ArcheAge: Already in the beta there are naval battles

In the currently running fourth Closed Beta of ArcheAge, a spectacular naval battle took place over the weekend.

Every game that markets itself to players describes itself in a so-called “feature list,” which reads a bit like the part of a personal ad where the benefits are described. In ArcheAge, it states, among many other points, “naval battle.” As a player of conventional MMOs, you don’t really know what to expect from that. It’s convenient that such a naval battle took place over the weekend in the fourth Closed Beta of ArcheAge.

Apparently, members of some guilds have already accomplished something in the open beta, having their own small ships or even galleons under flags, fulfilling the dreams of many people (what am I saying – the dreams of all people!). They maneuver into a situation where they can call out cool pirate phrases like “Port, Port,” “Fire at the galleon on the right,” “Man overboard” or “Target the driver! Target the driver!” – although the last one sounds more like a gangster movie.

The guild “Fist of the Empire,” which recorded the video, employs a kind of “clown car” technique. They overload a small ship with many fighters. You can see in the video whether they have success with the tactic. In any case, the clip provides insight into the nebulous feature “naval battle.”
The fourth Closed Beta is still running until Wednesday. We expect that a date for the Open Beta will be announced by the end of this week. However, this has not yet been confirmed.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: 3.0 raises level cap

Naoki Yoshida, the mastermind behind the MMO Final Fantasy XIV: A Realm Reborn, has revealed that with the expansion 3.0, the level cap will also be raised. Furthermore, the plan is to later introduce personal airships for players.

Naoki Yoshida is one of the most colorful figures in the MMO genre. During an “Open Table” with journalists, representatives from the media grilled him with numerous questions on the sidelines of Gamescom. Unlike many of his colleagues, he willingly provided answers.

Personal airships are planned to come to Final Fantasy XIV at some point in the future

When asked if there would eventually be a possibility to construct or own personal airships, Yoshida was surprised by such a direct question, but then stated: “Yes, one day players will be able to build airships. I didn’t expect such a direct question, but yes. This is still strictly confidential, but you hit the nail on the head.” As a big Final Fantasy fan, it is important for him to introduce traditional and essential components of the FF universe, like airships, and to make them something great. Players could build their airship together and then embark on a shared adventure.

Similarly specific to airships, Yoshida was also asked whether the level cap would be raised with expansion 3.0. “When we bring the expansion, players will be able to level beyond 50.”

In Germany, people prefer it dark

Final Fantasy XIV

One important thing for Yoshida is that players around the world, regardless of which console or medium they prefer, can play the same Final Fantasy. When the MMO is released on Mac soon, players will find the same game as those on Playstation 3 and 4 and PC players.

Everywhere, people talk about how different the markets are. He is often asked what distinguishes one market from another. However, according to Yoshida, one hardly notices that difference. Everywhere, players want the same thing: great new content and a game to be proud of that simply brings joy. This is ultimately the simple secret behind the current run of Final Fantasy XIV: great and exciting new content. Another important pillar that Yoshida mentioned is the service and the exchange with the community and constantly incorporating feedback.

[quote_right]”Once players start playing it, everyone loves the game.”

However, there are already differences between the markets. This is also true in Europe. One cannot simply talk about the European market. In France, for example, Final Fantasy has a strong tradition, and thus Final Fantasy XIV can be marketed as the “newest” Final Fantasy game. In Germany, however, fans prefer “dark fantasy” and have a dislike for “Japanese animation.” Therefore, one must approach the German players differently.

Because Yoshida is convinced: “Once players start playing it, everyone loves the game.”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.mmorpg.com

WildStar: It is not our fault, it is your fault

The SF-MMO WildStar is discontinuing the monthly content supply. In a letter to the fans, it is now explained why. The players provided too much feedback.

No, it was probably not really planned at all. In a YouTube interview with a US site, Megan Starks, a Senior Designer, dropped the big bomb: You will no longer see new content monthly in WildStar. They do not want to follow strict deadlines anymore and want to take more time for polishing. It took about four days before the video was found by some larger sites on YouTube, and the fans reacted loudly. That was an announcement that Carbine would certainly have preferred to sell under other circumstances than in such an uncontrolled environment.

Over the weekend, Carbine made an effort for an official post and a statement. The Product Director of WildStar, Mike Donatelli, spoke out and explained why they will no longer provide new content on a monthly basis. Indirectly, the players are responsible for this. They have provided mountains of feedback on the game that they simply were not prepared for. Everything revolves around this feedback: the economy, the classes, PvP, and crafting. There is so much that, in addition to the already planned content in the third drop, they want to bring a truckload of changes based on player feedback into the game. Furthermore, they want to deliver the content as bug-free as possible.

Donatelli’s letter ends with: “How long will this take, you ask? An excellent question.” They want to take their time and come back later with the details.

