Guild Wars 2: Crafting, Twinking, Looting – GW2 polishes core areas

New information about the feature patch coming in September for Guild Wars 2 has been released again, this time a game designer named Josh Diaz speaks up and reveals news about the item adjustments that are coming our way.

New Armor for the Leveling Phase

Experienced craftsmen will soon be able to create improved gear for their second characters. These items will have slightly better stats than those found during the leveling phase, making the journey to level 80 significantly more relaxed.

Those who do not master a crafting profession will not be forgotten either; the new items can also be found as drops – and optionally sent to twinks, as they are account-bound.

Backpacks for Professions

If your character has learned a crafting profession, they will now be able to visibly represent this, in the form of new backpack skins. The backpack for each profession will have its own appearance and will further be divided into different categories, depending on how advanced you are. While beginner blacksmiths might just have a small lump of iron on their back, more experienced anvil enthusiasts could place half a forge on their back.

Guild Wars 2 Crafting Rucksack

More Useful Loot

The loot system of Guild Wars 2 is also being revised. If you play a Mesmer, enemies will drop armor and weapons much more frequently that you can actually use. Naturally, you can still loot items that are not intended for your class and can sell them well in the auction house – but this will happen noticeably less often, to provide players more often with gear that represents a real improvement.

You can view the official contribution from Josh Diaz here.

This is an AI-powered translation. Some inaccuracies might exist.

WildStar: PvP no longer quite so unfair

For a long time, fans of balanced PvP skirmishes had to wait for actual action from Carbine, but that has come to an end today! The long-promised patch, which is supposed to address a large part of the current PvP issues in WildStar, found its way to the live servers yesterday, along with countless bug fixes.

What exactly has changed?

Until now, there were three different PvP sets available to purchase as rewards in WildStar. The first one did not require any special prerequisites and is commonly known as the “blue” set. The other two sets were of epic quality and required a battleground rating of 1500 or even 1800 to acquire.

The different strength of these sets had such an impact that it was impossible for newcomers or latecomers with their blue sets to defeat players who already had better gear – which is often a breaking point for skill-based PvP like in WildStar. Even now, there are three different sets, but their values are much closer together than before, which will bring individual player skill back to the forefront.

WildStar PvP

In short: The blue set has been elevated to the level of the 1500 set, the 1500 set has been slightly improved, and the 1800 set remains the same. The gap in item levels has thus closed, and the monopoly of PvP veterans on better gear has been broken – at least it seems so for now. Whether the changes have the desired effect will be revealed in the coming days.

In my opinion, this is a step in the right direction – previously, it was impossible to defeat players in WildStar who had either the 1500 or even the 1800 set, provided they played with more than two fingers. I must admit that these changes make me want to spend more time in WildStar – however, as a damage dealer. Healing remains useless in PvP, and the promised adjustments for it will likely only be included in the next major “Content Drop”.

This is an AI-powered translation. Some inaccuracies might exist.

Bungie bets everything on the MMO Destiny, no side projects

The developer studio Bungie is fully committed to the MMO shooter Destiny. They are in for ten years. They do not want to develop anything else alongside. Only then can they exceed themselves and create something great, said Jonty Barnes in an interview.

In an interview with totalxbox.com, the Director of Production at Bungie, Jonty Barnes, talks about the long-term plans for his studio. They can be summed up in one word: “Destiny.”

Barnes finds it hard to imagine that anything could distract from the focus on Destiny. They have clear plans for where they will take the game, and they have now laid the foundation for the universe.

Over the years as a studio manager, Barnes has learned that there is nothing better for a development team than to fully concentrate on a single ambitious project. Such a complex product requires the full attention of everyone. The more eyes are on a project, and the more experience is behind the decisions, the greater the chances of success.

Destiny is Bungie’s fate

When they took the step into independence, they were faced with the decision to either start multiple projects or go all in on one. They had enough resources for both options. In the current strategy of focusing only on one truly big project, they saw the greatest chance to create something significant and to surpass themselves: “For us, it’s all about Destiny.”

Moreover, the word “Destiny” in English not only refers to the name of the game but also means “destiny” or “fate.” At Bungie, they seem determined to take this name seriously. Very seriously.

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ArcheAge: No more founder packs on Steam for now

The Sandbox MMO ArcheAge is experiencing issues on Steam. Currently, founder packs are not being sold there. Trion Worlds states that they are working on a solution.

