World of Warcraft – Vote for Azeroth Choppers starting May 30th

Have you also followed the action from Blizzard and legendary motorcycle manufacturer Paul Jr. in the past few weeks? If not, here’s a brief summary: Two teams were formed, each designing a bike for the Horde and Alliance. After 6 episodes of Azeroth Choppers, the final episode is still pending, and then players will vote on which machine should be realized in World of Warcraft.

So far, both machines don’t look quite finished, but the last episode is eagerly awaited. There’s no question that they will be completed on time, despite the five-week deadline – but which one will be more impressive? Depending on which motorcycle wins the vote, it will then be available as a free mount in WoW.

In the 6th episode, you can slowly start to see what the final outcome should be. While the Alliance bike is characterized by flat surfaces made of aluminum and brass, the Horde trike will stand out with tusks and spikes. The voting for Azeroth Choppers begins on May 30th! So you still have a few nights to think about the question:

Sleek or angular?

Alliance or Horde?

Do you want to rewatch the last episodes?

1. The trailer:

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2. The two teams: Horde and Alliance:

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3. There are problems at work:

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4. Team Horde and Alliance play WoW for the first time:

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5. The Blizzard team examines the bikes:

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6. You can slowly see what it should become:

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Which machine are you for?

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Dragon’s Prophet – VIP system will be introduced

Shortly before the weekend, the Infernum management published an Open Letter to the community of Dragon’s Prophet. Among the usual thanks to the player base and announcements for the future, there was a quite exciting paragraph:

Regardless of further developments, one topic that is particularly close to our hearts and also to yours is the shop. We face the challenging task every day of providing you with a fair gaming experience. It must, of course, be ensured at all times that both further development and operation (servers, traffic, personnel, etc.) can be financed. A special thanks goes to all of our paying players, because without you both would not be possible. For this reason, we have decided to develop a special VIP system.

More detailed information will follow in the coming weeks, but the community’s reactions are already divided. Of course, the game has to somehow pay for itself, but the question of how far Dragon’s Prophet will become Pay to Win is also up in the air. Whether there will be a proper subscription system or whether paying players will only receive permanent bonuses has not been announced further.

However, the following changes and plans for the coming weeks and months are already confirmed:

  • The Nucleus of Time – the new raid dungeon – will be released soon.
  • There will be further adjustments to the Citadel Wars and PvP to make these aspects of the game more interesting.
  • The mastery system will be thoroughly revamped.
  • There will be more opportunities for treasure hunters.
  • You can become a dragon mom or dad.
  • The dragon arena will be expanded.
  • The starting area will be changed again to be more beginner-friendly.

What do you think of the upcoming changes – and especially the idea of a VIP system?

This is an AI-powered translation. Some inaccuracies might exist.

WildStar: “We want the former World of Warcraft players”

For the science-fiction MMORPG WildStar, the hot phase begins, with the head start on May 31. In an interview, one of the leading staff clarified the ambitions of the game. They are targeting former players of the genre leader World of Warcraft.

In an interview with the American site mmorpg.com, Carbine’s president Jeremy Gaffney commented on the target audience of the MMO. He admitted that WildStar has few sandbox elements at first glance. These would only appear later in the game. At the beginning, the game is rather “theme-parky”. Some people may be a bit exhausted by that. However, it is much easier to guide newcomers into an MMO if they are taken by the hand a bit at the beginning.

The players who are currently playing World of Warcraft are not necessarily the focus of WildStar. Those who have been playing the game for 10 years cannot be lured away. “For every player who is currently playing WoW, there are ten others who have played it once. We want those ten,” Gaffney said in the interview.

500 Mods and Creative Housing Projects

As a weak point and a construction site, Gaffney currently sees the questing in small groups. Those who are out with two people today sometimes have to find twice as many quest items as when alone. They are currently working on that.

Gaffney considers housing a pleasant surprise. Players have embraced it fantastically and let their creativity run free. Some built mazes or jump puzzles on their houses. Gaffney is also pleased that the modding community is embracing WildStar so well. There are already over 500 add-ons available on Curse.

WildStar Housing

Two to Three Days After Release, the Test Server Should Go Live

Every month, WildStar aims to bring new content. To make that work, the test server must constantly be updated with the latest patch, the so-called drop. Just two or three days after WildStar launches, they want to try out the next patch on the test server. This will continue on a regular basis. The roadmap for the next 16 monthly drops is already set.

According to Gaffney, there is no other way. After all, a raid needs a good eight months of lead time in design; anyone who wants to pull something like that off from scratch is bound to fail.

Evolution Instead of Revolution

When asked the frequent question of what WildStar brings new to the MMO genre, Gaffney replies that while there have been games relying on an action combat system, none have applied that system to a sophisticated raid system. Even hardcore raiders from other games are impressed, and normally, nothing impresses them.

