With Knights of the Fallen Empire, there will be some class changes in Star Wars: The Old Republic. In a developer blog, detailed discussions were held about the changes to the Agent and Smuggler …
Hiding and Seeking – Both Improved!
With the upcoming expansion Knights of the Fallen Empire, the developers of SWTOR are taking another close look at the classes in the game and want to improve the overall gameplay experience. In the latest developer blog, changes to the Imperial Agent and the Smuggler were discussed. The overall goal is clearly defined: They should be harder to catch and be able to pursue their enemies even better than before.
New Abilities – Teleporting and Resetting
Saboteurs and Scoundrels can look forward to the new ability Holo-Traverse (or Trick Movement). This teleports the player to a friendly or hostile target nearby and increases movement speed by 70% for 3 seconds. With a cooldown of 45 seconds, this will prove very useful in PvP and could cost some fleeing enemies their lives.
Sharpshooters (and Gunslingers) will also receive a new ability, Imperial Preparation (Trick Box). This resets a large portion of the active cooldowns of abilities. The list is quite long: Escape, Security Measures, Shield Probe, Impulse Coverage, Fortify, Covered Escape, and their Republic counterparts are affected. The cooldown is 3 minutes – a rogue who thinks of “Preparation” from World of Warcraft might be amused.
New Features and Changed Progression
As with the lightsaber wielders, there are additional changes to the progression of the individual classes. The level delineations will be slightly altered at which various abilities are unlocked. Basically, everything shifts a little further back, but players at level 60 will not experience any noteworthy adjustments.
However, there are also some new features that provide serious alternatives to the previous ones. For example, you can give the Fragmentation Bomb/Acid Grenade a 10% chance to explode twice. If you prefer to restrain your enemies, choose the Choking Shots, with which Overload Shot and Quick Shot slow the hit target down by a proud 40% for 6 seconds.
A complete (but only preliminary) list of the planned changes can be found on the official SWTOR page.
Learn more about Knights of the Fallen Empire on our SWTOR theme page.

