Pax Dei finally lets you trade with gold, market stalls, and … divine favor?!

Pax Dei finally lets you trade with gold, market stalls, and … divine favor?!

The sandbox MMORPG Pax Dei continues to make noticeable progress during its early access phase. With the next content update, essential systems for a functioning player economy will be introduced.

What have the developers announced? On playpaxdei.com, the Pax Dei team announced that the next update for the early access version of the MMORPG will focus on the player economy. The following features are planned:

  • The introduction of gold as the standard currency for player trading. Gold can be looted from NPCs.
  • Players can build a market stall to showcase goods, crafted items, or rare resources. When multiple traders collaborate, they can establish large marketplaces. Through permissions, traders define who may buy and who may not (important for, for example, guild-exclusive market stalls).
  • Players can browse the market stalls of other players and use filtering and sorting functions to display desired goods.
  • Gold can be used to acquire grace. Grace represents divine favor and serves as a resource for performing miracles (unique, non-combat spells like blessings that improve crafting skills).

The trailer for the early access launch of Pax Dei:

Are there more details? In a further FAQ on playpaxdei.com, the developers answered the most important questions about the new features. The article indicates that marketplaces will only be customizable in later updates. Additionally, different variants of market stalls for alchemists, craftsmen, and lumberjacks are expected to be introduced at some point.

It is also planned that marketplaces will be displayed on the map at some point, that goods from a marketplace can be viewed from a greater distance eventually, and that traders will receive detailed information about their trading activities through logs.

Clarification on Crafting

What about crafting? In a third article on playpaxdei.com, the developers addressed player feedback regarding the crafting system. Here are the main insights:

  • The adjustment of the skill cap from 41 to 40 was only a fix for a visual bug.
  • Leveling alchemy is time-consuming, and that is intentional. The goal is not for all skills to be mastered by a single character; rather, there should be specialists who have invested much time in their field.
  • The recent adjustments for stack sizes did not affect all resources. For bones, for example, a corresponding increase in stacks is expected soon.
  • Currently, jewelcrafting is still quite weak compared to other professions. This is expected to change by spring 2025 when the connection with enchanting will be better developed.
  • Further adjustments for resource and creature spawns will be made to enhance the farmability of certain materials.

What is the current state of Pax Dei? At the beginning of November, a major update called Proving Grounds was released for the early access version of Pax Dei, which partially reset the progress made up to that point. There were extensive adjustments to terrain, biomes, crafting, building structures, combat, PvE challenges, UI, camera, and much more.

All of this was much needed as Pax Dei initially lacked many important features for a functioning social sandbox MMO. The progress wipe also cleared up the somewhat depressing graveyard of unfinished projects. More from our last visit to the game can be read here: Pax Dei is currently the best bad MMO for relaxed strolls in a beautiful medieval setting

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