H1Z1 DevBlog: Danger from Fair-Weather Cheaters

In the latest dev blog about the upcoming zombie MMO H1Z1 (affectionately referred to by some as Hizzy), the work of Ryan Favale is highlighted, who primarily focuses on the dynamic weather of H1Z1.

The most important thing seems to be ensuring that everyone experiences the same weather and that everyone plays under the same sun. Otherwise, cheaters could play in the foggiest mist in the brightest light because the sun shines on their client while other players’ visibility shrinks to arm’s length.

It is also important to the developers to translate the weather conditions into the game as realistically and diversely as possible. Different rain clouds pour out different forms of rain. Fog forms, snow comes, snow melts, snow goes – and a dream of Favale would be to integrate twisters and blizzards into the game that would actually influence the gameplay and not just contribute to the atmosphere. If it were up to him, players would forget what weather is currently outside their door and focus much more on the weather in H1Z1.

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For Early Access, Favale already promises a basic weather system, especially with rain they are already quite advanced, at the moment he is mainly working on the snow effects. After the release, his work will then focus on continuously integrating new weather conditions into the game, as long as they allow for an environment where players can have fun.

In addition to the dev blog, another video pre-alpha footage was also released yesterday. Jericho, a well-known YouTuber, was invited to H1Z1, and he runs and fights for 15 minutes to save his life, trying to eliminate other players in a way that he can later claim it was an absolute accident.

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The Elder Scrolls Online: 122 auctioneers are coming, but no auction house

In the fantasy MMO The Elder Scrolls Online, the third update for August will introduce armor dyeing, guild symbols, and new campaigns. However, an important change in the trading system is also coming.

With the beautiful video and all the colorful hues, it’s easy to lose sight of what the players can expect in August. On one hand, the PvP campaigns will be drastically shortened from 90 days to just 5 to 30 days; on the other hand, the trading system will change, with a new method introduced for players to sell their goods.

Guilds will be able to bid on an “Auctioneer”. According to the latest information, 122 of them will be available. The auction will take place “blindly”. This means the guild does not know how much has already been bid on the auctioneers. It will likely work in such a way that the guilds will anonymously bid a certain sum of gold. If they are one of the 122 highest-bidding guilds, they will be assigned an auctioneer. This will replace the “Guild Kiosk,” which was originally discussed. At least this “general” bidding seems to be more logical than having 122 auctioneers with hidden price tags on the big toe, which could be bid on solo.

TESO Merchant

Through the auctioneers, members of “Auction-Winning” guilds can sell goods to non-guild members at physical locations – so perhaps it will be a kind of auction house that is introduced through the back door.

The absence of an auction house in The Elder Scrolls Online was welcomed by some players before the release, as it would promote communication among players and increase the value of guilds. However, in practice, the system has proven to be impractical because it requires more effort and concentration than many are willing to give. Especially since the interface is not exactly intuitive and looks like a spreadsheet.

Other aspects of the trading system were almost ignored. The possibility for guilds to set up vendors in fortresses they occupy to sell goods was hardly utilized. In everyday life, the guild stores, with their confusing menus and opaque price comparisons, turned out to be too unwieldy and unattractive for a generation of MMO players who are used to an auction house like in World of Warcraft, Guild Wars 2, or nearly every other modern MMO.

The changes in the trading system are just a small part of a whole series of dramatic changes that are expected in the upcoming months for The Elder Scrolls Online.

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The new MMO trend: From hero to commander

In Star Trek Online, you command an entire ship crew, in Star Wars: The Old Republic a retinue of companions, and even in Neverwinter, the entourage is omnipresent. Now World of Warcraft and Rift are catching up. What is behind this new trend?

One does not save the world alone

When we think of The Lord of the Rings or Star Wars, we often see the small moments. Luke Skywalker, cut off from his life, in the swamp with Yoda or on the ice planet Hoth. We see Frodo, Samwise, and Gollum lonely on the way to Mount Doom. The heroes are alone in these moments, amongst themselves and facing an overwhelming force. Forced into isolation, they grow beyond themselves. They have no one to rely on but themselves.

But there are quite different situations in both worlds. Aragorn leads a huge army into battle. The free peoples unite. Countless figures, races, and groups play a role in the fight against Sauron. The world cannot be saved alone. It is necessary to gather companions, form alliances, recruit specialists for specific tasks. Luke does not fly solo against the Death Star; a colorful array of exotics and aliens has gathered around him – symbolizing a multitude of cultures standing against a rigid and uniformed empire. It doesn’t take much imagination to see parallels in history.

NPC Companions in MMOs: Much potential, sobering reality?

[quote_box_right]The Hero in the MMOThe Robin Hood Problem: Everyone wants to be the Hero[/quote_box_right]

Even heroes in MMOs need companions. Usually, these are other players. But everyone wants to be the hero. The gang rarely obeys. And aside from that: Who wants to play the cook on a spaceship? Or one of 4000 riders from Rohan?

