Star Trek Online: Was bitte ist denn Dilithium?!

Some moons uh seasons ago, the resource Dilithium was introduced in the online role-playing game Star Trek Online. However, especially newcomers sometimes have a bit of trouble figuring out where to get the ore.

The easiest way is probably to complete the daily PvE and PvP quests. But there are also special Foundry missions, events, and KAs that will provide you with Dilithium ore. But beware: Traders do not want the unrefined ores. Daily, you can convert a maximum of 8,000 of them into full-fledged Dilithium.

Star Trek Online

If you are among the 800-day veterans or even gold members, you have the option to convert 1,000 more Dilithium ore and let this process run automatically. If you do not belong to these players, it is best to get used to doing this right after logging in.

Additionally, you should keep an eye out for a Dilithium mine to mine and refine Dilithium ore even more efficiently. Is all of this too tedious for you? If all else fails, you can use the exchange market and trade your ZEN for the coveted Dilithium .

And what do you get from it? You can exchange Dilithium for

  • ground and ship equipment
  • starships
  • some duty officers
  • crafting materials

. From time to time, you also need them for special projects of seasons 6, 7, and 8.   Would you prefer the whole thing in film format? Your wish is our command:

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Elder Scrolls Online: Item Duping and Its Consequences (TESO-Cast #20)

Item duping refers to the process of illicitly duplicating virtual items. This usually happens through illegal methods, such as using third-party tools in this case. This often leads to flooding the market with gold and goods, massively harming the in-game economy of a game.

Now, The Elder Scrolls Online has also become a target for hackers and exploiters, and developer ZeniMax has to deal with the consequences. However, initial attempts to get a handle on the situation have unfortunately failed, and now a rollback may even be imminent. But could it really come to that?

Editorial Note: The head of ZeniMax has now reacted to the events that Darion describes in the video. We have summarized his message to the fans for you here.

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LEGO Minifigures: The date for the Open Beta is finally set!

Are you sometimes annoyed by the MMO uniformity and feel like trying something really crazy? Something that reminds you of your childhood days and lets you reminisce? Then how about registering for the Open Beta of LEGO Minifigures Online? It is set to start in June this year – so be among the first to register for a test of the  action-adventure online game !

lego2

Action-adventure online game… If you let this roll off your tongue while looking at the adorable Lego figures, you might chuckle – but the developers are serious about it. How exactly the concept will be implemented will be tested soon!

It is already known that there will be an exciting story, as the mini-figures are in great danger! A nasty supervillain wants to kidnap them – and it is your hero’s job to rescue his companions. You can play on PCs or tablets, whatever you prefer.

[quote_box_right]Have you read? Make Legos, not Zombies[/quote_box_right]

The release is planned for autumn – so no rush if you prefer to lie on the beach and grill in the summer! Of course, we will keep you updated with all important information. 🙂

Register now!

Tip: In conjunction with the beta, a large special will appear in the LEGO Club magazine in June with an extensive preview report. In September, at the game’s release, there will even be a special code for exclusive in-game mini-figures.

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State of Play: What is happening with The Elder Scrolls Online, WildStar and Guild Wars 2?

April has been a turbulent month for AAA titles: While the genre leader World of Warcraft is currently hibernating for its two-year break and preparing for the next expansion, The Elder Scrolls Online has gone through a turbulent debut month. An update has caused a stir for Guild Wars 2, and WildStar is heading down the home stretch.

The MMORPG calendar year is packed, and the big titles are vying for a window in which they can capture players’ attention or create a stir. The market’s biggest title, the 400-pound gorilla World of Warcraft, ultimately remains the fixed star by which others are guided.

The date for the next expansion has not yet been set, but it is generally expected to be at the end of September. Two titles are in direct competition to establish themselves on the market by then: The Elder Scrolls Online and WildStar. Both rely on the subscription model, which was considered dead until recently. But Guild Wars 2 is also doing well in its second year.

In our column “State of Play,” we take a look at the three contenders for the MMORPG throne. Who has gained ground, who shows weaknesses, and which title can take advantage of World of Warcraft’s slumber?

The Elder Scrolls Online: Great potential but some launch difficulties

The Elder Scrolls Online is the title with the greatest renown among the challengers. After all, the Elder Scrolls franchise has a huge single-player tradition behind it. The release at the beginning of the month attracted many players. It occurred in three waves: Heroes were allowed into Tamriel five days and three days before the actual release. The initial reaction was positive: No MMORPG launch had gone as smoothly as this one so far, people heard everywhere.

But that was just the calm before the storm. Now, at the end of the month, The Elder Scrolls Online is undergoing its fourth mini-crisis and revealing some issues. However, this should always be put into perspective: Often, only a loud minority creates a negative impression because they shout particularly loudly. Nonetheless, The Elder Scrolls Online is still a long way from a PR miracle or choirs of jubilation.

The Elder Scrolls Online
The happiness of the earth lies on the backs of horses. Does this saying also apply in Tamriel?

At the beginning of the month, players complained about issues when starting the free first month, for which they needed a valid payment method. This led to a reprimand for the manufacturer Zenimax from the consumer protection agency. Later, players were mostly disturbed by some dead-end quests that affected gameplay enjoyment. Gold sellers, botters, and speed hackers made many honest players despair. The dupe exploit caused stress over Easter; currently, the forums are heated because some overpowered abilities in PvP threaten to run amok.

Variety of skills leads to a multitude of problems

These problems stem partly from the fact that TESO could have used a bit more development time. But they also arise because The Elder Scrolls Online is taking some interesting paths.

With a modular skill system, players can build their heroes from a whole set of skills. The choice of class, weapon, and armor provides the foundation.

Additionally, there are optional skill lines and bonus abilities when, for example, becoming a vampire. Especially the Ultimate ability of the vampire, which charges too quickly because an AE ability requires too little mana and affects too many targets, currently creates a “bomb” atmosphere in the PvP area of Cyrodiil.

This multitude of skills is wonderful for anyone who wants to leave the rigid lines of an MMORPG. On the other hand, it is a nightmare to ever balance or make every skill function as intended.

