World of Warcraft: Warlords of Draenor will be released on November 13th (with live ticker)

Today at 18:30, Blizzard announced the release date of the World of Warcraft expansion Warlords of Draenor. The add-on will be released on November 13.

Blizzard seems to have reached a size where even the announcement needs an announcement. And for the past 2 weeks, fans have been eagerly waiting for the release date of the next expansion of the franchise. The whole thing is accompanied by a cinematic trailer – the actual event takes place Thursday morning local time in Los Angeles. Figuratively, the event takes place in millions of living rooms and computer rooms worldwide, as it will be streamed in many countries.

In an interview with Gamona ahead of the event, it was already announced that a team from Blizzard is currently working on the next expansion of World of Warcraft.

Here is a stream of the current events, we also have a small live ticker:

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content

Small Live Ticker for the World of Warcraft Stream

18:35: The crowd is being heated up with typical stadium announcer tricks. “Who is here for the Horde?” – “Who is for the Alliance?” … I admit, I also shouted!

 18:45: Competent developers are talking about open-world PvP or something. I can’t concentrate, I really want to know the release date. Come on! There will be time for details later!

18:48: Wow, first applause. If you slay opposing players in the new open PvP zone, you can loot half of their fragments. You can either sell them as “Back to Alterac” or as “Blizzard learns from DayZ!”

18:53: Uh, Chris Metzen. Immediately fits in with the stadium announcer tricks. Gets a lot of applause. Until now, I thought he looked like a reindeer. Something is not right here!

18:57: Blizzard wants to introduce the titular villains of the expansion, the Warlords of Draenor, with “Lords of War”, an animated series.

19:00: The first one is Kargath Bladefist, a kind of Orc Spartacus, but not the 50s Hollywood version, rather the “10:15 PM on Pro Sieben with naked Xena” version. The comic series uses elements from 300 and the Spartacus Starz series in its depiction.

19:03: The comic is well received, lots of applause. Metzen hints that Warlords of Draenor will be much harder and bloodier than the Pandas.

19:05: The new zones are now being presented in a trailer. Nagrand triggers Talbuk grind flashbacks for me.

19:07: Quick look into the new dungeons. Surely everyone is excited about the train ride! How could one not be? Everyone loves trains!

19:09: People are totally excited and now it’s really just starting. Amazing how they always manage this. Metzen emphasizes the tradition of World of Warcraft. Many ideas and figures are already 20 years old. He also highlights the relationship with the community.

19:11: Metzen goes into the time travel/parallel universe idea, which was received a bit oddly by fans at first – it sounded somehow nerdy/Star Trek-like. Metzen explains that the pivotal moment in Warcraft was the pact between Orcs and Demons. And that’s what the trailer is also dealing with.

19:17: That went quickly. Warlords of Draenor will be released on November 13, 2014. The cinematic trailer shows the exposition of the expansion in drastic images: What would have happened if the Orcs had never consumed Mannoroth’s blood? What would have happened if they had never become slaves of the demons? Sounds like an exciting premise for the expansion.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.

War Thunder aims to provide VR 360° cockpit view

The “War Pilot in World War II” simulator War Thunder will support the Playstation 4 Virtual Reality headset Project Morpheus. Additionally, a new trailer is being released.

War Thunder is considered the flight simulator that is closest to reality and can give players the feeling of truly sitting in a cockpit. Although in other game modes labeled as “simulation”, the arcade experience is more in focus. A high priority at Gaijin Studios is to bring players as close as possible to the cockpits of historically accurate aircraft that then fight for supremacy over a burning Europe.

The Project Morpheus is being developed as a Virtual Reality headset for the PS4, but PC players do not need to envy console players, as War Thunder has already collaborated with Oculus Rift. They are fully committed to VR. Exact dates for when either headset will be released are not yet available – Oculus is mentioning 2015. Regardless of when it happens, it is now known: War Thunder will be part of it. The goal is to provide players with a breathtaking 360-degree view from the cockpit of the machines.