In a forum post, Community Manager Dave “Scapes” Berman addresses the ArcheAge player community and mentions that Trion Worlds is aware that it is currently not possible to purchase founder packs on Steam. They are in discussions with Steam to reintroduce these packs. Berman does not provide further information regarding the background.

Last night, the packs disappeared from the Steam store. At the same time, some players reported in the official ArcheAge forum and complained that they were charged for a founder pack without having ordered it. They mentioned hacks. Trion Worlds denied that there was a security flaw on their end. However, they promised the players that they would reverse the unauthorized charges. They asked players to change their passwords.

In the Alpha, there had already been difficulties with founder accounts purchased with illegally acquired credit cards. A few weeks ago, the founder packs saw an enormous influx on Steam and managed to rank in the Top 5 of the best-selling Steam products, despite their high prices. Additionally, Trion Worlds seems to be experiencing issues assigning the patron status, which comes with this purchase, to players who bought a pack via Steam.

Whether all these incidents or some of them are related is still unknown. There is no official statement on this matter.

This is an AI-powered translation. Some inaccuracies might exist.

TESO: What to do if the guild master is no longer online?

What does one actually do when the guild master is missing in the fantasy MMO The Elder Scrolls Online, TESO? Our columnist Björn experienced this and tells about it.

Generous Change of the Guild Master in The Elder Scrolls Online

As we know, big MMOs like The Elder Scrolls Online or WildStar launched this year. Initially, there was excited anticipation, perhaps followed by some disillusionment in the beta, and unfortunately, for some, there was only frustration after the release. The long-awaited new star on the MMO horizon turned out to be just hot air for some gamers. What a shame!

And it gets really annoying when among these passionate gamers is the suffering guild master of my favorite guild, and the guy or girl just leaves without any explanation. So, what now?

Without a word, the supposed leader, who founded our community with so much enthusiasm, disappears. Perhaps we already have a well-stocked guild bank, perhaps a dedicated trader?! Maybe we want a guild tabard and our own auctioneers now?! Well, that’s not possible, because the settings might be so poorly chosen that the officers – if they are still there – can hardly decide or configure anything themselves. So? A new leader is needed! BUT it’s not that easy!

The Elder Scrolls Online Guild Master Change
Changing the guild master? The support is here to help and even has a surprise in store.

To do this, the support needs to be contacted, and initially, you have to explain the situation to them. But the guys and gals there are really helpful.

The old guild master receives an email (see below), and – and this is a really nice marketing trick! – he also gets three days of game time for transferring the master title. This is, of course, also intended to remind the old player of what they have missed since their absence and whether a return to the atmospheric world of The Elder Scrolls Online is worth it. Unfortunately, in our case, it unfortunately did not lead to the player’s return, but it’s a nice and clever gesture from the creators of TESO!

“Greetings Sam*,

 

We have received the request to transfer the leadership of your guild “Auenwächter*” to someone else since you have been inactive for more than 30 days. Our investigation has confirmed this.

Although we regret that you are currently not playing The Elder Scrolls Online, your guild would greatly appreciate it if you would promote one of its members to the new guild master.

We are sending you a game time code for three days to allow you to log in and transfer the guild leadership. Feel free to use the remaining game time to explore Tamriel and see what has changed in the game in the meantime.

XYUNGELÖST*

We would be happy to welcome you back to The Elder Scrolls Online in the future! If you have questions or if we can do anything for you, let us know.

Best regards

Gandalf*

from The Elder Scrolls Online Team”

*Note: All names and codes have been changed, of course.

So:

Your guild master is also gone? Then contact TESO support, explain the situation, and probably grant the lady or gentleman 3 days of game time. Who could say “no” to that? 😉

And what are your experiences regarding this? Is the guild master still there, how are you doing with it in other games? Or asked differently, are you a master and players are leaving you? In TESO it has long been common to provide the statement “We kick you out after 20 days offline” when promoting a trade guild – which might not sound nice, but is fair! 😀

This is an AI-powered translation. Some inaccuracies might exist.

New trend in Hearthstone: top players as private coaches

In Blizzard’s online card game Hearthstone, a new trend is emerging: The top players are earning a significant income as coaches. And this is much more than just pocket money. The fees for the best players are in the triple digits, and that’s per hour.

Rent-a-Coach: Some of the best Hearthstone players are available

In a feature by PCGamer, the reporter explores the new trend of coaching in Hearthstone. On the site ihearthu, some of the currently strongest Hearthstone players offer their services as personal 1-on-1 Hearthstone coaches. Like a tennis instructor, but for Hearthstone.