Meta-Critic score in the yellow zone, 70% still want to extend

Zenimax is not burying its head in the sand about all the problems and issues but is addressing each difficulty anew. Complaints about an overwhelmed support team appeared soon after, but gradually the manufacturer is regaining the trust of fans.

Bots are now being directly killed by Gamemasters; unjustly banned players received their access back within hours, and the dupe exploits have been fixed. According to recent reports, players who lost their items due to inventory issues have been compensated with large amounts of gold.

If one compiles all of the criticisms from worldwide gaming magazines, it results in no particularly spectacular score. However, in our survey asking players whether they wanted to extend their subscription, 70% of 450 voters said “Yes”.

Surveys on reddit or other magazines run similarly. The game provides such a great deal of content and long-term enjoyment that it is simply too alluring. It also surely helps that there are no other competitors waiting in the wings for May.

The Elder Scrolls Online: Kargstein
The next content patch is already waiting with Kargstein. Another argument for staying interested.

The outlook

The Elder Scrolls Online divides the audience. Those who play it intensively and proceed to the higher areas often notice bugs and encounter issues that considerably hinder gameplay enjoyment. Those who have had negative experiences with some early issues or had different expectations of the game are also not pleased.

However, those who embrace the TESO experience, accept the game as it is, and can overlook the early issues can gain much enjoyment from The Elder Scrolls Online.

At the beginning of May, when players have to decide whether to extend their subscription, the first major content update is due. By the end of May, however, Zenimax urgently needs to address the biggest problems. They are on the right path.

MMORPGs never launch without issues, but such a wise realization doesn’t help during frustrating moments.

Guild Wars 2: Mega-servers cause mega-frustration

The Buy-to-Play MMORPG Guild Wars 2 had announced a major feature update for April. It was supposed to bring mainly “Quality of Life” improvements: an account-wide wardrobe, a streamlined skill system, and other goodies. However, it also introduced the mega-server, which created some challenges that threaten to overshadow the success of the update.

GW2 Jubel
Unfortunately, not all players rejoiced after the big April update.

 

Guild Wars 2 and the problem with the “Oomph”

Guild Wars 2 is in a unique position. It does not rely on large, paid expansions but consistently releases content throughout the year in the form of connected events. However, this also means the game lacks an “oomph” moment that comes with an expansion, which could entice lapsed players to look back into the game.

The April update, which we have already presented in detail was supposed to create just such an “oomph” moment, until the mega-server came.

For weeks, individual details of the feature patch were unveiled to create an atmosphere of excitement. But when forums are flooded with threads like “What has happened to my game?” in the days after a patch, it seems the goal may have been somewhat missed.

Language confusion, event issues, and an overcrowded world?

With the introduction of mega-servers, the intention was to ensure that every corner of the world feels lively and vibrant, so players never feel like they are playing on a ghost server. The result is, however, not well received by all players, to put it mildly.

Guilds are now struggling to come together for guild events, there is language confusion, some zones feel overcrowded, world boss events end in disconnects, and many are quite angry at ArenaNet.

ArenaNet admitted some difficulties and promised to continue working on the exact mechanisms. It remains to be seen what will come of all this.

Guild Wars 2 WvW
And the moral of the story: Together we are strong!

Perspective

When a heavily promoted patch leaves a bitter taste in one’s mouth, it is hard to talk about a feeling of renewal. As is often the case, it is impossible to say what the player base “really” thinks of an issue and how many players agree with the changes but do not speak out about it.

Unfortunately, our impression is that Guild Wars 2 has missed an opportunity to take a step forward. Especially when it comes to sensitive topics like the sense of community in a guild, many players react much more sensitively than when merely a value is moved up or down by two points. In managing the “crisis,” we believe ArenaNet has also lacked some tact.

The situation and discussion are still ongoing. The game will likely not suffer lasting damage. However, it has not exactly gained points either.

The biggest competitor to Guild Wars 2 at the moment is surely The Elder Scrolls Online, where there are parallels, especially in PvP. However, in Guild Wars 2, no subscription fee is necessary, allowing the game to continuously invite players back when other games do not meet player expectations and are not worth 12 euros a month.

WildStar: Just 5 weeks left, yet relatively little to hear

The SF MMORPG WildStar will be unleashed onto the world at the beginning of June. It is the stark contrast to The Elder Scrolls Online.

While TESO has a big name, WildStar is the first foray into the world of Chuas, the exiles, and the planet Nexus.

While TESO focuses on freedom and immersion, WildStar clearly prioritizes balance and competition among players. There will be leaderboards, there will be first kills, someone will be the best, and someone will be the worst. While TESO tries to cater to MMORPG newcomers, WildStar is aimed more at League of Legends or WoW core gamers.

Meanwhile, the initial impressions are promising, and in the beta, a hardcore fanbase has already formed around the game, eager to tell everyone about this great game WildStar, whether they want to hear it or not.

Is the bright game still too quiet?

MMORPG insiders have had this game on their radar for a long time. However, outside of a relatively small circle, not many have heard of WildStar yet. In the Facebook group, there are just over 200,000 fans, while The Elder Scrolls Online boasts 1.8 million.

WildStar is covered in major gaming magazines, but the respective articles do not receive nearly as much attention as other topics. The discussion about the game mainly takes place on two fan sites. Fans often express frustration that little coverage is being given to WildStar compared to the next mini-news regarding WoW or TESO.

Sometimes, under a WildStar article on one of the mainstream gaming sites, there is simply a disappointed comment from a fan urging for more reporting on WildStar in the future and less on the next mini-news about WoW or TESO.

The Carbine studio will face the challenge in the coming weeks of promoting the game to a wider audience and selling a “new world” to players. Carbine signals that this is now the plan. Strategically, it makes the most sense to deploy resources shortly before launch.

WildStar: Not for everyone?

The initial reactions to the game are mixed: While some immediately fall in love with the new world, either diving into housing or wanting to tackle the comprehensive raid and PvP challenges with an existing guild, others provide counterarguments against the game.

