In ESO you will soon be able to create your own spells – with more than 4000 combinations

The Elder Scrolls Online will soon give the heroes of Tamriel more opportunities. You can create your own spells – and a lot of them.

With the next chapter “Gold Road”, a new feature is coming to the world of The Elder Scrolls Online. The Scribing allows characters to create their own abilities in the broadest sense, thereby customizing their play style. You can expect many variations, and over 4,000 combinations allow for a great deal of variety.

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The Elder Scrolls Online – Gold Road in the announcement trailer

How does Scribing work? You start Scribing by interacting with the Scribing quest giver. You can usually find them in front of the Mage Guilds. Talk to Adept Irnard, who will set you on your journey.

Some of the Scribing abilities are unlocked right at the beginning, while others you have to learn during the course of the game. Once you have unlocked enough components, you can create your own spells, which consist of four components.

  • Grimoire: The basic concept of your ability. Is the spell an AoE? A targeted attack? A damage-over-time spell?
  • Focus Script: Determines the basic type of the spell. Does the spell deal damage? Does it heal? Does it have additional effects, such as pulling enemies?
  • Effect Script: Determines an additional effect. Thus, a healing spell may become a healing over time.
  • Affix Script: Grants another additional effect, usually smaller than the previous one. For example, a small speed boost or some damage reduction for affected allied targets.

By combining these effects, there are a total of over 4,000 ways you can shape your spells with Scribing. This allows you to further enhance the strengths of your character or to compensate for their weaknesses.

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What does Scribing cost? To use Scribing, you need to spend a new resource. The so-called “Luminous Ink” can be found in many places in the world. Depending on how much you want to change a Grimoire, you need to use more ink. If you only change one aspect of a Grimoire, you only pay one Luminous Ink – for additional effects correspondingly more, up to a maximum of 3.

How are the developers using Scribing? The developers have already presented some of their spell combinations in advance to illustrate what is possible with the system (via elderscrollsonline.com).

For example, Caleb Noffsinger (Senior QA Tester) presents his travel knife. This is a knife that you throw at an enemy, which returns after a short time and hits enemies again.

He combines this Grimoire with the Focus Poison Damage, the effect of Travel Mastery, and the Affix minor Frenzy. Poison damage works well with his Dragon Knight, and Travel Mastery increases the damage of his “Separating Cuts” and “Rapid Thrusts”, as well as the damage allies deal.

Gilliam (Combat Designer) is very pleased with the Grimoire Elemental Explosion. This is a spell cast over a large area, but also has a long casting time, which keeps the user occupied for a long time. It is risky because it takes a lot of time – but also correspondingly powerful when timed well.

With the focus “Recoil”, hit targets are thrown a bit through the air, which can cause chaos, especially in PvP. The effect “War Mage Defense” then gives them a shield that becomes stronger the more enemies are hit. Finally, the Affix “Cowardice” ensures that hit targets have slightly less magic and weapon power, and therefore deal less damage.

If you prefer grinding – “Gold Road” also offers one of the hardest achievements of all time.

When is the feature coming? The Scribes will appear with the chapter “Gold Road” on June 3rd on PC. Players on Xbox and PlayStation will have to wait until June 18th, when the feature will launch on the consoles.

What spells will you create when the update goes live? And what do you think of the Scribing system in general?

This is an AI-powered translation. Some inaccuracies might exist.

Dreams, Moral Questions and Angels – Therefore, Penacony currently delivers the best story in Honkai: Star Rail

The new area Penacony was introduced in Honkai: Star Rail version 2.0. Now the story around the planet of dreams has reached its phenomenal finale in 2.2. MyMMO editor Marie Friske believes that the story surrounding the mysterious deaths, the gambler Aventurine, and the sibling duo Robin and Sunday is the best of the entire game so far.

I love abstract, dramatic stories filled with symbolism and references. This is one reason why Death Stranding by Hideo Kojima is one of my absolute favorite games.

From the moment the main story began on the surreal dream planet Penacony in version 2.0, I believed it could be the best story in Honkai: Star Rail so far.

Now the current version 2.2 “Then Wake to Weep” has delivered the finale of the area and topped everything once again. While a few tears streamed down my cheeks in the last cutscenes, fitting the version title, I knew: I HAVE to write about this.

Who is writing this? Marie Friske is responsible for films and series at MyMMO, as well as for Genshin Impact and Honkai: Star Rail.

She is a huge fan of HoYoverse games and spends way too much time grinding for her anime waifus and husbandos.

Why the story in Penacony was so strong and offers the perfect incentive to give the game a chance – especially if you like good stories – I will explain to you in this article.

But beware, even though I try to reveal as little about the content as possible and mainly refer to things you could already glean from the trailers and official livestreams of Honkai: Star Rail, you will encounter spoilers.

Here you can see a trailer for the current version 2.2 “Then Wake to Weep”:

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Honkai Star Rail: Trailer for Version 2.2 – ‘Then Wake to Weep’

What is the story of Penacony about? In Penacony, you dive into a collective dream, similar to the film Inception, which is under the supervision of the powerful “Family”.

However, a series of murders cloud the seemingly perfect dream world, and you must uncover the mystery of “Death”.

I experience the story not just as a Trailblazer, but also as an antagonist

I thought I knew exactly who the character Aventurine was. An arrogant manager of the IPC Strategic Investment Department and a gambler who walks around with a self-satisfied grin on his face, choosing his “friends” only strategically to extract the greatest profit for himself. 

Aventurine is one of the best, most profound characters in Honkai: Star Rail

But when I then slip into Aventurine’s peacock garb within the context of the Penacony story and see the events from his perspective, I quickly find out otherwise. 

Not only do I discover a surprising and genuine friendship between him and the otherwise emotionless Dr. Ratio, this character also turns out to be one of the most tragic in the whole game, having endured a painful past full of loss and suffering.

It is not just Aventurine’s background that is revealed. Penacony is brimming with characters with wishes, ideals, and sad pasts, each one more touching than the last. Yet it is often the complex and tragic characters that tell the best stories.

No matter how nice I want to be, the consequences are devastating

In order to understand the actions of the main antagonist particularly well, we are tasked with listening to his story and then deciding how we would have acted in those situations. 

I also have to decide the fate of little Chamony Dove

With the intention of acting morally exemplary, I make my decisions. And indeed, I would have acted the same as my opponent two out of three times, hoping to have done something good – only to have the character in the next moment tell me about the depressing and devastating consequences of his (and my) actions.

The story of Penacony is profound because it is not about the struggle between good and evil, but about different ideals and approaches. Even the antagonist is, in the end, just a character who wished too much that the dream of a perfect idyll would never end.

Trust no one in Penacony

Many different characters and their factions are involved in the story of Penacony. We have the Trailblazers as the protagonist group, then the Family, with Sunday acting as a sort of mafia boss.

Then there are the IPC and the Intelligentsia Guild, which try to profit from Penacony as external groups. 

Is Gallagher a friend or foe? I had no idea for a long time.

Each character seems to be pursuing their own plans. I can’t really trust anyone. There are also surprising plot twists that turn everything I was previously convinced of on its head, such as knowing the nature of “Death” in Penacony. 

This means I never know what will happen next, often sitting with wide eyes when another secret is revealed. Especially a plot twist at the very end of the chapter catches me off guard.

Until now, I didn’t want to continue playing in any area as quickly to finally know how the story unfolds.