A somewhat dizzying prospect, but I also feel quite different when I’m standing on a step ladder. For those interested in War Thunder, the game is free-to-play, here is the registration on the official website.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.mmorpg.com

The Elder Scrolls Online: Update 4 brings content for groups

The Fantasy MMO The Elder Scrolls Online is drumming up for the fourth update. This does not introduce major new features, but gives groups plenty to do.

In the past few weeks, there has been so much talk, seen, and read about the upcoming changes to The Elder Scrolls Online that it is almost a bit sobering to read that none of these big features will come in the next update: No Imperial City, no Justice System, no Spellcrafting.

However, what is actually coming would be a reason to celebrate for fans of most MMOs: New content. Update 4 will be all about group PvE, there will be new dungeons in the game, raids will be expanded – in short, there is plenty to do.

The trailer showcases the most important aspects presented by Zenimax:

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content

Grouping is set to improve in The Elder Scrolls Online

In line with the group content coming with update 4, fans in the official forum are asking whether the options for finding groups will also be improved and whether group play will be made more pleasant. Especially the grouping and phasing issues will resurface when players gather again for monster hunting.

In the official forum, a Zenimax employee raised hopes in response to a question that they would address the issues. In addition to the content shown in the video, they will also bring in further fixes and minor adjustments to the game. With update 4, they will also begin the improvements to group play that they have announced. Players will find out more from the patch notes for 1.4. This is set to come to the test server after Gamescom to shed more light on the patch. The next Road Ahead post from Matt Firor is also still pending; he has provided valuable insights into the development of the game in the past.

This is an AI-powered translation. Some inaccuracies might exist.

WildStar: Sales figures are disappointing

The SF-MMO WildStar appears in the quarterly report from NCSoft. This allows conclusions to be drawn about the sales figures. Between 400,000 and 600,000 units are estimated to have been sold.

The quarterly report from NCSoft has been intriguing for the MMO sector for a long time, as they have an important western title in their portfolio with Guild Wars 2 and lead one of the dominant MMO titles in the east with Blade & Soul. This April/May/June quarter was even more exciting, as a triple-A MMO was released in the west with WildStar. And WildStar players, former players, and interested observers naturally want to know how the game is performing.

The answer: Not that great, but not terrible either. The budget figures do not allow for a precise number to be calculated because the game was sold at various prices; it was more expensive in the Steel Edition and significantly cheaper during discount promotions than the standard price. WildStar is estimated to have sold between 400,000 and 600,000 units – a figure just under 500,000 is the most commonly heard number in the calculations.

WildStar Gold

How this figure should be interpreted and how it affects the future of WildStar surely depends largely on how many of the buyers also subscribed and how many players Carbine had counted on in their plans.

With sales of 400,000 to 600,000 units, the game is certainly not a flop, but the feedback from fans on social media and forums is sobering. One wonders what Carbine could have done differently. Whether it’s the marketing that prevented the title from selling better, the season, or the lack of a ‘big name’ behind the product. With a Meta-Critic score of 82%, the game stands well, but it was already noticeable that fewer critics discussed the game compared to the previously released competitor The Elder Scrolls Online.

Looking towards the release date of “Warlords of Draenor,” the World of Warcraft expansion, whose announcement is scheduled for later Thursday evening, some are looking anxiously to the future. Since WildStar was targeting former World of Warcraft players, it was already assumed that the start of Warlords of Draenor would leave Nexus even emptier.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft trolls well: New troll models

In World of Warcraft, the “Our characters should be more beautiful” campaign now reaches the trolls.

While the SF MMO WildStar struggled with troll issues on Tuesday, industry leader World of Warcraft has a troll solution. In the latest Artcraft, they presented the new female and male troll models. They will make it into the game by the launch of the expansion “Warlords of Draenor”; the blood elves will have to wait.

As Art Director Chris Robinson explained, the trolls were a particularly tricky case because their tusks had to be adapted to the respective face shapes. This proved to be a unique challenge. They hope the fans are satisfied with the results achieved.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. eu.battle.net/wow

WildStar is being seriously trolled

The SF-MMO WildStar became the victim of quite a severe trolling incident that stirred up quite a commotion in the fan base.