“Not enough innovation,” state some veterans who are looking towards MMORPGs with sandbox elements like Everquest Next or ArcheAge.

A criticism we also heard at mein-mmo.de: WildStar is just a collection of existing MMORPGs. Others criticize an “unserious” story that supposedly appeals to children and teenagers, one that they themselves have long since outgrown. Or they chastise graphics that no longer meet today’s standards.

In his column Wiped from the last weekend, Frank Fischer considers WildStar a last gasp of the western market. He is betting on a revolution from Asia.

Widespread criticisms also include the “Twitter quests.” This refers to the relatively short quest texts that invite skipping or only skimming.

WildStar Raids
Raid bosses: Only real with 252 teeth – Group play is truly a challenge in WildStar.

Other gaming journalists, however, see the game as an evolution of concepts, praising the PvP or the fresh raid and item ideas.

Perspective

A lot will depend on whether WildStar can attract more than just the already enthusiastic fans in the coming weeks. Without a strong brand name behind it and with a concept that suggests “like WoW – only better,” the team faces some challenges. While the fantastic promo videos are nice, screenshots or the slightly tedious introduction to the game may deter some interested parties.

Carbine has yet to make a major blunder. Only a few fans are now vocally awaiting a localization to delve deeper into the game.

Can there really be only one?

In such a competitive MMORPG market, none of the titles can afford significant failures. In a few months, Warlords of Draenor will arrive, and for 2015 the sandbox invasion with Everquest Next looms – and high-quality current titles from the east like Black Desert are likely to make their way to the west eventually.

With the emergence of two pay-to-play models like WildStar and The Elder Scrolls Online, which directly compete with WoW, players will also face the question of whether they are willing to commit more than just one monthly subscription for an MMORPG.

This could be a great opportunity for a buy-to-play game like Guild Wars 2 or numerous free-to-play titles. They are ideally suited to be played during content droughts from subscription titles or simply to enjoy alongside others.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: Want to meet up?

What are the biggest highlights in the lives of gamers for you? Okay, okay, the release of MMOs and addons definitely belongs in there! But this time it’s about something that’s almost as exciting: The first Final Fantasy XIV Fan Festival 2014. Woah – that sentence makes your tongue tie! 😉

Do you want to lie in the grass laughing with other players of the online RPG, grilling and chatting? Or would you rather experience exciting stage presentations, participate in interactive events with your friends, and if lucky, have a short chat with the developers of the cult MMO? All this combined with a short trip to one of the following beautiful cities?

  • Mid-October in Las Vegas
  • End of October in London
  • End of November in Tokyo

Then get ready, because the next information about the spectacle will follow soon! Are you fans of such events? Then the BlizzCon 2014 might also be something for you! Remember, ticket sales for that start on May 8 at 4 AM!

Whether and when you need to secure a spot for the FF XIV Fan Festival 2014 is still unknown. But as soon as we know more, we will of course keep you updated! Meanwhile, you can still enjoy a round of gaming, because last week’s patch not only brought a new side quest to the fantasy MMO, but the PVP rank cap has also been raised to 40. This means there’s plenty of new equipment to obtain!

This is an AI-powered translation. Some inaccuracies might exist.

World of Tanks – The special missions are still available today!

Is there a better way to start the week than to fight a few battles with your self-propelled guns? Until Tuesday, April 29, 2014, at 7:00 AM, you can fill your accounts in World of Tanks.

So grab your self-propelled guns of level IV or higher, head into random battles and team battles, and complete the following missions:

  • Fire Discipline: Here, you need to destroy 10 enemy vehicles. But don’t worry: you don’t have to complete this mission in a single battle, you can repeat it as often as you like and earn a generous 50,000 credits each time!
  • Fire Command: Can you deal 3,500 damage in a battle? Then you earn 25,000 credits in every battle!
  • Let’s finish them off! Unfortunately, you can only earn the big bucks once a day by destroying 10 self-propelled guns during your battles. It may not sound easy, and it isn’t – but you will earn a whopping 250,000 credits for it!

If your stock of large repair kits is running low, you can secure five of them today by earning 15,000 XP in any number of battles – but beware, this only counts if you have received at least ten percent of your team’s experience points!

Do you enjoy being the scout in your team? Then you can easily earn 10 automatic fire extinguishing systems by dealing 10,000 damage through your favorite activity as a scout.

And the best part: You will also receive double crew experience, allowing your crew to train significantly faster!

http://youtu.be/i69SLV1fnDg
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The Elder Scrolls Online: Covert AE-nerf heats up moods

In the fantasy MMORPG The Elder Scrolls Online, a small detail of patch 1.1, which has now been deployed on the test server, has caused another shitstorm. AE skills are now only supposed to affect 6 players. Elite PvPers see their enjoyment of the game threatened.

For some, it is a bug fix; for others, it is the downfall of the game. Within hours after the new patch was deployed on the test server, there were already two threads bursting at the seams in the English forum Reddit. In both, especially PvPers complained that a now secretly introduced AE cap was the worst decision of all time. After all, it had already turned Guild Wars 2 into a pure zerg fest and ruined it. Now it would surely also lead to the imminent end of The Elder Scrolls Online.

To provide an example of what exactly the problem is:

Four beats Fifty

In this video, a raid of likely uncoordinated players has taken down the second gate after a siege and is around the unguarded flag of the enemy keep. In the video, a handful of players sneak into the flag room, simultaneously activate their AE skills, and wipe out 10 times the number of enemies in seconds. Had the players’ AE skills been capped, they would have only hit 6 people, and the rest would have likely finished them off in a 44:6 fight.

Zebras or Lions – which side are you on?

If you follow the argument of the loud complainers on Reddit, the 50 players standing there deserve to die, as they are uncoordinated and standing around in a herd-like manner. The nerf would provide them protection from herd behavior – just like fleeing in the wild, which cannot be condoned.

Other forum members argue that it is not very difficult to sneak in there and wipe everything out within 2 seconds. Such a triumph must be earned differently.