One can schedule an appointment with Rdu, the winner of Dreamhack in Sweden, or hire Ek0p for a training session. The arguably best German player has established himself not only as an excellent Hearthstone tactician but also as quite the troll, known for his “BM” – bad manners. This refers to dragging out a won game with some nonsensical actions. The prices of the coaches vary greatly.

The most expensive coach charges $125 per hour

Hearthstone Deckbuilding
The right deck is essential – there are a variety of card effects and combinations.

At PCGamer, they hire the most expensive player on the list: ThatsAdmirable, who has also made a name for himself as a caster. $125 is the cost for one hour with the pro gamer (almost 95€). He candidly admits that he has been doing this for six months. Coaching has become his primary source of income. Even if he confesses that he finds it “unusual” that his services are in such high demand.

For the price, he offers a coaching service that mainly consists of ensuring that the player asks themselves the right questions: Why am I building my deck this way? What are the underlying thoughts behind each move? How do I best recognize what deck my opponent is playing, ideally from the first moves?

Coaches can’t perform miracles, but they can change perspectives

According to ThatsAdmirable, most top players are terrible coaches at the start and only give a few tips on deck building and rough instructions on which card to play. He, on the other hand, focuses on improving the trainee’s understanding of the game. Miracles, he says, he also cannot perform. Climbing from rank 15 to Legend won’t happen overnight, even with his help. But for those who feel stuck and need outside impulses, professional coaching can indeed be helpful.

When asked who uses his services, the coach says there is no prototype. Some want to improve their card selection in the arena, while others simply want to polish their win rate. One thing they have in common: “They understand how valuable time is.”

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. www.pcgamer.com

H1Z1: Hunger, Durst und jetzt noch Seuche – Gefahrenquellen im Zombie-MMO

At the SOE Live in Las Vegas, the live gameplay of the survival MMO H1Z1 showcased the infection mechanics. Those who overlook these could become zombies themselves as players.

Hunger and thirst, as known since the first streams of H1Z1, will definitely need attention. Health and energy levels also need to be monitored. And those who move clumsily or like a gun enthusiast and make noises like a rutting deer or a gun-clattered rocker have a noise problem. And a noise problem is far more pressing in H1Z1 than in an apartment building, because in H1Z1, noise attracts zombies.

It now seems that H1Z1 has other dangers in store. One might also need to pay attention to personal warmth and to the dangers posed by the titular plague H1Z1.

H1Z1 Zombie MMO
Fire is indeed an effective means against zombies, but it also attracts more dangers.

Warning, Danger Alert: Before you continue reading, H1Z1 is not even in Early Access yet, and every detail we list could change completely before the final game. This is a result of SOE’s transparent information policy. The public is continuously informed about design decisions. However, these are not set in stone. This is all a snapshot. While it is likely that much of what is discussed will find its way into Early Access or later in the release, we would not be reporting on it otherwise.

Hunger, Thirst and Eternal Homesickness: The current UI marked sources of danger

Health Points – This is the typical health display known from every game. If it drops to zero, you are dead and respawn. Compared to other games, at least for now, it does not automatically regenerate but must be restored with bandages or other means. H1Z1 places a strong emphasis on realism: a broken leg or a zombie bite-sized flesh wound does not heal magically while chopping trees and hunting deer.

However, this could change depending on server mechanics or developer decisions. You lose health from zombie attacks, player attacks, wild animal attacks, hunger, thirst, falling, stepping on a landmine, or being in an exploding car – just like in real life.

H1Z1 Zombie Attack

Hunger – In H1Z1, you must eat regularly. This is part of the survival basics and applies – by the way – not just to Bear Grylls, but to everyone else too… except supermodels. You cannot simply gorge on raw meat from hunted animals; otherwise, you will lose health points. Therefore, one of the first tasks for every player is to set up a campfire or later a grill. In real life, you wouldn’t eat raw deer meat, no matter how proud you are of having brought down that beast with a headshot. By the way: In the current images, there are a lot more deer than planned. This is because they are using the “Horde” spawn mechanics. And as a second point: spear fishing is also set to be included in the game.

Thirst – A common issue in real life, but rarely encountered in MMOs. The nasty thing about H1Z1: drinking contaminated, brackish water from a puddle is not a good idea. It must be purified. Filter systems and the search for clean water will become part of the daily routine for players.

