In the MMO shooter Destiny, there is a legendary ship, the Chasing Infinity, which can be won with a lot of luck during the currently ongoing event Queen’s Wrath.
Even if you have so many legendaries in Destiny that you are thinking of starting a Twitch channel where you play Hearthstone drunk and in light clothing, there is still a reason to continue participating in the event Queen’s Wrath in Destiny: there is a legendary ship.
Now in Destiny, there is a chance to grab an extremely rare legendary ship, the Chasing Infinity, for a short time. While a ship in Destiny is not exactly the same as a mount, since it can only be seen in orbit, rare is rare and such a legendary ship looks great in the character profile.
Legendary ship extremely rare, available in Destiny until October 6
The “Chasing Infinity,” the legendary ship that can now be won at the event “Queen’s Wrath”, has as its description “The Queen speaks softly, and carries a big fleet.” This is a reference to the saying “Speak softly and carry a big stick” by US President Theodore Roosevelt, which describes two pillars of diplomacy: military strength and diplomatic skill. It is indeed easier to be heard when you have the means to underline your friendly remarks.
The legendary ship is only available in Destiny as long as the event is still running, until October 6. The Chasing Infinity can be obtained as an extremely rare reward when completing one of the story missions that can start with a kill order from the Queen. For this kill order, one must first complete a bounty.
We have a video of the ship, which is as rare as Bigfoot, but significantly cooler:
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In the Sandpark MMO ArcheAge, three new servers went live on Wednesday evening.
The announcement came at 21:18 in-game on the European servers: The hunt for building plots, fame, and honor begins anew on three new European servers. The servers are named Nui, Janudar, and Nebe.
At the same time as the opening of the three new servers, the other seven EU servers temporarily closed their doors for the creation of new characters. The four letters that everyone can see here represent the individual races that can no longer be created. Such a restriction also existed in North America for a while but was recently lifted.
In ArcheAge, the initial hours are exciting on every server. With three fresh servers, without much warning, it should be quieter on Nui, Janudar, and Nebe compared to the others. Especially for Free2Play players, who are currently struggling with long queues on the existing servers, this is a new chance to experience ArcheAge. Here, it should also be possible for Free2Play players to start playing without waiting long in the queue. Additionally, there are still building plots available on the servers, which is not necessarily true for the seven existing worlds in ArcheAge.
ArcheAge launched with four servers during the head start, and shortly before the release, additional worlds were opened with Aier, Orchidna, and Melisara.
Update Thursday 2 PM: Character creation on Melisandra and Orchidna is now available again. Currently, there seems to be no queue on any European server.
This is an AI-powered translation. Some inaccuracies might exist.
A patch has significantly eased the difficult situation in ArcheAge, with the queue lengths shrinking to a normal level. Thus, the number one frustration factor should at least be resolved for the paying players.
A new patch was deployed to the servers last night. The crucial passage can be found at the beginning of the patch notes: They have worked on the idle check. Players stuck in character selection without moving will be kicked. Additionally, the AFK detection has been significantly tightened.
And apparently, with this change, ArcheAge has solved the Gordian knot: While just a few days ago there were several hours of waiting in the afternoon at 4 PM in front of the most popular servers, this is now the exception, and players can quickly immerse themselves in the world of ArcheAge (at least the paying players).
What it looks like this evening during peak time in ArcheAge is still unknown. However, it seems that the four-digit queues have come to an end.
New servers are supposed to arrive by Friday
Perhaps now not as urgently anticipated, but still on the way: The new EU servers for ArcheAge. They are supposed to go live by Friday at the latest, but it could happen sooner, as Trion Worlds informs. There have already been three new servers for North America since the weekend, but it is still unknown how many servers we can expect in Europe.
But in the coming days, there will likely be a rush for a front-heavy restart for some. New building areas need to be developed, new claims marked, and new scapegoats found on each server. After today’s patch, all of this should proceed a bit more smoothly.
Zzzzzzzzz I’m awake, I’m awake! Guilty!
Two problems remain at the moment: A cozy sleeping spot in the jury still likely protects against the kick and is therefore highly sought after. And some complain that the new AFK timer is quite severe. It is often heard that players are afraid to dash to the bathroom, fearing they might find themselves back at the login screen. But with the short queues, this should no longer be a major issue.
