Witches were previously considered one of the weakest classes in Diablo 4. With Season 2, however, Blizzard has significantly improved and provided buffs. Now, spellcasters have one of the strongest builds in the game, as an impressive video shows.
What is this build?
- The Arcane Orb Sorceress is one of the top builds for Sorceresses in Season 2, along with the builds surrounding Ice Shard, Firewall, and Blizzard .
- In addition, the build is among the strongest in the game: It is in the S-Tier of the tier list (via maxroll.gg).
- Now a player has defeated Uber Lilith with the build, the nasty final boss of the game, which serves as a benchmark for builds. Although the video is one minute long, the actual fight without cutscenes lasts less than 10 seconds:
This is what makes the build strong: The build relies on you casting the namesake spell Arcane Orb. With the right runes and legendary affixes, the orbs then swirl around you and deal damage.
Additionally, the ultimate ability “Unstable Current” ensures that you cast random spells whenever a shock ability is cast. The Arcane Orb build takes advantage of the new vampire powers from Season 2. Here it gains benefits from:
- increased attack speed
- reduced cooldown on “Unstable Current”
- guaranteed vulnerability, something that Sorceresses had trouble with before
The special thing about it is the Pact of Transformation, which generates mana. Although it is actually the “strongest” in the set, it is not leveled up – so that it is triggered more often. Your entire focus is on having many Arcane Orbs that roast the enemy in seconds.
In principle, you just stand next to enemies in a dress of lightning and watch them die. Such absurd scenes have only previously been achieved by Barbarians who could kill enemies while AFK.
The theme of Season 2 is vampires:
The Zonk from Season 1 is now really strong – players want it to stay that way
Many players are happy that Sorceresses now have a build in S-Tier. In Season 1 and before, the class was by far the worst and could hardly compete with the other classes in endgame content.
The big problem of the class was that very few builds were actually playable, because the “vulnerable” mechanic accounted for most of the damage in the game. Sorceresses could only reliably achieve this through certain ice spells.
Now they can trigger the effect with all spells through the vampiric pacts and have much more choice in their builds. Players, for example on Reddit, are happy about this and say: This is how it should be. Not just one build, but many per class should be fun.
Diablo 4 is not a competitive game that requires careful balance. If several classes and builds maybe go a bit overboard, that’s not a problem. Overall, it looks like Season 2 is doing a lot right: