H1Z1 is progressing: 80 minutes of gameplay with new features

In the survival MMO H1Z1, the developers from SOE provided new insights into their game. Along with fresh buildings like the police station and a supermarket, several features from the crafting area were also introduced. Additionally, advanced weapons, graffiti, mind-altering substances, and the farming aspect of the game were now visible in H1Z1.

In recent weeks, there has been little opportunity to see new gameplay in H1Z1. This was because SOE implemented a new sound engine, and everything that is so close to the code causes the game to run quite unstable in the weeks that follow, revealed Steve George, the producer of H1Z1, in a stream.

This scarcity of information in recent weeks also had its positives: For the first time in a long while, there was plenty of new content to observe and discover in a stream.

While previous streams mainly consisted of beginners performing the same H1Z1 rituals, Paul Carrico, the crafting designer of H1Z1, and producer Steve George significantly enhanced their stream, so to speak, in the middle of the game. A foundation for a fort at the edge of a road had already been laid, the required crafting materials were present, and fans could see how H1Z1 would play out after the first few hours, which they had experienced often enough, like in the Groundhog Day movie.

H1Z1

Graffiti and drugs – H1Z1 in urban high

Among the highlights of the stream was the revelation that there will indeed be mind-altering substances in H1Z1. It had been known for some time that players could extract ethanol from self-grown grain and create “Moonshine”, but this time the stream featured “Sizzle”, a type of sugar rush drug that caused strange effects on the screen.

Also new: Streamers could decorate their hut with a kind of graffiti via a keyboard command. Whether players will later manage to do this without dev-tools is uncertain. Graffiti would certainly fit well in the world of H1Z1. Recently, the Twitter account already asked what players would write on a kind of survival bulletin board.

H1Z1 Dynamic Weather

Cars now have trunks and batteries; helmets and police station new

Overall, the world of H1Z1 now appears significantly more complex and varied than in recent months. Although it seems that the spawn of zombies has been slightly adjusted downwards at the moment. This, however, made it possible to view the new loot system. In a supermarket, there were mainly food items, in a warehouse, they found an axe and some crafting items, and in a newly designed police station, they rummaged through the cabinets and lockers for firearms.

The developers were particularly impressed with a new “Patriot motorcycle helmet” in US colors. Anyone caught with it soon found themselves facing a shotgun with orders to drop it immediately. A preview of the psychological terror and the games players will play against each other, which will also enter H1Z1. As is known, these are pronounced in DayZ.

Significantly more features and characteristics have been added to the only vehicles in the game, the jeeps. They now have a spacious trunk and can be locked while sitting inside, so not everyone jumps in immediately, as in previous streams. They also have batteries that can be removed, rendering the vehicle inoperable.
In the further course of the stream, the focus was mainly on crafting and base building.

All in all, the stream was certainly reassuring for skeptics who think H1Z1 is progressing too slowly or that the game could turn into a pure shooting spree.

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If the entire stream is too much for you, a 7:30 minute highlight video has appeared on YouTube.


Learn more about H1Z1 in our extensive preview of the game.

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ArcheAge: Two million players and the bots are already excluded

The sandpark MMO ArcheAge enjoys great popularity. Two million players have already registered for the game, and with the hundred thousand bots that have been disposed of, that number has already been accounted for.

ArcheAge: Two million players, truly successful

Trion Worlds CEO Scott Hartsman addresses the fans in a letter, bringing numbers. Two million players have now registered for the western version of ArcheAge. This is far beyond expectations. And as he states: “The bots and banned accounts have already been accounted for.”

ArcheAge environment

ArcheAge tweaks the bot detector and spam filter

An important piece of information, as bots have been one of the dominant topics recently. As community manager Scapes points out, the bot detector was too “conservative” in the initial weeks, meaning it was too cautious. They adjusted it last week to lower the number of bad apples in ArcheAge. According to Hartsman, the number of caught and banned accounts is now in the six figures, so in the hundreds of thousands.

But not only bots are a problem; spam also annoys players. Until now, a temporary solution has been used, but they now want to install the system that ensures as spam-free conversations as possible, which has also worked for Rift. This is what they swear by at Trion Worlds. Hartsman states that a delivery has arrived, which will soon ensure that the world of ArcheAge will be significantly less affected by gold sellers and spammers.

ArcheAge ship battle

In the future: Small patch, Auroria, large patch, events

Otherwise, the letter from Hartsman discusses what the producer of ArcheAge, Victoria Voss, announced in interviews with us and other media last week: ArcheAge has passed its initial phase, and now, with the unlocking of Auroria, the northern continent, an important milestone is approaching.

Additionally, they are diligently working to bring the current Korean patch 1.7 to the West. It will change quite a bit. And they are also preparing events – for example, for Halloween.

Patch 4.11 brings challenges for gold sellers, relief for healers

Now, very soon, the next patch is coming to the players, the 4.11. This will already bring the first challenges for gold sellers, as it now requires level 15 to speak in the larger channels. They have also discovered a heart for healers and are giving healer weapons as quest rewards and in Hasla, that dreadful and wondrous place where players grind their endgame gear with various tokens.

Additionally, they are relieving the somewhat talkative court channel of interjections. Only parties involved in the process can speak in this special chat. And the skin of the Kraken will be more resilient; only siege machines should be able to penetrate it in the future – and yes, that includes cannonballs.

This is an AI-powered translation. Some inaccuracies might exist.

Rift: Expansion is postponed to October 22nd

The expansion “Nightmare Tide” for the Dark Fantasy MMO Rift has been postponed by two weeks to October 22.

Yesterday we reported the news that “Nightmare Tide” is entering a one-week open beta. Shortly thereafter, Ocho, Community Manager at Trion Worlds, announced that the beta will last a little longer: The release of “Nightmare Tide” has been delayed.

There’s no big story behind it, no significant single event, but merely the realization that a little more time is needed to deliver an optimal outcome for the players.

“Release dates are tricky,” writes Ocho, “the only way to commit to them would be to release the expansion months after the work on it is completed.” The team has been working hard on the expansion of Rift over the past weeks and was eager to meet the set date of October 8. However, after a re-evaluation and feedback from the open beta, they now believe it is not a good idea to adhere to the deadline at all costs.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Rift Forum

Destiny: Xur is back – Weekend vendor for strange coins

In the MMO shooter Destiny, Xur, the Agent of the Nine, has reappeared. He accepts strange coins as the only currency in exchange for exotic weapons and armor pieces.

Every Friday at 11 AM in Germany (2 AM in the USA), Xur appears in the Tower at a hidden location. He offers exotic items that are randomly selected from a pool of items. He always stands a bit hidden, and Guardians are always searching for him anew.

Xur – The Most Beautiful Weekend Visitor in Destiny

It’s a bit like the players are in a kind of long-distance relationship with Xur, picking him up from the station every Friday, but not really knowing what mood he is in. Okay, and they also don’t know at which platform he arrives.

But why is he so eagerly awaited? Simply put, he has such delicious treats: The offer includes one exotic armor piece for each of the three classes in Destiny, plus one exotic weapon. The exotic items in Destiny have the ability to push the limits of normal items.

Destiny-VexMythoclast
Many hope for this: The Vex Mythoclast, but it is unclear whether Xur even carries raid items from the hard mode.

They have fixed stats; special abilities that are acquired when the weapons are upgraded, and have the potential to reach a full 30 Light levels. Along with three upgraded legendary armor pieces from the raid “The Glass Vault,” an exotic armor piece from Xur can help the Guardian reach Light Level 30.

Xur doesn’t give away the exotic armor pieces; he demands 13 strange coins for them, and 23 for the exotic weapon he has.

Where is Xur and what does he have?

When does Xur spawn and how long does he stay?
Xur spawns at 11 AM on Friday and stays until Sunday at 11 AM at his location.

Where is Xur?
Xur is next to the class vendors of the Vanguard from October 3rd to 5th.

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What does Xur have with him?

The exotic helmet for Titans: Helm of Saint-14 – 13 strange coins

Destiny-Helm-of-Saint

Achlyophage Symbiote, an exotic helmet for Hunters – 13 strange coins

Destiny-achlyophage_symbiote

Sunbreakers, exotic gloves for Warlocks – 13 strange coins

Destiny-Sunbreakers

The pulse rifle Red Death – for 23 strange coins

Destiny-Red-Death

An exotic helm schematic for 23 Motes of Light – Open at your own risk.

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Source(s):
  1. reddit

Destiny Suicide Bike: Legendary Sparrow “Timebreaker” has dangerous Overdrive

In the MMO shooter Destiny, small gimmicks and special features gradually appear. One of them is the legendary Sparrow “Timebreaker”, which drops from the final boss Atheon in the raid “The Glass Chamber”. The Sparrow accelerates faster than is good for it.

A Sparrow in Destiny is the land vehicle of choice for trendy Guardians. A very special hover bike drops from the final boss Atheon in the raid “The Glass Chamber.” It is a relatively rare drop from a raid that only a few have seen so far. Consequently, only a few players have obtained it.

Now, a legendary and rare bike would already be cool, because hardly anyone has it and it really catches the eye, but “Timebreaker” has much more to offer than just its rarity or a streamlined appearance; the suicide bike can truly attract attention: The craziest bike in Destiny is faster than is good for the Guardian.

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Timebreaker can dodge left and right by default using the shoulder buttons R2 and L2. If you press both buttons simultaneously, the Sparrow switches into Overdrive and accelerates wildly. But you should be careful if you hold the buttons too long… because then Timebreaker will explode.

Destiny-Timebreaker

What you can do with such a Sparrow in Destiny, you can see in this article.

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Source(s):
  1. reddit

Elder Scrolls Online takes inspiration from WildStar: Bronze, Silver, Gold in the Dungeons

The fantasy MMO The Elder Scrolls Online takes a reward system from the competitor WildStar in its dungeons.

Currently, a guild summit is taking place at Zenimax. 20 representatives from guilds and communities have been invited to the headquarters to present to those who are really interested what changes are coming to The Elder Scrolls Online. With what ideas they are playing, what they envision. Zenimax is eager to hear the fans’ reactions and wants to involve them earlier in the future process. One of the highlights of the first day: In the daily dungeons that will come with Update 5, they are borrowing something from the competitor WildStar.

This will make it possible to complete the daily dungeons with different outcomes: Bronze, Silver, and Gold. WildStar has a similar system, which caused some problems in the meantime.

To achieve a Bronze run, in The Elder Scrolls Online, for example, only the three main bosses of a dungeon would need to be defeated, for a silver key additionally the mini-bosses. For the golden key, it could then be timed, additional conditions would need to be met. Depending on how the group performs, they will receive a higher reward.

The dungeons will be scalable to the level of the group leader with Update 5. The Undaunted serve as quest givers.

The Elder Scrolls Online

The world of The Elder Scrolls Online should become clickable

In addition to the changes in the dungeons, the world should become more clickable and logical. It should become common in The Elder Scrolls Online to take an apple from a basket of apples and not a piece of meat or a glass bottle. This change goes hand in hand with a thorough overhaul of the crafting system: everything should become more logical, accessible, and clearer.

With so many new items to loot, they want to relieve the players’ inventory: pets and collectibles will get their own slots.

Everything is still coming: Spell weaving, alchemy, horse racing, glass armor

Furthermore, during the guild summit, they reiterated the intention to introduce completely new features into the game. In addition to the already known “Spellcrafting”, spell weaving will be introduced, along with alchemy, and a form of horse racing has also been confirmed.

The “glass armors” known from the single-player series will also make their way into the world of The Elder Scrolls Online.

The Elder Scrolls Online: Battle in Kargstein


When these changes will come is currently hard to say. The dungeons, that much is pretty certain, will likely be renovated with Update 5. The update should already be rolled out at least on the test server this month.

In the previous article about the guild summit, we dealt with changes in crafting and combat systems, and the next one will probably address the Imperial City and the Champion System.

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Source(s):
  1. TF

ArcheAge: The 10% Discount Question for Founders – A Misunderstanding, says Trion Worlds

In the sandbox MMO ArcheAge, the founders were promised a 10% discount on all marketplace purchases, but it was not granted. This is due to a misleading formulation, says Trion Worlds.

