For a long time, the popular series “Monster Hunter” could not be played on PC, PS4, and Xbox One, but that changed in 2018 with Monster Hunter World. The studio Phoenix Labs recognized the gap in 2016 and wanted to offer an alternative with the MMO Dauntless. In the meantime, the company is fighting for its existence. Even Fae Farm (Steam) could not bring the hoped-for turnaround.
That was the situation for a long time:
The “Monster Hunter” series was huge in Asia and on handheld consoles, but for many years there was no version in the West for PC, PS4, and Xbox One.
The studio Phoenix Labs saw an opportunity here and developed “Dauntless” as an alternative for Monster Hunter fans who wanted to hunt monsters on PC, Xbox, and PlayStation. The game was announced in December 2016, went into beta for PC in May 2018, and was released for consoles in 2019.
The problem: With Monster Hunter World, exactly this idea was already released by Capcom in 2018 for PC, PS4, and Xbox One, taking all the wind out of Dauntless’s sails.
Start video
Dauntless Console Launch Trailer PS4
Studio lays off employees, is on the verge of closure
This is the consequence: Although Phoenix Labs has tried a lot to make Dauntless a hit and has done good work over the years, the game has never managed to create a real hype.
Even a second game, Fae Farm, could not gather the necessary players.
It has now been revealed that Phoenix Labs has laid off employees and halted the development of several unannounced games.
It is not entirely clear how many employees were laid off. One source mentions 100 employees, while another claims up to 200.
Now they want to focus on the live service of Dauntless and Fae Farm.
The company states that this is the “last chance for Phoenix Labs to survive.”
Studio worked 5 years on new game, wanted to reveal it in June
What is the reason for this? Developers say that Phoenix Labs was taken over in 2023 by the blockchain company Forte, which has now made this decision.
Particularly bitter: Apparently, Phoenix Labs worked for 5 years on a game that they wanted to present in June 2024. This will no longer happen.
The Team of the Season event in EA FC 24 is progressing rapidly and will soon bring the TOTS of the Spanish LaLiga. We will show you which players are included.
Update, May 17 at 7:00 PM: The TOTS of the Spanish LaLiga is now live and brings insane cards into the game. For example, there are incredible cards for Bellingham (97), Vini Jr. (96), Griezmann (96), Valverde (96), Lewandowski (95), Rüdiger (94), or Gündogan (93).
You can see the complete team here:
But it’s not just about the male professionals in this week’s TOTS. The best women will also be honored with extremely strong TOTS cards.
Here you can see all the players of the TOTS of Liga F:
Here you can continue with the original post.
What is the LaLiga TOTS? The LaLiga TOTS consists of the best players from the first league in Spain from the soon-to-end season. The selected players end up in the “LaLiga Team of the Season” and receive brutally enhanced cards.
When does the LaLiga TOTS come exactly? The new Team of the Season of LaLiga will be released on Friday, May 17, 2024, at 7:00 PM in EA FC 24 Ultimate Team. It will replace the currently active TOTS of Ligue 1.
Start video
EA Sports FC 24: Update teaser for the UEFA Euro 2024
The Predictions for the LaLiga TOTS in EA FC 24
What are TOTS predictions? The predictions for the Team of the Season are forecasts from the community. It is an attempt to guess which players can earn a spot in the respective TOTS based on their strong seasonal performances.
But keep in mind that these predictions are not guarantees. The final TOTS may differ significantly from the predictions.
How to get the new cards: The new and especially coveted cards of the LaLiga Team of the Season are not so easy to obtain. The safest method should be the Weekend League. If you perform well there, you can earn guaranteed TOTS cards as a reward, which are random.
Otherwise, you can hope for “Pack Luck” and open saved packs, or you try your luck in a TOTS SBC (Squad Building Challenge). Guaranteed TOTS SBCs appear regularly. There you submit a series of cards and receive a random TOTS player in return.
This is an AI-powered translation. Some inaccuracies might exist.
Gold is a scarce resource in Diablo 4, which you need for all sorts of things. MeinMMO reveals where you can best farm gold in Season 4 and how to save your gold.
This is how you get gold the fastest: Essentially, you earn gold from almost all sources in the game. The best method to acquire gold in Season 4 is through whispers and player trading. It’s important to note that you can really farm gold effectively only at world level 4.
When you silence the whisper and hand in the task at the tree, you will receive between 5 and 15 million gold at world level 4. That’s a lot. Whispers are particularly good because you can combine them with almost any other content – especially with the revamped hell floods from Season 4:
You therefore cover almost everything you need for farming with hell floods in conjunction with whispers.
However, you get the most gold by trading with other players. In Season 4, you can trade all items except Uber Uniques and those items you have already modified with the new crafting system. Particularly worthwhile are:
Items you would consider an upgrade
Legendaries with great affixes
Legendaries with rare affixes and a max roll on them
You can trade either directly in the trade chat or via external websites or Discord. Most experienced traders rely on websites, although we generally advise caution when you need to share data.
If you need to get gold quickly, you might consider selling items. You can tell by a symbol on a legendary item whether you already have the corresponding affix in the codex or not. If there is no symbol on the item, you can safely sell it.
Here we explain when it’s worth selling and when to salvage:
Start video
When should I break down or sell items in Diablo 4?
Saving gold – What should I spend gold on?
Season 4 is enormously expensive in terms of gold. You will need gold in large quantities early on and will require increasingly larger sums until the endgame. If you are short on cash, you should observe the following priorities:
Upgrade potions. This is expensive, but important for survival, allowing you to farm more efficiently.
Imprint affixes on items if you really need them; without a decent build, you won’t get far.
For now, refrain from buying additional storage space. You need significantly less storage in Season 4 than before, as you save considerable space due to several changes. Most of it will be sold or salvaged directly anyway.
Unlike at the end of Diablo 3, you are currently encountering gold problems more quickly in Diablo 4. This is because many services are simply extremely expensive but necessary to improve.
The most important tip for saving: Your build should come first. The more you can endure and the more damage you deal, the easier it will be to acquire additional gold. Always keep this in mind when spending your gold. You can find the best builds in Season 4 in our tier list for Diablo 4 so that you have an idea of which items you really need.
This is an AI-powered translation. Some inaccuracies might exist.
Currently on Amazon Prime: “Catch the Killer”: A cop thriller that is unjustly flying under the radar, says MeinMMO author Schuhmann. The film may lack big stars, but it delivers two hours of thrilling entertainment on two levels.
