Destiny: That was quick – First raid lasted 14 hours

In the luxury MMO Destiny, the first raid, “The Vault of Glass”, was defeated for the first time after 14 hours.

As vg247 reports, the first raid of Destiny on Venus, “The Vault of Glass”, withstood the onslaught of trigger-happy Guardians for just under 14 hours. The 6-man group “PrimeGuard” managed to clear the raid. They received a nod, a pat on the back and congratulations from Bungie on Twitter, along with an invitation to try it now on Hard Mode.

Raids in Destiny follow a similar pattern to raids in World of Warcraft and other MMORPGs. Players have the opportunity to defeat bosses in a raid and fill their bags with rare loot. The raid can also be spread over multiple evenings within a week: Progress in Destiny raids is saved. A prerequisite for this is that the leader, the fire leader, remains the same.

While in most MMOs, raids on normal difficulty can be solved without problems right from the start, the hard versions often pose a challenge even for professional players until tactics are clear, equipment is optimized, and processes are refined. It remains to be seen how the guys from PrimeGuard will perform in Hard Mode.

In this video, you won’t see PrimeGuard at work, but another group struggling with the last boss in the Vault of Glass:

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ArcheAge: How much Patron status and APEX cost

The sandbox MMO ArcheAge was supposed to cost the same as Rift. Now it turns out: The monthly subscription is a bit more expensive than expected. The costs for APEX are also relatively high for Europeans.

Regarding the costs for the coveted Patron status in ArcheAge, Trion Worlds has always said: Check the costs in Rift.

One-month subscription at 15 euros relatively expensive

Those looking for the prices for the privileged “Patron” status in Rift currently see:

  • 1 month costs 12,99€
  • 3 months 35,97€
  • 6 months 59,94€
  • and a year gives the status in Rift for 107,88€

About the same price are also the costs for paid MMOs like WildStar, The Elder Scrolls Online or World of Warcraft.

If you check ArcheAge this morning to see how much the Patron status will cost, you find these numbers:

  • 1 month 14,99€
  • 3 months 35,99€
  • 6 months 59,99€.

While the costs for players who want to commit for at least three months are just as high as in Rift, the short-term monthly subscription is a bit more expensive.

APEX 10 dollars or 10 euros

The costs for APEX for Europeans are 10€. The price of 10 US dollars has already circulated in advance. Some thought that maybe the Euro-Dollar exchange rate would be considered and that the price for us Europeans would be lowered a bit: After all, 10 US dollars are only worth about 7.72 euros at the current exchange rate (September 17, 2014). But Trion Worlds apparently sees it differently.

An APEX can be redeemed in the game for 1250 credits. The Patron status costs 2400 credits in this currency. And that’s almost two full APEX licenses.
The Patron status entitles you in ArcheAge to build and own land and grants significantly increased labor point regeneration. This form of energy is needed for the crafting elements in the game.

APEX are a way for free-to-play players who do not want to invest money in ArcheAge to get the premium currency credits and secure either the Patron status or buy cash shop items.


More about the sandbox MMO ArcheAge can be found on our topic page.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Short-term waiting list, long-term ghost servers?

At Sandpark ArcheAge, the seventh European server has launched. Why are these decisions so difficult with the new MMO?

For the head start on September 12, four European servers were open. On Monday evening, with Aeira, the fifth server came online, yesterday at release with Melisara the sixth, and during last night with Ochindra, the seventh European server added.

ArcheAge_Server_liste

The reason: It simply doesn’t work any other way. The queues are huge. Already at the head start, paying players complained about the waiting times and their missed, but expensive, preferential time. Since last night, countless more players have joined. With a new free-to-play title, many want to check it out.

Meanwhile, it is at least not as annoying to get back onto the server when one gets logged out: A “buffer” was implemented, allowing players to log back in without a queue up to five minutes after being logged out.

But why is Trion Worlds so hesitant to respond to calls for new servers?

