Starting August 19, subscribers will be able to settle in their own customizable fortresses and realize the dream of their own home. After an epic quest line, a challenging raid, or a daring PvP session, this will certainly be a welcome change for many players. There will be no shortage of design options. The developers promise that the housing will be unique and will not disappoint Star Wars fans. This is also one of the reasons why the expansion is coming 2 months later than planned. We can look forward to it.
To strengthen the social aspect, there will be not only player housing but also guild flagships. Teamwork is crucial here, as you will be able to conquer planets together with your allies, where attractive rewards await. However, a planet is not given for free; other guilds will also fight for it.
In the latest video, SW:TOR developer Bioware provides insight into life on Coruscant, a city dominated by skyscrapers in the upper levels. This is where the influential and wealthy inhabitants of the planet mainly reside. If you like the atmosphere, you’ll soon be able to move into an apartment as well. You won’t have to be alone, but see for yourself.
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The next Dev-Speak for World of Warcraft just came in: This time it’s about new and removed values in Warlords of Draenor. As previously announced, there will be major changes to secondary and side values in the next expansion for World of Warcraft – this also includes the removal of attributes.
Hit Rating
Weapon Skill
Dodge
and Parry.
The latter will be replaced by the new value Bonus Armor, which will only be important for tanks to significantly increase their survivability. Unfortunately, Bonus Armor will only be available on rings, necklaces, cloaks, and trinkets, making it difficult to assemble the ideal tank gear right at the start. The second new attribute – Multistrike – will be the ultimate for DPS, as it increases the chance to trigger attacks multiple times!
Multistrike now grants your spells, abilities, and automatic attacks the chance to trigger up to two additional times with an effectiveness of 30% of the normal value. For example, if the Multistrike chance is 55% and you cast a Fireball that deals 1000–1100 damage, you get two separate chances of 55% that a smaller Fireball dealing 300–330 damage follows. So, every time you cast ‘Fireball’, there’s a chance that first a high-damage Fireball and then two additional lesser Fireballs fire off in quick succession from your hands.
All three roles will need Versatility, which works as follows: 1% Versatility grants a 1% increase to your damage, healing, and absorption effects. Additionally, damage taken is reduced by 0.5%. Originally, the values Intensity and Readiness were announced, but these have since been discarded. Of course, some values will remain:
Critical Strike Rating: Increases your chance to deal critical hits and thus deal double damage.
Mastery: Increases the effectiveness of your specialization-specific mastery.
Haste: Increases attack speed, casting speed, and in some cases resource regeneration speed.
and Willpower: Increases the speed of mana regeneration.
But beware: Willpower will also only be found on rings, necklaces, cloaks, and trinkets. In compensation, there will likely be significantly more Willpower on those – otherwise, healers are supposed to use similar armor as all other classes.
Completely new are the so-called Secondary Stats, which you will find on many equipment pieces. These aim to further individualize personal playstyle and give the equipment an additional boost. Here’s a list of the planned attributes:
Movement Speed: Increases your movement speed.
Durability: Causes the item to lose no durability.
Life Steal: Heals you for a certain percentage of the damage you deal and healing you generate.
Avoidance: Reduces the damage you take from area attacks.
There is still discussion about the value of Splitting, which was announced at BlizzCon. However, after some tests, it seems that this secondary value will not make it into the game.
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]As a passionate healer, the announcement regarding Willpower sounds very exciting, of course. Together with the healer nerf, the first instances and raids will surely bring gray hairs and calluses on fingertips! Also, the alignment of gear for healers and casters will be interesting to observe. This could also mean disputes over loot in (Random) raids are sure to be back on the table.
For DPS, the Multistrike could be really interesting if the proc chance is appropriate. Unfortunately, we will only be able to test how that looks on the beta server.
What do you think about the change of values?[/intense_testimony_text]
What type of player are you? Are you one of those whose character creation takes about as long as the first five levels in the game, or do you get it done quickly? But no matter how long one sometimes tweaks the face, hairstyle, or name – at some point, you might still be dissatisfied. Unfortunately, requests for a hairdresser or barber in WildStarhave not yet been heeded, but a name change is now available: For 16.99 euros, you can rename your character!
The idea itself is not new. In MMOs like World of Warcraft, you can also make character adjustments for real money. However, this service was only introduced significantly after the release.
If this is an attempt at reconciliation for the pre-order customers who, due to massive issues, could not secure their names, it might not be very clever – as a final clarification is still pending. To remind you: on one hand, the website was inaccessible for hours due to technical reasons – on the other hand, the reserved character and guild names were tied to the email address. Since some players had problems receiving emails from WildStar with free email providers, they changed their email address and lost their reserved names. On June 17, 2014, these will be released, and then it means to be quick. Whether affected players will receive a free name change is still unclear.
If you decide to change your name for a fee, the following rules apply:
Can be done once every 24 hours.
The name must meet WildStar’s naming requirements
and of course, be unique on your realm.
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Phew, 16.99 euros is quite a steep price – after all, that’s even double the cost compared to, for example, World of Warcraft! On the other hand, it’s understandable that such a service has to cost money, as this function would otherwise be abused by some players. True to the motto “screwed up today – renamed tomorrow.” Still, I would really be interested to know if there are players shortly after the release who want to change their character… and why?! [/intense_testimony_text]
[intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author]
[/intense_testimony]
[/intense_testimonies]
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Matt Firor, the head behind the fantasy MMORPG The Elder Scrolls Online, has commented on the current state of TESO: The dyeing of armor will soon come to the game, the EU server will be moved to Frankfurt am Main this summer, and the new patch is now open to all on the test server.
