Currently, a shitstorm is brewing around the sandpark MMO ArcheAge. The reason for the fans’ anger is some last-minute changes in the game’s cash shop. Now, the CEO of Trion Worlds, Scott Hartsman, has commented. He finds the discussions passionate, showing how much players care about ArcheAge.
The sandpark MMO ArcheAge has gotten into turbulent waters in the last two days. With the launch of the open beta, two new items were introduced in the game’s cash shop that can contain high-quality crafting materials. Additionally, the cooldown of a potion was reduced from 12 to 4 hours, allowing players to acquire 1000 “Labor Points.” Labor Points are a type of “crafting energy” in the game and a limited resource.
The discussion about these changes has been ongoing for two days and is making waves in the official forums, on reddit, and elsewhere. As with any shitstorm, there is no unanimous opinion.
Some players are upset, others are upset about the outrage, while others say, “And here is where you draw the line; it was already bad before?” Still, others say they said it right away. Some defend the developer’s position, stating that economic interests must be considered and not just one’s own. And as for the outrage, F2P is always also Pay2Win. The opposing extreme accuses Trion Worlds of squeezing the game in the first months because they do not believe in the long-term success of the game. And the overwhelming majority of active players remain silent for sure.
Hartsman Finds the Discussion Passionate
The CEO of Trion Worlds, Scott Hartsman, has now commented to mmorpg.com on the current state.
“Changes in a cash shop and regarding resources are often controversial. We are very pleased that the debate is being conducted so passionately. As the western producer of ArcheAge, it is our responsibility to advise the developers as best as possible on how ArcheAge can succeed in the West. Well-formulated opinions from the various positions greatly assist us in this task.
We appreciate everyone’s passionately expressed opinion on these topics. It shows that players truly care about the game, are concerned and interested. We are closely monitoring the statements and paying attention.
We all share the same goal: an exceptionally successful ArcheAge that will be played by the largest number of players for years to come. We will strive to further intensify the conversations between players, us, and XLGames to ensure that the shop runs to everyone’s satisfaction.”
In the fantasy MMO The Elder Scrolls Online, parts of the workforce were laid off a few days ago. On Twitter, they are being offered jobs by Rockstar Games, Bioware, Trion Worlds, and other large and renowned software houses.
A tweet put it succinctly:
“Being fired from a gaming studio is probably the best way to get hired by a gaming studio.”
For people who have been trying to break into the industry for years, it must be sensational to see the doors opening for those laid off at Zenimax.
Only a few hours after it became known that there had been “large layoffs” at Zenimax, job offers started pouring in publicly on Twitter – usually with a short message of regret. However, these are not personally tailored offers; they are not that public, but rather links to their own “Careers” page.
The laid-off TESO developers will be helped immediately. Nice!
But those who are publicly looking for new employees read like a “who’s who” in gaming. Under the hashtag #Zosjobs, encouragements and job offers flooded in. Rockstar Games (the GTA franchise) is looking for someone, Trion Worlds (Rift, ArcheAge) even has President Scott Hartsman personally weighing in, Naughty Dog (Uncharted, The Last of Us) is also in need of help, and the Talent Acquisition Manager from Bioware (Mass Effect, Dragon Age, SW:TOR) tweeted about her company’s job page.
Game designers and “talents” in this area with MMO experience seem to be in demand. While some games today shy away from the MMO label (Destiny avoids the abbreviation like the devil avoids holy water, so as not to conjure up clichéd images of a tedious MMORPG life among shooter fans on consoles), many actually classic single-player games are experimenting with expanded multiplayer options. As consoles, which have long been limited to the living room, will be fully integrated into the internet in the coming years, many studios are now looking for “talents” with MMO experience for their game series.
Those in customer support are definitely facing a tougher situation, as they are not likely to be in high demand. The gaming industry is tough and demands a high degree of flexibility from its employees. Many make it clear in their tweets: “I am willing to move anywhere I am needed.”
This is an AI-powered translation. Some inaccuracies might exist.
The new SMITE patch has just been deployed to the public test server, and the patch notes are exceptionally long this time, which the developers justify by stating that they have worked on this patch for three weeks instead of the usual two.
Arachne – More Assassin, Less Trap Setter
The first spider, Arachne, has been completely reworked. Previously, she played less like a viable assassin, instead, she was forced to lure opponents into her traps and then overwhelm them with her broodlings or towers.