Gaffney finds the level of housing equally important, seeing its depth as unmatched. The fact that an MMO can present such a deep housing system right at launch is unique so far.

He also mentions the warplots and the path system. In the warplots, players can capture raid bosses from PvE and bring them into PvP to use against enemies. This has never happened before.

With the path system, players can delve deeper into their preferred play style: The mercenary path, which leads to more combat missions, is the most popular. “Despite the players who always shout No, no, not more combat missions, 26% of our player base is asking for ‘Give me more fights!’,” Gaffney says. Overall, WildStar is focusing more on evolution than revolution.

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20% of your tasks will consist of path quests: So choose wisely!

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War Thunder oder World of Tanks: Wer ist härter?

Tank simulations are popular not only in Germany. Especially in Eastern Europe and Asia, the titles excite buyers. No wonder that the experts for the game are found rather east of Berlin.

The Polish online magazine gry-online.pl now places the top dog World of Tanks alongside War Thunder. This was provoked by the recently released Ground Forces update, which made an attack on the rival’s territory. Gry-Online now presents both titles side by side in tank combat. We summarize the magazine’s comparison for you.

Differences in Damage Model and Authenticity of Tanks

The main difference of War Thunder compared to WoT is the different damage model. In War Thunder, players are forced to aim precisely at the enemy’s damage zones. This also means that no damage is inflicted if a already destroyed part is hit again.

Although World of Tanks also has damage zones and it is possible to hit weak spots, the game is generally more random and predictable. 5 hits with the 76 mm cannon mean the certain destruction of a specific enemy tank. No matter where they hit. This is not the case in War Thunder. Gry-Online rates this more as a draw.

War Thunder

The magazine sees advantages in the authenticity of the individual tank models. World of Tanks had to make some compromises for historical reasons and at times used prototypes or vehicles that never came out of the planning stage. In War Thunder, there are advanced tank models that are based on the battles fought. Advantage: War Thunder.

New Features, Gameplay and Match-Making

War Thunder is also seen as leading in the complicated subject of matchmaking. It decides which tanks ultimately encounter each other on the battlefield.

In the actual gameplay, World of Tanks appears rather as an arcade game with an emphasis on action. War Thunder, on the other hand, places greater value on realism and positional combat. Since the game is still in beta and thus in its early stages, it offers fewer game modes in comparison; a similar point applies to the physics, which at this time are not always flawless. Here, World of Tanks is somewhat more mature after 4 years on the market.

World of Tanks

Both games have a number of features and goodies planned for the future. World of Tanks is planning the introduction of clan wars. The highly anticipated feature of War Thunder lies in mixed ground and air combat. In addition, the game is easier for modders to access.

War Thunder as a True Alternative

In conclusion, the magazine recommends World of Tanks to all players who prefer a “Rambo” approach and want direct and fast action. War Thunder, on the other hand, is more for strategists who prefer a war where “every bullet” counts. In any case, War Thunder is a serious competitor to World of Tanks.

With enough time, one should spare oneself the decision and simply play both. After all, you can never have enough tanks!

Curious? If you want to try one of the two tank games for free, just follow the links that take you to the respective game: World of Tanks and War Thunder.

What do you think? Are you experts in one of the two games? Leave us a comment.

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Source(s):
  1. gry-online.pl

Next-Gen-MMO Skyforge fully pulls off the Gods number

For a few months now, information has been increasing about the “Just Become a God” MMO Skyforge, which is being developed by mail.ru. The Allods team, also behind Allods Online, is working with the software company Obsidian on a genre gem with arcade influences.

No beta has been announced yet, and interested fans are dependent on the nebulous hints from the developers. Anyone familiar with interviews with devs knows that they are skilled in making everything sound fantastic. There have now been three major Q&A sessions, and a direction is slowly crystallizing that one likely wants to take with Skyforge: they seem to be taking this god thing quite seriously.

Every player starts as an immortal being. The goal is to gather enough believers around oneself and perform miracles to ascend to become a major god. One has apparently gone missing. Aliens and deities from other planets feel the power vacuum in the fantastic meta-world where Skyforge takes place and send their minions to attack. These are the opponents.

It would be pretty silly for an aspiring god to be a level 2 wizard who has to bring a farmer five rat heads because the farmer wants to make a stew out of them. Overall, being a god is quite hard to reconcile with such an MMO. A god standing in a corner organizing his inventory? Not very credible.

[g-slider gid=”10982″ width=”100%” height=”60%” random=”0″ watermark=”0″]

Therefore, all signs at Skyforge indicate a desire to replace classic MMO conventions with a mix of Zen flow and arcade slot game experience. Players will not have a fixed class but will slip into a specific class mode as needed. Armor would also be useless for immortals, so there are talismans and powerful weapons (after all, Zeus did not wear a breastplate but rather a flowing toga and wielded a thunderbolt, if one believes cable network movies that run at Christmas).

There are no levels; the more powerful one becomes, the more abilities one receives, and the more … um … powerful one gets.

