Tarisland changes controversial system, wants to prevent players from gaining unfair advantages through trading and crafting

Tarisland changes controversial system, wants to prevent players from gaining unfair advantages through trading and crafting

In Tarisland, players could craft everything during the beta, including end gear from raids. Since trading is only possible with premium currency, “Pay2Win” cries quickly became loud. Now the developers are changing the controversial system.

What system is being discussed? It is about the crafting system in Tarisland. In the last beta, the developers showed how they envision crafting in the game.

However, the community did not find this appealing and provided the developers with a lot of feedback. The crafting system allows for faster gearing through crafting than through PvE.

What did players criticize back then? Players disliked various points, as they commented on Discord. For example:

  • To collect the materials, tools were needed, which broke after just a few uses.
  • Some materials, even for beginner recipes, could only be obtained through cumbersome methods or the shop.
  • Raid gear could be crafted and traded, which made the game Pay2Win in their eyes. 
  • The artisan had little useful items to craft.

Just recently we reported on the 3 main points that Tarisland wants to change after the beta.

Here you can watch the trailer for Tarisland.

The developers reveal details about the new crafting system

How do the developers want to change crafting? The developers have determined that “some players find crafting too complex and time-consuming,” which is why fewer players than expected are crafting at all.

This is said to have a negative impact on the game economy and player experience. Therefore, the developers want to improve crafting in three points. They inform about this in a Discord post.

How will crafting become more accessible? In order to make crafting accessible to more players, they want to simplify crafting. The artisan profession is to be completely removed, and its recipes integrated into other professions. 

Crafting recipes are to be simplified, and the amounts of items required, as well as the items that were sometimes difficult to obtain, will be reduced. Recipes should also be easier to obtain and be less or no longer tied to reputation levels.

What will change in material gathering? Players are supposed to receive more materials when gathering. Specific gathering tools will no longer be required during the leveling phase. However, these will still be needed for higher-level gathering materials. Gathering tools are to be obtainable from more sources now.

The number of end products received from crafting is also to increase. Efforts will be made to set the values high enough that players can produce for themselves and do not have to throw everything on the market due to high demand.

What changes are there for the armors? In response to the Pay2Win debate, Tarisland announces that armor sets can no longer be crafted. These are now exclusively for raids. The quality of equipment and the parts produced through crafting will continue to be restricted, to focus gearing on PvE.

According to a developer post, this is intended to ensure a fairer gaming environment and prevent players from gaining an unfair advantage over their fellow players through crafting and trading.

How does the community react to the changes? The developers of Tarisland want to continue receiving player feedback. There is a survey at the end of the announcement.

About 27% of players welcome the changes, while only about 3 % of players find the changes bad. 

The majority of players chose the option labeled “I want to play Tarisland,” which received a full 70%. The community seems to be quite satisfied with the changes. Whether Tarisland will really be as Pay2Win at release as some players feared is still uncertain. However, a well-known YouTuber went investigating in the beta.

Source(s): Discord Post der Entwickler
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