Her new abilities primarily grant her enhancements to her basic attack, such as increased attack speed, higher damage, and a short stun. Additionally, she is now able to place two net barriers that act as traps: enemies that walk into them are slowed, attacked by broodlings, and are also revealed on the map. Her new ultimate allows her to run on the ceiling of the map and jump down onto her enemies – while she is crawling over the battlefield, she is untargetable and can activate her self-buffs.
Odin – The Allfather Becomes More Warrior-Like
Odin’s abilities have been adjusted to suit his role as a warrior. His passive ability grants him a stackable strength buff when enemies die within his ultimate. His group buff has been replaced with a shield that protects Odin from damage for a few seconds – the shield can be detonated early to deal area damage. With these changes, he should be able to handle the minion waves significantly easier than before. His ultimate has also been slightly changed; allies can now leave and re-enter the spear circle, whereas enemies cannot be healed within the area.
Kukulkan Replaces Ao Kuang
The previously teased new hero “Kukulkan” is unfortunately just the new version of Ao Kuang. The latter is being removed from the game for the time being. Kukulkan will receive all the abilities that Ao Kuang previously had, and his ultimate will get a graphical update and look even more impressive, fitting much better with his new form. Owners of Ao Kuang’s premium skin/voice pack have nothing to fear, as they will receive corresponding compensation in the form of the same content for Kukulkan.
Ao Kuang will be reintroduced into the game in the “near future” with a completely new skill set.
New Premium Skins, Voice Packs, and Emotes
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For the hero Bacchus, which you can see in this video, there are new premium skins and voices.
That the developers had more time this time is mainly evident from the many little features that have made their way into the game. In addition to the new premium skins and voices for Bacchus (in the Elvis style) and Freya (a 2D hero), new voice packs for Neith (Ms. Diagnosis) and Kukulkan have also been added to the game. Additionally, a large number of heroes have received emotes, such as dancing, waving, or a special pose – however, not every hero has every emote, which will take some time to complete.
The patch will be available on the test server until Monday morning, and if no new bugs appear, it will be available to all players the day after, on Tuesday.
A detailed list of all changes can be found in the sources.
This is an AI-powered translation. Some inaccuracies might exist.
As announced at GamesCom, Blizzard releases small videos about the main antagonists of the upcoming World of Warcraft expansion “Warlords of Draenor” every few weeks.
In turn, the various leaders of the Iron Horde are introduced, and players who have not been able to relate to Orcs will be atmospherically introduced to the background story, but all others should also take a look.
After Kargath Bladefist and his dramatic past were revealed the first time, this time we deal with the origin of Grommash Hellscream and why he is so loyal to the Warsong Clan. You can see for yourself what Grom’s “iron will” is all about and how he resisted captivity in the hands of the ogres here in the second part of the “Lords of War” series:
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The MMO Destiny offers buyers of a version for Playstation 3 or Xbox 360 an enticing offer: They can later upgrade and take their Guardian with them.
The news about Bungie’s MMO shooter Destiny keeps coming. Late Friday evening, the latest news came in and it really packs a punch.
Anyone who buys a digital version of the MMO Destiny for the previous generation consoles, for Playstation 3 and Xbox 360, can later switch for free to the next generation, to Playstation 4 and Xbox One.
Players who do not yet own a Playstation 4 or Xbox One but are considering getting one no longer need to hesitate: They can buy Destiny for their Xbox 360 or their Playstation 3 and later switch for free to a digital edition of the game for the next generation.
Destiny even lets you take your character with you
The offer only applies within the respective systems: From Playstation 3 to Playstation 4 without additional cost and from Xbox 360 to Xbox One. The offer is limited to players who own a digital edition of Destiny, and is valid until January 15 of next year. Players retain the right to play Destiny on an “old” console even after the switch has taken place. The player can take their Guardian with all stats and gear to the new console.
The survival MMO H1Z1 takes away the axe that players started with. This aims to place more emphasis on player survival.
Observed many people during the first hours in H1Z1
Jimmy Whisenhunt, the developer responsible for the combat system in H1Z1, delivered the news to players: The starting axe is disappearing. Thus, players began each time anew after every brutal death. They could use it to chop down trees and defend themselves against zombies and other players.
