The Division: All “Gear Set” changes with 1.4 – Huge buffs and nerfs

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Lone Wolf

For the “Lone Wolf” set there are no changes.

Predator’s Mark

Changes to the Predator set:

  • 2-set bonus: Old: +20% optimal range; New: +5% fire rate
  • 3-set bonus: Remains the same. +800 damage from automatic rifles and +700 from pistols.
  • Talent: Remains the same. Hit the same target 10 times in a row to inflict Bleeding Wounds. This effect deals 100% of the damage that these bullets caused.
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Final Measure

Changes to the “Final Measure” set:

  • 2-set bonus: Remains: 50% exotic damage resistance
  • 3-set bonus: Remains: 15% damage resistance against elites
  • Talent: Change: Enemy grenades nearby are neutralized and added to your inventory. Works again only 4 seconds after the previous activation.

Hunter’s Faith

Changes to Hunter’s Faith:

  • 2-set bonus: Old: 20% sniper critical hit damage; New: 20% optimal range
  • 3-set bonus: Old: 20% damage against elites; New: 20% headshot damage
  • Talent: Change: Hitting an enemy with a bullet grants you and your team temporary protection. The further away the hit target is, the higher the protection. The protection of each team member disappears as soon as they are hit by a bullet.
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