Gigantic finale that amazes both visually and emotionally

A magnificent theater full of faceless mannequins with a life of their own is the setting for the final battle, creating a mysterious, slightly eerie atmosphere. Additionally, wonderfully abstract bosses and dungeons breathe new life into the dream-like experience. 

My absolute highlight is the final boss fight of Penacony, where the biblical elements come fully into play. They have repeatedly emerged through the angelic beings, the Halovians, Sunday, and Robin. 

Accompanied by epic background music, I battle the final boss: a statue-like golden figure with wings on its face.

As the boss starts a countdown in the final phase based on the creation story, while the figure itself shines brighter and brighter, I simply get goosebumps. A phenomenal finale for a thoroughly successful story!

Biblical Elements Honkai Star Rail new
In the final boss battle, “The Creation of Adam” is concealed

Penacony’s story is the best in Honkai: Star Rail so far

Especially since Penacony is a dream city, it is natural to experiment with abstract themes and symbols here more than ever. And in my opinion, HoYoverse has succeeded fully.

If you are considering giving Honkai: Star Rail a chance or have lost the desire to continue playing in between, then it is more worthwhile than ever to (re-)dive in to experience the Penacony story for yourself.

Because through the different perspectives, the various mysterious figures, and the emotional depth, Penacony delivers the best chapter of the entire game yet. Even if you might end up staring at the screen as an emotional wreck just like I did when the chapter comes to its conclusion.

But even the most beautiful dream will eventually come to an end, and so it must also say in Honkai: Star Rail someday: “The night is still too short […] The dream is over.” More about the game: Honkai: Star Rail takes itself less seriously than Genshin Impact – but is just as lovable

This is an AI-powered translation. Some inaccuracies might exist.

Destiny 2 brings back the first weapon you ever fired, but one detail makes it look weak

Every Guardian started with the same weapon in Destiny: the Khvostov 7G-02. The broken rifle with common rarity saved you from certain death to reach the Last City. Its exotic variant is now set to return in “The Final Shape.” What it’s capable of and why it might disappoint, you can find out here.

What kind of weapon is this? This is the exotic variant of the assault rifle “Khvostov 7G-02.” In Destiny 1 and with Destiny 2: New Light, players were handed this rifle as their first weapon – Fallen threatened to kill you, and with this weapon, you could defend yourself for the first time.

Although the rifle was quickly replaced by better weapons, many Guardians haven’t forgotten their first kills with this weapon. For this reason, Bungie brought the rifle back as an exotic variant in Destiny 1: Rise of Iron.

Destiny-1-Khvostov-Exo
You can keep your new Khvostov Bungie, I still have mine!

Guardians could now customize the rifle in various ways: sights, fire modes, barrels, fire rate, and other perks made the rifle a solid and versatile weapon for all activities.

Unfortunately, the exotic rifle “Khvostov 7G-0X” did not exist in Destiny 2 – until now. Bungie has teased the modern variant of the Khvostov in its latest teaser on X (formerly Twitter) and briefly showcased it in action. It’s supposed to get a new exotic perk, but something seems off.

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Destiny 2: The Final Shape – Gameplay trailer for the new talents

New Trailer May Cause Disappointments

What has changed? Bungie reveals in its latest teaser on X the exotic Khvostov with a new, rounder design, a more modern sight, and fresh paint. Additionally, a new exotic perk is supposed to ensure that every seventh shot of yours ricochets off to further enemies.

We’ve embedded the tweet with the teaser:

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Whether the seventh shot continuously ricochets until no enemies remain is unfortunately unknown. No perks or further customization options are revealed either. We’ve watched the trailer multiple times and couldn’t determine in the respective cuts whether the Guardian pulls the trigger with different fire modes.

If the weapon appears solely with its new intrinsic perk and completely forgoes its former customization options, it would be a hard blow for nostalgia fans. After all, the rifle has the appearance of the old paid ornament “Air Traffic Control,” which one could purchase in Destiny 1 – although many Guardians are likely keen on the pristine unpainted look.

What do fans say about the return? Many Guardians are ecstatic on X. They are excited that their old iconic rifle is making a comeback with new gear; others are skeptical. Here’s what can be heard:

  • “THE REDESIGN IS SO COOL??? THAT’S FANTASTIC!!” – says Zavallr
  • “HOLY W! THE KING IS BACK!” – says PoobahParker
  • “@Destiny2Team, This is a really cool idea for a Strand Exotic, but for Khvostov it feels so out of place! If you’re giving us the ultimate craftable weapon, the uniqueness should come from customization, not from a unique property!” – says benjmakesmovies
  • “I love the creativity! Depending on the magazine size, we won’t get many bounces; I hope the damage is good!” – says RayJFresh125

What do you think of the old/new Khvostov? Are you curious how it will perform, or do you think Bungie has massacred our iconic weapon? Feel free to share your opinion in the comments! Another weapon could become a true DPS monster thanks to new perks: Old exotic in Destiny 2 is now the strongest primary weapon in the game – Here’s how you should build it

This is an AI-powered translation. Some inaccuracies might exist.

Helldivers 2: Players Surprised by New Mission Briefing ‘Early Game is Over!’

In Helldivers 2, players are currently facing defeat after defeat, and now Over-Earth must make it clear to its fighters that the games are over. Democracy has declared a state of emergency and reveals that your previous missions were merely small special operations.

What’s currently happening in Helldivers 2? Aside from all the debacles regarding balancing and Sony, the Helldivers are currently trying to prove themselves on various fronts, but it’s not going well at all. Two general commands have failed, including the battle to thin out the robot fronts.

Up to now, it seemed that players were always fighting against the largest armed forces of the enemy factions, but Over-Earth has now stated that the previous missions were merely special operations. The real fight against the enemies of democracy starts now, and players must prepare for it.

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Helldivers 2 shows its latest Warbond ‘Polar Patriots’ in the icy trailer

The real fight begins now

What has Over-Earth announced? After the narrow defeat of the last general command, a call was sent out to all bot annihilators and bug killers. This now clarifies how the previous missions should be viewed: they were never the big battles that everyone suspected. This is just the beginning, and the new general command is meant to transition into the next phase of the fight.

According to Over-Earth, players must now defend and conquer four different planets. Democracy wants to establish S.E.A.F. training facilities on them, where billions of new soldiers will be put through a 72-hour base training. Over-Earth is mobilizing its troops, and many players believe that the conflict between the two enemy parties could escalate.

What do the players say? On Reddit, players are wildly discussing the upcoming conflicts that could arise between democracy and its enemies. Reddit user Anon123012 notes that Helldivers 2 has now completed its early game and has arrived at mid-game. Another user thus sees the previous general commands and war bonds more as extended training.

Many also find it amusing that the new recruits have 72 hours for base training while actual players had much less time. thebear103b thus remarks: “Helldivers only needed a maximum of 5-10 minutes to become elite, and 72 hours for SEAF seems a bit long anyway, lol.”

What do you think of Over-Earth’s call? Do you believe that the battles on the fronts will be even more brutal, or do you think this is the start of bringing the third faction on board? We would love to hear your opinion in the comments! You can find out more about the Illuminati in our overview.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamesradar.com

One of the strongest opponents from Dragon Ball Z was inspired by a Disney movie

In Dragon Ball Z, Son-Goku faces strong opponents from outer space. After antagonists like Frieza and Cell, the Saiyan must confront Majin Boo. The pink fighter doesn’t look much like a fighting machine in his chubby form. Even his name is inspired by a children’s film that is over 70 years old.