This is how Catch the Killer begins: A sniper kills 29 people in Baltimore on New Year’s Eve, who are joyfully celebrating the transition into the new year. He hits flawlessly from a distance, leaving no traces. There is no motive, no clues, no leads.
An experienced FBI agent, a real doer, confident and legs spread apart, is tasked with solving the case; quickly he notices a young policewoman who collapsed while collecting evidence, and later, over coffee, she says: The perpetrator killed the victims as if he wanted to swat mosquitoes.
The policewoman wants to seize her chance and dives fully into the case. But the experienced FBI man knows that a countdown has begun with the murder. Immediately, one feels the pressure from the public: The city is in panic. Politicians fear for their jobs, the media fuels the atmosphere. Everyone knows better, everyone has a theory: He must find the perpetrator, best immediately.
But how do you find a perpetrator who has committed the perfect murder?
Start video
German trailer for Catch the Killer with Shailene Woodley
The pressure from the public adds more suspense to the thriller
What makes the film special: The thriller has a truly clever primary plot: A dedicated team is searching for a perpetrator, using all forensic tricks, pursuing every lead.
Quickly, one has logically sounding theories:
Such a good sniper must have been trained somewhere.
Someone must have already sighted the building from which the shots were fired. Who was inside?
Why does a painter bring his crying baby to an interrogation?
Why does the killer use a 40-year-old sniper rifle?
Meanwhile, the dynamics between the characters resemble those from “The Bone Collector” or “The Silence of the Lambs”: An experienced investigator sees potential in a sharp-eyed but unstable young woman.
The inspirations, classics of the cop thriller, focus on the investigation.
What is unique about “Catch the Killer” is the presence of a second level in the film. Because the brilliant investigator is more occupied with defending himself against other departments and the big shots who want to explain to him how his job should be done:
The investigator wants to proceed methodically, search for tiny traces, and slowly approach his target
However, others want quick success, the spectacular arrest, the fame for themselves
This conflict gives the film an unusual character, leads to unexpected twists, and makes it more realistic.
With Angelina Jolie, more people would know the film – but would it be better?
Is “Catch the Killer” worth it? Yes, it is a very thrilling film with really clever twists and an engaging finale. The film follows through relentlessly.
All characters act at the peak of their abilities. It is exciting to follow every step of the investigation. With the new aspect of political and public pressure that “Catch the Killer” adds to the cop thriller formula, the film gains significantly in stature.
Ultimately, one gets the feeling: If the film had perhaps had Angelina Jolie and George Clooney in the lead instead of the excellent Shailene Woodley and Ben Mendelsohn, many more people would know “Catch the Killer”. But who knows if it would have been as good then.
Where can you find “Catch the Killer?” The film is currently available on Amazon Prime. It lasts about 2 hours, is available in German dub, and is rated for ages 16 and up.
Erik “Gronkh” Range is one of the biggest streamers on German Twitch. A deal for the vampire game V Rising could have earned the streamer a lot of money, but he declined and preferred to play with a little black kitten instead.
Gronkh says he could have earned “a lot of money” with a mere two-hour stream of V Rising. However, he declined and instead caused chaos as a cute cat in Little Kitty, Big City. He is indeed a true businessman, Gronkh said with a laugh.
For a detailed review of the furry adventure, check in with our colleagues at GameStar.
Start video
V Rising: The launch trailer for the survival game with vampires on Steam and PS5
Cat Power instead of Bloodsuckers
Why did Gronkh decline? As Gronkh explains, he was only supposed to showcase V Rising for two hours for the collaboration. That actually sounds like a good deal: a lot of money for relatively little work. However, the Twitch streamer says he had already played V Rising in early access – and two hours simply isn’t enough.
“I think playing V Rising for just two hours is simply not enough. You need to play it for much longer. I didn’t want to show you two hours of a game that you actually had to dive into for much longer.”
You can watch the corresponding excerpt right here. You can find the full stream on Gronkh.tv.
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How did the cat adventure go for Gronkh? Little Kitty, Big City likely did not mean big money for Gronkh like V Rising had promised. However, he can still consider the evening a success: with an average of 21,449 concurrent viewers, the stream was the second strongest for Gronkh in the last 30 days (via SullyGnome).
As one of the biggest German Twitch streamers, he can probably afford to pass on the declined deal as well. One reason for this ongoing success might also be that Gronkh prioritizes his fans’ viewing experience over quick money from a deal.
Meanwhile, V Rising was able to make a strong start even without Gronkh’s support. The vampire game climbed the Steam charts and posed strong competition to several genre counterparts. However, one perennial survival favorite slightly edged it out. Only Rust is bigger: Survival game with vampires has 132,000 players on Steam, ranking 2nd in the genre.
This is an AI-powered translation. Some inaccuracies might exist.
The teams G2 and T1 compete against each other in the MSI in League of Legends, with G2 suffering a loss in their first encounter. Despite hopes for improvement, G2 also lost the second encounter, leading to their elimination and surprising no one in the community.
What game is it about? The teams G2 and T1 are currently competing against many other international teams in the MSI (Mid-Season Invitational).
What was the result of the match? The second encounter went even worse for G2 than the first, after they were initially confident. They lost to T1 with a score of 3:0. While they were completely overwhelmed by the world champion in the first game, there was still hope in the second and third games that they might make a comeback.
In the second game, G2 initially managed to gain an advantage, but they could not maintain it throughout the game. Just before losing the second round, they achieved a Quadra Kill, which temporarily postponed their defeat, but hope was quickly dashed by Faker, who sealed their second loss.
The third game also did not go much better for G2, leading to a loss and their elimination from the MSI. The players appeared visibly affected after the defeat. The post-game interview with G2’s top laner, Brokenblade, had to be paused briefly as he struggled to hold back tears.
How does the community react to G2’s elimination? Even in a discussion in a Reddit thread, many users seem unsurprised by the loss, even though some did not expect such a clear defeat.
Users are writing under the thread:
TheAlmightyVox3 writes on Reddit: T1 realized that they cannot play against Gen.G in the finals if they lose the game, and they closed the deal.
ViraLCyclopes20 comments on Reddit: The West is indeed not back.
appleandapples notes on Reddit: T1 proves once again that no matter how “wobbly” they look, they are always a threat if given time to understand the meta.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Bungie has announced major changes to the weapon sandbox for Destiny 2 that you will enjoy in “The Final Shape.” Many Exotics will be adjusted, and some of the major mods will be removed. We will show you the details.