The problem: At the launch of a game, many more players are active than after a few weeks when the initial rush is over. In ArcheAge, you can’t just add new servers and later melt away capacities like you could with a mega-server system. The servers in ArcheAge are independent autonomous worlds with closed economic cycles and power dynamics – and with a bit of luck, soon a vibrant server history.

That’s what makes the game appealing. Merging servers later is out of the question.

ArcheAge: Between Scylla and Charybdis

If a world were too empty, it would lose immense attractiveness, and the remaining players would also leave out of boredom later on. While theme park games still provide challenges with the MMO itself through raids and instantiated miniature dungeons, that is hardly the case in an open-world sandbox game.

For free-to-play players, new servers would only create space if it was known that they would stay long-term. However, experience teaches us: They do not. But on the other hand: Obviously, players who get stuck in 3000-player queues at launch do not get a good impression of the game, and thus, ArcheAge might now alienate important customers.

A difficult problem that Trion Worlds faces here. How does one weigh the short-term suffering of fans sitting in the queue and cursing the game against the long-term risk of ghost servers?

Other sandbox games like EVE Online solve the problem with a single massive world where all players play together.

This is an AI-powered translation. Some inaccuracies might exist.

MMO Trends: Guild Wars 2, Final Fantasy XIV, World of Tanks, World of Warcraft strong

The Raptr numbers for August are out and depict a picture of trends in the MMOs and MOBAs. Above all, World of Warcraft, Guild Wars 2, and Final Fantasy XIV have been able to gain ground compared to previous months.

The Raptr numbers reflect how many hours those players spent in the individual games that log this via the Ratpr software. This is also – like any other number in the MMO area – not an absolutely valid measure to say: Which game is “successful” or not? But trends can be read when comparing the Ratpr values from the individual months.

World of Warcraft: And it is moving after all

The Raptr numbers measure played hours. Thus, intensive time-eaters like MOBAs and MMORPGs have the advantage. And this time, League of Legends, World of Warcraft, and Dota 2 dominate the table again. World of Warcraft managed to advance to rank 2. August was a strange month for WoW: Although nothing happened in the game, there were worldwide promo actions to bring players back to the island, back to Azeroth. Especially the discount of Mists of Pandaria, according to raptr, attracted some players. Compared to July, World of Warcraft was played nearly 20% longer.

World of Warcraft: Warlords of Draenor Release

And of course, Blizzard’s PR machine is now in full swing: The expansion Warlords of Draenor is set to be released on November 13. The numbers should remain about the same in September, pick up slightly in October, and then explode in November.

Smite instead of Diablo: MOBA is making waves

The MOBA Smite is on the rise and overtook Diablo 3 in August. With some promo actions and new content, this action-oriented MOBA can grow by 170%. Whether the trend will last is hard to estimate. Especially with MOBAs, which are the new “hot shit”, the market is in motion. Everyone wants a piece of the LoL cake, but the others are also gearing up.

Heroes of the Storm, the Blizzard MOBA, is still at the starting blocks, there is Strife, EA is planning something big, a MOBA from the Borderlands creators has been announced and who knows what else will soon enter the genre: Hard to estimate whether Smite can hold its ground up here in the long run.

August was excellent in any case.

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Final Fantasy XIV, Guild Wars 2, and World of Tanks with upward trend

As a core gamer, one sometimes wonders what all the fuss is about all these special discounts and giveaways. Does it really matter to anyone whether a gem package costs half price one weekend or tank shots yield double rewards for the 80th anniversary of a battle? Yes, it does! According to Ratpr, this actually has a significant influence on playtime and the gaming behavior of players.

For the second birthday of Guild Wars 2, there were some discount actions, which significantly boosted playtime. Normally, not much happens in Guild Wars 2 in the second half of August, as players await the feature patch in September. Nevertheless, Guild Wars 2 is one of the big winners of August, improving by five places to rank 12.

Final Fantasy XIV Celebration
There is currently a celebratory atmosphere in Final Fantasy XIV. Not only due to the birthday, but also due to the ongoing popularity.