Currently, 300 people are working on Skyforge, and the game will run on language-specific mega servers; the graphics one can see now are simply stunning. The game is intended to be as intuitive as possible so that players can truly immerse themselves in their role as aspiring gods. Time and space are meant to blur (like in the Matrix), players should be able to fly (like in the Matrix), and generally accomplish things that a regular MMO player wouldn’t even dare to dream of (like in the novel American Gods by Neil Gaiman – Ha! As if we would mention the Matrix three times in one sentence).

At the moment, the community hopes that the developers will soon release a roadmap indicating when to expect an alpha or beta.

My MMO thinks: The game is practically screaming, “Bring me out on the PlayStation 4 or Xbox One.” Everywhere you look, there are references to an arcade game. Ultimately, depending on one’s perspective, the developer talk either sounds like the “new big thing” that will break all boundaries or like a second edition of DC Universe Online. That game also has many of the great features that the devs want to attribute to Skyforge, yet it seems to lack some depth in gameplay.

The screens look fantastic, and the team is saying all the right things. We are very excited about reports from the alpha or beta. An MMO that heads in the arcade direction and aims to fully realize that concept is definitely an interesting alternative to the more traditional MMOs of 2014 or the sandbox wave that will hit us in 2015.

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The Elder Scrolls Online: Hotfix, Bannwelle und VR 12 Sprint

The Elder Scrolls Online remains restless even on Day Two after the content patch. While a hotfix has been applied to address the memory leak, it does not solve all issues. Moreover, some players have been affected by a ban wave. With a generous dungeon, the new maximum level, Veteran Rank 12, has already been reached within a few hours.

Last night, a hotfix of 50 MB was implemented to solve the memory leak and the infinite loading screen problem. Additionally, the overly strong mobs in the veteran zones have been toned down to their pre-patch state. However, this only takes effect once they have been defeated and respawned. Currently, Zenimax is working on a solution for the 301 issue, which has disrupted some users’ weekends. We have already reported on the issues with the first content patch here.

Ban wave due to full mailbox?

In the English forum reddit, numerous players are complaining about an unjustified ban wave. This issue has occurred several times in the past. Individual players have already been unbanned with the apology that there was an error. Details are still not known at this time, and complaints about unreachable support are once again increasing.

The communication in this regard leaves much to be desired, according to the sentiment in the English forum. Without more detailed information, wild speculation ensues: some indirectly blame a mail addon for overflowing the mailbox and thereby causing concern for the devs. Others suspect that Zenimax is looking at players with excessively high gold earnings, and some think that Zenimax might even punish the Kaldara exploit.

Go to Kaldara, they said…

Some players are bypassing the lengthy quests in the new zone Kargstein by farming the instances. In the ruins of Kaldara, a boss gives about 1% of the required veteran points for the next veteran level. The bosses are not a significant problem, according to users on reddit, and can be summoned multiple times per run. Doubts are arising on reddit regarding whether the very high exp gain in the dungeon is intended by Zenimax. A nerf or a corresponding statement is anticipated.

There’s exp to be had, they said…

Quote from reddit user (translated from English): One might see this as a bug because a boss gives 34,000 veteran points. Perhaps this is not intended. Maybe it’s not intended that one can summon a boss multiple times (sometimes 5-10 times) per run, depending on drop luck. (Certain mobs drop an item that allows you to summon and kill the bosses, averaging around 5 times in succession).

Since there is no lock-out for the dungeons like in other games, the impact of such a lucrative dungeon is enormous, as it can be farmed as often as possible. Since power gamers fear that Zenimax will address this soon, they are now fully exploiting this perceived balance gap.

According to another reddit user, it is currently possible in Kaldara to go from Veteran Rank 10 to 12 in 7 to 15 hours.

This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Erster Contentpatch verursacht Chaos

In the fantasy MMORPG The Elder Scrolls Online, there is a bad mood worldwide, the Friday patch not only brought fresh content but also a bundle of issues. Mein MMO summarizes the most annoying ones.

There was already some trouble when Zenimax did not release the patch before the servers came back up. For players with a slow DSL connection, 6 gigabytes of patch meant a day without gaming. Some TESO players wonder why it is not possible to release the patch for download a week in advance like it is with other games.

Technical Issues

  • A memory leak was also found with patch 1.1.2 and has been confirmed by Zenimax. The related rage thread in the official forum has 9 pages, and Zenimax promises a hotfix soon and advises to spend as little time as possible in the character selection screen when experiencing these issues.
  • Some players have issues starting The Elder Scrolls Online at all and are dealing with crash reports – error code 301.
  • There are additional problems with buggy quests, missing achievements, and mini-rollbacks. Zenimax reassures that the missing achievements are not really gone but are just a problem with the user interface. The rollbacks should stop with today’s hotfix, and quests that were changed by the patch need to be aborted and accepted again if necessary.