What has Bungie announced?Destiny 2 is soon approaching the release of “The Final Shape” and as always, major changes to the weapon sandbox are made before such a large release. This time Bungie looked at various mods that Guardians use daily against the enemies of Light.
Many will be removed with the upcoming DLC, and on top of that, some Exotics will get a fresh coat of paint. Which mods are affected and which Exotics will emerge as winners or losers after the update, you’ll find out here.
Goodbye damage mods and hello weapon buffs!
What do the changes look like? Bungie has released a huge list of changes that deal with three things:
Weapon archetypes
Exotic weapons
Perks
Five mods were examined for weapon archetypes that players can socket into almost any weapon: Boss Specification, Hive-specific Specification, Minor Specification, Major Specification, and Master Hard Mode Specification.
All of these mods provide damage bonuses for equipped Legendary weapons and were essential in PvE. However, with “The Final Shape,” they are completely removed. You will no longer be able to equip them, nor will you need to. Bungie plans to increase the base damage of many weapon archetypes of Legendary weapons. For details, please open our box:
All adjustments of weapon archetypes
Increased PvE base damage against all combatants.
Pulse rifles: 20 %
Exceptions: Graviton Lance and “Heavy Salvo” mode of Revision Zero. (Both already have a PvE damage buff.)
Pellet shotguns: 10 %
Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These weapons work as intended.)
Slug shotguns: 9 %
Fusion rifles: 7 %
Exceptions: One Thousand Voices. (This weapon only received a buff.)
Sniper rifles: 7 %
Exceptions: “Refined Edge” shots from Izanagi’s Burden and “Storm” from Cloudstrike. (Both show good performance.)
Sword projectiles: 7 %
Linear fusion rifles: 5 %
Increased damage against weaker enemies (red bar) – stackable with the increase in PvE base damage.
Pistols, submachine guns, scout rifles, and bows: 20 %
Auto rifles and pulse rifles: 15 %
For pulse rifles, this applies in addition to the buff mentioned above, and Graviton Lance as well as the “Heavy Salvo” mode of Revision Zero are also included.
i.e. Pulse rifles deal 1.2 x 1.15 = 38 % more damage against red bars.
SMGs: 10 %
Hand cannons: 5 %
Increased damage against stronger enemies (orange bar).
Submachine guns: 20 %
Damage has been increased universally, including in PvP.
Machine guns: 7 %
Swords: 7 %
Explosion damage has been reduced by 10 %. (Only Exotics)
Sunshot
Trinity Ghoul
Polaris Lance
Graviton Lance
Weapons with kinetic damage will no longer deal bonus damage against bosses; damage against other combatant tiers remains unchanged.
As an example: A kinetic sniper rifle and a stasis sniper rifle of the same sub-family deal the same damage against a boss.
While damage is generally increased, kinetic weapons will also no longer press a bonus damage against bosses compared to their elemental variants. For more details on further weapon adjustments, check out Bungie’s official TWiD (via bungie.net).
Adjustments for Exotic Weapons
What does Bungie have in store for Exotics? Destiny 2 will also adjust its Exotic weapons for “The Final Shape.” Many have been improved, but some of them were way too powerful and have been nerfed. We have packed all buffs, nerfs, and adjustments into separate boxes that you can open:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Catalyst now additionally gives +10 reload speed, +10 handling, and the perk “Whirlwind.”
Malicious Touch
The duration of the burn effect from the bullet of darkness against combatants has been increased from 2 to 3.5 seconds.
Necrochasm
Intrinsic perk now grants increased reload speed after precision kills.
The duration of the burn effect from the explosion of “Cursed Thrall” against combatants has been increased from 2 to 3.5 seconds.
Catalyst has been restructured.
Servants serve: When damage is dealt to 3 combatants in quick succession, damage, range, and aim assist will be increased for a short time.
The Colony
Now generates additional insectoid robots on kill shots. More robots are generated from stronger combatants (up to five).
Truth
Effective area damage increased so it does not lose noticeable damage as it does not deal impact damage.
Total reserve increased by 3. (This applies in addition to the change in reserve values for high-impact rocket launchers in update 7.3.5.)
The Queenbreaker
Damage against bosses, minibosses, champions, and vehicles increased by 12 %.
Reserve ammunition increased by 3.
Eriana’s Vow
Breaking a foe’s shield or a champion’s barrier will cause the target to ignite.
Deterministic Chaos
It is now inherently an anti-barrier weapon.
The positions and behaviors of the perks “Heavy Metal” and “Vexadecimal” have been swapped.
“Heavy Metal” now makes targets unstable with every 4th shot.
“Vexadecimal” now weakens targets with every 16th shot.
All nerfs for Exotic weapons
Divinity
Number of shots needed to create the dome against combatants increased by 75 % (unchanged in PvP)
Osteo Striga
Now has a 4 second cooldown for the poison explosion on kills. (Cooldown does not apply to poison explosions from continuous damage.)
The Aside
Healing effect reduced by 20 %.
This weapon receives the blanket buff of 7 % for swords, but we have reduced the damage at the upper end of the chained heavy attack by 20 %.
This means that combos with lower stacks are less affected by this change than combos with higher stacks.
All adjustments for Exotic Weapons
Rat King
The firing animation is now the same as that of other auto-pistols.
Devil’s Ruin
A bug was fixed where the firing animation of “Devil’s Ruin” would transfer to other equipped pistols if switched during the firing animation to another weapon.
Gjallarhorn
The graphic representation of the pack shots has been adjusted to the damage type of the weapon. For example:
With “Gjallarhorn” they use solar effects.
With the vortex rocket launcher “Royal Entry” buffed by “Gjallarhorn,” they use void effects.
Tale of a Dead Man
Base value:
“Cranial Spike” stacks grant stability (+2 per stack) in addition to target assist value and range.
Reload speed advantage of “Cranial Spike” stacks increased.
With Catalyst at hipfire:
Precision advantages slightly reduced.
Drop scale of magnetism increased (from 1.6 to 1.7).
Base fire rate increased from 130 RPM to 140 RPM.
Removed damage buff only applicable in PvE that increased with “Cranial Spike” stacks. Added damage bonus of 15 % at maximum stack amount of “Cranial Spike.”
Cerberus+1
“Fire Focus” is now activated upon special reloads after a kill and no longer negatively affects range or fire rate.