Firor announces he will break from some design concepts of TESO. He plans to introduce stronger items that will also be harder to obtain, and to focus heavily on the veteran ranks again.
Firor began his letter to the fans by thanking them for all the praise, but also for the criticism of the game. This shows that The Elder Scrolls Online has built a passionate and vibrant community with many players who care about the game.
Nerfs and Balances: Dragonknight down, Nightblade up
In balancing, the focus is on the Dragonknight. At the moment, he is still too strong, especially regarding his survivability. However, contrary to contrary rumors from the community, they want to exercise moderation and not overdo it. In general, that is the most important thing when balancing.
On the other side of the balance pendulum is the Nightblade, which Firor himself plays primarily. Some players still find it too weak, and they want to improve it.
Another balance issue was the nerf of the “Harsh Strikes” ability of the Templar in the last patch, which was not mentioned in the patch notes. Firor apologized for that, saying it was unintentional.
In the case of “Harsh Strikes”, the cast time was increased so much that some Templars believed they had permanent lag. In reality, it was just a nerf that players could not explain.
The European EU Server and the Campaigns
The European mega server is still located in the USA. A sensitive topic, as gamers suspect this to be the cause of lag. Firor reiterates that they aim to move the server to Europe as soon as possible. However, he does not provide an exact date. “Sometime this summer,” he says.
Another sensitive issue is the PvP campaigns lasting 90 days. After two-thirds of the time have now passed, they are reconsidering the system and want to include fans in the discussions.
As if we knew it, we have planned a big TESO special for the weekend at Mein MMO about the current problems of the PvP campaigns.
Test Server for Everyone and Patch 1.2: Crypt of Hearts and the FOV Slider Coming
After there were complaints from the community about the Kargstein update not being properly tested, Zenimax has already indicated that they will open the test server to everyone.
Firor invites players to test Patch 1.2 on the test servers. They can create a high-level character for this purpose. The preliminary patch notes for 1.2 are also available.
Highlights of the patch are:
The Crypt of Hearts – a new veteran dungeon for players with veteran rank 12
The introduction of a field-of-view slider, allowing players to customize their field of view.
The ability to pick up and take armors and weapons seen in the world; the weapons will have a value of 0 gold, but can be upgraded.
A revamp of the interior lighting aimed at allowing for even more beautiful graphics effects.
Outlook for 1.3: Dyeable Armor and Improved Phasing
At the end of the letter, Firor allows a glimpse beyond 1.2. With 1.3, sometime in July, players will be able to dye their armor. He also wants to introduce guild emblems and weapon capes. A revamp of the smallest dungeons is also on the agenda.
Phasing issues will also be addressed. This will happen gradually. Currently, some players complain about issues in group play because group members disappear into other phases and become invisible. According to Firor, these players will experience fewer difficulties as the summer progresses.
Long-term improvement of veteran content: Also with stronger items
As a last point, Firor addresses the sensitive topic of veteran ranks. The tedious gameplay after reaching level 50 has been identified by many testers (ourselves included) as a weak point of The Elder Scrolls Online.
There will be a special focus on this in the long term. It must be, as Firor says, just as exciting to level up the veteran ranks as the normal levels. Therefore, they want to give players more points so they can further customize their heroes.
In veteran dungeons, it will also be possible to assume the level of the leader – a concept that is gaining traction in modern MMOs. Additionally, further endgame content is announced. A new trial will soon open in Kargstein.
Moreover, they are breaking away from the previously rather rigid item system and want to introduce items that are harder to obtain but also more powerful.
Mein MMO says: The patch notes suggest that Zenimax is aware of the players’ problems. The changes in the veteran system, in the campaigns, and in phasing sound good.
Interestingly, they are already stepping back from some design concepts. The “stronger” weapons mentioned by Firor are not currently planned within the item system, which has also led to problems. Without better items of the same level, they had to raise the level cap with every content patch to allow players to further enhance their character.
However, it would have been nice to have a more precise date for the EU server… for two months now, they have been telling players that it is the highest priority, is coming soon, and it is really “soon”. A statement that this will happen sometime in the summer sounds rather like a step back to our ears. Because summer is still long.
This is an AI-powered translation. Some inaccuracies might exist.
Among the most annoying things in MMOs are definitely guys trying to steal your hard-earned gold, right? Accounts for the online role-playing game Tera are also affected now and then – even in the forums, as could be seen in April. Back then, a security vulnerability in SSL encrypted data transmission was responsible for the turmoil regarding account security.
To prevent the problem, the account security system in Tera has now been activated. From now on, every time you log in with a foreign computer, you will receive an email and must authenticate the mentioned IP or computer to log in. If you want to play from a friend’s computer, you will also have to confirm it again. Moreover, the passwords of those players who have not yet used the account security system have been reset.
However, it is often less about data leaks at game developers than about the security of passwords and how they are handled. To keep your accounts secure, we have a few tips for you:
Use different passwords for games and online services. Changing them regularly may increase your protection.
Do not share your passwords with friends or strangers.