The initial problems in ArcheAge – such as long queues – have been resolved, but have been replaced by others. Currently, botters are causing problems in the game, many players have been banned, and there is an ongoing discussion on reddit about filing a lawsuit against the use of Hackshield. All of these topics are somewhat not very enjoyable.

Ten percent off everything … even pet food

ArcheAge_volles-Boot

A topic that has long concerned founders, but was almost swallowed up by the launch queues, is another: the founder benefits. Before the launch, founders were promised a 10% discount on all marketplace purchases, that is, on everything they would acquire during their ArcheAge career in the game’s cash shop. Now, 10 percent doesn’t sound like much, but it adds up over time and may have swayed some to purchase the package.

The story of ArcheAge is a story full of misunderstandings …

When ArcheAge finally went live, however, there was no sign of the 10% bonus. Users then loudly called on Trion Worlds to clarify the matter.

ArcheAge_ruhigeSee

As Trion Worlds explains, there is a misunderstanding behind this issue. While they liked the idea, they knew it was something that could only be granted in the future as they needed support from XLGames, the developer. Therefore, they formulated that the bonus would be granted “after the launch,” but players believed – due to the formulation “after launch” – it meant “at the launch.”

In the spirit of goodwill, Trion Worlds is aware of the problems and is working to decide as generously as possible in the interests of the players. They still do not know when and how this 10% discount will be granted, but they already know that it will come and will count “retroactively.” This is currently a high priority, they are working with XLGames on it, and will not rest until it is satisfactorily resolved.

Mein MMO thinks: In MMOs, it’s always a strange story how much the refund in in-game currency will be worth if you might not even play the game anymore.

Fair to say, Trion Worlds has taken on another misunderstanding regarding subscription fees and has settled it in favor of the players.

It’s amazing what MMO developers have to pay attention to: What does “after launch” mean and how do players want to understand it? How do developers want them to understand it?  Not so easy.

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Source(s):
  1. Trion Worlds Forum

Hearthstone: Variety! Naxx Board now appearing randomly in the game

In Blizzard’s free card game Hearthstone, the Naxxramas board can now also appear in regular play.

The board on which you play in Hearthstone is the favorite playground of all those gamers who like to indulge in their gaming and fiddling impulses while waiting for their opponent’s turn. So, guys and gals who will tear apart every beer mat in 742 individual pieces in the pub and take the wax candle for dessert.

There are catapults that can be fired, windows that open, some lanterns: It is a playground for anyone who considers procrastination not something improper, but rather a way of life!

With Naxxramas, the expansion, a new board came into play where you could dip the mouse cursor into some green goo at the edge to see what happens. Just what one does.

Hearthstone

Previously, the Naxx board was only used in the boss fights against Kel’Thuzad’s minions. Thanks to a hotfix from Blizzard last night, it is now included in the usual rotation, meaning it can appear in the Arena or Play mode. At the moment, there’s some speculation about whether the board will only be used for October, in line with the spooky Hallow’s End festivities. However, the trend seems to be that it will stay permanently in the game.

This was a blunt response from Blizzard community manager Christina Simms, CM_Zeriyah, to a post on reddit: A player noticed the unusually green and undead playground they found themselves in.

We added the Naxxramas game board to the game board rotation in the latest hotfix. Have fun!

Although this is not exactly the announced expansion with over 100 cards or the Android port, it is certainly a bit of variety. A lot will likely happen in Hearthstone around the Blizzcon at the beginning of November or shortly after. Announcements regarding the Android/iPhone port and the next expansion are expected.


For more about Blizzard’s free online card game, you can visit our Hearthstone topic page.

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Source(s):
  1. reddit

Destiny: Engram farming at the Rocketyard continues happily

In the MMO shooter Destiny, the farm spots in the Rocketyard are still very popular. An expected further nerf with yesterday’s patch did not occur.

What shines so irresistibly blue and purple in Destiny?

Most probably thought that cave farming in Destiny would come to an end. Last week, five of the caves were closed with a hotfix, and Bungie made it clear: We don’t want you to play our game this way. Shortly after, some new spots appeared, mainly focused around the Rocketyard.

With patch 1.02, many expected a nerf of the new spots in the Rocketyard. But that didn’t happen. So far, nothing has changed. However, the patch introduced more valuable rewards for daily and weekly strikes. Perhaps this was intended to lure players away from the caves and routes to the stationary spots in Destiny.

At the same time, however, the change with the engrams now means that players may challenge their luck even more. After all, the sparkle of purple engrams has become a bit more enticing after the patch: And who cares about the guaranteed legendary item from the vendor next week or the tedious farming of strange coins, to buy an exotic from Xur, when the next super loot is just a shot away in the cave (plus there’s a ton of EXP).

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Is Bungie just letting it be?

The US magazine dualshockers even suspects that the absence of a nerf might be an acknowledgment from Destiny that players want to farm this way, and that they are allowing it.

The new treasure cave, which is more of a “treasure passage,” is still fully operational and enjoys a steady influx of players. It’s hard to believe that the developers weren’t aware of these new spots. Therefore, it’s surprising that the caves are still functioning after the patch.

However, it could also very well be that the remaining treasure caves will be closed soon. So anyone who really wants to try their luck should probably hurry in the next few hours. The last hotfix hit unexpectedly and without warning. Perhaps they are just waiting to see if players continue to use the spots in the Rocketyard after the patch.

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Source(s):
  1. Dualshockers

Destiny: PSN briefly down, was the next DDOS attack happening?

The Playstation Network (PSN) is currently unavailable. Could the next DDOS attack by the infamous group Lizard Squad be responsible for this?

The Playstation Network PSN has been unavailable for an hour. This makes online activities on the PS4 impossible, affecting MMO shooter Destiny. There is still no official statement regarding this global outage. No maintenance work is planned, and the service is listed as online.

In recent weeks, an internet group known as Lizard Squad has gained notoriety for specifically targeting large online games or services such as Destiny, Call of Duty, Guild Wars 2, Twitch, and many others. After the group recently announced its dissolution, it has returned to activity for the past few days.

