In the fantasy MMORPG The Elder Scrolls Online, a campaign has now been prematurely declared ended and closed. Initially, there was a plan to take more time with it, but something went wrong during the patching. At the same time, a new campaign with a shorter duration is being introduced.
After the US servers came back online yesterday afternoon, the gates of Cyrodiil remained closed for the players of the “Plague” campaign. In the official forum, Jessica Folsom, an employee of Zenimax, later explained that the closure of “Plague” was actually planned for later and was supposed to have a longer warning time. Due to errors in the patch, the campaign was closed now, and that will remain the case. The same applies to the “Plague” campaign on the European mega-server.
Players of this campaign will be able to switch for free to one of the other campaigns and keep their alliance points and achievements.
Campaign only lasting 14 instead of 90 days?
Zenimax states that they want to start a new campaign that will last only 2 weeks instead of the previous 90 days. After the 90 days of gameplay, players receive rewards depending on how successful their empire and character were in the battle for Cyrodiil.
This period of 90 days is considered too long by many players and has been criticized several times. The new campaign is presumably called “Celarus”.
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Mein MMO states: In the interview with our magazine, the PvP player Pryda stated at the beginning of the month that Zenimax should close the less populated campaigns. Apparently, this is a first step in that direction.
That campaigns lasting 90 days are very long and that “smaller” campaigns tend to remain static when one side gains the upper hand is a problem of the game that they want to counteract with the test balloon of a two-week campaign. “Dead” campaigns or overly one-sided power arrangements might allow players to wait out two weeks and then switch to a new campaign for free. It is certainly much harder for them to accept a situation that is not fun for three months.
The campaign system of The Elder Scrolls Online is innovative but also fragile. Especially players who join the strongest empire (so-called Winning-Team-Joiners) or players who are hopeless and leave the campaign worsen uncomfortable situations in individual campaigns.
For the players on “Plague”, it would have certainly been nice to receive a warning period and not be presented with completed facts.[/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]
This is an AI-powered translation. Some inaccuracies might exist.
The science fiction MMORPG WildStar is approaching its release rapidly. An interview with Stephan Frost has raised concerns about the location of the European servers.
In an interview with the online magazine First-Look, published a few days ago, the interviewer asks WildStar’s game designer Stephan Frost how the lag situation looks. After all, in WildStar’s action-based combat system, every delay matters.
Frost apologizes to the European players. At the moment, they are playing on US servers, which results in “that they lag a bit.” The European servers will move to a data center in Frankfurt once the infrastructure is completed. This will take “a couple weeks.”
This statement could cause quite a stir among German and European players. Therefore, we at Mein MMO investigated further.
The interview was published just this week, but as we have researched, it is already a few weeks old. To be sure, Mein MMO investigated and asked the German community manager about the server situation. He reassured us:
[pull_quote_center]The servers are running, it was not easy, but now it is done.[/pull_quote_center]
– WildStar CM Jan “Bronn” Sterl to Mein MMO
The servers for the German EU realms Toria (RP-PvE – DE), Progenitor (PvP – DE) and Ikthia (PvE – DE) are now really located in Germany and not in America. This also applies to the other EU realms.
In recent months, there have been repeated complaints from customers regarding a similar scenario with WildStar’s competitor The Elder Scrolls Online. The European mega-server of TESO is still located in the USA, and the move to a Frankfurt data center has been planned and announced for a long time but has not yet been implemented.
ZeniMax representatives say that the server move will be imminent once the situation has relaxed a bit. However, that is much more complicated than just putting someone on a plane to Frankfurt with a USB stick.
Oops, unfortunately this affiliate widget is no longer available.
This is an AI-powered translation. Some inaccuracies might exist.
This week there are two important pieces of news about The Elder Scrolls Online. First, there is again a bug in PvP that allows players to not only slow down opposing players through the purchase of the “Crow’s Feet”, but also become immune to damage from siege weapons.
But there is also good news from ZeniMax, as the release date of the first content patch has been revealed. Update 1.1, which includes the new adventure zone Kargstein and an increase of the veteran ranks, will be deployed to the live servers during maintenance on May 23rd at 4 AM German time.