Where does the name Boo come from? At first glance, one might think that Boo is a reference to the sound ghosts make when scaring someone. In reality, the inspiration for Boo comes from an old children’s movie.

In the Disney classic Cinderella, the good fairy sings a song with which she conjures a beautiful dress for Cinderella. The spell includes a line with “Bibbidi-Bobbidi-Boo”. This incantation must have stuck in Akira Toriyama’s memory so much that he named one of the strongest antagonists after it.

If you can’t relate to the song or want to get a terrible earworm, you can watch the following video:

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To further illustrate the influence of Cinderella, Toriyama even named Boo’s creator and his son after the spell. Bibidi is the nasty wizard who created Boo. His son Babidi can take control of evil beings. Even Vegeta falls under his spell.

According to the 6th Daizenshuu edition, Toriyama started drawing thanks to a Disney film. He was so captivated by 101 Dalmatians in kindergarten that he could not stop painting (via X). Thus, we owe Dragon Ball to the spotted dogs.

Without 101 Dalmatians, there probably wouldn’t have been Dragon Ball Daima either:

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In Dragon Ball DAIMA, Son Goku and his friends shrink

The Mangaka of Dragon Ball has funny name origins

What other quirky names are there? Toriyama has a penchant for crazy names in his manga. There are entire families or groups named after a specific type of object:

  • Bulma’s family is named after underwear. They have names that translate to slip, pantyhose, swimsuit, or bra.
  • Many of the Saiyans are named after vegetables. For example, Son-Goku’s real name is Kakarot, which comes from carrot.
  • Son-Goku’s family is also named after food. Son-Gohan comes from rice, Pan from bread. Only Son-Goten cannot be associated with any food.
  • The Ginyu Force was named after dairy products like butter, cream, and cheese.

Toriyama’s appetite must have been insatiable. Even Son-Goku’s friends like Tenshinhan, Yamcha, and Chaozu were named after dishes. Pizza and macaroni were also on the menu.

No wonder that Boo and his creator also got quirky names. Every name in Dragon Ball seems to have some deeper meaning. In the numerous sagas of the anime, there are countless characters that Toriyama had to name.

No wonder he has forgotten a few over time. Lunch, whose name is also derived from food, has eventually not been seen in the anime at all: Dragon Ball: Toriyama completely forgot one of the funniest characters – What happened to Lunch actually?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dragon Ball Wiki

Pokémon GO: Trainers are shocked by the disappearance of a character they have ignored for 8 years

In Pokémon GO, the disappearance of a character is currently causing a lot of discussion, even though most people have ignored him in recent years. We at MeinMMO will show you who it is and what theories the trainers have about it.

Which character is it about? Among the numerous Pokémon and various avatars, one character plays a particularly important role in Pokémon GO: Professor Willow. He has been accompanying you through the game for almost 8 years and delivers long monologues to present you the special research.

However, now there are question marks in the Reddit community among many trainers, because the usually popular character has simply disappeared without a word. No information on where he went, when he will return, or if he is still our companion.

Instead, just before the end of the current season World Full of Wonders, a type of AI module is responsible for unlocking new research – of course without any comments. We will show you below what exactly has happened in the game and what theories the trainers have about it.

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Pokémon GO: This is what the new season ‘World full of Wonders’ looks like in the trailer

Professor Willow disappears without a word

Why is Professor Willow gone? Many players must have been surprised on May 14, 2024, when they accessed the new masterwork research in Pokémon GO. Instead of the usual lengthy monologue from the professor about the research to come, only an animation with a new module appeared.

Without any further explanation, the new research opened up and you could get started. There was no sign of the professor anywhere. In the past, Willow’s texts could be quite useful and provide early hints about new content.

The reasons for his absence are currently unknown. Niantic has not commented on his disappearance so far. And his digital successor has not been introduced in detail yet. However, the new research module already caused confusion among some players back in March.

How do the trainers feel about the change? In the Reddit community, opinions about the new research module and the missing professor are mixed. Some find the new feature great, as they usually skipped the texts anyway. For instance, the user atubslife on Reddit writes: A nice update for quality of life. Clicking through useless animations and menus is one of the many frustrating things about this game.

However, even though most players have largely ignored the professor in recent years, he is still an integral part of the game and therefore missed by some trainers. NorthSouthGabi189 explains in the Reddit comments: Am I the only one who is disappointed? I actually like Willow; I feel comfortable with him.

Trainers believe: He has been replaced by an AI chip

Theories of the trainers: The uncertainty about the professor’s whereabouts has led to a lot of discussion and various theories in the Reddit community. While some players believe that skipping the lengthy monologues could be a reason for his disappearance, others think that his absence is only temporary.

However, a takeover by an AI is also conceivable for some. The following more or less serious theories can be read in the Reddit comments:

  • The-Aziz believes in a botched makeover of the professor and writes: They made a new model for him, but they realized that we would all hate it, so they removed him entirely.
  • KarmicScorpio suspects that he is just busy right now: I think it’s because Professor Willow is currently conducting an investigation on “World Full of Wonders” Part 5/5.
  • Kokukenji is sure that Willow has been replaced: Willow’s hourly rate has increased, so he has been replaced by an AI chip.
  • RockyDify thinks: They know that we just click through.

Will Professor Willow return? Whether Professor Willow will return to the game is still uncertain. However, it is generally possible, as other characters in the past, such as Rhi, Mateo, or even Team GO Rocket, have temporarily accompanied the research tasks. Once, he was even kidnapped to another dimension. Nevertheless, Professor Willow has always returned after a short time.

And even in old research that has not yet been fully solved, he still appears in the cutscenes with trainers. Whether he will return, however, remains to be seen. Should there be new information on this, you will find it with us at MeinMMO.

What is your opinion on the professor’s disappearance? Are you glad that there are no more annoying texts? Or will you miss the professor? Feel free to let us know in the comments here on MeinMMO and discuss with other trainers about it. By the way: Pokémon GO brings a new super monster: How powerful Necrozma will be through fusion.

This is an AI-powered translation. Some inaccuracies might exist.

Pokémon GO: Thanks to the new raid bosses, you can now complete a long-standing research task

In Pokémon GO there are new raid bosses again. And they can be very useful for you if you have been working on a specific research for years.

What research is it about? It is about the special research More about Meltan, which was unlocked in Pokémon GO in 2018. It consists of 9 steps, in which you have to catch some quite rare Pokémon among other things.

While some of the Pokémon in the research are quite common and therefore easy to catch, there are other specimens, that have been tormenting trainers for years.

With the new raid bosses, many of you who have not been able to finish the research might have a reason to cheer.

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Pokémon GO: It’s time to #RediscoverGO!

Perfect Raid Bosses for Step 8

Which raid bosses are they? Currently, you can find the fossil Pokémon Kabuto and Amonitas in the 1*-raids. In the 3*-raids, you can also encounter Aerodactyl. These Pokémon are necessary to complete the research.

For this, you need to catch 2 Kabuto or Amonitas as well as one Aerodactyl. If you have been stuck on this step of the research for a long time, you now have the perfect opportunity to complete the step and snag your Meltan.