But how silly would it actually be to be a spaceship captain without any crew? Or a commander riding against the armies of Mordor amidst great clamor, with no one following him?

So you give players companions to highlight them, to mark their special role in the world. But are they more than just brainless companions or figures in a display case?

The loyal weapon brother: With or without personality, mostly without

Let’s talk about the first form of NPCs in the game: the classic “companions” or “pets,” the weapon brothers, mercenaries, companions, familiar animals, demons, and similar. Most are silent, often a bit loyal-dull, rarely graced with personality.

NPCs as weapon brothers are well established in the genre. Whether you command an entire away team in Star Trek Online or send your wolf, succubus, or imp against the enemy as a hunter or warlock in World of Warcraft. And this is true for the player in Neverwinter or Star Wars: The Old Republic.

Neverwinter Companions

Of course, SW:TOR goes a step further and allows interaction with the NPCs. A rarity in the genre. They are also important outside of combat. Crafting runs through them, and a real story develops between the player and their followers. This is not well developed in Star Trek Online; the officers remain faceless and gain only contours in the minds of the players.

And let’s not kid ourselves: This is pretty much the case across the genre. The “companions” or “pets” are useful in combat, but otherwise hardly more than glorified pets.

Judgment: Still a lot of room for improvement, Star Wars as a notable exception

Well, in terms of NPC control, there is truly still a lot of room for improvement. Much more than a “loyal” pet that either works or doesn’t, NPCs in this form are rare. They evoke emotions only if they get stuck somewhere, unintentionally pull enemies, or simply do not engage in combat despite repeated shouts. Only Star Wars: The Old Republic stands out here. Other games like Guild Wars 2 rely on companions joining the player for a short time but remain outside of control to support the feeling of a living world.

SWTOR Companions
Conclusion: In this area, individual NPC companions, the genre should better take inspiration from Star Wars: The Old Republic or, better yet, the “The Witcher” single-player series – or from Dragon Age or the numerous other single-player RPGs that value a dense atmosphere. MMOs are also in a difficult position here. Interaction should ideally occur between players, not between players and their NPCs. Companions have hardly developed in recent years. Instead, the trend comes from another direction.

WoW and Rift learn from Star Trek Online: My army as a display case

Indeed, Star Trek Online has done pioneering work here. And that, while it is otherwise an MMO that runs more under the “Far Off” category: a game for Trekkies that no one has on their radar when it comes to “innovative game concepts.” One thinks of Guild Wars 2 with its dynamic events and the personal story. But Star Trek Online is a pioneer in that display case model that is now spreading and has reached the first league with World of Warcraft.

This concept relies little on “storytelling” in the world until now, making the NPCs pictures in a Panini album or figures in a display case. In a type of browser game, separate from the actual game flow, the captain in Star Trek Online can collect crew members who have different races, traits, and ranks. These display case figures are then regularly taken out to send them on text-based missions in a type of mini-game. A strategic component comes into play when choosing: The stubborn and rebellious Klingon as security officer will be better suited for combat missions than a Ferengi cook. The cook will perform better in a patience task.

The feeling of commanding an entire ship of specialists occurs only in the player’s mind in Star Trek Online. Because more than a profile picture and a few lines of text about the “Duty Officers,” the crew members, there is hardly to learn.

Star Trek Online: Duty Officer System

This model is not only appealing for roleplay reasons for World of Warcraft or Rift. Because you don’t start – and this is where it gets clever – with a full Panini album, a whole roster of followers, but have to fill the individual compartments. Thus, World of Warcraft and also Rift will integrate the servants as a reward for quests or rare drops. In WoW, you will also be able to equip the companions. And as every MMO player knows: The more rare things there are to collect, the longer you spend in a game. Especially if a full roster of followers will pay off – as in World of Warcraft, where they unlock crafting, likely bring achievements again, and certainly have other benefits in store.

While not much is known about the minion system of Rift, it is now known that World of Warcraft will make efforts to make the “followers” tangible. They should go about their work in the garrison and also be able to interact with the player.

Conclusion: The question will be whether Blizzard can turn the followers into more than just a “design element”: another thing to collect and display in showcases like mounts, non-combat pets, titles, or costumes. Blizzard has achieved great success with this tactic. One would hardly do justice to the roleplay template, the great epics, with such treatment.

 

In Star Trek Online, the appeal of the ship’s crew lies in the fact that as a player, you childishly invent stories for each character in your team. If Rift and World of Warcraft can do something similar and maybe a bit more, this new trend could find many fans and imitators. Just as the housing construction fever, which is currently raging, could soon lead to a companion epidemic.

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World of Warcraft is blue: Draenei look great anyway

In World of Warcraft, work on the new models is progressing and has now reached the male Draenei. However, there wasn’t much work to do, and they could take a blue hour.

