My MMO provides a platform for multi-gaming clans!

My MMO Group Finder – for Multi-Gaming Clans and Seekers

Do you have a Multi-Gaming Clan and are you always looking for loyal new companions? Are you currently a lonely gamer wolf and it is time to change that? – Well, then we have just the thing for you all! The My MMO Group Finder. Here we want to bring together Multi-Gaming Clans and group-seeking gamers and provide you all with a point of contact. Currently, the whole project is still in the construction phase, which means especially for Multi-Gaming Clans to get in position here immediately!

You send us a description of your clan (min. 300 words), a few nice screenshots if you have them, and/or a short video, and we will create an attractive appearance for you here that makes your clan more present on the web. Tell us and interested gamers which online games you play, what goals you pursue, and what it means to be a member of your heroic clan!

All we wish for is that you get a cool platform here to promote your Multi-Gaming group. However, to also provide added value for seekers, we have come up with a few quality criteria that your clan should meet – we are always open to serious renegotiations;)

What should Your Multi-Gaming Clan bring?

Your clan should have at least about 25-50 active members and be present in at least two games. It should also have a communication tool like Teamspeak or something similar. Don’t worry, we are not interested in your TS data at all, but could post it if you want. And if you have an active fan page now, then send us your application and we can start with clan promotion4free. 🙂

So to write down:

  • About 25-50 active members
  • Teamspeak (or similar)
  • Actively maintained fan page

We will of course also link your appearance here directly with your fan page. Naturally, we would be very pleased if you could also give us a small spot on your website in return, but this is not a condition.

Finally, we want to point out, just to avoid any misunderstandings in advance, that we are making this offer completely non-binding and reserve the right to make changes at any time. The latter is mainly because we are still working on things here and want to continuously improve the web appearance. Which fundamentally should be in your interest. 😀

So, what are you waiting for! Open Word, describe your Multi-Gaming Clan in detail, add a few images and/or a short video, and send it to our email address [email protected]! If you have any questions, no problem, just let us know!

We are already looking forward to your meaningful clan descriptions!

This is an AI-powered translation. Some inaccuracies might exist.

Let’s Play with My MMO!

The My MMO Smurf Rocks the First Test Video on YouTube

So, My MMO is already moving on to the next round and is now active not only on Facebook and Google+, but also on YouTube. Right from the start, one of our little dream goals was to create Let’s Play videos ourselves. Admittedly, this is nothing incredibly new, but re-inventing the world was not our plan. Generally, My MMO is all about what every good massive multiplayer online game should be about: the shared hobby, the shared fun. And that’s exactly why we want to make Let’s Plays for ourselves and of course for you.

Let's Play with My MMO

In our very first Let’s Play, which also marks an eternal testing phase, the ominous “MMO Smurf” shows how he starts World of Warcraft with his gnome rogue “Groinkh”. He mixes a lot of (spontaneous) nonsense with high-quality information, providing at least one or two chuckles for our test subjects. If you haven’t seen it yet, jump in and enjoy it casually! We would appreciate feedback here or on YouTube itself. 🙂

And that was just the beginning…

Also, in the coming weeks, there will be new Let’s Plays every now and then. We will definitely not only play WoW, that was more of an accidental choice. Other games like SW:TOR or even Planetside 2 are on our minds, and you can also give us suggestions here. How about a round of Dawid and Björn playing The Secret World? We wanted to properly test that game at some point anyway. So if you say: “Yep, go for it guys!”, we know what to do and will get to work as soon as possible.

So, have fun with Let’s Play with My MMO, and for all your social interactions afterward – just feel hugged by the My MMO Smurf! 😉

This is an AI-powered translation. Some inaccuracies might exist.

Trove: Boundless voxel adventure for creative minds

The voxels are out of the bag. After initial speculation, the mystery of the enigmatic name “Trove” has been unraveled. During a livestream last Friday, Trion Worlds ended the speculation that had been fueled by various conspicuous domain registrations. Alongside the announcement of the upcoming Free-to-Play sandbox MMO, an appropriate genre was also created: Massive Multiverse Adventure. Characteristic of Trove is a consistently dynamic (pixelated) world where players complete tasks, explore locations, face monsters, and, above all, have a significant impact on the environment.

The tremendous success of Mojang’s Minecraft and the hype around Cubeworld have not gone unnoticed by larger companies. Thus, it was only a matter of time before a renowned developer exploited a similar concept, expanded it, and tried their luck as well. What the creators of Rift and Defiance present to us seems to attract significant interest within the community.

Curiously, the game was initially just an internal project of some developers. However, as it gained popularity within the company, it rose in the hierarchy and became what it is now: an official project from the AAA developer Trion Worlds.

The Voxel Madness

You create a tiny hero made entirely of three-dimensional data points and a little creativity on your part. Then you send him on a journey into the vast voxel galaxy, where a lot, how else can I say it, awaits him. These voxels are partly randomly generated as well as created by the developer. To build a home or craft items, you utilize resources that, miraculously, also consist of voxels. In awe-inspiring real-time battles, you can prove yourself against scary voxel monsters and thus earn loot and experience points (what the loot consists of is probably unnecessary to mention ;-)). The great advantage of this technology lies in its almost autonomous behavior, extreme malleability, and unparalleled versatility. By the way, the MMO blockbuster Everquest Next also employs this technology.

