The MMO Phantasy Star Online 2 regularly collaborates with trendy anime series, now it’s Mahōka Kōkō no Rettōsei, The irregular at magic highschool.
While the MMO shooter Defiance has partnered with the series of the same name produced for the Syfy channel, Phantasy Star Online 2 regularly forms partnerships with currently popular anime series. Starting August 13th, there will be a cross-promotion on the Japanese server for Phantasy Star Online with “The irregular at magic highschool”, an anime set in the science fiction and action genre.
As part of this cross-promotion, Phantasy Star Online 2 will introduce new costumes inspired by the series that will resemble school uniforms.
Phantasy Star Online 2 is also currently playable in Southeast Asia with an English version. Whether this MMO, with deep Sega roots, will have its own server for North America and thus the Western market remains uncertain at the moment.
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Blizzard’s free online card game Hearthstone seems to be the big winner lately. According to Blizzard, it exceeds all expectations. The boosters are selling exceptionally well, and the Arena is generating revenue.
Hearthstone is expected to earn even more on iPhone and Android
The “feel-good” story from Activision Blizzard’s financial report for the April/June/July quarter undoubtedly centers around Hearthstone, alongside the Diablo franchise. The “small” card game was originally intended as a side project, allowing some developers to demonstrate that “one can still be small.” While the titan World of Warcraft stumbles, Hearthstone is at the top, fetching the gold nuggets from the fire.
As reported by Venturebeat, Blizzard Chief Executive Mike Morhaime stated that while they are not yet ready to release figures, the game exceeds all expectations. They are “very excited” about the game’s future prospects, especially considering it will be coming to more platforms.
Hearthstone is Blizzard’s first game to adopt a Free2Play model. Players purchase card packs, access to the Arena, or wings of the new expansion Naxxramas in Hearthstone. They can pay with either in-game currency, gold, or real money.
Hearthstone has already been released for PC, Mac, and iPad. At the moment, Blizzard is working on a version for Android and iPhone.
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In the superhero MMO set in the world of Batman, Wonder Woman, and Superman, DC Universe Online, the new DLC pack “Halls of Power Part 1” was released yesterday, on August 6.
The new DLC pack “Halls of Power Part 1” brings five new adventures to the world of DC: In addition to two large raids for 8 players, an operation for 4 players, and one for 8, there is also a 4-player alert.
For the first time, villains and heroes in DCUO have the opportunity to fight with or against the famous super beings of the Fourth World, including Mantis and Mister Miracle. In addition to features, gear, and feats, the new DLC pack also brings 6 new skill points that will make the superheroes and supervillains even superer.
However, the most sought-after feature of the DLC pack is surely (besides the skill points *ahem*) the ability to establish a shared league hall with players of the same league, and ultimately defend it.
For more information about the DLC pack, you can find it on the game’s homepage.
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In Trion Worlds’ sandpark MMO ArcheAge, there is now a list of items in the cash shop and an approximate estimate of what the fun (or the mandatory items) is expected to cost.
Haircuts cost about 4 Euros, a gender change costs less than 7, the most expensive are the gliders for 11.20 Euros. This is according to a list that a diligent user has posted in the ArcheAge forum. It shows the individual items in Trion Worlds’ cash shop for the MMO. The free-to-play game ArcheAge wants to finance itself through this shop – and a premium status called “Patron”.
The offerings are plentiful. The standard mounts, without special bonuses, are available for 400 credits. The creator of the list assumes an exchange rate of 1 credit for 0.005 cents. He bases this on the price of the founder packages. A standard mount would thus cost about 2 Euros, a slightly faster mount 6.73 Euros. Simple costumes cost approximately 4.25 Euros, while slightly more elaborate ones are around 7.25 Euros.
The prices in the cash shop have not yet been officially announced. The release prices will only be known when Trion Worlds sets the official exchange rates. However, the relations and the approximate direction of the list should be correct.
The fans’ reaction to the list has been quite positive. Most do not see a pay-to-win risk here. However, the fact that the expansion of the sparse inventory only occurs through the cash shop (10 slots cost 1.50 Euros) is not well received. Also controversial is a potion that grants players 1000 labor points. This allows cash shop users to break the natural cap that the constant and time-based regeneration of labor points actually sets. The labor point limit severely hinders craftsmen. If there is a way to bypass this progress stopper with Euros, some fear that the pots could become mandatory purchases that could strongly influence the balance in ArcheAge and on a server right at the start of the game.
