The Division 2: These are all equipment talents and their bonuses

The Division 2: These are all equipment talents and their bonuses

In The Division 2 there are many active and passive talents for your weapons and gear. This is our overview.

The Division 2 is a complex loot game that also involves building characters. All weapons and most gear pieces have talents with different advantages.

Here we list all active and passive talents for you. The list also includes recent changes from the test servers, where the new Title Update 3 is currently being tested.

The Attribute Categories

This is how talents work: In your gear there are active and general talents. Active talents usually need to be unlocked and require a specific composition of your gear.

These are the attribute categories: This is determined by attribute categories into which the stats and mods are divided:

  • Attack (Red)
  • Defense (Blue)
  • Additional (Yellow)

Values with attack attributes include, for example, all offensive stats like crit damage or weapon damage. Which talents are activated depends on your attribute distribution.

You can see which rolls are possible on which gear in our listing of the best possible rolls.

More on the topic
The Division 2 Guide: How to Get the 12 Masks of the Feared Hunters
von Sven Galitzki

The Equipment Talents

Active talents often have requirements that you must meet. Be it the attribute requirements or specific weapons that must be used.

All active talents

  • Calculated (Calculated)
    • Description: Kills from cover reduce the active cooldown of skills by 20%.
    • Requirements: 7 or more additional attributes
    • Equipment Part: Knee pads
  • Berserk (Berserk)
    • Description: +10% weapon damage for every 10% of maximum armor destroyed
    • Requirement: Equipped with a shotgun, SMG, or assault rifle
    • Equipment Part: Vest
      • PTS Change – Minimum value of destroyed armor increases from 10% to 20%.
      • Requires at least 7 attack attributes
  • Bloodlust (Bloodlust)
    • Description: A weapon switch within 3 seconds after a kill increases weapon damage by +25% for 10 seconds.
    • Requirement: 4 or more defense attributes
    • Equipment Part: Holster
      • PTS Change – PvE: Weapon damage increased by 35%. Effect now lasts only 5 seconds.
      • PvP: Weapon damage is only increased by 20%. Again, the effect is reduced to a 5-second duration
      • Requires 9 attack attributes
  • Bloodsucker(Bloodsucker)
    • Description: Destroying armor grants a stackable armor bonus of +20% for 20 seconds. The maximum stack size is 5.
    • Requirement: 7 or more defense attributes
    • Equipment Part: Vest
  • Mad Bomber (Mad Bomber)
    • Description: Grenades have a 150% increased blast radius and are refunded if you kill an enemy with them.
    • Requirement: 4 or more additional attributes
    • Equipment Part: Vest
division 2 agents 2
  • Efficient (Efficient)
    • Description: Using a repair kit has a 50% chance not to be consumed.
    • Requirement: No other talents active that affect the repair kits
    • Equipment Part: Backpack
  • Dialed In (Dialed In)
    • Description: While aiming, weapon stability increases by 25% of your weapon precision.
    • Requirement:
    • Equipment Part: Mask
  • Fill’er Up (Fill’er Up)
    • Description: Reloading an empty magazine reloads all weapons.
    • Requirement:
    • Equipment Part: Holster
  • Spotter (Spotter)
    • Description: +10% weapon damage to enemies marked by the pulse
    • Requirement: –
    • Equipment Part: Mask
      • PTS Change – Damage increased from +10% to +20%. Requires 5 additional attributes
  • Braced (Braced)
    • Description: +25% better weapon handling when in cover.
    • Requirement: –
    • Equipment Part: Knee pads
division-2-grenade-launcher-solo-agent
  • Patience (Patience)
    • Description: After staying in cover for 3 seconds, your armor repairs itself by 5% every second
    • Requirement: 7 or more defense attributes
    • Equipment Part: Knee pads
      • PTS Change – You must now stay in cover for at least 5 seconds. Requires 6 or more defense attributes
  • Clutch (Clutch)
    • Description: Crit hits heal 15% health points and repair 2% armor
    • Requirement: Can only be activated with SMG, assault rifle, or LMG
    • Equipment Part: Gloves
      • PTS Change – Healing of health points increased to 20%, armor repair reduced to 1% )
  • To Order (To Order)
    • Description: Grenade throwing can be delayed by holding down the throw button. But be careful, it can explode in your hands.
    • Requirement:
    • Equipment Part: Gloves
  • On the Ropes (On the Ropes)
    • Description: Weapon damage increases by 25% when all skills are on cooldown or used up.
    • Requirement: 7 or more additional attributes
    • Equipment Part: Backpack
  • Knee Cap (Knee Cap)
    • Description: Shots to the legs have a 10% chance to inflict the status effect “Bleeding Wound”.
    • Requirement: 4 or fewer additional attributes
    • Equipment Part: Gloves