WildStar

Mein MMO says: This has, with all due respect, not gone optimally. It is particularly unfortunate that a developer who stated from the very beginning that they would speak plainly and not bullshit, is now, in our opinion, beating around the bush. When there were problems with the website before the release (during the name reservation), they communicated openly and extensively about what the issue was, took responsibility, and promised to fix it. For that, they received much recognition from the community.

That now one of the central promises of the game, to deliver new content monthly, is nullified with “We are receiving so much feedback from you” while previously it was stated in an interview “We can’t meet our satisfaction within the tight schedule, we need more time for this” is already an extremely strange signal.

It was clear from the beginning that it would be a Herculean task to push new content every month. However, the way this story has been handled is still unfortunate. They could have taken a lot of edge off the decision through a live stream or a clear blog post to the fans. Even the current post would likely have had more impact before the interview with Megan Starks.
In fact, the actual decision to move away from monthly content and take more time is quite reasonable and has been received positively by many fans. However, they should have marketed it differently.

This is an AI-powered translation. Some inaccuracies might exist.

DDOS attacks annoy Guild Wars 2, Hearthstone, WildStar, and other MMOs

For those who have recently found themselves in their favorite MMOs standing in front of locked doors more often, it should be noted: This was due to a DDOS attack. Eve Online, Guild Wars 2, WildStar, and Runescape were hit the hardest. Over the weekend, League of Legends, the Sony Network, and even battle.net—including Hearthstone—were also affected.

Runescape hit especially hard, changes game rules in response

DDOS attacks are frowned upon in the hacker scene, as they require no skill and anyone can do it, it is said everywhere. It’s still annoying, especially when it keeps happening to the same games. The DDOS group has particularly targeted the MMO oldie Runescape. The servers of Jagex have been attacked so often that Runescape had to change the modalities for PvP deaths. There is a general warning against engaging in risky endeavors like PvP during this “difficult phase”.

At Eve Online, it was initially thought to be volcanic activity

At CCP, the Icelanders behind Eve Online, the DDOS attack coincidentally happened to coincide with activities of a volcano in Iceland. However, this has nothing to do with server outages. That was someone else. Eve Online was hit hard. According to a report, the servers were offline for 12 hours.

NCSoft with WildStar, Aion, and Guild Wars 2 constantly affected

A few days ago, we already reported on the ongoing attacks on NCSoft, and thus on WildStar, Aion, and Guild Wars 2. The frequency of these attacks remained high, but over time the employees seemed to gain better control, so that the last attacks only lasted a few minutes, while the earlier ones caused half-hour server outages.

WildStar

The instigator of these problems has also claimed to be targeting the big names in the industry since the weekend. Now they have set their sights on Sony, League of Legends, and battle.net. Additionally, they are going after Twitch and causing general mischief.

The personal attack on SOE chief John Smedley had nothing to do with DDOS. His flight was subject to a bomb threat, so Smedley was sitting somewhere with his luggage. The group also took dubious credit for that.

Mein MMO: The behavior of the one responsible for the DDOS attacks can only be described as childish and quite silly, even though the consequences are very serious. Since this individual regularly celebrates reaching a new Twitter milestone and plays strange power games with Twitch streamers, we can only urge you not to follow him on social media, not to tweet at him, not to contact him, or to get worked up about him in any way that might reach him. Anything in that direction ultimately achieves the opposite. Therefore, we and most other media have decided not to name him even when we have to report on it, as the incidents simply cannot be kept quiet. Anyone wanting to know what groundbreaking success has been achieved historically with this method can google Herostratus. He surely experienced a spike in his Twitter followers after his act of arson.

It is to be hoped that methods will be developed to protect better against such DDOS attacks or that companies will apply existing methods more meticulously. It seems particularly unfortunate that DDOS attacks hit especially small companies hard. And for us gamers: We would certainly benefit more if software studios directed their money towards new content instead of protecting against DDOS attacks, which are annoying but do not allow access to our data.

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV: Video shows new Ninja class for the first time

In the fantasy MMO Final Fantasy XIV, a new class and a new job will be introduced with the next patch. For the Ninja, moving images are now available for the first time. One thing seems clear: it could become popular.

With patch 2.4, Final Fantasy XIV introduces a new base class called “Rogue” and an expanded job named “Ninja”. For the first time, a gameplay video of the Ninja has emerged, which we are excited to present to you. The Ninja proves to be a pure DPS class that relies on agility and finesse to deal damage to man or monster. Some utility comes into play with its skill line Ninjutsu .

While some fans wished for a tank to reduce the queue times for dungeons, neither the Ninja nor the Rogue can provide that; both are a DPS variant. However, later classes are expected to help fill the coveted tank and healer roles.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.craveonline.com

World of Tanks at PAX Prime promises prizes über stream

Wargaming will showcase its online games World of Tanks, World of Warships, and World of Warplanes at PAX Prime in Seattle. The event will be streamed, and players can win prizes.

The Penny Arcade Expo in Seattle takes place at the end of next week. A potential announcement of the European launch date for ArcheAge is already considered a highlight. But Wargaming has also announced its powerful lineup of MMOs for Seattle. After Gamescom, they plan to present World of Warships to the public for the second time, the first event on North American soil, as they say.