Big Trouble in Little Cyrodiil

  • The veteran enemies were much too strong when the patch went live, and players had little chance when they grouped up. This was a balancing error. It has been fixed with a hotfix, and the guards have been reset to their state before the patch. The German community manager Kai Schober promises an improvement:

The sliders for the veteran content were set a bit too high. We will revert that.

  • The PvP campaign Scourge was closed without warning. The closure was intentional, but it should have happened only after a warning period. There was an error in the patch, and now the campaign remains closed.
  • Some players believe the Nightblade is too weak. They had hoped for improvements from the patch, but that has not occurred. Zenimax reassures players that this is an ongoing process that is still underway.
  • In Kargstein, the strength of the fortress guards has been increased. Players who prefer to travel in small groups are now complaining that their playstyle is being nerfed. While a zerg doesn’t care how strong a guard is, stronger guards mean massive problems for them.

And also…

The cooldown of this skill has been raised from 0.5 seconds to 1.2 seconds to balance the high damage of the ability. We have read the feedback and agree that combat now sometimes seems to be stuck. Therefore, we will lower the cooldown in the next patch and instead increase the costs.

  • Additionally, players are complaining that item properties have been changed retroactively. If the items had had their current stats, players say they would never have purchased them with the hard-earned points.
  • Some players demand free respecs due to the massive balance changes, as is customary in other games.

P.S.: Paul Sage has now said that they will do everything possible to ensure that the console version is released in 2014. However, they cannot guarantee that. What is so amazing about the obvious statement that someone cannot guarantee something a hundred percent is not entirely clear to us, but we want it to be said as well.

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TERA – Release date for the Blade Dancer

Now it happened faster than expected, with the class addition in the free MMORPG TERA! Already on May 27, all players who have a character level 40 or higher can try out the new Elin class “Blade Dancer” and wreak havoc on the battlefields of Arborea with this fearsome avenger.

To celebrate the arrival of the new class, Gameforge is giving all players an item that increases the maximum number of characters by 1 – and it’s completely free. However, they ask for a bit of patience on the day of the patch, as distributing so many items to all players may take some time.

Finally, they point out that the item redesign system is being removed from the game – but don’t worry, already modified items will keep their appearance even after the patch, and already purchased templates can be sold to NPC vendors.

The detailed patch notes will be available on May 26, but you can download the actual game files in advance so that you can jump right in on the upcoming Tuesday. The patch will be approximately 2 GB in size. You can already admire the gameplay of the Blade Dancer in the following video:

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Arena of Fate: Cross swords with Little Red Riding Hood

Relatively inconspicuous, Crytek announced its new online action game Arena of Fate. The focus of the online multiplayer title is on exciting 5 vs 5 battles, where each player can individually assemble a team of historical celebrities and extraordinary fairy tale characters.

Arena of Fate Character

So far, the following five characters have been introduced: Fenrir, Robin Hood, Jeanne d’Arc, and Little Red Riding Hood. But also Frankenstein, Jack the Ripper, or Baron Munchausen have been mentioned. The appearance is not only modeled on the original figures, but also their personalities. While Munchausen flies around on his cannonball, Jack will be very skilled with the knife!

We expect more information from this year’s E3 in Los Angeles, as Arena of Fate will be playable for the first time there. So far, it is known that Arena of Fate is set to be released for PC and console. The expectations are naturally high, as Crytek has set ambitious goals:

We want to offer a game that is both accessible and features deep, action-packed gameplay.

You can get an idea of what this will look like in the first trailer. There, Fenrir and Little Red Riding Hood run towards each other with rattling sabers against a picturesque backdrop:

http://youtu.be/fzsCFGzpdU0

If you want to be among the first to test Arena of Fate this summer, it’s best to register directly for the beta!

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]It definitely sounds promising, but what the online multiplayer game has to offer under the hood will only become clear over time. What do you think, does Arena of Fate have a chance? [/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]

And because it’s so nice, here’s another quote from the official homepage:

[pull_quote_center]One single person can change history, but it takes a whole team of heroes to change fate![/pull_quote_center]

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Blizzard and ZeniMax are taking action against the bad guys

Oh dear, in recent weeks, the lawyers from Blizzard and ZeniMax must have had sleepless nights again. As it became known, there are currently two lawsuits from both companies aimed at taking down the bad guys.

starcraft

The issue of bots and hacks is something we are familiar with from World of Warcraft – but there are also programs for StarCraft II that can give you an advantage. The “ValiantChaos MapHack” reveals the fog on the maps in Blizzard’s real-time strategy game. For a one-time fee of 62.50 Euros, you save a considerable amount of work, time, and see what the opponent is up to. But now Blizzard is taking action against the developers of this program. Problem: They do not know the developers. Not yet. If you like, you can take a look at the lawsuit .