      • PTS Change – Chance for bleeding wounds increased to 15%
the division 2 nature
  • Compensated(Compensated)
    • Description: Weapon damage is increased by a low chance of critical hits.
    • Requirement: 3 or fewer attack attributes
    • Equipment Part: Gloves
  • Centered (Centered)
    • Description: Headshot kills grant a status effect immunity for 10 seconds.
    • Requirement: 4 or more defense attributes
    • Equipment Part: Mask
  • Reassigned (Reassigned)
    • Description: When killing an enemy affected by a status effect, you receive 3 rounds of random special ammunition for your handgun. Can occur every 45 seconds.
    • Requirement:
    • Equipment Part: Holster
  • Wicked (Wicked)
    • Description: +10% weapon damage against enemies affected by status effects. 4 or more attack attributes
    • Requirement:
    • Equipment Part: Gloves
  • Opportunistic (Opportunistic)
    • Description: Destroying an enemy’s weak point or armor increases damage taken by +10% from all sources for 20 seconds.
    • Requirement: Shotgun or sniper rifle must be equipped
    • Equipment Part: Gloves
The Division 2 Combat Screenshot
  • Gunslinger (Gunslinger)
    • Description: Switching to the handgun within 3 seconds after a kill fills its magazine with bullets and grants +20% weapon damage for the entire magazine.
    • Requirement: 5 or fewer additional attributes
    • Equipment Part: Holster
  • Creeping Death (Creeping Death)
    • Description: Status effects spread to the next enemy within 10 m. Can occur once every 15 seconds.
    • Requirement: 4 or fewer attack attributes
    • Equipment Part: Mask
  • Blacksmith(Blacksmith)
    • Description: Killing an enemy with the handgun repairs 25% of your armor. Can occur every 10 seconds)
    • Requirement: 5 or more defense attributes
    • Equipment Part: Holster
      • PTS Changes – Repair is increased to 50%. Can occur every 15 seconds.
      • 7 or more defense attributes
  • Trauma (Trauma)
    • Description: Headshot kills with semi-automatic weapons have a 15% chance to dazzle enemies.
    • Requirement: Rifle or sniper rifle equipped
    • Equipment Part: Mask
  • Safeguard (Safeguard)
    • Description: Eliminating an enemy grants a 150% bonus to repair and healing effects for 20 seconds.
    • Requirement: 4 or fewer attack attributes
    • Equipment Part: Backpack
      • PTS Changes – Duration reduced to 5 seconds. Can only occur every 20 seconds (This was already the case, now displayed in the description)
division 2 crafting
  • Skilled (Skilled)
    • Description: On kills with skills, there is a 25% chance to reset ongoing cooldowns of skills.
    • Requirement: 6 or more additional attributes
    • Equipment Part: Backpack
  • Tech Support (Tech Support)
    • Description: Kills by active skills grant +25% skill damage for 10 seconds.
    • Requirement: 6 or more additional attributes
    • Equipment Part: Backpack
  • Terminate (Terminate)
    • Description: Ruining an enemy’s armor grants +35% skill damage for 15 seconds.
    • Requirement: 5 or more additional attributes
    • Equipment Part: Gloves
  • Unstoppable Force (Unstoppable Force)
    • Description: Killing an enemy grants 2% weapon damage per 10,000 points of maximum armor)
    • Requirement:
    • Equipment Part: Vest
      • PTS Changes – PvE: Killing a target grants +2% weapon damage per 25,000 armor.
      • PvP: Killing a target grants +1% weapon damage per 25,000 armor for 7 or more defense attributes
  • Unbreakable (Unbreakable)
    • Description: When your armor is destroyed, 25% of max armor is repaired and using a repair kit in the next 5 seconds does not consume the repair kit)
    • Requirement: Only active when no other talents are active that affect the repair kits
    • Equipment Part: Vest
      • PTS Changes – PvE: Instead of 25%, 70% of max armor is repaired. Repair kits are not consumed for 7 seconds.
      • PvP: Repair increased from 15% to 25% of max armor. 
        Repair kits are not consumed for 7 seconds.
The-Division-2-Invasion
  • Cloaked (Cloaked)
    • Description: When your armor is destroyed, the skills of nearby enemies are disrupted for 10 seconds. Can occur every 30 seconds.
    • Requirement: 5 or more additional attributes
    • Equipment Part: Knee pads
  • Obliterate (Obliterate)
    • Description: Destroying an enemy’s armor increases critical hit damage by +25% for 5 seconds.
    • Requirement: 4 or more attack attributes
    • Equipment Part: Gloves
  • Entrench (Entrench)
    • Description: Headshot hits from cover repair 5% of your armor)
    • Requirement: Rifle or sniper rifle equipped
    • Equipment Part: Knee pads
      • PTS Changes – Repair increased to 10%
  • Payload (Payload)
    • Description: Destroying an enemy’s skill helper grants +50% explosion damage for 15 seconds. 4 or fewer defense attributes
    • Requirement: –
    • Equipment Part: Vest
More on the topic
The Division 2: All Brand Sets and Their Bonuses – Which Brand Suits You?
von Sven Galitzki

