10 Gründe, warum WildStar Deinen Sommer ruiniert

Although WildStar seems to be “on everyone’s lips”, there are still a lot of gamers who haven’t even engaged with the upcoming MMO hope.

To throw a few keywords at those who are unaware, we have here ten reasons why WildStar might be worth a look.

1. Unique World

WildStar 2014

I know, I know. Not a very strong start. Every MMO claims to have a unique and incomparable world, and at its core, that’s true.

But WildStar goes a step further: Instead of changing only the color scheme and the appearance of enemies with each area change, a handful of other circumstances also shift to your advantage or disadvantage. From the changing gravity affecting jump height and fall damage to the dangerous environment that simply devours you when you step on a plant’s root, each area has its little peculiarities that can ruin the daily life for aspiring space heroes.

2. The Developers

For most players, developers are always just distant figures, and at best, one hears some filtered information from the programming area through community managers; not so with WildStar. The developers partake in forum discussions during the beta, respond to suggestions, or visit beta testers in the game to answer their questions – often multiple times a day.

[quote_right]The devs are listening![/quote_right]You can tell that the creators are not just nameless figures behind the curtains but also step into the public face of the player base, which certainly isn’t always easy.

But the often-repeated “The Devs are listening!” (“The developers are listening to you!”) is massively implemented here – rarely have you felt so connected to the developers as in the beta of this game.

3. Whacky Humor

When we talk about uniqueness, one cannot avoid mentioning the humor on the planet Nexus.

No matter if you start with the races and mention the Mordesh, space zombies in search of a cure, or the little Lopp, a rabbit race traveling through the galaxy to collect shiny objects and frequently resorting to hallucinogenic drugs to relax their day-to-day life.

Every aspect of the game is brimming with surprises. Do you see that ore lump over there? Yes, exactly that one. It is actually a 40-meter-long rock worm that will eat you as soon as you try to get at its resources.

4. Paths

A true standout feature is the path selection – this is independent of the class and determines what bonus missions you receive in the individual areas.

WildStar Paths

While soldiers receive tons of bosses and “defend the village” missions, settlers can litter the world with campfires, quest hubs, and all sorts of buff stations. Explorers investigate every corner of the planet and discover some hidden caves, whereas scientists examine every plant and creature to learn all about this strange world.

And the best part: None of this has to be done, it is not mandatory – but immensely fun.

5. Nostalgia

Despite all these innovations, WildStar feels at its core like the game you have been missing for years.

[pull_quote_right]WildStar: World of Warcraft 2.0[/pull_quote_right]It is challenging, it is exciting and hardly any battle is boring or trivial. The feeling that arises while playing is very similar to what one associates with their first MMO.

Essentially, WildStar is quite old-fashioned – and in the best possible way. It takes you by the hand where it is strictly necessary, but otherwise lets you loose on the great, unknown world that you can explore at will.

6. Endgame without end

After battling your way to level 50 with steadily increasing difficulty, WildStar is far from over. Only then does the real fun begin.

WildStar Raid

As with many other MMOs before, you can only visit the raids at the maximum level and get your face smashed by the boss foes. But it doesn’t stop at activities for up to 40 players in large groups.

From normal PvP battlegrounds to war bases that you can – together with your friends – rig with all sorts of traps, the endgame pleasure continues. But even for solo players, there is still plenty to do in the zones for max level. Not to mention the countless achievements and titles…

7. Action despite MMORPG

Most MMOs are hard to combine with the term “action”. Because even if the character heroicly conjures up a huge column of fire and it crackles on the screen, that does not hide the fact that you are only pressing one button and the character does the rest – not so on Nexus.

http://youtu.be/RbuZBSXVCho

Every attack must hit, and every enemy attack should ideally miss, which means for you: constant movement! Every enemy has different attack patterns, so-called telegraphs – just like you do.

Thus, each enemy type is unique, and some lazybones who stood in the red zone for half a second too long now adorn the landscape as skeletons.

8. Challenges

Whenever you might be thinking, “Hmm, these enemies are a bit easier than the last ones,” a voice booms through the speakers, “Challenge begins!” and a so-called challenge appears.

These can be relatively simple tasks like “Kill 30 of these enemies in 5 minutes” or “Reach the mountaintop within 2 minutes without being hit by one of the tornadoes”.

Depending on the challenge, there are also different ranks to achieve: bronze, silver, gold. And only the last level promises the highest chance of a wonderful piece of equipment or the fantastic housing object that you’ve been looking for for days… but don’t worry! Each challenge can be repeated after a cooldown. The direct reward motivates, making it not as mandatory as daily quests.

9. Housing

One of the arguments, if not THE reason to try out WildStar. The design possibilities of your player housing can almost be measured against the possibilities of “Minecraft” – only in much prettier graphics and with far more utility.

WildStar Room
Want to learn more about it? Then read my 100-hour housing adventure!

Because no matter what you want to make of your home, it is possible. A beautiful house for the whole Chu family, with something exploding everywhere? Easy! A shady bar that is accessible to all players, where the Mechari dance on the tables at night? Nothing simpler than that! The possibilities are endless, and even the biggest housing enemy will be converted here. Promise.

10. Aurin

WildStar Aurin

Who could resist the long-eared ladies and gentlemen? If nothing else can convince you, then this species certainly will.

Have a little compassion, after all, they have just lost their home planet! So wrap your tail tightly around your waist, perk your ears up, and dive into the adventure with your Aurin!

If you do well, you’ll even get a hug. Well, you’ll get one anyway. Aurin are somehow into that. Who can blame them?

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If even one of these points has spoken to you, then you should take a look at WildStar – when in doubt, just get a guest pass from a good friend, as pre-orderers get these at release as a bonus. But if you want to be there directly at launch, then now is your chance to qualify for the headstart! So what are you waiting for?

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Neverwinter: Neue Informationen zu Curse of Icewind Dale

The May 13, 2014 is approaching – and with it, the excitement rises among all fans of the online role-playing game Neverwinter. Even I have a red circle around the date on my calendar! But the closer the date gets, the greater the curiosity: What new things will there be in Module 3 Curse of Icewind Dale? We already gave you a rough overview of the new content during the publication of the release date.

