The online shooter Star Wars Battlefront 2 seems to have learned from the weaknesses of its predecessor. With a class system and performance-based power-ups, Battlefront aims to improve everything.
On Friday evening, the first players had the opportunity to grasp the lightsabers and blasters of Star Wars Battlefront 2. The multiplayer was available for a test play. Those who watched from the outside, after enjoying the trailer, mainly registered the pretty graphics and chaotic firefights that reminded them of a Battlefield.
Hands-on reports for Star Wars Battlefront 2 sound positive
The game reports from journalists who were really hands-on sound quite positive. For example, PC Gamer praises that the lasers felt pleasantly gritty, had a certain weight and rhythm.
They felt like futuristic retro weapons. The lasers didn’t go “Pew Pew,” but “Boosh Boosh.”

The gameplay of Star Wars Battlefront 2 in multiplayer now resembles a Battlefield game more strongly, a strategic, chaotic push and pull between two massive teams.
Star Wars Battlefront 2: The Classes – Everyone has their role
The class system of Battlefront 2 encourages players to work together and fulfill their roles:
- The Assault class is designed to push the front forward with automatic rifles and shotguns.
- The Heavy class needs some time to get into position but then unleashes full destructive power; however, the weapon overheats quickly. The Heavy is more suited for precise pushes rather than holding a position permanently.
- The Officer is a rather passive support class that strengthens the defense of allies through a kind of aura. Additionally, a turret can be deployed. So, it sounds more like a defensive class.
- The Specialist is essentially the sniper, equipped with long-range weapons and traps. This one is more for the lone wolves among Star Wars Battlefront players.

To be Darth Maul, you have to earn it
Much praise goes to the new “Battlepoint” system. In Battlefront 1, it was still relatively random who received which power-ups by simply walking over icons. In Star Wars Battlefront 2, players collect points for practically everything within a match and can then convert them into special abilities and power-ups.
Heroes like Boba Fett or Darth Maul cost about 5,000 points. An AAT costs only 2,000.
Battlefront has also learned from the mistakes of its predecessor regarding the DLCs. EA plans to offer these for free for the sequel:
Star Wars Battlefront 2: DLCs for free – EA relies on microtransactions