What experiences have you had? Has it improved for you, or do you notice no difference? And how do you feel about the new system as free-to-play players?
Update 21:30: ArcheAge has already opened three new EU servers on Wednesday evening. Here are the details.
Meanwhile, it has become almost a fixed ritual for me to think about what has bothered me the most in the gaming sector this week on Tuesday evenings, and every time I think, “Oh, just skip the column, the boss won’t notice,” a topic comes up in my circle of friends that perfectly qualifies as the outrage of the week. This time, it went from “bad endings” in games to an even bigger disaster: cliffhangers as the conclusion of a game.
I see into your heart …
[quote_box_right]Cliffhangers represent open endings at their peak and continue this in a future installment.[/quote_box_right]For me, the story in most games is a driving motivator to finish or continue playing the game. I simply want to know what happens to the protagonists, how I kick the antagonist’s ass, and why on the Nether this stupid princess keeps getting kidnapped every time.
This point can certainly be debated, but the story is for me the heart and soul of a game – even if the combat system is terrible and the AI is absolutely dumb, an exciting story can keep me entertained. I know this, but unfortunately, the developers do too. They know that an emotional connection between the player and the characters in the narrative is good and important, especially in role-playing games.
… see good times, bad times …
And this knowledge can, of course, be shamelessly exploited. For this, I present to you a prime example; the corresponding game is “Final Fantasy XIII-2”. Warning: If you still plan to play the game, you should not watch the video and only continue reading from the next subsection heading, massive spoilers!
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Funny, isn’t it? You casually kill the main character, plunge the newly saved world into chaos, and then give the players a friendly “To be continued …” I have rarely been so angry and so disappointed by the end of a game (my roommates are still suffering from the effects it had on my mood).
Complete product = Complete story?
Maybe I think quite old-fashioned on this point, but I expect that when I buy a product, the product is complete. A story that ends abruptly and is only written as far as one is more or less forced to buy the next part of the game series is simply not complete. And no, I do not find the comparison to series and books appropriate here.
If Bioware does something very well, it’s definitely the storytelling.
Game series like “Mass Effect” have simply solved this much more elegantly: Although all parts build on each other, you were extremely satisfied with the first parts and did not have the impression that “something is missing.”
But even MMORPGs are now taking this route: WildStar, which I absolutely celebrate for many aspects, disappoints me in terms of story. The main quest about Drusera has still not been completed, and it seems that the next patch will only bring a few more breadcrumbs, but by no means a satisfying conclusion to this storyline. I don’t need story instances if the plot only progresses in slow motion or comes to a standstill.
Don’t get me wrong, I’m not talking about “open endings” where the future of the characters is uncertain and not further explored. I find that acceptable and it can often be very fitting!
A game sold, a fan lost
What disturbs me the most is the question of whether game manufacturers are not aware of how much they can sink in the esteem of their fans with such endings. The ending is such an important criterion for a good game and often decides whether the game was good or bad because it is simply the last moment you take away. Ubisoft, for example, was for a long time a guarantee for good games with wonderful, completed stories (Grandia 1&2).
[quote_right]The ending is such an important criterion for a good game.[/quote_right]
The Assassin’s Creed series only leaves me sighing and shaking my head, or to quote a friend: “In part 2, you learn what you did in part 1, and in part 3, you find out what you did in part 2.” So you are more or less forced to buy the next game to get a worthy conclusion – which then does not come because the current events are not resolved. Does a game sell better because of this? Most likely. Does that increase my trust in the respective game studio? Definitely not. If I have to read reviews to find out if the story is abruptly interrupted, then something is heading in the wrong direction – or I have outgrown the gaming industry.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft, the system requirements for the expansion Warlords of Draenor have now been revealed for PC and Mac.
The next expansion for World of Warcraft is just around the corner, and some may wonder: “Well, can my old machine still handle it?” After all, with Warlords of Draenor a remodelling of the races is on the way, and it has been two years since Mists of Pandaria, which means the game could be hungrier for new hardware? Yes? No, it doesn’t seem like it. The graphics card needs to be a bit stronger, the CPU a bit larger, but not much changes.