As previously mentioned, the next expansion revolves around the magical black ice. To obtain the hot merchandise, it is advisable to sign a mercenary contract with the Ten-Towners or the Arcane Brotherhood. But what distinguishes the two groups?

The Ten-Towners believe that the profits from the Black Ice belong to those who have mastered the harsh life in the cold lands of the North. The Arcane Brotherhood, on the other hand, strives to improve its reputation and wishes to study the Black Ice to expand knowledge.

But good intentions mean nothing if no one acts on them – and that’s where you come in! Choose one of the two sides and fight for the coveted resource that can bring you corruption or power. Depending on which path you choose, you will wear the symbol of the faction – hopefully with pride. In both cases, in addition to harvesting the black ice, it will be your task to purify the corrupted creatures of the Dwarven Valley and Icewind Pass.

neverwinter_ice4

However, should you find that you no longer align with the goals of the Ten-Towners or the Arcane Brotherhood, you can cancel the contract at any time, but not on the same day, and switch to the opposing faction.

All the experiences you can have on your exciting adventures in Neverwinter will finally be collectable in an Account Bank. This way, you can easily transfer items between your characters without relying on a mailbox.

What do you think of the ideas for the third module? Are you just as excited about how all of this will feel live in the game? With whom will you sign your mercenary contract? So many questions… We look forward to your answers! 🙂

This is an AI-powered translation. Some inaccuracies might exist.

Star Wars: The Old Republic – Expansion is delayed by 2 months

The Senior Producer Bruce MacLean has addressed an open letter to the community of the MMORPG “Star Wars: The Old Republic” and the core message is initially negative:

The announced expansion “Galactic Strongholds” will not be released on June 24, but instead on August 19.

This delay is justified by the fact that the additional time allows the developers to provide all important features of the expansion at launch and not – as originally planned – to add them gradually throughout the year.

But what exactly do you get “more” for the two months of waiting?

  • On one hand: Conquest events! With the strongholds (the namesake “Strongholds”), players will be able to wage battles over entire planets. Guilds can participate in conquests and extend their control over entire planets, but what rewards this entails is still uncertain – as well as whether it consists of pure PvE or PvP skirmishes or even a mix of both.
  • The already announced guild ships will also be expanded, making it possible to enhance the members of your guild with buffs from space, or to summon entire groups of guild members to you – no matter where you currently are.

However, the new schedule also disrupts the rewards for existing subscribers.

As before, active subscribers will receive an additional 1000 Cartel Coins on May 5.

SWTOR NarShaddaa Housing

May 12 is no longer the deadline for securing early access to Galactic Strongholds; the new date for that is July 16. All players who already have an active subscription that expires after that do not need to be disappointed.

BioWare is offering compensation in the form of two titles, a pet, and still the NarShaddaa Sky Palace to all who have a subscription on May 12 – but only at the official launch of the expansion.

You can find the open letter, with a list of all features and rewards, in full here.

This is an AI-powered translation. Some inaccuracies might exist.

Everquest Next: Since when has Sony been so cool?

Everquest – for me, it was a game that was already out-of-date when I started with MMORPGs. I completely missed the second Everquest. But of course, I heard about Everquest.

Anyone who has ever played an MMORPG has heard of it. Because former Everquest players can’t stop talking about it. They tell you about hours-long boss fights where 14 healers had to coordinate their healing spells to the second so that the tank, after being hit for 98% of his health pool every second, could survive the next hit. They tell you about bonus levels and new races, about the twentieth expansion and who knows what else. All of these things always sounded terribly outdated and out of touch to me. When I saw screens, I only felt confirmed.

Sony Online Entertainment Logo

And I felt somewhat similarly about Sony, I admit. A huge, somewhat faceless company that churned out gigantic titles with massive licenses that I couldn’t connect with at all. I found them soulless. I preferred smaller games with fresh ideas. Some underdogs.

Then came Everquest Next. With those very new and fresh ideas. They heavily draw from sandbox elements, allowing players to create entire worlds with Landmark, and suddenly Sony Online is the coolest developer on the market, has a great image, and everyone is looking forward to it. What is the reason for that?

In my opinion, it is due to John Smedley. Quite oddly. The man has been in the business for 22 years, has worked his way up the hierarchy over the years, and has now reached the top of SOE, managing to cast the giant in a completely new light.

A Chief Developer You Can Relate To?

He presents himself as incredibly transparent and informal. In an AMA a year ago, he talked about StarWarsGalaxies. Many players still hate him for the decisions he made back then. When confronted about it, he admits: “Yeah, that was total nonsense. I messed it up.”

If you’re used to the polished speech of others in the gaming industry, such comments definitely catch your ear.

When asked about the emulator that fans want to use to keep SWG alive, he candidly says: “Officially, I think that’s totally stupid. But only officially.” When asked about the transition from Planetside 2 to Pro7-AG and how Station Cash is now worthless and only Pro7 Cash matters, he pragmatically responds: “If there are any issues, here is my email address. I will personally take care of it.”

And otherwise, this veteran of the gaming industry seems to be a doer 2.0, whose top commandments are transparency, communication, and customer proximity. And they appear to do this not because they have to, but because they simply can’t do otherwise.

Smedley does not come across as a corporate person at the head of a huge company, but rather like a young Kickstarter, who is campaigning for support for his project with 20 fans and a coffee machine at his back.

Revolution from Above

It used to be different. He did interact with fans, but the distance was always clear. Here is the developer and over there the customers, who complain without really knowing how much effort and passion goes into the projects. It often got a bit rough.

But Smedley has now channeled this need for communication into productive avenues. On a developer blog, he shares his thoughts on the sandbox. He maintains a lively exchange with the fans regarding Everquest Next, and the company’s image has completely changed.

The question is whether Everquest Next and Landmark can follow this example. Apparently, there are already special items for sale in the alpha – for cash. This doesn’t quite match the image of a hero who sets out to change the entire gaming culture. But even he has to eat.

http://youtu.be/SYTgjc7V-ds

For my part, I am looking forward to Everquest Next, and that’s more than I could ever say for Everquest or Everquest II. Who would have thought that the gaming revolution in MMORPGs would actually come from above, from Sony?

This is an AI-powered translation. Some inaccuracies might exist.