Bastion
“Fists of the Saint” perk revised: Damage from melee hits increases loader speed, damage, and reload speed for a short duration. If the majority of shots in a volley hit, melee damage increases.
Borealis, Hard Light, Total Messenger
The perk “The Basics” now retains the selected damage type after death or respawn.
Adjustments of Perks
What does Bungie have in store for the perks? The perks are also getting trimmed. Bungie has looked at many weapon perks and removed some entirely while adjusting others. For detailed views, open our new box:
All adjustments of perks
Swiftness
Does not work in Rumble.
Gambit of the Marksman
Charge time buff reduced from 66 % to 60 %.
Buff duration shortened from 8 to 4 seconds (but can now be stacked up to 8 seconds).
Grave Robber
Now activates when damage is dealt with charged melee attacks, not just with standard melee kills.
Chain Reaction
Special ammo: Approximately 15 % smaller effective area and 20 % less damage.
Heavy ammo: Same effective area as before and 30 % more damage.
Whirlwind
Now activates after sprinting for 1.5 seconds, not after 3 seconds.
Also grants a handling bonus and a scalar of 5 % on each base stat.
In enhanced state, the perk activates immediately with maximum efficiency.
Underdog
“Underdog” has been replaced with “Pulse Monitor.”
Osmosis and Permeability
The effect no longer diminishes when summoning your ghost or performing similar actions.
Now partially refills the magazine of the weapon when activated.
Chill Clip
Number of applied slow stacks adjusted based on weapon properties.
In this case, quick-firing fusion rifles like “Deluge” still need 3 shots to freeze targets, while slower-firing fusion rifles only need 2 now.
All other archetypes had the debuff removed, so they also only need 2 shots to freeze.
Upper Hand
Now grants a stackable damage bonus when kills are achieved in any context (e.g., through “Frenzy”). Grants the maximum number of stacks immediately when damage is dealt to enemies from an elevated position.
Maximum bonus in PvE increased to 25 %, maximum bonus in PvP to 15 %.
Kill Counter
Updated and now matches the version of random-roll weapons.
Perks that currently match your equipped focus have been changed as follows:
“Osmosis” and “Area Shot” now match the damage type of your equipped grenade.
“Permeability” and “Elemental Coupler” now match the damage type of your equipped super.
Slicing
Now refills from reserves instead of simply appearing out of nowhere, and should trigger more reliably across all weapon types.
Gray Zone Warfare was released quite suddenly on Steam with only a day’s break between announcement and release. Initially, fans were skeptical, but now it shows: The game is well-received.
What kind of game is this? Gray Zone Warfare is a tactical shooter that could best be described as a mix between DayZ (without zombies) and Escape From Tarkov. The shooter clearly focuses on realism and tactics. In a large, open world, PvPvE is fought and looted.
In line with the Tarkov principle, you will be sent back to the map repeatedly to complete various missions and then escape alive.
The game world is an island in Southeast Asia that has been quarantined following a mysterious event. Three military companies have been tasked with uncovering the secrets surrounding the event.
Many players seem to find the concept of the game interesting. The game’s success on Steam is already evident, as the numbers show.
The release of Gray Zone Warfare was two weeks ago, here is again the trailer that surprised everyone:
Start video
Gray Zone Warfare shows in the new release date trailer when the shooter starts on Steam
400,000 copies sold in two days
How was the launch of Gray Zone Warfare? Gray Zone Warfare was unexpectedly released, after Escape from Tarkov had experienced the biggest shitstorm in their history. An announcement trailer was uploaded just a day before the actual release, yet the game was able to generate enough hype to have a good launch on Steam.
The launch of the game went very well. In the first two days, the game was able to sell 400,000 units (via millenium.org). Even more than two weeks after the launch, the game still has nearly 20,000 players simultaneously according to SteamDB, although the player numbers have been steadily decreasing since the release.
How is the game received by players? Players are somewhat divided. Due to the premature release of the game, many fans feel it lacks content, even though what is already there is well-received. The game is not well-optimized, and many fans are complaining about performance issues.
GG writes on Steam in his review: “For an Early Access title, you can definitely have fun here. The foundation is solid, and I am curious to see how it will develop further.”
Señor L. Wo writes on Steam in contrast: “The gameplay itself is really fun. However, the performance on medium settings is really poor even with a 3080 and 12900k. The performance MUST improve. […]”
What is planned for the future? Gray Zone Warfare is currently still in early access. Players are also given the opportunity to pass their feedback to the developers and thus participate in the development of the game. For the future, they want to work on many aspects:
a larger, complete map with new biomes and locations
a toxic epicenter in the middle of the map with stronger enemies
improved AI
factions and progression systems as well as reputation
revision of the quest system and main as well as side missions
Anyone who has played Final Fantasy XIV in the last few weeks has likely noticed some server issues. The game is currently struggling with severe attacks, and the developers are working hard to maintain server stability.
How are the servers being crippled? Since the beginning of May, players of Final Fantasy XIV have been experiencing frequent connection drops in the game. This is not due to the MMORPG itself but rather to attacks on the game’s servers.
Unknown attackers are currently bombarding these servers with countless requests, managing to cripple them. This type of attack is called a DDoS attack.
Under the load of many requests, the servers collapse, potentially kicking all players out, regardless of whether they are in a dungeon or just standing around.
This is not only frustrating for the players but also for the team responsible for the security of the servers and data at Square Enix.
Final Fantasy XIV showcases the new jobs from Dawntrail in gameplay
Start video
Final Fantasy 14: The New Jobs from Dawntrail in Gameplay
The team is working around the clock
What is Square Enix doing against the attacks? In the so-called “Live Letter” from game producer and head Naoki Yoshida, the issues were publicly acknowledged for the first time. The team at Square Enix for infrastructure security has reportedly been working around the clock to fend off the attacks. There are rotating shifts within the team, and everyone is committed to resolving the problems.
To receive additional help, they have also reached out to external service providers to solve the problem. The good thing about a DDoS attack is that it does not compromise anything critical, which also pleases Yoshida.
In several Lodestone posts on the official website, the developers announced restrictions on their servers.
Why is this taking so long? Modern DDoS attacks are no longer executed solely by home computers. So-called bot networks, which send attacks using hacked IoT devices like IP cameras, printers, routers, or refrigerators, are difficult to block. Service providers like Cloudflare base their entire business model on blocking such attacks.