When WildStar’s head of public relations, Technical Director CRB_Cougar, logged into social media for the first time on Tuesday, the Chua mess was already steaming. Fans were screaming that this was the absolute last straw. This meant the topic “WildStar” was now completely off the table. They wanted to delete their accounts immediately, sell their dearly held plush Rowsdower on eBay, set it on fire, and generally never hear about this “WildStar” thing again.

WildStar
“Did you hear that? Everyone from that guild stocked up on it!!!” – “Oh really? I’m quitting!”

What happened? A user claimed on Reddit to have discovered a nasty exploit just before the server maintenance. Players could obtain the coveted Ancestor Gems for free! And AMPs too. This was allegedly already common knowledge, and some exploiters had stocked up for 9 months! A tremendous breach in the delicate balance of the game, which set the fans into a frenzy – especially because they felt disadvantaged since they could no longer access the free loot.

And since the servers were down anyway (most likely to fix this exploit!), it couldn’t be verified whether this was true or not, but it was already too late. Even more suspicious was the fact that no one at Carbine admitted that this exploit even existed. It must have been so significant that merely mentioning it was enough to severely damage WildStar. So it had to be kept quiet.

WildStar Monster
Yum, yum, yum…

When CRB_Cougar indicated that he would look into it, fans took it as confirmation of the news. Directly, the originator of this uproar contacted Cougar: He had played a prank. A hoax, a falsehood, set loose into the world. Cougar was undeterred and looked into it more closely, and indeed: There was absolutely nothing to it, just a gag to really hit back at the previously mentioned Chua mess on Reddit.

Cougar later explained in a stream that if this had actually happened, they would have done everything possible to reverse the damage. But there was simply nothing to it. And by the way: Anyone who truly discovers and exploits such an exploit in the game will face the full consequences of WildStar. As Cougar explained: “It’s like I open my front door, and there’s a bag full of cash inside, and you can tell from the paint splatters on it that it probably comes from a bank robbery: I close the door and walk backward into the house, but I take nothing from the bag.”

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2 announces a major feature patch for September

The Buy-to-Play fantasy MMO Guild Wars 2 will release a patch with many new features on September 9th. It will be about PvP, item collecting, and likely also about the starting experiences.

Guild Wars 2 plans feature pack and $150,000 tournament

Guild Wars 2 is going into summer break with the Living World. However, in the coming weeks, you won’t just be sitting quietly in your little room, annoyed that no one talks about GW 2 anymore, but they will extensively present the new feature patch for September. At the moment, there’s still some mystery around what exactly will come, but so far, only extensive changes in PvP have been mentioned.

GW2 indeed has big plans for PvP and wants to increasingly develop it into events, as seen at the All-Star tournament at Gamescom. It is already known that they plan to start a big tournament with a prize pool of $150,000. Players from the three continents will compete for $50,000 each.

GW2 presents the new patch in bites

Although they are keeping the specific contents of the feature pack a mystery, there is already a sort of advent calendar set up where players can open a door every now and then until the launch on September 9th to receive information tidbits.

Guild Wars 2 Feature Pack

Thus, the first week is titled “Competitive Week” and will focus on PvP. The second week will be about a “Fresh Start” that is meant for both new players and veterans – presumably, this week will revolve around improvements in everyday comfort and especially in the starting experience. In the third week of the patch announcement, planned changes to “Collecting and Trading” will be presented – it sounds like some story related to inventory and the showcase aspects that a modern MMO can hardly resist.

The first door in the calendar opens on August 14th, the feature patch is set to release on September 9th, and shortly after that, the next episode of the Living Story will continue.

This is an AI-powered translation. Some inaccuracies might exist.

Cortyn’s Grumble Wednesday: Hearthstone Haters and silly bots

Another week has passed and I can’t quite tell what I’ve actually done with the time – probably the same as you all, played way too much and enjoyed the summer way too little. However, a few highlights have stuck in my mind. While PvP in WildStar has calmed down again, this time Hearthstone is taking the brunt of my frustration, so I say “Ring free!” for a new edition of Whining Wednesday.