Do not use names, birthdays, or other common phrases as passwords. Suitable are sentences from which you can create a password by using the starting letters, numbers, and symbols. Example: I have been a total fan of the site Mein-MMO for 3 months!1 –> Ibs4MetFdSMM!1 Or something similar! 😉
If there is an Authenticator or similar mobile apps for your games: Use them! The (possible) one-time costs outweigh the stress in case of an account hack!
Do not use services like power leveling, which give another party access to your game account.
Keep your browser, including extensions like Adobe Flash Player and JavaScript, as well as your operating system up to date!
Do not open email attachments from dubious or unknown senders; generally, you should be very careful in this regard.
Ensure that the phishing filter for your browser is activated. This will inform you about sites that have been classified as dubious or dangerous upon entry. You can find the option for this directly in your browser settings.
Do not enter your account data on sites (except of course the game developer’s website) or share them via email. No support staff will ask you for your password!
Make sure your anti-virus software is always up to date and active. This will help detect viruses, malware, and other malicious things early.
Protection from hackers is also an important topic in Guild Wars 2
Mike O’Brien from the Guild Wars-team published an interesting article two years ago on account security and theft, in which he showed that most hacking attacks on the Guild Wars 2 databases occur through targeted user data entries. They check whether email address X works with password Y – how exactly this works, you can learn in this excerpt:
They do not guess or perform a brute-force attack to crack passwords; rather, they check very specific combinations of account names and passwords with each attempt. For instance, the account name “[email protected]” and the password “alligator101”. If they do not find a match immediately, they might try a variation like “alligator100” or “alligator102” and then move on to the next entry on their list. The interesting thing is that most passwords on these lists are actually quite strong. For every account on the hacker’s list using a password like “twilight” (a real example, ಠ_ಠ), there are dozens of accounts with good and strong passwords.
A few weeks ago, he also emphasized that it is very important to avoid using a universal password. You can find out more about the background here.
WildStar – Security is rewarded
The developers of Wildstaralso care about security. Therefore, they reward all players who use two-factor authentication with bonuses. You are surely familiar with the principle, as in World of Warcraft, where you get a core hound for free when you use the mobile app. In Wildstar, you will receive the following bonuses:
2% increased gain in experience, fame, and prestige
A cybernetic eye patch
The title “YOUR NAME, officially recognized”
provided you download this mobile app for iOS or Android for free and connect it with your Wildstar account in account management. From now on, you will need to enter your account name, password, and the code from the app into the new input field on the login screen. Caution: The code is only valid for 30 seconds! So you need to act fast.
Just two notes to wrap up:
After five failed login attempts, your Wildstar account will be locked for 15 minutes
If you deactivate this security tool, you will lose all bonuses.
We hope these tips have helped you a bit, so you can game in peace without being bothered by hackers. Have you ever been a victim of account theft?
This is an AI-powered translation. Some inaccuracies might exist.
The Exiles are a ragtag bunch of renegade mercenaries, refugees, rebels, and criminals – in that respect, the Dominion is not entirely wrong in their view. However, despite this origin, the Exiles are seen by many as the “good” faction, essentially the Alliance of WildStar, whereas the Dominion is viewed more as the Horde.
For the Exiles, Nexus is the last hope for a normal life, as they no longer want their old worlds. The cohesion within the faction is therefore hardly surprising. They have been through hard times and wish for the chance at a new beginning – and that only exists through teamwork.
Finally, it is accomplished: After all the waiting and postponements, the new area “Tokyo” is surprisingly set to be implemented today, June 4, 2014 in The Secret World – which is both a salvation and a premiere, as TSW is receiving a new area for the first time, with new missions and characters, offering exciting new adventures waiting for you. Finally, the time of patience is over – because Tokyo was actually supposed to be released in the first quarter, but there were unfortunately continuous delays.
On your travels through the dangerous areas, you should look out for black knowledge objects that will provide you with valuable information about the history of the new region. You will probably need them… Looking at the following trailer, it looks chaotic – really chaotic.
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Spooky, right? Of course, there will also be side stories of the categories Sabotage, Investigation, and Action, in which the personal stories of the characters will be advanced. New among them are, for example, Inbeda, an Oni mercenary in a leopard bathrobe at the bathhouse, and the charming Ricky Pagan, a rockabilly heartthrob who has remained in Tokyo despite the incidents to protect his favorite cherry tree.
Even though the birthday of the Funcom MMO will not be celebrated again until July 3, the release of Issue 9: The Black Signal is already a small birthday gift for all fans. But the Watcher of Gaia event will return for the big party – in a modified form. More information about this will follow in the next letter from the Game Director.
However, Creative Director Joel Bylos offers a small outlook for the near future:
Issue #10 includes, in addition to the second part of the Tokyo battlefield, new story missions, a new side weapon, a new scenario, and an expanded AEGIS system (including new levels and quality improvements).
In Issue #11, you can look forward to the Orochi Tower, new NPCs, upgrades for the side weapon for the AEGIS system, a dungeon area for regular groups and raids, as well as a new build.
So far the plan – we are curious about how the timeline for these new features will look. Will you check out Tokyo?
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The Elder Scrolls Online was released two months ago – but so far Zenimax has not commented further on the player numbers. Of course, each company may handle the question of “Will player numbers be disclosed or not?” differently, but the curiosity of the TESO fans is still there. This has already sparked heated discussions in the official forum.
A user also asked the support team and allegedly received this response:
Then what is the number of current players in ESO? I find it really important in a discussion with people who doubt the subscription model.