According to Whisenhunt, the decision to take away the axe from players came after contacting many players at SOE Live and Pax Prime. The combat system in the early phase needs more excitement and the crafting progress could be steeper – these two aspects were taken home as feedback after observing x people during the first steps in H1Z1.
The removal of the starting axe emphasizes the elements that made H1Z1 appealing to the SOE team: Surviving in the world, scavenging for loot, and the crafting system.
Small items spawn indoors, larger tools in the open world
They are also changing the spawn logic in the world.
Axes and other typical tools like crowbars or machetes should be found by players in the open world. They should not be overlooked. If a zombie horde is chasing the player, the survivor should be able to spot a crowbar or an axe from a distance and grab it. As classic “loot”.
From now on, crafting materials should almost exclusively spawn “inside” of items. This aims to prevent the player’s view from being too obstructed by a multitude of small items.
Introduced a rudimentary combo system in combat
The combat with the axe is now being replaced in H1Z1 by fist combat. Here, they want to allow combinations that increase damage when the player initiates another attack within a certain time window. Such a “combined” attack inflicts higher damage and has a different animation than a normal punch. This aims to bring more action into the world of H1Z1 and make it clear to the players that in H1Z1, they need to refine their strategies if they want to survive.
With grabbing and clinging zombies, they want to spice up the combat additionally. Although it looks terrible at the moment, according to Whisenhunt, it will surely be great.
In Destiny, it is now also possible for owners of the PlayStation 4 to download the game. Fans of Destiny on Xbox One had the opportunity to do so last week.
Since around 7 PM our time, reports on reddit and relevant forums have been increasing that one can already start with the pre-load of the MMO shooter Destiny. Initially, only about 200 MB would be downloaded twice, later a bit more than 18 GB would be needed, users report. Those who have downloaded it end up on a countdown page.
Some assume that Sony does not want to overload the servers as it did with the release of Minecraft, by waiting until the scheduled date and then creating a huge load. If there are any changes to the situation, we will inform you.
Destiny officially releases on September 9 for PlayStation 3, PlayStation 4, Xbox One, and Xbox 360. Bungie’s policy seems to aim at allowing anyone to start playing as long as they own the game and the servers go online on Monday.
This is an AI-powered translation. Some inaccuracies might exist.
A release of the fantasy MMO Phantasy Star Online 2 for the West is still on the table, it’s just facing delays, according to Sega.
As reported by Gameinformer, Sega still stands by the commitment to bring Phantasy Star Online 2 to the West. According to a tweet from the official account, it is merely “delayed,” but not canceled. PSO 2 was released in Japan in 2012, and it was originally planned for 2013 in North America. That did not happen. However, SEGA continues to work on the game’s release for the West and will inform fans if there are any updates.
In English, PSO 2 has actually been playable for a while now, but on Southeast Asian servers. Phantasy Star, along with the “Shining Force” series, is the most popular RPG franchise in SEGA’s lineup. The first Phantasy Star made a name for itself back on the Sega Master System – that was a long time ago.
This is an AI-powered translation. Some inaccuracies might exist.
The production of the MMO shooter Destiny took on epic dimensions. Activision CEO Hirshberg even drew comparisons to The Lord of the Rings. However, such epic proportions are not always appropriate.
Bill Gates and Steve Jobs crossed paths with Bungie
A major feature from Wired outlines the history of the game studio Bungie, which is launching a huge project with Destiny and has previously succeeded as the creators of the cult shooter series Halo. Names like Bill Gates and Steve Jobs come up multiple times in the report. They crossed paths with Bungie. Bill Gates is said to have asked, “Who is your Mario?” when Halo was being secured for the Xbox. Gates understood the power of a front figure – from his own experience.
Steve Jobs was reportedly annoyed that Bungie struck the deal with Microsoft. After all, Halo was one of the prestige titles that was supposed to demonstrate that the Mac was also suitable for gaming.
How do you build Destiny for eternity?
The current deal with Activision, who is the publisher behind Bungie but grants the team freedom, is also mentioned. At Activision, they are aware of the epic dimensions that Destiny takes on. CEO Eric Hirshberg told Wired: “Bungie does not think short-term. They plan on a ten-year scale. They are thinking about a narrative arc in Lord of the Rings dimensions. About something enduring. But how do you plan something like that from day one?”