ZeniMax evades the question

TESO Exam

From ZeniMax’s side, it seems they want to avoid the debate. They say that this is not a problem and not a significant intervention in the balance, as all AE skills are limited to 6 targets, only some “buggy” skills will now be adjusted. A list of which skills this specifically affects will be provided later.

A side aspect of the nerf also affects PvE. Players mainly see the possibility threatened to defeat as many mobs as possible with AE effects, known as bombs. Healers fear that with AE spells they will no longer reach all players, especially since the new patch will also introduce 12-man raids. AE healing that only hits 6 players, of course, worries the healers.

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Mein-mmo says:

The problem is that the “few” effects that are not affected by the AE cap, which ZeniMax refers to, are crucial. Because those will be utilized by elite PvPers to create such zerg explosions as seen in the video. Whether 99 other abilities are capped doesn’t matter as long as there is the one that can cause such devastating damage.

Each individual’s position on the fix will depend on how one stands on the players’ actions in the video: Should they be able to do that or should they not be able to do that?

That is a question ZeniMax ultimately has to answer. In game design, it is intended that such action can be performed through siege weapons – keyword: burning oil. But just 4 people sneaking in and then launching atomic bombs to end everything in 2 seconds?

This is a general problem in balancing a PvP game. If you want long and balanced battles, in which players also have the opportunity to react to the actions of the opponent, you make such ambush actions impossible. Yet only with such ambushes can small groups blow up larger enemy numbers.

It would definitely now be important to hear a precise statement from ZeniMax regarding the problem: Is this a conscious design decision or not intended?

What do you think? Lions or Zebras?

[/intense_testimony_text][intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author][/intense_testimony][/intense_testimonies]

Diese Umfrage ist geschlossen.
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The Elder Scrolls Online: Die entscheidenden Punkte von 1.1 beleuchtet

In The Elder Scrolls Online, the first major content patch is coming, the adventure zone Kargstein is now on the test server, and we have prepared the patch notes 1.1 for you.

Note that the changes currently apply only to the patch server and may still be changed.

The new adventure zone Kargstein is being introduced, with 12-player fights – the TESO equivalent of raids; players share a life reservoir of 60 lives, and if these are depleted, one must start anew if necessary.

This is the new end content, which we have already extensively reported on.

The 12-player fights do not necessarily operate on a timer, but a leaderboard is kept and the 100 fastest teams will receive an additional reward at the end of the week.

The Elder Scrolls Online: Boss in the Trials
Who will defeat the bosses in the trials the fastest?

Interesting concept, especially since the whole action is supposed to last only about one and a half hours and Zenimax is taking interesting approaches to encounter design; however, the intense rivalry idea is a bit alienating for a game like The Elder Scrolls Online.

Veteran Ranks 11 and 12 are now in the game, veteran EXP from mob kills doubled.

Some players are already groaning under the effort to reach veteran rank 10, so the prospect of two more was not exactly rosy. Doubling EXP from mobs should hopefully alleviate the struggle.

For every player within 50 meters of a chest in an instance, a chest will drop individual loot.

This was already announced in advance, intended to prevent chest griefing, as players sneaked away from the group and went on a solo tour.

There are exactly two chests per instance, their locations are random each time.

Interesting idea to make the game fairer and more comparable. However, it also takes away some of the luck factor.

Death Recap: After a death, the sources of damage are listed and there are some tips on what one might do better next time.

The Elder Scrolls Online: Death Recap

Well-known from LoL. Does it fit TESO? I am already looking forward to reading the famous ‘Don’t stand in the fire’ after a boss fight. Also, this is an ideal place for Easter eggs. For example, in case of a tank fail, it should definitely read ‘Blame the healer!’.

Double EXP for player kills in PvP, significantly more EXP for the quest that requires you to kill 20 players.

This makes leveling in Cyrodiil more attractive.

A numerically inferior alliance now receives bonus points in Cyrodiil, both individually and for the entire alliance; the bonus is displayed in the UI.

One could expect this as well; it is an underdog concept that is common in many other games.

Higher resolution textures for non-human enemies.

Some eye candy! Nice!

Crafting motifs and cooking recipes will drop less frequently from containers.

Anyone who still needs something should start farming. This was almost to be expected.
And of course, there’s a whole bunch of bug fixes and balance changes in the details of the classes!

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Sewing stress in Guild Wars 2: ArenaNet acknowledges difficulties with mega-servers

In Guild Wars 2, the April Update was eagerly anticipated by players, but it was overshadowed by the introduction of the Mega-Server.

Many players felt lost on them, clashing with foreign players and unable to play with their friends anymore. ArenaNet has since recognized this and acknowledges some difficulties.

In a forum post, ArenaNet made an effort to calm the fans’ spirits. They stated that the introduction of a Mega-Server has no financial background. It wouldn’t save any servers that already only make up a fraction of the overall costs. Currently, they are working on further refining the algorithms to allow players a “sense of home”, especially in the cities.

Feedback is now important, especially from large guilds. They have suffered under difficulties in conducting joint large events, as it is challenging to get all guild members into the same world instance.

Guild Wars 2 Megaserver

For ArenaNet, the maximum number of players per map is a crucial point, which they are still refining. They will also continue to optimize the spawn timers of the three major world bosses, Tequatl, Wurm, and Karka Queen, so that European players do not face disadvantages.

ArenaNet continues to ask players to keep a cool head. Insulting other players is unacceptable and should be reported immediately.

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Mein-mmo says:

The idea of a Mega-Server is essentially the same as what World of Warcraft does with cross-zones or what TESO demonstrates. Ideally, this should ensure that something is always happening and a player never feels alone in the world.

However, Guild Wars 2 has a very different atmosphere among players compared to TESO or World of Warcraft. In those games, only players from the same faction are thrown together. And even there, unfriendly confrontations across server boundaries often occur, as if clicking on a name from a long list of servers immediately has a character-defining effect.

In Guild Wars 2, the servers are drilled into conflict through the weekly WvWvW matches. When players are made to feel that they are losing their home, their server to which they have established a connection, chaos ensues.

Even though it’s uncomfortable: Of course, there are also prejudices against players from other countries. These resentments are flaring up right now. An atmosphere like that of Guild Wars 2, when it is not only server against server against server, but also Germany against England against France, fuels such issues, even if ArenaNet says three times that there is no place for insults in their game.

