In The Division, we provide an overview of the bonuses and talents of all gear sets after Update 1.6.
With the first update “Incursions”, gear sets were introduced in Ubisoft’s MMO shooter. Over the following updates, additional sets were added, which, however, did not lead to the expected variety, but rather to significant imbalances in gameplay.
Therefore, the gear sets have been revised multiple times, especially with Update 1.4. But there were also changes with 1.5 and 1.6. The announced SEEKR set is not yet in the game. This needs to be reworked.
What the gear sets can do after 1.6
Therefore, we now list all gear sets with their bonuses and talents. What can the 14 unique sets do?
Call of the Watcher
- 2-set bonus: +30% precision
- 3-set bonus: +10% headshot damage
- 4-set bonus: Talent – Headshots with semi-automatic weapons mark the target and increase the damage dealt by 5% for 30 seconds. One target can receive up to three marks.
Assault Gear of the Striker
- 2-set bonus: +20% stability
- 3-set bonus: +10% damage to armored enemies
- 4-set bonus: Talent – Each consecutive hit deals 1% more damage. The bonus can reach up to 100%. Missed shots reduce it by 2%. The bonus decreases by 1% per second.
Authority of the Tactician
- 2-set bonus: +15% skill haste
- 3-set bonus: +10% skill power
- 4-set bonus: Talent – For each bullet your group hits a target, you gain 0.2% skill power, with the bonus capped at 30%. The bonus disappears only when a skill is used.
Path of the Nomad
- 2-set bonus: +15% health on kill
- 3-set bonus: There is a constant, minimal healing, allowing the user to regenerate all segments of the health bar during combat.
- 4-set bonus: Talent – If you take a lethal hit, you regain all health. Usable every 4 minutes.
Sign of the Predator
- 2-set bonus: +10% reload speed
- 3-set bonus: +8% assault rifle damage and +8% submachine gun damage
- 4-set bonus: Talent – Deal 10 hits to a foe without changing targets to inflict damage over time. This is 50% of the damage dealt.
Loyalty of the Hunter
- 2-set bonus: +20% optimal range
- 3-set bonus: +10% headshot damage
- 4-set bonus: Talent – When you hit an enemy with a bullet, you and your group are temporarily protected. The further the shot distance, the greater the protection. Each group member’s protection disappears when hit by an enemy bullet.
Final Measure
- 2-set bonus: +25% exotic damage reduction
- 3-set bonus: +15% protection from elites
- 4-set bonus: Talent – When you are within the range of an enemy grenade or mortar, these are neutralized and added to your inventory. Usable every 8 seconds.
Lonely Hero
- 2-set bonus: +100% ammunition capacity
- 3-set bonus: +8% LMG damage and +8% shotgun damage
- 4-set bonus: Talent – When the weapon is holstered again, it is instantly reloaded.
AlphaBridge
- 2-set bonus: +100% health regeneration
- 3-set bonus: +5% weapon damage
- 4-set bonus: Talent – If the primary and secondary weapon belong to the same category, the equipped weapon gains the third (constantly active) talent of the weapon that is not used. Additionally: All talent requirements for weapon talents are irrelevant.
DeadEYE
- 2-set bonus: +40% initial stability
- 3-set bonus: +20% marksman critical hit damage
- 4-set bonus: Talent – While zoomed, marksman rifles lose the headshot bonus but gain a 100% critical hit chance. Only works with “zoomed scopes”.
FireCrest
- 2-set bonus: +3 incendiary grenade capacity
- 3-set bonus: +50% flame turret range, +30% flame turret damage
- 4-set bonus: Talent – Damage is increased by 15% against burning targets.
Recover
- 2-set bonus: +30% more range for the support station
- 3-set bonus: +50% lifespan for the support station
- 4-set bonus: Talent – All mods of the support station are active simultaneously.
Banshee (Death Fairy)
- 2-set bonus: +20% looted DZ currency
- 3-set bonus: +10% damage to targets out of cover
- 4-set bonus: Talent – As a Rogue ammunition is fully replenished every 30 seconds. Damage from non-rogue agents is reduced by 10%. As a non-rogue agent damage against rogue players is increased by 10%. This bonus is increased to 20% for 10 minutes after being killed by a rogue agent.
D3-FNC (Frontline)
- 2-set bonus: +15% protection from elites
- 3-set bonus: +10% damage to elites (since Update 1.7)
- 4-set bonus: Talent – Allows the use of a submachine gun when a ballistic shield is active. The critical hit chance of the SMG remains active since 1.6. However, the shield no longer has an active skill mod. If the SMG is out of ammunition, you automatically switch to the secondary weapon.
How normalization works in “Last Stand”, you can find out here.