For the complete list of items in the official ArcheAge forum, go here.
What do you think about the cash shop? Do you think the current prices are okay? Or do you think the game, with its lucrative “Patron” status, is already pay-to-play, and that a cash shop has no place in such a game? Or do you have a completely different opinion? Participate in our poll or leave us a comment.
Diese Umfrage ist geschlossen.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMO World of Warcraft will turn ten in November. Plans for the celebrations have now been revealed. Blizzard is not hiring a party planner but is organizing a massacre. Ragnaros is taking over the grill, and a memorial is being set up to the roots of PvP in Hillsbrad Foothills with a new retro battleground.
World of Warcraft has been around for ten years. It’s unbelievable. In 2004, there wasn’t even Facebook at the beginning of the year. People were on MySpace. And it was the last year that Friends was airing. And it was the year World of Warcraft was released.
Other well-known games from 2004: Half-Life 2, Halo 2, Rome: Total War, GTA: San Andreas. When was the last time you played one of those?
At the top of the German music charts that year: “Is the old Holzmichl still alive?” Okay, no one really wants to be reminded of that.
2004 is definitely a very, very long time ago. And the MMO that was released back then is an incredible achievement to still be active today, and how much more remarkable it is to still captivate the most players among all pay-to-play MMOs. Ten is a biblical age for MMOs. Although World of Warcraft has recently faced some challenges, there are plenty of reasons to celebrate in Azeroth.
World of Warcraft goes full retro: PvP in Hillsbrad Foothills, Ragnaros as grill master
It’s no wonder that Blizzard is going all out. For November, they plan to:
Gift players a Molten Core pet, the little Corgi: a molten core puppy.
As a special event, they are boosting the absolute cult raid, the Molten Core, to the current maximum level and setting it to 40-player level. This will allow the old Ragnaros to become the roast master once again. As a reward for successfully completing this retro instance, a special mount is waiting.
Those who were there in Vanilla World of Warcraft surely remember the open PvP around Hillsbrad Foothills (and constantly tell everyone else about it). Blizzard is paying tribute to this original PvP with a retro team deathmatch. A new battleground is set to remember these epic battles.
All these events and rewards are only available for a limited time. But that’s a great birthday surprise.
This is an AI-powered translation. Some inaccuracies might exist.
An announcement video from Ubisoft reveals that the long-awaited MMO shooter The Division will make its first appearance with live gameplay on the Xbox One at Gamescom.
The Division has received attention in recent months mostly due to unfavorable coverage. Comments from an anonymous developer suggested that Publisher Ubisoft is misrepresenting the game’s progress. The shooter reportedly requires significantly more work than Ubisoft would have the public believe. At that time, only the engine had supposedly been completed; actual development work on the game had not yet started. Consequently, the release date was pushed back to 2015.
Nevertheless, the announcement trailer from Ubisoft, which showcases their Gamescom lineup, now also features moving footage of Tom Clancy’s “The Division,” an MMO shooter that – like other works based on Tom Clancy’s creations – deals with a scenario in which special forces must stop a terrorist threat. In Cologne, live gameplay on the Xbox One is expected to be showcased for the first time.
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“Write something!” – “Anything?” – “Yeah.” And thanks to this super clear assignment, I am now back with a new variant of my column, the “Mecker-Mittwoch”.
From now on, I will vent the gaming frustration of the current week to you, while in return, you can read the wonderful anecdotes of my suffering.I’ll start today with my current favorite game, WildStar.
This is roughly what it looks like when I let myself be tempted to play a round of PvP again. Everything sounded so good and played very nicely on the test realm. [quote_right]But he who laughs last, laughs best.[/quote_right]The new PvP values enable healers to heal more effectively, and Spellslingers have been slightly toned down so they can’t take down everyone in four seconds. But he who laughs last, laughs best, and so the opposite has effectively occurred.
Healers are significantly weaker in PvP than before the patch, even though healing now scales with the new value “PvP Power”. The result is nearly a 40% reduction in healing power, which sometimes brings me close to tears. But I could live with that, since other classes should no longer be able to deal extreme amounts of damage so quickly, giving me two or three seconds longer to help wounded players.