Response: We have not yet published any information related to current number of users within the game. If and when we decide to share this information, it will be posted to Elderscrollsonline.com
Summary: No subscriber numbers have been released yet and if they do, it will be posted on the official site of The Elder Scrolls Online. Okay! But why this secrecy?
Of course, conspiracy theories and apocalypse scenarios immediately come to mind: Is TESO perhaps not as desired as hoped? Have the player numbers dropped significantly after the first month? Might they decrease even further with the release of Wildstar?
So far, there is only a rather brief statement from the German community manager:
The only estimates of sales figures are based solely on physical sales through other retailers. Digital sales clearly dominate.
And as has already been stated elsewhere, we do not have to disclose our numbers and generally do not. The size of the number does not matter.
Katja says: Of course, there is no legal obligation, but it would be quite interesting to see how many players are active in TESO. With Skyrim, admittedly by the parent company Bethesda, we were given some insight into player and sales numbers. However, even with the online version, we were presented, albeit casually, the numbers from the beta – with over 5 million registered players.
But well, maybe Zenimax just wants to avoid the discussions that, for example, occur every quarter with World of Warcraft – because MMORPGs tend to be talked about until they are declared dead. And is it really that important for enjoyment whether there are 50,000 or 500,000 players around you? Furthermore, no one knows how many paying customers Zenimax needs in order to remain profitable.
As described in our review, TESO also offers great moments and significant potential to improve even further.
What do you think: Are you interested in the subscription numbers, or does it not matter how many players experience adventures with you in Tamriel?
This is an AI-powered translation. Some inaccuracies might exist.
If you browse the Wildstar forum at the moment, the queues on some realms are longer than at the start of the summer sale by well-known clothing companies. However, just a few days after the head start – and right in time for the official release – Carbine and NCSOFT are now introducing free character transfers. Players on the following EU realms can use this service:
Hazak to Contagion
Hazak to Gaius
Hazak to Deadstar
Progenitur to Deadstar
Treespeaker to Gaius
Ascendancy to Archon
Most German players will likely consider the transfer from Progenitur to Deadstar. If you decide to say farewell to your home server, go to the character selection screen and initiate the transfer from there. This also means you will have to endure the queue again – but at least an end is in sight.
However, you should have collected the mail from your mailbox first, have no ongoing auctions, nor have open item or CREDD purchase orders. Additionally, you must leave all social circles you are in – such as circles, guilds, arena teams, or war parties.
There is no limit on the characters you want to transfer – so it’s best to take them all with you if you are sure you want to stay there. The only obligation is to endure for 22 hours before you can travel further.
How long the offer will last is still unclear, but the developers promise to notify 48 hours before the deadline – and we will, of course, do so too! 😉
Will you take advantage of this offer, or do you have no issues with queues? Or do you have to wait forever, but your server is not included in the action?
Comment: Schuhmann on the reasons for the full servers
The SF-MMO WildStar relies on a traditional server model. Already in the head start, it revealed its weaknesses: Players clustered on certain servers, leading to long queues. It will now be possible to transfer for free from the fullest servers to certain others.
Carbine had anticipated the uneven distribution and warned: Guilds should not commit too early to the few servers whose names were already known at that point. But that seems to have happened. Long queues were the result. English-speaking realms were particularly affected, as Scandinavians, Spaniards, Italians, and Eastern Europeans also pushed onto these realms. After all, WildStar is only available in French, German, and English. And even German players are drawn to an English-speaking server, where some “personalities” like former WoW elite player Kungen share their successes in WildStar via Twitch.
Especially the fact that only an English-speaking PvP server was available at the beginning was bitterly criticized by players against Carbine. Hazak was threatening to burst at the seams. There were reports of queues lasting up to 4 or even 8 hours. Carbine quickly added more servers. Two PvP and two PvE realms have since launched. However, players had already leveled their character and were reluctant to start fresh on a new server. Others would have liked to start on an empty server but couldn’t because their guildmates were already further ahead on a server with a queue.
The free transfers were demanded by the players. WildStar has now responded faster than expected and met these demands. We will see whether the full queues can be resolved this way or if players deliberately want to stay on full servers and endure waiting due to fears of empty ghost realms as in World of Warcraft.
The SF-MMO WildStar download and play for free is probably the dream of many players. Theoretically, this is possible, but how realistic are the prospects?
A cold shower upfront: Unless you manage to score a CD-Key for WildStar or a box in one of the numerous giveaways currently running, you will have to purchase the base game. But for most “honest” gamers, this is usually not a problem.
Monthly subscription costs are, however, a sore point for many players, including in Carbine’s MMORPG.
Because WildStar is actually a pay-to-play game like World of Warcraft and not a free-to-play game like Tera or Star Wars: The Old Republic. However, there is an opportunity in WildStar to circumvent this monthly fee by having others pay for you.
C.R.E.D.D. – Hardcore players play for free, gold sellers die out?
C.R.E.D.D. (Codex for Research, Development, Dismantling, and Disposition).
The idea is called C.R.E.D.D. – and actually comes from the cult MMO Eve Online. Players can buy a virtual item for real money from Carbine, namely C.R.E.D.D. This is a license to play WildStar for 30 days. This item can then be traded in the game for in-game money.
On one hand, a wealthy player in the game can buy playtime for in-game currency. Meanwhile, another player in need of cash can buy this license from Carbine for euros, thereby funding the hardcore player’s playtime. In exchange, they receive in-game currency to buy a rare item or a nice piece for their rocket house.