A nearly identical story can be told for Final Fantasy, as they also used August for various events and special actions. There are now free trials, recruit a friend actions and various other incentives to check out the game. This is having an effect. Final Fantasy XIV: A Realm Reborn had already risen in July, has managed to maintain this position and improve slightly. In August, it is rated 10th among Raptr users.

And the last in the king of discounts is World of Tanks. Here, the stronger presence on Twitch is also becoming noticeable. Weekend promotions and eSports events added to this. Wargaming’s flagship tank climbs from rank 19 to 13.

Beautiful story: Star Wars: The Old Republic is making a comeback

Star Wars The Old Republic - Housing on Coruscant
The housing expansion in SWTOR is causing a boost.

From the bottom of the table comes a nice success story for all MMORPG fans. The often-doomed Star Wars: The Old Republic barely made it into the top 20 in July, with two and a half toes and help from the Force, while in August it ranks at 14th place among closely packed lower ranks. The reason for this is said to be the early access to the Galactic Strongholds expansion.

The two MMORPGs launched this year, The Elder Scrolls Online and WildStar, have fallen out of the top 20. A comeback seems questionable. For those wanting to compare this with last month: These were the Raptr numbers in July.

Raptr numbers in August
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Source(s):
  1. Raptr Blog

Destiny story, character creation and introduction in the video

The world-shared shooter Destiny has been on the market for almost a week now. It’s high time to provide you with an insight into the game.

In the first part of the new video series on Destiny, TheCadien shows you the basic elements of the game, character creation and the story is also not neglected.

How do you find Destiny so far? Are you still enjoying it or did you expect more and are disappointed by the luxury shooter? Let TheCadien know in the comments what experiences you have already made in the SciFi-MMO and follow the video series on the game here on Mein-MMO.de in the coming weeks.

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SWTOR: Teaser for the big 3.0 patch – Revan is back!

Some time ago, it was announced that there would soon be a larger expansion in Star Wars: The Old Republic that would even surpass “Makeb” in scope; now the first teaser trailer has surfaced.

Apparently, the opponent of the expansion is none other than Revan – that alone promises to be a very story-rich expansion. Many questions need to be answered, because Revan was supposed to have been permanently defeated in the Flashpoint “The Factory” – but who knows where his spirit has led him this time? As soon as there are more concrete details about Patch 3.0, we will keep you updated.

Beforehand, however, you should check out the Star Wars: The Old Republic – “A Deadly Force Returns” teaser:

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WildStar: New Housing Features in Content Drop 3

In today’s Nexus report, the developer “CRB_Lamenth” responsible for Housing in WildStar has addressed the community’s questions and provided an outlook on upcoming Housing features. Some of these are expected in the long-awaited Content Drop 3!

First things first: The decoration limits in Housing will be increased! In the current version, you can only place 800 items inside the house and 300 outside, both limits will be raised to allow 1000 furniture, decorations, and trophies to be placed both inside and outside. The storage limit of the box will also be adjusted accordingly, accommodating 2000 Housing items. With this increase, the light source limit will also be raised, which is currently a low 20, and both interior and exterior lighting are counted together; with Content Drop 3, both areas will have their own limit, which will be 40 each.

Wildstar Room

But many details will also be improved, almost all of the community’s wishes have been fulfilled: The terrain is customizable (for example, you can choose between grass, desert, and icy landscapes), the music can be freely selected, and interactive items, such as self-opening doors, will find their way into the game. Lamps and other light sources can be turned on and off, and chairs finally serve their purpose: You can “use” them and sit down on them. Those who want to design their house entirely on their own will also be pleased, as new “Building Blocks,” such as walls, floors, and stairs, will be added.

There were also some insights into the further future. Many players wish for glass and rounded walls to build windows or aquariums. The Housing team theoretically has access to all objects included in the game and plans to gradually implement these into Housing, so it is only a matter of time before everything you find in the game world can also be built on your property. You will also soon be able to team up with five other players to form a “Commune” – basically a neighborhood where all Housing areas are interconnected.