What other raid bosses are currently available? Of course, it is not just the 3 Pokémon that are currently available in raids. You can find the following Pokémon in raids at the moment:

1*-raids:

  • Alolan Geodude*
  • Amonitas*
  • Kabuto*
  • Larvitar*
  • Wuffels*

3*-raids:

  • Onix*
  • Aerodactyl*
  • Nasgnet*
  • Meditalis*

5*-raids:

  • Regirock*

Mega-raids:

  • Mega-Gyarados*

All Pokémon marked with a * can also appear as Shiny. If you want to know when the 5*- and Mega-raids will rotate, take a look at the Overview of Legendary Bosses in May 2024.

What does the community say about this? On social media, some trainers are happy that they can finally snag the missing Pokémon for the Meltan research.

  • Finally, I can progress in ‘More about Meltan’, writes a trainer on Reddit
  • I can finally complete the ‘More about Meltan’ mission lol, says another trainer on Reddit
  • I need these fossils for step 8/9 of ‘More about Meltan’, writes another trainer on Reddit

What do you think about the current raid bosses? Are you excited about the fossil Pokémon? Can you finally complete the Meltan research with them? Feel free to share your opinion in the comments and exchange ideas here with other trainers. If you want to know what events await you this month, take a look at the Events in May 2024 in Pokémon GO.

This is an AI-powered translation. Some inaccuracies might exist.

„You like big breasts, don’t you?“ – The mangaka of One Piece drew an arc with many women, was labeled a pervert by his daughter

Throughout One Piece, there have been various arcs. The creator of the manga, Eiichiro Oda, had particular concerns about one storyline. He feared that his daughters would think he was a pervert. One of his two daughters ultimately made this fear come true.

Which arc are we talking about? Luffy finds himself on Amazon Lily during his journey. This island is inhabited only by women of the Amazon tribe. Their leader is Boa Hancock, one of the most popular female characters in the anime. She is considered one of the most beautiful women in the series and openly demonstrates that.

Many of the women on Amazon Lily, especially Boa Hancock, have large breasts. Since Oda has two daughters himself, he became worried that they might think he was a pervert because of Amazon Lily.

The X user sandman_AP has found an interview from 2019 where Oda expresses his concerns:

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Even the women outside Amazon Lily often have large breasts. The Straw Hat crew was not spared from this breast growth either: Nami’s waist suddenly became slimmer after the time skip, and her bust increased in size. It’s no wonder then that Oda’s daughters’ reactions did not take long to appear.

The favorite character of the daughter comes from Amazon Lily

How did his daughters react? One day, one of his daughters asked Oda if he really liked breasts. His worst fear came true. The mangaka revealed that he could no longer play the proud father when standing in front of his daughters after that question. He added that he had nothing left to lose (via X).

The ironic part: His daughter’s favorite character is Boa Hancock. She even took a Hancock figure to the hospital and learned to prepare meat through it.

The Japanese interview with Oda can be found on reddit:

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Oda’s favorite dish is everything that involves meat. By preparing delicious meals with meat, she probably wanted to please her father. Boa Hancock is in love with Luffy in the anime, who is also a big fan of meat. Through her, the daughter was likely motivated enough to learn to cook meat dishes.

What do the daughters think of One Piece? The story shows that at least one of the two daughters is interested in her father’s anime. Oda mentioned in a 2018 interview with the mangaka of My Hero Academia (via edomonogatari) that one of his daughters was worried about the success of One Piece.

During a school trip, the children supposedly heard a song from My Hero Academia, which concerned the daughter that her father’s manga might suffer in success because of it. Oda’s children still stand behind him and his work, even if they might think of him as a pervert.

Unfortunately, Amazon Lily did not make it into the MeinMMO top 5 of the best arcs from One Piece. If you want to know which story arcs we ranked there, you should follow the link: One Piece: From East Blue to Wano Country – 5 arcs with the most impressive moments in the ranking

This is an AI-powered translation. Some inaccuracies might exist.

GTA 6 will be more realistic, supposedly getting an annoying feature from Red Dead Redemption 2

GTA 6 is probably the most anticipated game of recent years. However, a leak is suggesting new gameplay mechanics that aim to increase realism, which players might not appreciate as much.

What mechanics will there be? In previous GTA installments, players were like walking weapon lockers. Whether it was pistols, rocket launchers, or miniguns, you could easily conjure everything out of thin air.

As current leaks suggest, this aspect could change in GTA 6. To improve realism, players will only be able to carry a limited number of weapons. The rest of their arsenal would then be transported by other means.

Regarding the alleged release window, there are also different reports: GTA 6: There is new information about the release time, and it sounds concerning

Start video
The graphic comparison of GTA 6 and GTA 5 in the video

Fewer weapons for more realism

As Rockstar Universe reports on x.com, the weapon inventory is said to be similar to that of Alan Wake 2 or Red Dead Redemption 2. In Red Dead Redemption 2, you can only carry 4 weapons, while the rest is stored in the horse’s saddlebag. In GTA 6, this system could work with trunks in cars.

Rockstarintel.com also confirmed these leaks on x.com. Such a change could alter the dynamics of combat and missions in GTA. Users are reacting differently to these leaks:

  • @lovermstitanic1: That sounds terrible, I hope the realistic stuff stays out of GTA6. It’s just not what GTA is fundamentally about.
  • @Ablirr_: I definitely prefer this, as it is much more balanced, realistic, and fair.
  • @HoldoViii: That would indeed be a really cool experience. However, it should be an option. Furthermore, this has NO place in GTA Online and it never will.

Some users would find a new dynamic interesting, while for others, it would be unbelievable, as it would tone down the beloved chaos of the series.

Of course, all this information should be taken with caution. It is not known where the leaks get their information from, and the first trailer showed nothing about the gameplay of the game yet. However, it will take a while before the game is released. Until then, those looking for a similar experience should check out this game series: A game series on Steam is ideal to shorten the waiting time for GTA 6

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Millenium.org
  2. x.com

The developers of Skyrim have buried cabinets so that the game world is not so empty

Skyrim uses a clever trick to make the game world feel a bit fuller. Simply repurpose cabinets and bury them.

Filling large game worlds with life and enough objects is not easy. A highly sophisticated world like Skyrim requires a tremendous number of objects – in other words, “assets” that can fill the world. Every object in a house, every tree, every rock, every chair – everything needs to be created first, consuming development time.

With one trick, it seems that Skyrim saved a bit of time and money. Because buried cabinets are perfect as small tables.

Start video
3 MMORPGs that you can play for free

What has been discovered? A while ago, developer David Amador on X / Twitter showed that Skyrim employs a simple trick. The little side tables that can be found throughout the world of Skyrim are actually not tables at all.

The developers simply took the cabinets and buried them in the ground so that only the top half protrudes above the surface. The rest is sunk into the ground.

Normally, this wouldn’t even be noticeable. It is only visible when you rotate the camera to “clip through the ground” – either through a glitch, mods, or very skillful character movement. Therefore, it usually goes unnoticed.

And from now on, you will never look at the little tables the same way again. Sorry.

Is this normal? Although it may surprise some: such an approach is normal in game development. Creating assets like furniture, trees, or other environmental objects takes a lot of time. It’s nearly impossible to make an entire game world “complete” so that it consists solely of unique objects. Typically, assets are reused multiple times. That’s why forests often consist of 5-10 different trees that are copied and reused repeatedly.

It’s also not unusual for assets to be creatively repurposed when feasible, even if the options are more limited. It’s rare for it to fit as well as in Skyrim with the cabinets and tables. You can enhance Skyrim a bit with these 5 mods that improve the game.