Minimum System Requirements:
PC: Windows XP/Windows Vista/Windows7/Windows8 (latest Service Pack) Intel Core2 Duo E6600 or AMD Phenom X3 8750 NVIDIA GeForce 8800 GT, ATI Radeon HD 4850 or Intel HD Graphics 3000
Mac: OS X 10.8 Intel Core 2 Duo NVIDIA GeForce 9600M GT or ATI Radeon HD 4850
PC/Mac: 35 GB available HD space 2 GB RAM Broadband Internet connection Keyboard/mouse DVD-ROM drive 1024×768 minimum display resolution
Recommended Specifications
PC/Mac: 4 GB RAM Multi-button mouse with scroll wheel
PC: Windows 7/Windows 8 64-bit (latest Service Pack) Intel Core i5 2400 or AMD FX-4100 or better NVIDIA GeForce GTX 470, ATI Radeon HD 5870 or better
Mac: OS X 10.9 (or latest version) Intel Core i5 or better NVIDIA GeForce GT 750M or ATI Radeon HD 6750M or better
This is an AI-powered translation. Some inaccuracies might exist.
The light level is the deciding factor in the MMO shooter Destiny. With this, Bungie directs the progression and makes it extremely difficult for low-level players to survive in higher content.
Meta stat light level in Destiny is crucial
Actually, one would think in an MMO that you should be as strong as the gear you wear, as the stats on it suggest. But apparently, that’s not quite the case in Destiny.
The light level, a meta stat that was previously believed to only show how strong you are, does more than just that. It ultimately determines how strong you are. Because the light level proves to be the probably most important factor. It decides how much damage the Guardian does to higher-level mobs.
A user on reddit has now discovered this in a self-test. He changed his gear so that he sank below the level of an opponent and then controlled his damage output. What came out can only be explained by the unexpectedly central role that the light level plays in damage calculation. Here are his results:
• 4 lvl or lower below mob: 100% damage penalty • 3 lvl below mob: ~52% damage penalty • 2 lvl below mob: ~42% damage penalty (guesstimate since I didn’t have the gear to put me to lvl 22) • 1 lvl below mob: ~32% damage penalty • 0 lvl below or higher than mob: 0% damage penalty
If the numbers are correct, and that seems likely, it means: Bungie wants players in Destiny to tackle the content linearly and ensures with this trick that everyone adheres to it and stays in their weight class, lest they feel like they have a pea shooter in hand.
Important for you: If you have been frustrated that you replaced one item with another, although it is worse in every respect except for the light level, you can now have a clear conscience: it is indeed an upgrade.
The redditor interprets his results that it is crucial to reach a light level of 28 for the raids to deal full damage to the mobs.
In the MMO Destiny, there is an opportunity to earn up to six legendary items every day until October 6. The special thing: The rewards are guaranteed.
Legendary items usually drive Destiny players to despair. They are as hard to obtain as the phone number of that really pretty woman at the bar or a decent hand in Hearthstone. Some have wished for the Cryptarch to be sent to the outer rings of Saturn while trying to decode them from engrams, as he always spat out the wrong one.
The Queen’s Wrath is more rewarding than expected
Since yesterday, the event “Wrath of the Queen”, “The Queen’s Wrath”, has been running. At first glance, it was judged by players over the age of 20 as too easy and not rewarding: “There are no legendaries, just blue items? What am I supposed to do with that?!” But that was a misjudgment. Although there is nothing spectacular for the six bounties that can be completed in the name of the Queen, and even the stuff from the reputation vendor doesn’t make the steel heart of the Titan beat faster, the reward comes from elsewhere and can significantly accelerate progress in Destiny.
Once you have completed one of the bounties and obtained the corresponding kill-order item, a level-24 story mission with epic modifiers opens up. These are not new missions, but variations of old ones. And once you have completed one of these missions, you will receive a guaranteed legendary item, the holy grail of Destiny, so to speak! So it’s the right method to push the light level significantly until October 6.
Tips for stress-free farming in Destiny
Destiny players have already discovered some tricks to make the process easier:
Players can simply go to orbit and back if they don’t like the offered mission. A new mission will already be available.
According to the modifier before the mission, players should carry and use a weapon that deals the requested elemental damage, making the missions significantly easier.
It seems that the only legendary rewards are chest and helm. But the stats vary, so sidegrades are possible. Additionally, the unused legendary items can be converted into shards, which you will need in large quantities later when you find the item of your dreams.
