies do not drop ammunition. The amount of ammunition is reduced at the beginning.
- Illness: Health decreases continuously – down to the last health segment. Lost health can be healed normally.
- Crazed skills: Using one skill resets the cooldown on the other equipped skill. Using individual skills also resets the cooldown of those skills for other team members.
- Special operation troops: Enemies can now use explosive or incendiary ammunition.

Rewards and a new currency
In the Underground, a new progress system and a new currency are introduced. When you kill enemies and master operations (all difficulty levels), you earn the currency “Directive Recon Data”.
You use this currency to add directives to the operations. The further you rise in rank, the more options you have to modify the missions.
In this way, you gain access to exclusive gear and blueprints from the Tactical Operations Center.
What do you think of these Underground missions, which are meant to always be unique?
By the way: Also, PS4 agents will receive new content in The Division on 28.6.