The Draenei were introduced with the first expansion “The Burning Crusade” – along with the Blood Elves. Since then, they have played a rather minor role in the story of World of Warcraft. However, they were also on the list of races being checked for their suitability for the upcoming Warlords of Draenor expansion. After all, the game is now 10 years old, and the older models hardly fit into a world that has been continually improved.

However, Blizzard seems to have been quite satisfied with the male Draenei and therefore changed very little about them. With the additional polygons, they simply gave the Draenei more details and greater expressiveness. What do you think? Feeling Blue?

World of Warcraft: Animation of male Draenei
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Source(s):
  1. eu.battle.net

Guild Wars 2: ArenaNet denies China figures

ArenaNet has now commented on the numbers that have been circulating on the internet for almost a week. According to them, there were almost 4 million new accounts in China, and the global player base of Guild Wars 2 had reportedly doubled.

We had already published the numbers with references a week ago. When business sites like games.industry.biz and venturebeat got attention from the Chinese site that had brought a reddit thread to the attention of the West in recent days, it triggered an avalanche. The numbers were practically endorsed from the highest level. Almost every gaming site reported in the last 2 days that Guild Wars 2 was selling like crazy in China, thereby doubling the global number of GW2 players. Gamesindustry.biz felt confirmed in their assumption of how incredibly lucrative the Chinese market is for Western MMOs and that there are substantial profits to be made for bold companies. But the celebration was probably premature.

Now, almost a week later, ArenaNet was forced to comment on the numbers. In a tweet, they stated that the numbers were inaccurate, came from a Chinese fansite, and might only be an estimate of the characters created on the Chinese servers. However, they did not disclose any numbers themselves.

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ArcheAge: German servers have been confirmed

German servers for the upcoming MMO with sandbox elements ArcheAge have now been confirmed.

In the run-up to the upcoming transition to Closed Beta, we from mein MMO had the opportunity to ask some interview questions to the CEO of Trion Worlds, Scott Hartsman. Hartsman is also the Executive Producer for ArcheAge and was thus the first address to answer all questions related to the MMO, regardless of whether they were about gameplay or organizational matters.

One question was how important the German-speaking market is for ArcheAge. Hartsman made it clear that the German market is extremely important to them, which is why it will also receive its own localization, a data center nearby, and its own servers (plural).

The full interview of our editor Schuhmann with Scott Hartsman is currently still in translation and design. We expect to publish it online by Sunday afternoon.

Update: Trion has backtracked and is likely not to label the servers by country. You can read more about the background here.

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World of Warcraft Gold, Bitcoins or Euros: Just Play Money

In an interview, the non-fiction author Edward Castronova talks about the role of digital currency in MMORPGs, real currency, and why they are essentially the same. For the professor, both are basically just play money.

In an interview with thenational, Edward Castronova, a professor of communication in Bloomington, addresses several topics that may also be of interest to MMORPG fans. For him, the currency in MMORPGs, such as World-of-Warcraft gold, is just as real or virtual as dollars, euros, or yen.

In the past, people paid with bundles of grain or livestock, but that became too cumbersome because one would always have to slaughter a cow to exchange money, Castronova jokes. But since the end of barter trading, we have increasingly distanced ourselves from a ‘real’ currency. Even gold is not valuable in itself, but only because we consider it valuable.

Especially in our current times, where everything becomes digital and more abstract, using cash or coins is actually a relic from a bygone era and will soon disappear.

Bitcoin

Castronova became known in 2002 when he calculated that the world of Everquest, Norrath, was richer than Bulgaria and only slightly behind the economic power of Russia. This trend from a decade ago has since detached itself from MMORPGs and has intensified further.

Currently, a kind of ‘play money’ is also emerging outside of games, fantasy currencies: BitCoins or AmazonCoins. These lie outside the ‘tax system’ but are used to acquire real goods. Surely, states will soon have something against this.

All these currencies, whether BitCoin or World-of-Warcraft gold coins, are assigned a certain value. Castronova calls these currencies “WildCat” and has published a book with this title. According to Castronova, we are currently facing some upheavals in how we perceive currencies. It cannot be said at what pace these changes will occur. Sometimes such changes come slowly like falling snow, but sometimes they erupt suddenly like a volcano.

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Source(s):
  1. www.thenational.ae

Skyforge: Alpha footage has surfaced

Finally, moving images. Alpha footage for Skyforge has now surfaced. The godly arcade MMO is being developed by the creators of Allods Online and is considered one of the biggest hopes and unknowns in the MMO market. The video shows that the game is progressing quite well.

So far, one has only heard wonderful things about Skyforge; one could almost think the game becomes alive, multiplies elevenfold, and beats Brazil 7-1: Three hundred developers are said to be involved in the game, and tips are being sought from Obsidian, the creators of KOTOR II and Fallout: New Vegas, for the western market, and the graphics are said to be simply fantastic.