At PAX, they want to bring everything they have in their arsenal. In addition to World of Warships, World of Tanks on PC and Xbox 360, as well as Blitz and World of Warplanes will be on display. They plan to support the appearance with a full program, featuring interviews and surprise guests, along with takeaways. Prizes will be raffled off, sponsored by Razer, Intel, Plantronics, and others. The live event will be streamed on the official Wargaming channel on Twitch. Wargaming announces it will also be giving away prizes via the stream.

PAX Prime runs from August 29 to September 1.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamershell

The Secret World returns with big plans

The horror/SF/Fantasy MMO The Secret World, a Buy2Play game, is back from the summer break and has big plans.

In an interview with mmorpg.com, Joe Bylos, the Creative Director behind The Secret World, presents the plans for the future of the Buy2Play MMO and shares what they are currently doing.

At the moment, they are still polishing the side quests for issue #9 in Tokyo. The writers are already working on issue #10. For this, they have also recorded the voice acting in the studio to voice the new texts; the art designers are working on the new weapon models, and the game designers are taking care of the implementation of the AEGIS shield and the next auxiliary weapon, while the coders are currently busy with new features. Unfortunately, Bylos could not reveal more information for fear of an immediate retaliation by the Illuminati.

Bylos states that they are also well positioned for the future. They have a rough vision of the story up to issue #24.

This is also important so that they can already weave hints of events that may not find their way into the game for a few years. Bylos personally would be happy if the Secret War would find its way back into the game, whether with controllable, custom agents or without.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

Hearthstone: New expansion comes in its own packs

Blizzard’s free card game Hearthstone will release the next expansion in a different format. Cards will be available in their own booster packs.

In the Hearthstone expert talk “Value Town”, host Chanman and his co-host Trump had senior designer Mike Donais, a former Magic: The Gathering specialist, who is well-versed in Hearthstone, especially regarding balance issues, as their guest in the last episode, which will also be the final one.

A lot of new cards, but no adventure

For the new expansion, according to Donais, there is no release date yet, but everyone is working hard to complete it. When the hosts asked if Blizzcon would be a great date for the announcement, Donais shrugged and smiled. He probably meant he wouldn’t let that slip casually. The expansion will have “Lots of Cards,” not exactly 100 but around that number, was the consensus.

This time, cards will not be introduced to players through an adventure like Naxxramas, but Hearthstone players will be able to buy them in separate booster packs. Thus, the current cards will remain in the “classic card packs,” while the new ones will be available in different packs. Whether these new packs can also be purchased with gold was not clarified in “Value Town.” There were also no questions regarding the theme of the expansion. Some suspect the Icecrown Citadel or the Sunwell, but Donais would probably have just smiled at such a question anyway.

Aside from the Paladin class challenge, Blizzard is satisfied with Naxxramas

Hearthstone - Naxxramas adventure

As Donais’s reaction suggested, Blizzard is satisfied with the current meta-game in Hearthstone and the course of Naxxramas. Only the last class challenge, that of the Paladin, would perhaps have been designed somewhat differently in retrospect. A few more Blessings of Kings would have probably enhanced the impact of the Echo slime.

Blizzard wants to provide answers to questions in Hearthstone, whether they are current or not

Naxxramas card Loatheb

At Blizzard, Hearthstone is designed so that as many answers as possible can be provided to players, whether the question is currently relevant or not. If a player loses against a deck with many spells, they should find cards in their collection that serve as answers to such decks – such as Loatheb, the Anti-Mage, or the Spectral Knight. And if the meta-game changes and therefore the questions change, then they should also find answers in their collection.

Blizzard prefers, as seen now in Naxxramas, a game where minions are present and not everything disappears every turn: “We find the game more fun when minions are on the board,” says Donais.

Blizzard says no to many things, yes to iPhone and Android

Later in Value Town, Trump and Chanman threw around some ideas, which Donais shook his head at dismissively. Blizzard is not working on a “2 versus 2” mode, nor on new character classes (no Death Knight and no Monk). The current focus is on the Observer mode, where players can watch others play, and on the expansion. They will not hype the next expansion before the current one has been released.

However, there was a repeated “yes” to Hearthstone on iPhone and Android. That is planned to come out this year as expected.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Longer open beta and release in October?

The sandbox MMO ArcheAge has answered various open questions regarding the Closed Beta, the Open Beta, and the release. Now, we know almost everything except for a release date.

In the weekly livestream of ArcheAge, the staff of Trion Worlds answer all imaginable questions from fans. This time, it was noticeable that the questions clearly targeted the Open Beta and release. Currently, the fourth closed Beta is taking place in ArcheAge. It will last until Wednesday. According to Trion Worlds, they have sent out invitations in the 7-digit range (over a million). This magnitude suggests that it could very well be the last closed Beta. However, nothing was said about that.