The case of the “Mega-Server” teaches us on a theoretical level that a solution that works for games A and B may not be the right one for game C. GW2 players hope that ArenaNet will soon come up with something to permanently solve the issues while still guaranteeing full enjoyment of the game. Right now, all parties involved surely wish they had never heard the term “Mega-Server”.

[/intense_testimony_text][intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author][/intense_testimony][/intense_testimonies]

This is an AI-powered translation. Some inaccuracies might exist.

Quo Vadis Hearthstone?

For a few weeks now, Hearthstone, Heroes of Warcraft has been officially released and the first “expansion” Curse of Naxxramas has already been announced. But is that enough to keep the players engaged?

In this video, Darion takes a closer look at Blizzard’s online card game and examines what it could do better currently or what is still missing from the game.

Official website: http://eu.battle.net/hearthstone/de/

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The Elder Scrolls Online: Gamemaster gehen im Spiel spektakulär gegen Bots vor

The fantasy MMORPG The Elder Scrolls Online has been threatened by a bot attack since the beginning of the game, choking its lifeblood. In numerous caves, clusters of robotic companions surround the bosses and farm them away from the spawn.

This not only ruins any sense of being at home in a fantasy world but also makes it difficult for honest players to enjoy the game. Some GMs from Zenimax have now taken spectacular action against these bots.

Dōmo arigatō, Mr. Roboto

Everything began with a system-wide message. There, a Gamemaster named Satsui No Boto announced that he would eliminate all bots he would encounter in the next 15 minutes. He then teleported to some of the most frequently bot-infested caves, warned all players to step away from the cave boss if they did not want to get caught in his beam, and used his god-like GM abilities to make the bots disappear.

TESO Gamemaster
Image source: Oh a GM!

Whether this happens regularly or was a cool PR stunt from Zenimax remains to be seen. According to reports, this action was not an isolated incident but has been repeated with various GMs until this morning.

In any case, players in the English forum Reddit and also in the German community forums responded to the action with applause. The bot plague has certainly ruined the fun of many players. Zenimax, especially CEO Matt Firor, has been asserting since release that they constantly ban bots and take action against them.

However, such an action carries that message further out and is visible to everyone.

Various news summarized

  • The European mega-server is located in Dallas, Texas, until further notice. A move to Frankfurt is still planned, but, as the German community manager Kai Schober states, it is significantly more complicated than just putting someone on a plane with a USB stick. Therefore, no one at Zenimax is committing to a date.
  • According to Schober, the German-speaking market is the second most important for Zenimax.
  • At the new adventure zone Kargstein, which will also bring two new veteran ranks, crafters will not be left out. They will also be able to produce items for these new veteran levels.
  • Reports about the popularity of The Elder Scrolls Online are consistently positive. TESO was, along with Diablo 3, the most googled term from the gaming genre over the holidays. Sales charts also show high values, exact numbers are still unknown.
  • If you are unsuccessfully searching for tomatoes in the game, they are indeed implemented, but only available from crafting apprentices starting at level 2.
  • A particularly combination of skills has created a kind of god mode for a player in PvP. Apparently, vampire abilities combined with those of an empress allowed a single player to hold off a large number of enemies for a long time, as he kept healing himself up from them. There is also a spectacular video with which we would like to conclude this news.
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Dragon’s Prophet: Are you daring?!

Without any pomp, a true masterpiece of construction was opened yesterday in Dragon’s Prophet. But beware, the Pillar of Prophecy is not just any shabby tower in the landscape, but there you must face century-long imprisoned creatures that only want one thing: Your demise!

Do you still want to prove your skills? Then talk to the Battle Herald in Arteicia (east of the Dragon Arena), to be teleported to the Isle of Ancestors. According to legend, powerful dragons created this spot to bury the bones of their fallen comrades in the first Dragon War. But the sinister Doom Dragons found the grave of the Legendary Dragons and chose their bones as their food, which they transformed into Soul Devourers. The Shax also abused the skeletons to bring undead dragons back to life.

Dragon's Prophet

Now it is up to you to put an end to the chaos. Are you brave enough? Then go alone – otherwise grab your bravest allies and enter the Pillar of Prophecy! The strength of your opponents is based on the highest level of your group members. As if all this excitement isn’t enough, there are time limits in which you must eliminate your enemies! If time runs out and one of the creatures is still alive, you have failed – and find yourself in the Infirmary in the south of the island.

However, if you manage to defeat your enemies and protect the medic accompanying you, you have 60 seconds to grab the reward, wipe the sweat from your brow, and continue fighting. Be aware: The higher you climb the tower, the tougher it becomes to take down your opponents. And what do you get for all the stress? Besides support and challenge crates, you will receive Destroyer Insignias, which you can exchange for valuable equipment for elite warriors.

And now the big question: Do you dare to enter the Pillar of Prophecy?!

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TERA Rising – wie schön, dass du geboren bist…!

In Europe, it will be on May 3rd, but in North America, they are already celebrating the 2nd anniversary of TERA Rising due to the earlier release.

In addition to a variety of events, the American publisher EnMasse also gifts us an impressive trailer that summarizes the highlights of the controversial fantasy MMORPG of recent years.

TERA Rising – a new beginning

The million-dollar project has gone through turbulent times. After a spectacular launch in May 2012, the Asian AAA title gradually lost players after a few months. What caused this? There is probably no single reason, but the lack of variety in the endgame, the monotonous quests, the frustrating enchanting system, and other weaknesses at the beginning contributed to it. At that time, the pay-to-play model was also considered outdated, which exacerbated the decline.

With the transition to free-to-play in February 2013, things started to improve again; the newly added “Rising” in the name symbolically heralded a new era, a fresh start. Since then, the action MMO has been doing quite well, although more could have been achieved.

Elin Reaper Tera

In these 2 years, quite a bit has changed in the game. From several new dungeons to an alliance system where territories are fought over, to new battlefields and numerous improvements in game design, the online role-playing game has matured in many respects. In June, we can also expect the highly anticipated new Elin class, the Reaper, or in German, the “Blade Dancer”.

