The Division: All 5 Gear Sets of 1.3 – Information from the “Underground” stream

The Division: All 5 Gear Sets of 1.3 – Information from the “Underground” stream

In The Division, the “Special Report” on the Underground expansion has just taken place. It introduced the five gear sets from 1.3. We summarize the information.

An hour before the livestream for “Underground,” Massive revealed some info: They released a new trailer and the patch notes for 1.3, which you can watch here.

Nonetheless, numerous interesting new features were shown during the stream. Particularly exciting: The specific bonuses and talents of the gear sets.

division-untergrund

Beforehand: Important information for all PS4 agents. Update 1.3 has been delayed; it is expected to be released next Tuesday.

These are the gear sets from “Underground” 1.3.

divisionalpha

During E3 2016, information about the new gear sets came to light. However, Massive warned that the values could still change. And they have changed.

This is the “AlphaBridge” set

This set is available to all agents as soon as they download update 1.3. Here are the set bonuses:

  • 2 pieces: +2 medkit capacity
  • 3 pieces: +100% health regeneration
  • 4 pieces: If the primary and secondary weapons belong to the same category, the active weapon benefits from all active talents of these two weapons.
    division-blind

This is the B.L.I.N.D. set

These are the bonuses of this set:

  • 2 pieces: +20% critical hit damage from the pulse
  • 3 pieces: +100% resistance to “Blind and Deaf”
  • 4 pieces: When you kill an enemy, a blind effect is triggered at that position, blinding enemies in the vicinity.
    division-deadeye

This is the DeadEYE set

These are the bonuses:

  • 2 pieces: +20% critical hit damage with precision rifles
  • 3 pieces: +40% stability on the first shot
  • 4 pieces: Critical hit chance is increased to 100% when the precision rifle is not scoped, but this deactivates the headshot damage bonus.
    division-reclaimer

This is the Reclaimer set in The Division

These are the bonuses:

  • 2 pieces: +100% healing speed from the support station
  • 3 pieces: +50% duration of consumables
  • 4 pieces: Consumables and special ammo are applied to the entire squad and are not consumed.
    division-firecrest

This is the FireCrest set

These are the bonuses:

  • 2 pieces: +3 incendiary grenade capacity
  • 3 pieces: +100% reload speed
  • 4 pieces: When you kill a burning target, you receive incendiary grenades for 10 seconds. You can keep firing at enemies with incendiary grenades as long as you keep killing enemies.

Showstopper and Weapon Talent Recalibration

division-showstopper

During the stream, the developers showed all the new weapons in the shooting range. Particularly interesting was the new named weapon Showstopper. This is an automatic shotgun with a special talent: The lower the magazine, the tighter the crosshair becomes. Thus, you can make extremely precise shots towards the end of the ammunition, as shown in the following screenshot:

By the way: All displayed weapons had a gear score of 229.

division-mögliche-talente

For rolling weapon talents, it was mentioned that you have six attempts to find the right talent for a weapon:

For each attempt, you randomly receive four talents to choose from. If you want to change the weapon talent that does not have attribute requirements, the new talent will always be active.

By the way: The gear score visible in the screenshot is 255.

Underground missions of the expansion 1.3

In the stream, there was live gameplay of the Underground missions of The Division. You must first increase your underground rank to unlock multiple phases, higher difficulty levels, and directives. These cannot be selected immediately.

If you die in the underground, you receive no rewards and must start over. Even if you complete a phase, you only receive rewards when you completely master the mission.

division-untergrund-feuer

Interesting: The items in the underground containers (similar to the sealed containers of the Dark Zone) adapt to your gear score. The higher your gear score, the higher that of the items. These are said to be a good source for improving your gear.

The new incursion “Dragon’s Lair”

The incursion Dragon’s Lair fights against the Cleaners. They bring new “toys” with them: They drive explosive charges toward you with modified toy cars. At first glance, these may look “cute,” but they are extremely deadly. In addition, they have a “big toy” with them, which will be the final boss of the incursion.

The incursion itself differs from the previous ones. It consists of multiple phases, through which you have to fight in different locations. You fight against the “Four Horsemen,” dangerous Cleaners who seek power. Then the final boss appears. Additionally, the incursion is said to include interesting coop mechanics.

The developers recommend increasing exotic damage resistance against the Cleaners. Final Measure is in order.

By the way: There will also be checkpoints.

division-cleaner
The “Four Horsemen”

More info from the stream:

  • In the underground, there will be exclusive cosmetic items.
  • The two previous incursions will immediately receive the heroic mode at launch, while “Dragon’s Lair” will get it a week later.
  • The current “problem” that agents in the Dark Zone can be eliminated with a single shot using sticky grenades is being closely monitored. It is expected that changes with update 1.3 (specifically the gear score increase) will resolve the issue. The sticky grenades will no longer be OP.

Our friend Schorri TV shows you the information from the stream in moving images. You will also see the “little toys” of the Cleaners:

https://youtu.be/FgsWVdlAL18

*Affiliate-Links. Wir erhalten bei einem Kauf eine kleine Provision von Amazon. Vielen Dank für Eure Unterstützung!

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