The group claims to want to prove to multimillion-dollar corporations how vulnerable they are and that they do not spend enough money to secure their users. They are attacking popular MMOs, such as Destiny, or services used by millions, like Twitch, with DDOS attacks.

Whether the group is behind the current PSN network outage is still unknown. The Twitter account through which the lizards have previously communicated is closed.

Update 13:15: That was just a brief disturbance; the PS4 network is back up.

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Source(s):
  1. vg247

The Elder Scrolls Online: Crafting and Combat are being revamped

The future of The Elder Scrolls Online is currently being negotiated at the headquarters of Zenimax. A “Guild Summit” is taking place there, a guild summit. Fans were presented with details about the combat system and crafting: Two new crafting styles will be introduced. With update 5, there will also be a powerful new item set.

20 guild or community leaders have been invited by Zenimax to the “Guild Summit” at the headquarters. Zenimax wants to be very close to the fans. The leading minds in development are presenting the planned changes and discussing them with the fans. A summary of the presentations from the first day has now appeared on Tamrielfoundry. It is so packed with information about the planned changes coming in the next months that we decided to present it piece by piece.

Combat System in The Elder Scrolls Online: Improve Flow, Give Actions Weight

The planned changes to the combat system in TESO revolve around the flow, the sequence of individual actions. It is intended to be smoother, but with small pauses between combat steps.

The author of Tamrielfoundry, who watched the video presentation, noted that combat with two weapons now looks the coolest and that each staff has received its own combat animation. Moreover, it now seems as if the individual actions really have “weight”.

The Elder Scrolls Online Patch

Two New Crafting Styles: Dwemer and Xivyn

The next section of the presentation focused on the crafting system of Tamriel:

  • Crafting tutorials are to be introduced.
  • Crafting quests are coming that will not only provide inspiration and materials but also a type of treasure map that leads to a special resource chest.
  • Dwemer will soon be available as a new crafting style, with materials obtained from dismantling Dwemer constructs.
  • With the Imperial City, there comes another new crafting style, named Xivyn – this is the official name for the “Imperial Deadraic” style, which has been announced for some time.
  • With update 5, a new 5-piece item set will be introduced, allowing two Mundus stones to be active simultaneously when fully worn.

The Imperial City is not expected to arrive with update 5, but rather soon, as was mentioned by community manager Kai Schober in the official TESO forum, though not at the Guild Summit. If all goes well, the Imperial City should be the next major zone added to The Elder Scrolls Online.


We will keep you updated on the latest in The Elder Scrolls Online in the coming hours and days. It looks like we are about to be flooded with information, after the last few weeks have been relatively quiet since Quakecon. There, extensive changes to The Elder Scrolls Online were presented. It seems we are now receiving the details, as if they were connecting some points that have been somewhat lonely in the air.

Here is the next article from the Guild Summit at TESO: Elder Scrolls Online borrows from WildStar: Bronze, Silver, Gold in Dungeons

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Source(s):
  1. TF

Skyforge should become Free-to-Play, not Pay-to-Win.

The god MMO Skyforge aims for a fair payment system; skill should determine victory and defeat, not the size of the wallet.

The MMO Skyforge was the topic of a lengthy interview on mmogames.com with Eric deMilt, the Executive Producer of Skyforge, who, however, does not come from the Russian team Allods, but from the game studio Obsidian, the western partners of Allods.

Skyforge sounds more and more like a modern lobby MMO

In the interview, he discussed some details about the gameplay and the actual game flow. Skyforge increasingly resembles an MMORPG that applies more and more principles of MOBAs and MMOs. Similar to the MMO adaptations of major single-player franchises that aim to keep the “original game” as action-packed and brief as possible while seasoning it with some MMO gimmicks.

Skyforge MMO


In the payment system, they aim for a low entry threshold. There will certainly be no direct “pay to win”; instead, skill should determine who wins or loses in the competitive part of the game – and not the wallet. At the moment, they are not yet thinking too much about what will be in the cash shop. Those are probably topics for later.

“Killing mobs and grabbing their stuff!”

Otherwise, many details in the game system are mentioned that remind one of current lobby shooters like Destiny. There should also be a “Central Hub” in Skyforge, where players can meet, interact, and plan ventures.

While typical kill and fetch quests should also form the backbone of Skyforge, they want to modernize them. Players will no longer need to return to the quest giver but can immediately collect their rewards. Players should be able to move as freely as possible: without checkpoints or rigid paths: “Basically, the games are about killing mobs and grabbing their stuff. That should make it as much fun as possible!”

Currently, Allods and Obsidian are looking forward to the start of the beta at the end of the year. They can’t wait to see what feedback players will give to the world. They are especially proud of the art design.

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Source(s):
  1. MMOGames

Rift: 1 Week Open Beta for the expansion “Nightmare Tide”

In the dark fantasy MMO Rift, players can now tune in for a week to the expansion “Nightmare Tides.” The open beta is live.

Rift is getting an expansion called “Nightmare Tide” on October 8, which focuses heavily on story, introduces new features like the minion system, and brings more of everything: more instances, raids, mobs. An expansion, indeed. We have introduced it here and here in detail.

To get a taste of the water and breathe in the salty air, Trion Worlds is now offering players the chance to explore “Nightmare Tide” in the open beta. This is done through the Glyph system (which fans of ArcheAge have appreciated and come to love): Simply choose Rift, switch to PTS, the public test server, and off you go.

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Source(s):
  1. Rift

Star Trek Online fully embraces Voyager nostalgia – Does it work?

The expansion “Delta Rising” of the Free2Play SF-MMO Star Trek Online fully relies on the pull of the TV series Voyager.

Before the release of the expansion “Delta Rising“, Star Trek Online is launching a real Voyager offensive. In numerous blog posts, they attempt to remind Star Trek fans of the last Enterprise series that still followed the linear chronology. “Enterprise”, the series that came after Voyager, was set at the beginning of the Federation and long before Kirk, Picard, Sisko, and Janeway.