Elder Scrolls Online – Solo a Dungeon Boss

This boss fight is part of my very first dungeon run in The Elder Scrolls Online. I only went in there because a friend recommended it to me to gather some XP and a skill point, as my character was significantly underleveled and I had some catching up to do.

It was certainly not the worst piece of advice I have received so far. But see the result for yourself!

Alternative Title: Subjective perception of one’s own class and how wrong one can be about it. 😉

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World of Warcraft: Auf die Plätze, fertig, BlizzCon 2014!

Yes, I know… Not another World of Warcraft news. But there are just things that need to be addressed – and that is this year’s BlizzCon. The Blizzard storm will sweep over the Anaheim Convention Center in California from November 7 to 8, 2014, hopefully leaving excited fans in its wake!

As every year, there will be exciting information about new games from Blizzard, you can exclusively try them out and discuss with the developers. But the eSports tournaments featuring professional players from all over the world are always exciting to watch as well.

Housing WoW
Are you coming home again?

But before you pack up the care package for the journey, strap on your backpack, and pilgrimage to the airport, we want to draw your attention to the price: A proud 199 US Dollars (plus applicable taxes and fees) will be the cost of admission. Whether the BlizzCon is worth that much to you, you’ll need to decide relatively soon, as the sale of online tickets will take place from Thursday, May 8, at 4:00 AM (CEST) and on Saturday, May 10, at 7:00 PM (CEST).

Do you also want to participate in the legendary benefit dinner on November 6? Then save up a total of 750 US Dollars (also plus applicable taxes and fees) – that already includes the admission fee for the BlizzCon. The proceeds will be donated to the Children’s Hospital of Orange County, and you will have the opportunity to meet game developers, executives, and other Blizzard staff. The sale for this will begin on May 14 at 4 AM (CEST).

And now to be honest:

Is it worth it to you? Have you perhaps been to a BlizzCon before? Do you prefer to wait for the information online?

But amidst all the excitement for the upcoming event, a few questions still arise…

  • That does not seriously mean that Warlords of Draenor will only come AFTER the BlizzCon, right?
  • Maybe not until the next birthday of World of Warcraft?
  • Doesn’t the WoD Beta start in early summer?
  • And if WoD does come out beforehand – what do they want to announce? The next expansion for WoW?
  • Questions upon questions… And I am so impatient!
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The Elder Scrolls Online: Jetzt spricht der Chef

In a statement to the fans, Matt Firor, the lead developer behind the fantasy MMORPG The Elder Scrolls Online, has now addressed the problems plaguing his baby. There are many issues, most notably bugs, dupes, gold sellers, and bots. However, Firor is optimistic. While he acknowledged difficulties, he stated that the game is on a good path.

Gold Sellers and Bots as the Main Problems

Firor made it clear in his statement that he is not an out-of-touch armchair general who only hears about player complaints through emails or reports, but he and his staff also play The Elder Scrolls Online. They have also noticed the bots camping in caves, making it difficult for honest players to have fun. Zenimax is doing everything in its power to combat bots and gold sellers.

And the fight is already bearing fruit: First, gold sellers were in the chat, then in in-game mail, and now they have started fake guilds to invite players and harass them with their offers.

TESO Cheater
Numerous bots, cheaters, and gold sellers have already been imprisoned. Forever.

In the meantime, many bots have already been banned, and more are being banned. The fight against bots and gold sellers is not a sprint but a marathon.

The gold sellers are also responsible for some players being dissatisfied with support. Bots and gold sellers make up 85% of the support’s workload. Other issues sometimes fall by the wayside.

Firor Comments on the Dupes

Firor also addressed the two most recent dupes. Items in the game could be duplicated by exploiting a faulty guild bank mechanic or by errors in the system mail. In the first dupe, they reacted immediately, closed the guild banks, and removed involved players from the game. Wrongfully banned players were able to log in again after eight hours. According to Firor, they have contained the problem and it is not widespread enough to massively damage the in-game economy. The second dupe bug, which has to do with apprentices in crafting professions, was also resolved quickly and occurred in a much smaller dimension.

However, the two fixes for the dupes led to significantly more maintenance work than originally planned.

The Elder Scrolls Online: Kargstein

In conclusion of his letter, Firor also addressed the announced first content expansion Kargstein. The adventure zone for the endgame will soon be deployed to the test server and go live in 7 to 10 days. Firor attested that The Elder Scrolls Online is in generally good shape, which can only improve in the future.

Mein-mmo says:

Yes, this is the statement everyone has been waiting for, and it turns out as one could expect. The critical question will be whether the impact of the dupes on the in-game economy is really as minimal as Firor suggests. It would be very much in the interest of the game and its community.

Apparently, the first major blow against botters has now occurred with the internal loot timer for cave bosses. This is definitely a step in the right direction. The consequences of the dupes could probably only have been fully resolved with a massive intervention in the game—a rollback. That there is no talk of this was actually to be expected. One would have had to exorcise the devil with Beelzebub.

The game is now entering a decisive phase. Players face the choice of allowing their subscription to expire or renewing it. The prospect of new content with Kargstein is much more appealing than the prospect of a rollback.

This is an AI-powered translation. Some inaccuracies might exist.

Klassenfreiheit im Sozialismus: ArcheAge im Blickpunkt

ArcheAge Crafting

ArcheAge, the MMORPG with sandbox elements, is currently live in Russia under the supervision of mail.ru. However, they recently implemented a terrible IP ban to keep Western European onlookers at bay.

So we are left with only the longing gaze at videos. In today’s video about the role-playing hope, it’s about classes and crafting. It sounds boring, but it’s an exciting matter in ArcheAge. The freedom and choices are immense. Interesting synergy effects are available. But see for yourself!

http://youtu.be/HeSnnsOzyhU
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WildStar: Everyone please board, free ride is coming!

Dear WildStar fans and those who want to become one or do not know better yet: This weekend, from Friday to Monday, a bonus beta weekend will take place. And basically, everyone can participate. Free of charge. 

No hocus pocus is necessary for this, as a simple registration on the official WildStar website is sufficient.

We invite every person who has ever registered for WildStar to this beta event this weekend. That’s a lot of people – so you will meet plenty of friends to have fun with in battlegrounds, adventures, dungeons, and more!

But that’s not all! The level cap will be raised to level 25. This also means that you can now undertake the adventure “Northern Wilderness” at the new “end level”. Additionally, you will receive a cool hoverboard from the transport merchant.