But if there’s a problem, then it brings its entire family, all adopted and in-law relatives, and even invites its holiday acquaintance along. The major “Spellslinger Nerf” turned out to be a buff, and currently, it is possible for pistoleers to deal up to 24,000 damage points with a single ability. In extreme cases, even higher numbers are reached, as this video shows:
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Since my Cortyn just reaches 28,000 hit points, you can imagine how long these fights last (Spoiler: Not long!). I don’t even have time to type a desperate “/cry” or “/hug”. Every single match today was decided by which team brought the most Spellslingers to the battle, but hey! They should have their fun too. After the next patch – which is sure to come very, very soon – I will hug and squeeze these little mean pistol Chua. Squeeze them tight. Really tight.
This is an AI-powered translation. Some inaccuracies might exist.
From the beta of Warlords of Draenor, the expansion to Blizzard’s MMO giant World of Warcraft, images of one of the most popular characters have now surfaced. Gul’Dan is preparing for a return to World of Warcraft.
The story of Warlords of Draenor, the new expansion to World of Warcraft, is complicated. Players will travel back to the past of a parallel world (similar to the Caverns of Time, but as a whole expansion – okay, that wasn’t too complicated to explain). Anyone who has watched five minutes of a mystery or science fiction series on television or read a comic knows what that means: characters appear who actually died a long time ago.
In World of Warcraft, Gul’Dan is one of the most legendary characters. He was the first warlock of the Horde and involved in almost all major misdeeds and events in the WoW lore. The dataminers from mmo-champion now allow us the first look at the new Gul’Dan. His last appearance in WoW had his skull as loot from Ilidian. In the new expansion, he will be one of the namesake warlords of Draenor. In this role, he contends with the other warlords and the players’ allies for dominance in Draenor.
This is an AI-powered translation. Some inaccuracies might exist.
In an interview with mmogames.com, Gabrielle “Gabe” Helland, the product manager of Swordsman, discussed the plans for the free-to-play MMO. The aim is to populate the cash shop cautiously since Swordsman is a skill-based game. Therefore, the shop will mainly feature cosmetic items or mounts that help players stand out from the crowd. Additionally, there are some items that ease gameplay, such as XP bonuses or energy pills. Everything that influences the combat power of characters can, however, be found in the game or acquired from other players.
Looking ahead, plans include several events such as live streams or dungeon runs together with the players. The arena is also suited for holding PvP tournaments. Furthermore, attentive players on social media can expect gifts and prizes.
By the end of the year, Helland stated, they aim to raise the level cap; bring new instances and a fresh endgame raid to Swordsman Online and improve numerous key systems within the game.
This is an AI-powered translation. Some inaccuracies might exist.
The MMORPG “Guild Wars 2” relies on its regular updates, the “Living World.” As the name suggests, these small expansions gradually advance the story of Tyria, and recently the second season began, which will celebrate a little highlight with the upcoming Episode 4 and send the players into a brief summer break.
The centerpiece of the expansion will be the deeper exploration of the DryTop, as a new area will open up for players, which will be teeming with new enemies.
But also story-wise, there are significant issues: All leaders of the world were summoned to discuss their strategy against the mighty dragon Mordremoth – however, some have no interest in this meeting. It is now up to the players to convince the leaders so that the threat can be averted. As the political tensions and intrigues already became evident in the main story during leveling, one can be curious about what course the developers will devise this time!
You can view a short trailer for the latest episode of the world story here:
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Perfect World Entertainment, the publisher of the free MMO Neverwinter, has released a trailer that showcases the new module “Tyranny of Dragons” in just under three minutes.
The “Tyranny of Dragons” (for some reason, it can be understood without translation) is already the fourth module for the free MMO Neverwinter. They have now unleashed a trailer that introduces the new class, the devastating Warlock (for some reason, it is translated here), and the new race, the Dragonborn (no comment). Additionally, there are a whole lot of dragons to admire in the video.
The announcement of the new module has been overshadowed in recent weeks by news that the new race, Dragonborn, can only be purchased in a package and only at a significant price. Aside from that, the module has a lot to offer, including new skirmishes, enemies, items, pets, and mounts. It is set to be released in a good week on August 14.
This is an AI-powered translation. Some inaccuracies might exist.
In yesterday’s “Nexus Report”, the Twitch stream of the WildStar developers, the lead class designer Hugh Shelton was present and actively answered the viewers’ questions, providing insights into the future of the MMO.