ZeniMax, the publisher of The Elder Scrolls Online, does have problems with bots, but is going against Oculus Rift. The sticking point here is the alleged use of research results and trade secrets. Game developer John Carmack is said to have brought his knowledge with him when switching to Oculus VR, Inc. and thus significantly contributed to the success of the virtual reality headset. Unfortunately, ZeniMax did not get any of the pie and is correspondingly angry. You can read the corresponding lawsuit here.

We will, of course, keep you updated on how both cases progress. But what do you think, does Blizzard have a chance in this hacker lawsuit?

We have a video with impressions of the Oculus Rift virtual reality headset for you here, from Gamestar:

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The Elder Scrolls Online: PvP campaign “Wormwood” closed

In the fantasy MMORPG The Elder Scrolls Online, a campaign has now been prematurely declared ended and closed. Initially, there was a plan to take more time with it, but something went wrong during the patching. At the same time, a new campaign with a shorter duration is being introduced.

After the US servers came back online yesterday afternoon, the gates of Cyrodiil remained closed for the players of the “Plague” campaign. In the official forum, Jessica Folsom, an employee of Zenimax, later explained that the closure of “Plague” was actually planned for later and was supposed to have a longer warning time. Due to errors in the patch, the campaign was closed now, and that will remain the case. The same applies to the “Plague” campaign on the European mega-server.

Players of this campaign will be able to switch for free to one of the other campaigns and keep their alliance points and achievements.

Campaign only lasting 14 instead of 90 days?

Zenimax states that they want to start a new campaign that will last only 2 weeks instead of the previous 90 days. After the 90 days of gameplay, players receive rewards depending on how successful their empire and character were in the battle for Cyrodiil.

This period of 90 days is considered too long by many players and has been criticized several times. The new campaign is presumably called “Celarus”.

[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Mein MMO states:  In the interview with our magazine, the PvP player Pryda stated at the beginning of the month that Zenimax should close the less populated campaigns. Apparently, this is a first step in that direction.

That campaigns lasting 90 days are very long and that “smaller” campaigns tend to remain static when one side gains the upper hand is a problem of the game that they want to counteract with the test balloon of a two-week campaign. “Dead” campaigns or overly one-sided power arrangements might allow players to wait out two weeks and then switch to a new campaign for free. It is certainly much harder for them to accept a situation that is not fun for three months.

The campaign system of The Elder Scrolls Online is innovative but also fragile. Especially players who join the strongest empire (so-called Winning-Team-Joiners) or players who are hopeless and leave the campaign worsen uncomfortable situations in individual campaigns.

For the players on “Plague”, it would have certainly been nice to receive a warning period and not be presented with completed facts.[/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]

This is an AI-powered translation. Some inaccuracies might exist.

WildStar: Will the EU servers make it to Germany?

The science fiction MMORPG WildStar is approaching its release rapidly. An interview with Stephan Frost has raised concerns about the location of the European servers.

In an interview with the online magazine First-Look, published a few days ago, the interviewer asks WildStar’s game designer Stephan Frost how the lag situation looks. After all, in WildStar’s action-based combat system, every delay matters.

Frost apologizes to the European players. At the moment, they are playing on US servers, which results in “that they lag a bit.” The European servers will move to a data center in Frankfurt once the infrastructure is completed. This will take “a couple weeks.”

This statement could cause quite a stir among German and European players. Therefore, we at Mein MMO investigated further.

The interview was published just this week, but as we have researched, it is already a few weeks old. To be sure, Mein MMO investigated and asked the German community manager about the server situation. He reassured us:

[pull_quote_center]The servers are running, it was not easy, but now it is done.[/pull_quote_center]

– WildStar CM Jan “Bronn” Sterl to Mein MMO

The servers for the German EU realms Toria (RP-PvE – DE), Progenitor (PvP – DE) and Ikthia (PvE – DE) are now really located in Germany and not in America. This also applies to the other EU realms.

In recent months, there have been repeated complaints from customers regarding a similar scenario with WildStar’s competitor The Elder Scrolls Online. The European mega-server of TESO is still located in the USA, and the move to a Frankfurt data center has been planned and announced for a long time but has not yet been implemented.

ZeniMax representatives say that the server move will be imminent once the situation has relaxed a bit. However, that is much more complicated than just putting someone on a plane to Frankfurt with a USB stick.

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TESO: Kargstein Release, Crow’s Feet of Invulnerability & more Wildstar Beta – Update!

This week there are two important pieces of news about The Elder Scrolls Online. First, there is again a bug in PvP that allows players to not only slow down opposing players through the purchase of the “Crow’s Feet”, but also become immune to damage from siege weapons.

But there is also good news from ZeniMax, as the release date of the first content patch has been revealed. Update 1.1, which includes the new adventure zone Kargstein and an increase of the veteran ranks, will be deployed to the live servers during maintenance on May 23rd at 4 AM German time.