The only downside, at least for some players: There is still no German localization, which is causing lively discussions on social networks. Not everyone speaks English, and the release isn’t far off either. Hopefully, the German version won’t end up giving the impression that it was done at the last minute. It can end well, but it doesn’t have to. The biggest challenge will probably be transferring WildStar’s humor into German in such a way that the wit doesn’t get lost along the way to the Nexus. But I’m optimistic for now.

P.S. Friday, from 3 PM to Monday, at 8 AM.

P.P.S. There is now this news in German as well (see source).

http://youtu.be/p95sNB-8Ju4
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World of Warcraft – Would you like to search for eggs again?

So, was did your Easter bunny do? If you haven’t had enough of the egg hunt, take your chance to get something from the Easter bunny in World of Warcraft for a bit longer. You can celebrate the Noblegarden and snag rewards until April 28, 2014.

As a player of the Alliance, you should go to

  • Azure Watch
  • Dolanaar
  • Goldshire or
  • Kharanos

as a member of the Horde go to

  • Brill
  • Blade’s Edge
  • Bloodhoof Village or
  • Falcon Wing Square

and start the egg hunt there. In Shattrath, both factions can celebrate Easter together.

wow_ostern2

The little colorfully dyed eggs are hiding in all possible – and impossible – places, even under carts, in boxes, etc. – So keep your eyes open. Whether you stay mobile during the egg hunt or stay in one place is up to you – both tactics have their pros and cons. If you already have the Egg Basket, use it to move 60% faster during the event.

But no matter what you do – the important thing is: Don’t lose your nerves! Since the cross-server zones can be very crowded, it’s a powder keg just before explosion. If you have the opportunity, try to hunt for your eggs in the early morning hours or late at night – experience shows that it’s less busy then.

In the eggs, you’ll find either your rewards directly or Noblegarden Chocolate, which you need to collect to buy Easter items. Of course, there are again daily quests, where you can snag gold or Blooming Branches.

  • I found one! – Find a colorfully dyed egg.
  • Chocoholic – Eat 100 Noblegarden Chocolate during the event.
  • Desert Flower – Wear the Spring Robe and plant a flower in the Barrens, Desolace, Silithus, Tanaris, and Thousand Needles.
  • Blushing Bride – Kiss someone in an elegant dress while you wear a white tuxedo shirt and black tuxedo pants. The required clothing can be found in the colorful eggs or purchased from the Noblegarden vendor.
  • Hard Boiled – During the Noblegarden event, place an egg in the Hot Springs of Golakka in the Un’Goro Crater while in Bunny form. For this achievement, you need a teammate to transform you into a rabbit.
  • Spring Fever – Find a mate for your Spring Bunny to cuddle with in the listed towns. These differ depending on Horde/Alliance, but are easily accessible.
  • Noblegarden – Hide a colorfully dyed egg in Stormwind or Silvermoon, this is also dependent on your faction.
  • Of Bunnies and Bunnies – Use Spring Flowers to put bunny ears on female characters of level 18 or higher. For this achievement, make sure to check out Dalaran or Shattrath. If you frequently visit the banks or neutral auction house, you’re sure to find all the required races.

Have fun searching and collecting! If you’ve been diligent, by the end you can claim not only the title “The Noble”, but also a Swift Springstrider and Spring Bunny as your own!

This is an AI-powered translation. Some inaccuracies might exist.

Elder Scrolls Online – FAQ (TESO-Cast #19)

Over time, I keep getting questions about The Elder Scrolls Online and often they are even the same ones. For this reason, I have now recorded this video here to answer the most important and frequently asked questions about TESO.

Table of Contents:
• Which class should I play as DD/Tank/Healer? 0:33
• Magicka or Stamina? 0:57
• Which race is best for class XY? 1:42
• Which armor type should I choose? 2:26
• What are veteran ranks? 3:02
• How should I morph ability XY or what does “morphing” actually mean? 4:03
• How do I become a vampire/werewolf? 4:50
• Can I take abilities from multiple skill lines or do I have to choose one? 5:46
• Where is the auction house? 6:17
• Is it important to collect all sky shards? 6:40
• Is it worth buying a horse? 7:16
• Can I wear the armor design of other races? 8:10
• Can I level in Cyrodiil? 8:52

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The Elder Scrolls Online im Visier der Cheater und Duper: Droht ein Rollback? +++Update+++

The fantasy MMORPG The Elder Scrolls Online is now fully in the sights of hackers and exploiters. After a first exploit was fixed over the weekend, new reports emerged on Easter Sunday that it was possible to cheat in the game. The hackers themselves are calling for a rollback. This would mean that every player would lose what they achieved in the last few days.

Sharks in Bloody Water

Hackers, cheaters, and exploiters are a bit like sharks in the ocean. Once they smell blood, they go into a frenzy. A triple-A MMORPG that is likely played by over two million people is highly attractive prey. After all, virtual gold can be converted into real euros.

The loot is even more attractive when the game seems to be so vulnerable and hurt. The Elder Scrolls Online is considered, as discussed in forums, to be a “Client-Trust-Heavy” game. This makes it susceptible to all sorts of tools and tricks that no longer work in other games.

At launch, reports of speed hacks and bots were already piling up. Zenimax acted quickly against it.

Guild Bank Exploit Fixed

On Good Friday, an exploit was made known that allowed players to duplicate items at will, a so-called dupe exploit. They are feared because they can massively disrupt the in-game economy. An item is simply worthless if it can be created out of thin air. Interestingly, the exploit could be used to craft items that not only provide a gold advantage but also a gear advantage.

New Dupes Have Surfaced Over the Weekend

TESO Executioner

After the exploit was fixed and some players were hit by the ban hammer, one might have thought that the commotion had come to an end. One would want that for the game. After all, Zenimax has its hands full. Every day, they are dealing with new issues. Just this morning, a patch was deployed to address the most urgent problems of the fantasy giant. Numerous dead-end quests are being fixed. Furthermore, during the latest wave of bans, they seem to have gone a bit overboard and have now unbanned some players. So they have fixed the worst leaks for now and can now breathe a sigh of relief, right? Not at all.

