Shroud of the Avatar: Neues Dialog-Fenster sorgt für Kritik

Shroud of the Avatar: Neues Dialog-Fenster sorgt für Kritik

The selective multiplayer RPG Shroud of the Avatar is currently nearing its release. The developers are now focusing on aspects like the user interface, set to launch later this year.

Graphically, Shroud of the Avatar has made significant progress in recent months. The areas now look beautiful, and the NPC design also shows improvements. With the release of Episode 1 likely coming in the second half of the year, the team is working on enhancing the UI visually. The first step comes with the upcoming Release 38, which will adjust the dialogue window for conversations with NPCs.

Shroud of the Avatar New Convo
NPC conversations in a chat window?

Until now, it was a standard chat window, similar to what you see in guild chats of other MMOs. The texts were presented like in a chat log. Many players also had trouble entering texts and finding the right keywords to advance conversations.

The developer studio Portalarium responded to the criticism and has now presented a new dialogue window, which will be introduced into the game on January 26 with Release 38. However, some fans are not satisfied with it.

Not much has changed

Visually, the window still resembles the previous chat. It is now centered to focus on the conversation.

In addition to the option to manually type texts and keywords, there is now an area below this input field with keywords that can be clicked. This is intended to make conversations easier and faster, as players can always see the most important keywords without having to search long for them.

Shroud of the Avatar fallingreen
Fans express criticism

However, some in the community are bothered by the fact that the window still looks like before. The same frame, the same log-style presented text, and the same semi-transparent background. This is feedback currently being given to the developers.

The developers defend themselves, explaining that many of the requested changes are either difficult or impossible to implement. They are trying to incorporate some of the feedback, such as adding spaces between the texts of the NPCs and the players and changing the color of the names of the conversation participants. However, one should not expect truly significant changes.

More articles about Shroud of the Avatar:

Shroud of the Avatar is now a different game – Why that could be good

Shroud of the Avatar: Release is approaching – Game is becoming PvP-focused sandbox

Source(s): Forum von Shroud of the Avatar
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