Season 5 brings 2 exclusive perks for CoD Warzone for the first time – Here is what they can do

Season 5 brings 2 exclusive perks for CoD Warzone for the first time – Here is what they can do

The new joint Season 5 of Call of Duty: Warzone and CoD: Black Ops Cold War will start soon. With numerous innovations and changes, the Battle Royale will now receive its own unique perks for the first time. We will take a closer look at them.

What are the new perks all about? Perks are an essential part of the Warzone experience. They provide players with various bonuses that can significantly influence the outcome of a match. However, since the release of the Battle Royale, there have been virtually no major changes to the perks, unlike weapons.

But with the new Season 5, the perk meta is about to be shaken up. Soon, 2 new perks will be introduced in Battle Royale.

What are the 2 new perks for Warzone?

The 2 new perks are called

  • Combat Scout
  • and Tempered

The special thing about these two is that they are 2 completely unique perks exclusively for Warzone. They are intended to bring fresh air and new gameplay possibilities to the Battle Royale experience of Call of Duty.

cod warzone gulag rush
Combat Scout provides you with important information about enemies you have injured

This is what Combat Scout offers you

This new perk provides its user with valuable information about the enemy in the heat of battle. Combat Scout causes enemies wounded by your bullets to be marked by a ping and briefly visible – with an orange outline – through walls.

This perk can potentially give you an advantage in decisive battles, as it allows you to see where a wounded enemy is retreating, enabling you to plan your rush accordingly and anticipate a possible counter better.

It is currently unknown in which category the perk will land.

Tempered has a significant influence on your armor

This is what Tempered offers you

Armor is another important element of the Battle Royale: The new Tempered perk makes significant changes to armor values.

With Tempered, an armor plate will absorb 75 instead of the regular 50 damage points before it impacts your health. In short: To achieve full 150 armor points, you now need only 2 instead of the usual 3 armor plates (you can use a maximum of 2 plates at a time; more than 150 armor is not possible).

This means you will get back to full armor faster, allowing you to return to the fight more quickly. This can also be crucial in critical moments – especially in the endgame – for the outcome of a match.

By the way, Tempered will be found in the red category starting from Season 5.

What do you think of the 2 new perks? Is there a must-have for you among them? Do you want to try it out for yourself in the game first and then make your judgment? Or do you say right away “This is all nothing”? Feel free to let us and other readers of MeinMMO know in the comments.

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