Just a few weeks ago at E3, Bill Murphy from mmorpg.com was able to test a bit of the combat system and spoke of a mix between GW 2 and Tera. He particularly praised how the game felt as if you really had “power in your hands.” Fitting – after all, you play as a god. Recently, one has mainly heard somewhat abstract news about game concepts: There will be neither levels, nor will an initial class choice really be binding. But who can really imagine much of that?

Now, 15 minutes of footage from the alpha of the game has surfaced. Unfortunately in Russian, but oh well… true fans won’t mind.

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Source(s):
  1. mmorpg.com

Swordsman: Jia becomes the German server in the Open Beta of the Wuxia Free2Play MMO

The Martial-Arts MMO Swordsman (also known as Swordsman Online) has been in Open Beta for a few days. A German server has also been designated: On Jia, this variation of the Longnose language is spoken.

The new MMO Swordsman Online is a Free2Play martial arts game in Wuxia style (a kind of fantasy kung fu).

Swordsman is a new title in the steadily growing range of Free-to-Play games that Perfect World Entertainment has now brought under one roof. With their new platform Arc, they aim to encourage players to see PWE as the address for Free2Play games. On ARC, once they finish a Free2Play game, they can find and start the next one immediately.

Swordsman Online

A FAQ about the game reveals that German players are supposed to gather on the server “Jia”. The French are drawn to Dao, and English-speaking Europeans to Gauntlet. Those who want to compete with the toughest should try the English-speaking server Rapier, which was already open during Early Access.

Observers from mmosite.com say that players should not expect the gameplay depth of Age of Wushu from this game. It is said to be a decent theme park game that gains opportunities from level 31. However, there are warnings about the temptations of the typical PWE in-game shop. The possibility of marrying is said to be particularly tempting.

Overall, there will be 89 levels, with our colleagues from tentonhammer.com advising that the first 40 should be seen as a kind of extended tutorial. But don’t worry, they go by quite quickly.

We have already presented the classes in an overview for the weekend.

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ArcheAge goes into Closed Beta – Successful MMO already now

The MMO with sandbox elements ArcheAge is entering Closed Beta, which will not be a 24/7 beta, but a series of events.

Next weekend, ArcheAge will officially reach beta status. From Thursday to Monday, the beta servers will be open to all founders and also to anyone who can snag a beta access from any other source. As Scotts Hartmann, the CEO of the publisher Trion Worlds, reveals in an interview with massively, they will continuously work with partners during the beta phase to distribute beta keys to interested players. The Closed Beta will proceed as a series of “events”, mostly over a weekend. The later Open Beta will then be “free-for-all” and the servers will remain consistently online. This is the same model that The Elder Scrolls Online or WildStar used earlier this year.

A rough timeline for the beta exists, but it is flexible enough to respond to newly emerging circumstances. The most important thing is to get ArcheAge in the best possible condition.

The response to ArcheAge so far has been enormous: The alpha was so crowded towards the end that they had to launch a second alpha server. The beta will run on the later live servers. Those who really want to continue playing their character from the alpha can still do so on the alpha servers. However, Hartmann warns that the alpha servers will be neglected in favor of the new beta servers.

When asked about concerns that ArcheAge might only reach niche game status, he replied: “ArcheAge has already exceeded all expectations. We already consider it a success. It does not have to be number one in the West for us to regard it as successful.”

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TERA: Erweiterung schraubt Max-Level auf 65

Bluehole Studios announces the largest expansion in the history of the Free2Play spectacle TERA so far. While celebrations can begin in Korea at the end of July, players in North America and Europe may have to wait until the end of the year.

Max level increased to 65, new areas and guild housing!

The TERA expansion will raise the maximum level from 60 to 65. Each class will receive new skills and glyphs on the way to the end level, allowing for further character customization. In the northern continent of Arun, which players will gain access to for the first time, there is a vast landmass to be pacified.

Tera - new area

But the new expansion is not just about “more of the same,” it will also introduce a number of new features. The entry for new players will be facilitated with some guides and tutorial ideas. Experienced players will be drawn by a revision to crystals and enchantments. Four new instances will also come. And another dungeon that will be “competitive.” It will be like the already existing 5-man dungeon “Flame Crucible” with leaderboards where the best players of a server can compete. It is quite possible that there will be a kind of race for best times, similar to what is seen in The Elder Scrolls Online or World of Warcraft.

A major highlight is that guilds in the fantasy world will soon be able to establish their own quarters. Since the release, fans of the action MMO have expressed the desire for housing. And this is not entirely unfounded: speculations have been fueled by some developer statements and the suspicious placeholders in the open world.

Tera Guild housing

In the last year and a half, it has been rather quiet about alleged accommodations for guilds, leading to growing doubts about whether they would ever be implemented. With this announcement, these doubts have finally been dispelled – literally – because in the first screenshot, the guild houses have soared to new heights.