First of all, PvP enthusiasts can breathe a sigh of relief: The current “Burst” issue is known to the developers, and they are particularly dissatisfied with the Arcane Shooter and its “Charged Shot”. This will be changed soon, so that part of the damage will be dealt over time instead of dealing up to 20,000 damage points spontaneously. With this change, the PvE viability of the Arcane Shooter remains largely intact, as the overall damage amount does not change, but in PvP it creates an opportunity to respond with healing.
Speaking of healing: It is acknowledged that they have constrained healers too much with the current patch, and they see that healing currently does not provide much joy; therefore, the values will be corrected upwards again. As soon as they arrive at a satisfactory outcome, they want to focus on Esper abilities, as many of them currently have no use in PvP.
But also beyond that, discussions about class changes have already been fervent: The differing conversion rate of primary attribute to secondary value will be eliminated, meaning: Each primary attribute will always bring 0.61 attack power for damage dealers, which was previously calculated differently for each class. Simultaneously, all weapons in the game will be adjusted, so starting from Content Drop 4 (approximately early October), all weapon types will have the same amount of attack and support power, primarily to make weapon assessment easier for players. Lastly, the various stances of Warrior, Assassin, and Tech Pioneer will lose their bonus damage – this will be compensated in other ways.
Towards the end of the stream, Stephan Frost (the voice of “DevSpeak”) addressed the viewers with a more serious tone: They apologize for not being able to fix bugs and errors immediately and for sometimes major issues only becoming visible after a patch is released. They are also aware that an MMO like WildStar can never be perfectly balanced, as that doesn’t exist – but a very good balance is always aimed for.
Anyone who wants can also watch the stream afterwards:
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO Black Desert, it seems that one follows a strict schedule. In an interview, the creators of the game aim for the first months of 2015 as the date for an initial Closed Beta.
In a conversation with mmosite.com, the developers of Black Desert talked about their future plans for the game. Since it is based on the European Middle Ages, they believe that it is tailored for the Western market. Therefore, they assume that it will not need to be adjusted too much to the needs of Western players. However, the developers would do so if appropriate feedback comes in. The NA/EU servers are supposed to launch at least in an Alpha phase sometime after November. An initial Closed Beta is planned for “early 2015”, for the first months of 2015.
The Open Beta is scheduled for November in Korea, shortly after that, the Alpha/Beta/Open Beta cycle should begin in Europe and North America. This way, local players will get to enjoy Black Desert before the Chinese.
Gender Lock is likely to remain in Black Desert
One of the main points of criticism from Western players is the “Gender Lock”. This refers to when certain classes are either female or male. The developers defend this design decision. In their response, the ideological differences are evident.
For the developers, individual male and female “Gender Locked” classes are considered two variations of an “original” class. A male warrior and a female warrior, who only differ in appearance, would be too boring for the developers. With “Gender Locked” classes, they believe they offer players more choice and thus more fun, in the eyes of the Eastern developers. Local MMO players see it the exact opposite way. They feel deprived of a decision and choice without the possibility of gender selection.
Next up, the MMO is set for another Closed Beta phase in Korea, this time the third (CBT 3). New features planned for this phase include an armor color system; some new fashion styles and costumes that can be purchased in the cash shop or unlocked through achievements, and a new “swimming model”. Every character can swim, but can acquire new swimming styles like breaststroke, freestyle, or butterfly.
Mein MMO says: No, the swimming styles are no joke, even though we have to chuckle. While the new patch in Korea is delivering quite exactly what local players received a few days ago in The Elder Scrolls Online, various swimming styles are typical for the Korea MMO. Black Desert impressed a few months ago with a video showcasing an incredibly detailed character creation. It is currently considered one of the hottest MMO titles in the upcoming period, alongside Bless Online. Such a swift schedule should delight fans.
As the date approaches, we will delve deeper into the game and its gameplay. The Free2Play MMO is currently somewhat plagued by the reputation of prolonging fights due to the lack of a Holy Trinity. We have an 11-minute video from the last Closed Beta by steparu ready for you, so you can form your own opinion about the combat system in Black Desert.
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In The Elder Scrolls Online, the guild features that have been disabled will return to the game with a hotfix early Thursday morning.
Update Thursday 12 PM: The Elder Scrolls Online servers were maintained in the USA and in Europe. The maintenance went smoothly. The guild features are active again.