Energy – Energy or stamina is consumed in H1Z1 while sprinting. The value regenerates quickly. It is not inherently a “source of danger,” but if you imagine running away from a bear or a zombie…

Infection and Hypothermia: the two new sources of danger in H1Z1

During the SOE Live, it became clear that in addition to these four stats, which players could already read in the UI (bottom right corner), there will be others added.

The Infection Level – This level likely increases from drinking dirty water, eating contaminated meat, or contact with zombies. A zombie bite, everyone knows, is not beneficial for genetic integrity. How the infection decreases or can be fought is still open. SOE President Smedley reportedly mentioned penicillin or other means in a stream. This will surely be discussed in more detail soon.

H1Z1

Body Temperature – A while ago, the developers of H1Z1 went through a weather-frog phase. They mentioned that extreme temperatures affect the player’s performance. Walking around in a T-shirt during a snowstorm is said to be a terrible idea. How this will be implemented is – like so much else – still not clear.

Noise and Heat – the underestimated sources of danger

Two more “sources of danger” that do not manifest in a value but in attracting zombies are noise and heat. Those moving in large groups or using firearms create noise, which will attract zombies and animals. Some more, some less.

Developer Jimmy Whisenhunt has talked about introducing a subspecies of nearly blind zombies that are extremely good at hearing.

H1Z1 in the Dark
Cars also make a lot of noise.

Heat will also play a role. A campfire is not only highly visible to other players; zombies can respond to it as well. However, one does not always know what is worse in H1Z1: the visit of a looting neighbor or that of a horde of zombies.

And to conclude this article, we want to intentionally sell it as “low-key” for now: Next month, the Early Access of H1Z1 might finally happen. However, Smedley did not want to commit to a date when he mentioned it in his stream. Understandably, given the disappointed faces that resulted when the last announced date fell through.

This is an AI-powered translation. Some inaccuracies might exist.

Complaining Wednesday: Smite Pouting and Moba Grumbling

A new Wednesday, a new game. This time I turned to the game “SMITE” to get a little variety from WildStar – unfortunately, PvP is just no fun right now. As much as I enjoy Smite, I’ve never been welcomed into a game so unfriendly – something seems to be true about the rumors that the communities of MOBA games like “League of Legends” and “Dota 2” can sometimes be really vicious. But back to the beginning.

If I were you, I would uninstall!

I had to hear that and similar insults multiple times, although I generally don’t consider myself completely incompetent, but I was new and made sure to let my group know every time – they should know who they are dragging into battle. Not realizing what I was conjuring with that, I chose the heroine from the tutorial: Neith.

[quote_right]My prejudices against MOBA players have unfortunately been confirmed[/quote_right]And then the wild ride began! “Omg, only noobs play Neith”, “Neith no skill, pick other or leave pls” – of course, that is highly motivating to learn this game. After being told around my third match that I should better uninstall the game, my motivation hit rock bottom. So I gave in and uninstalled the game from my hard drive… Of course, I didn’t do that! I quickly motivated two friends (read: “forced”) to play along and learn Smite together, which made things much more fun!

My prejudices against MOBA players have unfortunately been confirmed. Unfriendly to the core – at least some of them. Unfortunately, the loudest idiots stick in your memory, while you often overlook the quiet or even friendly comrades or opponents. But seriously: A little more kindness would be appropriate now and then, after all, I am willing to learn the game – like almost all newcomers.

Cortyn Smite

HIREZ plea!

What is “Dear Blizzard” for World of Warcraft and “Rito pls” for League of Legends, are the forum threads with the beginning or end “Hirez plea” and then a great demand for why a particular hero should be strengthened, another weakened, or a new skin created in Smite. To immediately give in to the mainstream: HIREZ PLEA, give me a code for all heroes and all skins, I would deserve that alone for the struggles I’ve gone through.

Author Cortyn
Your Cortyn.

And while I’m at it: Why isn’t there a mythological succubus goddess? That would be good for the game, I already have a wonderful name idea… (Editor’s note: Due to Cortyn’s delusions of grandeur, this column has been shortened at this point. It’s for the best for all of us).

… you will hear from me next Wednesday. Let’s see who drives me to white heat then.

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Star Trek Online: “Captain, we have a trailer” – “On the screen”

For the free-to-play science fiction MMO Star Trek Online, STO, the official trailer for the expansion Delta Rising has been released.