Finally, there is also news about Wildstar. There they have thought of a somewhat different kind of PR measure and will sporadically open the beta server until the head start. To stay informed and not miss any of the short testing phases, one should keep an eye on Wildstar’s social media channels.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Yesterday, work was once again in full swing on the servers of World of Warcraft to deploy patch 5.4.8. When they came back up, it was possible, to upgrade items two times additionally and Garrosh’s heirloom weapons now have 8 item levels more. Additionally, two bosses were nerfed in the Raid Finder mode:
General Nazgrim no longer calls for help at 10% health and
Garrosh Hellscream will only go enraged after an incredible 25 minutes.
On the Timeless Isle, you can exchange 3,000 Timeless Coins for 100 Valor Points with Nebelwirkerin Ai at the Court of the Ascended.
So much for the patch notes. Yet, when the first players logged in, they struggled with frozen loading bars and missing NPCs. Moreover, mounts could no longer be used, spells couldn’t be cast, and mailboxes were lost – In short: Unplayable. By the afternoon, around 3 PM, everything was normal again after a server restart – even though players still complained about connection problems and lags. Is everything working for you again, or are the launcher and game still not doing what they should?
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Yesterday was truly an exciting day for all WoW fans who wanted to play a bit before the late shift. But one has to give credit to Blizzard’s support: They constantly informed about updates, trying to keep the players informed. When you think back to times when nothing worked and you didn’t get a response from a GM, there is something positive to take from all this![/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]
This is an AI-powered translation. Some inaccuracies might exist.
Greetings, Dragon Tamers! Have you noticed that the XP bar of your characters is moving again at maximum level? With patch 2.1.1376, a new region has arrived, giving you the opportunity to reach level 98. Have you been to Porthis yet? The new region in Dragon’s Prophet has been available since yesterday and enchants with a beautiful and varied environment.
But beware, as in real life, beauty often distracts from danger – for it’s not just the rocky areas that are challenging! Porthis is known for the battle of Kronos’ soul devourer army. Back then, General Zekriloth’s army fought against the adventurer Petanos, the Path Seeker, during the Second Dragon War. Even many years later, the inhabitants of the island avoid this region.
However, Porthis also has its beautiful corners. To highlight a few: The town of Oraville is mostly inhabited by miners, carpenters, craftsmen, artists, and sculptors. Here you can buy everything an adventurer’s heart desires. If you need some peace, sit by the shore of the Tyre River and listen to the sound of the water. In the middle, you will find Lake Tyre, which, however, is dominated by the lake bandits and is therefore no longer as beautiful. In the Ralthon quarry, you can mine the coveted crystal ore, from which Sammos’ Temple was also created.
Of course, dungeon fans can also enjoy many hours of fun in the instances Blade Watch Tunnel (for level 95-96) and Morank Cavern (level 97-98). The raid instance Nucleus of Time is unfortunately still in development. As soon as there are updates, we will keep you informed!
Learn more about Porthis in this official trailer:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
As announced in the official forum of The Elder Scrolls Online, the first major content patch is finally arriving for players on Friday morning. It includes a new adventure zone, many small improvements, and the level cap will be raised by two levels.
The rumors have been flying around: The content patch is just around the corner. As we suspected in our news on mein-mmo.de this morning about the traps with special protection features, the Kargstein patch will be implemented alongside regular maintenance. On Thursday afternoon, it will be time for the players of the US mega server, and on Friday morning at 4 AM, the European mega server will be shut down and hopefully go live a few hours later.
The exact patch notes will be available tomorrow afternoon our time when the US server is being maintained. In the official forum, the community manager Kai Schober has already hinted that they will largely consist of the PTS patches 1.1 and 1.1.1, which have been tested for their reliability on the test server in recent weeks.
We have already reported extensively on the 1.1 patch. The highlight is surely the new adventure zone Kargstein (or Craglorn), a 12-man raid with a limited soul count, which also serves as a race against the best times of other players. Additionally, the increase of the level cap to VR 12 along with new items will provide plenty of activities.
Anyone wanting to use the time until Friday can sift through our collection of links to the long-announced patch:
This video is about my top 10 reasons for Wildstar, why I think that Wildstar is a good MMORPG. I hope that I can make the game appealing to some of you and that you give it a chance.
From my previous experience through various beta events and the open beta, I can only emphasize again that Wildstar is really fun and one should not be put off by the comic style from the beginning. Because beneath the colorful facade lies a very dynamic and diverse game.