On Easter Sunday, reports surfaced in relevant forums that additional bugs in the game were allowing item dupes. This time even easier and in a way that can actually happen randomly. Probably the exploit came to light due to a recent bug. It is related to the loading screen where many players were stuck recently.

Exploiter Calls for Rollback

The impact on the in-game economy and the game remains highly dangerous and seems devastating. How Zenimax intends to control this is completely unclear.

An exploiter has detailed in a forum post which mechanisms he used to “wash,” “distribute,” and conceal the gold he “earned” through the first dupe bug from the eyes of the GMs. Apparently, he has learned quite a bit from mafia movies and documentaries.

Ironically, the exploiter is now calling for Zenimax to roll back. In his view, the game would otherwise be worthless, as every achievement and success is tainted by the illegally acquired gold and items in the game.

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Mein-mmo says:

As ironic as it sounds and as much as it will upset many “honest” players: The hacker is not wrong. A rollback would be the only “clean” method to push so much toothpaste back into the tube.

The new exploits are so severe that Zenimax is faced with the question of whether to accept a rollback or damage the in-game economy for months. However, a rollback would likely alienate many customers. Here, one is faced with the choice between plague and cholera. In the short term, a rollback would certainly be met with a terrible shitstorm. Every player would lose what they achieved in the past days. The middle way will likely be to ban as many cheaters as possible, remove as much duped gold and equipment from the game, but it will be nearly impossible to catch everything or even a large part. Hopefully, the “duped” money will not turn out too negatively for the players.

A creative solution is also circulating on the internet: Forbes suggests introducing new “legendary” crafting materials and devaluing the old ones. This would hit the currently “rich” players, but would hardly affect many “normal players.”

The critical question remains: How widespread is this? How much does it really affect the in-game economy and how does it impact each individual? And who can be banned this time? The newly discovered exploits are so simple in nature that the defense for a ban is obvious: I knew nothing about it.

It is to be hoped that a really good game will slowly navigate into calmer waters. But when you hear reports about “Client-Trust-Heavy” games, that seems a long way off.

A statement from Zenimax regarding the recent problems is still pending, we will provide it as soon as we hear something.

[/intense_testimony_text][intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author][/intense_testimony][/intense_testimonies]

UPDATE on 22.04.2014:  Zenimax has now confirmed that the server maintenance this morning is related to the exploit described here.

The maintenance this morning was to fix an issue with that was allowing unintended outcomes with crafting hireling mails.

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2: Der Schrecken des Mega-Server

The huge April update for Guild Wars 2 brought a lot of fresh air to the online role-playing game last week – and huge trouble! The idea of Mega-Servers is fundamentally great, however, there were issues with the implementation.

Soon you will be able to easily play any PvE map with your friends, regardless of your home world! By rearranging the relationship between players and the world, we can connect you with people who provide you with the best social experience in PvE. […]

What does this mean exactly? We will get to the technical side shortly. But fundamentally, this means that on every map you play, you will encounter more friends, guildmates, people who speak your language, and overall meet more of the same players. It also means that there will be more players on all maps going on adventures, allowing us to provide you with the best possible PvE experience.

Sounds like a good idea at first, right? But just a few hours after the update, there was criticism of the new system. Screenshots with excerpts from chat logs were posted in the official forum. Everything was present, from three languages in just a few lines of a “conversation” to wild insults. Those who didn’t intend to refresh their repertoire of swear words in foreign languages were quickly very annoyed.

Guild Wars 2

Unfortunately, this was not the only problem. The system does not take into account factors such as friends and guilds – which were actually decisive reasons for starting this system at all. Guild members reported that it is still not possible to gather in the capital for role-playing, or even to see each other. A no-go! But the good news is:

ArenaNet has responded

In the meantime, a hotfix has been implemented that optionally puts an end to this distress. In the chat options, you can select that only messages from players who have set the same language in the client will be displayed. This initially alleviates the biggest pain by not displaying foreign-language messages. However, this gives rise to further/new problems:

  • What about players who play in English but play with their German friends?
  • How will guild members and friends be able to meet up again in capitals? How are guilds supposed to initiate joint actions when everyone is assigned to different maps?
  • How will WvW raids be organized if the enemy is eavesdropping?
  • How can you avoid the risk of landing on a completely different map while waiting for an event and just porting to the capital to look for allies – and not being able to participate in the event?

It’s a shame that ArenaNet hasn’t learned from the issues in Rift , where players constantly clash on battlefields because one side does not understand the other’s language or does not want to speak it. We will keep you updated on how the Mega-Servers in Guild Wars 2 continue!

This is an AI-powered translation. Some inaccuracies might exist.

Dragon Nest Europe – Nach einem Jahr ist einiges passiert

What is Dragon Nest actually about?

A lot has happened since the peaceful goddess Althea created her world and was poisoned by her sister Vestinel in a fit of furious envy. With the eternal slumber of the goddess, war and hostility entered the continent of Althea, opening the gates for Vestinel’s nightmares and wicked dragons, whose corruption drew the land further into darkness and terrorized the inhabitants of Althea.

Decades have passed since a mysterious sage foretold the birth of a prophetess who is meant to restore balance to the world, and finally the stars have testified that the time is ripe for her to face her destiny.

If it weren’t for the immortal dragons and their fanatical followers, whose intentions for the young girl and her abilities look very different. In a treacherous ambush, the minions of the dragon cult captured the delicate prophetess Rose, and now it is up to a group of chosen heroes to find and protect the prophetess, ensuring that she fulfills her destiny and on this path finds the grail that can awaken Althea from her eternal slumber.

Dragon Nest

The Anime Action MMORPG from Korea in transition

A few weeks ago, the free-to-play MMORPG Dragon Nest Europe turned 1 year old! One can look back on quite an eventful year, from a publisher change to the introduction of 2 new classes, to the increase of the max level from 40 to 60 (more information can be found here: http://www.dragonnest.eu/)

The free anime action MMO stands out particularly for its free-aiming combat system and a purely skill-based PvP system, where equipment doesn’t provide value bonuses. In addition to fast-paced, varied battles in individually adjustable dungeons and extensive combo possibilities, it is necessary to defeat powerful dragons in 8-man raids after reaching the max level with one of the 6 basic classes.