The Passive Equipment Talents

  • Surgical(Surgical)
    • Description: +8% chance for critical hits
    • Equipment Part: Holster and gloves
      • PTS Changes – Bonus reduced to +5%
  • Empowered (Empowered)
    • Description: +10% skill power
    • Equipment Part: Knee pads and mask
  • Hardened (Hardened)
    • Description: +10% armor
    • Equipment Part: Vest and backpack
  • Insulated (Insulated)
    • Description: +10% hazard protection
    • Equipment Part: On all pieces
  • Capacitive(Capacitive)
    • Description: +20% skill duration
    • Equipment Part: On all pieces
  • Critical (Critical)
    • Description: +8% damage from critical hits
    • Equipment Part: Holster and gloves
      • PTS Changes – Bonus reduced to +5%
  • Precise (Precise)
    • Description: +15% headshot damage
    • Equipment Part: Holster and gloves
the division 2 gear sets
  • Hard Hitting (Hard Hitting)
    • Description: +15% damage against elite enemies
    • Equipment Parts: On all pieces
  • Surge (Surge)
    • Description: +10% skill tempo
    • Equipment Parts: Mask and knee pads
  • Self Adjusting (Self Adjusting)
    • Description: +20% armor regeneration
    • Equipment Parts: On all pieces
  • Restorative (Restorative)
    • Description: +10% health on kill
    • Equipment Parts: On all pieces
  • Devastating (Devastating)
    • Description: +5% weapon damage
    • Equipment Parts: Holster and gloves
  • Vital (Vital)
    • Description: Health increased by 20%
    • Equipment Parts: Vest and backpack
  • Destructive (Destructive)
    • Description: +20% explosion damage
    • Equipment Parts: On all pieces
More on the topic
The Division 2: With this Nemesis build, a sniper deals 4.7 million damage
von Tarek Zehrer

The Talents of the Gear Sets

What are gear sets? Currently, there are 3 gear sets in the game. Each has several set bonuses. The more pieces you equip, the more of the bonuses will be activated.

These are the 3 gear sets:

  • Activated Directive
  • True Patriot
  • Hard Wired
The Division 2 new Gear Sets

These are the bonuses of the “Activated Directive” set:

  • 2 parts: +20% weapon handling
  • 3 parts: 25% incendiary damage
  • 4 parts: 25% bleeding damage
  • 5 parts – Talent “Emergency Requisition”: Every 30 seconds, combat resources (repair kits, ammunition, grenades) are automatically collected in a 40-meter radius around the player.
  • 6 parts – Talent “The Right Tool…”: Kills with a weapon add special ammunition to one of your other weapons (fire, explosion, or shock). (Shock does not apply in normalized PvP!)

These are the bonuses of the “True Patriot” set:

  • 2 parts: +10% armor damage
  • 3 parts: +10% protection against elite enemies
  • 4 parts: +10% total armor
  • 5 parts – Talent “Red, White, and Blue”: When you shoot an enemy, they receive a debuff. The debuffs are applied in the order red/white/blue, switching every 4 seconds. Red reduces the damage the target can inflict. White refills the armor of the allied shooter with each bullet that hits the target. Blue grants allies a cooldown reduction after a hit.
  • 6 parts – Talent “The Full Flag”: When an enemy is hit while debuffs in all three colors are active, other nearby enemies with at least one debuff also suffer 25% damage.

These are the bonuses of the “Hard Wired” set:

  • 2 parts:20% skill health
  • 3 parts: +20% increased duration of “Shock”
  • 4 parts: +20% skill power
  • 5 parts – Talent “Sabotaged”: Electrify your deployed skills (drone stock, turret, pulse generator) to shock enemies that come too close. Can occur every 10 seconds. (Shock does not apply in normalized PvP!)
  • 6 parts – Talent “Feedback”: Kills through skills reset the cooldown of your other skill. Repairing the armor of a allied agent that is at zero resets all of your skill cooldowns. Can occur every 15 seconds. When a skill has completed its cooldown (or is fully charged), a damage and repair bonus for all skills occurs for 15 seconds.

With the raid, additional gear sets are expected to be added, as on the PTS you can now test 3 more.

As soon as all changes with Title Update 3 are released, we will update the list.

More on the topic
The weakest items in The Division 2 have real counterparts
von Sven Galitzki
Source(s): The Division 2 Attribute Sheet
Deine Meinung? Diskutiere mit uns!
16
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.