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In the Sandpark MMO ArcheAge, the Western operator apparently turned down the suggestion to make labor point regeneration independent of whether a player is logged in or not. The Korean developer XLGames was against it.
In ArcheAge, people sit in queues and have time to think: “How could these problems be eliminated? What needs to happen for me to log in faster?” One of the most common suggestions that we also read in the comments under our posts about ArcheAge is: “Players should generate labor points at the same speed, whether they are online or offline.”
At the moment, labor point regeneration depends on whether a player is logged in or not. Patron players receive 5 points offline every five minutes and 10 points when they are online. Free2Play players do not regenerate any labor points offline and generate 5 points online every five minutes.
Could this be the solution to the ArcheAge problem number one?
The idea behind this suggestion is that players would stay logged in even when they are not at the computer to achieve a higher yield of labor points. To do this, they exploit some loopholes that Trion Worlds wants to close gradually.
The disadvantages for others are clear: The server is clogged with AFK players, and the queues are only slowly diminishing. If players were to regenerate the same number of labor points online and offline – so the theory goes – players would have no reason to stay logged in. They would log out if they are not at the computer, and people who really want to play could access the server.
But that’s why it won’t happen
This idea is hotly debated by fans, and it seems that Trion Worlds is excited about it as well. However, a proposal to implement it failed due to resistance from the Korean developer XLGames. In a forum post from XLGames, which aims to keep players updated on the ongoing issues at launch, it is stated:
We have recommended evening out the offline and online labor point regeneration rates in ArcheAge, but the response was that it would create significant differences between our service and that of other partners. The team has continued to voice it as a concern based on gameplay data and player feedback.
XLGames fears that this change would make the Western ArcheAge too different from the Korean version of the game.
Thus, Trion Worlds does not have the option to solve the problem this way, even though they continue to insist that it would be a good solution. Therefore, they are trying to manage the situation with more servers, increased server capacity, and a better idle kick system. Additionally, they have approached XLGames again and requested the ability for players to transfer from crowded servers to less populated ones.
This is an AI-powered translation. Some inaccuracies might exist.
If you have always wanted to dive into the colorful world of Guild Wars 2, now is the right time. Between September 25 and October 1, all interested parties are invited to immerse themselves in Tyria, to get their own impression of the game world completely free of charge – you just need to create an account. Although the event starts tomorrow, you can already create a trial account and download the game, so everything is ready in time for the start.
Of course, there are certain restrictions for trial accounts, such as some chats, the trading post, and certain PvP zones being only limited or not accessible at all. If you want to talk with your friends in the game, make sure they add you to their friends list, as only then can you whisper to them. If you have already created a trial account in one of the previous events, there is no need to set up a new one, as those still work.
In Hearthstone, there is a new card back for visitors of Blizzcon. Fans of World of Warcraft are excited about a Murloc disguised as Grommash Hellscream.
Card backs are usually earned in Hearthstone by playing at least up to rank 20 in a season. Last month, for example, there was a pirate-themed back. But visitors of Blizzcon also regularly receive exclusive items for Blizzard’s various games – in World of Warcraft, it’s a pet, in Hearthstone, it’s a card back.
The good thing is: You don’t necessarily have to go to Anaheim, California, USA, to claim the rewards. A virtual ticket will also do. With that, you get not only the card back in Hearthstone but also a Murloc disguised as Grommash in World of Warcraft, Starcraft II portraits, weapon transmogs in Diablo 3, and Blizzard has something for Heroes of the Storm as well.
Blizzard’s long-held prestige project Titan has failed. Blizzard does not want to be just an MMORPG company; it wants to try its hand in other fields, but hopes to continue operating World of Warcraft for a long time.
In an interview with Polygon, Blizzard co-founder Mike Morhaine was almost a bit poetic, although the reality was rather mundane. They got entangled with Titan. It simply didn’t come together, the spark didn’t ignite, it was a head-heavy stillbirth, as the interview reveals.
Titan: A Brainchild Without Passion
Titan was planned as the next “right step,” conceived on the drawing board as a logical evolution of World of Warcraft. The next big MMORPG from the company that knows better than anyone how big and how MMORPG can be. Yet, they never found the fun in the project, never discovered the spark, nor the passion. A few good approaches, certainly, yes. But nothing beyond that. They eventually asked themselves: “Do we really want to be this? Do we want to be the company that makes MMORPGs? Do we want to start this with our lives and careers?”