This is an AI-powered translation. Some inaccuracies might exist.

Hype: The Elder Scrolls Online and WildStar are losing momentum

The SF-MMO WildStar is going through a tough time three months after its release, it seems. It is also calm around The Elder Scrolls Online, albeit at a stable level.

MMOs have a certain cycle of attention. Marketing agencies work hard to ensure that interest peaks before the release when players are supposed to buy the MMO. Normally, interest in the game remains high in the first weeks, when everyone looks for information, magazines publish guides, and developers release more information to stir up interest in the game.

TESO started with Skyrim wind at its back, WildStar with its own momentum

We have observed these trend curves for WildStar and The Elder Scrolls Online in the past. Especially with The Elder Scrolls Online, the hype was enormous in the first weeks, probably due to the popular brand “Elder Scrolls” that players associate with hits like Morrowind and especially Skyrim.

Interest also rose steeply for WildStar – despite the absence of such a brand name.

TESO vs WildStar

Back then, we said for both games that it would be crucial how public interest would look like after a few months.

For both games, one can now say: Not so great. We chose the MMO “Guild Wars 2” as a comparison for the German market, which plays a good but not outstanding role in MMO interest here in Germany. Above all, Guild Wars 2 is very consistent and actually showed – as can also be seen in the graph – very few fluctuations from March to August.

After six weeks, interest in The Elder Scrolls Online and WildStar flattened

The Elder Scrolls Online
The hype around The Elder Scrolls Online was huge, many players expected a Skyrim Online.

In the graph, it can be seen that especially The Elder Scrolls Online reached an incredibly high peak around its release in April. Interest from Google users in The Elder Scrolls Online was at that time 5 times higher than that of Guild Wars 2. This value flattened over the months and sank below that of Guild Wars 2 around the release of WildStar in Germany.

WildStar had a significantly lower popularity boost upon its release in June than The Elder Scrolls Online did at its release – and this boost faded quickly. For both games, it can be observed that the initial hype only lasted for six weeks. After these six weeks, TESO was approximately the first time below Guild Wars 2 and after six weeks, WildStar had to position itself below The Elder Scrolls Online for the first time.

The Elder Scrolls Online now stable – WildStar … not

WildStar Raid
Whether the announced megaserver will bring WildStar back on track is uncertain.

The Elder Scrolls Online, however, was able to stop the loss relatively quickly. TESO managed to stabilize at a certain level. WildStar, on the other hand, has continued to decline in recent weeks. Whether interest is waning or will rise again remains open. With the release of Warlords of Draenor in the coming months, it seems unlikely that WildStar will recover too quickly. Warlords of Draenor is cutting into the WildStar target audience.

Currently, trends indicate that Guild Wars 2 is queried about twice as often on Google as The Elder Scrolls Online. And The Elder Scrolls Online is queried again twice as often as WildStar.

The trend in Germany corresponds to the worldwide trend.

Guild Wars 2

There are even more backgrounds to this topic in the State of Play column on WildStar, Elder Scrolls Online and Guild Wars 2

My MMO says: Well, the numbers are not an ultimate indicator of how a game is really doing, but they are a pretty good trend likely aligning with public perception. Both WildStar and The Elder Scrolls Online launched this year to prove that the subscription model for MMOs can still work. Both games are facing some homegrown difficulties and are currently in a rebuilding phase. At the moment, it looks like The Elder Scrolls Online can at least rely on player loyalty. Here, perhaps, a comfortable niche has been found.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Start verschoben, zwei weitere Server angekündigt

In the Sandpark MMO ArcheAge, the start time is moved back by one hour to 8 PM. Trion Worlds plans to bring two more servers online then.

It’s a bit of a good news and bad news situation. Good news: Trion Worlds is launching two new servers with Melisara for Europe and Enla for North America. Bad news: The start is pushed back by one hour to 8 PM.