Star power and sex appeal

Cryptic Studios relies on a kind of nostalgia offensive with star power. Almost every blog post features images of the current Admiral Tuvok, Harry Kim, Neelix, the Doctor, or the still highly impressive Seven of Nine, which should give Star Trek Online, just like the struggling Voyager series, a sense of volume. Back then, Star Trek Voyager replaced the more tomboyish alien catwoman Kes with the Borg drone Seven of Nine, who cultivated a fondness for skin-tight jumpsuits.

Star-Trek-Online-7o9

In one of the latest blog posts, for example, the role of the Doctor was presented (“State the type of medical emergency.”). In another post explaining how the story developed in the Delta Quadrant, it turns out that a lot depended on which of the Voyager actors they could get to give the world depth. But they are relying not only on the actors but also on the scripts.

Fan fiction or worthy continuation?

The team, as they say, has intensively engaged with the story of the Delta Quadrant based on the Voyager scripts to consider how the quadrant has developed, which races from the series are now interesting, and which stories can be continued. After all, 32 years have passed in the STO universe since the journeys of the Voyager came to an end.

Star-Trek-Online-Voyager

As mainstream Star Trek has completely detached itself from the “old” universe with the reboot of the movies, it seems to give the creators at Cryptic Studios a lot of freedom. One can be curious whether the expansion will maintain the quality of the TV series in its storylines. It is also questionable how much sympathy the fans really have for Voyager and how much nostalgia they feel. The reruns of Voyager air in Germany on Tele 5, making them more of a niche channel. Nonetheless, they are achieving decent ratings.

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“Delta Rising” is set to be released on October 14.


More about Star Trek Online can be found on our topic page. Our test of the game can be found here for you.

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Destiny: Patch 1.02 is live, alleviates engram frustration +de. PatchNotes+

In the MMO shooter Destiny , patch 1.02 has been applied, teaching the Cryptarch some manners and changing the loot system perceived as frustrating and unfair in Destiny.

On Wednesday evening around 7 PM our time, the eagerly awaited patch 1.02 was applied. With this patch, several changes to the loot system go live, which players have longed for.

This is how Destiny changes the Engrams

Previously, the Engrams in Destiny (sort of a surprise egg) had a certain quality level and revealed an item upon decoding. The quality of this item had a variance both upwards and downwards. Therefore, a blue Engram could yield blue, green, and purple items.

The variance frustrated players, as a blue Engram that was resolved as green felt like a dud. Therefore, with patch 1.02, these “duds” are eliminated.

With the current patch, a rare Engram now yields at least one item of rare quality. From legendary Engrams, at least one legendary quality item will emerge. This only applies to Engrams found after the patch.

With the patch, all legendary Engrams in the possession of players in Destiny will be transformed into blue Engrams. Additionally, the quality level of Ascendant Shards and Ascendant Energy, important upgrade components on the way to level 30, will change from rare to legendary.

Destiny - Chilling on the Moon

And with the patch, there are now more Engrams in Destiny

Furthermore, Bungie has decided to introduce more rare and legendary Engrams into the game while making the missions more lucrative. Recently, players have leaned towards grinding.

Thus, the daily heroic missions are sweetened and the weekly heroic missions are enhanced by giving them a chance to drop a blue or purple Engram (which are, as we have learned, now more valuable): This only applies to the first of these missions each day. The Vanguard Strikes in the Tiger Playlist can now also provide these Engrams.

At the moment, there is still a small display bug: In case of increased difficulty for daily heroic missions, no EXP bonus is displayed, but it is being calculated.

Bungie is also adjusting the Crucible

In the Crucible, they are adjusting the time limits for the vehicle missions “Bastion” and “First Light” in Clash and Control modes, reducing them with patch 1.02 from 15 to 12 minutes to match the non-vehicle missions. Additionally, they should now appear less frequently in these playlists.

Update Thursday 9:00: Meanwhile, the German patch notes are also available, which were not released last night. You can find them here at Bungie.net in the original.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Patch-Notes 1.02

Destiny: Level 3 in the “Wrath of the Queen” event isn’t really worth it

In the MMO shooter Destiny the event “Queen’s Wrath” is currently running. The first players have now reached the maximum rank level 3. However, the rewards are disappointing.

Ups and downs of emotions in “Queen’s Wrath” in Destiny

Since last week, an event called “Queen’s Wrath” (Queen’s Wrath) has been running in Destiny. Initially, it was viewed with great suspicion (“Boo! There are only Rares!”) but then players discovered that there were actually legendaries in the follow-up missions to the bounties after all (“Yay!”). However, these were only available for the chest and helmet slots, which led to another mini-disappointment (“Boo!”).

Destiny Dark Artwork

However, players then noticed in Destiny that there were six of these legendaries guaranteed every day and could be acquired with minimal effort. They could then dismantle them into their components and secure the Ascendant Shards, which are important in the endgame for squeezing out the last few light points from the items (“Yeah!”).

However, Bungie found this too silly and nerfed the “Queen’s Wrath” event in one fell swoop by closing the previous loot caves, so that no shards could be obtained from the legendaries anymore (“Boo!”).

Disappointment at Reputation Rank 3: Only Rare Weapons

There is still a cool but extremely rare reward with the legendary ship, but this event “Queen’s Wrath” could not really excite many anymore. And with “many” we mean loot-hungry loot vultures, and we say this with the utmost respect.

Today, the first players have reached rank 3 and expected that maybe some special items would show up at the Queen’s vendor, perhaps that they could buy some exotic items or legendaries, but unfortunately that was not the case.

Only a few new rare weapons can be found there (“Boo!”) that don’t really excite anyone. Also, the shader is said to be hardly different from the one at rank 1.

Destiny-Queen-Vendor

However, an interesting mechanic appears here, as the Queen’s rare weapons can deal more damage at Reputation Rank 3 than is usually intended for rare items. They can reach a maximum of 267 damage points instead of 242. It seems there is already a kind of “item-level” in play, making one level 20 rare significantly better than another. Just like Raid legendaries are better than “non-Raid legendaries.”