A Home as Headquarters and Allied Voxel Partners

As mentioned earlier, a major feature is the ability to design your own buildings freely according to your thoughts. You can also build a home and use it as a constant base, regardless of which game world you are in. This makes it possible to continuously expand it and take it anywhere. If you happen to run out of ideas or company, grab your friend and build a small house together or even an impressive castle.

Forest in Trove
Also shape the surroundings in Trove

It can also happen that a completely new game world emerges, where once again you can let your creativity run free and create impressive constructions. Not only buildings can be created and destroyed, but also monsters, items, and the environment itself. No matter what you build, destroy, or expand, through your efforts, you can transform the transdimensional adventure world in many ways, continually reshaping it and ultimately impressing other players.

Although this pixel world may seem somewhat familiar, we believe there is nothing against this version. On the contrary: It smells of an exciting and artistic adventure in the galaxy of Trove. After all, many new elements are added here that are not as pronounced in other representatives; for instance, role-playing is a significant factor.

Be that as it may, this video should certainly help you get a glimpse of this charming madness:

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content

If you want to become part of Trove as early as possible, you can sign up for the alpha here: http://www.trovegame.com/

This is an AI-powered translation. Some inaccuracies might exist.

MMO shooter (MMOFPS and MMOTPS)

This subgenre of MMOs is still quite small and has only a few representatives so far, although the number is increasing.

The most popular examples are

There are also subgenres within the MMO shooters that we will discuss first. These are called MMOFPS and MMOTPS. They are very closely linked, as they differ only in one clearly defined aspect, which can have a greater impact on the gaming experience.

  • MMOFPS (Massive Multiplayer Online First-Person Shooter)

In MMOFPS, the first-person perspective is the decisive criterion. This means that as far as possible the view from the character is represented, into which one then slips. Especially action-driven battles come across as credible here, as the field of vision is realistically restricted, and usually only the weapon and the arm of your avatar can be seen.

Planetside 2 F2P MMOFPS
Planetside 2: This is what the first-person perspective can look like in an MMOFPS
  • MMOTPS (Massive Multiplayer Online Third-Person Shooter)

In MMOTPS, you control your main character in the third person . This means that you control your character from another perspective, allowing you to see it as a whole – the character is not necessarily a person, but can also represent a vehicle.

Whether positioned above (bird’s-eye view) or behind (shoulder perspective) varies by game – sometimes the camera perspective can also be freely adjusted. Tactical elements are usually more significant due to advantages in overview (including World of Tanks or the so-called cover shooter The Division).

Characteristic Features of MMO Shooters:

  1. Enemies are usually targeted through the crosshair and eliminated with a mouse click. This can be simplified or augmented by certain skills, but the core consists of independent aiming (summarized in English as “Aiming”).
  2. In principle, the maps consist of larger battlefields and persistent worlds where many dynamic activities occur and multiple players can participate.
  3. The group play should take a significant focus in the MMO shooter, whether through dungeons, co-op quests, raids, or PvP. This is complemented by many social features typical of MMOs (guilds, etc.) related to groups and human players.
  4. Games-as-a-Service: The games are continuously developed over a longer period of time.

Conclusion on MMO Shooters

Mein MMO believes that we can expect more hybrid forms between MMORPG and MMOFPS/TPS in the future. The collecting features of an online role-playing game are not yet of great importance, but such elements are now finding their place, as evidenced in Defiance, where experience points can be gained in multiple ways. The same applies to character development, which is quite pronounced in MMO shooters like Warframe and Destiny 2.

On the other hand, the shooter-typical combat system, with crosshairs and independent aiming, is gaining popularity in MMORPGs. Especially TeraNeverwinter or Black Desert Online utilize this mechanic.

This is an AI-powered translation. Some inaccuracies might exist.

SW:TOR – Mach dich bereit für die Raumschlachten!

The eagerly awaited space addon for Star Wars: The Old Republic is drawing closer. Subscribers only have to wait one more month until they can triumph as pilots with their own spaceship in the distant galaxy, reaping the rewards – or alternatively being utterly defeated – and in the end realizing they need to practice a little more. The Force is not unconditionally with you after all.

On December 3, 2013, it finally begins, which also means that EA/Bioware is leaving nothing to chance and wants to feed the players with spectacular media for the digital expansion “Galactic Starfighter”. This includes videos that give a taste of the big expansion. The new trailer for the free online role-playing game, based on the Star Wars saga, is titled “Dominance” and showcases impressive images of the upcoming space battles.

Those who have never been subscribers and have not invested anything in the cartel market until now will unfortunately have to wait until February 4 to participate in the space battles for free. Players with preferred status have it a little better and can buckle up and destroy enemy ships starting January 14!