The opinion expressed in this video does not necessarily represent that of mein-mmo.de, but is the purely subjective view of Darion.
This is an AI-powered translation. Some inaccuracies might exist.
In the upcoming science fiction MMORPG WildStar, six classes and eight races battle against each other. We take a look at the decisions behind the design of the races.
We have all read the questions a thousand times: “Which class is the strongest? Which race is the best? Which race should I choose if I want to do PvP? What is the best DPS race?” Carbine is taking a different path here and aims not to find answers, but to change the questions.
Before the first line of code is written, fundamental decisions have already been made for game designers. One of the important questions (besides the classes) is about the races. This is closely linked to the aesthetic of the game and the background story. For WildStar, these decisions were made a long time ago. They chose innovative paths. We take a look at the background.
Here are what we believe to be the four biggest issues in race design and how Carbine intends to address them.
The Four Problems of Race Design
Problem 1: The Effectiveness Trap
The first major problem: players are forced to choose a race for effectiveness reasons that they don’t actually want to play. The Tauren in World of Warcraft have slightly more bonus HP than the Orc, so for some players, the tank had to be a Tauren at all costs. Even if the player didn’t like the aesthetics of the character, couldn’t get started with the race, or was simply a convinced Orc fan (an Orc fanatic, as we professionals say).
No matter how small the bonus ultimately became (and it shrank over the years and still shrinks today) – it was always there.
This is also related to the philosophy of raid guilds and ambitious players who want to squeeze out the last decimal percent of performance from their characters. As unreasonable as it often may be: During a close wipe, the question remained whether the last 2% of the boss’s health could have been reduced if the tank had only been a cow with 200 more health points and the healer a Blood Elf with an additional mana regeneration.
WildStar’s Solution: There are simply no race bonuses or race skills. Everyone should play what they want without regard to stats or advantages.
Problem 2: The Competition Between the Factions
Another typical problem from World of Warcraft and numerous other games. For years, it has been said: The Horde has the better PvE races, the Alliance the better choice in PvP. Here too, the same argument applies as in Problem 1 – as soon as there is a difference between the races, even if it is tiny, it grows in the minds of the players and is repeatedly brought up in discussions until it becomes larger than expected.
It is said: When a lie goes around the world often enough, it becomes the truth. An interesting phenomenon: If a mosquito appears often enough in forums, it eventually becomes an elephant.
WildStar’s Solution: No race skills for anyone.
Problem 3: An Unequal Distribution of Players Among Human Races
This is a problem that requires a bit more in-depth consideration. Not every race is equally popular: particularly human races have a special role. Looking at the newly released Guild Wars 2 statistics that reflect race distribution in China, this is clearly visible: Normally, one would assume that with 5 races, each would be played 20% of the time. But that is not the case at all. Humans in Guild Wars 2 account for 53%, while the other 4 races hover around 10-12%. [quote_box_right]”Fun Fact”: Did you know that in Asia, it is quite normal for certain classes to only be played by one gender? And did you know that the Chua are the only race in WildStar that is gender-neutral?
Now, imagine a game where two or three factions are fighting against each other – and one faction has much more attractive races and can therefore overrun the opponent. This happened many years ago in Dark Age of Camelot. The Albion faction had the most attractive, because the best-known background story with the Arthurian legend, attracting many players with human races.
Interestingly, players who prefer “human” races are often thought to be younger players who want to remain in a role-playing comfort zone. Here, too, the argument often arises that certain factions are practically cursed with specific “peoples,” which then attract incompetent players.
WildStar’s Solution: Both factions receive a human race. On the side of the Exiles, the Humans, and on the side of the Dominion, the Cassians.
Problem 4: An Unequal Distribution of Player Types
The seemingly aesthetic decision of which race one plays at the start of a new MMORPG is not as random as we would all like to believe. Each of us knows someone who always plays a healer in every game and chooses the most graceful and feminine race for it. Each of us knows the grumpy guy who acts like a macho, always plays tank, and chooses the burliest and most rugged race possible. The third one needs it dark; there must be at least two demons of the third degree in the ancestry and a botched blood pact must appear in the history of a people for it to be an option for him.