However, the servers should be open for download since 7 PM. Free2Play players have not been able to download the client for the game in recent days and were actually supposed to be able to do this since 5 PM. But a hotfix got in the way, causing this delay.

If you want to pass the time in the queue with some reading, we recommend these two articles:

Update 8:10 PM: Still nothing happening. All Trion Worlds pages down. The rush must be tremendous.

8:15 PM: Servers are up!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Trion Worlds

Potential of Mounts in MMOs – All About Gaming

In the fantasy MMO ArcheAge by developer XL Games, after the first few levels, you receive a quest to raise a small foal. Depending on the breed, it can also be another young animal. You carry the little creature to the nearest farm, pose a bit along the way because it looks quite cute, and then prepare everything for its upbringing.

While you complete all these tasks, the foal continues to grow until it eventually becomes an adult horse that then stands by the player as a mount and later also as a combat companion. The entire upbringing process of the animal takes only about 5 minutes.

The approach of ArcheAge is quite nice, but that is just the first step along the way. Because mounts offer much more potential.

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H1Z1: Those who shoot too much will be eaten

In the recent dev blog of the survival MMO H1Z1, the more technical aspects of the game were highlighted: What is a heat map? What happens to corpses in the game?

In a series of developer blogs for the upcoming zombie MMO H1Z1, experts from various fields share their insights. While previous issues focused on graphics, animation, or the combat system, this time it was about the hard facts with an AI and server specialist.

Those who shoot in the morning will be taken by the Z in the evening

“How can you prevent H1Z1 from just being a shooter where everyone shoots at everything?” was the first question to Mitch Evans. According to Evans, that’s what the heat map does. It ensures that zombies truly play a role in H1Z1.

Zombie_Horde_h1z1
What looks like ants here is something entirely different.

Anyone who kills players, animals, or zombies with firearms generates “heat,” or attention, and attracts the zombie hordes. In the video, a sniper appeared on a hill, calmly taking shots at the village below while the zombie hordes were already gathering behind him. Areas of the map where valuable items spawn are also said to attract a lot of attention from the hordes.

Additionally, there are currently considerations for a “karma system” in H1Z1. This could potentially come as an option on certain servers if players request it. This way, player killers and troublemakers can be easily identified, allowing players to react accordingly if they encounter one.

Corpse system introduced

Supermarket in H1Z1
There hasn’t been anything in the supermarket for a long time. Players will have to find other protein sources.

Another important point in Evans’ dev blog was the “corpse” system. In the world of H1Z1, when someone kills something, it doesn’t just leave a pile of pixels that disappears with a “poof,” but rather a corpse that is supposed to go through various stages of decay. And… in the harsh world of H1Z1, a corpse is also a source of protein.

They aim to show the different stages of decay for corpses. Players should be able to tell from the model whether something has already been “eaten” or if the corpse has been lying around long enough that flies are buzzing around it. Making a roast from a rotting deer might not be a good idea.

The zombie MMO H1Z1, sometimes referred to as Minecraft with zombies, still has no date for early access. However, this may change in the coming days.

Here is our topic page.

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ArcheAge: Download starts at 7 PM for the launch due to hotfix *update*

In the sandbox MMO ArcheAge, F2P players can only download the client two hours before the game’s start.

Update 18:30: The download at 5 PM did not happen. A hotfix has been deployed at the last minute to unlock a currently buggy housing region and fix a few other issues. F2P players can start downloading at 7 PM.
Update 19:15: Here it continues.

Original message: The head start of ArcheAge ends at 5 PM. According to the Community Manager Scapes, Free2Play players will have the opportunity to download the sandbox MMO starting then. They have not been able to do so in the last few days. The download is 8.5 GB. This could be tight in the two hours until the server start – depending on the internet connection and the expected traffic.

Those gamers who have already participated in the beta and have not deleted their beta client are at an advantage. They only need to download a patch that is about 200 MB in size.
For the launch this evening at 7 PM, long queues are generally expected, especially for Free2Play players. Patron players (those who pay) will be prioritized in the queue.