“Well Played” Emotes and Their Abuse

Please don’t get me wrong, Hearthstone is really fun and can be a great “filler” while waiting for teammates or the next battleground in other games. But the bad behavior of players seems to be increasing. I have nothing against the use of emotes; you can use them to comment on a good move or even my mistakes, I don’t take that as an attack.

hearthstone EMote

What regularly drives me up the wall are people who combine that with a whole range of other bad habits. After the fourth “Well Played” emote (in under a minute), I simply turn them off, but there are other things I can’t avoid: If someone takes a full 90 seconds for every single turn, that is, on one side, of course, their right – but if they obviously can’t play anything anymore, then I can only assume that they hope I get frustrated and leave the game.

Unfortunately, there is something even worse than unfriendly players…

My New Hate Deck: The Botlock

… and that is bots. I never thought it possible that there are bots in a card game, or that someone would actually take the time to program them comprehensively. I am especially surprised about what one aims to achieve with this, as the gold limit is capped at a fixed value per day and is not tradable, nor are the cards – so one would have to sell the whole Battle.net account to make any profit out of it.

Hearhstone Alarm-O-Bot

Apparently, the business is worthwhile, because throughout the week, I have been repeatedly beaten by warlocks who played so robotically and took the exact same amount of time for each move that it was just too obvious. Every turn follows exactly the same pattern – first the leftmost minion attacks, then the rightmost minion, then the second from the left, and so on.

I don’t mind losing to other players who are better than me. But when bots are better than me, it really eats at my self-esteem and makes me lose interest in the game. So, dear Mr. Blizzard, please take care of this and stop the bots – or make them so good that I no longer recognize them as such.

This is an AI-powered translation. Some inaccuracies might exist.

Star Wars: The Old Republic – More than one million active players

At the press conference by Electronic Arts at this year’s gamescom, the project leader of Star Wars: The Old Republic, Matt Bromberg, also addressed the followers of the free-to-play MMORPG.

He took this time to highlight the upcoming digital expansion “Galactic Strongholds,” which subscribers can download for free starting August 19. Highlights of the expansion include territory wars, guild ships, and, most importantly, the highly anticipated player housing. We have already reported extensively on this here at Mein MMO, what you can expect with Galactic Strongholds.

Additionally, he didn’t pass up the opportunity to answer one of the most popular questions: “How many people actually play Star Wars: The Old Republic?” According to him, over 1 million players log into the far, far away galaxy each month. These numbers don’t sound surprising, because according to a reputable market study by superdata, SW:TOR is one of the most successful MMOs in the world. Last year, the title reportedly generated around 165 million dollars.

But it’s not just financially that the game is doing well. According to the communication and performance tool Raptr, Star Wars Online is in the top 20 of the most popular PC games, based on gameplay time spent.

Specifically for gamescom, the developers also released a galactic video to shorten the wait for the new expansion . Have fun and may the Force be with you.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.

Skyforge: God MMO is supposed to enter Closed Beta in 2014

The god MMO Skyforge from Team Allods and Obsidian Entertainment is set to enter a closed beta this year.

The word has been out, whether divine or not: At Gamescom in Cologne, a date for the closed beta would be announced. What else could you expect from a game that has been accepting applications for the beta on its homepage for months and speaks of revealing important beta information in Cologne? Hardly a cancellation.

However, they didn’t get too specific, only mentioning “Q4 2014” and leaving themselves a comfortable time window.

Skyforge plans to make its big appearance in Cologne on Saturday, August 16, when a major live stream for the game will start. For the first time, the public will get to enjoy a live demo – at 3 PM our time, and of course on Twitch. If you like, you can pass the time until then with articles about Skyforge on our website or visit the redesigned Skyforge page of the Russian creators.

This is an AI-powered translation. Some inaccuracies might exist.

New PS4 MMO WiLD: Playing as a Wolf, Sheep, Celt, or Trout

At Gamescom in Cologne, a new MMO called WiLD was introduced, which is being developed for the Playstation 4.