Not only Final Fantasy XIV is struggling with server issues; Diablo 4 was also under attack shortly after its release. Initially, players were kicked out of the game, before they then faced lengthy login issues. However, Blizzard managed to get the problem under control again: Diablo 4: DDoS attack on PC, PS5, and Xbox on June 25 – Login issues and server status
This is an AI-powered translation. Some inaccuracies might exist.
The new MMORPG Tarisland is about to be released. One last time you can test it before the release and this time even with your iPhone.
What kind of game is this? Tarisland is a free MMORPG developed by the Chinese developer studio and publisher Tencent.
With a western setting and colorful graphics, Tarisland visually resembles World of Warcraft. The classes in the MMORPG also resemble the genre pioneer.
There is the Warrior, Mage, Priest, Paladin, Hunter, Bard, and a sort of Demon Hunter. All classes have two specializations that can always be switched between. For example, each class can always be played as a damage dealer and can switch if needed.
Here you can watch the trailer for Tarisland:
Start video
Tarisland – Official Trailer
Testing again before the release
When is the release? Recently, the release of Tarisland in China was announced for June 19th. The same paragraph also states that the Western servers are also set to launch in June. The release of Tarisland in Germany will therefore take place between June 19th and 30th.
An exact date will probably be announced only after the test. The developers want to ensure that everything runs smoothly at launch.
What kind of test is this? Tarisland will conduct a technical test shortly before the release from May 27th to 30th (via Tarisland website). Only 10,000 participants will be allowed worldwide (excluding China). No new content will be shown in the test; the developers mainly want to test the iOS version of Tarisland, which has not been playable until now.
Players who do not have an iOS device will not miss out either; they can also sign up for the test. The same test already took place a few days ago in China, which is why players from that country will not participate in the test.
How do I sign up for the test? To sign up for the test, you first need to create a registered account on the Tarisland website . Once you have done that, you need to fill out a different questionnaire depending on whether you want to play on an iOS device, an Android device or PC .
Region, language, and especially your hardware will be queried, which must not be too outdated for the test. Starting May 25th, selected players should then receive emails with their invitations.
The boss enemies in Baldur’s Gate 3 are quite tough, but they can be defeated on any difficulty level with the right strategy. One player has now executed a true Goku move in the super hard Honour mode and paid a high price.
Spoiler Warning: This is about a boss fight from Act 3 and the conclusion of Astarion’s personal quest.
What happened to the player? On reddit, WWECreativegenius reports that he faced the boss enemy Cazador Szarr in Honour mode. He is teased as early as Act 1 and is an important part of the story of Companion Astarion.
In his fight, Cazador tries repeatedly to complete a ritual. And WWECreativegenius allowed this to happen in his last run. Just like Dragonball hero Son Goku does contrary to all good advice, WWECreativegenius also allowed Cazador to power up and suddenly faced an unstoppable killing machine.
The reddit user does not mention whether he won the fight. However, since he explains what he would have needed for a victory, it is assumed that Cazador wiped the floor with him.
Start video
5 helpful tips for Baldur’s Gate 3
Let the enemy power up? Better not!
Why was that a bad idea? Even without ascending, Cazador is quite a formidable opponent. If you have Astarion in your group, he will first be knocked out, and you have to free him. So you are left with only three in the fight against the boss and his minions.
This may even be a reason to leave Astarion completely at home for this battle:
Cazador has a base Armor Class of 21 and is resistant to non-magical and necrotic attacks. Additionally, he regenerates 20 hit points every round, has a plus 5 initiative bonus, and has bonuses on his saving throws and attack rolls for spells.
If you let him ascend, he gets even more powerful feats: The 20 hit points regenerated per round rise to 100. His Armor Class increases to 25. As a normal vampire, Cazador is vulnerable to light before his ascension – and that also goes away after his ascension.
Especially annoying is his new necrotic aura: If you touch it, your character automatically receives up to 70 necrotic damage. That’s enough to knock characters out in one round.
In summary: Don’t let Cazador ascend. He will finish you off. And you will lose Astarion.
How does the community react to this? In the comments, most celebrate the move but are also confused. The most upvoted comment is from reddit user khornish_game_hen: You… let him ascend… in Honour Mode?
From there, other commenters quickly draw parallels to Son Goku. Someone accuses WWECreativegenius of just wanting pizza with stuffed crust. This is a reference to Dragon Ball Z Abridged (DBZA) on YouTube, a humorous re-dubbing of the original Dragon Ball Z anime from the USA, similar to what YouTuber Coldmirror did with the Harry Potter films in the 2000s.
As in the original anime, Son Goku also lets the villain Freeza reach his full potential in DBZA, but only because Freeza offers him the aforementioned pizza with stuffed crust in return:
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Others share their own experiences with the ascended Cazador Szarr. FeelPureLust (via reddit), for example, writes that he was surprised by the power-up during the tower construction. The foundation of the tower was destroyed in the fight, and Cazador was killed by the falling crates.
Differences between the ascended Cazador and Astarion are also debated: If you defeat Cazador, you can help Astarion complete the ritual instead of Cazador. Apart from the character changes in Astarion, the companion receives a much smaller power-up than Cazador. reddit user Skewwwagon suggests that this is likely because Astarion is a vampire spawn and still has to learn his new abilities.
In the end, WWECreativegenius probably lost his Honour mode run. And all because he broke one important anime rule: Never let your opponent power up intentionally. Unless your name is Son Goku – he has won almost every fight despite opponents in their final forms so far. He even has a form that you probably have never seen.
This is an AI-powered translation. Some inaccuracies might exist.
Hate on Twitch is a current problem affecting many streamers. For this reason, a guide was developed in collaboration with TeamKompass and Webedia to protect Twitch streamers from hate and other threats.
For this reason, a guide for Twitch streamers was created in collaboration with the organization TeamKompass and Webedia to best protect you from such cases, including hate raids.
They were supported by the Public Prosecutor’s Office of Munich, investigators from the Munich Police Headquarters, and the representative of the Bavarian police as part of the Justice and Media Initiative – consistently against hate.
You can see the impact of hate on Twitch in this video:
Start video
Twitch streamer receives hate messages for supporting Pokémon GO
Securing Privacy Against Intrusions
What is the guide about? The guide addresses various points that are meant to protect you from hate on Twitch even before your first stream, while also ensuring your privacy.
In the guide, you will receive a step-by-step instruction that helps you protect yourself even when creating your channel. For example, it is recommended to create an email address specifically for your Twitch account and not to disclose personal information such as your date of birth.