If now one faction has completely different race types than the other, it creates an unequal distribution of player types. If the mix is not handled correctly, it could have disastrous consequences. On one side, there could be a complete lack of women or, even worse: the tanks!
WildStar’s Solution: They attempted to make the classes as symmetrical as possible. See for yourself.
The Brawlers
As brawlers or enforcers, both races offer bulky representatives. The Exiles send proud rock beasts into the field, the Granok. On the Dominion side, the Mechari take on the role, calculating battle robots. Both races have a preference for shiny, clanging, and pointy things.
The Subtle Killers with Manga Aesthetic
Fans of fantasy worlds and mangas can find themselves on both sides with the graceful Aurin or the cunning Draken. While the Aurin are an elf-like race that appeals to cosplayers and anime fans with their large eyes and bushy tails, the Draken appeal more to tough types who like Sons of Anarchy and snort at the name “Wolverine,” saying they prefer Lobo). Here, the difference between the two races is greatest and also shows that one can never balance both factions equally if one does not want to forgo too much soul and diversity.
The Aurin will likely attract a significantly different audience than the Draken. As will the overall background story of the Exiles and the Dominion likely attract different players. Especially since in WildStar – unlike almost all other games, except SWTOR – there are clearly good and evil. In beta, there were already frequent calls to play the Dominion as well.
The Exotics: Trend and Cult Races
With the space zombies, the Mordesh, a somewhat sinister race enters for the Exiles. Also, with such a decision, one wants to ensure that the players distribute themselves as evenly as possible. For the Dominion, the Chua appear primarily as cute genetically modified hamsters, blessed with a killer instinct. Already, they are – alongside the Aurin – fan favorites for many beta players, and a small cult has formed around these rodents.
What do you think about races in MMOs? Have you ever played a character because of the stats that you ended up not liking? Do you like the exotics or do you generally only play humans? Do you think Carbine got the mix right? Let us know in the comments!
This is an AI-powered translation. Some inaccuracies might exist.
Not long now until the annual E3 fair in Los Angeles kicks off. The greatest of the great will, of course, be part of the action, showcasing their numerous game innovations or simply successful titles and revealing new content. Wargaming will also be there, bringing along a few tanks.
As the company officially announces, there will be a focus during E3 in June 2014 on World of Tanks and the new update 9.0, which has been available for a while. But that’s not all. Aside from the “overhaul” for the action game, you can also look forward to an entirely new tank line. This, however, is not intended for the PC version of the game but for the Xbox 360 edition of World of Tanks.
If you don’t enjoy playing World of Tanks quite as much on PC or console, you might be more excited about World of Tanks Blitz. As Wargaming reveals, the release date for the mobile tank version will also be announced during E3 2014.
Maximum Tank Power at the Fair
What would Wargaming be without an impressive stage show? We can only wait to see if from June 10 to 12, 2014, we will see more tanks than girls or more girls than tanks. One thing is for sure: two armored vehicles will be flown in directly, namely the M4 Sherman and the T-62A. Safety at the booth must be ensured.
Unfortunately, the Electronic Entertainment Expo 2014 is not right around the corner, but rather in Los Angeles. However, the many innovations and news will surely brighten our day, even if we can’t be there in person. We will, of course, keep you updated if there is something new for you in the MMO sector.
http://youtu.be/ewrqhvn-lpE
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMORPG The Elder Scrolls Online, TESO, a severe exploit has become known that makes player groups immune to the damage from siege weapons in PvP.
It is a rather insignificant ability that suddenly causes a lot of stir. The “Caltrops” from Alliance War abilities are actually designed to slow down a large number of enemies, up to 12 players, for a short time. Caltrops are military jargon for caltrops or spike traps, with four sharp ends that are thrown onto the ground to injure opponents at their feet. Historically, they were used to stop cavalry units; even today, police use caltrops for roadblock purposes to puncture tires. In The Elder Scrolls Online, they should theoretically have the same function: a slowing effect and light damage for enemies that walk through an affected area.
But caltrops in TESO come with a nice side effect: They make your allies immune to the damage from siege weapons like the dreaded burning oil. The bug was highlighted today in the English-language Reddit forum:
This is just about the worst exploit, in terms of consequences and scale, that I’ve ever seen in a competitive PvP game.