Destiny-Her-Right-Hand

However, even the better rare weapons are not really worth it. After all, during the time spent grinding at the Queen, one could have farmed with the Vanguard or elsewhere – and they are much more generous. But perhaps the reputation currently farmed will pay off when the Queen calls for her champions again someday. It seems that she and her brother could play a bigger role in the story of Destiny.

Destiny shows with this event what is still possible with the system. Reputation levels that affect the quality of items, kill conditions under which certain items become stronger – these are interesting concepts that promise long-term success and variety. In principle, Destiny implements the item system from WildStar, which everyone was so excited about a few months ago.

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  2. gamezone

Destiny Guide: 120 Light Points up to Level 30 – how to get them

These are the maximum values of the individual quality levels. Whether an item actually achieves that is questionable, especially for rare items it is almost impossible.

Destiny-Crest

And how much Light do I need per level?

To level up to Light level 21, you need 21 Light points, then 11 points for each further level up. The first level up therefore costs 10 Light points more than usual. At level 25, you need 10+5*11= 65 Light points. At level 30, you need 10+10*11= 120 Light points.

This way, you can calculate which gear you need for which Light level. For the maximum level of 30, you need a fully upgraded set of legendary raid items or exotic items.

The thing with upgrading: Potential and reality

Weapons and armor in Destiny can be upgraded further with Ascendant materials and other upgrade items. This also increases their Light value. It is important to note that a fully upgraded blue item may have a higher current Light value than a brand new legendary item, but you may still want to switch it out because the legendary item is better in the long run. It has higher potential.

With upgrading, it’s always a bit of a gamble in Destiny. Generally, items that you think you will use for a long time should be upgraded. Upgrading a rare item and wasting resources on it, which you will swap out just five minutes later, is really frustrating.

Ideal candidates for upgrading are exotic items and legendary items with a high base Light value.

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Let there be Light – How to reach level 30 in Destiny?

The ascent to the first Light levels is still easy for many. A few good rares, eventually a legendary, and you’re already approaching levels 22, 24, and 26. After that, new possibilities open up, you’re busy, collecting gear, upgrading your legendaries, maybe buying an exotic from Xur, and you’re at level 28.

After that, you’ll only proceed in the current raid, the Glass Chamber. There, a special raid set drops, which fully upgraded and complete, provides enough Light to reach the coveted level 30. Thus, a visit to the Vault of Glass is essential for this level.

You should be able to manage your way to legendaries well until then; these two guides will tell you how to obtain them without just mindlessly shooting at any caves:

–  Destiny Guide: Level Up Light Level Like the Pros – with Marks, Coins, and Materials

–  Destiny: Level 20 and what now? Endgame in Destiny – Marks, Reputation, and Legendary Weapons

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And also, you get – classically – access to harder content and therefore also better loot with a higher Light level. So the same mechanism is at work as in many MMOs: You need better loot to take down stronger enemies, who then drop better loot.

Destiny SciFi-Shooter

Recently, a player found out on reddit, that your Light level is crucial for how much damage you deal to higher-level enemies. Against level 28 mobs, a player with Light level 24 deals almost no damage, no matter how good his gear is. The answer is basically: “You will always get stronger.”

The Light level not only represents a “meta value”, it doesn’t just tell you how strong you are, but it precisely determines that strength. And it unlocks additional content. It may well be that upcoming expansions target top-tier players. But don’t worry: usually, with an expansion, there are also ways to level up faster than without it. Such a “catch-up” mechanism is common in MMORPGs.

And this is how you level up in Destiny

Experience points are still available after level 20, but they are used to upgrade weapons or armor, unlock upgrades, and collect Motes of Light. This is a currency that can be exchanged for a few cosmetic items. Or you better wait until Friday at noon. Then Xur, a merchant appears, where you can exchange Motes of Light for an exotic item, but you only find out its stats and class assignment when unboxing.

Unfortunately, this does not count for the Light level: The best weapon in the game.

Destiny-VexMythoclast

To move from level 20 and to increase your Light levels, you need rare, epic, or exotic items. Only these can have the “Light” value. Rare items (the blue ones) have only a chance of having that value. Legendary (purple) and exotic (gold) items will have it in any case.

Unfortunately, it does NOT automatically mean: The more powerful an item, the higher its Light value.

It is quite possible that you get a legendary item that is worse in every way than what you’re currently wearing, but has a higher Light value. It is still worth it to wear the new item because of the described advantages.

By the way: Exotic items always have the highest Light value, but you can only equip one weapon and one armor piece at the same time.

Destiny-Apotheosis

How much do the individual item types give?

Light points can only be obtained from four different item slots: from helmet, chest, legs, and feet.

  • A rare item can give a maximum of 15 Light points.
  • A legendary item that does not come from the raid can reach a maximum of 27 Light points.
  • A legendary item that comes from the “Glass Chamber” raid can go up to 30 Light points.
  • Exotic items always reach the current maximum of 30 Light points.

These are the maximum values of the individual quality levels. Whether an item actually achieves that is questionable, especially for rare items it is almost impossible.

Destiny-Crest

And how much Light do I need per level?

To level up to Light level 21, you need 21 Light points, then 11 points for each further level up. The first level up therefore costs 10 Light points more than usual. At level 25, you need 10+5*11= 65 Light points. At level 30, you need 10+10*11= 120 Light points.

This way, you can calculate which gear you need for which Light level. For the maximum level of 30, you need a fully upgraded set of legendary raid items or exotic items.

The thing with upgrading: Potential and reality

Weapons and armor in Destiny can be upgraded further with Ascendant materials and other upgrade items. This also increases their Light value. It is important to note that a fully upgraded blue item may have a higher current Light value than a brand new legendary item, but you may still want to switch it out because the legendary item is better in the long run. It has higher potential.

With upgrading, it’s always a bit of a gamble in Destiny. Generally, items that you think you will use for a long time should be upgraded. Upgrading a rare item and wasting resources on it, which you will swap out just five minutes later, is really frustrating.

Ideal candidates for upgrading are exotic items and legendary items with a high base Light value.

Let there be Light – How to reach level 30 in Destiny?