Finally, there is also news about Wildstar. There they have thought of a somewhat different kind of PR measure and will sporadically open the beta server until the head start. To stay informed and not miss any of the short testing phases, one should keep an eye on Wildstar’s social media channels.

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World of Warcraft and the problem patch 5.4.8

WoW: Mists of Pandaria

Yesterday, work was once again in full swing on the servers of World of Warcraft to deploy patch 5.4.8. When they came back up, it was possible, to upgrade items two times additionally and Garrosh’s heirloom weapons now have 8 item levels more. Additionally, two bosses were nerfed in the Raid Finder mode:

  • General Nazgrim no longer calls for help at 10% health and
  • Garrosh Hellscream will only go enraged after an incredible 25 minutes. 

On the Timeless Isle, you can exchange 3,000 Timeless Coins for 100 Valor Points with Nebelwirkerin Ai at the Court of the Ascended.

So much for the patch notes. Yet, when the first players logged in, they struggled with frozen loading bars and missing NPCs. Moreover, mounts could no longer be used, spells couldn’t be cast, and mailboxes were lost – In short: Unplayable. By the afternoon, around 3 PM, everything was normal again after a server restart – even though players still complained about connection problems and lags. Is everything working for you again, or are the launcher and game still not doing what they should?

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[intense_testimony_text]Yesterday was truly an exciting day for all WoW fans who wanted to play a bit before the late shift. But one has to give credit to Blizzard’s support: They constantly informed about updates, trying to keep the players informed. When you think back to times when nothing worked and you didn’t get a response from a GM, there is something positive to take from all this![/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
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This is an AI-powered translation. Some inaccuracies might exist.

Dragon’s Prophet – Die neue Region Porthis ist live

Greetings, Dragon Tamers! Have you noticed that the XP bar of your characters is moving again at maximum level? With patch 2.1.1376, a new region has arrived, giving you the opportunity to reach level 98. Have you been to Porthis yet? The new region in Dragon’s Prophet has been available since yesterday and enchants with a beautiful and varied environment.

Dragons-Prophet_porthis2

But beware, as in real life, beauty often distracts from danger – for it’s not just the rocky areas that are challenging! Porthis is known for the battle of Kronos’ soul devourer army. Back then, General Zekriloth’s army fought against the adventurer Petanos, the Path Seeker, during the Second Dragon War. Even many years later, the inhabitants of the island avoid this region.

However, Porthis also has its beautiful corners. To highlight a few: The town of Oraville is mostly inhabited by miners, carpenters, craftsmen, artists, and sculptors. Here you can buy everything an adventurer’s heart desires. If you need some peace, sit by the shore of the Tyre River and listen to the sound of the water. In the middle, you will find Lake Tyre, which, however, is dominated by the lake bandits and is therefore no longer as beautiful. In the Ralthon quarry, you can mine the coveted crystal ore, from which Sammos’ Temple was also created.

Of course, dungeon fans can also enjoy many hours of fun in the instances Blade Watch Tunnel (for level 95-96) and Morank Cavern (level 97-98). The raid instance Nucleus of Time is unfortunately still in development. As soon as there are updates, we will keep you informed!

Learn more about Porthis in this official trailer:

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The Elder Scrolls Online: Patch 1.1 kommt definitiv Freitagmorgen

As announced in the official forum of The Elder Scrolls Online, the first major content patch is finally arriving for players on Friday morning. It includes a new adventure zone, many small improvements, and the level cap will be raised by two levels.

The rumors have been flying around: The content patch is just around the corner. As we suspected in our news on mein-mmo.de this morning about the traps with special protection features, the Kargstein patch will be implemented alongside regular maintenance. On Thursday afternoon, it will be time for the players of the US mega server, and on Friday morning at 4 AM, the European mega server will be shut down and hopefully go live a few hours later.

The exact patch notes will be available tomorrow afternoon our time when the US server is being maintained. In the official forum, the community manager Kai Schober has already hinted that they will largely consist of the PTS patches 1.1 and 1.1.1, which have been tested for their reliability on the test server in recent weeks.

TESO Examination

We have already reported extensively on the 1.1 patch. The highlight is surely the new adventure zone Kargstein (or Craglorn), a 12-man raid with a limited soul count, which also serves as a race against the best times of other players. Additionally, the increase of the level cap to VR 12 along with new items will provide plenty of activities.

Anyone wanting to use the time until Friday can sift through our collection of links to the long-announced patch:

This is an AI-powered translation. Some inaccuracies might exist.

Wildstar-Cast #02 – 10 Reasons for Wildstar

This video is about my top 10 reasons for Wildstar, why I think that Wildstar is a good MMORPG. I hope that I can make the game appealing to some of you and that you give it a chance.

From my previous experience through various beta events and the open beta, I can only emphasize again that Wildstar is really fun and one should not be put off by the comic style from the beginning. Because beneath the colorful facade lies a very dynamic and diverse game.

The opinion expressed in this video does not necessarily represent that of mein-mmo.de, but is the purely subjective view of Darion.

