In Skyforge , the adventures for the Immortals are becoming more accessible. Newcomers are to recognize more quickly which game content is suitable.
Clear colors for clear conditions in Skyforge
With its numerous difficulty levels and different gradations, Skyforge is not necessarily designed to be accessible for newcomers. This is exactly the problem they aim to change on April 20 with the new update “Reaper’s Revenge.”
Anyone looking for exciting and especially fitting game content can navigate this in the future via a tidied interface. The various content, such as instances, will be displayed in different colors, immediately indicating whether one should risk the challenge. Green marks an easy task, Orange is more challenging, and Red means “Impossible” – but this should rather be an incentive than a deterrent for some players.
Also, the eternal farming of prestige will soon be a thing of the past when one wants to tackle new difficulty levels. Instead, the next level will be unlocked once the previous difficulty has been completed at least once. However, the developers warn that one can quickly advance to areas where their character has little chance of survival.
There are rewards for unlocking new difficulty levels as well: Every time, there are 100 Replicators and 5000 Credits. Those who have already unlocked much shouldn’t worry: All rewards will be refunded retroactively.
For more news and articles about the god MMO, you can find them on our Skyforge theme page.
