Player creates ultimate character in Baldur’s Gate 3 – is basically immortal

Player creates ultimate character in Baldur’s Gate 3 – is basically immortal

What does the perfect character in Baldur’s Gate 3 look like? Probably like this: It is impossible to hit him with attacks.

Reaching the end of Baldur’s Gate 3 is not so easy. Many fights can quickly lead to a game over. Therefore, good planning is important. One strategy is to increase your armor to make enemy attacks miss more often.

However, most probably did not think of such an absurdly high value as 56. And yet, that is exactly what a player has achieved, who now has a main character that is essentially immortal.

What has the player achieved? Sebastianplant_ shows in his screenshot on the Baldur’s Gate 3 subreddit how he has reached the staggering value of 56 armor. This is by far the highest value ever achieved in Baldur’s Gate 3.

His base armor value is only 17 but is increased by numerous modifiers. He gets a +7 bonus just from a high dexterity value, and another +9 bonus from the 3 mirror images of the wizard. Additional bonuses come from wearing a shield, a special focus on defense, the use of protective rings, and buffs like the blessing of Balduran.

This grants the character with the aptly named “thoushallnothit” the value of 56 armor, living up to his name.

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What does such strong armor mean? The armor value in Baldur’s Gate 3 determines how high an attacker must roll with their attack value to deal damage. Achieving a value of 56 is nearly impossible, no matter how many bonuses one has on their attack roll.

The only realistic chance of landing a hit with such a gigantic value is pure luck – that is, a “natural 20” must be rolled. In this case, an attack is always a hit, regardless of the enemy’s armor.

Conversely, this means: The character has only a 5% chance of being hit at all. This makes him basically immortal and ensures that he can resist pretty much all foes thrown at him by the Absolute.

At least that would normally be the case – but the character also wears a helmet that negates critical hits. This means he can only be hit by abilities that deal area damage or ignore armor in any way.

Enemies ignore the character: An unfortunate side effect of high armor is that enemies in the game also have no interest in attacking him. The AI of the opponents generally avoids attacking heroes who have an armor of 25 or higher. This means for thoushallnothit that he will not be targeted as long as other characters in his group are still alive.

Is there more to achieve? Yes. In theory, it is possible to increase the armor to a value of 70 through further buffs and decisions. However, the community agrees that a value over 33 is generally unnecessary – because higher than 32 no enemy creature in the game can hit.

Whether it makes Baldur’s Gate 3 a bit too easy is, of course, another matter. It is definitely exciting to see what absurd values can be achieved when all possible bonuses for maximum enhancement are utilized. It becomes even more absurd if one could reach the correct maximum level of D&D in Baldur’s Gate 3 …

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