The problem with this bug is that coordinated player groups already take almost no damage from AoE abilities due to the AoE cap. However, the AoE cap does not apply to siege weapons. The exploit now makes closely grouped players also immune to it and nearly invulnerable.
Zenimax is now aware of the problem but will not address the exploit immediately. Apparently, they have developed a hotfix but plan to roll it out shortly after the eagerly anticipated Craglorn patch.
We can confirm there is currently a bug with Caltrops, as some of you have called out. We have a fix for it that will go live shortly after the Craglorn patch.
Some players had already expected to see it on the server Tuesday morning. However, this hope was disappointed when the servers in the USA were not taken down for maintenance on Monday.
As for when to expect the Craglorn patch, it is still unclear at the moment. Since the US servers were also not taken down on Tuesday, we can likely expect that the patch will be delayed until Friday, and until then, some PvP groups might prove unusually resistant to boiling oil or the fire of a ballista because they are standing in spike traps.
This is an AI-powered translation. Some inaccuracies might exist.
“Not long now,” promise the operators of TERA, until the Blade Dancer is also available as a playable class in this country. But what requirements need to be met to create the new Elin hero and start her at level 1? These questions have now been clarified:
To create a Blade Dancer, you only need a character that has reached at least level 40 and, logically, an empty character slot – these will be increased from 8 to 12 with the next patch, so everyone should be able to create this ruthless defender of Pora Elinu. And defending the homeland will also be the first task: The Blade Dancer starts at level 50 in a brand new starting area and must defend the center of Elin culture until level 58, gradually unlocking all abilities. After that, the adventure continues in the already known areas. World of Warcraft players will immediately recognize parallels to the Death Knight with this approach.
But that’s not all that will be added in the next update: Two new types of chests with their corresponding keys will also make their way into the game and hold many valuable treasures. While the “Sealed Chest of the Enchanter” mainly contains powerful Alkahest types, you will find the coveted Soul Bonds in the “Sealed Chest of the Soulbinder.” Of course, the small chests can still contain countless other things, such as healing potions and gemstones.
Players particularly blessed with luck can also snag the “Combat-Ready Snow Tiger,” which can be found in both chest variants. You can check the complete list of possible items below in the sources.
An exact date for the patch release is not yet known, but the announcement is expected to happen soon – we will keep you updated! Rumor has it that the Blade Dancer will “already” join the European servers of Gameforge next month . Until then, check out the impressive video from the American publisher EnMasse, as the patch with the new class has already been released there.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
For the free online role-playing game Neverwinter, a new expansion has once again been announced. Although the release of Module 3, the last expansion named Curse of Icewind Dale, was not long ago, Module 4 for Neverwinter is already on its way.
Module 4: Tyranny of Dragons
As the title suggests, the upcoming expansion for the MMORPG Neverwinter has been named Tyranny of Dragons, following the recent launch of the third module for the game. With Curse of Icewind Dale, alongside the beautiful winter landscapes, an open PvP area, a dungeon, and a new resource were introduced. However, there is not much information yet available about the brand new expansion or Module 4, except for one very exciting piece of information: the release date!
The fourth module of Neverwinter will be released on August 14, 2014, and will be available for free to everyone. What exact content awaits you as players remains a mystery. However, it is certain that two significant storylines will be intertwined:
The Neverwinter story …
… and the story of the tabletop game from the “Dungeons & Dragons – Forgotten Realms” universe
Module 4 of Neverwinter offers you a brand new storyline, packed with engaging and vibrant “Dungeons & Dragons” experiences. The expansion Tyranny of Dragons also marks the beginning of bringing “Dungeons & Dragons” content together for fans of tabletop and online role-playing games. We will gradually bridge the gap between these two media.
What exact content awaits you in the campaign will be announced soon. Until then, we will have to settle with the name of the new expansion and, at least, the final release date – mid-August of this year.
This is an AI-powered translation. Some inaccuracies might exist.
During a community event, the developers of the online role-playing game Star Wars: The Old Republic were extensively grilled by fans during a Q&A session. What came out of it, you will find out now.
During the event, the primary focus was on the upcoming expansion of the MMORPG Star Wars: The Old Republic. This is the Galactic Strongholds expansion, which brings the long-awaited housing feature into the game. It is, of course, not surprising that the fans of the science fiction MMO are hungry for all information regarding this feature, which is why the questioning was likely quite extensive. Particularly exciting was the information that they have taken on something very ambitious regarding housing.