On the Teamkompass website, you will also find contact options you can reach out to as affected individuals or for prevention.
What consequences can arise if you do not protect yourself properly? If your data ends up in the wrong hands, it can have some devastating consequences for you. For instance, it frequently occurs that influencers are doxxed, meaning their private addresses are made public. Some well-known problems that can also occur in the German area include:
You have currently been plagued by countless bots and bugs and barely had time to catch your breath? This was due to a patch that Helldivers 2 released some time ago. This caused nightmarish conditions on the battlefield, but that should change soon.
This was changed so that even solo players or smaller groups among you would face enough enemies. Despite a promising announcement, the change is currently causing frustration among players.
The Helldivers are literally overwhelmed by hordes of enemies, and relaxed gameplay is no longer possible. For this reason, the developers have come together again and compiled a solution that you might like.
Here you can see the trailer for the latest war bond “Polar Patriots”.
Start video
Helldivers 2 shows its latest Warbond ‘Polar Patriots’ in the icy trailer
The patch is being reverted, but that takes time
What has Arrowhead revealed? One of the community managers, “Twinbeard,” has spoken out on Reddit and Discord regarding the patrols. The developers are aware that teams and solo players are suffering from the enemy change and want to revert their patch change. The following was communicated:
Helldiver!
As many of you have noticed, something has been off with the patrols and the spawn rate for some time now. This primarily leads to more enemies raising their ugly heads than they should, which indirectly causes players to feel overwhelmed, go astray, and thus have less fun with gameplay.
This has been the case for all players, but especially for smaller teams and solo players. We were aware of this, but honestly, the last few weeks have been so hectic that we couldn’t give it the necessary care.
That is now the case, and we have concluded that it is not working as intended, and we will change it. There may be a few minor adjustments, but overall we are reverting to the functioning of patrols and spawn rates before the patch that changed them a few weeks ago. […]
Furthermore, it is said that the team is currently looking at the problem and preparing the change. However, the developers do not want to rush anything and want to do everything right this time. For this reason, the upcoming fix will take a little longer.
Arrowhead wants to thoroughly check the change before unleashing something on their fans again that could cause further problems. So it’s still unknown when the patch will be released.
On Steam, the “Always-Good-Festival” is running for a few more days. Here, games are celebrated that you can play over and over again, and we will briefly introduce three of them.
The “Always-Good-Festival” currently presents many different games on Steam that are great to play repeatedly because of their concepts and genres. This includes many roguelikes, turn-based games, and building games.
The festival runs until May 20, 2024, and offers limited-time deals in addition to some demos. We have selected three games with demos that you might not know yet but should not miss.
Realm of Ink
Start video
Realm of Ink – Trailer for the roguelite in Chinese folklore
What kind of game is this? Realm of Ink is an action roguelite game on Steam that impresses with its unique and charming graphics from the very first glance. The landscapes and characters are designed in a “ink style” that recalls ancient Chinese drawings, fitting to its name.
You play as a swordsman named Red, who eventually realizes that he is merely a fictional character in the Realm of Ink. As you journey through this world, you will gradually unlock more characters.
The game reminds one of the Steam hit Hades, but it is set in a world inspired by Chinese mythology. Here, too, you receive support from various gods in battle. In classic roguelite fashion, each run will feel different thanks to various weapons, abilities, and buffs.
In BattleJuice Alchemist sind eure Tränke eure stärkste Waffe
What kind of game is this? BattleJuice Alchemist is the role-playing game of an indie developer that is currently in Early Access on Steam. You play as an alchemist who has been called upon to fight nasty demons. As an alchemist, you cannot rely on your muscle strength, but must rely on your knowledge and skills.
The game promises a ranged combat experience in the classic top-down perspective. You throw explosive or freezing potions, set ambushes with explosive barrels, or use potions to escape danger. In close combat, you must primarily rely on your potions, so you should manage your resources carefully.
Outpath
Start video
Outpath Trailer
What kind of game is this? Outpath is a building game that was released on Steam in October 2023 and has since received 95% extremely positive reviews. Fans of games like Satisfactory, Forager, or the pixel art style of Minecraft should check out the demo of Outpath. The solo developer promises “motivating gameplay like in clicker and idle games”.
In Outpath, you then utilize the resources from various islands to build yourself a large base. You can not only build and decorate this base according to your own ideas but also automate it over time.
You can also expand your base to several islands and connect them with various machines and cables over longer distances. However, you as a player must first purchase the various and new islands. For this, you use the in-game currency that you receive for every action in the game. By the way, another game being presented during the festival is ranked 11th among the most played roguelikes in May: Developer plays 4,000 hours of Final Fantasy 14, launches own game on Steam, becomes an instant hit
This is an AI-powered translation. Some inaccuracies might exist.
Fortnite held a short live event for the upcoming end of Season 2, and its aftermath is expected to throw the map into chaos. Did you miss the event? That’s because Epic Games did not announce it. We will show you what happened.
What kind of live event was it? In fact, it was a rather small live event. The statue of Olympus charged electrically over several days to then discharge with immense force. The target was the Box of Pandora. Those who know a little about Greek mythology know that the Box of Pandora holds sorrow and plagues – it was opened by the powers of the statue.
Although the live event could have a significant impact on the upcoming map, it was not announced. It took place in the background, and only a few players were able to witness it. We will show you what happened.
Start video
Fortnite Battle Royale Chapter 5 Season 2: Myths & Mortals showcases battles with gods
The Box of Pandora has been opened
What happened at the live event? The divine statue of Olympus charged up around 8 PM German time to reach its maximum energy capacity. Once the limits were reached, the statue raised its stone sword into the air and shot a powerful bolt of lightning into the sky, which then struck the Box of Pandora.
Shiina, a well-known leaker of Fortnite, has recorded the small live event for you:
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When the box could no longer withstand the energy, the container opened and the players were propelled into the air. A mighty energy then shot out of the box and bounced off various places until it found its way into the sea.
This evil energy struck at the edge of the horizon with a lightning bolt and then developed into a large cloud of smoke with crackling red energy. When the spectacle was over, the players could again participate in the Battle Royale and compete against each other.
Is the live event over? Yes and no. The live event surrounding the statue will not take place again like this. This was an event that only happened once at 8 PM German time on May 16. However, the issue surrounding the chaos cloud has not yet been resolved. This cloud is moving closer to the Fortnite map and will likely engulf the entire map on May 24, ushering in Season 3.