The Delta Quadrant, as every fan of the Voyager series knows, is not exactly an ideal vacation spot. Borgs are hanging around, the Kazon are causing trouble, and that strange killer species with the numbers in their name, which looks like a mix between Alien and Predator, keeps appearing. It’s no wonder that the trailer for the upcoming expansion of Star Trek Online is quite martial. Perhaps it shouldn’t be called “On Screen”, but rather “Load the Photon Torpedoes!”

The Class 6 ships will also be highlighted in Star Trek Online

Along with the trailer, a new blog post from the creators at Cryptic Studios was also released, intended to introduce the new ship Class 6. Cryptic is keeping the biggest secrets to themselves – nomen est omen. While it is revealed that there will be a new ship type and also a new kind of bridge officer, the guys are withholding details after making the reader curious. These will be revealed later.

New ships can also level up in Star Trek Online

It is known that the ships of the new Class 6 will scale their damage output with the rank of the captain. The ships can also level up in their own “level”. A ship starts at level “0” and later reaches level “5”, the mastery. Since such a ship can hardly develop new muscles, it is likely simulated that the crew becomes more familiar with the ship and the processes become smoother.

For more details about the Class 6 ships, you can check out the official blog post.

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My MMO News #001: GTA Online, SWTOR: Galactic Strongholds

Our new YouTuber TheCadien will now support us alongside Darion with interesting gaming news in the form of videos.

In the first edition of Mein MMO News, he introduces you to the new flight school in the online version of GTA 5 . After the news about the cult game Grand Theft Auto, we move directly to the new expansion Star Wars: The Old Republic. Galactic Strongholds has been live on the servers since last week and is initially available only to subscribers. TheCadien also reveals more about GTA 5 and the new housing features in SWTOR in the video.

Last but not least, we can look forward to a new format: Playing Bad. What could that possibly mean? We will find out soon.

http://youtu.be/WaavScGC5L4
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Guild Wars 2: September Patch Overhauls Crafting Interface

To bridge the long wait until the next patch in Guild Wars 2, lead game designer Isaiah Cartwright has spoken up and reveals a bit about the planned changes to ArenaNet’s MMORPG that are coming in September. He begins with changes intended to improve the player experience in general.

Instances will no longer be tied to an “owner” starting in September – previously, one player in the group was effectively granted ownership rights, and if this player left the group early, everyone had to start over. In the future, an instance will only become inaccessible when all players have really left, making for a more pleasant gaming experience on some frustrating evenings.

Guild Wars 2 Crafting UI

The crafting interface will be revamped, and in the future, you will be able to filter for specific items – but even better: If the desired item requires components that you also have to craft first, you can easily click through to that recipe. This means the endless scrolling back and forth will be a thing of the past, allowing crafters to reach their goals much faster – and with fewer gray hairs.

But big promises are also made regarding the game’s presentation: Both the servers and the game client are said to work more resource-efficiently with the update, which should be particularly noticeable in large mass battles, such as fights against world bosses or in well-populated world versus world matches.

Cartwright promises to keep us fed with more information in the coming days; you can also view this promise together with the original announcement here. There you will also find the other improvements from the feature update that will be deployed to the servers on September 9.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Does the second raid lead to the moon?

The MMO shooter Destiny currently has one confirmed raid in the game, leading ambitious gamers to Venus. A fan has now discovered hints about where the second raid could take place.

“That’s one small step for man, one giant leap for mankind” – if what a fan has now found out is true, this could soon be heard in the team speaks of the world. Because the second raid in Bungie’s luxurious MMO Destiny could lead to the moon.

Raids are endgame instances for six players in Destiny who have optimized their gear and want to test their limits. They must find each other through their friends list, as matchmaking is not supported. In the raids, they face some tough challenges.

The first raid, as we know, will take place on Venus – in Destiny, Venus is somewhat like a tropical jungle. The only confirmed raid so far is named “Vault of Glass” and has already sparked excitement among fans.

There is a hint on Destiny’s homepage

Destiny Companion
Notable: What do the symbols on the right edge of the screen mean? Source: www.bungie.net

Has Bungie now revealed with a screenshot where a second raid could be heading? It looks like it. Because on the Companion page on Bungie’s homepage, there is a screenshot visible right in the upper right corner of the image. And when you enlarge it, a series of symbols appears, including “Raid – on the moon.”