The housing will not be like it is done in other MMOs. It is completely different, it has a new style. I can promise you that you will not be disappointed by the housing system.
Shortly after this very informative statement, however, came a slight dampener for the development team of Star Wars: The Old Republic. The fans pressed on the question of how this feature would fit in with the game’s free-to-play system. The developers must manage to strike a balance, offering free-to-play SWTOR players everything that a true free-to-play game is worth. At the same time, there are subscribers who pay real money to gain some advantages in the game world. However, these advantages should not appear too large, especially not with brand new features that all players are generally excited about. So, how can they achieve the perfect balance?
The Mix Makes It
It is said that every change to the balance must be carefully considered and that the perfect balance must always be found. Whenever something has been added to the free-to-play part in Star Wars: The Old Republic, the developers at BioWare took away some advantages from the subscribers. Since BioWare also needs to make money to keep SWTOR running, it is hardly surprising that the company makes some areas “more pleasant” for subscribers. We are curious to see how this will ultimately affect the housing feature and will keep you updated as usual. Want to learn more about SWTOR? Read our test of the free MMORPG.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Since March of this year, it has been possible to take advantage of the so-called character boost by pre-ordering World of Warcraft: Warlords of Draenor. This will instantly elevate your chosen character from its current level to level 90 – immediately and without any fuss.
If you are not familiar with this new class, then such a level 90 character with all its sword strikes, fireballs, traps, spells, totems, and more can be quite confusing. What was that button for again? What happens if I… uh, well, you know how it goes.
Learning Classes Made Easy
To ensure that the new class does not confuse you too much or that you don’t spend hours memorizing different abilities, Blizzard has now provided a little help. This help has been released by Blizzard in the form of class videos. A total of eleven videos, one for each class, can now be found on the official English website for the online role-playing game and also on YouTube. However, the class videos are currently only available in English, but it is very likely that they will gradually be released in localized form. UPDATE: The localized videos have now also been released; we have already updated them in the article with the following listing.
Blizzard has named the class videos “Crash Course Videos”. And that’s exactly what they are… little crash courses where you get to know the new class that you just hopped to level 90 with. Starting from the basic abilities to some sophisticated tactics and strategies for dealing as a Death Knight, Monk, Warlock, and more to deal as much damage as possible or to use the chosen talents in different ways.
According to a representative of Carbine in the official forum of WildStar, tests on the servers of WildStar will take place at irregular intervals until the head start on May 31. Players will have the opportunity to log in at irregular intervals and explore the world of Nexus.
Ops-Week, that’s the name of the week in internal Carbine lingo. However, this is not a beta, and the needs of gamers will not be given increased priority, as the official post makes clear. The server openings will take place sporadically, sometimes lasting just an hour, sometimes extending over the entire night. Opening hours will be communicated via Twitter and Facebook. Anyone can participate, whether they have beta access or not, whether they are pre-order customers or not, it doesn’t matter.
Unpleasant news for German gamers: It is currently unclear whether the European mega-server will also be open. As soon as we know more, we will pass on the information!
Most of the time, the server is expected to be open during business hours on the West Coast. That would be around our time from 5 PM in the afternoon until 4 AM in the morning. However, an overnight test is also supposed to take place. The beta characters will likely remain playable until May 29. However, Carbine makes no guarantees.
Anyone who cannot cope with these restrictions should simply wait until the head start on May 31, which is available to all pre-order customers.
By the way: In the course of this so-called Operations-Week, a new build will also be deployed. According to the developers, this update contains over 500 bug fixes and many other improvements that will give the upcoming MMORPG hope its final polish. It is very likely that this will represent the final release version of WildStar that can be tested one last time just before launch.
Mein MMO says: Carbine has surprised us and the players once again with an unusual PR coup. Hopefully, the European servers will occasionally come up!
Are you eagerly waiting for the servers to come back up? In the meantime, we can recommend the following articles:
In The Elder Scrolls Online werden mit der Adventure zone Kargstein auch die Veteranenränge erweitert. Für alle, die sich nicht so gut mit TESO auskennen: Veterananränge sind zusätzliche Level, die man nach Erreichen des Maximallevels erspielen kann. Hierzu questet man sich durch die Gebiete der beiden anderen Allianzen und hat am Ende Veteranenrang 10, was effektiv Level 59 entspricht, da man nach 49 direkt auf Rang 1 gesetzt wird.