Dear followers of the Republic and the Empire,

I know your hands are shaking increasingly, and it’s certainly not easy to wait another incredible 16 days until you can finally shoot your beloved enemy in the back. But there are other things to do, e.g. you can test your lightsaber in the 3vs3 arena or enjoy the beautifully lively landscape on Hoth with your tamed Tauntaun 😉

However, that’s not what I wanted to get at 🙂

As you know, Star Wars: The Old Republic will soon celebrate its 2nd birthday. We will certainly report separately on this, but I don’t want to withhold it, especially since it fits the topic that every player can look forward to new paint jobs for their upcoming scout spaceship. As a thank you for the loyalty, so to speak.

Scout Paint Jobs in SW:TOR
As part of the celebrations, EA/Bioware gives every player YR-02 scout paint jobs

Don’t know the game yet, but keen to check out Star Wars: The Republic for free? Then you can sign up here on the game page.

This is an AI-powered translation. Some inaccuracies might exist.

Dangers and Temptations in RPG

Your character is standing and you have already taken your first steps in roleplay? Good! Today, we want to address the dangers and temptations that every roleplayer faces throughout their adventures and prepare you to resist these deceptive seductions!

Power-RP and Immortality

Whenever a character is forced into an action by another character, to which they can no longer respond, it is referred to as Power-RP. Do you need an example?

“Cortyn punches Remson in the face with his right fist, causing him to be thrown back, flip three times in the air, and land against the wall with broken legs.”

In such an emote, the counterpart (in this case, “Remson”) has no chance to react to the attack and is more or less forced to accept this event as a given due to the already completed act. Because this is unfair and leads to the situation where no one wants to play with us anymore, there is a simple trick to circumvent this issue: we use no Power-Emotes.

Instead, we rephrase our sentences so that the intention is clear and our fellow player can react:

“Cortyn swings his right hand and then snaps it towards Remson’s face.”

In this case, our counterpart can decide what happens. They can try to dodge or let themselves get hit – the final decision does not rest with us.

Many players unfortunately draw the wrong conclusion from this fact and tell themselves: “If I determine what happens to my character, then I am invincible!”

WildStar

This is true to some extent, because only the player decides when the character gets hurt or even dies, but: your character does not know that nothing can happen to them if you do not want it to. Your character will be afraid if they are surrounded by four city guards with swords or someone points a blaster at them, and this should be shown too. Ultimately, a character is much more interesting when they can be hit, cannot dodge every blow, or receives a slap from the lady they just tried to hit on.

Thought Emotes

Another form of Power-RP are the so-called “thought emotes”, although they do not have as strong an impact as the example mentioned above, they are still disruptive. Here again is an example of a thought emote:

“Alara thinks that the people here are acting strangely and that the man in front of her has a weird hair color, wondering if he has missed the latest trends?”

Bounty Hunter in SW:TOR
Did this bounty hunter miss the hair trend?

Only a few people can read thoughts, and therefore you should not force anyone to have access to your character’s thoughts. Instead, describe what the character is doing right now:

“Alara furrows her brow and raises both eyebrows high, snorting softly as her gaze wanders over the other people.”

In this case, no one has been forced into any thoughts and yet it is clearly visible how the character is feeling or thinking – but absolute certainty is not present.

RP with NPCs – What’s Allowed and What Isn’t?

WildStar

Not every quest in roleplay is taken by a player; in this case, it may be necessary to invent and use an NPC. This could be, for example, a bartender or a taxi driver that you can incorporate into your emotes. However, be careful not to exaggerate! Even if no player is behind this NPC, it can massively disrupt other roleplayers if you assign more relevance to an NPC than necessary. Here again is a negative example:

“Raston tosses a coin to the bartender, who jumps on the table and performs a wild dance and sings a short ballad before pouring the beer.”

Of course, this case is absolutely exaggerated – but it clearly shows what to avoid. Significantly better would be this:

“Raston tosses a coin to the bartender, who catches it, nods with a smile, and then hands the man his mug.”

On the other hand, NPCs should not be completely ignored either. For instance, if over 200 city guards are walking through the human city of Stormwind, it is a bad idea to start a fight in the street or to talk about forbidden demon magic. Consider these NPCs, unless something else has been discussed with all participants in the roleplay (for example, if you want to roleplay a house, but every 20 minutes an NPC comes on patrol).

Multiple Characters and Dependency on Each Other

Character in Star Trek Online
Although you will be able to create multiple characters, they will never really meet in an online roleplay.

After a while, it may happen that you no longer feel like your current character, or you cannot continue playing because the important players are not online at the moment. In such a case, it is tempting to simply create a new character and play them for a while in the RP. This is completely legitimate and every roleplayer has probably done so, but there is also a danger that you should eliminate: Do not let your second character have any relevant connection to your first character! They should not be a family member, good friend, or even an opponent of your other character, as this can lead to many unpleasant moments. The two will never be able to meet – except in your imagination.

All other players who may have heard from character A how great character B is will never be able to see how the two meet, and in a way, it is also always a “shame” on the roleplayer who has not managed to inspire others to take on such a role. If an important part of the story takes place between your own characters – why would other people want to join?

The Evil eRP

It is a difficult topic, and especially in the German-speaking world, it is hard to address it without receiving strange looks or disdain. It is about “eRP” or fully spelled out “erotic roleplay”.