This is an AI-powered translation. Some inaccuracies might exist.

WildStar Races: Goodbye Racial Bonuses! – The End of MMO Racism

In the upcoming science fiction MMORPG WildStar, six classes and eight races battle against each other. We take a look at the decisions behind the design of the races.

We have all read the questions a thousand times: “Which class is the strongest? Which race is the best? Which race should I choose if I want to do PvP? What is the best DPS race?” Carbine is taking a different path here and aims not to find answers, but to change the questions.

Before the first line of code is written, fundamental decisions have already been made for game designers. One of the important questions (besides the classes) is about the races. This is closely linked to the aesthetic of the game and the background story. For WildStar, these decisions were made a long time ago. They chose innovative paths. We take a look at the background.

Here are what we believe to be the four biggest issues in race design and how Carbine intends to address them.

The Four Problems of Race Design

Problem 1: The Effectiveness Trap

The first major problem: players are forced to choose a race for effectiveness reasons that they don’t actually want to play. The Tauren in World of Warcraft have slightly more bonus HP than the Orc, so for some players, the tank had to be a Tauren at all costs. Even if the player didn’t like the aesthetics of the character, couldn’t get started with the race, or was simply a convinced Orc fan (an Orc fanatic, as we professionals say).

No matter how small the bonus ultimately became (and it shrank over the years and still shrinks today) – it was always there.

This is also related to the philosophy of raid guilds and ambitious players who want to squeeze out the last decimal percent of performance from their characters. As unreasonable as it often may be: During a close wipe, the question remained whether the last 2% of the boss’s health could have been reduced if the tank had only been a cow with 200 more health points and the healer a Blood Elf with an additional mana regeneration.

WildStar’s Solution: There are simply no race bonuses or race skills. Everyone should play what they want without regard to stats or advantages.
dominion exiles

Problem 2: The Competition Between the Factions

Another typical problem from World of Warcraft and numerous other games. For years, it has been said: The Horde has the better PvE races, the Alliance the better choice in PvP. Here too, the same argument applies as in Problem 1 – as soon as there is a difference between the races, even if it is tiny, it grows in the minds of the players and is repeatedly brought up in discussions until it becomes larger than expected.

It is said: When a lie goes around the world often enough, it becomes the truth. An interesting phenomenon: If a mosquito appears often enough in forums, it eventually becomes an elephant.

WildStar’s Solution: No race skills for anyone.

Problem 3: An Unequal Distribution of Players Among Human Races

This is a problem that requires a bit more in-depth consideration. Not every race is equally popular: particularly human races have a special role. Looking at the newly released Guild Wars 2 statistics that reflect race distribution in China, this is clearly visible: Normally, one would assume that with 5 races, each would be played 20% of the time. But that is not the case at all. Humans in Guild Wars 2 account for 53%, while the other 4 races hover around 10-12%.
[quote_box_right]”Fun Fact”: Did you know that in Asia, it is quite normal for certain classes to only be played by one gender? And did you know that the Chua are the only race in WildStar that is gender-neutral?

Now, imagine a game where two or three factions are fighting against each other – and one faction has much more attractive races and can therefore overrun the opponent. This happened many years ago in Dark Age of Camelot. The Albion faction had the most attractive, because the best-known background story with the Arthurian legend, attracting many players with human races.

Interestingly, players who prefer “human” races are often thought to be younger players who want to remain in a role-playing comfort zone. Here, too, the argument often arises that certain factions are practically cursed with specific “peoples,” which then attract incompetent players.

WildStar’s Solution: Both factions receive a human race. On the side of the Exiles, the Humans, and on the side of the Dominion, the Cassians.
WildStar: Humans and Cassians

Problem 4: An Unequal Distribution of Player Types

The seemingly aesthetic decision of which race one plays at the start of a new MMORPG is not as random as we would all like to believe. Each of us knows someone who always plays a healer in every game and chooses the most graceful and feminine race for it. Each of us knows the grumpy guy who acts like a macho, always plays tank, and chooses the burliest and most rugged race possible. The third one needs it dark; there must be at least two demons of the third degree in the ancestry and a botched blood pact must appear in the history of a people for it to be an option for him.

If now one faction has completely different race types than the other, it creates an unequal distribution of player types. If the mix is not handled correctly, it could have disastrous consequences. On one side, there could be a complete lack of women or, even worse: the tanks!

WildStar’s Solution: They attempted to make the classes as symmetrical as possible. See for yourself.

The Brawlers

As brawlers or enforcers, both races offer bulky representatives. The Exiles send proud rock beasts into the field, the Granok. On the Dominion side, the Mechari take on the role, calculating battle robots. Both races have a preference for shiny, clanging, and pointy things.