What do you think of this approach? Clever and efficient, as it fits perfectly? Or simply “lazy” and lacking care?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. vidaextra.com

A strategy game on Steam costs 370 € – I have played it

The strategy game Europa Universalis IV has become a mammoth work in 2024 with its 16th expansion “Winds of Change,” which leaves our strategy expert Schuhmann in awe. Those who want to own the entire game on Steam must pay €370. But is it worth it?

What kind of game is Europa Universalis IV?

  • Europa Universalis is a classic 4X global strategy game like Civilization: You have to explore, expand, exploit, and exterminate. “Exploring” is rather pointless because we play on historical Earth, and everyone should know where France, Spain, and England are located.
  • In Europa Universalis, you can steer the fate of every country from 1444 to 1821, roughly from the fall of Byzantium to the Industrial Revolution. The game is not limited to Europe; you can become the Mongols and invade China, seek your fortune in the Japan of the Samurai and Shogun, or decapitate and sacrifice your opponents as a Maya prince.
  • Europa Universalis was released in 2013 and is the epitome of a service game that has been continuously expanded over 11 years with new gameplay systems and improvements in comfort.

Europa Universalis was once described by a human rights activist as follows:

In Sweden, they make games that consist only of maps. No one knows how to play them, and people just stare at the maps for hours, watching the colors change.

Start video
Europa Universalis 4: Trailer

Europa Universalis IV is the deepest strategy game on Steam

The special thing about Europa Universalis is: The uniqueness lies in the extreme variety and depth of the game. While the fundamental principles are the same in every match, the conditions vary significantly depending on the country you choose.

This is not like Civilization, where every country is essentially very similar and just has slightly different bonuses; the specific traits and starting conditions of a country require completely different playstyles:

  • If you play as the Ottomans, basically as the Turks, your gameplay revolves around the military, constant warfare, and world domination.
  • If you choose Castile, the later Spain, you will drive the Moors out of Granada and discover new worlds.
  • If you play as the Incas, the focus of the new DLC “Winds of Change,” you start in the New World and must ensure you get your country under control before the damned Portuguese show up.

The AI forms alliances to protect itself

This is how Europa Universalis IV plays: In every game, you will approximately do the same things: build an economy, forge alliances, and conquer provinces. But you also have a rigid mission tree that you should follow.

For the Turks, for example, the objective is to conquer land in the east towards Egypt and make progress in the west towards Austria-Hungary. However, that is not easy because the AI in Europa Universalis is good at forming alliances and securing itself.

Anyone who thinks they can go through the wall with their head will inevitably fail and become entangled in multi-front wars and be mercilessly crushed.

Since you must play on “Iron Man” to earn achievements, save scumming rarely helps you out of a bind: Once-made decisions like “I’ll quickly conquer Moldavia, and I’ll deal with Hungary and Russia at the same time” can quickly lead to frustration.

The best way to play Europa Universalis IV is like a schoolyard bully

The promising playstyle of Europa Universalis is that of a schoolyard bully: You look for the smallest, isolated child on the playground and take their pocket money, meaning their lands.

Because the art in Europa Universalis is not to start world wars and win them at great personal loss that you then have to recover from for years, but rather to conduct wars as effortlessly as possible, win, grow stronger, and secure yourself.

This makes Europa Universalis a considerable challenge even for experienced strategy gamers because expanding at any cost, the usual strategy in every game, doesn’t work that easily.

Among the “resources” in Europa Universalis is gold, but also “manpower,” the able-bodied inhabitants of your country. A lost war can mean spending two decades waiting for a new generation of soldiers.

Europa Universalis knows its weaknesses and has been addressing them for years

This is the weakness of Europa Universalis: Like every 4X game, Europa Universalis tends to “bloat” as the playtime increases: At the beginning, there are few armies, few provinces, and rarely a significant decision made, which consumes a lot of time.

You are fully immersed in the game, see everything, and have a clear view of what matters.

As you play longer, you inevitably have more armies, more land, and many more decisions to make, which you click through disinterestedly. Everything becomes cumbersome and seems to lose significance. It turns into a chore to command and send out 10 armies.

Suddenly, it becomes a tedious task to ensure that your 40,000 soldiers don’t starve in barren areas or stand idly around.

The special thing about Europa Universalis is that the developers at Paradox recognized all of this years ago and introduced a multitude of quality-of-life improvements and automations to make it easier for players to manage their empires. Troops can be automated, regions can be expanded and improved with just a few clicks.

Europa Universalis is impressive, but I don’t love it

Is Europa Universalis good then? The reviews on Steam for Europe Universalis are “very positive” – 86%.

For me, Europa Universalis IV is an impressive game, solely because of its complexity. But it is also a technical, hard-to-read game.

There are technical decisions hidden somewhere in the mission tree that grant bonuses when you complete an obscure task: Nested, hidden modifiers that simulate historical events:

  • I love Crusader Kings 3 by Paradox; that’s the game I know well and feel comfortable with.
  • In Europa Universalis IV, I always feel like a stranger. The game offers me so many opportunities to engage with world history. But with many tasks, I feel overwhelmed.

Yes, you can play 1444 Utrecht and become the vassal of Burgundy, having practically no decision-making power. And yes, somewhere there is a brilliant guide on how to overwhelm the lord, maybe by cleverly marrying into the Spanish royal family or claiming overseas territories in the Caribbean for yourself.

Sure, that may exist somewhere.

But ultimately, I keep returning to my comfort states: the Ottoman Empire, Castile, and the Incas, which I know how the first few decades will go and what I need to do.

Either pay €370, wait for a sale, or grab the subscription

Is it really that expensive? At full price, the game alone costs about €40, the starter edition with some expansions €50, and the entire bundle with all expansions indeed costs €370.

However, there is currently a sale until May 23, which allows you to get the base game for €12, the starter edition for €22.50, and the ultimate bundle for €157.

You can also subscribe for €8 a month (via gamestar).

If you want to catch up on Europa Universalis IV 11 years after its release to fill a knowledge gap, you certainly have something to look forward to, but also something you can become frustrated with. The more personal and accessible game by Paradox for me is Crusader Kings 3: Steam: I started as a lonely Viking – 400 years later I control half of Europe, have 12,300 descendants, and a problem

This is an AI-powered translation. Some inaccuracies might exist.

Players love Season 4 in Diablo 4, but find a problem: The best feature is too good

Season 4 is currently exciting players in Diablo 4. According to fans, the best feature so far is the new Hellflaze, as things really heat up now and you can farm almost everything you need. However, this “almost” is a problem for later, as one player notes.

This is why Hellflazes are so good right now:

What is the problem? In fact, the revamped feature solves almost all the problems players have. In particular, the annoying grind for certain aspects is now a thing of the past; it’s even said: “This changes Diablo completely.”

The user markgatty on Reddit explains that he played for 14 hours and reached level 80 solely through Hellflazes. That is, in XP terms, halfway to level 100. Markgatty says he just had a lot of fun and therefore kept going:

I wonder if I am leveling too quickly; time just flew by, and I was at level 54 in World Tier 4 (is that due to the changes this season, or is the Necro just that good?) Shortly after I was in WT4, I took down a world boss that gave me a 925 weapon, which is making killing stuff easier than intended.