In some games, this cycle is already happening – through the backdoor of shady gold sellers. Generally, this is prohibited by the game operator and can result in bans.
The three conditions for the system to work
For the system to work, three things must be ensured:
The gold must be relatively hard to obtain in the game. There need to be reasonable gold sinks to drain gold quickly from the game.
There must be items that can be traded for gold, and they must be desirable and rare enough that some players are willing to pay for them. Either status symbols or powerful gear.
The system must be easy to use, ideally anonymized.
Let’s start with the easiest point, the last one. The system is easy to use. There is a specific NPC who handles everything without anyone needing to out themselves as a gold buyer or gold seller. The NPC even shows how many C.R.E.D.D.s are currently available and provides a price comparison at a glance.
The desirable items – of that we can be sure, will exist. Whether you make leveling easier by equipping your character with the best items that the plentiful AH offers or whether you buy rare, expensive decorations for your home above the clouds from architects – money can always be useful in WildStar. Even during leveling, it’s noticeable that you receive blue items for other classes or upgrade levels for the resource plots in housing or rare AMPs for other classes, not to mention rare materials for the complex crafting system. All these things are already showing up in the virtual marketplace.
Carbine has thoughtfully designed every area of the game: The trading system is no exception but rather a showcase piece. No wonder Carbine had to deploy four more servers in Europe alone – here Carbine made a market-error: underestimating demand.
Gold sinks are built into the game. Housing is particularly expensive (as in real life, both in acquisition and maintenance). Even crafting incurs costs for additional mats. Even for items that you unlock with reputation, you have to dig deep into your pockets. Mounts, rep fees, skills – the full package. The devs have assured that this is an important aspect of the game that will be emphasized (Admittedly, they have made this point with almost every element… but still!). Through the gold sinks, it seems guaranteed that gold is hard to obtain.
The difficulties of the system: Really just for traders and hardcore players?
So all gears are in the right place for the model to succeed. Does this mean: Free play for everyone?
To temper the enthusiasm a bit: The experience in games like World of Warcraft or even Eve shows that the economy in an MMO is as pronounced as in real life. And, as can be read in the newspapers, only a few tens of thousands control a large portion of the world’s wealth.
It operates similarly in MMOs: few individuals control incomprehensible gold sums and dominate the market for the “normal” players. However, these are not, as one might expect, the “best” players, the most successful raiders, or the best PvPers, but the most persistent traders who spend hours dealing with the auction house. They view an MMO more as an economic simulation consisting of Excel spreadsheets rather than something with monsters or heroes.
Ultimately, these players will determine the prices of C.R.E.D.D.s on each individual server. For players who want to stay away from the auction house and do not want to deal with the nuances of the trading system, the prices for a C.R.E.D.D. will likely remain astronomical. They will then have to hope to catch “the big catch,” to obtain a truly rare drop that they can then sell.
Even in the first days, it is showing that the price for C.R.E.D.D. will be high. For 30 days of playtime, you now get 1 platinum on Ikthia/Dominion. An amount that will be far out of reach for most “normal” players.
It will be interesting to see how the system develops, if there are differences between the servers and if the price stabilizes at a certain amount. However, the dream of playing WildStar for free will have to be buried by most.
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This is an AI-powered translation. Some inaccuracies might exist.
At E3 2013, it was announced that The Elder Scrolls Online will be available not only on PC but also on both next-gen consoles. After the original plan to release the game by the end of the year was deemed unfeasible, ZeniMax decided to release the PC version in April and the console version a bit later.
After the PC release was completed, the intention was to launch the console versions in June, but that will not happen. Recently, the developers stated that the release will be delayed by at least 6 months and are now offering players an exclusive deal to facilitate the transition from the PC version to the console version.
It is a question that moves the world and heats minds: Which free bike should be implemented for World of Warcraft for free? And is the Horde bike even permissible? After all, it is actually a trike! If you are still not quite sure what it should be or simply can’t get enough of the Azeroth Choppers project, we have two bonus episodes – one for each faction.
In the videos, you can learn a little more about how the work on the bikes progressed. In the bonus episode from Team Alliance, you can see how the forks of the bike were assembled, which carries the sword-like handlebars:
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The next big movie we are allowed to present to you for WoW will hopefully be the blockbuster set to release at the end of 2015. After the filming is now completed and it is in post-production, where stunning animations are added, information about the cast is slowly leaking out. Some names were of course already known, but which roles they would embody were still unknown. Now, Ben Foster, whom you might already know from movies like X-Men: The Last Stand, surprised in an interview: He will play the Guardian Medivh, where he is initially seen protecting an area with his magic and later again, when his help is needed.
Will you be watching the movie in theaters?
This is an AI-powered translation. Some inaccuracies might exist.
Have you managed to secure the card backs of the Hearthstonefrom the Black Temple? Yesterday, the third season was launched, and of course, this month you can also expect a new card back – this time themed “The Colors of the Rainbow”. As before, you must participate in ranked games to reach rank 20. Please remember: Even if you have collected enough bonus stars in previous games to reach rank 20 immediately, you still need to log in to secure the new card back.
What do you think of the Rainbow Cloud Summer theme?
The closer the release of the Naxxramas expansion gets, the more insights Blizzard provides into the 30 new cards coming with the release. Two weeks ago, we already showed you one card each for Warriors, Paladins, Druids, and Rogues. Today we have a Mage card in store.