ArcheAge Glider

At the moment, everything is clear except for the length and date of the Open Beta and thus the final release date. We speculate on a longer Open Beta phase and a release in October. At the end of the article, we will give you the reasons for this.

Since the livestream touched on almost all topics, we decided to present you with the most important statements in bullet points.

The facts about ArcheAge in detail:

No rest for the weary: ArcheAge developers are working overtime

  • With the course of the third Beta, Trion Worlds was generally very satisfied. There was only one server crash, which was considered positive. Above all, the stability of the interface proved to be improved.
  • At the moment, everyone at Trion Worlds is working at full throttle and putting in overtime. Between the third and fourth betas, the employees had hardly any time to relax. Sleep is out of the question. They joked that this is noticeable in the faces of the staff.

Player-written music fully convinces

  • Currently, a lot revolves around a tricky piece of software on which the entire payment and patron system depends. This piece of “core software,” developed for the Korean system, must harmonize with all the processes at Trion Worlds. This is the biggest focus at the moment.
  • In the livestream, fans got a taste of what the “music composition” system can do. A fan who devoted himself to this was able to play “Let it Go” from the Disney movie “Frozen” in ArcheAge. A commendable achievement, in our opinion (timestamp 14:46 in the livestream).

Alpha ends with the Open Beta, characters persist on test servers

  • The Alpha will end with the start of the Open Beta. From then on, the servers will be needed for something else. The characters from the Alpha are to be saved and might resurface on a test server if one is needed later. Players who are still considering getting a founder’s pack should probably do so not for access to the Alpha, but for the glider or other bonuses. Because the Alpha could end soon. It was mentioned in the stream that it would be shut down a few days before the start of the Open Beta.

Open Beta and the details

  • The Open Beta (and probably also the release) will start initially without the area “Auroria”. This is where the keeps that players and guilds can secure are located. This decision is intended to prevent organized guilds from securing an early advantage and dominating a server while the rest are still getting started. The start signal for Auroria is expected to occur during prime time in the Open Beta – at a different time on the European servers than on the North American ones. Trion Worlds wants to remain flexible with the date and will only initiate the rush for the keeps when they feel the structures are ready. Since Trion Worlds has not revealed when the Open Beta for ArcheAge will start or how long it will last, it is difficult to categorize this information.
    ArcheAge PvP
  • APEX, the option to buy the patron status in-game, will be activated for the Open Beta. Players who purchase APEX with real money for the Open Beta will receive an Apex again at release. Thus, they can sell the same Apex in both the Open Beta and the release.
  • For the particularly adventurous: Trion Worlds is currently heavily hiring Game Masters. Being located near Austin, Texas, would be advantageous.
  • Close contact is maintained with the developers of XLGames, the creators of the Korean ArcheAge, to convey the wishes of the local players. One of the most important points at the moment: Players want there to be no consumables in the arena.

With the head start, it really gets going

  • Any rumors that the marketplace or other functions would be inactive during the head start were denied by the staff. In ArcheAge, the fun begins in full swing right with the head start. Founders will receive their items.
  • By the end of the stream, it was indirectly revealed what the costs for the patron status would be. “Check Rift,” they said. In Rift, the monthly premium status costs €12.99; 3 months cost €35.97, 6 months cost €59.94, and a year costs €107.88.

Is there a longer Open Beta phase, indicating a date in October?

ArcheAge Storm at Sea

Mein MMO says: We think that next week at Pax Prime in Seattle, the date for the Open Beta will be announced. The current Closed Beta with over a million invitations is already so large that a fifth beta phase would likely not bring much.

The information from the latest stream suggests that there may not be, as with WildStar or TESO, just a short open beta, but rather a longer phase. This would explain why they are introducing APEX and disabling the Auroria area. If an open beta were to be as short as the closed beta phases have been, this would probably be unnecessary. Thus, it could be that we are talking about an ArcheAge beta lasting two to four weeks, making a release date in September unlikely.

From the end of the Open Beta, a release date could also easily emerge. Because the Open Beta should run concurrently with the later release version. There will likely only be a few days between the end of the Open Beta and the head start.

Currently, September 16 is circulating on Steam as an alleged release date for ArcheAge. This would only apply if there were no further Open Beta phase, if Pax Prime immediately announces the Open Beta for the following week, if it consisted only of an extended weekend, and if only three or four days lay between the end of the Open Beta and the head start. This date is not entirely ruled out, but it would put a lot of stress on Trion Worlds. Publishers typically do not prefer that.

ArcheAge Zone

At the moment, this is speculation. ArcheAge does not indicate whether another Closed Beta phase will come or not. This is probably also because the packages they sell guarantee access to the Closed Beta or Alpha, and they do not want to diminish the value of these packages.

We will likely know more by the end of next week when Trion Worlds has concluded Pax Prime.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny is doing games in, making fun of itself

The MMO shooter Destiny is nearing the finish line, the games have been handed over, now humor is being showcased.