There are no precise details yet, but since guilds in TERA do not exactly lead a pacifist existence, it is likely that there will be some connection to a war. Initial hints at least suggest this.

While Korea is already expanded, Europe is still waiting

While the new content is set to start in Korea at the end of July, En Masse Entertainment has a much more generous timeframe. They aim to bring the expansion live in North America by the end of the year, which makes sense since a large content update named “Wounded World” was just released this month. The situation with Gameforge, the publisher for Europe, is still unknown at this moment. Typically, Europe is close behind North America. Experience suggests that new TERA content usually arrives two to three weeks after it does in the U.S.

Further information about this expansion will follow in several steps. Additionally, developer Bluehole Studios has mentioned that they have an even bigger surprise in store. As soon as we know more, we will inform you.

Never played TERA? Follow this link to create a free account.

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MMO Trends: Wildstar up, The Elder Scrolls Online down

The numbers from Ratpr for June are out. The program measures which games users spent the most time on among the players who have it installed. In June, the release month of WildStar, the SF-MMO jumps to an excellent sixth place. The Elder Scrolls Online, on the other hand, loses twelve ranks and falls below its own single-player release, Skyrim.

World of Warcraft behind League of Legends and DOTA 2

This month, there is little change at the top. League of Legends and Dota 2 are in 1st and 2nd place – LoL with a significant lead. A quarter of the time was spent by the Raptr users in the two MOBAs. In 3rd place then WoW, slightly weaker than in the previous month: No wonder, Blizzard is currently taking a creative break in the live version and is putting all its creative energy into the upcoming expansion Warlords of Draenor.

WildStar debuts at 6 – Numbers will surely drop soon

Surprisingly strong at 6 then Carbine’s WildStar makes its entry. Passing titles like Minecraft and just behind Diablo 3. It can be assumed that the numbers were driven by the hype around the release, the guest passes, and the general “I game through to max level” feeling of the first days and will soon decline. Nevertheless, a great success for the science fiction MMO.

The Elder Scrolls Online has the blues, falls below Skyrim

The Elder Scrolls Online Boss fight

On the other side of the scale lies Zenimax’s The Elder Scrolls Online. It lost 12 places compared to the previous month, and is now behind Skyrim. June was difficult for the MMO. New content came, but it was also accompanied by lags.

The numbers are clear: It is undeniable that TESO has continued to lose players in the third month after release or at least gamers are not playing it as intensely anymore. But it is also clear that an MMORPG always has a very strong phase after release that later dwindles as players game less or turn to new games. The question is only: At what level can MMORPGs establish themselves?

Guild Wars 2, World of Tanks, Final Fantasy XIV with slight losses

Other games that we cover on mein-mmo.de also lost some places. While World of Tanks is still excellently placed at 11th. Final Fantasy XIV and also Guild Wars 2 had rather little new content throughout June and only towards the beginning of the new month with the start of the second season of the Living World (Guild Wars 2) or a large content patch (the 2.3 for FF XIV) was added. It will be interesting to see if these efforts will also be noticeable to the players.

Hearthstone can also look forward to a more turbulent July after a solid June, provided the expansion Naxxramas is released in the coming weeks. Otherwise, August will simply be a success for the free-to-play hit.

Completely dropped out of the top 20 are Star Wars: The Old Republic and War Thunder. Although the games are so closely ranked at the bottom that even minor fluctuations can make the difference between whether the name shines on the list or is one searches in vain for it.

Raptr User June 2014

It must be said about the Raptr numbers that they do not provide an absolute and undeniable picture of how the gaming behavior of millions of gamers really is. They only indicate how many hours Raptr users have spent in the respective games. With its over 20 million active users, Raptr should, however, be a reasonable approximation.

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H1Z1: Snow Falling on Zombies – Weather Matters

In the upcoming zombie MMO H1Z1, weather will play much more than just a cosmetic role. This has become clear from an interview with the developers.

In a conversation with our colleagues from mmorpg.com, Senior Designer Jimmy Whisenhunt and graphics programmer Ryan Favale clarified that weather in H1Z1 is much more than just a minor issue or a topic to start a conversation.

While it is exciting when the rain pours down at night, and it creates the right atmosphere for the zombie apocalypse, the H1Z1 creators say that it is far from enough. There need to be sandstorms or even blizzards. The weather will have immediate effects on the players. They could get wet, catch a chill, and will have to do something to protect themselves from the elements.

But: It will not only be the player who suffers from the weather. Zombies will also react to the tides. In the snow, they will move slower, making them an easy target for melee attacks or the recently introduced bow.

And snow will not only help against zombies: Players could use it to protect themselves from their kind, from other players who may be hunting not zombies, but humans. A snow-covered outfit in a field of snow is hard to spot.