Basically, it is only logical that characters also have a love life, and yet it is often demonized. If the character collects the heads of Orcs or cuts out a dragon’s heart, that is acceptable, but having an affair with the waitress is too much for most and often crosses a line.

Aion Screenshot
Which real person is behind this character?

Characters fall in love and many “tough guys” have cried in front of the PC when their character’s love falls apart. Violence is acceptable, so what is the problem when the characters have sex? Here is the problem: the law and the anonymity of the internet.
You can rarely be certain who is behind the character you are currently playing with. And with a huge dose of bad luck, behind the friendly Twi’lek who flirts with your character all evening, there is not a 24-year-old woman, but a 13-year-old girl.

So here is the simple advice: No sex in roleplay. We know how prudish this sounds and that such a thing is not very contemporary in our society, where every advertisement shows more naked skin than products, but the legal situation is clear on this one. Not everything has to be played out, and you can also OOC simply agree that the two characters will have a nice evening together without taking any risks.

This is an AI-powered translation. Some inaccuracies might exist.

Star Trek Online opens Season 8: The Sphere

A pleasant message from the Delta Quadrant – the MMORPG “Star Trek Online” opens its 8th season and provides a new area, new quests, and many more challenges for players to download.

Threat from the Depths

On the edge of the Delta Quadrant, a mysterious structure has appeared, identified as the Solanae Dyson Sphere. Federation, Romulans, and Klingons are all interested in investigating the sphere and claiming it for themselves, as it can serve not only as a strategic point in the quadrant but also seems to produce the dangerous Omega particles for unfathomable reasons.

The Solanae Dyson Sphere

Even a small amount of these particles would be enough in the wrong hands to wipe out civilizations or planets as a powerful weapon. No wonder the Voth and the Borg are also joining the fight for the Dyson Sphere. Who will ultimately be victorious remains uncertain.

The Delta Quadrant: A Dangerous Adventure

All players who have reached level 50 in “Star Trek Online” can embark on a perilous journey to the Delta Quadrant through an iconian portal to participate in the conquest of the sphere. There are various quest lines, for example, commissioned by the Dyson command, to explore the sphere and gain reputation for rare items such as Dyson tokens or certain equipment that can only be obtained from the command.

Depending on the faction, different storylines are available. For example, members of the Federation must venture into Voth territory and destroy one of their battleships, while Romulus aims to establish combat posts in the Delta Quadrant. In addition to the adventure zone, a separate combat area in the Dyson Sphere is available, where up to 20 players can team up or compete against each other in battle to secure accolades, dilithium, or rare artifacts.

Battles for a New Home

Star Trek Online - The Battle Zone in the Sphere

The construction in the Delta Quadrant is ancient and anything but small. It is nearly impossible to survey it in a single day. Therefore, all factions have the chance to fight for individual sectors of the sphere and establish new tactical outposts there. The conquered areas can also be fortified and expanded to better defend against enemy attacks. However, no base is permanently habitable, as there is always the risk of an attack, and even a conquered sector can fall back into the hands of opponents at any time.

The war for the new home has just begun in Star Trek Online.

If you would like to join the war and find the game generally interesting, you can sign up here on the official page and play for free.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. News beim Publisher

Everquest Next Landmark: Erster Teaser Trailer

Everquest Next

Sony Online Entertainment has set out to achieve a lot with Everquest Next. The sandbox MMORPG is supposed to grant players near-limitless freedom in the game world, perhaps like never seen before in an online role-playing game. The first presentation of the upcoming blockbuster showcased impressive images a few months ago, where a character dismantled a bridge, shattered arbitrary boulders, and made the nature around a few trees poorer. The special thing about this is that various elements do not disappear forever from the scene but can be “revived” by the player once they have been destroyed.

Landmark, the sister project of Everquest Next, allows you to interact with the environment in various ways. Probably even more than in Everquest Next. However, this is primarily about building.

The trailer “World of Imagination” released a few days ago is the first trailer of the Landmark series and already makes you crave for more. It clearly shows that the focus is on exploring the world and making it more vibrant through self-placed structures, for example. By the way, I highly recommend this recorded livestream, as it reveals much more of the innovative gameplay and is absolutely worth watching just for that:

http://youtu.be/xeTv5nnq9IY

In a few months, you can also see for yourself. The closed beta will start in spring 2014 – we will keep you updated. Those who want to be on the safe side should get a founder’s package; this guarantees you access to the testing phases.

Your Mein MMO team wishes you a lot of fun with the video.

This is an AI-powered translation. Some inaccuracies might exist.

The Buy to Play model

The Buy to Play model is rarely encountered despite its popularity, especially in the world of online role-playing games, where regular updates over many years are very important. However, it is much more popular among players.

The privilege is clear: once the desired game is purchased, there is no need to worry about monthly fees or too much influence from the shop – essentially the classic business model of the gaming industry. In this sense, it combines elements of both Free to Play and Pay to Play varieties and can be seen as a middle ground.