While there may still be weaknesses, they should not overshadow the birthday. We will address the current state of the game another time.

TERA, mein-mmo.de wishes you all the best on the second anniversary in the West. Despite its advanced age, you still retain the new car smell. With spectacular bosses, impressive graphics, and the perhaps best action combat system in the genre, you continue to make many players happy and are still a welcome destination for new players. Much success for the future!

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P.S. As soon as the European publisher Gameforge announces details of the celebrations here, we will get back to you!

If anyone is interested: TERA was released in Asia on January 25, 2011.

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10 Gründe, warum WildStar Deinen Sommer ruiniert

Although WildStar seems to be “on everyone’s lips”, there are still a lot of gamers who haven’t even engaged with the upcoming MMO hope.

To throw a few keywords at those who are unaware, we have here ten reasons why WildStar might be worth a look.

1. Unique World

WildStar 2014

I know, I know. Not a very strong start. Every MMO claims to have a unique and incomparable world, and at its core, that’s true.

But WildStar goes a step further: Instead of changing only the color scheme and the appearance of enemies with each area change, a handful of other circumstances also shift to your advantage or disadvantage. From the changing gravity affecting jump height and fall damage to the dangerous environment that simply devours you when you step on a plant’s root, each area has its little peculiarities that can ruin the daily life for aspiring space heroes.

2. The Developers

For most players, developers are always just distant figures, and at best, one hears some filtered information from the programming area through community managers; not so with WildStar. The developers partake in forum discussions during the beta, respond to suggestions, or visit beta testers in the game to answer their questions – often multiple times a day.

[quote_right]The devs are listening![/quote_right]You can tell that the creators are not just nameless figures behind the curtains but also step into the public face of the player base, which certainly isn’t always easy.

But the often-repeated “The Devs are listening!” (“The developers are listening to you!”) is massively implemented here – rarely have you felt so connected to the developers as in the beta of this game.

3. Whacky Humor

When we talk about uniqueness, one cannot avoid mentioning the humor on the planet Nexus.

No matter if you start with the races and mention the Mordesh, space zombies in search of a cure, or the little Lopp, a rabbit race traveling through the galaxy to collect shiny objects and frequently resorting to hallucinogenic drugs to relax their day-to-day life.

Every aspect of the game is brimming with surprises. Do you see that ore lump over there? Yes, exactly that one. It is actually a 40-meter-long rock worm that will eat you as soon as you try to get at its resources.

4. Paths

A true standout feature is the path selection – this is independent of the class and determines what bonus missions you receive in the individual areas.

WildStar Paths

While soldiers receive tons of bosses and “defend the village” missions, settlers can litter the world with campfires, quest hubs, and all sorts of buff stations. Explorers investigate every corner of the planet and discover some hidden caves, whereas scientists examine every plant and creature to learn all about this strange world.

And the best part: None of this has to be done, it is not mandatory – but immensely fun.

5. Nostalgia

Despite all these innovations, WildStar feels at its core like the game you have been missing for years.

[pull_quote_right]WildStar: World of Warcraft 2.0[/pull_quote_right]It is challenging, it is exciting and hardly any battle is boring or trivial. The feeling that arises while playing is very similar to what one associates with their first MMO.

Essentially, WildStar is quite old-fashioned – and in the best possible way. It takes you by the hand where it is strictly necessary, but otherwise lets you loose on the great, unknown world that you can explore at will.

6. Endgame without end

After battling your way to level 50 with steadily increasing difficulty, WildStar is far from over. Only then does the real fun begin.

WildStar Raid

As with many other MMOs before, you can only visit the raids at the maximum level and get your face smashed by the boss foes. But it doesn’t stop at activities for up to 40 players in large groups.

From normal PvP battlegrounds to war bases that you can – together with your friends – rig with all sorts of traps, the endgame pleasure continues. But even for solo players, there is still plenty to do in the zones for max level. Not to mention the countless achievements and titles…

7. Action despite MMORPG

Most MMOs are hard to combine with the term “action”. Because even if the character heroicly conjures up a huge column of fire and it crackles on the screen, that does not hide the fact that you are only pressing one button and the character does the rest – not so on Nexus.

http://youtu.be/RbuZBSXVCho

Every attack must hit, and every enemy attack should ideally miss, which means for you: constant movement! Every enemy has different attack patterns, so-called telegraphs – just like you do.

Thus, each enemy type is unique, and some lazybones who stood in the red zone for half a second too long now adorn the landscape as skeletons.

8. Challenges

Whenever you might be thinking, “Hmm, these enemies are a bit easier than the last ones,” a voice booms through the speakers, “Challenge begins!” and a so-called challenge appears.

These can be relatively simple tasks like “Kill 30 of these enemies in 5 minutes” or “Reach the mountaintop within 2 minutes without being hit by one of the tornadoes”.

Depending on the challenge, there are also different ranks to achieve: bronze, silver, gold. And only the last level promises the highest chance of a wonderful piece of equipment or the fantastic housing object that you’ve been looking for for days… but don’t worry! Each challenge can be repeated after a cooldown. The direct reward motivates, making it not as mandatory as daily quests.

9. Housing

One of the arguments, if not THE reason to try out WildStar. The design possibilities of your player housing can almost be measured against the possibilities of “Minecraft” – only in much prettier graphics and with far more utility.

WildStar Room
Want to learn more about it? Then read my 100-hour housing adventure!

Because no matter what you want to make of your home, it is possible. A beautiful house for the whole Chu family, with something exploding everywhere? Easy! A shady bar that is accessible to all players, where the Mechari dance on the tables at night? Nothing simpler than that! The possibilities are endless, and even the biggest housing enemy will be converted here. Promise.

10. Aurin

WildStar Aurin

Who could resist the long-eared ladies and gentlemen? If nothing else can convince you, then this species certainly will.

Have a little compassion, after all, they have just lost their home planet! So wrap your tail tightly around your waist, perk your ears up, and dive into the adventure with your Aurin!