There are plans to introduce certain rewards for particularly brave players who still defy the most adverse conditions. But no further details were provided about this.

One thing is clear: the weather will be varied, and this should also translate into the MMO. No day in H1Z1 should be like the other.

Currently, the team at H1Z1 is not only working on the weather but also fine-tuning the last details until they can present the game to the public. They are putting the final touches on things like support or server technology.

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Source(s):
  1. www.mmorpg.com

Blade & Soul Release in the West – Will the announcement come soon?

NCSoft’s graphic wonder Blade & Soul has long been a desire for local MMO fans. Could this Asian wonder finally come to Europe and America?

There are always rumors surrounding every attractive Asian title that is not yet available in the West. And a hot Asian hit like Blade & Soul attracts even more attention. After all, the gameplay videos look fantastic, and the game has proven to be a real cash cow for NCSoft as a real money maker. In the past, guides circulated on some sites about how to play the game on the Korean server despite all difficulties. However, much time has passed since the announcement in September 2012 that Blade and Soul would be released in the Western market. And hope for a localized version fades more and more each month.

However, there is again movement in the rumor mill. The occasion is posts from NCSoft on Facebook. “We hope to have an update for you in the West soon,” it says.

Blade and Soul

The speculation is further fueled by alleged reports in the Chinese and Asian press that NCSoft is planning a major announcement for Gamescom in Cologne. Although the sourcing for these “alleged reports” is unclear, there seems to be no better date to announce a port of Blade&Soul.

There is also a rumor circulating that Blade&Soul is now being prepared for the West because WildStar (also published by NCSoft) is falling short of expectations. This rumor is referenced by a gamona column, without citing any sources. NCSoft has, however, pointed out several times that the two titles are completely independent of each other.

A few weeks ago, a petition was started, which has since garnered over 3000 supporters. The initiator cannot understand the decision to favor both the Russian and Taiwanese markets over the Western one. After all, it is the more profitable market. The goal of the virtual signature collection is to show NCSoft the high demand for a EU/NA version.

Mein MMO says: We don’t really believe that Blade & Soul will be released in the West anytime soon. However, we would like to be proven wrong. In any case, it is striking that NCSoft has not made any retreat to date. On the contrary: With the comment on June 9, they bring the coveted MMORPG back into discussion. However, this is too little to instill hope.

It is likely that those responsible are still undecided about how to proceed, which is why a final decision is being postponed as far as possible. Localization would represent quite an expensive endeavor, especially for B&S. This already starts with the synchronization since Blade & Soul relies on voiced dialogues and cutscenes in storytelling. Moreover, players have expressed concerns here and there about whether the mass could actually warm up to the Asian gameplay and peculiar art design.

UPDATE 18.08.2014: We must have had a good intuition. At Gamescom, there was indeed a hint from NCSoft. When Blade and Soul is supposed to be released in Europe and America, you can find out in this article.

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Hearthstone: Sind das die Fähigkeiten der Naxx-Bosse?

While Hearthstone fans eagerly await to finally be let into Naxxramas or for Blizzard to reveal details, most facts may already be known. The key to everything are the supposedly leaked images from the expansion, which are analyzed like the Zapruder film or images from the moon landing.

Mister Bigglesworth already out of the bag?

There is still silence from Blizzard about the exact circumstances of the first Hearthstone expansion Naxxramas. However, it is becoming increasingly clear that Mister Bigglesworth has probably been out of the bag for some time and that the alleged “leaks” are real.

Originally, the images appeared along with a longer description on a website as “high-quality fan idea for an expansion.” But shortly after the images were online, Blizzard apparently asked the site to take them down. Even for fleeting viewers, it quickly became clear: “Whoa, that doesn’t look like fan art.”

When the bonus card back for the current season was presented in early July, players already knew it: they had seen it in the alleged “fan art pics.”

The background of the alleged “leak”

Therefore, it is strongly suggested that Blizzard’s expansion “Naxxramas” is already largely known. In addition to the pics that by now everyone has surely seen, some information was also posted at that time, which we covered in our preview of Naxx. It will be against the 15 bosses from Naxxramas in a “normal” mode and later also in a “heroic” mode. The Hearthstone bosses reflect the characteristics of their World of Warcraft raid boss counterparts.

More details have now surfaced, as the text to the “leaked” images can be read again (everything from here on is currently unofficial and speculative). If the information is correct, the first 10 bosses in Naxxramas could look something like this:

From Anub’Rekhan to Patchwork – do Naxx bosses look like this?

