Tarisland is so far the perfect MMORPG for dads like me

Tarisland is so far the perfect MMORPG for dads like me

In the launch phase, Tarisland proves to be the perfect MMORPG for all fans of the genre who have little time or only short time slots to play. Our MeinMMO Dad Karsten Scholz celebrates this and enjoys the very relaxed launch of the new online role-playing game so far.

Over the past two decades, I have experienced quite a few launch phases of MMORPGs, and yes, on one hand, they have often been very special experiences because you dive into a completely new, often fascinating world together with many other enthusiasts.

On the other hand, the release of an online role-playing game is always quite exhausting. Often, server technology fails, and there are bugs. At the same time, you want to quickly review all the features and advance to the endgame so as not to miss anything or waste any IDs. Due to the scope of MMORPGs, you have to invest an enormous amount of time in just a few days and weeks.

Who is writing here? Karsten Scholz is the MMORPG expert at MeinMMO. He has been dealing with the best genre in the world almost daily for 15 years. The first private contact was in 2005. Since then, he has accumulated several years of game time in various online role-playing games and has played nearly every relevant genre representative of the past two decades at least for a while.

Karsten is also the father of two children, two and eight years old. While the older one loves to unleash his creativity in Minecraft or has fun with the goat in Goat Simulator 3, the younger one (still) limits himself to two tablet apps for the children’s formats Bing and Kikaninchen.

The cinematic trailer of Tarisland sets you up for the new adventure:

Snacking Leveling

However, Tarisland does not feel exhausting or time-consuming at all so far. On the contrary. As a working dad of two kids, I am very happy that I can experience the new MMORPG from Level Infinite and Tencent quite relaxed in short time frames without feeling like I am missing out on anything.

This is largely due to how the developers stagger the leveling experience and the campaign in the launch phase. On the first day, you could only level to level 20. From day 2, level 26 was possible. Now, on day 5, my shadow swordsman is allowed to level from 34 to 38. The time required for this: less than an hour.


Just two more level ups, and Karsten's character from Tarisland has reached the current server maximum level again. The next day, it will go from level 38 to the maximum level 40.
Just two more level ups, and Karsten’s character from Tarisland has reached the current server maximum level again. The next day, it will go from level 38 to the maximum level 40.

What I do after that is up to me. Often, new dungeon or raid challenges await, which are quick to complete and therefore fit perfectly into any small gap of free time.

Or I visit the currently active PvP battlefield, improve my crafting, or specifically complete daily goals or achievements – optionally, I can even do that with my mobile phone when I lie next to the little one in bed at night.

These are all small snacks that are fun and bring variety. There are also limitations here with resources like stamina for professions or that there is always only PvP content active each day. However, if you want, you can spend considerably more time with Tarisland and level up side characters.

The raids and dungeons of Tarisland never last very long.
The raids and dungeons of Tarisland never last very long.

A Lot of Comfort that Saves Time

That I can play Tarisland wonderfully in short time slots is also due to the high level of comfort. Team members for group challenges are quickly found thanks to automatic matchmaking, you can simply teleport to the region where the selected quest is located, and the useful pathfinding indicator makes it almost impossible to get lost.

There is also a lot of small comfort. For instance, I can sell or repair items directly from my inventory. Or I can teleport myself to the vicinity of my warehouse by clicking on the appropriate symbol.

I also like that there are many optional aids in character development. Skills can be automatically improved after a level-up, there are build recommendations (also for the inscribed stone), and when you swap an item, socketed gems are automatically transferred. You can delve into all these systems, but you don’t have to.

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von Karsten Scholz

So, the perfect MMORPG?

Sounds like I am quite excited about Tarisland, doesn’t it? Well, I am indeed happy that a new, solid theme park MMORPG has been released once again. Even more so because it fits perfectly into my current life situation, and I have so far noticed no technical issues.

In contrast, another game felt significantly more frustrating recently: In the past few weeks, I had been trying to squeeze in a round of Final Fantasy XIV to prepare for Dawntrail. I consider Square Enix’s MMORPG to be one of the absolute best representatives of the genre on the market, but the game is only suitable for small play sessions to a limited extent.

For the finale of Final Fantasy XIV: Endwalker, you need to take (a lot of) time.

This is especially evident during the finale of Endwalker. There, one of the few group challenges of the expansion awaits Eorzea heroes, which cannot be tackled with AI fighters. It took weeks for me to finally find enough teammates for the battle.

Often, I had to log out after 45 to 60 minutes of waiting because the kids needed me, dinner had to be made, or the next appointment was due. All parents with fairly young kids are likely to know this. But the waiting for the invitation is not all there is.

The epic encounter was accompanied by another (solo) fight and many cutscenes that I didn’t want to skip, of course. To fully enjoy the finale, you actually need several hours of peace and quiet.

If you find the opportunity for that, you get an emotional rollercoaster ride served that burns itself into your memory. For me, it was more of a “stop and go,” with interruptions and missed scenes.

I am glad that Tarisland does not require such a time investment. However, the MMORPG is of course also not as multi-faceted, complex, extensive, and refined in many other areas as Final Fantasy XIV. It is more of an MMORPG snack that currently satisfies me and entertains me well. I will not miss Dawntrail in a few days, however.

What do you think? Do you like the snack design of Tarisland or were you hoping for more filling MMORPG fare? If you are looking for more information about the new online role-playing game from Level Infinite and Tencent, check this out: Tarisland – All important information about release, classes, codes, download, system requirements, console (PS5), free to play, trailer.

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