Bungie’s entire approach to Destiny differs from the way companies develop other “franchises,” large series with their own universe. There, they often think from episode to episode, following the momentum.
“Epic” is not appropriate in every situation
The massive work that Destiny requires, demanding unusual means and taking on colossal dimensions, has recently been discussed by The Guardian in a report, which we presented. Wired now provides further details.
A large portion of Bungie’s staff had returned from a vacation after finishing their work on Halo: Reach. After the vacation, they saw their massive new workplace for the first time – a converted multiplex cinema. Here, a small core team, which had previously worked on the concept of Destiny in top secret, outlined what lay ahead for them in the coming years. One developer reportedly said, “Look at the space. You need 400 people to fill it somewhat!” Today, 500 are working on Destiny. Almost all the rooms are occupied. In the last still-vacant room, Wired knows, Halo action figures were stored.
The working conditions sometimes had qualities of a “cathedral.” The restrooms were enormous and quiet. Every clap could be heard. To give employees some privacy so that everyone didn’t hear the toilet noises, Bungie played the Halo soundtrack in the restrooms for a while.
However, that turned out to be a bad idea. Employees complained: The epic soundtrack gave the bathroom visits an “unintentionally urgent” feel.
This is an AI-powered translation. Some inaccuracies might exist.
In the sandpark MMO ArcheAge, the operator Trion Worlds has changed the rules for the cash shop and directed the game towards pay-to-win, angering the fans.
The cash shop in ArcheAge was okay before the changes
The cash shop in free-to-play games is watched closely by fans. What is available for purchase? How powerful are the items? What impact do the items have on gameplay?
The cash shop has been pretty well-received by players so far.
In the sandpark MMO ArcheAge, the cash shop was thoroughly scrutinized beforehand and ultimately deemed satisfactory. There were only a few items that had a significant impact on gameplay. Most of them just facilitated the start without influencing much beyond that. Thus, fans were able to accept it.
Although ArcheAge was also a game for which you needed a sort of subscription (the patron status) and it still had a cash shop, since the patron status could be acquired in-game and the cash shop was not overly pronounced, most players could live with it. Trion Worlds would profit from the game without squeezing them too hard or selling significant advantages directly for money.
A bit of suspicion was cast on the labor point potions, but since they were tradeable and could only be used every 12 hours, they were largely accepted as well. The only somewhat hesitant agreement came from warehouse expansions purchasable via the cash shop, but in the realm of free-to-play, there were only a few pay-to-win clouds on the horizon.
Trion Worlds changes the rules before launch
This changed with the start of the open beta. Although the changes were partly marketed as if the fans had been waiting for them. The reaction has been different. Players feel deceived and have the impression:
“Now, after Trion Worlds has my money for the founder’s package, they are tightening the screws on the cash shop.”
The changes alone would already be a reason for concern; the timing adds to it: Such changes right before the release are delicate. The players are not getting what they signed up for.
The changes in the cash shop
What has changed?
First, the good news: Some craftable items have been removed from the shop. This is intended to keep crafting professions attractive.
Now the (depending on perspective) rather bad news: The purchasable 1000-labor-point potions now only have a 4-hour cooldown instead of a 12-hour cooldown. This means players can consume 6 per day per character, totaling 4000 points more per day.
Since these labor points are extremely important for crafting and have so far formed a kind of “hard progress” limit—determining how far players could advance their crafting abilities per day—critics fear that having 4 more potions a day would drastically reduce the game’s playtime, essentially devaluing the difficult-to-achieve mastery in professions. Essentially, Trion Worlds would be selling the integrity of the game.
Furthermore, it is now less essential to work together in a community where one does this, and another does that. For example: If there is limited labor (and that is ultimately what labor points are for), multiple characters are needed to produce certain products. If labor is multiplied, it weakens this necessity. An intervention in the balance.
However, it is noted that the labor potions are tradeable and should not be too expensive. Trion Worlds claims to have evaluated surveys where 85% of respondents wanted to see more of these potions in the auction house. Critics doubt this claim.
Especially dicey: There are two newly introduced “chests” in the cash shop for a relatively high price that drop important materials for higher crafting tiers. These archeum particles, as the criticism in the beta went, had dropped too rarely in the game before. Closed beta players urged Trion Worlds to increase the drop rate. That these items are now found in the cash shop is a tricky situation.