Whether for PvE players or PvP players, Dragon Nest Europe offers challenging PvP battles, story-driven character development, increasingly demanding endgame content, a farming system, and a sophisticated equipment upgrade system, as well as customizable skill trees, allowing players to experience the Asian free-to-play success in Europe. A visit could be worthwhile for anime fans and those who enjoy action combat systems like Tera.

http://youtu.be/lN2UHQ2W1vY

In this Let’s Play from ALL EYES ON GAMES, you also get a good impression of how the MMORPG plays at the beginning.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: So much long-term fun as Skyrim

The fantasy MMORPG The Elder Scrolls Online turns out to be a true long-distance runner. Our tester Schuhmann rubs his eyes in wonder after more than 100 hours: “Still no end in sight?”

After more than a hundred hours, the game still has a lot to offer

We spared you a review right after the first week because we find it silly to speculate about the long-term fun of an MMORPG after just 20 hours. And that’s what most players care about. Especially when a game stands in the tradition of Skyrim, which has thrilled players with its long-term addictiveness.

Now, a bit more than 100 hours of playtime have passed. Of course, one still cannot make a final assessment or quantify it in exact percentages. The endgame is still missing. But I’m sure: The Elder Scrolls Online is not a game for just one week.

The Elder Scrolls Online:: Skyshard

I fought my way through four areas in the service of the Aldmeri Dominion, worked my way up to the fifth rank in PvP (appallingly anonymous) and already did some serious crafting and trading.

Now it’s time to address a few things that might get lost in the steady flow of bugs, exploits, and problems.

[pull_quote_center]I admit: I was skeptical. But now I must say: The Elder Scrolls Online is a really good MMORPG.[/pull_quote_center]

The quest flow in TESO is excellent

What strikes me again and again in the game: I don’t check the EXP bar. While in other games it is always clear to me that I am playing an MMORPG and that I still need 22% to level up, and in three levels I will get the new ability to achieve this and that, this is not so important to me in TESO.

I have been surprised by many level-ups. Three times a day I’m in front of the skill tree, considering where to distribute the delightfully numerous points. There is really no shortage of them. In other games, one looks up on Google or thinks about what the best build will look like (Well, usually others think about it and you copy it). You constantly wonder how to distribute the few points, how to get from the minimal value X to the maximum value Y.

The Elder Scrolls Online: Skill Set

In The Elder Scrolls Online, I figure it out myself. If you look a little off the path, there are skill points everywhere that do not enhance combat power after a certain level, but rather make life a bit easier and more varied. I think that’s a great story in an MMORPG.

At first, I resisted with all my might (specifically: with claws and paws) to invest two precious skill points in the quest abilities of the Mage and Fighter Guild: I thought it was complete nonsense. I’d rather see if I can squeeze out 2% more damage somewhere. By now, I have had the abilities for weeks and wouldn’t want to miss them. And that’s how I feel about many skills.

Small quest jewels

The Elder Scrolls Online Quests

It’s hard to recommend TESO to someone because it does many things right that should be standard for an MMORPG: It has great quests. This is the core business of MMORPGs, but it is often neglected. It happens to me rarely in other games that I really engage in a quest and dive deep into it.

To give an example of a quest that “caught” me (mild spoiler alert): A young man sits in front of a ruin, complaining to me that he deserves a magical treasure and that I should help him get his right. The dungeon is right next door and it begins. On the way to the end of the cave, there are a few ghostly warnings, the usual boo-hoo, I think. Now it turns out that this heirloom is a cursed helmet that immediately takes possession of him and transforms him into a monster. The man dies (has run into my arrow) and on the way out there are ghostly apparitions at various corners, ancestors of the accident victim, each of whom says only one sentence about what the helmet has seduced him into. Chills!

TESO Quests
People like to listen to stories in The Elder Scrolls Online. Even in taverns.

This way, there are many small quests where the developers have simply put in a bit more effort than necessary. It’s these small details that make me go that extra mile and postpone what I originally intended by twenty minutes.

Especially taken by the three main and guild quests that continue in the zones or come back every five levels. Of course, I can’t spoil anything, but they hit a narrative chord with me.

[quote_right]A work of art that you must engage with[/quote_right]At first, I thought: Can’t they include subtitles when dialogue is spoken in a cutscene? But no, this is a game that you play without a TV in the background or the chatter in Teamspeak. A game, almost one could say: A work of art that you must engage with. It does not shy away from that.

Items don’t play a big role

TESO takes an interesting approach in many aspects, which is why it does not feel like a “standard MMORPG”. While in other games items are extremely important, I don’t pay much attention to what I’m wearing in The Elder Scrolls Online.

Every five levels, I go to the guild store, take advantage of the well-organized display, and can completely re-equip myself for a little gold. Because so many items are tradeable, items do not play a big role in the game for me. However, I think this is one of the things that will become more appealing in the endgame. More and more, I’m now finding unique items with a proper name and a higher quality level that are also immediately bound.

The Elder Scrolls Online: With Bow and Arrow

Actually, I would have thought that this would bother me. But it’s one of those things that I don’t notice negatively. Just like the lack of a mini-map or the relatively small selection of combat skills. I don’t miss them. I also don’t need to be informed down to the last detail about how much DPS I’m doing with each individual skill and which rotation would be the most advantageous for me.

I find myself slightly not recognizing myself here. In other games, I stood for hours at the dummy, had my Excel calculator on and an extra program to see how much haste I can squeeze out of my gear to hit a crit sweet spot. Here I am back in the information Stone Age and feel wonderful about it. I’m just about ready to get a volleyball and name it Wilson.

No interest in theory crafting

The Elder Scrolls Online Quests

This afternoon, I checked a forum and was taken aback by the typical theory crafting talk. As they spoke again in the Denglish of MMORPG gamer slang that the resto staff had the best AE damage and that the Nightblade was the weakest class for AE farming without a destro staff – and what else one says when the day is long, I felt like I was in the wrong movie.

I know this approach to a game, of course, but it would never have occurred to me to search for it in The Elder Scrolls Online.

The question is: Is it me or is it the game? Probably both.