The ascent to the first Light levels is still easy for many. A few good rares, eventually a legendary, and you’re already approaching levels 22, 24, and 26. After that, new possibilities open up, you’re busy, collecting gear, upgrading your legendaries, maybe buying an exotic from Xur, and you’re at level 28.

After that, you’ll only proceed in the current raid, the Glass Chamber. There, a special raid set drops, which fully upgraded and complete, provides enough Light to reach the coveted level 30. Thus, a visit to the Vault of Glass is essential for this level.

You should be able to manage your way to legendaries well until then; these two guides will tell you how to obtain them without just mindlessly shooting at any caves:

–  Destiny Guide: Level Up Light Level Like the Pros – with Marks, Coins, and Materials

–  Destiny: Level 20 and what now? Endgame in Destiny – Marks, Reputation, and Legendary Weapons

In the MMO shooter Destiny the path to the maximum level 30 is long and arduous, but not as dependent on luck or nebulous as some might think. It may be madness, but there is a method to it. In our guide, we show you how to increase your Light levels, how much Light you need per level up, and which items you need to collect for that. Everything is hidden in the depths of Destiny.

Tier system in Destiny a bit confusing, raises questions

The level system in Destiny causes confusion and there is a need for clarification for players. Normally, leveling is associated with experience points: once you have enough, you level up to the next tier. That’s how it has always been, that’s how it is, and that’s how it will always be: Well … almost always.

In Destiny, leveling up to level 20 works the same way – through experience gain. However, it changes after that. From level 20, leveling becomes tied to your gear – not all gear, but only the four armor pieces: helmet, chest, legs and boots. You need the “Light” value on each of the armor items to continue climbing the ranks.

Destiny Sword Screenshot

What does a higher Light level actually bring?

A higher Light level than 20 in Destiny unlocks some new activities. You won’t see the “Dusk” missions until level 24, which are extremely worthwhile.

Oh, and one more thing: This loot cave, for example works only because even at level 5 or level 8, mobs drop loot that scales with the Guardian’s level. In MMORPGs like World of Warcraft or WildStar, such mobs would only drop “grey” items, which are far below the player’s level. That is not the case in Destiny. At level 24, the same enemies drop better items than at level 20 – so leveling up is even more worthwhile.

And also, you get – classically – access to harder content and therefore also better loot with a higher Light level. So the same mechanism is at work as in many MMOs: You need better loot to take down stronger enemies, who then drop better loot.

Destiny SciFi-Shooter

Recently, a player found out on reddit, that your Light level is crucial for how much damage you deal to higher-level enemies. Against level 28 mobs, a player with Light level 24 deals almost no damage, no matter how good his gear is. The answer is basically: “You will always get stronger.”

The Light level not only represents a “meta value”, it doesn’t just tell you how strong you are, but it precisely determines that strength. And it unlocks additional content. It may well be that upcoming expansions target top-tier players. But don’t worry: usually, with an expansion, there are also ways to level up faster than without it. Such a “catch-up” mechanism is common in MMORPGs.

And this is how you level up in Destiny

Experience points are still available after level 20, but they are used to upgrade weapons or armor, unlock upgrades, and collect Motes of Light. This is a currency that can be exchanged for a few cosmetic items. Or you better wait until Friday at noon. Then Xur, a merchant appears, where you can exchange Motes of Light for an exotic item, but you only find out its stats and class assignment when unboxing.

Unfortunately, this does not count for the Light level: The best weapon in the game.

Destiny-VexMythoclast

To move from level 20 and to increase your Light levels, you need rare, epic, or exotic items. Only these can have the “Light” value. Rare items (the blue ones) have only a chance of having that value. Legendary (purple) and exotic (gold) items will have it in any case.

Unfortunately, it does NOT automatically mean: The more powerful an item, the higher its Light value.

It is quite possible that you get a legendary item that is worse in every way than what you’re currently wearing, but has a higher Light value. It is still worth it to wear the new item because of the described advantages.

By the way: Exotic items always have the highest Light value, but you can only equip one weapon and one armor piece at the same time.

Destiny-Apotheosis

How much do the individual item types give?

Light points can only be obtained from four different item slots: from helmet, chest, legs, and feet.

  • A rare item can give a maximum of 15 Light points.
  • A legendary item that does not come from the raid can reach a maximum of 27 Light points.
  • A legendary item that comes from the “Glass Chamber” raid can go up to 30 Light points.
  • Exotic items always reach the current maximum of 30 Light points.

These are the maximum values of the individual quality levels. Whether an item actually achieves that is questionable, especially for rare items it is almost impossible.

Destiny-Crest

And how much Light do I need per level?

To level up to Light level 21, you need 21 Light points, then 11 points for each further level up. The first level up therefore costs 10 Light points more than usual. At level 25, you need 10+5*11= 65 Light points. At level 30, you need 10+10*11= 120 Light points.

This way, you can calculate which gear you need for which Light level. For the maximum level of 30, you need a fully upgraded set of legendary raid items or exotic items.

The thing with upgrading: Potential and reality

Weapons and armor in Destiny can be upgraded further with Ascendant materials and other upgrade items. This also increases their Light value. It is important to note that a fully upgraded blue item may have a higher current Light value than a brand new legendary item, but you may still want to switch it out because the legendary item is better in the long run. It has higher potential.

With upgrading, it’s always a bit of a gamble in Destiny. Generally, items that you think you will use for a long time should be upgraded. Upgrading a rare item and wasting resources on it, which you will swap out just five minutes later, is really frustrating.

Ideal candidates for upgrading are exotic items and legendary items with a high base Light value.

Let there be Light – How to reach level 30 in Destiny?

The ascent to the first Light levels is still easy for many. A few good rares, eventually a legendary, and you’re already approaching levels 22, 24, and 26. After that, new possibilities open up, you’re busy, collecting gear, upgrading your legendaries, maybe buying an exotic from Xur, and you’re at level 28.

After that, you’ll only proceed in the current raid, the Glass Chamber. There, a special raid set drops, which fully upgraded and complete, provides enough Light to reach the coveted level 30. Thus, a visit to the Vault of Glass is essential for this level.