Warteschlange_ArcheAge

This could be a lively evening: A rough night is expected for ArcheAge

If too many people try to download the game at the same time, the rush on Trion Worlds servers could already be enormous starting at 5 PM and lead to problems. During the head start, their launcher Glyph had issues and showed players the cinematic intro for hours without allowing them to skip or enter the game. To make matters worse, Trion Worlds has come under DDOS attacks in recent days.

So one could say that all the ingredients for a really nice evening in ArcheAge are now in the mixer. Now it’s just a matter of waiting for it to be 5 PM and someone to press the button.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: Names of old characters will be released!

These days, anyone starting with World of Warcraft has a hard time finding a unique name for their character without having to resort to as many special characters as possible. Many names have been taken for over nine years and a large part of the players from back then no longer play at all – so the names are unnecessarily occupied.

To address this issue, the big patch 6.0.2 makes many names available again. All names of characters who have not logged into the game since November 13, 2008, will be released. If one suddenly becomes nostalgic and wants to keep the names anyway, it is necessary to log into the game with each corresponding character before the patch is released. If this is not done, newly created characters can claim the name for themselves, the same applies to the renaming service.

But don’t worry: your characters won’t be affected otherwise, even if you decide to return to the game at a later time, in the worst case you will have to choose a new name for your avatar – but only if someone has snagged your old name by then.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. eu.battle.net

Destiny: First raid goes online – be live in the stream

In the MMO Destiny the first raid “Vault of Glass” goes online today. A six-player group will take it on in a live stream.

So much has been said about Destiny in recent days. A lot of good, much less good. It seems there was a consensus: The game lacks variety, there is too little to do.

The impression could also be due to the fact that today the first raid “Vault of Glass” goes online. Raids are special challenges in games where a group of gamers measures themselves against the best that the developers can throw at them.

In MMORPGs like WildStar or World of Warcraft, no one would think of evaluating the endgame without having stepped a foot into the first raids. Maybe they will also bring the needed variety to Destiny.

A small step for a 6-man team, a giant leap for Destiny

In Destiny, it is six players who take on the mob hordes. For the first raid, Bungie has warned that players should reach at least light level 26. Going in before that is madness.

So far, it is known that the raids are on a weekly timer. This means: You have until next Tuesday to work on raid progress. Each player can receive loot from a boss only once per week. The loot includes legendary weapons of every type and one set of equipment items per class.

First raid at Destiny: Vault of Glass

Additionally, two difficulty levels for the raids have been confirmed. While the normal mode is still somewhat manageable, Bungie promises that the hard difficulty will demand everything from veterans. Previously, four groups of shooter players were sent into a raid for testing purposes: None of them managed to defeat the final boss. For the current raid, the Vault of Glass, Destiny states: It is perfectly normal if players do not complete it in one session.

The first raid of Destiny is highly anticipated and observed with keen eyes. However, not everyone will have the opportunity to be truly live in Destiny. Even if they have time, they might lack a well-equipped character or they may be short of five heavily armed friends.

Therefore, we have a live stream for you, showing how the 6-man group from “StreamerHouse” performs on Venus. If all goes according to plan and Bungie realizes their ten-year plan with Destiny, there could be many more of these raids.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Vg247

ArcheAge: Something big and wet is coming our way – Sea monsters

In the Korean version of ArcheAge , one unleashes Krakens and ghost ships.

While we in Europe are dealing with queues and too few building spaces, the Korean version of ArcheAge is developing in a different direction and offers sea attractions. With patch 1.7, new boss monsters arrived right where it really hurts the pirate faction: on the high seas.

In a YouTube video, one can now marvel at both a giant sea creature, the Leviathan, and a ghost ship sailing on the sea. Although Trion Worlds has stated that they will do everything possible to catch up with the Korean version as quickly as possible, it will likely still take some time before these beasts reach the waters of the EU and US servers.

But it is a nice thought to know what one is actually waiting for.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Massively

Destiny: Is the Bladedancer the strongest class?