Gold is just one milestone of many for Destiny

The MMO shooter Destiny has reached the so-called “Gold” status. This means the game is now available in the versions that will be running on numerous PlayStation and Xbox consoles worldwide on September 9th. In a post on the Destiny homepage, the developers at Bungie stated: “Destiny is Gold. Discs are being pressed and boxed. It is finished in many ways. Even though it sometimes feels like we have just started.”

Achieving the “Gold” status is also just one of many milestones that Destiny has reached and aims to reach. Even now, “in the glow of Gold,” they already have the next milestones in their sights.

The next announcement will likely come at the end of next week, as Bungie will be present at PAX Prime in Seattle, the Penny Arcade Expo, a large gaming convention.

Destiny shows humor, reworks lines from “Game of Thrones” star Peter Dinklage

In the post, Bungie also shows humor. A few weeks ago, they had to listen to criticism from the internet, as Peter Dinklage, in his role as the voice of the A.I. companion “Ghost”, delivered some of his lines… not exactly credibly and appropriately for the threatening scenario. It particularly pertained to “wizards coming from the moon” – a line that the “Game of Thrones” star reportedly couldn’t say without rolling his eyes. In a short video where they tackle the ALS Ice Bucket Challenge, they take this as an opportunity to make fun of themselves. After all, no wizard comes from the moon, but rather a bucket of ice…

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content

It is also noteworthy in the video the dreaded slow clap, which players immediately demanded must be brought into the game as an emote.

Destiny will be released on September 9th for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. A PC version has not yet been definitively confirmed. However, all signs point to it being released a few months later.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.bungie.net

World of Warcraft: Are only noobs starting with WoW?

Why does the fantasy MMO World of Warcraft struggle to maintain its player base? The target audience seems to be exhausted. Now, mainly players who need to be shown how to move with WASD find their way into World of Warcraft.

In a conversation with pcgamesn, Blizzard’s Tom Chilton, the lead designer of WoW, provided a clear answer as to why World of Warcraft is having difficulty maintaining a stable base after ten years. In his response, he focused not on the loss of existing players but on the increasingly sparse influx of new ones.

Simply put, not as many new players are coming in as before. And those who do come in don’t necessarily stay. This was different in the past: In 2004, the so-called “conversion” rate was massive, as it is said. Players who tried World of Warcraft tended to stick around. That is no longer the case today.

World of Warcraft has now reached a point where the vast majority of players interested in an RPG have already tried World of Warcraft. Chilton: “So many players who are likely to enjoy a game like WoW have already played it, often for many years.”

Who even starts fresh with World of Warcraft today?

World of Warcraft beginners

Many veterans look at an MMO tutorial with furrowed brows. In the first minutes of gameplay, players are familiarized with the basics of an MMO, such as the WASD controls. MMO veterans, with many games under their belts, often think: This is unnecessary; everyone knows that.

However, such a system is essential for Blizzard today. They have found that newcomers need to familiarize themselves with WASD controls first, as Chilton puts it. This is new for them. Because the players who find their way to World of Warcraft are often players without any MMO experience.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.pcgamesn.com

H1Z1: Zombie-Minecraft surprised with crafting depth

The survival MMO H1Z1 surprises in a longer Twitch stream with an amazing crafting depth.

Anyone who has followed the H1Z1 project has already seen various streams and countless hours of live gameplay. Normally, it goes like this: A streamer with a fan base, but without a clue about H1Z1, plays the game like a typical survival game. He chops down a tree, crafts a bow, shoots the first zombies, and then tries to survive and loot. Fans of the game, who are attentively following it, have thus seen the first 20 minutes of H1Z1 countless times, observing someone whittling a bow and aiming at poor deer. Most of the time, these streamers come from a FPS background, are Counter-Strike experts, or entertain an audience that thrives on fast action. Such as when they shoot an unsuspecting graphic designer from SOE in the back with an arrow.

Streamer Ellohime builds a base and dives deeper into the crafting system

That is all well and good, but up to now relatively little has been seen of the “deep” crafting system that H1Z1 advertises. This changed at SOE Live in Vegas. They invited some of the best streamers in the USA (with the help of sponsors) to take a closer look at the game. One of them, Ellohime, set out to pursue a different approach before his stream. He did not want to grind in zombie battles or hop around aimlessly looking for something that just popped into his mind like countless before him.

H1Z1 Base

Ellohime wanted to explore the crafting system of the game and reach recipes and regions that no one has shown to the public before. In just under two hours, he progresses a few “tiers” up and plays H1Z1, as some mockingly say, more like a “hoarder” than a survivor. In the highly recommended stream, developers from SOE also appear repeatedly, both Tom Schenk and Adam Clegg drop in and answer fans’ questions in the live chat.

Anyone who wants to be convinced that H1Z1 has more to offer than just chaos and atmosphere, and can also deliver in the “crafting” and “basebuilding” areas, should not miss this stream. You might want to skip ahead a bit because, of course, Ellohime has to first farm wood and iron to create the basics for his projects.