Apparently, they found the answer, and it is “No.”
For Blizzard, the era of big MMORPGs is over; World of Warcraft should continue to live on
For years, the project “Titan” haunted the media world as a massive endeavor. Everything that bears Blizzard’s name is three floors larger than elsewhere. Websites for Titan have been reserved for years – one could say a brilliantly made investment. Much more than a bit of speculation and mumbo-jumbo will likely be read on those pages.
What has not been interpreted into Titan? World of Warcraft 2 was often mentioned. The WoW that was supposed to replace WoW when Father Time would finally win, and people would have enough of Azeroth. “World of Starcraft” circulated as a not particularly innovative alternative theory through the forums.
Officially, there were snippets: Next-Gen, broader target audience than WoW, post-apocalyptic, historical, science-fiction-like, would take place in the near future, and then maybe would rather be free-to-play. At times, it was incredibly fun, then it was just the shell of a game. Eventually, Blizzard decided to restart development completely to see what could be salvaged.
And what was it then? Polygon wasn’t told that either. Only that the time for such a large MMORPG prestige project is probably over. Smaller games in other genres like Heroes of the Storm or Hearthstone are expected to shape Blizzard’s future.
In the MMORPG sector, they stick with World of Warcraft. “Personally, I would hope that we can continue WoW forever,” says Mike Morhaine in the interview.
This is an AI-powered translation. Some inaccuracies might exist.
The God MMO Skyforge is currently being developed only for PC. However, a port to other platforms is not ruled out.
The fantasy/SF MMO Skyforge, currently one of the largest MMO projects that few people are talking about, already seems at the moment as if it is being designed for consoles like the Playstation 4 or the XBox One: The controls are primarily based on combos and alternating pressing of the mouse buttons, the menus look organic and clear, and the combat system is arcade-like and action-oriented. Actually predestined for a console port. And MMOs are trending on next-gen consoles.
However, as announced in a recent Q&A session, a potential console port is still a distant prospect. At the moment, the game is being developed exclusively for PC. However, the developers can imagine a port to other platforms. Skyforge is set to enter closed beta by the end of 2014.
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In Tera, the BAM Kill Event has ended. 5 million of the creatures caught the players.
Do you remember the video from some time ago, in which En Masse Entertainment called for a Kickstarter-like initiative to gain control over the allegedly completely out-of-control Big-Ass-Monster population in Tera? The event is now over and was a great success. 5 million BAMs had to face their fate.
In a video, En Masse now thanks the fans. And as can be seen from the Community Manager, Bob “Tonka”, and the staff in the outtakes, not only did the players enjoy it, but the employees at the US publisher of the Free2Play MMO did as well: “It reminded us all how great it is to work at a video game company. And it’s just *beep* fantastic.”
This was the first event of its kind, but surely not the last.
This is an AI-powered translation. Some inaccuracies might exist.
The League of Legends World Championships are currently taking place. With enough promotion and a high prize pool, it is one of the eSport tournaments of the last few years. A stadium from the 2002 FIFA World Cup has been booked for the finals. It’s time to take a closer look at the buzz surrounding LoL and the eSport industry.
The Development of League of Legends
Now in Season 4, Riot has already held 3 championships. In 2011, this took place as part of DreamHack in Sweden. The audience could be counted on one hand and the total prize money was “only” 99,500 dollars. In 2012 and 2013, it was already 2 million dollars that were awarded as prize money. Also noteworthy was the location chosen for the championship in 2013. Nothing less than the Staples Center in Los Angeles was rented for Worlds 2013. For the finals, 32 million viewers tuned in via stream. Here, Riot already showed where the journey would go.
This year, the preliminary rounds of the World Championship are taking place in Taipei and Singapore. The finals will be contested at the Seoul World Cup Stadium, which accommodates around 65,000 spectators. With 2.1 million dollars, the prize money has slightly increased again.
Riot – Establishing a Brand
Riot has long made it clear that League of Legends is more than just a bit of eSports and a pastime on Sunday afternoons. Through professional videos, both about the history of LoL and for promotion, Riot aims to establish a brand. A fan culture is to emerge, teams are elevated, and, as in professional sports, there are feuds between individual regions, teams, or players. Before the Worlds, Riot released a three-part documentary – “Road to the Worlds” – which stands up to professional coverage from the sports world. With Imagine Dragons, an original soundtrack was even created.