In WiLD it’s Celtic

Fantasy world? Veni, vidi, vici – seen, crushed, and conquered. Aliens? Already killed. Middle Ages? Caribbean? Ancient times? All have been there, all have been flattened. WiLD will take us back 10,000 years to a world long before the Romans or the stuff we consider civilization. With “Celtic” mythology, WiLD aims to explore a still fairly unknown field for most players.

The new MMO WiLD was introduced at Gamescom. Leading the charge is Ubisoft’s Michael Ancel, who was already responsible for Rayman. The game is being developed by his new “studio” Wild Sheep Productions, but Ancel remains employed by Ubisoft at the same time. The situation here seems a bit unclear, but that shouldn’t concern us players too much.

Dynamic weather, changing seasons, vast world – everything is playable in WiLD

Wild PS4 Screenshot

The trailer shows a fresh, untouched, and unknown world filled with fantastic elements such as an underwater skeleton, a giant bird, and giants. The people in this world seem to live by hunting and gathering; the graphics look fantastic. The developer mentions in a blog to the Playstation 4 fans that they wanted to create something that they themselves would enjoy playing again and again for months.

Therefore, they decided on a vast game world (about the size of Europe), dynamic weather, and changing seasons. To keep the gameplay experience eternally fresh, they experimented in the early stages and came up with the idea of playing as a wolf, a horse, a sheep, or even a trout. This excited the creators so much that they decided to make every creature in WiLD playable and experienceable, including the really large and truly dangerous ones.

With all these new possibilities, players should encounter new gameplay situations with each experience.

The trailer definitely looks great:

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.polygon.com

Project Black Sheep is now called Asker Online

The Korean MMO Project Black Sheep is changing its name to Akser Online.

Raider has long been Twix and “Project Black Sheep” is now “Asker Online.” The Korea MMO is currently still in development at Neowiz Korea, the minds behind Bless Online. Like Bless, Project Black Sheep, pardon me, now Asker Online, also relies on an action combat system and great graphics.

Little is known about the game yet, but it seems to be already behind schedule. It is expected to soon enter a closed beta that was originally planned for the beginning of the year. The game aims to impress with lots of action, realistic PvP, and breathtakingly fast combos. We have selected a gameplay video and a trailer for you.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. news.mmosite.com

ArcheAge: Beta starts tomorrow, should be 4 times larger

The next closed beta phase of ArcheAge will start tomorrow evening and is expected to be 4 times larger than the last one.

ArcheAge promises to send out many more invitations for the next beta. However, players who participated in the second beta should not rely on being invited again, as access is only guaranteed for alpha players and founders. However, Trion Worlds expects the next beta to be 4 times larger than the last. Thousands of codes have been sent to players who registered on the official site. Additionally, they plan to distribute codes through a series of events with partners.

At the start of the open beta, three more servers will go live, one of which will be in Europe. Existing beta characters will not be deleted and can be continued.

The beta will take place from Thursday, August 14, at 7 PM, until the following Tuesday also at 7 PM.

The list of links to sites where you can snag an ArcheAge beta code can be found in the source.

This is an AI-powered translation. Some inaccuracies might exist.

WildStar: Nerf of raid access causes massive outcry

In the weekly stream of the WildStar developers “The Nexus Report”, they discussed in detail the future plans for the MMO and aim to focus on two aspects in the upcoming weeks, which have already been developed: the difficult raid access quest and the rune system.

“You’re not getting in here!”

Raiding has so far been reserved for a very small percentage of players in WildStar, who have struggled through the lengthy attunement quest series. Obviously, they want to change this and encourage more players to at least take a look into the raid instances – they can always scream and flee later.

Three parts of the quest series will be shortened:

  • It will no longer be necessary to complete all Veteran dungeons on silver; a bronze rating will suffice. Previously, players achieved this only by repeatedly running the same instance over and over until they had enough routine to meet the tough time limits.
  • Secondly, it will only be necessary to collect 100 data patterns instead of the previous 300. Even hardcore players often criticized this intermediate step, as it represented merely a “time-sink” that forced them to run through the same adventures repeatedly.
  • Finally, they want to change the task for which all world bosses had to be killed – what this change will look like has not yet been definitively decided, but a reduction in the required bosses is probably the most likely scenario.
WildStar Raid bosses
“You’re not getting in here!” – But soon, more players will be able to show an “ID”.