As already indicated, there is also a reason why only a few companies in this industry can rely on such a model. An MMO depends on regular or large revenues at the beginning to continue providing improvements. The risk of suddenly running out of funds cannot be neglected. For this reason, it is observed that almost only a top title, ideally a sequel, where the predecessor was already very popular, can realize this undertaking. Good examples here are the high-profile online role-playing games Guild Wars 2 and The Secret World. Since March 2014, The Elder Scrolls Online has also joined this list (background on this step).

The Elder Scrolls Online

To have a shop, even if it is only cosmetic in nature, is probably unavoidable here – but of course not to the extent known from free-to-play games. Finally, DLCs, meaning paid content, such as additional maps or missions, are also making their way into MMOs.

Similar to pay-to-play games, the entry into the game here is unfortunately not quite as barrier-free. Unlike free-to-play titles, the product usually has to be purchased first before one can log into the game. However, there are also opportunities here to sneak a peek, as free trial days or similar promotions are a regular occurrence in such games.

This is an AI-powered translation. Some inaccuracies might exist.

The Free to Play Model

You can download and play the online game without any concerns. The limitations vary from game to game, but the great advantage is that you don’t have to think about it and can test the product extensively – Free to Play indeed. In some cases and depending on the type of player, continuous free play is even possible.

Such games usually finance themselves through an in-game shop, where boosters, mounts, vanity items, and similar virtual goods are offered. Recently, premium memberships have also started to emerge, which provide bonuses through monthly payments – these are usually time-saving in nature. For several years now, high-quality MMOs have increasingly turned to the F2P model, including well-known representatives such as Neverwinter, Planetside 2, or Star Wars: The Old Republic. Gone are the days when only hidden gems were mentioned.

The downside could be that content is offered that creates a greater imbalance among players – in technical jargon, this is called “Pay to Win”. It is viewed very negatively in the community if paying players are given higher chances of winning through powerful items in the shop. In many games, however, purchased items only influence the appearance of the controlled character, meaning that it is not the player with the deepest pockets but rather the one with the best skills who prevails.

Moreover, some players find it intrusive when they are advised to buy something from the shop. Unlike the P2P model in the “free” business model, it often suggests buying something from the shop and making microtransactions.

Neverwinter Tyranny of Dragons

If certain statements can be believed, the community is also, on average, younger, as the barrier to entering the game is significantly lower. However, it is up to each individual with whom they ally in the virtual world. After all, most games have a feature that allows conspicuous players to be ignored.

Many players rely on the Free to Play model

A large portion of gamers obviously welcomes the choice to enjoy an MMO for free and invest in the shop depending on their mood and wallet size. Free games are very much in trend (no surprise). But keep in mind that maintaining ongoing online games at a high level is far from cheap for the operators, and without support, this leads to a decline in quality, if not even the definitive shutdown of servers.

Recommended article: The best Free-to-Play MMORPGs compared.

This is an AI-powered translation. Some inaccuracies might exist.

The Pay to Play Model

In the Pay to Play model, the player pays a monthly fee to participate in the events. Usually, this also requires a purchase of the online game itself. Typically, the subscription starts in the second month, so the first month does not demand any additional payment. In comparison to the Free to Play model, a free entry into the game is only possible through certain actions that allow testing the game for a limited time – for example, by inviting a subscriber or in the form of trial days.

Operators of high-quality online games, which have already consumed millions of euros in their development, mostly rely on a paid model. P2P games are generally popular for their good support. Due to the regularly generated and thus predictable revenues, developers may also find it easier to create content on a more future-oriented basis – this can bring advantages both in the quality of the content and in the update cycle.

Final Fantasy XIV A Realm Reborn

Another advantage is that one can completely avoid the influence of a shop – it is not possible to rise to the top with real money input here. Furthermore, the average age is higher than in the free variant, which may lead players to encounter more like-minded individuals. The cost of a monthly subscription amounts to about 12 euros. Especially successful in this regard is World of Warcraft by Blizzard, an MMORPG that has been able to bind several million subscribers for many years. The providers of P2P games see the challenge in creating a game where consumers see the advantages of this model and consider a monthly payment justified due to the quality. Another example of how it can work well is shown by Square Enix with Final Fantasy XIV: A Realm Reborn.

The P2P model is on a downward slope, or is it not?

However, in recent years, there have been rather negative headlines because quite a few projects had to abandon the P2P model in favor of the F2P model (including Tera, Aion, Rift, and Star Wars: The Old Republic). They either could not retain enough players to remain profitable or faced the conflict of paradoxically being able to earn more money with a free model. Players criticize the Pay to Play model for its lack of flexibility, and the competition that relies on a free entry is now at a very high level in terms of quality.

This is an AI-powered translation. Some inaccuracies might exist.

Geschäftsmodelle bei MMO Spielen

The video game scene is constantly changing and is exceptionally fast-paced. A rapid technological advancement means that there are always new developments, and the graphics become increasingly sophisticated. One trend follows another, providing the community with non-stop action, adventure, and fun.

Highly popular among gamers are particularly MMOs (Massively Multiplayer Online), games that can be played exclusively via the internet with many other players. People find the often family-like community, consisting of like-minded individuals that often leads to lifelong friendships, particularly attractive. The interaction and competition create a unique appeal and bring a social character to the world of video games.