You should be able to manage your way to legendaries well until then; these two guides will tell you how to obtain them without just mindlessly shooting at any caves:

–  Destiny Guide: Level Up Light Level Like the Pros – with Marks, Coins, and Materials

–  Destiny: Level 20 and what now? Endgame in Destiny – Marks, Reputation, and Legendary Weapons

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. tentonhammer
  2. vg247

Everquest Next: MMORPG hope bearer – In search of the Holy Grail: A vibrant MMO world

The fantasy MMORPG Everquest Next is now really supposed to fulfill all the promises that have been made to us in the MMORPG genre for years.

A truly dynamic world has been the holy grail of MMORPGs for years

Anyone who is a fan of the MMORPG genre has heard it often in recent years: quest hubs are a thing of the past. The times when you would come to a village and there were three people with a question mark above their heads should already be over. No MMO in recent years has promised us anything but a living world where we have an impact on everything. An MMORPG where the stories take center stage, where the world will be vibrant, exciting, and eternally young. So far, no MMO has managed to tackle this Herculean task.

Everquest Next has made this its mission and wants to inspire fans with just that. In addition to a changeable world, this shift away from rigid quests towards a true fantasy world, where mobs and NPCs pursue their own lives and ambitions, is the most important point of Everquest Next.

And what is already known about the game is indeed impressive. In a video that we would like to show you at the end of the article in a brief summary, two developers go into more details of the dynamic quests.

Everquest Next

This time it should work: Storybrick AI should provide real stories

In a nutshell: The events or event chains, as we know them from Final Fantasy XIV or Guild Wars 2, are being thought out even further. The goblin gang has always served as an example of this new way of telling stories in MMORPGs and replacing quests with “real” stories, which is dynamic and reacts to player actions, expands its influence, and grows stronger when it succeeds.

In another example that goes even further, the faction of dark elves wants to exploit the natural energy of the neighboring dryads for themselves. Players now have the choice of which side they want to intervene in this conflict. Every decision in Everquest Next is supposed to have consequences. If the dark elves win the conflict, it triggers massive events that lead to a server-wide reputation: an event that can change the history of the entire server forever. This way, over the years, differences between individual worlds are supposed to exist: on one side, players chose the blue pill, while on the other side, they chose the red pill.

Everquest Next

The player’s story and therefore also their world are supposed to be recorded in a book called “Rohsong”. This serves as a bestiary, glossary, encyclopedia, logbook, and diary.

Skepticism is warranted, but the goal is too tempting to dismiss

Mein MMO says: We are still skeptical, but the idea of a dynamic world sounds simply too tempting and is too enticing not to keep trying again and again. As a fan of the genre, you just have to believe that the dynamic world is coming, that the game will become freer, that the way stories are told in MMORPGs will change. Because these things – and not slightly better graphics and a few more costumes in the cash shop – will shape the future of the genre.

With the Storybrick AI that EQ Next uses, a milestone could really be achieved. Anyone who follows MMORPGs will know that at such an early stage, a healthy skepticism is warranted. Previous “dynamic events” have turned out more or less to be multi-part scripted quests that quickly lost their appeal over time. And for sure, for ten years, developers have promised us before every game that their world is alive because the blacksmith only stands at the anvil during the day and lies in his bed at night. That alone has long been insufficient for us. One can only hope that EQ Next will be as complex and interesting as it currently seems.

It is certain that Everquest Next is one of the top MMORPGs for the future. Whether it will make it with a release in 2015 still remains to be seen with such an ambitious project.

http://youtu.be/0Ul2-MPCKLc
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PC Gamer

Hearthstone: Card backs for October are themed around the Spooky Nights

The October season in Blizzard’s free card game Hearthstone is dedicated to Halloween, the “Schlotternächte”.

Every month, Hearthstone reshuffles the cards, and the climb up the ladder starts anew. Anyone who manages to reach at least rank 20 will receive a new card back at the end of the month, thus displaying their participation in the season.

Rank 20 sounds laborious, but it really isn’t – because everyone starts at rank 25 and works their way “down”. Up to rank 20, you can only win; losses do not negatively affect your ranking. Rank 20 is the lowest rank you can later fall to. Higher up, it gets tougher; only a quarter even reaches rank 14 or lower. At the top of the pyramid are the top players and streamers who regularly engage in deck-building. This Hunter deck was played last week by the player ErA and led it to the top rank in North America.

The October season at Hearthstone is now entirely themed around Halloween – the card back is designed accordingly scary. By the way, Halloween in World of Warcraft German is called “Schlotternächte”, which has been retained in Hearthstone. Good luck, and may you instill fear in your enemies.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizz

WildStar loses its face – Frost leaves Carbine

Another WildStar Nexus report and another unfortunate news. Stephan Frost, the voice of the “DevSpeak” videos and one of the two hosts of the weekly “Nexus report”, is leaving Carbine.

Actually, the Twitch livestream was supposed to be only about the positive things that await us in the future of WildStar – Mike Donatelli was in the studio with well over 100 pages of patch notes to emphasize that the upcoming content drop brings exactly what the players want: countless improvements, bug fixes, and tons of new content. The good mood was completely shattered by a final announcement in the stream: Stephan Frost is leaving Carbine this week. The Twitch chat exploded. He made it clear that this decision has nothing to do with Carbine, WildStar, or his colleagues; he simply received an offer “that he couldn’t refuse” and the decision was difficult for him. He will reveal which project Frost will be working on next through his Twitter account in the coming days.

WildStar - Stephan Frost
Stephan Frost is leaving WildStar.

My opinion on this: I can turn it over and over however I want: When I think of WildStar or want to tell people about it, I first send them a DevSpeak video. For me, “Frost” is the person who embodies WildStar through and through. Always friendly, a bit crazy, always up for a laugh, and yet damn competent in pretty much every area.

I’m approaching this very emotionally, but on one hand, I’m damn sad, and on the other hand, angry. How can you leave a game that is so important to you, that you’ve worked on for years, in its hardest hour? I know that this line of thought is quite unjust, but it’s clear to me: Carbine is not just losing an employee but THE face of WildStar and another reason to give the game a chance.

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