In the MMO Destiny there are discussions after the first week about the strongest class and whether the Bladedancer should be nerfed.

To the question: “Who is currently the strongest class in Destiny?”, the unanimous answer seems to be: “The Bladedancer, man!” This is at least the opinion of the magazine Kotaku, which has published some impressive highlight videos of the Hunter variant.

All problems in Destiny can be solved with a knife

The mobility of the Bladedancer and its impact make it probably the strongest class in Destiny right now – at least in terms of one-on-one combat. Apparently, he can kill so many enemies that his combos stay up surprisingly long, and he moves with such speed that it seems he is simply invincible.

Especially in battles against multiple enemies, his strengths really come to the fore, and he can clean up like Bud Spencer in one of those movies that air on Kabel1 on Sundays.

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Hearthstone: Even without iPhone and Android, 20 million players

Blizzard’s free card game Hearthstone has surpassed the 20 million mark even without iPhone and Android.

Just in March, Hearthstone was released for PC, and in April for iPad. By then, the card game had already gone through an expansive beta phase, which hardly differed from the release. Around that time, Blizzard already announced that more than 10 million people worldwide had picked up the card game. Just five months later, the number has doubled: 20 million players have given Hearthstone, the strategic card game set in the Warcraft universe, a chance.

At Blizzard, they are celebrating this with a thank you card on Twitter and a “Jaws” reference. “We’re going to need a bigger tavern,” it says. In Jaws, they were asking for a bigger boat.

Hearthstone: 20 million players
On Twitter, Blizzard posted: “Thank you all for joining us in #Hearthstone! We’re going to need a bigger tavern!”

With iPhone and Android, Hearthstone could reach new dimensions

Surely the Naxxramas expansion has contributed to Hearthstone’s rising popularity. However, a real boost is expected from another corner. The demand for Blizzard’s card game on iPhone and Android is simply enormous: People want to enjoy this strategically demanding hobby on the go, during lunch breaks, in the garden, or comfortably on their sofa while expanding their collection.

If Blizzard succeeds in moving Hearthstone to iPhone and Android as planned this year, then the impressively high 20 million players they currently have could just be the beginning.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: New server Aier opened, intended to relieve pressure

The rush at the Sandpark MMO ArcheAge was overwhelming. Now a new European server called Aier is opening. This will be the fifth one. North Americans will also get relief with Inoch.

“Aier,” is the new beacon of hope for founders with head start advantages, who found that the first three days did not go as they had hoped or who simply need space, space, space. Since the open beta a week and a half ago, it has been clear that four European servers would likely be too few to handle the influx of players.

However, Trion Worlds refrained from providing new servers before the early launch on Friday: Players on the four existing European servers have been struggling with queues since Friday evening. Moreover, building spaces are scarce.

Queue_ArcheAge
Many experienced the same over the weekend: Queue.

To date, Trion Worlds has expressed concerns about increasing the number of servers. They had anticipated an influx at launch anyway. The risk of later facing empty servers if this influx subsides was initially too high for them. However, even after three days, no relief has been felt yet. Even today, on Monday evening, many players again complained about the long queues. Therefore, Trion Worlds has now decided to launch the new servers.

This means that roughly 24 hours before the actual launch, an additional EU and US server is available for founders to start on, until tomorrow at 7 PM when those players who did not purchase a founder’s package will join ArcheAge. Whether more servers will open tomorrow is currently unknown.

So: On your marks, get set, go! Building spots are scarce and wood only grows on your own trees, as we have all learned in the last 72 hours.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Trion Worlds

The Elder Scrolls Online: Update 4 is coming tomorrow – Brings new campaign, raids, and maximum level

In the fantasy MMO The Elder Scrolls Online, the next major update, Patch 1.4.3, will be deployed on Tuesday morning. It brings a new level cap, new raids, and a new PvP campaign.

In the USA, Update 4 is already live, and in Europe, it will start tomorrow morning. Since this is a larger content update introducing several new instances and areas, a larger download is to be expected.