All you Arcane aficionados will receive two copies of your deceased servant in hand with the card “Duplicate” for 3 mana. Shamans, on the other hand, can send a wounded servant to Nirvana prematurely with “Rebirth” for a meager two mana, and then bring them back to the battlefield with full health.
Unfortunately, even after the long weekend, there are no new updates on a suspected release date for the expansion. However, since E3 begins next week, hopefully there will be numerous new pieces of information and maybe even a surprise regarding the release! As soon as we know more about it, we will keep you informed!
This is an AI-powered translation. Some inaccuracies might exist.
For the upcoming Zombie post-apocalyptic MMO H1Z1, some ideas for server types have now been publicly discussed on reddit. Mein MMO presents you the coolest ideas.
The new company philosophy of Sony Online Entertainment anticipates maximum fan involvement even in the development stage. Thus, the homepage for the upcoming MMO H1Z1 consists solely of a link to the English-language forum reddit. There, an employee of SOE presented the various possible server types with their own rules.
A hardcore ruleset with a “Winner takes it all” mentality reminds one of DayZ, the paranoia zombie game, with which H1Z1 is often compared. Here, the zombies are not the threat, but other players who can and will take you out, causing you to lose what you have gained and start again with empty hands.
A server without firearms, only with melee armor or a bow as the highest means. Call it the “Hunger Games” variant.
A server where players have increased food and drink needs… practically the “Hunger Games”.
And a roleplay server, but not in the actual MMORPG sense with “Well my lord, let us take down the scoundrel before he does anything evil”, but with stricter conditions for the players. Because here, the zombies are attracted by the real voices of players in voice chat. Equal rights for all. Not only can players hear the zombies, but vice versa as well.
What ultimately comes of this is still unclear at the moment; on reddit, you also have the opportunity to discuss their game with the devs.
Mein MMO thinks: The server types are creative and should cover a wide range of player types. Especially the idea with the voice chat is likely to increase paranoia and shape the atmosphere. During a zombie apocalypse, no one should be talking too much on TS, because they can hear you!
Mein MMO apologizes by the way for two Hunger Games references in one news post. In our defense: Jennifer Lawrence is just awesome.
This is an AI-powered translation. Some inaccuracies might exist.
The game originally designed for the western market Guild Wars 2 is conquering China. It is performing exceptionally well on current trend lists. Additionally, the streams of tournaments are reaching many viewers and are being heavily featured along with prize money and well-endowed ladies.
It must be a strange sight for western eyes when watching the presentation of a Guild Wars 2 e-sport tournament. The event’s host is draped on a sofa horizontally, nibbling coquettishly on her index finger. Apparently, the pants were just out of stock. But why would a host of a live event need them?
It is a foreign world into which NCSoft is releasing Guild Wars 2. However, they have found a strong partner in KongZhong. They plan to become the largest provider of “Wargaming” in China, the genre and the games of the same-named company. The Chinese version of World of Tanks is played by 40 million Chinese. They intend to expand their dominance: With World of Warships and Blitzkrieg 3, they currently have more hot irons in the fire. However, the first half of the year is entirely focused on the Guild Wars 2 import.
According to the figures from the recently released financial report, GW2 has been sold 550,000 times, with every fifth copy being a Deluxe Edition. A week after release, 70% of players are still actively participating, and the willingness to spend money in the in-game shop was higher than usual. On a trend barometer, it ranks as the highest-rated MMO even before World of Warcraft in fifth place.
GW2 is particularly successful in the e-sports sector. The streams from the tournaments achieve excellent statistics. The prize money for the tournament that the previously described lady is promoting is 6000 Yuan for the first place. This corresponds, according to reddit, to a little more than an average monthly salary in China. So it can definitely be seen, even if it pales in comparison to the large sums paid in League of Legends or DOTA 2.
This is an AI-powered translation. Some inaccuracies might exist.
Today, on May 31st, is the official head start of Wildstar. But as with any new MMO, many players primarily have one question: Which class should I even play? Since this always gives me a lot of headaches, I prepared a little video to make your decision a bit easier.
-Darion.
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At shortly after 9, the servers for the SF MMO WildStar went live as planned. Everything seemed to be running smoothly. On Twitter, the American Community Manager had previously posted lively pics from the headquarters.
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At 9 AM our time, at midnight Carbine-time, the devs toasted with champagne. The servers were online. What could possibly go wrong? A lot. Apparently even a DDOS attack. Read it yourself in our live ticker for the head start of WildStar.
Live Ticker for the Head Start
9:00 AM: It’s finally starting, but the login servers are hopelessly overloaded. It had been obvious in the past few days that this would happen: It is an extremely polished and well-thought-out MMORPG. But why is Wildstar praised everywhere? Yes, almost everyone who hasn’t yet wants to see for themselves. With the live ticker for the head start, we will keep you updated!
9:10 AM: The cleaning lady should not be to blame, as the German CM assures us: “We have feedback from the server room in Frankfurt: The cleaning lady swears she did not trip over the cables!”
9:20 AM: Community Manager Jan Sterl suggests on Twitter that over 300,000 people are trying to log into the game right now.
9:23 AM: The login servers are still down, we will let you know as soon as there is news!
9:38 AM: WildStar is under attack!