The last content expansion fundamentally revised the guild features in The Elder Scrolls Online. A guild leader now has nine ranks to assign – they occupy the tenth rank themselves. This allows them to carefully balance which officer rank or which normal member rank grants access to the guild bank or provides other privileges. Unfortunately, the new feature could not be integrated without difficulties. After initial problems on the US server on Monday night, Zenimax decided to temporarily disable the guild features.
A time is now known for when they will be reactivated. In Europe, the servers will be shut down early Thursday morning at 4:00 AM. During the maintenance, a hotfix is expected to be implemented. Zenimax anticipates that the server will be down for several hours before restarting with fully activated guild features.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard’s MMO World of Warcraft loses 800,000 players in the ongoing content drought and is now down to 6.8 million subscribers. This marks WoW’s lowest point in eight years.
World of Warcraft loses 800,000 players
According to wow.joystiq.com, which cites Activision’s financial report, the fantasy MMO World of Warcraft lost 800,000 subscribers compared to the previous quarter. The company reported that these losses were mainly experienced in the Asian market. This brings World of Warcraft to 6.8 million subscribers.
There has been no new content (new gameplay) for World of Warcraft for almost a year. During these so-called content drought periods, the MMO traditionally loses the most players. However, an event is scheduled for August 14, where the release date for the next expansion, Warlords of Draenor, is expected to be announced. It is anticipated that the player count will rise again with the expansion.
With 6.8 million, the game has reached its lowest point since the third quarter of 2006, so for about 8 years.
This is an AI-powered translation. Some inaccuracies might exist.
The rumor mill for the SF-MMO Star Trek Online is bubbling – and apparently, colleague Neelix is cooking there. Because the expansion is said to lead into the Delta Quadrant, on Voyager territory. It brings new ships, new equipment, a higher level cap, and is supposed to be planned for October.
It is said to have happened at the Comic Con in Las Vegas – that famous Comic Con, where the nerds from The Big Bang Theory regularly pilgrimage. Fans were invited to a special developer panel for STO and were probably told, under the seal of confidentiality, some details about the new expansion. However, these details are now leaking out.
On reddit it is that time again and someone spills the beans – the information should be enjoyed about as much as a glass of Klingon bloodwine on an empty stomach – with utmost caution.
The new expansion is rumored to be called “Delta Rising” and will increase the maximum level to 60. It is already planned for October. There will be new ships (Tier 6 this time) and new equipment (Mark XIV). An “Alternative Advancement” system is supposed to come, providing another way to become stronger in the game and improve oneself, which will be enabled for captains through new skill trees. A new class of bridge officers is also intended to be integrated into the game. The trip to the Delta Quadrant will also bring new races into focus, including the Kazon, the Ocampa, and the Talaxians.
From the original crew of Voyager, they have been able to enlist Tuvok and Ensign Kim, or rather their actors as voice actors.
This is an AI-powered translation. Some inaccuracies might exist.
At the end of last week, the second major content patch for WildStar was released. “Sabotage” offers players of the sci-fi MMO a new 15v15 battleground, new equipment, bug fixes, and balancing improvements. Shortly after the patch went live, there was also news about the future of the game.
Today, on Tuesday, the “Guilds” patch hits the servers of The Elder Scrolls Online. The third major content update, with the catchy name 1.3.3, brings not only some bug fixes and minor balance improvements but also a lot of significant changes.
The planet exploration game No Man’s Sky will also be released for PC. This was confirmed by the managing director of the developer Hello Games in an interview with the English magazine EDGE. Sean Murray stated that the studio had aimed for a PC version from the beginning, but would first release the game for PlayStation 4.
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The free fantasy MMO Lord of the Rings Online has made it to university curriculum. At Vanderbilt in Nashville, Tennessee, an English seminar is dealing with it.
“Online Games: Literature, New Media, and Narrative” – this is the name of a new course at Vanderbilt University. In the course, the MMO is not simply going to be played – contrary to rumors, humanities scholars at the university also do something else. Instead, the course intends to explore what happens to Tolkien’s material when it serves as the basis for an MMO. Students will engage with the changes in narrative pace and structure: How does the material need to function in an MMO, compared to The Lord of the Rings as a film or book?
In the accompanying text to the seminar, the university states that today, MMOs must be viewed as part of our narrative culture due to their economic significance, and one must engage with this if one wants to keep up with the times. Vanderbilt sees itself in a pioneering role here. The MMOs have changed our narrative culture, the way we experience and share stories. In doing so, classic romantic and fantasy materials served as their foundation.