Fair to say: These chests are also tradeable in-game – theoretically, they can be acquired in-game without spending real money…
At Trion Worlds, they are now feeling the backlash. It is said that the “archeum” chests were poorly named. Naturally, they should not be the “main source” for archeum. They have already adjusted drop rates and will continue to do so, as they are in contact with the Korean developer. XL-Games is extremely cautious about changing drop rates, as they understand the economy as the lifeblood of the game.
Pay2Win crisis: Creating frustration and then selling the solution
Mein MMO says: The difficulty with pay-to-win is that the operator artificially creates frustrating elements and offers the player a chance to relieve this frustration at a cost. In the pay-to-play model, the classic subscription model, the operator is primarily concerned with the enjoyment and motivation of the player in the long term because they want the player to maintain their subscription. In pay-to-win models, other components come into play and it can be beneficial to deliberately make “wrong” design decisions to entice the player into saving themselves from this frustration.
That these changes are implemented now when founder packages are no longer the main source of income, and the cash shop has become the dominant source of revenue, leaves a very bad taste. ArcheAge, like many free-to-play games, essentially relies on players completing a quasi-subscription with the patron status, meaning they pay their 13 euros in-game. When frustrations arise that can be managed through the cash shop – or when the balance of the original game is threatened by interventions, it can lead to significant backlash. And that is currently escalating across all channels.
Some players are already threatening to leave ArcheAge, even if it should hurt. Trion should pay attention to maintaining balance.
For a cash shop, larger changes are typically designed to only affect high-level players, who have invested a lot of time and energy into the game. Through the odd conversion into a “fantasy currency”, here the crystals, it becomes difficult for players to accurately see how much an “archeum” chest actually costs in euros and cents.
With these changes, after players have already invested triple-digit amounts into a founder’s package, we must revise this assessment.
If Trion Worlds had started with the current cash shop from the beginning, the game would likely have been viewed much more critically from the start. Some founders may have thought twice about supporting the game. With Trion Worlds, there is the additional factor that they have repeatedly advertised fair play, no traps and no tricks. This principle has lost credibility since yesterday.
UPDATE: The CEO of Trion Worlds, Scott Hartsman, has released a statement regarding this debate. What he has to say, you can find in this post.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMO Aion is preparing the release of patch 4.6.2 and is combining it with birthday celebrations. Additionally, performance improvements have been made.
The patch 4.6.2 for Aion is set to launch on September 24. It aims to further refine class balance. Moreover, there are plans to celebrate the anniversary around that time. Players should keep an eye out for numerous “in-game events”. The originally Korean free-to-play MMO Aion was released in Europe on September 25, 2009.
As reported by massively, Aion has already given players a great gift: The network performance has been improved. This should immediately reflect in the gaming experience of Aion fans.
It can happen so quickly! Actually, the discussion was supposed to be about the upcoming changes to the heroine “Arachne”, but at the last moment, they accidentally show the login screen from the latest game version and lo and behold: A new hero awaits us.
The flying monster is called “Kukulkan”, comes from the Maya pantheon and was revered as the god of resurrection, while also being a ruler over the four elements. From this knowledge, it can be inferred that Kukulkan is either a supporter with healing abilities or another mage representing the perfect counterpart to Ao Kuang, which is already in the game. Presumably, players will be able to try out the new god, along with the changes to Arachne and Odin, on the test servers this weekend.
This is an AI-powered translation. Some inaccuracies might exist.
World of Warcraft will dedicate an NPC and a small island to the tragically deceased actor and comedian Robin Williams in the MMO. The island has now been found in the beta of Warlords of Draenor.
The comedian and actor Robin Williams was a troll in World of Warcraft. Rumor has it that he played a troll priest on the English server Mannoroth and enjoyed filling that role in the trade channel, where he made jokes.
After his death, WoW players started a petition to Blizzard asking to honor Williams in World of Warcraft and remember him. Blizzard promised to take care of it. Now it has become clear in the beta of Warlords of Draenor how they plan to do it.