If you do well, you’ll even get a hug. Well, you’ll get one anyway. Aurin are somehow into that. Who can blame them?

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If even one of these points has spoken to you, then you should take a look at WildStar – when in doubt, just get a guest pass from a good friend, as pre-orderers get these at release as a bonus. But if you want to be there directly at launch, then now is your chance to qualify for the headstart! So what are you waiting for?

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Neverwinter: Neue Informationen zu Curse of Icewind Dale

The May 13, 2014 is approaching – and with it, the excitement rises among all fans of the online role-playing game Neverwinter. Even I have a red circle around the date on my calendar! But the closer the date gets, the greater the curiosity: What new things will there be in Module 3 Curse of Icewind Dale? We already gave you a rough overview of the new content during the publication of the release date.

As previously mentioned, the next expansion revolves around the magical black ice. To obtain the hot merchandise, it is advisable to sign a mercenary contract with the Ten-Towners or the Arcane Brotherhood. But what distinguishes the two groups?

The Ten-Towners believe that the profits from the Black Ice belong to those who have mastered the harsh life in the cold lands of the North. The Arcane Brotherhood, on the other hand, strives to improve its reputation and wishes to study the Black Ice to expand knowledge.

But good intentions mean nothing if no one acts on them – and that’s where you come in! Choose one of the two sides and fight for the coveted resource that can bring you corruption or power. Depending on which path you choose, you will wear the symbol of the faction – hopefully with pride. In both cases, in addition to harvesting the black ice, it will be your task to purify the corrupted creatures of the Dwarven Valley and Icewind Pass.

neverwinter_ice4

However, should you find that you no longer align with the goals of the Ten-Towners or the Arcane Brotherhood, you can cancel the contract at any time, but not on the same day, and switch to the opposing faction.

All the experiences you can have on your exciting adventures in Neverwinter will finally be collectable in an Account Bank. This way, you can easily transfer items between your characters without relying on a mailbox.

What do you think of the ideas for the third module? Are you just as excited about how all of this will feel live in the game? With whom will you sign your mercenary contract? So many questions… We look forward to your answers! 🙂

This is an AI-powered translation. Some inaccuracies might exist.

Star Wars: The Old Republic – Expansion is delayed by 2 months

The Senior Producer Bruce MacLean has addressed an open letter to the community of the MMORPG “Star Wars: The Old Republic” and the core message is initially negative:

The announced expansion “Galactic Strongholds” will not be released on June 24, but instead on August 19.

This delay is justified by the fact that the additional time allows the developers to provide all important features of the expansion at launch and not – as originally planned – to add them gradually throughout the year.

But what exactly do you get “more” for the two months of waiting?

  • On one hand: Conquest events! With the strongholds (the namesake “Strongholds”), players will be able to wage battles over entire planets. Guilds can participate in conquests and extend their control over entire planets, but what rewards this entails is still uncertain – as well as whether it consists of pure PvE or PvP skirmishes or even a mix of both.
  • The already announced guild ships will also be expanded, making it possible to enhance the members of your guild with buffs from space, or to summon entire groups of guild members to you – no matter where you currently are.

However, the new schedule also disrupts the rewards for existing subscribers.

As before, active subscribers will receive an additional 1000 Cartel Coins on May 5.

SWTOR NarShaddaa Housing

May 12 is no longer the deadline for securing early access to Galactic Strongholds; the new date for that is July 16. All players who already have an active subscription that expires after that do not need to be disappointed.

BioWare is offering compensation in the form of two titles, a pet, and still the NarShaddaa Sky Palace to all who have a subscription on May 12 – but only at the official launch of the expansion.

You can find the open letter, with a list of all features and rewards, in full here.

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Everquest Next: Since when has Sony been so cool?

Everquest – for me, it was a game that was already out-of-date when I started with MMORPGs. I completely missed the second Everquest. But of course, I heard about Everquest.

Anyone who has ever played an MMORPG has heard of it. Because former Everquest players can’t stop talking about it. They tell you about hours-long boss fights where 14 healers had to coordinate their healing spells to the second so that the tank, after being hit for 98% of his health pool every second, could survive the next hit. They tell you about bonus levels and new races, about the twentieth expansion and who knows what else. All of these things always sounded terribly outdated and out of touch to me. When I saw screens, I only felt confirmed.

Sony Online Entertainment Logo

And I felt somewhat similarly about Sony, I admit. A huge, somewhat faceless company that churned out gigantic titles with massive licenses that I couldn’t connect with at all. I found them soulless. I preferred smaller games with fresh ideas. Some underdogs.

Then came Everquest Next. With those very new and fresh ideas. They heavily draw from sandbox elements, allowing players to create entire worlds with Landmark, and suddenly Sony Online is the coolest developer on the market, has a great image, and everyone is looking forward to it. What is the reason for that?

In my opinion, it is due to John Smedley. Quite oddly. The man has been in the business for 22 years, has worked his way up the hierarchy over the years, and has now reached the top of SOE, managing to cast the giant in a completely new light.

A Chief Developer You Can Relate To?

He presents himself as incredibly transparent and informal. In an AMA a year ago, he talked about StarWarsGalaxies. Many players still hate him for the decisions he made back then. When confronted about it, he admits: “Yeah, that was total nonsense. I messed it up.”

If you’re used to the polished speech of others in the gaming industry, such comments definitely catch your ear.

When asked about the emulator that fans want to use to keep SWG alive, he candidly says: “Officially, I think that’s totally stupid. But only officially.” When asked about the transition from Planetside 2 to Pro7-AG and how Station Cash is now worthless and only Pro7 Cash matters, he pragmatically responds: “If there are any issues, here is my email address. I will personally take care of it.”

And otherwise, this veteran of the gaming industry seems to be a doer 2.0, whose top commandments are transparency, communication, and customer proximity. And they appear to do this not because they have to, but because they simply can’t do otherwise.

Smedley does not come across as a corporate person at the head of a huge company, but rather like a young Kickstarter, who is campaigning for support for his project with 20 fans and a coffee machine at his back.