His problem now is: all his glyphs are still at level 1. Because you can still only upgrade them in Nightmare Dungeons, albeit at significantly better XP rates. Markgatty also doesn’t yet know what build he wants to play in the end.

Start video
Diablo 4: Trailer shows the changes for Season 4 ‘Loot Reborn’

“The Hellflaze makes everything else redundant”

Although the Hellflazes are well received, markgatty’s comment sparked a discussion with hundreds of users. It was directly stated: “And guys like you wonder why they have nothing to do after a week.”

However, that was not the point of his post at all. He just had fun and was only wondering if he might be too efficient. Positive feedback doesn’t have to be forcefully turned into something negative.

Another user argues that such a good Hellflaze could actually be a problem. Dungeons, Legion events, Nightmare Dungeons, all of these offer less XP, less loot, and you generally approach bosses later.

Others agree and say: They are a bit afraid that they won’t want to play anymore in a few weeks, even though the grind is currently really fun. For others, however, that is enough – or they finally have the chance to try out more builds.

Then again, no one has really delved into the new dungeon “The Pit” yet. The dungeon plays somewhat like a Greater Rift from Diablo 3; you have to slay demons against the clock and defeat a boss at the end. The developers explained in an interview that this is where you will spend most of your time: Diablo 4 promises content for everyone in Season 4 – developers explain how the game fundamentally changes

This is an AI-powered translation. Some inaccuracies might exist.

Strategy game on Steam warns you about AI, although the developers constantly use it themselves

In the sci-fi strategy game Stellaris on Steam, you must compete against artificial intelligence in the new expansion. As the developers have revealed, they themselves also use AI to develop the game.

What kind of game is this? The sci-fi strategy game Stellaris was released by the Swedish developers Paradox Studios in 2016. Following the typical formula of the strategy game studio, the game has been regularly supplied with new DLCs since then. It’s no wonder that Mein-MMO author Schuhmann spends many hours in the game regularly.

  • Stellaris is one of the extremely deep strategy simulations and a so-called 4X game: It’s about Explore, Expand, Exploit, and Exterminate – scouting, spreading, exploiting, and exterminating.
  • The game has 87% positive reviews on Steam and has been one of the most successful strategy games for years.
  • The new expansion “The Machine Age” is once again bringing momentum to the game.

You can watch the trailer for the new expansion “The Machine Age” here.

Start video
Stellaris: The Machine War, the new expansion of the sci-fi strategy game

Developers of Stellaris make AI the villain

What’s going on with the AI? In the new expansion “The Machine Age”, machines and artificial intelligence are in the spotlight. The machines have received new ascension paths and there is a new crisis.

The new crisis revolves around the synthetic queen Cetana, who wants to free the galaxy from its suffering. The suffering seems to be us if we do not join her, but whether that is a good idea remains open for discussion.

The idea that artificial intelligence can be evil has been known since at least Terminator. However, the developers of Stellaris effectively illustrate the dangers of an AI population with their expansion.

Developers also use AI

How is AI used in Stellaris? The developers of Stellaris now also use artificial intelligence for the development of the game. On Steam, the developers explain that AI is used in two different forms:

“We use generative AI technologies for the creation of some assets. Typically, this involves the development of content and visual reference materials. These elements represent a small component of the overall development. AI was used to generate voices for an AI antagonist and a player advisor.”

The developers use AI to create an expansion where AI threatens the galaxy. When players noticed this situation, discussions quickly started on Reddit. Developer Stephen “Eladrin” Muray responded to the community’s calls on Reddit

We did not use it for concept art in “The Machine Age” – we have some great concept artists on the team. […] There may be a few AI-generated pieces on the visdev exploration/mood board, but they would be among a series of other inspiring thematic images. […] I personally use image generation tools to create simple sketches of things that the system designers and I envision, as I am very bad at art […]

Stephen “Eladrin” Muray on Reddit

How are the developers ensuring that AI does not threaten our galaxy? To prevent this, there are likely rules at Paradox: “We have some strict guidelines for the legal and ethical use of AI tools that we adhere to.” This probably also includes the payment of voice actors.

The voice actors who created the voice models for the AI voices in the game are compensated by the developers for every line. So, the AI use in Stellaris does not really threaten the galaxy yet, but you can do so in the new expansion: On its anniversary, a celebrated sci-fi strategy game receives a new expansion that turns you into the villain

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamer

Stellar Blade discusses censorship and Sony is apparently innocent

The “great controversy” surrounding Stellar Blade is finally over. The censorship allegations were nonsense, as the developers have now clearly stated.

Stellar Blade is likely to be quite a success for Shift Up. The action game for the PlayStation 5 is being praised everywhere. While the (somewhat predictable) story is often a point of criticism, the fantastic combat system with a strong soundtrack and plenty of variety has earned the game good reviews.

However, a controversy has kept fans and a certain part of the internet on edge since the “Day 1 Patch”. One of the protagonist’s outfits was changed in the patch. The neckline of a costume was covered with additional fabric, and even some knee-high socks reduced the exposure of skin.

The accusation that was in the air: There was last-minute censorship.

Start video
The action-adventure Stellar Blade shows the story trailer for PS5

This was the accusation: Fans quickly came up with the theory that these adjustments must have been demanded by Sony. They wanted to tone down the game’s lewdness a bit to avoid problems and be more successful worldwide. Some complained and demanded their money back from Sony after purchasing, arguing that it was “false advertisement. “

Sony granted some refunds, which for many amounted to an admission of guilt.

change-stellar-blade
This small change was the reason for the uproar.

This is the truth: In an interview, the developers of Stellar Blade (via gameabout) talked about the reasons for the adjustment when asked. CEO Kim Hyeong-tae explained:

The final result is present after the Day One Patch. The final result we want to present to buyers is included in the first patch.

I also think that just because the costumes are vulgar, it doesn’t necessarily mean they are good. So this was modified for quality reasons. Therefore, there are places where the eroticism has been toned down and those where it has been emphasized. This is the final product we want to show as the intended result.

Or, phrased a little more clearly: It was the developers’ decision to adjust the costumes a bit more to meet their quality standards.

This would now likely clarify once and for all: The alleged “censorship” did not come from Sony at all, but from the developers themselves, who gave their product the final touches just before release.

Cortyn says: To be honest, I didn’t quite understand all the debates about the small piece of fabric that covers the neckline in a single outfit. Because Stellar Blade has several costumes for Eve that are even more revealing than what has allegedly been “censored” – including bikinis or simply lingerie. If there had actually been an external adjustment ordered somewhere, then obviously with the even bolder outfits that are all still in the game – but hey, I was thrilled by Stellar Blade anyway.

At least this story can finally be put to rest.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. pushsquare.com

Ubisoft announces new shooter for The Division to strengthen XDefiant and Rainbow Six

In the current financial report, Ubisoft officials surprisingly announced the discontinuation of development on the new shooter set in the universe of The Division.

Which game is it about? The Division: Heartland, officially announced in May 2021, was being developed by Red Storm Entertainment and Ubisoft and was intended to be released with a free-to-play model for PlayStation, Xbox, and PC.

The third-person shooter with survival elements was planned as a spinoff of the previous games in The Division series and was also meant to be closely linked with The Division 2 and The Division Resurgence. Now it is clear: This ménage à trois will not happen.