Robin Williams as Mork from Ork. Source: wowhead.com
On a remote island off the coast of Talador, players will be able to find an oil lamp. Rubbing it summons a jinn with a mighty beard, “Robin,” who speaks sentences from the Disney movie Aladdin. In the original, Robin Williams lent his voice to the jinn. Also on the island: a broken egg spaceship. This was how the TV alien Mork from Ork, the role that made Williams famous, once landed on Earth. As a “Mrs. Doubtfire” reference, toys can also be found on the ground.
Additionally, reports WoWhead, a new title called “Comedian” has appeared in World of Warcraft. Fans suspect it may be related to Robin Williams.
This is an AI-powered translation. Some inaccuracies might exist.
On September 9th, it’s finally here, the long-awaited feature patch for Guild Wars 2 will be released to the players. In recent days, we have already discussed the biggest changes, today the developers once again focused on their special favorite: the revamped trading post.
The mass makes it – especially confusing
In recent years, various patches and small expansions have introduced more and more new items into the game, so even with the current filter options, you can spend minutes searching for the exact item you actually want. New filters allow for a more precise search, and for each item suggested, you can review the relevant search details again, so it is always clear why something appears or does not appear in the list.
Bag full – Turn it into money!
Players are encouraged to use the trading post more frequently. Since it is not a “traditional” auction house, as known from other MMOs, the developers feared that it could frighten players away – for this reason, the usage should be as simple as possible. An important step on this agenda is accessibility: From now on, you can sell items at the trading post from anywhere in Tyria. Only a few items should still end up with the NPC vendor after the introduction of this system, as fellow players generally pay a higher price.
More clarity about the fees
One criticism of the old system was that the total fees charged by the auction house were not displayed, as the seller is charged twice – once when listing the item, and again when the trade is completed. Both fees are now clearly visible, so every aspiring master trader can see at a glance what their potential profit is once the item has been sold.
Faster interface thanks to new programming
It is admitted that the original trading post was programmed under time pressure and by a much too small team. Therefore, during the complete overhaul, care was taken to address all player complaints as well.
A major criticism was the long loading times when switching between different tabs and search queries. To spare you the technical details: The new trading post loads significantly faster and in the future it will be easier for developers to address bugs and expansions than it was with the old version.
If you want to see the countless changes for yourself, you can test them in Guild Wars 2 starting Tuesday. We have already introduced several new features that will be included in the upcoming feature patch:
The luxury MMO Destiny is approaching the finish line. The developers at Bungie want to celebrate with the fans and are commemorating the upcoming release with a traditional image.
At Bungie, they uphold tradition and are even willing to climb on quite shaky-looking ladders for it. This became clear in a recent tweet. Someone had to climb to the highest rungs of a ladder to attach the “Destiny” plaque. There it hangs in a semicircle above other games that Bungie looks back on with pride, including the Halo titles and the Myth series.
The fans are visibly delighted by such a moment and are sharing their fondest memories of the titles on reddit and twitter. Gamers and developers can be a little sentimental too. It feels good to be part of something bigger.
The list of games is, according to our research, hanging in front of the Bungie office building in Bellevue, Washington. In 2012, a company was hired to immortalize the history of the renowned gaming studio there. Now, with Destiny, another title is being added. It is surely no coincidence that Destiny’s position at the top has been chosen. And besides – there was just enough space.
Bungie wants to celebrate the release of Destiny with the community
On the day before the release, they invite fans directly to the place where the magic happens: The headquarters in Bellevue, Washington, USA.
The first 300, they say, will have a good chance for a complete tour of the studio. 1000 others, Bungie promises, will not have to go home empty-handed either. They promise excitement, games, and fun, but no mention of chocolate.
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A lot is already known about the next big content patch of WildStar, such as the new zone “Defile”, which can currently be tested on the test realm. However, the first insights into the solo instance “OMNIKern” are relatively new.
What is the OMNIKern?
All fans of the background story can do little jumps of joy, as the OMNIKern, also referred to internally as “Drusera Instance 6”, continues the story of the ghostly woman Drusera, the entity, and the Eldan. Many small secrets are set to be revealed, and in the end, there should even be a narrative climax waiting.
Unlike the previous 5 solo instances, the OMNIKern is significantly longer and can be entered anew every day, allowing you to earn the rewards multiple times. Also new is that the Core does not run linearly – just like in the adventures, you can make decisions that significantly influence the course of this instance. In addition to entertaining battles, there will also be puzzles and jumping sections that you must master if you ultimately want to hold the rewards in your hands.