WildStar: Granok and Mechari

The Subtle Killers with Manga Aesthetic

Fans of fantasy worlds and mangas can find themselves on both sides with the graceful Aurin or the cunning Draken. While the Aurin are an elf-like race that appeals to cosplayers and anime fans with their large eyes and bushy tails, the Draken appeal more to tough types who like Sons of Anarchy and snort at the name “Wolverine,” saying they prefer Lobo). Here, the difference between the two races is greatest and also shows that one can never balance both factions equally if one does not want to forgo too much soul and diversity.

The Aurin will likely attract a significantly different audience than the Draken. As will the overall background story of the Exiles and the Dominion likely attract different players. Especially since in WildStar – unlike almost all other games, except SWTOR – there are clearly good and evil. In beta, there were already frequent calls to play the Dominion as well.

WildStar: Aurin and Draken

The Exotics: Trend and Cult Races

With the space zombies, the Mordesh, a somewhat sinister race enters for the Exiles. Also, with such a decision, one wants to ensure that the players distribute themselves as evenly as possible. For the Dominion, the Chua appear primarily as cute genetically modified hamsters, blessed with a killer instinct. Already, they are – alongside the Aurin – fan favorites for many beta players, and a small cult has formed around these rodents.

WildStar: Mordesh and Chua

What do you think about races in MMOs? Have you ever played a character because of the stats that you ended up not liking? Do you like the exotics or do you generally only play humans? Do you think Carbine got the mix right? Let us know in the comments!

This is an AI-powered translation. Some inaccuracies might exist.

World of Tanks – Tank appearance at E3 2014

Not long now until the annual E3 fair in Los Angeles kicks off. The greatest of the great will, of course, be part of the action, showcasing their numerous game innovations or simply successful titles and revealing new content. Wargaming will also be there, bringing along a few tanks.

As the company officially announces, there will be a focus during E3 in June 2014 on World of Tanks and the new update 9.0, which has been available for a while. But that’s not all. Aside from the “overhaul” for the action game, you can also look forward to an entirely new tank line. This, however, is not intended for the PC version of the game but for the Xbox 360 edition of World of Tanks.

If you don’t enjoy playing World of Tanks quite as much on PC or console, you might be more excited about World of Tanks Blitz. As Wargaming reveals, the release date for the mobile tank version will also be announced during E3 2014.

Maximum Tank Power at the Fair

What would Wargaming be without an impressive stage show? We can only wait to see if from June 10 to 12, 2014, we will see more tanks than girls or more girls than tanks. One thing is for sure: two armored vehicles will be flown in directly, namely the M4 Sherman and the T-62A. Safety at the booth must be ensured.

Unfortunately, the Electronic Entertainment Expo 2014 is not right around the corner, but rather in Los Angeles. However, the many innovations and news will surely brighten our day, even if we can’t be there in person. We will, of course, keep you updated if there is something new for you in the MMO sector.

http://youtu.be/ewrqhvn-lpE
This is an AI-powered translation. Some inaccuracies might exist.

The Elder Scrolls Online: Unharmed thanks to Foot Traps

In the fantasy MMORPG The Elder Scrolls Online, TESO, a severe exploit has become known that makes player groups immune to the damage from siege weapons in PvP.

It is a rather insignificant ability that suddenly causes a lot of stir. The “Caltrops” from Alliance War abilities are actually designed to slow down a large number of enemies, up to 12 players, for a short time. Caltrops are military jargon for caltrops or spike traps, with four sharp ends that are thrown onto the ground to injure opponents at their feet. Historically, they were used to stop cavalry units; even today, police use caltrops for roadblock purposes to puncture tires. In The Elder Scrolls Online, they should theoretically have the same function: a slowing effect and light damage for enemies that walk through an affected area.

But caltrops in TESO come with a nice side effect: They make your allies immune to the damage from siege weapons like the dreaded burning oil. The bug was highlighted today in the English-language Reddit forum:

This is just about the worst exploit, in terms of consequences and scale, that I’ve ever seen in a competitive PvP game.

Siege Weapons TESO

The problem with this bug is that coordinated player groups already take almost no damage from AoE abilities due to the AoE cap. However, the AoE cap does not apply to siege weapons. The exploit now makes closely grouped players also immune to it and nearly invulnerable.

Zenimax is now aware of the problem but will not address the exploit immediately. Apparently, they have developed a hotfix but plan to roll it out shortly after the eagerly anticipated Craglorn patch.

We can confirm there is currently a bug with Caltrops, as some of you have called out. We have a fix for it that will go live shortly after the Craglorn patch.

Some players had already expected to see it on the server Tuesday morning. However, this hope was disappointed when the servers in the USA were not taken down for maintenance on Monday.

As for when to expect the Craglorn patch, it is still unclear at the moment. Since the US servers were also not taken down on Tuesday, we can likely expect that the patch will be delayed until Friday, and until then, some PvP groups might prove unusually resistant to boiling oil or the fire of a ballista because they are standing in spike traps.

This is an AI-powered translation. Some inaccuracies might exist.