Spear fishing and electricity also make their way into H1Z1

By the way: At SOE Live, it was also hinted that there will be both “spear fishing” in the game as well as “electricity.” However, players will have to occupy a dam and get it running … and it certainly won’t be easy to follow the motto of H1Z1: “One Step ahead of Zed.”

This is an AI-powered translation. Some inaccuracies might exist.

Final Fantasy XIV invites ex-partners to try again

The fantasy MMO Final Fantasy XIV: A Realm Reborn has gotten a makeover in recent months and is now inviting former fans to dance again.

It somewhat resembles the call from an ex-girlfriend or ex-boyfriend who says they have gotten their life together, recognized the mistakes made in the past, and is asking for a second chance to try again. Or less dramatically: It’s like the grand reopening of a restaurant where the head chef, staff, and interior have all been changed.

Final Fantasy XIV Weddings
Maybe the second attempt will end with a happy ending?

Final Fantasy XIV gives players whose subscription has expired the opportunity to log in for free and with no strings attached from yesterday until Friday, September 1st, at 1 PM to take another look at the world of Eorzea. After all, a lot has been done in recent months, and the game truly has nothing to be ashamed of since its relaunch as “A Realm Reborn”.

Apparently, Square Enix believes that Final Fantasy XIV is now finally able to fulfill the hopes of many players who have once left the world of Final Fantasy. Additionally, there’s an offer for newcomers to try the MMO for 14 days for free, but you can only play up to level 20.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: What PR people do for their MMO

In the live stream of the Sandpark MMO ArcheAge, which is currently in the next open beta, the delicate question suddenly arose as to how far Community Manager Evan Berman is willing to go for ArcheAge.

During an information-packed Twitch livestream about Closed Beta, Open Beta, and the future of the game (we will report in detail tomorrow), the conversation also turned to what is probably the most feared topic among PR people. At least among those who promote a product in the gaming sector: “Hot Pepper Gaming.”

This is a popular YouTube format where representatives of a game or unfortunate journalists must highlight the strengths of a game or criticize it after eating ultra-hot chili peppers or other foods dipped in one of these treacherous sauces with a six-figure Scoville rating. The catch: Only images of the game are shown when they talk about the game and do not rant about the chili that then takes over their entire consciousness. The appearance lasts only as long as they can manage without the neutralizing milk. And they must refuse all “reliefs” offered to them. This form of “competitive eating” is common in certain parts of the USA and is not without a certain sadism.

Evan Berman Community Manager Trion
Community Manager Evan “Scapes” Berman: He might soon lose his laughter:

While the Product Manager of ArcheAge waved off at the mere mention of “Hot Pepper Gaming” and ducked out of the picture, it seems to affect Evan Berman. He is the Community Manager at ArcheAge and oversees the forum and social media there. As “Scapes,” he is the voice of Trion Worlds to the community. Berman seems to have already accepted his fate. The special honor of presenting ArcheAge at Hot Pepper Gaming will likely fall to him. Every day, according to Berman, he passes by a store that sells ultra-hot chilies and thinks, “So this is what awaits me in my future.”

His only hope is that the packed schedule of ArcheAge leaves no room for this painful promotional appointment. The schedule includes another Closed Beta until Wednesday, for which over a million invitations were sent out (as mentioned in the stream). After that, something special is planned to be announced at PAX Prime in Seattle, and then it could almost be time for the open beta, unless another closed beta event is planned beforehand. The Trion employees did not comment on this during the stream.

To give you an insight into this PR torture, we have picked a video of how Stephan Frost, one of the leading minds behind WildStar, tortures himself through an episode of “Hot Pepper Gaming” for his MMO.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.

Mail.ru expects profit from Skyforge, World of Speed, and Armored Warfare

In the business report from mail.ru, a trio of MMOs appears as bearers of hope: Skyforge, World of Speed, and Armored Warfare are expected to deliver.

The Mail.ru Group reports, according to a report from the Russian site cnews.ru, good growth for the first half of 2014, but problems have arisen in the second quarter of the year. Here, growth has decreased. This is attributed to the difficult geopolitical situation and the economic development during this period.

Mail.ru aims to focus on gaining more “paying” customers

In the second half of the year, higher growth is expected in the MMO sector. Efforts are focused on gaining more paying customers. Here, more emphasis will be placed on the so-called “Community IVAS”, which stands for “Community Internet value-added services” (the rest of the industry refers to this as microtransactions, freemium offers, or an in-game cash shop).

From the future, mail.ru expects a lot from a new trio of MMOs. Skyforge, World of Speed, and Armored Warfare are all already in advanced stages of development and are expected to enter their respective open beta phases in the coming months. While open betas for Skyforge and World of Speed are planned for Q4 2014, the open beta for Armored Warfare is still expected to wait until Q1 2015.