Among other things, the story of this instance also leads into the data zone, the 40-man raid – but don’t worry, of course, you won’t find the usual bosses waiting for you there; instead, you must help some NPCs and engage extensively with the story, which, as always, can be ignored if you’re not interested.
The developers of WildStar are particularly proud of this instance because it is, in the truest sense, “how they envisioned solo content in WildStar”. The OMNIKern is available after you have completed the new area “Defile”, but there is still no release date for the update (Content Drop 3); they only settle for the (incredibly terrible for fans) statement: “It’s done when it’s done.”.
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In Destiny, the mystery behind the cryptic announcement has now been revealed: It is another trailer for the luxury MMO.
There has been much speculation,since a 9-second video was uploaded 20 hours ago, as seen in a Netzwelt article that barely showed more than 3 frames and promised a “Coming soon”. Gaming journalists referred to it as a “mysterious teaser”. There was talk of an early launch date or the announcement of the most important DLCs. Perhaps that was a bit of an overestimate in hindsight.
No, Destiny is delivering another trailer, this time “Live-Action”, meaning with real actors. Well, and actually the thing is so good that one shouldn’t be too disappointed that it is nothing more than “just” a trailer. It is a damn good one.
Recently, Blizzard was a bit taken to task, for announcing a release date for disclosing a release date. A teaser to announce a trailer is hardly different.
By the way, the music, according to polygon, is Led Zeppelin – Immigrant Song.
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The MMO Shooter Destiny will be released on September 9 for the XBox 360, XBox One, Playstation 3, and Playstation 4. Confirmation of a PC version is still pending. Some actually expected this due to the 9-second teaser.
This is an AI-powered translation. Some inaccuracies might exist.
World of Tanks Blitz is now available on Android after iOS. Android players will also be able to face off against their iOS counterparts with their tanks.
It has been and remains the stated strategy of Wargaming: They want to bring their flagship tank World of Tanks to as many platforms as possible. After PC and Xbox 360, iOS was included, receiving a portable version of the Free2Play MMO hit with Blitz. Now, their next target is the Android operating system.
In the coming weeks, it will hit the Google Play Store. The catch: With a cross-platform feature, playing with iOS gamers is possible.
Recently, Wargaming announced that the three “World of” games, World of Tanks, World of Warplanes, and World of Warships together have surpassed the 100 million mark across all platforms. Apparently, they are far from finished.
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The servers of Trion Worlds are victims of a DDOS attack. The launch of the Open Beta of the sandbox MMO ArcheAge is expected to remain unaffected.
According to the community manager “Ocho”, the servers of Trion Worlds became victims of a Denial-of-Service attack (DDOS) overnight (US time). This was communicated by the night shift at Trion Worlds. At the moment, they are working with partners and authorities to ensure that the servers continue to run and that those responsible are apprehended.
The live games of Trion Worlds (e.g. Rift, Defiance) are online and running. They also intend to proceed with the launch of the open beta of ArcheAge. However, during the DDOS attacks, it is possible that the servers may become unstable and that the website may go down. Additionally, players may need to authenticate more frequently.
The Open Beta of ArcheAge is expected to begin in these minutes (Thursday, 7 PM our time) and will last until Monday.
This is an AI-powered translation. Some inaccuracies might exist.
The fantasy MMO Neverwinter is auctioning a strictly limited pet and hopes that players will bid against each other.
What are the super-rich supposed to buy with their money and how do you take the in-game currency away from them? In Neverwinter, they have come up with something: They are auctioning the pet edition of Sergeant Knox, a prominent NPC.
The catch: There will only be five of them. This means only five players will be able to acquire him and secure his services. This ensures that the wealthy will have to dip into their reserves, as massively suspected. Because no matter how rich you are, how much you ultimately have to spend for this privilege, it is determined by the other super-rich on the server.
The auction starts on Thursday, September 11, at 7 PM. It ends on Sunday, December 14, at the same time. Similar experiments to extract currency from the game by having players bid against each other for prestige items have been undertaken by Blizzard, including the black market auction house in World of Warcraft.
More about Neverwinter can be found on our thematic page.
This is an AI-powered translation. Some inaccuracies might exist.