These announcements are currently causing a massive outcry in the official forum and on the communication platform reddit, as Carbine had long insisted that they did not want to change the access quests to maintain their difficulty level and the “hardcore” factor of the raids.

Realistically, nothing changes about the difficulty: Only lengthy tasks will be shortened, which only take a lot of time but hardly require any specific gameplay performance: The required bosses still need to be defeated, and nothing changes about the raid instances themselves. However, it is problematic that players who are already raiding have spent a lot of time on this quest and now feel slighted.

We reported on this conflict a few weeks ago and can understand Carbine’s move very well. Some raid guilds attributed the shortage of new raid players and the associated loss of players to the cumbersome access quest. Changes seem appropriate here, and a significant part welcomes this decision.

Clear rune rules are needed in the land…

The second major announcement is the massive change in the rune system. Previously, rune slots were distributed relatively randomly on items, both in type (water, fire, fusion, etc.) and in number. It could happen that during the first visit to an adventure, you receive a strong weapon that had a rune slot and during the next visit find the same weapon again – this time, however, with 4 rune slots.

To make armor from similar gameplay content more equivalent going forward, a uniform distribution of rune slots will be introduced, which looks as follows: Green items will only have one rune slot, blue items from crafting professions and reputation vendors will have two, and all armor pieces from adventures and dungeons three. However, what type of runes an item has is still random. Only items obtained after the respective patch will be affected by this change – all items previously obtained will remain completely unchanged.

… and new runes too!

WildStar

Often as a player, you are dissatisfied with the rune slots on an item, and a socket for fire runes would be much more useful if it were designed for water runes instead – going forward, you can influence this too! Through a new item, you will be able to exchange all rune slots, but only once per rune slot. However, you are not entirely free in this selection, as you get a choice of two elements each time.

Need an example? If an item has a slot for a fire rune, you can choose to change that slot and get a random selection, for example, “water” and “fusion” (but never “fire” – the original type will not be offered).

Finally, you will also be able to add new rune slots to existing items, increasing the maximum number of runes by up to two times – the corresponding item for this should be obtainable through both PvP and PvE activities.

These changes provide players with even more opportunities for targeted customization without completely negating the random factor in loot distribution – hopefully, these changes will have the desired effect.

This is an AI-powered translation. Some inaccuracies might exist.

Guild Wars 2 goes on summer break with a new episode

For fans of the MMO “Guild Wars 2“, there is again new content available on the servers, as yesterday the second part of “in the grip of the dragon” was released, the latest episode of the “living world”.

The main attraction is of course the new area, which allows players to venture deep into the Drytop, where they can take down new enemies and claim new rewards.

In addition to the fun monster hunt, advancing the story is mainly on the agenda, as there are accusations against Queen Jennah, who is allegedly an accomplice in the attack on Godfall – players must now get to the bottom of these harsh words and find out what really lies behind them.

But there are also problems with the Asura: The clever Taimi is making good progress with her waypoint calibrator, but she is supposed to give up the research on it; otherwise, the council member Phlunt will not participate in the great gathering of the races. Again, it’s up to the players to find the best possible solution to support Taimi with her project while also ensuring that all species are represented in the grand plan to defend against the dragon.

PvPers have not been left out this time: If they choose the Dry Region reward path during the episode, they can unlock rewards while gracefully showing other players who the biggest tough guy in Tyria is.

With this update, the living world bids farewell for the summer break; how the story regarding the dragon and the political maneuvering continues will only be revealed in the fall of this year – one can be excited.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.

Destiny: New trailer shows that it is indeed an MMO

The makers of the online shooter Destiny, Bungie, have released an impressive multiplayer trailer on the occasion of gamescom. The PvP mode shown in the video strongly resembles a massive battle in an MMO at certain points.