So far, it remains unclear what effect this cloud will have on the map, but one thing is certain: The map will soon be thrown into chaos. What do you think Epic Games has planned for changes in Season 3? Will the map be turned upside down? Let us know! You can find more about Chapter 5 Season 3 in our overview.
This is an AI-powered translation. Some inaccuracies might exist.
Diablo 4 has changed everything with Season 4 and delights fans and critics. MeinMMO editor and Diablo expert Benedict Grothaus has played countless hours since the release and has one major problem: he is as poor as a church mouse. Others feel the same – a completely new sensation in Diablo 4.
Most of the time, I was simply busy gaming. The new Hell Flood is simply excellent. Time flies incredibly fast when you can slay massive amounts of demons.
As… always in Diablo 4, I am playing a sorceress again. Yesterday, I unlocked World Tier 4 and adjusted my build for the first time after leveling. Or at least tried to, because in the middle of the adjustment, I suddenly ran out of gold.
This has never happened to me in this game, and I am not the only one. Season 4 is making me poor, a completely new feeling, and I am still not sure if I like it.
Start video
Diablo 4: The boss explains Season 4 in 60 seconds
Everything Costs So Much Gold
Season 4 is unbelievably expensive. I noticed three things alone while leveling where I lost a lot of gold:
Potions – The alchemist is really a rip-off, upgrading already costs a million at level 60. I couldn’t afford that several times.
Legendaries – Imprinting affixes costs several hundred thousand with the occultist, depending on the item and level. Often you can’t do that at the beginning.
Gold was already a problem in Diablo 4 at release Gold was a problem in Diablo 4. There were many systems that cost a lot of gold but only a few opportunities to get it. Since then, it has actually gotten significantly better.
Upon reaching level 50, I immediately adjusted my build. From the electric whip sorceress for leveling, I switched to a Blizzard build. Blizzard is one of the best builds according to Tier List in Season 4 and is a lot of fun.
Actually, building was quite easy. I can now easily collect legendary affixes while leveling and save them in the codex. I also had enough materials, always diligently dismantling everything. Still, it ended after 4 items: I was short on gold.
Imprinting new affixes on items sometimes costs several hundred thousand gold, which I simply did not have at that time. At the moment, I am walking around with a patchwork build until I have more money.
Players Ask Enthusiastically: “Do You Like This Too?”
I soon saw the discussion about gold on Reddit. Here, people celebrate that gold finally has value. Even streamers have a problem with it, and players say: That’s good, otherwise all the hardcore players would be finished already.
Players are at least sharing tips: Whispers are said to be particularly rewarding. Here you can earn a few million per completion with a box. I should definitely do that more often. Or I just follow my own tips from the guide to gold farming in Diablo 4.
I’ve been at traders every now and then to see if they have something nice – but more than window shopping is not possible with my meager 30k in my pocket. However, a shopping tour could be worthwhile:
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Diablo 4: Merchants are more useful than you think
Although Season 4 has absurdly exponentially increasing gold costs, and even though especially the start of a season is always tough, I can’t remember ever being so poor. Not being able to afford potions has never happened before.
The game of a solo developer will be released in May 2024as one of the most successful roguelikes on Steam. This also surpasses the developer’s first game from 2020.
What game is it about? Rabbit and Steel is a new game by the solo developer mino_dev, which will be released on May 9, 2024 on Steam. His game is described as a cooperative action “raiding” roguelike.
The focus is on mastering challenging boss fights together with up to four players. The game aims to reinvent the essence of MMO raids. This means that the battles are based on cooldowns, effective use of skills, equipment effects, and teamwork to outsmart the mechanics of the bosses.
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Rabbit and Steel is a love letter to Final Fantasy 14
How is the game received? The Steam page also clarifies that Rabbit and Steel is not an MMO but a roguelike. However, the concept seems to resonate quite well with fans of this genre.
On Steam, Rabbit and Steel has reportedly become a bit of a hidden gem, even managing to feature among the best roguelikes on Steam in May 2024. And this, despite being released just three days after the highly anticipated Hades 2.
Rabbit and Steel has received 97% extremely positive reviews on Steam to date and is currently ranked 11th among the most played action roguelikes according to SteamDB.
How does this relate to Final Fantasy 14? “I believe the influence of Final Fantasy 14 is so obvious that it doesn’t even need to be mentioned,” says the developer himself, as reported by gamesradar. Nevertheless, he then talks about the inspiration that has flowed into his latest game after over 4,000 hours of playtime in the MMORPG Final Fantasy 14.
Especially after these hours of play, he is very familiar with the raid formula of the game. “I am very familiar with what is fun in a raid and what isn’t,” he continues. But primarily, it is a concept that he is strangely positioned to develop.
The developer also mentions titles like Hades and Slay the Spire as inspiration for his new game. Nevertheless, the game, with its cute rabbit girls, over 100 random collectible items, and different classes such as Assassin, Druid, or Dancer, remains primarily a love letter to Final Fantasy 14. By the way, there is currently new gameplay available: Final Fantasy 14: New video shows highly anticipated gameplay of the 2 new jobs in the MMORPG
This is an AI-powered translation. Some inaccuracies might exist.
Throughout Dragon Ball, Bulma has changed her hair color several times. This is actually nothing unusual, as characters can change their hair color with dyes. Even Bulma’s children change their hair color throughout the anime. Initially, only one hair color was intended for the family.
Which hair color is the real one? The creator of Dragon Ball, Akira Toriyama, originally intended for Bulma to have purple hair. In colored drawings depicting her in her youth, she is shown with this hair color. Also in Dragon Ball Z (except for chapter 1), she is seen with purple hair.
The same was intended for her children: Both Trunks and Bulla are depicted with purple hair. Only with Dragon Ball Super did the hair colors change to blue.
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What’s the situation in the anime? The production team at Toei Animation is responsible for the execution of the anime. Here, Bulma suddenly, apart from one movie, has turquoise hair. The reason for this is unclear. Even more confusing: In Dragon Ball Z, Bulma keeps her turquoise hair, but Future Trunks suddenly has the purple hair from the manga source.
With Dragon Ball Super, things get even more confusing: Bulma ends up with blue hair like in the manga, as does Future Trunks. However, the young version of Trunks suddenly has purple hair again, which originally comes from the original Dragon Ball manga. It seems that Toriyama and Toei Animation did not coordinate and tried to compromise on the hair color.
