
Lucky
- Players Handbook (2024), page 201
- You receive so-called luck points (the same number as your proficiency bonus), which are replenished at each long rest
- A luck point can be spent to roll with advantage on any D20 roll (two dice, with the higher number counting)
- The luck point can also be spent to force an opponent to roll with disadvantage on any D20 roll (also with two dice, with the lower number checking)
In a game like Dungeons & Dragons, where rolling the dice is the core mechanic to prove one’s abilities, it is particularly powerful to “help” one’s luck.
The talent Lucky is as simple as it is effective in this regard: you gain luck points that allow you to reroll D20 rolls, enabling you to correct a missed attack or succeed on a skills check when it is particularly needed.
At the same time, however, luck can also manifest as misfortune for the opponent. Just as you can roll your own rolls at advantage, a Lucky character can give an opponent disadvantage on a D20 roll with a luck point. This can be at least as effective in special moments as a powerful counter spell.