With a popular title like Destiny, every tiny hint that could be anywhere on the page is found. At the moment, Bungie has not commented on this find. However, they have never said that Destiny would launch with only one raid. It was assumed that they would design and create new raids for later DLCs as well. After all, Bungie has its own department solely devoted to designing these raids. Luke Smith, who handled the design of the Reach investment system in Halo, leads this team.
Destiny will be released on September 9 for Playstation 3 and 4, Xbox 360 and Xbox One. A PC version has not yet been confirmed, but is considered likely.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. gamingbolt.com

Rift and Rift prefers company: MMO experiments with Oculus

The free dark fantasy MMO Rift experiments with the idea of supporting the virtual reality headset Oculus Rift.

As massively reported, the free-to-play MMO Rift plans a test run with its namesake Oculus. However, this VR test run is highly experimental and may be terminated at any time without notice.

Oculus Rift
To imagine it better: This is approximately how Rift looks with the Oculus 3D glasses…

The UI support is still rough at the moment and may negatively affect the overall game quality. So it is only for true pioneers. However, the test servers now support this technology. Players are invited to try it out and provide their feedback to the developers, of course provided they have both Rifts.

For more details on Rift’s foray into virtual reality, you can find this developer forum post.

Is there a release date for the Rift expansion Nightmare Tides in Seattle?

By the way, Trion Worlds, the developer behind Rift, is planning a special announcement at Pax Prime in Seattle at the end of the week. This could very well be about the release date for the wet and wild Rift expansion “Nightmare Tides“. More details will be known by the end of the week.

This is an AI-powered translation. Some inaccuracies might exist.

TERA Rising US blows for monster hunting, takes Kickstarter as a model

In the Free2Play action MMO TERA Rising, a charm offensive has now been launched, calling players to hunt monsters.

In a quirky and funny video, Chris Lee, the head of En Masse Entertainment, the US publisher of TERA, explains the problems that have arisen lately. The spawn rate of Big Ass Monsters (BAM) has multiplied. And because it seems that a comment from a Korean employee was misunderstood, they have been made so powerful that the BAMs are now leaking from the servers into the real world.

Lee and the team from En Masse Entertainment are calling on players to come to TERA and kill BAMs (the big, fat boss monsters that roam the open world). In a kind of “Kickstarter” list, you can see how many BAMs still need to be taken down before the individual reward tiers are unlocked.

We Europeans will probably get nothing out of it, but the video is still incredibly entertaining.

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WildStar: VIP and ability points will soon be easier to obtain

Players at max level currently have a mandatory task in WildStar if they want to be as efficient as possible: Every week, 140 additional level-ups must be earned to obtain the valuable Ancestor Gems.

These gems can be used, among other things, to purchase additional VIP and ability points, which have a significant impact on PvP. Characters that have been at level 50 for weeks have significantly more talent points than fresh level 50s. Theoretically, these extra points can also be found in the game world, for example, as loot from enemies; practically, however, they are almost non-existent – and that is exactly what is about to change.

The additional enhancement points can be obtained from many more sources in the game starting with an upcoming patch. Each endgame reputation faction will sell an additional VIP point, while the reputation vendor in the Rotting Sanctuary will sell an ability point. If a veteran dungeon is completed in Gold, the group is guaranteed to receive a VIP or ability point (which will then be rolled for) – this will bring “Goldruns” back into focus. These rewards will also be integrated into the path system; at path rank 15, there is a VIP point and at 30 an ability point. Lastly, the original sources of these items will be changed: One should occasionally be able to obtain both types at level 50, for example, when completing daily quests and from the PvP reward chests, an upgrade will now occasionally find its way into your inventory.

WildStar PvP

In summary, this means that Ancestor Gems no longer have to be forcibly spent on these two improvements, but can also be used for gear or housing items – moreover, fresh level 50s can catch up faster and are just as useful as the veterans – at least in terms of raw talent point count.

There is currently no release date for the patch, but it is expected to arrive “soon” – presumably before the next content update.

You can view the complete developer post in English below the article at the source link.

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Final Fantasy XIV continues to grow, has sold 2.3 million games

The fantasy MMO Final Fantasy XIV continues to grow. At the moment, 2.3 million players have purchased the MMO, which is 500,000 since the port to PlayStation 4. In China, the game has also launched, which should further increase the numbers.

Final Fantasy XIV: A Realm Reborn is a success story in the MMO market. At E3, there were talks of 2 million players, and now, as proudly announced at the end of a trailer, it has reached 2.3 million players. Although they are only referred to as “Adventurers,” according to dualshockers, this does not mean active accounts, but merely purchasers of the game.