The Elder Scrolls Online Ends Veteran-Only Campaign, Increases Level Cap

The patch brings several new PvE areas, such as the Dragonstone Arena or Upper Kargstein, as well as a new PvP campaign that will last 30 days. The “Veteran-Only” campaign “Bow of Shadows” will be closed in its favor. It apparently could not attract enough fans. The experiment is coming to an end.

With Update 4, two new veteran ranks are also being introduced: it now goes up to 14. Furthermore, they aim to improve group experience and adjust balancing. You can find the full patch notes in German in the sources.

What fans of The Elder Scrolls Online will probably expect with Update 5 at the end of October is still unknown at this time. However, it is clear: The Imperial City will not be it. It still needs a bit longer. The frequency with which The Elder Scrolls Online brings out new updates is certainly impressive.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Patch-Notizen 1.4.3

ArcheAge: Everywhere towels lie – No land in sight

In the Sandbox MMO ArcheAge the race for the limited building spots was even fiercer than expected.

The Sandbox MMO ArcheAge will officially release tomorrow and suffers from a problem that other MMOs would kill for: Overpopulation. The four European servers are packed and struggled with queues over the weekend, with the Free2Play game being accessible only to players who purchased a founder package for at least 46 euros.

But it is not the queues that worry players, but rather the precarious situation in the real estate market.

Land Grab was as tough as expected, rather even worse

Many had anticipated that with the head start on Friday, there would be a rush for the most coveted building spots. The intensity of this rush was surprisingly high. On the four EU servers, newcomers are lamenting: There is simply nothing left to find.

The reason for this is a design decision in ArcheAge, which allows players to cheaply build the framework for their future property. They do not need to complete it as long as they pay taxes for it. The space is reserved.

This leads to a strange sight in many building areas: useless foundations line up next to each other, while small scarecrows are surrounded by a few trees, plants, or farm animals.

ArcheAge Farming

The tactic has emerged that individual players claim as much building space as possible with multiple characters. They mark their claims in such a way that they block as much space as possible with each object, to expand later.

ArcheAge Currently Has Something of a Beach in Mallorca

Theoretically, the servers are designed in such a way that every player could secure a piece of land if everyone was willing to settle for a share. However, there is no equality or fairness principle in ArcheAge. And that is fine. Fans appreciate this characteristic highly, and it is characteristic of sandbox games. Those who demand a free world governed by players must accept that it will be unfair. One cannot have one without the other, as shown by EVE Online.

Even so: At the moment, the situation resembles a vacation on a beach in Mallorca and the nations’ war for the best sunbeds on the beach in the morning. It’s just that in ArcheAge, it’s as if some are running to the beach with twenty towels and throwing them over the few spots in such a way that with each towel they occupy five lounge chairs.

ArcheAge Building Plots

Since the head start was accompanied by a DDOS attack and had some other problems, it was also roughly like mornings when only 200 made it out of the hotel on time. After that, the gate was locked and the rest were told to be patient.

What to Do When Everything is Full?

Well, the situation is annoying for many, but it’s also not a disaster or a reason to give up on ArcheAge.

In the in-game chats and forums, one can read that most of those who grabbed so much land probably do not intend to hold it permanently. Instead, it is suspected that they will either try to sell their land to latecomers or simply stop paying the taxes for their land. Then building spots will become available.

ArcheAge

Moreover, as some report, in remote places or in PvP areas there are still building spots available, though the question remains whether it is really worth it.

On the servers that are already open, the situation should at the latest calm down when the northern continent Auroria opens. This is expected in about six weeks.

And What Will the Release Look Like?

Players who have not purchased a founder package and fear standing in front of occupied spots at the release can be somewhat reassured.

At the release tomorrow, further European servers will likely open, which will be untouched by players and have free building spots (at least in the first few hours). New servers have not been officially confirmed yet, but anything else would be surprising.

This is an AI-powered translation. Some inaccuracies might exist.