In Dragon Ball Daima, Bulma has her blue hair, but Trunks has his purple:
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In Dragon Ball DAIMA, Son Goku and his friends shrink
Possible reasons for the changing hair of Bulma
What could be the reason for this? It has never been revealed officially why the hair colors keep changing. In Dragon Ball and Dragon Ball Z, the anime decided on a different hair color than in the manga. Presumably, it was because the production team felt that the turquoise color suited Bulma better.
The fact that Trunks retained his purple hair from the original might have been decided for spoiler reasons. Toei Animation likely wanted to avoid revealing too early that Future Trunks is the son of Bulma and Vegeta.
In Dragon Ball Super, the cat was already out of the bag. The anime then stuck to Bulma’s blue hair. Only young Trunks still has the purple hair from the original. Since young Trunks and Future Trunks suddenly appear at the same time, it could be that the anime team wanted to avoid confusing the two.
Trunks has two different hair colors in Dragon Ball Super.
Additionally, fans have other ideas on why the hair color might change:
Real people’s hair turns gray or white as they age. In the anime, they simply turn blue.
Young Trunks was supposed to keep his purple hair in Dragon Ball Super because he has the potential to become Super Saiyan Blue. In this transformation, Saiyans already have blue hair.
Bulma is one of the richest people in Dragon Ball. After all, her family owns the Capsule Corporation. And with money, a lot is possible.
The bad news just keep coming for developer Singularity 6. After a wave of layoffs in April, it seems that more layoffs are now on the horizon. Despite this, they managed to earn better user ratings with Palia after a rather mediocre start on Steam.
How has Palia developed since its Steam release? The charming cozy MMO struggled with mixed reviews at its Steam launch in March 2024. Back then, the management of Singularity 6 reacted with layoffs: 35 percent of the staff (49 employees) were affected.
Nearly two months after the Steam release, the ratings from Steam users look significantly better. In the past 30 days, 82 percent of the 2,437 reviewers reached a positive conclusion. Overall, the online adventure now stands at “Mostly Positive.”
However, this positive development on Steam has not impacted the player numbers. The peak at launch with 11,900 concurrent players could not be reached again. Instead, over the past six weeks, they managed to maintain a population level of 7,000 to 8,000 concurrent players during prime time.
Palia looks adorable and invites relaxation. Here is the Steam trailer:
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Palia | Steam Release Date Announce Trailer
The thanks? Layoffs!
What is known about the recent layoffs? With the current player numbers, it seems that Palia continues to fall short of the studio management’s expectations. According to Nicole Carpenter from Polygon, there seems to be another wave of layoffs coming at Singularity 6. The journalist writes on X:
“The Palia developer Singularity 6 is laying off about 36 more employees (or 40 percent of the remaining staff?) just over a month after the layoff of 49 employees in April. There was also a smaller round of layoffs in September 2023.”
The question mark behind the size of the workforce arises because two sources told Carpenter that some employees voluntarily left after the layoffs in April. There has been no official comment from the studio so far.
What kind of game is this? Palia is being developed by an indie studio made up of gaming veterans from Blizzard and Riot Games. They have taken inspiration from games like Animal Crossing and want to create an MMO out of it:
You move into a house with your character and then live directly next to other players, but also next to NPCs with rich backstories. You can build relationships with them.
You can expect more of a shared world than a classic MMO world.
You can decorate your house with thousands of items.
In the game, you will engage in various activities, including cooking, tending to a garden farm, or catching insects.
If you want, you can create a community with friends and gather resources together. Cooking tasks can be shared among several players.
As a free-to-play game, Palia monetizes through its in-game shop. There are cosmetic sets available that can be quite expensive (ranging from about 18 to nearly 50 euros). In exchange, you receive free access to a cozy pastime that requires zero commitment and invites relaxation. More information can be found here: New MMORPG is completely without combat, yet is successful – is free to play
This is an AI-powered translation. Some inaccuracies might exist.
In June, the mobile League of Legends clone Honor of Kings will be launched in Europe among other regions. We explain what the game is about and why you should register now.
What kind of game is this?Honor of Kings will be released on June 20, 2024, for mobile devices. After the game was initially launched in China in 2015, it is now coming to Europe, the USA, Japan, and other regions.
The game, which is considered a mobile League of Legends, is already very popular and boasts 200 million registered players and 100 million daily players.
You can already pre-register for the game. If you do, you can look forward to some rewards at launch.
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A 67-year-old grandfather becomes a legend in LoL and a nightmare for Riot Games
Riot declined, Tencent developed it themselves
In 2011, Riot Games, the developer studio of League of Legends, was acquired by Tencent. Tencent inquired about a mobile version of League of Legends, which Riot Games declined, stating that mobile devices are not suitable for the League of Legends experience.
Subsequently, Tencent developed Honor of Kings in 2015, a League of Legends-like MOBA for mobile devices, which became a big hit. In 2020, Riot Games eventually released a mobile League of Legends titled League of Legends: Wild Rift.
Now, the global rollout marks the next step in the history of Honor of Kings.
Pre-registration started, offers rewards at launch
You can now pre-register for the release on June 20, 2024, on the page of Honor of Kings. Currently, registration is available via Google Play and Email. Registration in the App Store is not yet active.
If you pre-register, you can look forward to the following rewards at the launch of the game:
Hero Ying with skin Crimson Tassel Ying
500 Diamonds
2,000 Arcana Fragments
5,000 Starstones
20 All Heroes Trial Cards
You can claim the rewards in your mailbox in the game.
With the Diamonds, you can buy special items in the game or Arcana. These are elements that allow you to improve the attributes of your heroes. You can also use Arcana Fragments for this purpose.
You can use the Starstones to buy new heroes. Additionally, you can use Starstones to perform Arcana upgrades.
With the All Heroes Trial Cards, you can unlock all available heroes for a certain time and test them to find out which heroes you like best.
The game features several genre-typical game modes. Besides the classic 5 vs 5, you can also jump into the fray in the modes 1 vs 1, 3 vs 3, Boot Camp, and AI Simulation.
As read on Venturebeat.com, the game also features music from some big composers. Music from Hans Zimmer, Joe Hisaishi, and Howard Shore can be found in the game.
While you will soon be able to dive into LoL-like battles with Honor of Kings on mobile, there are also news for LoL itself. A new champion was leaked recently.
This is an AI-powered translation. Some inaccuracies might exist.