Revolution from Above

It used to be different. He did interact with fans, but the distance was always clear. Here is the developer and over there the customers, who complain without really knowing how much effort and passion goes into the projects. It often got a bit rough.

But Smedley has now channeled this need for communication into productive avenues. On a developer blog, he shares his thoughts on the sandbox. He maintains a lively exchange with the fans regarding Everquest Next, and the company’s image has completely changed.

The question is whether Everquest Next and Landmark can follow this example. Apparently, there are already special items for sale in the alpha – for cash. This doesn’t quite match the image of a hero who sets out to change the entire gaming culture. But even he has to eat.

http://youtu.be/SYTgjc7V-ds

For my part, I am looking forward to Everquest Next, and that’s more than I could ever say for Everquest or Everquest II. Who would have thought that the gaming revolution in MMORPGs would actually come from above, from Sony?

This is an AI-powered translation. Some inaccuracies might exist.

Elder Scrolls Online – Solo a Dungeon Boss

This boss fight is part of my very first dungeon run in The Elder Scrolls Online. I only went in there because a friend recommended it to me to gather some XP and a skill point, as my character was significantly underleveled and I had some catching up to do.

It was certainly not the worst piece of advice I have received so far. But see the result for yourself!

Alternative Title: Subjective perception of one’s own class and how wrong one can be about it. 😉

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World of Warcraft: Auf die Plätze, fertig, BlizzCon 2014!

Yes, I know… Not another World of Warcraft news. But there are just things that need to be addressed – and that is this year’s BlizzCon. The Blizzard storm will sweep over the Anaheim Convention Center in California from November 7 to 8, 2014, hopefully leaving excited fans in its wake!

As every year, there will be exciting information about new games from Blizzard, you can exclusively try them out and discuss with the developers. But the eSports tournaments featuring professional players from all over the world are always exciting to watch as well.

Housing WoW
Are you coming home again?

But before you pack up the care package for the journey, strap on your backpack, and pilgrimage to the airport, we want to draw your attention to the price: A proud 199 US Dollars (plus applicable taxes and fees) will be the cost of admission. Whether the BlizzCon is worth that much to you, you’ll need to decide relatively soon, as the sale of online tickets will take place from Thursday, May 8, at 4:00 AM (CEST) and on Saturday, May 10, at 7:00 PM (CEST).

Do you also want to participate in the legendary benefit dinner on November 6? Then save up a total of 750 US Dollars (also plus applicable taxes and fees) – that already includes the admission fee for the BlizzCon. The proceeds will be donated to the Children’s Hospital of Orange County, and you will have the opportunity to meet game developers, executives, and other Blizzard staff. The sale for this will begin on May 14 at 4 AM (CEST).

And now to be honest:

Is it worth it to you? Have you perhaps been to a BlizzCon before? Do you prefer to wait for the information online?

But amidst all the excitement for the upcoming event, a few questions still arise…

  • That does not seriously mean that Warlords of Draenor will only come AFTER the BlizzCon, right?
  • Maybe not until the next birthday of World of Warcraft?
  • Doesn’t the WoD Beta start in early summer?
  • And if WoD does come out beforehand – what do they want to announce? The next expansion for WoW?
  • Questions upon questions… And I am so impatient!
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The Elder Scrolls Online: Jetzt spricht der Chef

In a statement to the fans, Matt Firor, the lead developer behind the fantasy MMORPG The Elder Scrolls Online, has now addressed the problems plaguing his baby. There are many issues, most notably bugs, dupes, gold sellers, and bots. However, Firor is optimistic. While he acknowledged difficulties, he stated that the game is on a good path.

Gold Sellers and Bots as the Main Problems

Firor made it clear in his statement that he is not an out-of-touch armchair general who only hears about player complaints through emails or reports, but he and his staff also play The Elder Scrolls Online. They have also noticed the bots camping in caves, making it difficult for honest players to have fun. Zenimax is doing everything in its power to combat bots and gold sellers.

And the fight is already bearing fruit: First, gold sellers were in the chat, then in in-game mail, and now they have started fake guilds to invite players and harass them with their offers.

TESO Cheater
Numerous bots, cheaters, and gold sellers have already been imprisoned. Forever.

In the meantime, many bots have already been banned, and more are being banned. The fight against bots and gold sellers is not a sprint but a marathon.

The gold sellers are also responsible for some players being dissatisfied with support. Bots and gold sellers make up 85% of the support’s workload. Other issues sometimes fall by the wayside.

Firor Comments on the Dupes

Firor also addressed the two most recent dupes. Items in the game could be duplicated by exploiting a faulty guild bank mechanic or by errors in the system mail. In the first dupe, they reacted immediately, closed the guild banks, and removed involved players from the game. Wrongfully banned players were able to log in again after eight hours. According to Firor, they have contained the problem and it is not widespread enough to massively damage the in-game economy. The second dupe bug, which has to do with apprentices in crafting professions, was also resolved quickly and occurred in a much smaller dimension.

However, the two fixes for the dupes led to significantly more maintenance work than originally planned.

The Elder Scrolls Online: Kargstein

In conclusion of his letter, Firor also addressed the announced first content expansion Kargstein. The adventure zone for the endgame will soon be deployed to the test server and go live in 7 to 10 days. Firor attested that The Elder Scrolls Online is in generally good shape, which can only improve in the future.

Mein-mmo says:

Yes, this is the statement everyone has been waiting for, and it turns out as one could expect. The critical question will be whether the impact of the dupes on the in-game economy is really as minimal as Firor suggests. It would be very much in the interest of the game and its community.

Apparently, the first major blow against botters has now occurred with the internal loot timer for cave bosses. This is definitely a step in the right direction. The consequences of the dupes could probably only have been fully resolved with a massive intervention in the game—a rollback. That there is no talk of this was actually to be expected. One would have had to exorcise the devil with Beelzebub.

The game is now entering a decisive phase. Players face the choice of allowing their subscription to expire or renewing it. The prospect of new content with Kargstein is much more appealing than the prospect of a rollback.

This is an AI-powered translation. Some inaccuracies might exist.