Nun gibt es mit dem ersten echten Contentpatch gleich die nächsten beiden Ränge: 11 und 12. Diese kann man erreichen, indem man die neue Zone durchspielt oder in die Dungeons bzw. Prüfungen geht. Theoretisch ist es auch über das PvP möglich, nur ist das momentan wegen dem extrem niedrigen Erfahrungsgewinn zu vernachlässigen. Die wichtigste Frage, die sich mir in dem Zusammenhang jedoch stellt, ist: Brauchen wir jetzt schon neue Level?
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The team behind the MMO War Thunder could hardly believe their eyes yesterday: 100,000 players were logged in to their game simultaneously! To share this joy with you, celebrations will take place next weekend. But what is War Thunder actually?
Simply put: A mix of the MMOs World of Tanks, World of Warplanes, and World of Warships. You have countless vehicles, such as planes, tanks, and ships, to choose from, with which you can experience exciting PVP battles set in World War II. But even the PVE players among you won’t miss out on dynamic campaigns and single missions.
Just a few days ago, the Ground Forces expansion entered open beta. This brings ground combat to the forefront of the war MMO to excite the tank fans among you. Future plans include controllable ships as well.
However, even now War Thunder is a sight to behold, as it is complemented by detailed depictions of the vehicles and combat mechanics, successful graphics, realistic sound effects, and fitting music. As a pilot, you have full visibility into your cockpit, as authenticity is highly emphasized in War Thunder!
PlayStation players among you will unfortunately have to wait a bit longer, as the release date for Ground Forces on PS4 is still unknown. All PC players can try out War Thunder for free! You can register on the official website. We’ve put together a small video collection for you to get an idea of this MMO:
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
Are the steppe runners sometimes the only thing moving on your server in World of Warcraft near you in the capitals? Perhaps you have been eagerly waiting for your server to merge so that life can return to the cities and trade can flourish. A total of 29 servers have already been linked. However, according to a recent report, this will not happen for the time being:
It has now been revealed that the EU linkages are unfortunately also affected by the backend work. Therefore, no further linkages are planned for the time being. We will inform you as soon as the issues have been resolved and we can proceed with the linkages.
We know, of course, that many of you wish for a faster progression of the linkages. However, it will still take quite a while before all of them are completed, as the entire process is very complex and “quick fixes” are therefore out of the question.
Originally, only the American servers were supposed to be affected by the restructuring of the servers, or it was unclear that the European realms were also affected. With this news, the players of Rexxar and Alleria, who have already been waiting for the merger for some time, are left hanging. As soon as it is clear how and whether this will continue, we will, of course, keep you updated!
Here is a list of the realms that have already been linked:
Gilneas / Ulduar (PvE)
Garrosh / Shattrath / Nozdormu (PvE)
Nethersturm / Alexstrasza (PvE)
Un’Goro / Area 52 (PvE)
Nazjatar / Dalvengyr (PvP)
Arthas / Vek’lor / Blutkessel (PvP)
Dethecus / Terrordar / Mug’thol / Theradras (PvP)
Echsenkessel / Taerar / Mal’Ganis (PvP)
Anetheron / Fortress of the Storms / Rajaxx / Gul’dan (PvP)
The Argus Watch / The Death Talons / The Syndicate / The Abyssal Council (RP PvP)
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]As a player who plays on a very, very empty (RP) server, I am naturally a bit sad that the work on the server mergers is not progressing sooner. Of course, an empty server has advantages, such as significantly fewer players farming – but when no one buys the resources, the dog bites its own tail at this point.
This news has consequently reignited the end-time prophecies. However, whether the player numbers will really continue to drop will only become clear in the next quarterly report from Blizzard.[/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMORPG Final Fantasy 14: A Realm Reborn was released in mid-April on the PlayStation 4. Meanwhile, the international reviews for the game are coming in. On Meta-Critic, the game has an average score of 86 out of 100 possible points.