Our problems with the #WildStar login servers persist. Unfortunately, everything points to an additional DDOS attack. — WildStar DE (@WildStar_DE) May 31, 2014
10:00 AM: The latest Twitter message: “The first players have managed to log in – please be patient a little longer.”
10:08 AM: Things seem to be moving, at least now you can enter the queue! Fortunately, you only have to wait 27 hours, yay! But it seems just to be a glitch.
10:10 AM: This reminds me a little of the launch of Final Fantasy XIV: A Realm Reborn! Square Enix had never anticipated such a massive influx, could it be similar here at NCSoft and Carbine?
10:12 AM: Community Manager Jan Sterl has shared something with us on Twitter again: “If you made it through the login and don’t see any realms: We are working on that too!”
10:14 AM: Wow, I can now log into Ikthia after restarting the client. And now I’m creating a character! You too?
10:23 AM: “The problems with the WildStar login servers should have calmed down. Please try again!” Roger that, we will!
10:30 AM: “We are aware that certain features, such as the account inventory, are not working for all players yet and are working on it.”
10:42 AM: “Please check if you are truly on a DE realm! By default, you end up on an EN realm! #WildStar” Yes, this has happened to quite a few people who wondered why English is the new German.
Some players cannot find the surprise bags in the account inventory / are unable to create more than 3 characters / cannot write in chat / cannot use reserved names, etc.
Old: We are currently working on a problem with account permissions.
New: This issue should be resolved. However, we are still reviewing reports about problems with the account inventory.
Some players receive the message that no valid account was found.
Please check the account management under transaction history to see if an active EU pre-order code (or pre-sale) is displayed there. If not, you will need to activate this code.
After activation, it may take a few hours until you can log into the game. We must unfortunately ask for your patience.
Occasionally, timeout messages appear indicating that the login servers are not reachable.
This issue should only occur very rarely now. Please try again in this case.
Partially, no realms can be selected.
Old: We continue to investigate problems with the responsible server, but you should still be getting the opportunity intermittently. Please try again a few minutes later if you cannot select a realm.
New: The problem should no longer exist.
11:11 AM: Haven’t pre-ordered WildStar yet? You can still do so. You get early access and exclusive bonus items like a rocket house or a storage chest. Either you order it via the official site or through a partner, which of course includes Amazon.
11:36 AM: Although some are already diligently playing, this does not apply to everyone, especially those stuck in the server list. They promise improvement: “The WildStar realm list is currently having problems. We are restarting the responsible service now.” In the meantime, take a look at the core features of WildStar:
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12:50 PM: Everything has been running smoothly at the Mein MMO editorial team for quite a while. How about you?
15:07 PM: Can’t use your reserved name? Here’s the response from Carbine: “Reserved names cannot be used at times. We are investigating the error, but unfortunately, we cannot provide information at the moment on when the error will be resolved.”
18:00 PM: We just received the message that a hotfix has been applied for the auth and login servers. The account inventory should also function better now, but it still doesn’t unlock the Bag of Awesomeness. Additionally, a new English PvP server has just launched: Zhur. Many expected that the only English PvP server in the EU would burst at the seams – since all the players are flocking there from countries that don’t have a server in their language… and that seems to have happened.
18:40 PM: Regarding the partially faulty name reservation, there has now been an update: “If you changed your email address after the name reservation, you cannot use the reserved names. Unfortunately, we currently have no solution for this issue.” Otherwise, it seems to be working again.
Next day, June 1.
2:00 AM: A hotfix patch has been applied that resolves some critical issues. Here are the patch notes:
Fixed an occasional crash resulting from right clicking to report spam.
Fixed a bug where players who had purchased the game were being placed into the “guest” realm queue.
Fixed an exploit that was allowing some users to bypass the server queue.
Fixed issue causing character create screen to be blank after the queue popped.
The Bag of Awesomeness can now be rebound via the Account Services UI if the player character no longer has the bag in inventory.
Fixed a server crash related to pathing.
Added more cheat detection.
2:45 AM: Mein MMO wishes everyone a good night and a hopefully smooth head start experience. Most players are actually reporting a successful MMORPG launch. Although there are some occasional technical difficulties and performance issues, this seems relatively normal for such a day. The game itself is in very good shape.
17:00 PM:The first players have reached level 50. The Worldfirst titles go to the duo Flim and Pattison, who achieved this success on the European server Hazak. Now the two will probably sleep first. When will the first Americans come?
17:15 PM: The developer Carbine has managed the initial problems well.
And another new day, June 2.
10:30 AM: The influx is greater than expected, as the number of servers had to be increased again. Contagnion (EU-EN-PvP) and Archon (EU-EN-PvE) are extending the European camp. German PvE players are advised to start on Kazor and Toria. Additionally, there is downtime from 11 AM to 1 PM our time; a hotfix is being applied.
WildStar, official release on June 3.
08:30 AM:The main problem at the moment is that players are unevenly distributed. On some servers, there is a queue of several hours, while others still have plenty of space. Many have previously agreed on a server with their guild or want to play where their Twitch heroes are playing, and this is now leading to problems.
09:15 AM: WildStar has just been officially released! The servers are back online. A new server is also joining, as player demand continues. This time it’s even a German realm: “We have just opened Deadstar as the new DE-PvP realm for WildStar. Please choose this if you’re looking for a new PvP realm.”