During the press conference, the developers proudly announced that their costly project is the most pre-ordered video game in history. However, this milestone has a small flaw: this impressive statistic applies to games trying their luck as a new brand.

The signs are good for Destiny, which officially launches on September 9. But this is just the beginning, according to Bungie. Already in December, the first expansion “The Dark Below” will be released; after all, this is a long-term project – no wonder, with a budget of supposedly 500 million dollars.

Over 5 million people have already played Destiny in the beta. Analysts go even further and estimate that the MMO shooter will easily sell more than 20 million copies.

Now back to the video. In this, player-versus-player battles can be seen taking place in an arena in the Crucible. Teams can expect challenging objectives, as there are multiple ways to decide the match in their favor.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: Empty, Tilted and Thriving – German WoW Servers

The unofficial numbers for the distribution of players across the individual German World of Warcraft servers paint a completely different picture of the load.

On wowprogress, one can roughly read from a table how players distributed themselves across the individual German servers at the beginning of August and which faction they belong to. Wowprogress counts only one character per account and only if that character has defeated a raid boss in the Battle for Orgrimmar (at least on normal difficulty) or has a level 90 in a guild that has recorded raid progress. So these are not official numbers, but they are likely to be very close to reality.

Of the eight largest German servers, seven have tipped

This results in a surprising picture of a divided server landscape. Of the eight largest German servers, a total of seven have “tipped”. This means one faction is dominant there, while the other is vastly inferior, almost non-existent on some servers.

Tipped towards the Horde are: Blackhand, Blackrock, Eredar, Thrall, and Frostwolf.

Tipped towards the Alliance are: Antonidas and Aegwynn.

The only balanced server with more than 10,000 registered raid chars is Blackmoore.
What is surprising is that even “PvE” servers have tipped in one direction or the other. Many of them have been in this situation for years. It also stands out that among the most popular servers, five belong to those that are found at the beginning of the alphabet, thus at the very top of the server list. A trend that is confirmed in many MMOs.

The 25 smallest WoW servers fit into the largest

Another interesting statistic that shows the difference between “prosperous” and “empty” servers: According to the list, the raid population of the 25 smallest servers, when combined, is still below that of Blackhand, the largest German server.

Mein MMO thinks: It would be an interesting experiment to see how WoW would have developed without realm pools and character transfers – we will probably never know without a parallel world. Blizzard has chosen to solve the problems associated with the severe imbalance in player distribution differently than through direct server consolidation or any attempts to balance the imbalance. They work with realm pools, cross-realm play, and connected servers. Now they are planning for the next expansion that the Horde and Alliance will share an auction house. This should help players on the empty side of a tipped server, provided they are still on the realm by then and have not long since been transferred at a cost.

This is an AI-powered translation. Some inaccuracies might exist.

MMO Trends: WildStar and The Elder Scrolls Online decline, FF XIV rises

The list of the top 20 games that consumed the most hours of Raptr users on PC in July is here. The Elder Scrolls Online has dropped out of the top 20, Final Fantasy XIV made a leap, WildStar is losing but holding on bravely.

Raptr Logo

The top 20 list from Raptr is an indicator of the popularity of individual games. Of course, these are not absolute numbers; the program simply reflects the number of hours players spent in the games using the Raptr program. In the absence of other methods to measure these numbers, this list is one of the most important trend indicators in the gaming scene.

Blizzard remains ahead with World of Warcraft and Hearthstone

In July, the three favorites are back at the top. After League of Legends and Dota 2, the MMO giant World of Warcraft follows. The content drought, as players have waited in Azeroth for something new for eleven months, does not stop Raptr users from spending a lot of time in World of Warcraft.

In 7th place is already Hearthstone. In July, the first wings of Naxxrams provided an extra reason to play, even if only in the last weeks of July. This could increase in August, even though the weather actually invites people to switch to tablets. If Hearthstone ever gets the promised Android support, it could affect the PC numbers on Raptr.