The general sentiment is one of astonishment. The Australian Gamesplanet states that it is the biggest turnaround seen in many, many years in the MMO business. The Hardcore Gamers Magazine echoes this sentiment: From a game that was generally despised, the developers have created something great. They call it a masterpiece. Furthermore, it’s an experience to play the game on the PS4.
Lazygamer refers to FF XIV as a new and improved MMORPG. The game mixes the best features of the genre with the Final Fantasy feel into a fantastic package. Here too, the qualities of the PS4 as an ideal platform are praised.
A more sober assessment comes from XGN: From a content perspective, FF XIV is the same game as on the PS3 or the PC. However, the improved controls, stunning graphics, and smooth gameplay speak for the impressive port.
A magazine from Germany is also represented in the test on Meta-Critic. 4players.de certifies that the game, apart from the launcher, is a technically proficient port, free from the issues of the PS3 version.
The only tepid critique in the mix comes from Game Revolution. They only award 70 out of 100 possible points and note that the quest structure is not for everyone. However, they also speak of a fantastic world in which countless hours can be spent.
Rank 4 with critics, Rank 1 with users
Overall, Final Fantasy 14 stands at 86 out of 100 points, placing it behind Fez, Rayman Legends, and TowerFall Ascension at rank 4 of current PS4 games on Meta-Critic. In the user score, it even ranks 1st. The sales figures of the game were so good that Square Enix had to revise several numbers upward in the recently released financial report.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.
The economic system of the fantasy MMORPG The Elder Scrolls Online (TESO) currently operates without a server-wide auction house. Now, player guilds are to have the opportunity to hire an NPC to sell their goods.
Guild Shop: Too Unorganized and too Difficult to Use
The economic system of The Elder Scrolls Online is based on trading in public chat or exchanging goods within a player guild. Up to 500 heroes or traders can fit in there. Trading works like in an internal auction house.
However, the guild store brings some difficulties in usability: Players cannot specifically search for items. And they have trouble keeping track of which item is the cheapest. Especially when they are in more than one guild and want to compare which item is cheapest where, there are enormous difficulties.
Add-Ons and External Sites as a Solution?
The add-on ESO Outpost attempts to satisfy the players’ desire for an auction house.
With player-created add-ons some of the problems have been solved, but the system still faces some criticism. In the meantime, some virtual marketplaces have emerged on the internet, where players can look for items and prices outside of the game.
ZeniMax has also identified problems in the system, acknowledged them, and compiled an improved usability list of the long list of changes that the game will receive in the coming months.
New guild features: Changes to the user interface of the guild store.
Marketplace to be moved to the City: The Guild Kiosk as an Auction House through the Back Door?
As reiterated in the official Facebook group of The Elder Scrolls Online, there are plans for further interventions in the trading system beyond improving the usability of the guild shop.
So far, guilds can offer their goods at a castle they conquer in the PvP zone Cyrodiil. However, this has apparently not achieved the intended success. It seems counter-intuitive to go shopping in a constantly raging war. After all, one must look around amidst the murders to see which guild of their alliance holds which keep, find out if they have great items there, and then make their way.
Instead, guilds are now to be able to hire a trader. Players outside the guild can then access the not-so-exclusive guild store through this trader, the so-called guild kiosk.
Guild kiosks – guild stores that are accessible to everyone and are available to the highest bidding guild.
The Rule of Money: Only One Guild Kiosk for the Richest Guild on the Server?
How exactly the “highest bidder” will be defined is currently unknown. It could mean that only one guild on the mega server can rent the guild kiosk for a certain time, or it could mean that several of these kiosks are positioned next to each other.
The Missing Auction House Remains a Hot Topic
Regular heated discussions among players take place regarding the trading system of The Elder Scrolls Online. While some do not understand why there is no auction house that enables a quick overview of goods and finding the lowest price with one click, others counter with their experience in MMOs: A mega server simply cannot be connected with a cross-server auction house. This would ruin the prices, and no item would then be special. This view is apparently also shared by Paul Sage, who in an interview holds this exact position.
Our goal is to make the economy more player-driven and not just to offer some system where you can find everything you want because so many players are on the mega server. In extremely large communities, even very rare items can become excessively available through an auction house. In the end, it only harms the “hunt for better gear” in the game.
This is an AI-powered translation. Some inaccuracies might exist.