This is an AI-powered translation. Some inaccuracies might exist.
Last weekend, our tester Schuhmann had the opportunity to try out the sandbox MMO “ArcheAge” in beta.
Warning, opinion: This report reflects the subjective impressions of our tester Schuhmann from the first 23 levels in ArcheAge. This is neither a review nor any objective report. We are aware that it is too early for general statements about the game. The text refers only to the first 10-15 hours in the game, the so-called “Early Game”, specifically in the Free2Play experience, without spending money on the game, without a “Founder” or “Patron” status.
Negatives upfront: ArcheAge is not much of a theme park
The early game in ArcheAge is nothing special, at least. It has to be put bluntly. After many previews of the game, you expect “something different”, a new flavor, something that excites you. But you get “exactly the same thing”.
The combat system is a decent tab+hotkey affair. I haven’t spotted any telegraphs, and the mobs in the early game had no abilities (at least none notable, one spat poison and one was a ranged fighter… but, coming straight from WildStar, that’s not worth mentioning). This means you fight through the kill quests with the same key combinations, play your course, and don’t need to pay attention to your surroundings or the enemies. The quests are, to put it bluntly, uninspired.
World and storyline have some quirky elements: were-sharks or a few sunbathing tourists in a hot spring. That’s well done and has a certain irritation effect. The presentation of the game is otherwise “solid” to “okay”, I would say, rather subdued and unobtrusive; functional and nice.
The much-praised class system did not convince me during the first 23 levels (that’s how far I got over the weekend). While you can assemble your class and choose 3 from 10 skill lines and the combination class has its own name, I had so few skill points in beta that very little was possible. Maybe it will open up later.
The item system is poorly designed. Sometimes you get 3 items to choose from in quests and pick what fits your playstyle, while in other quests you immediately receive 3 armor pieces at once. I didn’t notice random drops or any selection in the first 23 levels. The weight of items is supposed to shift to crafting, or so they say. Good and well, but as a Free2Play player, you unfortunately have no proper access to that.
Glimmer of hope: Innovations and good ideas
Some things ArcheAge does differently, and that is commendable. In quests, you have the option to hand them in early for less reward. However, you can also “overachieve” them and receive a bit more experience for it. I thought that was a nice idea.
Also, that you can “breed” the mount yourself, gaining experience over time and having armor slots available, is one of the few early “aha, this might be good” experiences during my weekend excursion.
A nice moment as well: the glider, the flying mount of ArcheAge, and when you first swing off a mountain with it for paragliding.
Big problems: Griefplay, the chat, the atmosphere
What becomes apparent early on in ArcheAge: the game attracts a certain clientele of players – at least it did in beta. There were already reports in forums where the “special” beta community was discussed and ridiculed. On Massively, they even created a thread to discuss whether the community is really as horrible as they hear. Sort of. The barren land chat in WoW was worse, but not by much.
The game shows that not the same players gather here as in The Elder Scrolls Online or WildStar, in their betas. The tone is rough. I have found for myself: When I enter a game and the first thing I read are any “Alt+F4” “tips” or – … let’s say – a slang that you wouldn’t exactly want to use in public, I find it difficult. If players behave like that with their guilds, that’s their business. In a public chat, I find it inappropriate – somewhat like public urination or when a guy sits next to me on the subway and rests his head on my shoulder. Since I have read about this phenomenon everywhere, I assume it is not restricted to the server and the area where I played.
What do people talk about in an MMO chat? About all other MMOs
It’s not constantly the case that people are shouting at each other, putting each other down, or showing off. But it probably stands out more in ArcheAge because of the faction-wide chat when they do. In the last MMOs I’ve played, it was different. Particularly in Final Fantasy XIV, I always feel I have to be ashamed when I enter a room without showering the other players with three lines of polite phrases. In ArcheAge, bots are discussed (which will surely ruin ArcheAge, as heard in chat). They’re talking about Asia F2P, which must be quite unknown here. Hacker forums are recommended; everyone apparently has played 15 “failed” F2P games in the last year and comments on them extensively. The majority loudly dreams of becoming a great pirate to crush and subjugate everyone else. Guild recruiters lure with a free round at the guild hall… (that’s exactly the slang I mean).