It has become clear to me in the last hours in the game that MMORPGs can be this way too. That you can play them not only with your head but also with your gut. For that reason, however, some bugs and dead ends are particularly frustrating, which must not be overlooked. The Elder Scrolls Online is not a game for everyone and at the moment, some dead-end quests are ruining the fun for many people. And if you look at the game without affection and a certain affinity for it, weaknesses certainly become visible in some areas. A few have already been mentioned. It is clear that this is not an MMORPG where milk, honey, and mana flow.

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]But at the moment, at level 43, I feel no saturation from this new flavor of MMORPG. I’ll check in again when I reach the endgame.
[/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]

TESO Crafting
After 100 hours, I still have a hunger for ESO. Why not? It tastes good.
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This is an AI-powered translation. Some inaccuracies might exist.

WildStar: Ich zeig dir, wie schön dein Charakter aussehen wird!

In this video, I show you the revamped character creation of the SciFi-Fantasy MMORPG WildStar. Currently, the Easter beta weekend is in full swing, and I wanted to take a little look at certain changes that have gone live with the possibly last patch before the launch on June 3rd.

WildStar Character Creation
More customization options in character creation!

The biggest surprise came with the announcement that each race would receive new or, in this case, entirely different body models. The developers from Carbine have responded to a huge request from the community, as for a game that focuses on highly individual character development, this was almost a no-go.

Again and again, expressions like “A AAA MMORPG from 2014 must offer a selection of body models – my character is very important to me and shouldn’t look like the 12424th clone of the Aurin series” were heard. But how do the WildStar makers always say? “the devs are listening”. What else has been added with the final patch, you can read here.

I will briefly touch on the new body shapes, but what was more important to me was to show the variety offered when creating your hero. Maybe you’ll also discover some new hairstyles 😉 At the end of the video, there’s a short section on the newer and somewhat modern UI (user interface). This also made its debut with this patch.

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The Elder Scrolls Online – All Emotes for us Role Players!

The TESO Emotes Overview – in the List and the Video

For role-players – and as it is well known, The Elder Scrolls Online is indeed MMORPG 😉 – emotes, or expressing emotions in the form of animations, are an important element for a convincing gaming atmosphere. Just like in other games of the genre, there are of course many nice emotional outbursts in TESO that we certainly do not want to withhold from you.

[table id=28 /]

And since looking beyond one’s own plate is always advisable, we enhance the experience with the two videos that Elloa has published on YouTube, in which “she” has beautifully prepared numerous emotes and the folk dances (except for the Imperials).

http://youtu.be/dg3cfYEokz8
The Elder Scrolls Online Emotes

A final tip: You can find a very great PDF version for printing, which contains all currently available emotes, here!

This very stylishly created TESO Emote List comes directly from “kijiima” in the official TESO forum.

So we hope we could provide you once again with valuable information nicely presented and wish all role-playing and TESO fans lots of fun during cozy RPG sessions in the wonderful Tamriel! Of course, feel free to comment, share, and recommend the post as always. 🙂

P.S.: Oh, and if you are a member of an RP guild, please post your character name (which interested players can address) and your guild name here, so that other players can find their way to you.

P.P.S.: One last tip: On the loading screen, you will often be informed that you can switch between guild chats with /guild1 or /guild2 etc. It can also be easier! 😀 Namely: /g1

This is an AI-powered translation. Some inaccuracies might exist.

Lord of the Rings Online: Is Turbine climbing Mount Doom?

The Free2Play MMORPG Lord of the Rings Online is facing major upheaval with a new class and numerous changes. Is that enough to get the game back on track with the world-renowned license after tough times?

Some of the Best Fans in the World

Lord of the Rings Online has a fantastic atmosphere. The game thrives on its design style, the source material, the film adaptations by Peter Jackson, and above all, a great player base. Fans are more connected with this game than almost any other like the Middle-earth saga. The fan art is excellent, there is fantastic fan fiction, and overall, the LotRO fans are the most loyal and friendliest souls a game developer could wish for.

Lord of the Rings Online: Tough Times
The LotRO followers remain loyal to their home even in tough times. But for how much longer? 2017?

Yet, similar to fans of a traditional club who have to accept demotion, fans of LotRO have gone through tough times.

This is mainly due to the last expansion, the Battle for Helm’s Deep. It received disastrous reviews from the gaming press, and fans also shook their wise Hobbit heads time after time, wondering what the developers were thinking.

Last Expansion Went Disastrously

Because in the Battle for Helm’s Deep, several problems with the game design became apparent: players do not control the companions known and loved from the Lord of the Rings trilogy, but heroes on the fringes of events. The battle for Helm’s Deep was one of the biggest moments in recent film history. Many fans of the films were looking forward to this moment, to a glorious and “epic” battle in the best sense.

Yet, all decisive moments in the films were shaped by the companions; for player-heroes, there was obviously no place in the Battle for Helm’s Deep if one wanted to remain true to the source material. Thus, the manufacturer Turbine decided to circumvent the problem by having players perform indirect tasks, giving them command over small units, and following similar directions.

LotRO: Discussion
Even today, the true heroes discuss the questionable design decisions from the last expansion.

The result was suboptimal and strayed far from the player experience brought by earlier expansions. Many players no longer felt as if they were experiencing an adventure and making a difference. They also no longer felt like they were truly playing “their” hero, whom they had accompanied over the years. In short: It was not fun.

Also, fans were upset that previously introduced elements, such as horseback combat, were so neglected. Especially since a Free2Play game in continued age is a delicate matter, this failed expansion could have meant the death knell for the aging game, which recently celebrated its seventh anniversary.

New Attempt, New Class

When it was announced some time ago that LotRO was to be revived by a new class, the mockery did not take long to arrive. “Gravedigger,” some jokesters commented, “he can finally bury the game for good.”

However, the Beorning will be the new class available to players. These are shapeshifters who, if their blood boils hot enough, can transform into a bear.

Additionally, Turbine has indicated that they want to specifically address the problems faced by the player base. But resources are scarce. Thus, a renewal of the housing system must wait for now.[quote_box_right]Have you already read our special on Lord of the Rings Online? The Quiet Grandeur of a Sleeping Giant[/quote_box_right]

They want to focus more on “the journey” again. After all, the game does not tell its story freely like competitors but rather follows the hero’s journey of the companions up to the Mountain of Doom. With update pack 14, it goes to Dol Amroth, the first city in Gondor. This opens the 4th part of the saga.