As a special success, mail.ru records their mail service “mymail”, which launched under the brand my.com in November 2013. The mail service has established itself as an alternative mail client on iPhone and Android. Most customers come from Germany, Brazil, France, and the United Kingdom.
Mail.ru expects growth of 12-18% for 2014. In 2013, the group recorded a growth of 29.6%.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.cnews.ru

Is WiLD perhaps an indie MMO? And what is indie today anyway?

In the aftermath of Gamescom, some established designers commented on the “Indie” hype. Among them was Michel Ancel, whose presentation of the new PS4 MMO WiLD had caused quite a stir at Gamescom. Ancel is still working for Ubisoft but co-founded an indie studio called Wild Sheep.

According to the online site vg247, Ancel engaged in a conversation after the official Sony press conference, questioning what even constitutes Indie:

Can an indie studio have over 100 people? We shouldn’t say “indie” game anymore today, but rather talk about innovative games. It’s about more than just the price. An indie game is a game made by real people with passion and dedication. Indie means that developers have the freedom to pursue their artistic vision. That is indie.

Other established developers from big studios are reportedly supporting Ancel’s arguments, citing Nirvana from music as an example that “Indie” can also work with a big budget.

Mein MMO says: Apparently, every creative prefers to see themselves in the underdog role and insists on their creative freedom, regardless of how many people work on a project and how many marketing studies and authority opinions they must consider. Great commercial success, a big budget, innovation, and passionate fans are not mutually exclusive. However, they do not necessarily imply one another either. It is completely understandable if established designers feel that their creative contributions are not sufficiently appreciated when fans and the press rave about how innovative this 8-bit sandbox is. Surely, many indie developers would trade the applause and recognition of fewer fans for a regular paycheck.

Wild Playstation 4

For Michel Ancel, the topic is currently quite sensitive. In the past, he has created titles for a global audience with Rayman and Beyond Good & Evil for Ubisoft. For his new project WiLD, he co-founded a new indie studio called “Wild Sheep”. The graphics and production quality showcased in the trailer do not suggest a small team and budget. The trailer simply looked too good, and the dimensions of the title are too vast. In the coming months, we will surely learn more about the background of the game and Ancel’s situation.

MMOs are usually considered a death zone for indie developers due to their enormous production and ongoing costs. Therefore, the MMO sector remains relatively unaffected by the rampant indie movement. Some say that exactly these pushes and ideas from the indie scene are lacking in the rather sluggish MMO genre.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.vg247.com

WildStar: What adventures await in the distance?

The developer responsible for the adventures in WildStar, Matt Tobiason, answered community questions on Tuesday during the weekly “Nexus Report”, and although he couldn’t answer everything, a few interesting details came to light that we want to share with you.

Firstly, it should be noted that there are no set dates for any of these announcements. They do not want to commit just to end up disappointing someone.

The upcoming adventures will definitely provide better loot to players than the current ones – they are intended to be, just like dungeons and solo content, a key part of the equipment acquisition for players. However, the old adventures will not become useless, as they want to give players incentives to revisit the original four adventures; whether this will take the form of a weekly quest or prestige rewards, such as housing items, has yet to be revealed.

We could also learn quite a bit of small information about upcoming adventures that are slowly but surely forming a complete picture: The next adventure will be significantly shorter but also noticeably harder than the previous ones and will be “soon” ready for testing – possibly already on the next PTR? In the medium term, one of the upcoming instances will thematically revolve around Wildrun and the Torine sisterhood based there.

WildStar Adventure Hycrest

Generally, players’ decisions in adventures are supposed to have a greater impact than they currently do, and the path choice should play an even stronger role than it does, for example, in “Trek through Jochgrab”.

“War of the Wilderness” is, by the way, the most popular instance among both players and developers, and plans for the future include more comparable group content.

One highly desired quality-of-life feature will also be making its way into the game, allowing players to “soon” view the current medal status of an adventure without having to memorize the various conditions or rely on an add-on to check them.

Finally, the announcement was made that there will only be one livestream per week from now on, instead of two. “WildStar Weekly” will be integrated into the “Nexus Report”, but will retain its length of about an hour. The reasons given were the high effort required for each stream and that they did not want to keep the various developers away from their actual work for so long anymore. There’s a bitter aftertaste that such an announcement comes shortly after the release of relatively disappointing player numbers.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Developers surprised with early release of the launch trailer

The MMO shooter Destiny is actually set to be released on September 9 on major consoles. The developers at Bungie demonstrate with the unusually early release of a launch trailer, just 3 weeks before release, that they are ready. Ready for the release of Destiny, a highly anticipated title that, according to an analyst’s estimates, will sell over 20 million copies.

In just two and a half minutes, the creators showcase the advantages of the sci-fi shooter, which they underscore in the video with praise from well-known magazines. Talks of an exciting new franchise, a forthcoming hit. No wonder: It is already known that Destiny has more pre-orders than any other game with a new IP before.

In just a few weeks, we’ll find out if Bungie and Activision’s online shooter meets the extremely high expectations. In the meantime, check out the impressive launch trailer, which at least shortens the waiting time a bit – exactly by 149 seconds.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
Oops, unfortunately this affiliate widget is no longer available.
This is an AI-powered translation. Some inaccuracies might exist.