About events and the good sides of griefplay
The possibilities for griefplay are already evident in the early phase. With the bulky pets and mounts, you can block access (Yay! Collision detection!), which will surely cause trouble. There is – as before – a day system: You can snatch the “mob” from another player. The most annoying part was a type of “event” where you had to kill 25 creatures as a raid group. However, two groups were simultaneously involved, stealing each other’s mobs, so no one could complete the event. And since the event was time-dependent, it meant that several hours would pass until the next attempt. You can imagine how well that goes over. What shocked me in this regard: When the event ended, half of all players murmured “Oh God, again” – that seems to happen more often – not a good sign.
The “griefplay”, or whatever you want to call it, is an important part of a sandbox. That’s clear. You can steal opponents’ painstakingly grown trees and plants, milk the livestock of strangers, and later you wait for others to ambush them. In a sandbox, it’s about lying, cheating, and messing around. Totally clear. But it also attracts a certain clientele of players, at least in beta. That’s actually logical. I must have forgotten that for a moment.
And what’s now with the sandbox?
This may be my biggest disappointment of recent days: Everything that would make ArcheAge special lies behind a paygate and is associated with “Patron” status. For all the “interesting” things in the game, you need labor points and a “Patron” status, which you have to buy for real money already in beta.
Only then can you properly grow anything and buy access to the sandbox elements of the game. Otherwise, it often means “That’s not possible for free accounts” or the labor points are simply used up. You only regenerate those as a “freebie” when you are in the game and then at a rather slow and constant rate, while the consumption increases with each level. Without labor points, you cannot disassemble items; you cannot harvest resources; you can’t even open the small cash boxes that mobs sometimes drop. Time and again, I found myself pausing in the game, going to the desktop to do something else while ArcheAge kept running in the background, spitting out the damn labor points until I could continue with what I actually wanted to do. I know a system like that from browser games and… well, if I liked those, I’d probably write for my-browsergame.de.
This clearly means for me: “Pay – even in beta – your money, otherwise you will see a maximum of 50% of the game here”. My problem is: These 50% that I see, the theme park elements, simply do not justify, especially in a beta, the price for the rest. It’s like someone gives me a rotten bun and says: “Well, was it tasty, or? If you pay me something, you’ll also get the meat with it.” Wouldn’t it be smarter to show me the tasty burger first and have me pay for a crispy bun? Or even better: Just let me take a bite and then decide if I like it?
The game’s attractions, the sandbox elements, the crafting system are clear to me because I’ve read about them. But I can’t experience them in beta. Nothing in the first levels indicates that this will ever come. Instead, it’s just reports from the late game and from Korea as a promise that “it will be different and good”.
Conclusion: Beta weekend in ArcheAge to level 23 and left disappointed
What’s left is a sobering experience with ArcheAge – at least in the early game. If I hadn’t heard about the game, I would hardly see why I should continue playing the MMO and not some other.
However, since I have heard of ArcheAge and know the advantages of the game, I will continue playing the beta and hope that it picks up in the mid-game and end-game. But I think: Trion Worlds is not doing itself any favors with this type of beta.
[pullquote]With the Free2Play experience, I think you spoil the appetite for the game.[/pullquote]
Those who wanted to enter the game before had to do so through founder packages and had the “Patron” status. They could get an early glimpse into the crafting, farming, trading, and housing aspects of the game. That’s surely a completely different experience. As a Free2Play “theme park” game, ArcheAge is, in my eyes, nothing, at least in the early game.
Anyone who intends to familiarize themselves with the game should probably consider getting a founder account. With the Free2Play experience, they spoil their appetite for the game, in my eyes.
This is an AI-powered translation. Some inaccuracies might exist.
In the Free2Play MMO shooter Planetside 2, there is a large content update available starting today. The new patch brings, in addition to bug fixes and minor adjustments, a fresh achievement element to the game with the “Directives”.
The “Directives” introduce a new progression system to Planetside 2 that is not just for show but also grants players access to exclusive Auraxium prestige weapons and allows them some decorative items. Well, it is excellent for boasting and showing off.
The system is meant to provide new players guidance and recommendations on which direction they can take and what goals they should aim for, while experienced players simply have a lot to do.
The “Directive” achievements have various rank levels, with the lowest being Bronze and the highest being Auraxium. As you fight your way through the individual ranks of an achievement, you unlock rewards and also something to show off. The ranks must be completed individually with each character, while some rewards count account-wide.
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