The best-known and most successful MMO of all time is World of Warcraft. The MMO(RPG) was released in November 2004 and has continuously evolved since then. Various expansions provide players with new and extensive gameplay content that is enjoyed worldwide. With over seven million registered players, World of Warcraft holds the top spot and even has an entry in the Guinness Book of Records.

However, it is by no means the only successful MMOG on the market.

Monetization in Online Games

Developers from around the world are working on various games that should bring variety and joy to gamers. They are well-paid for this and invest a lot of energy and passion into their work.

Since the development of an MMO is an enormous effort and costs a lot of money, companies think a lot about how they can market their product and achieve the largest possible profit. There are generally three common business models:

Each of these three business models offers the player some advantages and disadvantages. Which one is preferred is certainly a matter of perspective, and opinions differ here.

This is an AI-powered translation. Some inaccuracies might exist.

WoW-Addon: Warlords of Draenor – What new things will there be?

Now it’s official – the next expansion of World of Warcraft at a glance

BlizzCon 2013

The suspicion of many gamers has been confirmed. This year’s BlizzCon announced the new addon for WoW. The next expansion for World of Warcraft is titled Warlords of Draenor. What will be new there, you can find summarized here at Mein MMO.

The World of Draenor

Draenor is reminiscent of the shattered world known from The Burning Crusade and consists of seven zones. Some sights may be familiar, while other areas deviate significantly from The Burning Crusade. For example, Hellfire Peninsula will become a jungle and Shattrath will be a coastal city. Thus, Draenor offers more beautiful areas that invite exploration. Additionally, there will be hidden quests besides the regular ones, which are not relevant to the main storyline but can provide attractive rewards.

Continue reading “WoW-Addon: Warlords of Draenor – What new things will there be?”
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. eu.battle.net

Allods Online: Wind of Changes actually promises new wind

The producer of Allods Online announced in an official statement that the release of the new expansion Wind of Changes is expected in early December. In addition to the winter program filled with events and festivities.

Many guilds will be pleased to know that a very popular and competitive feature, the so-called Dominion Championship, is being fundamentally revised for fairness reasons. This now also offers smaller guilds the opportunity to compete against equally strong opponents – thus frustration should now be limited. A system similar to the Swiss System paves the way for this.

But this is not the only innovation in PvP, as the Scarlet Fortress opens its gates with the expansion, which also introduces a new type of combat – 6 against 24 – a quite unusual “pairing”, but this is probably what makes it exciting. Players will need to cooperate and act tactically to capture the fortress and seize the flag of the castle. According to the producer, the opponents they will face will be “our deadliest players.” A challenging level of difficulty is therefore guaranteed.

The Winter Program

Another treat in the winter program is the introduction of new mounts. Promised are among others a Titan, a hoverboard, a manta, a dragon, and a spider. Furthermore, a Kelpie also sees the light in the Shattered World – this powerful being can transform into any mount you already possess – with the advantage that its stats, e.g. speed, will adapt to the best “horse” in the stable.

The Kelpie in Allods Online

This shapeshifting mount can therefore immediately and permanently enable old mounts to become a rank-6 mount. Regarding mounts, the producer also talks about the possibility of establishing PvP mounts in the game. He mentions reasons why this has not been the case until now, but also states that a lot has changed in this regard and that Allods Online now fundamentally has the capability to introduce PvP mounts. He ultimately encourages the community to discuss the topic and states that the Titan is likely to be the last non-PvP mount (though with the caveat that the Titan of the new generation is also subject to this). Furthermore, a new Goblinball Championship and a Prophet Card event are planned for the winter program, where further fantastic creatures await as rewards.

By the way, the recently introduced subscription server seems to be steadily growing and generating enthusiasm among players of a certain group. The P2P model is slowly regaining favor among players after its weak phase.

This is an AI-powered translation. Some inaccuracies might exist.

Studie: Computerspiele verbessern Real Life Skills!

What we gamers have long known and scientists have finally confirmed 🙂

Gamer brain

Video games are part of our lives, and of course, we gamers have long known that they constantly make us smarter, more beautiful, and better people. Okay, that’s dripping a bit with self-irony, but the following insight isn’t really surprising for us, is it?

In a joint study by scientists from the Max Planck Institute and the Psychiatric University Hospital of Charité (Berlin), an adult group of people was required – and now pay attention! – to play SUPER MARIO 64 every single day for a whopping TWO MONTHS, for HALF an hour. WOW!

“Holla, the forest fairy playing video games!”

(Wikipedia - Gamer  Uploaded by Adrignola) [CC-BY-2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons
Source: Mike E. Perez from Dallas, Texas, USA (Wikimedia)

– one might almost exclaim and naturally wonders what the outcome of this phenomenal test might have been!? Oh, you should also know that a second group of adults was not allowed to play. 🙁 This grown group is therefore called the control group. Well, anyway. The afflicted hardcore gamer group had to endure half an hour of Super Mario with outdated graphics every day, and guess how this affected their brain functions? That’s right, those who enjoy video games experience certain brain areas ENLARGING. These mentioned areas control among other things memory, spatial orientation, and the fine motor skills of the hands (WoW incredible!). Naturally, the control group was completely mentally stunted after two months without gaming, which, however, was not further mentioned.