You can watch the launch trailer here:
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9:35 AM: Carbine needs to take the servers down to address issues: “All WildStar realms are temporarily unavailable again to check issues with crashes and connection interruptions.”
This is an AI-powered translation. Some inaccuracies might exist.
Since Saturday morning at 9 a.m., the Nexus planet has been open for settlement and conquest in the SF-MMO WildStar. At least for pre-order customers. The MMO from Carbine is polished and ready to compete for players. But what does the endgame look like?
Old wine in new bottles?
“Not another MMO,” some may think at first glance. “And also a game with a payment model?” Those were actually completely out and outdated. And now, such a theme park MMO in 2014 is supposed to make waves? With 40-man raids, a linear quest system, with tanks, healers, and DPS? With a focus on items? An MMO with arenas and battlegrounds? Yes, it is supposed to. And it’s not nearly as outdated as some players might suspect and allege.
Already with the payment model, one notices that WildStar is not just another WoW clone, but attracts with new ideas – or adopts and further develops successful models from other games. For instance, they took EVE Online as a model for the payment model; game time can also be indirectly paid with in-game currency in WildStar.
The raids indeed remind one of a World of Warcraft, but of one from many years ago, with large hordes of players and a difficulty level that – according to the developers – is not to be consistently lowered.
Evolution instead of revolution as motto
In housing, one can even recognize slight sandbox elements, like those that a long time ago existed in Star Wars Galaxies. In the combat system, they go a step further than action-based systems like in Guild Wars 2 or The Secret World have done. They also take this step with the items: Even the most powerful weapons, the artifacts, can still become a bit stronger afterwards if players overcome insane challenges and achieve raid successes.
But this should just be a brief overview of the features that the game offers. Those who want to delve deeper into one of the aspects of the game can find reading material in our Link list.
Does WildStar have what it takes to be a hit?
The actual thing, the certain something that is supposed to distinguish WildStar from some competitors, is the long maturation process the game has gone through. The game was in a development phase of almost 9 years. Developers from Carbine state that there were two other designs of the game that were completely scrapped and discarded. Moreover, the game benefited greatly from a long closed and finally open beta phase. Throughout the whole process, the communication both ways was exemplary. Sometimes it even felt as if the devs were a bit too communicative. You won’t find many development teams in MMO history about which one could say such a thing.
In total, approximately 4 million characters are said to have been created in the beta – regarding player numbers, one suspects – there are no exact figures – a value between 500,000 and 1.5 million players. How many of those beta players will ultimately embark on their journey to Nexus this morning or in a few days at the official launch is uncertain. The publisher expects a large release and speaks of WildStar as “THE” summer title of the year. They have high hopes for the MMO.
Doctor, what is the prognosis?
WildStar could be one of the few games to actually break the cycle that many MMOs fall victim to: after initial excitement at the launch, there quickly follows disappointment due to too many unfinished aspects. Players come in droves and leave the game with the expiration of the free month, hopping on the next hype train. This very cycle has been analyzed and described by Carbine themselves – and they want to offer players from the start the “full” MMO experience.
Whether the launch and the first months succeed and run smoothly is – as always – a crucial matter for an MMO and a very delicate issue. From the beta, it is clear that one can play smoothly up to the endgame. WildStar offers a truly unique gaming experience in this regard. How it looks in the endgame and the raids is another question. According to reports from beta players, there is still quite a bit of polishing to be done here.
We at Mein MMO will definitely continue to follow the development of WildStar. It remains completely open whether in the end some gaming journalists of the older generation will be right who speak of WildStar and TESO as the last gasp of an outdated model. Maybe the fans of Carbine have been right, who have been beating the drum for the SF-MMO for months. Maybe it really is the new big thing. The fragmented MMO market needs such a game now more than ever…
[intense_testimonies]
[intense_testimony]
[intense_testimony_text]Not enough informed yet? Then we warmly recommend our Link list for WildStar:
Well, these are some good news for Trion Worlds: The interest in ArcheAge is so great during the Alpha that they have climbed to number 2 on Twitch and need to upgrade their hardware! Given the hefty prices for the founder packages, this was not necessarily expected. For around €135, you get the coveted Alpha access. Trion’s CEO Scott Hartsman is of course very happy about this development and thanks the players, through whom they could test the hardware extensively.
So, Trion has already had to expand the server capacity twice since the beginning of the Alpha to accommodate three times the number of characters per server. Additionally, the development team is already working towards a new Alpha version, a beta testing phase, and the release.
That definitely sounds good, right? If only it were already that far…
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Have you ever tried War Thunder? Based on a test by the Polish site gry-online.pl, we compared it last week with World of Tanks. The conclusion in the duel of tank MMOs: War Thunder can definitely keep up. As if that weren’t enough praise, the developers from Gaijin Entertainment are giving their baby an additional advantage: From June 3, Americans and from June 5, Europeans, Australians, and Russians can experience heated battles on the PlayStation 4!
The console version will immediately include the expansion Ground Forces or Patch 1.41 – so you won’t miss any content compared to the PC version. At the beginning, you will have access to 350 different aircraft, squadron battles, 150 different multiplayer missions, single-player campaigns, and scenarios. Furthermore, shortly after the release of the PS4 version, you can benefit from the improved head tracking system using the PlayStation®Camera and enjoy additional exclusive content. However, what exactly this entails has not been revealed yet – but we will keep you updated!
Will you check out War Thunder on the PS4? This really impressive trailer definitely makes you want more, right?