In any case, the number of players will soon increase significantly, as the MMO has just successfully launched in China. There, they opened additional servers at launch and have already restricted character creation on some, reports mmoculture.

Final Fantasy XIV is launching in China with the “hourly” model that is customary there and is also used by World of Warcraft. Players do not subscribe but pay approximately 7 cents per hour in our currency. If one plays continuously for an entire month, being online 24/7, they will not only have a serious problem but will also need to pay about 53 euros. Someone playing 6 hours a day pays around 13 euros, reaching approximately the value they would have to pay here as well – viewed across all currency borders. The first month in Final Fantasy XIV is also free in China.

We present the trailer for the fight against Titan – which is quite unusual for us Western eyes and ears – below.

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World of Warcraft has ideas for the next 7 expansions

The fantasy MMO World of Warcraft still has enough creative material left to fill ten years. The next expansion Warlords of Draenor is due in November, and work is already underway on the expansion after that, with a theme to be chosen soon.

Work is already underway on the expansion after the next one for World of Warcraft

Tom Chilton, the lead designer of World of Warcraft, has recently been quoted with rather calm statements about his game. There are difficulties in attracting new players to WoW. He also does not believe in significant growth any longer. However, that does not mean that Warlords of Draenor could be the last expansion. Not at all. There are still years of content ahead, and the pool of ideas seems inexhaustible.

In an interview with Wow Insider, Chilton mentioned that they are already working on the expansion that will follow Warlords of Draenor. They are currently working on the zones for it.

In the next six months, it will be decided what will be included in the expansion after the next WoW AddOn

World of Warcraft
Perhaps the devs are currently role-playing here and actively discussing the upcoming expansions…

And even beyond that expansion, there have long been plans. In the next six months, a decision will be made on what will come after this expansion, which is still far off. Six to seven ideas are available for selection, all of which could serve as themes for an expansion. They have the freedom to say, “Okay, we’ll take this one for this expansion and that one for the next expansion.”

The next expansion Warlords of Draenor is scheduled for November 13. At Blizzard, they have been talking for years about wanting to release a new expansion every year and not just every two years as before.

My MMO thinks: The fandom has been discussing over three ideas for expansions for years: It could go to the South Seas, or instead of the Emerald Dream, there might be a visit; surely Blizzard will once again confront the heroes against the Burning Legion in an Add-On that many consider the last. What do you think? What ideas are still hidden behind the six or seven expansions that Chilton mentions?

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. wow.joystiq.com

ArcheAge: Unauthorized charges frighten users

The Sandpark MMO ArcheAge is currently alarming some users with charges of 150 dollars or 135 euros, which they did not authorize. Does ArcheAge have a hacker problem?

As the site ign.com cites a forum post in the official forum, numerous users complained that their accounts were charged 150$ or 135€. This corresponds to the price of one of the starter packages. The users state that they did not give their consent for this. Some even say they have never heard of ArcheAge and that their account information was previously held by Trion Worlds because of other games like Defiance or Rift.

ArcheAge Justice System
There were already problems with hackers in the Alpha. Whether this time it is again hackers is unknown.

Already in the ArcheAge Alpha, Trion Worlds permanently banned 16,000 botters. They allegedly paid for their founder’s packages with stolen credit cards, it was reported. Whether this is the case here again or if there is another reason behind it is currently unknown.

Ign.com advises all users whose credit card or PayPal data is with Trion Worlds to withdraw them. There has been no official statement from Trion Worlds yet.

Update 23:00: Trion Worlds has now spoken out through Community Manager Dave Berman. According to his statements, security at Trion Worlds has not been compromised. It is merely the case that hackers and bots have cracked pages somewhere in the world. This unfortunately happens every day.

There lies information from users, which is then tested on numerous sites in hopes that a user has reused the same passwords and email addresses or slight variations of them. Among other things, this information is now being tested at Trion Worlds as there has been such a hype around ArcheAge lately. Hundreds of millions of such attempts have occurred in recent weeks, of which only a fraction has been successful today.

The team is currently working on refunding the amounts. This will happen automatically in the next hours. Trion Worlds urges players to change their passwords. A new authentication method will be introduced via the client Glyph on Thursday. Here is the link to Berman’s statement.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Dreamhack winner Rdu still struggles with cheating accusations

The winner of the Hearthstone tournament at DreamHack, Rdu, is still grappling with the cheating allegations surrounding his victory against the crowd favorite Amaz. Rdu is now trying to use this criticism as motivation.