So what do the scientists now plan to do with this groundbreaking insight? Well, they hope to find new treatment methods for mental disorders like (MMORPG) schizophrenia or even diseases like, uh……, oh yes, Alzheimer lags.

Alright, those who don’t want to believe this entirely can be forgiven. But the study does actually exist. You can find it here and read at least the abstract (in English). Personally, I’m not so sure whether playing Super Mario for half an hour daily (for two months) is particularly significant, but I admit I only studied biology for three semesters. At least we gamers now have a new excuse for why we MUST pursue our favorite hobby so frequently and intensely.

In this sense,

Your brain training Björn 🙂

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. nature.com
  2. heise.de

Star Citizen: Schon jetzt einfach beeindruckend und ultra erfolgreich!

Brilliant sci-fi MMO like Wing Commander and probably much more than that!

Star Citizen Logo

Well, let’s be honest, who of you still knows the cult game Wing Commander? The legendary multi-part sci-fi flight simulation with a really good story and a massive fan base? Does it ring a bell? Surely! As a starfighter pilot, we were members of the Tiger’s Claw and fought side by side with our various wingmen against the feline Kilrathi. Those were the days! Even people like me, who never really liked flight simulations, had a great time with the game and longed for a continuation of the brilliant story. And that, as you know since reading the headline, will now be available in the foreseeable future.

Continue reading “Star Citizen: Schon jetzt einfach beeindruckend und ultra erfolgreich!”
This is an AI-powered translation. Some inaccuracies might exist.

Rift: Content Update 2.5 is live

Today, the online role-playing game Rift, which has been free to play since this year, has launched the new update “The Song of Dreams.” Version 2.5 brings numerous adjustments and innovations to the world of Telaria – so this is not a minor update.

Among the so-called innovations is a mysterious mini-saga, where it is essential to uncover a new threat on Ember Island. Expedition groups seem to be disappearing without a trace, making an on-site investigation necessary. This doesn’t happen just anywhere, but in the lake, or better said: underwater. Players familiar with Rift will perk up at this. Indeed, the story slowly leads you to the element of water, which will play a significant role in the major expansion 3.0 and introduce fresh gameplay mechanics.

Noteworthy are the very long notes on class adjustments, and one can be curious about how much they will influence gameplay. Interestingly, starting from November 13, for 1.5 months, as part of a gift campaign by the fairies, a new version of a previously known level 60 dungeon will be released every week, including community-selected favorites.

Additionally, it is now possible to acquire the new dimension “Gateway of Infinity,” upgrade your PvP set to the third tier, and allocate points in the advanced Nexus Water, Ash, and Storm alignments. Improvements to graphics settings and various services like the shop are also noteworthy. But that’s not all – for those who want to learn more about the changes, just follow the source.

Recommended editorial content

At this point you will find external content from YouTube that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the YouTube content
This is an AI-powered translation. Some inaccuracies might exist.

Behavior tips in role-playing games

The character has been created and is ready to be unleashed into the role-playing world? But… you don’t quite know how to behave in role-playing to even connect with others or be taken seriously? Don’t worry, with this handful of tips and guidelines, we will give you the necessary tools to find your way around.

As mentioned last time, it should also be said here: These rules are not set in stone, and different role-playing groups may tighten or completely omit them, yet they are still considered “general averages” to which one can always refer.

But let’s go back to the individual points in detail:

1. Player Knowledge and Character Knowledge

Guild Wars 2

Once you dive into your role-playing adventure, you must clearly distinguish between the knowledge you have as a player and the knowledge your character has. That may sound trivial, but especially newcomers often tend to let their player knowledge flow into the role-playing – much to the detriment of their fellow players. This can be best illustrated by a few examples:

As a player, you know that the character in front of you is named “Remson” because the game displays his name above the avatar’s head. However, your character does not know this until someone tells him his name. Your interface may also reveal that your counterpart has the class “Jedi Scholar,” but if the corresponding character has nothing with him that clearly identifies him (such as a lightsaber), then your character cannot recognize it.

Moreover, the class being played does not necessarily have to correspond to the character portrayed in the role-play. You might be playing a mage while leveling and questing, but in the role-play, you simply embody a baker’s apprentice without any special gifts.

The short rule for this paragraph would be: Use knowledge that you derive from the game interface, not for the role-play.

2. “Hello, I am a Sorceress!” – What to Better Keep Under Wraps

Every player strives to give their character story life, and a common beginner mistake is to share this with others at all costs. We want to warn against this strictly, as depending on the circumstances it can have severe consequences. The worst-case scenario could be that other players ignore you or treat your character as if they were invisible. Why is that?

The Sorceress in Neverwinter

There is hardly a worse idea than standing at a bar in a world where magic is strictly monitored and saying “I had a funny story with my succubus today. Oh, by the way, I am a sorceress.” Just as questionable would be to announce to everyone that you are an agent of the imperial secret service – because those who do so are not doing their job very well.
But here too, there is the perfect solution for all dilemmas: the lie.