  • Anub’Rekhan’s hero power will be to summon a 3/1 Nerubian. In the heroic version, this will become a 4/4.
  • The Grand Widow Faerlina will play minions that increase her attack power. Her hero power deals 1 damage to the player for each card they hold. In Heroic mode, Faerlina’s minions will increase her attack power by 3, and her hero power will only cost 1 mana.
  • Hearthstone Boss Maexxna
    Maexxna
    can bounce minions back to the player’s hand for 3 mana. In the HC version, she can return 2 cards without spending any mana. As a reward for her death, players get “Maexxna” – a 2/8 creature for 5 mana that kills all minions that take damage from her.
  • Noth has cards that kill all non-skeletons. As a passive hero power, he summons a 1/1 skeleton whenever a minion dies. In the HC version, that’s 5/5 skeletons.
  • Heigan plays a card that gives the player and him 2 mana and 2 cards. As a hero ability, he deals 2 damage to the leftmost card of the player. In the HC version, only he draws cards and gets mana, and the damage to the creature increases from 2 to 3.
  • Loatheb starts the game with 75 HP. He has cheap and strong cards, but they leave 0/1 spores with a deathrattle that greatly enhance the player’s minions (+8 attack). As a reward for the plague spreader, the player supposedly gets Loatheb. The card increases the costs of minions with battle cry by 5 mana.
  • Instructor Razavious starts the game with two 0/7 students that have the ability taunt. The player starts the fight against him with a card to take control of one of the Elves. However, you should wait until Razavious buffs his students. Razavious himself has strong damage cards that should ideally go into a controlled and taunting student. If they hit the player, they deal double damage. In HC, he hits even harder.
  • Gothik the Harvester plays minions that land in the player’s hand after their death and deal damage at the start of each turn. As a hero ability, he can draw a card for 2 mana. In HC, his cards become stronger.
  • Hearthstone Baron Rivendare
    The four horsemen are represented by Baron Rivendare, who starts with 3 1/7 skeleton riders as minions. He himself has only 7 life but remains immune as long as the skeleton riders are in play. He plays cards that become stronger when the riders die. In HC, the riders have 2/8, and Rivendare starts with 20 life points. His cards also become stronger. Those who survive the military quarter receive Rivendare, a 1/7 card for 4 mana. When it’s in play, deathrattle is triggered twice …
  • Patchwork is the only boss that always attacks first. He draws no cards and has a meat hook as a weapon with 5/8. If he is destroyed, he simply regenerates (the hook, not Patchwork). In HC mode, he supposedly has Windfury, so he hits twice.

[intense_testimonies][intense_testimony][intense_testimony_text]The abilities of these bosses very closely mirror the abilities of former raid bosses. If someone came up with this in their quiet chamber, Blizzard should hire them, as they really have a knack for it. Seriously: It seems that the cat for the expansion has been out of the bag for some time. How the bosses look after Patchwork is currently still unknown. Many players are currently pondering about him and his enormous damage output.[/intense_testimony_text][intense_testimony_author image=”https://images.mein-mmo.de/magazin/medien/2014/01/Logo-022.png”][/intense_testimony_author][/intense_testimony][/intense_testimonies]

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H1Z1: “We hope that our world will be as large as the USA”

The upcoming zombie survival game H1Z1 is about to enter Early Access. In an interview, Adam Clegg, one of the game designers of H1Z1, talks about zombies, more zombies, and how far the concept of zombies in H1Z1 is supposed to go. Should they, for instance, populate a world as large as the USA?

How much zombie is enough?

The issue of “too many” zombies has not gone unnoticed by the interviewer from Games-tm. He asks if Clegg fears gamer fatigue, especially since two rivals with similar motives, Rust and DayZ, are around. But Clegg dismisses the concern: “If people had had enough of jump-and-run games after Mario and Sonic, then there would never have been such games again after the 90s.”

When the designers first heard about the plan to create a zombie game, everyone was excited. After all, they are true zombie enthusiasts. They devour The Walking Dead, love The Last of Us, and even enjoy older films like “Land of the Living Dead.” One of the developers even had zombie films running non-stop, Clegg adds. It is particularly appealing to approach the development so openly and transparently, developing the game side by side with the later players.

Before concluding, the interviewer wants to know in which direction the existing world of H1Z1 will develop over the years as it continues to grow.

“I think that the world of H1Z1 will expand exponentially. The players start somewhere in the middle of America, but one day the world could become large enough to correspond to the entire United States. That is our hope.” With the world, the possibilities in crafting and exploration are also supposed to grow.


On Wednesday evening, a photo gallery was also released, giving viewers a glimpse of the dynamic weather effects in H1Z1.

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Elder Scrolls Online: This was behind the FPS drops

Since Tuesday, the FPS drops in the fantasy MMO The Elder Scrolls Online are a thing of the past. It is now known where the mysterious performance issues originated: An attempt to combat botters and cheaters is responsible.

For weeks, unexplained drops in frame rates caused long or frustrated faces in The Elder Scrolls Online. We have reported several times on how two patches that were supposed to help even worsened the problems at times and how hotfixes fizzled out ineffectively. Players were repeatedly assured in the forums that a solution to the problem was being worked on. Players of TESO as well as Zenimax employees were puzzled.