Final Fantasy XIV on the fast track, WildStar loses

Final Fantasy XIV - Characters celebrating

Final Fantasy XIV: A Realm Reborn is gaining popularity among Raptr users, climbing from rank 16 to 11. July saw the Patch 2.3 which included another important update and a free login weekend. Unlike most other MMOs, there is almost nothing negative to say about FF XIV; it seems to be picking up pace.

For WildStar , many expected a significant drop, and it has occurred. After launching in June, when WildStar started at a strong sixth place, it was clear it wouldn’t stay that high. However, the drop was not as dramatic as expected. It only fell to 13th place – far less than the doomsayers had predicted. Since the Raptr list is based not on player numbers but on hours played, WildStar could very well stabilize at such a value, thanks to its hardcore nature and the fact that it brings new content every month, even with relatively few players. However, the numbers for early August do not seem good.

The Elder Scrolls Online drops out of the top 20, Guild Wars 2 rises slightly

The Elder Scrolls Online

After The Elder Scrolls Online dropped to the bottom of the list in June, it has now fallen out of the top 20. It is ranked 26th. Meanwhile, The Elder Scrolls: Skyrim has jumped up 5 places and is back at 14. The assumption is that some online fans have turned back to the now somewhat seasoned Skyrim. It could also be due to a Steam sale of the old game. Major changes are planned for TESO in the coming months, which will surely affect the playtime.

Guild Wars 2 remains almost unchanged at one of the lower ranks in the top 20. A content boost is currently happening with the new season of the Living World, so one might have expected a stronger increase in hours played.

World of Tanks loses steam, Star Wars: The Old Republic makes a comeback

Another game we’re covering that makes it into the list is World of Tanks , which is losing some steam among Raptr users. It has fallen from 11 to 19. Here, other focuses have been set in the last few months with the iOS version Blitz and the version for Xbox 360. Now, however, a new Patch 9.2 has been released for PC, which brought a new feature with the fortifications.

Just back in the list is Star Wars: The Old Republic . The game rose from 22 back into the greener pastures of the top 20. Here, too, a larger expansion is expected soon is on the way. It will be interesting to see how this will reflect in the Raptr numbers.

Raptr Gameplay numbers July

You can read about which PC titles more than 20 million active Raptr users were occupied with in June here.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Raptr Blog

ArcheAge raises the sails and shows humor

In ArcheAge, the winners of a creative competition have been selected, showcasing a sense of humor.

For the last beta of the sandbox MMORPG ArcheAge, Trion Worlds came up with something special and asked for player creativity. They were to provide a design for a sail. The five best, they promised, would be selected and richly rewarded with a Founder’s package.

Hundreds of submissions were received, including true treasures. However, they didn’t want to limit themselves to just five. Therefore, they quickly declared two sails with kraken motifs as both worthy of prizes and awarded a bonus prize to a clever but not very artistically demanding “meta” sail. On the sail, it read: “404. Sails not found.”

ArcheAge Sail

Next Thursday, the next closed beta phase will continue.

This is an AI-powered translation. Some inaccuracies might exist.

World of Tanks: Thanks to new versions, 100 million players

The tank simulation World of Tanks claims to have broken the 100 million barrier in combination with its sister game World of Warplanes. The ports on Xbox 360 and iOS have contributed to this. WoT aims to continue progressing in this direction.

According to a report from GamesinAsia, the tank simulation World of Tanks, along with World of Warplanes, now has 100 million players, which does not reflect the number of active players but rather the total number of accounts ever created. The majority of players are surely from World of Tanks. The vast majority of them likely drive their tanks on PC, but the expansion of tank warfare to iOS and Xbox 360 has probably brought in the missing millions. The Xbox 360 version has already attracted 3.8 million players since its launch in February. The iOS version, World of Tanks Blitz, has been downloaded over 5 million times.

That leaves just over 90 million for the PC. Impressive numbers. The CEO of Wargaming.net states that World of Tanks has created and occupied a niche. The current jump is attributed to the successful port to Xbox 360 and iOS, and this is also a direction that they want to pursue further.

To celebrate the occasion and for Gamescom, a new trailer has been produced.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.gamesinasia.com