Many role-players (not just newcomers!) do not simply expect that their character would be blatantly lied to. That requires a bit of practice, but if you are a member of a secret sorceress society, then you should have a good lie ready about what you actually do in your spare time.

3. Emotes, Abbreviations, and Spelling

In short: Emotes and abbreviations have no place in role-play, the following example should clarify this:

“I greet you, Sorceress. 🙂 How were your studies on Arcanophysiology? ^^ Would you like to go have a drink together or maybe take a walk? :D”

Role-play chat in MMORPG
An example from GW2: How will the conversation partner react?

Role-players could read the following from this sentence in the worst case:

“I greet you, Sorceress. Colon Parenthesis Close. How were your studies on Arcanophysiology? Circumflex Circumflex. Would you like to vee el el go have a zet es em drink together or zet Point be Point take a walk? Colon D

This example is intentionally exaggerated – most role-players will overlook a smiley, but they drastically disturb the atmosphere when they appear too often. Just avoid them, and there should be no problems.

Spelling must also be mentioned, as unfortunate as this topic is on the internet. Role-playing consists largely of written texts. Hardly any person would be able to read an entire book where every word is written in lowercase, no commas are placed, and every third word turns into a guessing game because of misspellings. Role-playing is more laborious, and each sentence requires more effort than a “lfm 2 mages 4 strat, then go.” It is not about being perfect in any way, but one can make an effort to make one’s texts more attractive to fellow players – they will thank you for it.

4. Logical Perception

Basically, two to three chat channels are used in RP: /say, /whisper, and, if available, /emote (or /me). However, depending on which MMO you are currently in, the say channel may have an absurd range of 40 meters or more. In such cases, try to incorporate the surrounding environment of your character into his perception. In a crowded cantina with a hundred or more people, it would be nonsensical to be able to hear exactly what the young lady is currently saying to the doorman standing several dozen meters away: Just because you can read it as a player does not mean your character can hear it! I refer again to the point “Player Knowledge and Character Knowledge,” as it also applies here.

5. OOC – Out of Character

From time to time, it may be necessary to speak in role-play not as a character but as a player to regulate the RP and clarify ambiguities. In such a case, it is an unwritten rule to set what is said in “double parentheses,” such as in this example: “((I just had a disconnect, can you repeat your last sentence?)). This enables communication among players without completely breaking character. However, this should be kept to a minimum – if possible, it should not be used at all or only resorted to in emergencies, as it can significantly disturb the atmosphere.

This is an AI-powered translation. Some inaccuracies might exist.

SW:TOR: Achtung Eure Charakternamen sind möglicherweise in Gefahr!

This affects F2P players and players with preferred status

If you’ve checked your emails recently, you may have already been informed. In Star Wars: The Old Republic, your character names may be in danger. Depending on your current player status in the game, how active you’ve been lately, and which level you’ve reached with the respective character, under certain circumstances, the names you have chosen may soon be made available to other players.

This is called “Character Name Renewal” and offers active players from November 12, 2013, the possibility to potentially reuse long-held, but unused desired names. Whether this is really necessary is up for debate. However, if you are among those who have played the game Free2Play or with preferred status and are currently taking a break, make sure to check the information below to see if you are affected. Generally, you can save your names by simply logging in with the affected characters once by November 12, and you’re done. This can be done without any costs, as we know.

SWTOR Character Name Renewal 2013

For those who would have liked to have new names anyway – well, just wait and you could rename a character for free. Otherwise, the campaign can surely be summarized easily under the motto “Inactive Player Mobilization”.

Your Mein MMO Team.

This is an AI-powered translation. Some inaccuracies might exist.

Storm the Dragon Heart Temple!

From today, dragon lovers can look forward to another update that brings many new features to the free role-playing game Dragon’s Prophet. The biggest attention is likely to be on the introduction of the first raid dungeon, the “Dragon Heart Temple,” which goes beyond the normal group size and offers challenging bosses for up to 10 players.

In the Patch Preview, it was already hinted that the story revolves around preventing the resurrection of the mighty ancient dragon Kronos. Apparently, he is a very evil, evil dragon who could cause great turmoil. This must now be addressed in the new region of Alentia – however, be careful, this area is teeming with surrounding lava and other dangers.

Furthermore, the level cap has been raised again, by a full 10 levels! This almost reminds me of older MMORPGs, where the hunt for experience points never seemed to end – at least it hardly felt like you were “finished.” On the other hand, there can also be a feeling of not being able to keep up. However, I noticed while leveling that the experience bar fills up very quickly, and you progress accordingly swiftly.

Numerous Improvements in Dragon’s Prophet

In addition to the raid, the level increase, and the mentioned region of Alentia, three new adventure dungeons are now also accessible. It is also worth mentioning many new quests and numerous bug fixes that are intended to enhance the quality of the game.

The pace at which new updates are released is quite impressive. The developers from Taiwan probably fly the patches to Europe with their dragons. Quite practical. Nowadays, it’s almost a requirement to keep up with the fierce competition.

Are you perhaps also interested in taming your own dragon and tackling the threats together with him? Then you can register for free here on the official website and take off. A test of Dragon’s Prophet on “Mein MMO” can also be expected soon 😉

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.