This led to wild speculation among players about what could be the cause, in which situations the FPS drops occurred, and which configuration was to blame. Only a hotfix early Tuesday morning could resolve the issues. The root of the problem is now also known: Introducing a new security check caused a congestion due to multiple threads overlapping, as several threads attempted to access the same data simultaneously, creating a sort of bottleneck.

In the official forum for The Elder Scrolls Online, the community managers of Zenimax responded to repeated requests and questions from the community on the subject, solved the mystery, and called for understanding. They stated that they are constantly striving to enhance the security of The Elder Scrolls Online to combat botters, cheaters, and spammers. In one of the recent rounds of improvements, they had introduced a security check that interacted with the players’ client in unforeseen ways. In combat-intensive situations (in PvP or raids), this led to frame rate drops for affected players. They thanked the players for their patience and support.

The initial reactions from the community to the forum post from the staff are positive. They wish for this level of transparency at all times and in every situation from Zenimax.

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WildStar: Carbine rewards security thinking with hover bike

The MMORPG WildStar is currently very active in the fight against hackers and cheaters and rewards players who protect their accounts with two-factor authentication with a mount, the flying motorcycle Retroglider.

The reports about Carbine’s fight against botters and cheaters keep coming. Thousands are being banned, as a dev mentions how he personally wrote a ticket for each botter in the style of a space meter maid. Yet the complaints and issues are like a space hydra. Every fallen botter seems to be immediately replaced by two new ones. There are PvE bots that only become briefly visible when they materialize in front of the hard-working player to steal his resource nodes. And in PvP, bots make some battlefields unplayable.

At every opportunity, the developers encourage players to use two-factor authentication. Most of the bots are hacked accounts of players who haven’t protected themselves well enough. With two-factor authentication, players are on the safe side. Since the release, security-minded players have been rewarded with 2% more experience, prestige, and fame; a cybernetic eye patch and a title as “Certified Certified”.

In our news from the last Nexus Cast, we have already mentioned that Carbine wants to increase their offer here. Now it has also been revealed how: with a motorcycle.

Starting from July 10, anyone using an active authenticator will receive a not so fancy-looking, but actually brand new vehicle: the Retroglider.

Details about the authenticator and a way to set it up immediately can be found on the official WildStar site.

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Guild Wars 2 is growing, TESO is attempting a restart & prices for Naxxramas known – Update!

It hasn’t been long since critical voices increased in the forums of Guild Wars 2. But since then, a few things have changed and the game is thriving again. To be precise, the number of sales has almost doubled – to now around 7 million. There are 2 reasons for this development.

The current success of GW2 is something that The Elder Scrolls Online can only dream of. The game released a few months ago seems to be struggling a bit and is therefore revamping everything. The main goal of these changes are the veteran ranks, which will be implemented in several phases.

The first expansion for Hearthstone will soon be released and now it is finally known how much one has to pay for it. “Curse of Naxxramas” will include 5 wings that will be unlocked weekly. The first wing, the Arachnid Quarter, is free, while all others must be paid for – with in-game gold or real money.

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Shareconomy in WildStar: Share Yourself Rich

In the SF-MMO WildStar, players are now discovering a trend: Shareconomy. Normally, you share a car; in WildStar, you share resources in your own house.

Shareconomy – this is a reaction of our society to increasingly smaller households and the breakdown of traditional family structures. According to the theory, 8 parties in an apartment building could share two cars and a whole range of other things: three bicycles, two washing machines, and cleaning services for the stairwell.

WildStar Mining Resources

But what does this have to do with WildStar? Quite simply. Players can plant a garden in their houses above the stars and – depending on their profession – own resource fields, either for arcane relics, ores, or wood. The plants and resources grow and can be harvested after some time. The tricky part: They also grow when the player is not logged in, at work, or just sleeping. This means the player misses out on resource cycles because no new ore is generated in the mine until the old one is mined out.

On US servers (and it is rumored on some European ones), clever players have now founded so-called 50/50 circles. Here, a player teams up with others and makes them “neighbors.” Neighbors can maintain the houses of friends and also harvest resources. In the housing menu, you can now set that resources are shared equally between the owner and the “harvesting helper,” fifty-fifty.

A neighbor who has a different daily and gaming rhythm can scout the houses of sleeping or working partners, harvest the fields, clear the resources (if he has the corresponding profession), and keep half of the yield for himself. The actual owner of the property logs in the next day, after work or school, and receives his share of the resources, in addition to what is still growing.

WildStar House Sharing
You can adjust the distribution of resources by pressing Control and F2 on your property and then clicking the blue field next to your estate’s name.

Such fifty-fifty circles are specifically designed by WildStar’s game system and can enhance the community of players.

Perhaps after reading this article, you will start your own fifty-fifty circle? You will surely find like-minded people in the official forums.

It is a clever idea, after all.

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