A player of Final Fantasy XIV has had enough of healers in his group spamming a particular spell. Now he has created a website to educate other players on why this spell is not the best choice.
Final Fantasy XIV is known for its friendly community. However, there are still times when certain players or individual spells and abilities cause frustration. One player has finally had enough of a healing spell that he believes is not effective enough.
Which healing spell is it? The player named BakaDango expressed his frustration about the healing spell Cure 1
(also known as Vita
) on reddit. This single-target heal can be used by White Mages from level 2 onwards. However, this spell is often still used even when more effective healing spells have been unlocked – namely Cure 2 (Vitra), which is obtained at level 30.
BakaDango was clearly tired of seeing White Mages still spamming Cure 1 in his content. Last night, after over 30 minutes of Alexander, I had finally had enough of the Cure 1 WHMs.
That is why he decided to create the website Stopusingcure1.info to explain to other players the disadvantages of Cure 1 and the advantages of Cure 2.
Many inexperienced players still rely on Cure 1 even though they have already unlocked Cure 2. When casting Cure 1, there is a chance that the next application of Cure 2 will be free – but that is a trap.
Others are entertained by how Cure 1 is demonized – as can be seen on X:
Why Cure 2 is the better choice
What makes Cure 2 better? BakaDango explains on the website why you should prefer Cure 2:
- Stronger and faster healing: Cure 2 heals with 800 Potency (from LvL 85) per spell, while Cure 1 only heals with 500 Potency (also from LvL 85). Since Cure 2 offers more healing per spell, you save time that would otherwise be spent on additional spells. This means that with Cure 2, you use fewer GCDs for healing and have more GCDs available for other actions like damage spells – if you want to.
What does GCD mean?
In Final Fantasy XIV, the Global Cooldown (GCD) is an important mechanic that regulates the cooldown period you must wait after using an ability before you can perform another GCD-enabled
action. The GCD is typically 2.5 seconds. This means you can only perform one action affected by the GCD every 2.5 seconds. In the meantime, you can use so-called oGCDs.
- Freecure trap: Cure 1 has a 15% chance to trigger a
Freecure
, whereby the nextCure 2
spell costs no MP (Mana). However, this does not happen often and is usually ineffective, as you need to cast many “Cure 1” spells to get a free application of Cure 2 .
- MP management: Although Cure 2 costs more MP (1000 MP instead of 400 MP for Cure 1), you can always restore MP with the ability “Lucid Dreaming.” This makes the higher MP costs of Cure 2 less significant.
Another player on reddit explains that the Freecure effect of Final Fantasy XIV is outdated nowadays. In the past, Freecure would have been useful because healers often had MP issues. A character’s maximum MP used to increase with level. Today everyone always has 10,000 MP and can use Lucid Dreaming
to solve MP problems.
BakaDango makes it clear on his website that the issue is not due to the players themselves, but rather the game design of Final Fantasy XIV. It is a White Mage problem.
The game does not adequately explain when and why certain spells become ineffective. This leads many players, who rely on the descriptions of the abilities, to mistakenly assume that Cure 1 is a reasonable choice, even when Cure 2 is already available. MeinMMO author Fabienne Kissel has completed one of the toughest battles in Final Fantasy XIV with the Sage (Shield Healer), but made a fatal mistake in doing so.