Lord of the Rings Online: Combat System
What may look spectacular here is rather sluggish in the game: the combat system. They promise improvement soon.

In addition, they will grant the heroes 5 new levels and want to focus more on technical aspects, especially the combat system.

Maybe the Last Chance?

Surely Turbine hoped that the major adaptations, The Hobbit and Smaug’s Desolation, would give the troubled game a new boost. In our opinion, the changes in the rather boring technical aspects are the right way.

However, it is even more important that the developers do not lose sight of their fans and their wishes. Another disaster like Helm’s Deep cannot be afforded. No matter how much fans love Middle-earth and its heroes, the game must still be fun. And for that, the fundamental mechanics are important.

Lord of the Rings Online: Helm's Deep
Let’s head into the battle against the adversaries!

It would be wished for the players that Lord of the Rings Online at least brings the legend of the companions to an end. Realistically, however, one must say that 7 years is a long time for an MMORPG and that the Mountain of Doom remains some distance away. At the end of 2015, the battle before the gates of Minas Tirith is supposed to await the players. For now, the current plans suffice.

In an increasingly competitive MMORPG market, LotRO is slowly transforming into its lead character, the hobbit Frodo, who also had to face a legion of adversaries and overcome impossible odds to accomplish a challenging mission. Whether LotRO will also manage to climb the Mountain of Doom in 2016, 2017, or 2018 remains to be seen.

From the operators’ side, they remain optimistic. In the official forum thread, a fan asks: “Minas Tirith? Could the story then end in 2016?” Producer Rowan replies:

That would not be an end, but we could then be creative and freely continue the story. I do not see it as an end at all.

Rowan’s words in Gandalf’s ear.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Massiver Dupe-Exploit bekannt geworden +++ Update +++

Today morning the servers of the fantasy MMORPG The Elder Scrolls Online were taken down to stop an exploit that could harm and impair the game for months.

Some fan sites suspected an extensive patch during the server maintenance this morning, aimed at fixing bugs in individual quests. However, instead of resolving issues, the guild banks were temporarily disabled. This was because it enabled scammers to duplicate items at will. One of the biggest disasters that can befall a young game.

With the help of a third-party tool and the guild bank, it has likely been possible for a while to “dupe” items, meaning to duplicate them. This allowed players to earn an enormous amount of money by duplicating items and then selling them to vendors. However, the method is much more serious when valuable items, such as armor or weapons, are duplicated. In The Elder Scrolls Online, these are often not bound on pickup and can be freely traded.

Legendary items affected

TESO Lady
It could be anyone: Is this lovely lady hiding a legendary item?

Moreover, the method seems to have been primarily used to duplicate the legendary upgrade items. Because with them, some of the best items in the game can be crafted. In the current game design, they were intended as the most important trade goods. In The Elder Scrolls Online, it is possible through crafting professions to create always better versions of an item until they finally reach the quality level “Legendary”, the highest in the game.

This innovative concept could now become TESO’s undoing.

To bring an item to the highest quality level, a lot of upgrade items are necessary. Because with each one, the probability of the upgrade process succeeding increases. If it fails, the item and the upgrade materials disappear. This was supposed to make the items a coveted and rare trade good for years, which craftsmen could obtain from items or raw materials with great effort.

Criminal intent required

This means that for scammers, it was not only possible to cheat massive amounts of gold but also to craft the best gear in unlimited quantities and permanently destroy the economy. We do not want to go into the exact circumstances of the exploit here; as can be seen in corresponding videos, a certain criminal intent was necessary. Such a thing does not happen by accident.

TESO Executioner
Even if many would wish for it, cheaters are only banned, not beheaded.

Is a rollback coming?

At the moment, it is still unknown how Zenimax intends to remove the duped items from the game. In English discussion forums, there is even fear of a rollback. In this case, the server would be reverted to an earlier state, and each individual player would lose the progress they have made in the game since then.

How extensively the exploit was used and what measures Zenimax will take is not yet clear at the moment. We will keep you updated.

UPDATE: Statement from Zenimax at 11:30 PM. This is freshly from the official forum. The German community manager Kai Schober has posted this:

Measures against exploiters

Yesterday we were able to identify a bug in ESO that allowed items to be duplicated and that was abused by some players. We reacted quickly and have now fixed the bug. We show no tolerance when it comes to the deliberate exploitation of exploits; the accounts of all involved players have now been permanently banned.

We thank everyone who reported this problem to us. If you find any further exploit in the future, please let us know via /help in the game or through our help center: https://hilfe.elderscrollsonline.com/app/ask.


If you believe that you have been wrongly banned, you can appeal the suspension of your account. Here is how to do it: http://hilfe.elderscrollsonline.com/app/answers/detail/a_id/8541

This is an AI-powered translation. Some inaccuracies might exist.

Neverwinter: Curse of Icewind Dale will be released on May 13, 2014

Do you remember our announcement of the third module for the online role-playing game Neverwinter? Now it is finally known when the expansion Curse of Icewind Dale will be released: You should mark

May 13, 2014

this date, as there is much to discover.

In addition to the new adventure zones “Dwarven Vale” and “Icewind Pass”, you can embark on a quest for the magical black ice in Caer-King. This former fishing village is not only known for its tasty anklehead trout but also attracts Ten-Towners and the Arcane Brotherhood to the city, who are looking for new comrades. However, the dark matter has also caused the corruption of the beautiful surroundings, making Akar Kessel and his army feel particularly comfortable there. To be well-prepared against these nasty creatures, you should stop by Urgus Battlehammer, who will supply you with powerful black ice gear.

Neverwinter:  Kessel's Refuge

Of course, it would be far too dangerous to let anyone into such a region. Therefore, you must have a Rank 3 Blessing from Sharandar or the Ring of Dread unlocked and an item level of at least 10,000! Armed with this, you can set off to Kessel’s Refuge to put an end to Akar’s minions.

But this epic battle at Kelvin’s Cairn is tough, and you will surely curse the developers a few times! In the “Tower of the Dwarves”, you will face the dark master himself in a grand finale and use his magic against him. At the end, great rewards await you, which will surely make up for the frustration.

To optimally prepare for the expansion, you should definitely upgrade your gear so you can hold your own against the new enemies in Icewind Dale.

What, you don’t feel like it? Maybe this trailer will get you in the mood:

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