DDOS attack on Guild Wars 2

The fantasy MMO Guild Wars 2 seems to be the victim of a DDOS attack right now. Since shortly before 5 PM, the servers have been unreachable, and the forum is down.

DDOS attacks are now part of the unpleasant reality of public life on the internet. A hacker group has apparently specialized in targeting large MMO providers and basking in the resulting public attention. While the servers are down, the group continues to make some comments on Twitter. In the forums for the MMOs, there’s a consensus to not give this hacker group additional publicity by naming them. We agree with that.

It seems there were attacks on Guild Wars 2 and the forum last night as well. This DDOS attacks resumed and intensified around 4:40 PM our time. Both the homepage of Guild Wars 2 and the servers were unreachable for about half an hour.

Update 5:20 PM: ArenaNet apparently quickly got the problem under control according to a tweet and has brought the servers back online.

Update 10:20 PM: The hackers are on the move again, boasting that they are attacking multiple MMOs simultaneously.

Update 10:30 PM: The official Twitter account of GW2 states that they are aware of the causes of the server issues and thank everyone for the numerous hints regarding what may be causing the servers to be down. The official technical term from Guild Wars is “Connectivity Issues.” ArenaNet goes a step further than we do, not only withholding the name of the hacker group but also that it is a targeted DDOS attack.

Update 11:30 PM: It apparently does not only concern Guild Wars 2 but also other NCSoft titles like WildStar. Also in the crosshairs of the hackers: Jagex with Runescape; and the Icelandic MMO EVE Online.

Update Friday 3:55 PM: Next DDOS attack is underway.

Update 5:30 PM: Yet again, NCSoft is hit with Aion, Guild Wars 2, WildStar, etc.

Update 9:50 PM: Again Guild Wars 2. This has been going on for long days now. The times when the servers are down are becoming shorter at NCSoft. Let’s just hope that the issue can be resolved long-term soon. Certainly a difficult situation for the technicians.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Reddit

WildStar moves away from monthly updates: Is Carbine running out of steam?

The SF-MMO WildStar aimed to deliver new content every month. According to an interview with game designer Megan Starks, that is about to change soon. The next content patch “Corruption” may not be released at the beginning of September, but could take several months.

WildStar started with the promise of bringing new content every month in the form of a “drop.” They had planned 16 months in advance. The first patch in July introduced two new PvE zones, and the August patch included, among other things, a new PvP battleground. However, it seems that they will have to deviate from this plan. According to Starks, the overall planning will not change, only the schedule may need to be adjusted. It appears they no longer want to adhere to strict deadlines, but rather take more time to refine and polish the content.

WildStar wants to take more time, first polish the content

In an interview with mmorpglife at Gamescom, which can be found on YouTube, Sparks said:

Now that we have released two major patches, we have taken another look and rethought things. We are sticking to our plans. We still know exactly what we want to deliver and are working on it. But for example, with the next patch, which is on the test server, we are addressing bugs and evaluating the feedback from our players. Now it is important to polish and refine it before we truly bring it into the game. Therefore, we have decided to work on the patch until it has a quality that we are really satisfied with.

They plan to release the patch in the next few months. This is the better alternative than hitting a deadline and then delivering what they have at that moment, even if they are still dissatisfied with it. This applies not only to the current patch but also to future ones.

Will Carbine’s bold statements turn into a boomerang?

WildStar

Mein MMO says: This is quite a bombshell that has not yet made it public, even though the interview is a few days old. The video interview was conducted by a small site and seems to have been somewhat overlooked in the excitement of Gamescom. This will surely change in the coming days. It will be exciting to see if the interview gets commented on by those responsible when the topic – as expected – heats up in the WildStar forum, Reddit, and on the major gaming sites.

Just last week, NCSoft’s financial report revealed that WildStar’s sales figures were rather mediocre. A few days later, it was announced that one of the two weekly live streams would be closed. Now, it seems that moving away from the central promise of delivering new content monthly is feeding the critics and skeptics of WildStar.

The breakneck pace that Carbine promised for the continuous development of the game raised concerns from the beginning about whether they could maintain this speed over a longer period. After all, all theme park MMORPGs face the problem of not being able to deliver content quickly enough, resulting in players getting bored. The most prominent example is WoW, which requires content pauses of over a year between expansions to then deliver regularly.

However, fans repeatedly heard from Carbine to trust them. They had it under control and knew what they were doing. Several teams worked in parallel on the patches, and they would do everything possible to meet the deadlines. “No bullshit” was one of the mantras leading up to the launch. They would promise nothing they could not keep.

This deviation from one of Carbine’s central promises just three months in will be hard to sell, although initial reactions from fans do not appear to be so negative. After all, polished content does have its advantages.
The interview with senior game designer Megan Starks can be found below.

Recommended editorial content

At this point you will find external content that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the external content
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.neoseeker.com