When Hearthstone fairy tales end quite banal, it has strange repercussions

At DreamHack in Sweden, there was really only one big story. The crowd favorite Amaz, revered by the Hearthstone subreddit and his YouTube fans, chose a Priest deck, usually the weakest class in the game, as one of his three tournament decks. With that, he defeated Miracle Rogue after Miracle Rogue, super deck after super deck.
He achieved the most absurd combinations, always having a “huge draw,” exciting the fans and delighting the commentators.

Meanwhile, in his shadow, the Romanian Rdu also played a strong tournament with a Frost Mage deck. When Rdu faced Amaz in the finals, he quickly took a 2-0 lead and was able to decisively win the final 3-0, even though Amaz’s fans believed in a Hollywood twist and a comeback victory.

HearthStone Esports: DreamHack Final

However, during the second match, he received tips and comments via the Hearthstone chat function from people on his friend list. He won the match afterward. The incident was investigated and deemed void: The experts ruled that the match had already been decided at that point, and Rdu bore no responsibility for the misbehavior of some fans.

This decision sparked a conspiracy theory. Many on the subreddit demanded a rematch or a victory for Amaz. As a result, the media reported little about the actual tournament, focusing instead on the overshadowing cheating allegations. The 17-year-old Dima Rada, known as RDU, had achieved his dream, and the entire Hearthstone world was talking about him—in an extremely negative context.

As is now clear in an interview with gamersgosu, Rdu is still haunted by the incidents that took place over two months ago.

Rdu Wants to Prove His Critics Wrong, Aiming to Win Everything

In hindsight, Rdu wished, he says, that the organizers had simply repeated the second match. He was quite sure that he could have defeated everything Amaz could throw at him with his Miracle Rogue deck. He had only wanted to start with the Freeze Mage because it had been the weakest of his decks against Amaz. Winning all three matches with that deck surprised even Rdu.

Hearthstone

After the final, Rdu struggled with many insults. People doubted his ability to play at all. Therefore, he worked even harder to prove his doubters wrong and worked hard to restore his reputation. He has not completely succeeded in the Hearthstone scene yet:

[pull_quote_center]I just try to ignore the haters and prove them wrong by winning everything there is to win.[/pull_quote_center]

In the aftermath of DreamHack, there have been numerous confrontations and provocations. For example, Rdu was challenged to a 1-on-1 for the trophy by pro gamer “Reynad.” For Rdu, it was merely an attempt by Reynald to profit from the situation and increase his own popularity.

However, Rdu has no problems with Amaz. He sees him as a kindred spirit who, whether winning or losing, does not attribute everything to chance but tries to keep the random factor in Hearthstone as low as possible.

You can find the complete interview in English in the sources.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Interview mit Rdu

Destiny: Hope is the most important principle in world-building

The MMO shooter Destiny breaks all dimensions. At the Halo maker Bungie, 500 developers are working on the game. In an interview, environment designer Jason Sussman talks about details in the design. Surprisingly, despite the hopeless situation humanity finds itself in Destiny, “hope” is said to be one of the most important design principles.

In Destiny, there are traces of humanity throughout the universe

Hope and inspiration, Sussman names in a conversation with gamasutra as central pillars in the design of the world of Destiny. The foundation for the story is a human civilization that has ventured to the stars and scattered in all directions. Throughout the universe, there are now traces of this civilization.

With Destiny, one wants to reconnect with science fiction times that were colorful and vibrant and shimmered with hope: “The downfall of humanity could have easily turned dark, but we absolutely wanted to take a hopeful direction in the design.”

Worlds will be shown that have fallen apart and are nearly erased, and yet life finds a new way there. Something grows and thrives: “We want to show how life can still be alive, even when humanity is lost.”

In Destiny, there should always be something to discover, and the world should always be worth a second look

Destiny on the Moon

From world to world, players should find remnants of another culture that once flourished and faded there. Variety is important to the designers. The zones have been intentionally designed so that players discover new things the second time and enthusiastically tell their friends in chat about what they found here.

Sussman has witnessed the growth of Bungie and the Destiny team from the front lines. When he started there, 80 to 100 people worked at Bungie. Today, there are 500 contributing to Destiny. And thus, the lead developer’s question is often: “How much bigger can you make it?”

The full interview with Sussman in English can be found in the sources. Destiny is set to be released on September 9 for Playstation 3, Playstation 4, Xbox One, and Xbox 360. A PC version has not yet been confirmed.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Gamasutra