R.I.P. The Division: Heartland – here’s another look at the gameplay of the shooter:

Start video
The developers of The Division Heartland talk about the gameplay of the upcoming shooter

What has Ubisoft announced? In the current financial report from Ubisoft, the decision-makers announced the end of development on The Division: Heartland:

“Furthermore, Ubisoft has decided to discontinue the development of The Division: Heartland in line with the increased selectivity of its investments and to redirect resources towards larger opportunities such as XDefiant and Rainbow Six.”

Ubisoft is said to be back on track

CEO Yves Guillemot further stated during the conference call that the company is back on a “profitable growth path” after difficult years. He referred to the records for annual and quarterly net bookings.

With upcoming releases such as Assassin’s Creed Shadows, Rainbow Six Mobile, Star Wars Outlaws, The Division Resurgence, and XDefiant, the positive trend is expected to continue. More about the new installment for Assassin’s Creed and what you should know about it can be found here: Ubisoft fulfills the wishes of fans, yet some believe the new game comes 10 years too late

This is an AI-powered translation. Some inaccuracies might exist.

New horror game from the creators of Dead by Daylight gets really dark

A new trailer for “The Casting of Frank Stone” showcases the first scenes from the gameplay and finally reveals more about the plot.

On the 8th anniversary of Dead by Daylight, not only was the cooperation with Dungeons & Dragons presented in more detail or the long-awaited 2vs8 mode finally revealed, but a trailer for another game was also released.

“The Casting of Frank Stone” continues to approach its release, and the new trailer shows the first scenes related to the story and gameplay, which awaits in the cinematic gaming experience.

Start video
The Casting of Frank Stone – Gameplay trailer shows the story

What kind of game is this? “The Casting of Frank Stone” takes place in the universe of Dead by Daylight, but it is a purely single-player game. Following the style of previous titles by Supermassive Games, the game consists of many decisions, some quick-time events, and plenty of environmental puzzles full of hidden details that ultimately form a larger whole.

Anyone who has played “The Quarry” or “The Devil in Me” will likely feel right at home.

Overall, a gameplay duration of 6-7 hours is aimed for, though this obviously also depends on the decisions made during the game.

What is the game about? The story is currently only known in rough outlines. Four friends want to shoot an amateur horror film together and venture onto the grounds of an old steel mill. However, strange incidents occur during the filming, and piece by piece it becomes clear that there is apparently a good reason why the grounds of the steel mill are no longer accessed.

Since the game takes place in the same universe as Dead by Daylight, there are also supernatural occurrences and eerie creatures like the Entity – and of course some hooks that you can be hung on.

When will the game be released? There is no exact release date for “The Casting of Frank Stone” yet, however, the release is still planned for 2024. They are sticking to this date and are allegedly “fully on course” to meet it as well.

Are you excited for a single-player adventure in the universe of Dead by Daylight?

This is an AI-powered translation. Some inaccuracies might exist.

Warlocks in WoW can soon summon raid bosses – as pets

Warlocks receive new pets in World of Warcraft: The War Within. If they want, they can even subjugate entire raid bosses.

Warlocks in World of Warcraft are already a strange bunch. They wield forbidden demonic magics and have all sorts of creepy companions that one would rather keep at a distance. But with the new expansion “The War Within”, they are enhancing their repertoire of abilities once again – because they are capable of summoning entire raid bosses and imposing their will upon them.

Start video
WoW: The War Within – All the major features of the new expansion

What are these summons? The new summons are a new talent point for Demonology Warlocks. They receive a new “Capstone” talent, which is a talent at the bottom of the tree. Here, you can choose between two different talents (“Choice Node”):

  • Mark of Shatug
  • Mark of F’harg

The choice here modifies the existing spell “Summon Dark Horror”. Depending on which talent you choose, your horror will change and gain a new ability.

F’harg constantly emits fire around him, dealing AoE damage to all nearby enemies.

Shatug inflicts his target with an additional, strong damage-over-time effect, making him suitable for single targets.

Where do the bosses come from? The two dogs should be familiar to veterans from the expansion Legion. There, they were among the first bosses of the raid “Antorus, the Burning Throne”.

The two demons were Sargeras’ lapdogs and were imbued with the essence of fire and the essence of shadow to serve him even better – while devouring all foes of the Legion. At least until we kill the dogs.

WoW Antorus Hounds
The two dogs were raid bosses – soon warlocks will be able to summon them.

Currently, Shatug and F’harg are also really, really large in the Alpha of The War Within – almost as large as the raid bosses back in Antorus. However, since this would probably cause display issues, one can assume that the two dogs will be shrunk over the next week.

What do you think of this kind of companion? A cool innovation? Or are warlocks slowly gaining too much power?

This is an AI-powered translation. Some inaccuracies might exist.

Blizzard has revealed 13 things that you probably don’t know about WoW Remix MoP

Before the launch of Remix: Mists of Pandaria from World of Warcraft, we had the opportunity to talk with two Blizzard developers about the upcoming event. We learned some things that are not in the official preview.

As is well known, the new Event Remix: Mists of Pandaria for World of Warcraft starts on May 16, 2024, at 7:00 PM. Unlike the Battle Royale mode Plunderstorm, the retro journey to Pandaria is primarily aimed at fans of PvE content such as quests, dungeons, and raids.

MeinMMO had the chance to chat with the two Blizzard developers Ciji Bambrick (Senior Test Analyst) and Brian Dowling (Senior Game Designer) about Remix: MoP in advance of the event. During the conversation, we learned various details that are not included in the official announcement.

Through limited-time events of a different kind, Blizzard is currently bringing a breath of fresh air to the 20-year-old framework of World of Warcraft.

Start video
3 times World of Warcraft was declared dead

What is WoW Remix: Mists of Pandaria?

Let’s clarify the basics first: Similar to Plunderstorm, Remix: MoP is a time-limited event that aims to sweeten the wait for the upcoming expansion The War Within. As part of the event, you will be able to create a new level 10 character and level him to level 70 at high speed in Pandaria.

The special thing about the event: You will have access to almost all content from the entire Mists of Pandaria expansion to hunt XP, including the various dungeons and raids, the Timeless Isle, or the Isle of Thunder.

During the event, you will earn new rewards that you can also use in other versions of World of Warcraft, and of course, you can also continue to play your character leveled during the event in The War Within. So far, so familiar.

From small summoners, legendary skins, and free mounts

Now let’s get to the details that came up during our interview with Ciji Bambrick and Brian Dowling:

  • Remix: MoP is expected to run for about three months, until mid-August. We can assume that the expansion The War Within will start only after the end of the event.
  • With the Remix event, the developers want to focus on story content from WoW that has not been experienced by many players for many years. They took inspiration from the seasons in Diablo 3.
  • The fact that the Remix event is now leading us to Pandaria has nothing to do with the plans of the Classic team. We should not conclude that after Cataclysm Classic, there will definitely not be a continuation with MoP Classic.
  • The Pandaren expansion was a good choice because the associated content feels modern, but Pandaria offers some particularities such as the scenarios, the large number of daily quests, or some of the most popular raid challenges in WoW history.
  • The raid instances of Remix: MoP can be accessed during the leveling phase via the Raid Finder. Alternatively, you can find teammates through the general group search, chat, or your guild.
  • Entering the normal mode of the Mogu’shan Vault at level 25 or the Heart of Fear on Normal at level 35 will present a huge challenge, comparable to today’s heroic raid instances. At level 70, these raids should actually feel like “normal” raids. The respective LFR mode, however, should be significantly easier.
  • The Dungeon Finder for scenarios and dungeons (including heroic difficulty) opens already after the intro, at level 10. Anyone starting with heroic dungeons should expect a challenging experience.
Level up to 20 in Remix: MoP and this mount belongs to you!
  • At vendors, you can buy scrolls that remove debuffs or provide you with important buffs that are not available to your group at lower levels.
  • There are over 60 gems with special effects that you can socket into the new items. You will obtain these through quests, dungeons, raids, and vendors. The goal is for every player to have access to the full array of gems before reaching level 70, to experiment.
  • The upgradeable Cloak of Eternal Potential is, of course, a reference to the legendary cloak from MoP. Of course, this also changes its appearance with each upgrade. Anyone reaching a certain milestone can even earn the spectacular wing animations of the original legendary cloaks as a new toy.
  • Unfortunately, the Combat Guild will not make a comeback in Remix: MoP.
  • In Remix: MoP, there is for the first time the chance to play a low-level summoner while leveling and in dungeons and raids. Normally, the Dragon Isles race starts at level 58.
  • Up to level 20, anyone interested can try out Remix: MoP with a free trial account. Any player who reaches level 20 during the event will be rewarded with the stylish flying mount Exalted Phoenix. After level 20, you can continue only with an active WoW subscription. You do not need to own the current expansion.

What do you think: Are you looking forward to WoW Remix: Mists of Pandaria or does the nostalgic journey to Pandaria leave you cold? Let us know in the comments! By the way: You don’t have to worry about running out of space for new characters: Before the launch of Remix Mists of Pandaria, Blizzard fulfills the biggest wish of the WoW community

This is an AI-powered translation. Some inaccuracies might exist.

Old Exo in Destiny 2 is now the strongest primary weapon in the game – This is how you should build it

In Destiny 2 Bungie has revived the old exotic mission “Zero Hour” after its recent Weekly Reset. Players can unlock an iconic Exo-rifle blueprint there, and we will show you why you should do it.

What kind of weapon is this? This is the exotic pulse rifle “Perfected Outbreak”. The old raid weapon from Destiny 1 was implemented in Destiny 2 some time ago, but in a better form.

At its release, the weapon was considered a powerful DPS king, and it could hold its own against raid bosses. Although the weapon is still a solid choice in combat, Guardians now use other rifles for their loadouts.

The weapon has therefore faded into obscurity, but with the new version of this rifle, you should start to remember. The Perfected Outbreak is back and stronger and better than ever before.

Start video
Destiny 2: The Final Shape – Gameplay trailer for the new talents

Perfected Outbreak is being perfected

Why is the Exo now stronger? The Perfected Outbreak has improved thanks to Ada-1. She gives you the opportunity to build the rifle in the enclave according to your specifications. You can adjust the barrel, magazine, trait, and even your stock.

With this freedom, the Perfected Outbreak can indeed be perfected. Reload speed and handling were not the strengths of the rifle, but with the right attachments, these deficiencies can be eliminated.

Additionally, the selectable trait “Rewind Rounds” provides an overloaded magazine. You receive as much ammunition as hits scored. If the generated nanites, which are also responsible for hits, apply, the rifle becomes a true DPS monster.

We will now show you how to obtain and refine the weapon and reveal the God Rolls.

How can I build the Exo? To build the Perfected Outbreak, you first need the quest “Well-Guarded Goods” from Ada-1 in the Tower. Now you have to complete the Exo mission “Zero Hour” and speak to Ada-1 again to be donated a specimen with an extractable blueprint. Now you can build the weapon.

Destiny-2-Perfektionierter-Ausbruch-Perks
You can immediately add your old catalyst if you want

What is the God Roll? Depending on where you want to use the weapon, you will also need to choose different perks. You should pay attention to the following perks for PvE and PvP:

  • PvE Roll for Perfected Outbreak
    • Corkscrew Rifling or Hammer-Forged Rifling
    • Improved Rounds
    • Rewind Rounds
    • Customized Stock
  • PvP Roll for Perfected Outbreak
    • Small Caliber
    • Improved Rounds or Tactical Magazine
    • Headseeker
    • Customized Stock

How do I unlock the remaining perks? The traits are tied to the quest “Refined Outbreak.” You receive the first part of this quest immediately from Ada-1 after completing her quest “Well-Guarded Goods.” Therefore, when you complete the first part of this quest, you unlock the trait “Quickdraw.”

Additional attachments like barrels, magazines, and stocks will be unlocked when you weekly complete the puzzles for the new Exo ship. You will also receive the catalyst when you complete Zero Hour on legendary.

What do you think of the new Perfected Outbreak? Will you use the rifle in raids when you can add the trait “Rewind Rounds”? Let us know in the comments. Bungie has already revealed three new Exo armors for “The Final Shape”.

This is an AI-powered translation. Some inaccuracies might exist.

Diablo 4: The Hellfludes are a complete chaos in Season 4 – And the players love it

Season 4 brought numerous changes to Diablo 4: The hell tides have also been revamped. Mobs spawn everywhere, and huge worms spit out enemies. It’s quite chaotic – and the players love it.

On May 14, Season 4 launched in Diablo 4 and really turned the game around. The loot system has been fundamentally revised, loot drops are clearer, and there are now fewer, but better affixes. There are two new crafting systems that allow you to customize the items to your builds.

The hell tides have also been revised. They are now available not just at world tier 3 and 4, but already from world tier 1.

How is the hell tide received now? Even on the PTR (Public Test Realm), the “new” hell tide excited numerous players. Here, the monsters no longer wait somewhere for players to be slaughtered, but “hell wants to hunt and kill you.” And shortly after the release of Season 4, the community praises the hell tide.

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Diablo 4: The boss explains Season 4 in 60 seconds

Community feeling in complete chaos

What do players love about the hell tide? On Reddit, the user “SirAelic” wrote on May 15 in his post that the new hell tide boss is fantastic. It never gets boring to place three corruption hearts into the sockets, summon him with it, and see “dozens of players sprinting in for a boss fight.”

The approach of performing a ritual to summon mobs is reminiscent of the blood harvest in Season 2 of Diablo 4.

“SirAelic” describes his experience in the hell tide in the Reddit post:

It was even better when I was just at world tier 3 and we were all level 35-40 and could barely kill [the boss]. There were definitely 15 or 20 players who kept rushing at him and dying constantly. It was so much fun, I’ve never felt such a sense of community in a Diablo game before. I can’t wait to play again tomorrow!

In another post on Reddit, the user “Edupastore” wrote on May 15 that the hell tides are “complete chaos and slaughterhouse. And I like it, very much.”

In a comment, “TheTeeje” noted on Reddit: “When you have 10 people fighting the big boss, and everyone starts maximizing their threat, and hellborn spawn, it really gets crazy. I’ve had 10-minute fights in the boss area because they wouldn’t stop spawning. […] It’s a beautiful chaos.”

Other users write in the comments that they are currently having a “damn good time” in Diablo 4, the hell tides are “absolutely phenomenal” and it’s great that there are hell tides now also at world levels 1 and 2.

In the hell tides, you can level up the easiest and fastest from level 1, as the monster density there is simply higher than in the open world. There is also the new seasonal elixir “Desecrated Mind Cage” that increases the level of hell tide monsters by 10. We have summarized more leveling tips in our guide.

This is an AI-powered translation. Some inaccuracies might exist.