Season 6 has been running in Diablo 4 for a few weeks now. The community feels it is a bit different from before and not necessarily better in some respects. Blizzard has revised many core contents, and players now feel as though they are moving more slowly. Most importantly, though, there is less loot. One player now wants to confirm this.
What is the community criticizing?
- Season 6 has been released alongside the expansion Vessel of Hatred and features slightly fewer mechanics than previous seasons. The only seasonal feature has received mixed reviews and has already been revised.
- Blizzard has also tinkered with the existing content. Damage numbers are now significantly lower, and it is harder to find the best legendaries.
- However, according to some fans, the worst part is that there are fewer useful items than before. Season 6 has revised the loot system once again, but players now find it more difficult to find improvements. Is that true?
This is what the player says: A user claims to have invested over 220 hours in Diablo 4 since the release of Season 6 on October 8 (via Reddit). His observations align with the general impression shared by other players on Reddit.
The user writes that it is almost impossible to find items with 3 or more major affixes, and when they do, at least one of them is as bad as it can be: “A potentially build-changing item becomes absolute trash.” His criticism:
- He can count on one hand how many items with 3 major affixes he has received this season, and only one of them is even useful.
- Legendary runes, which are important for many builds, are much rarer than their magical and rare counterparts – almost as rare as mythics, one has to farm for “hours a day.”
- Mythics are also ridiculously rare, which is fine in itself, but he criticizes this extreme rarity.
Recently, another player killed Andariel 250 times to report on his loot. This player comes to a similar observation regarding the drop rates of the strongest items in the game.
At least frequent players confirm what current criticism is circulating in the community. However, not all fans agree and say: Sure, it is a problem if one plays so incredibly much. Casuals are having their fun.
“Maybe horrible if you play 220 hours a month”
The first comment directly counters this and states: The season is more fun than any before it. Other players share the same impression, such as gamer dads who have found their perfect farming activity in Season 6.
However, loot is a major point of contention because there is a lot of luck involved. A 72-year-old dad, for example, has more mythics than most of you, even though he plays at significantly lower levels than the players who are farming excessively.
The debate continues, and players discuss whether Diablo 4 could simply be fun for everyone. However, this is not so easy:
You can make people who play a character for 800 hours a season happy with long-term [item] hunting when a guy who plays for 50 hours thinks he deserves the perfect 3/4 GA in every slot, level 300, maximum aspects, and glyphs by the end of the season. There always has to be a compromise in between. […] You can’t design a game that makes everyone happy. Some ideas of what “fun” is are simply completely incompatible.
_-I_ on Reddit
A similar discussion has already been held by players before. The upgrade system is currently one of the points of criticism that is constantly debated, as it leads to some of the best items in the game. It takes a long time, but that is exactly the point: Player complains about controversial feature in Diablo 4, gets immediate counter: ‘It has to be that hard’