Additionally, it was announced that the lore, that is, the story surrounding League of Legends, will be polished and filled with new content. This is intended to create a stronger bond between the player and the game. Riot is doing everything to ensure that League of Legends continues to define the tone in the eSport industry for years to come. Not entirely selfless, as this will allow new players and thus paying customers to be generated.
Professional Casting with Experts
What continually surprises me is the pre-reporting before the league or world championship games: adult men discussing the tactics of a computer game for hours. And very professionally, without saying “lol”, “wtf” or “rofl”. No nerds, but at the level of a sports journalist, recruited among others from the participating teams themselves.
This year’s expert team includes Mitch Voorspoels, alias Krepo. The Belgian usually plays for the team Evil Geniuses, which, however, did not qualify for the Worlds. He now shares his opinions on certain game moves with other professionals like Doublelift, gives insights into the world of a pro player, and is happy when former teammates win. It’s enjoyable to listen to the expert team and the commentators during the games, and it shows that eSport has also made significant advances in this area.
Creating a Fan Culture
Of course, loyal fans are also part of the sport, who cheer even in defeat. Some of the teams competing at a professional level in League of Legends have existed for quite some time. Fnatic, for example, has been around since 2004 and established its LoL team in 2011. Thus, a certain fan base already existed. With epic game moves, teams or individual players gain significant reputation and thereby attract new fans.
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During the league games, which are divided across the continents, one follows a team with excitement and hopes that it qualifies for the LoL World Championship. During the Worlds, I must admit that I am more excited when a European team shows the Koreans what’s what. Individual players are also in the spotlight of the coverage and become prominent figures on the top, mid, or bot lane and in the jungle, who often earn 600,000 euros a year – thanks to merchandise and Twitch streaming.
Excited for the Future
I look forward to the further development of the LoL scene in the eSport sector, as there is still more potential here. Season after season, the game is improved, and more players are pushing into the professional level, which ensures even more competition. Also, the sponsorship of individual teams is reaching new heights, as impressively shown by Samsung Blue or Samsung White. Other brands will follow suit and also invest in this area of eSports. This can only be positive and other games like Dota 2, Starcraft 2, and the shooter genre can benefit from League of Legends’ professionalization. Unfortunately, MMOs are still struggling with implementation.
This is an AI-powered translation. Some inaccuracies might exist.
In the MMO Destiny, the first player has reached the maximum level of 30.
A few hours after the release, it was already said: Someone has reached max level. But that only referred to level 20, which is, as we all know today, really not a big deal. The real stress starts later when it comes to getting the best gear to increase the Light levels.
While you can already see some “well-equipped” players at levels 26, 27, or 28 in raids and in videos, there hasn’t been anyone who has made it to the current maximum, the Light level of 30, in Destiny. Until now.
The first to reach 30 in Destiny: 107 hours of playtime
As reported by eurogamer.net, American Mark Edward Neace Jr., known as N3AC3Y in Destiny, managed yesterday to be the first in the world to break this sound barrier and reach the highest peak. He equipped an exotic and eight legendary items for this.
His playtime: 107 hours. Of that, 13 were spent in the Glass Tower, Destiny’s new raid. A quarter of the time was spent by the now highest guardian in the world in the Crucible.
He completed the rush to maximum level as a male Exo Hunter on Xbox.
Second and third hunters also present
And as a small side note: He has a total of three hunters on his account. The “lower” ones are level 20 and 21.
So it could be possible that in-game trading has taken place. Although players cannot trade with other accounts, it is possible within their own account. Normally, one uses this to share the wrong loot with twinks, but it could also go in the other direction: It is conceivable that if one hunter has already exhausted the lockout, one goes out with the second or third hunter to see if fortune favors them. Or at least, that one has this option for later raids. In other games, top guilds also use their twinks to achieve the best loot with their mains, albeit with slightly different methods.
According to reports from his guild Tier 1, Neace has managed to set this record for eternity without having received an early copy of Destiny and without completely giving up his social life.
In the MMO shooter Destiny, the “Queen’s Wrath” event has started today and will run until October 6. We have all the items and missions for you.
Bungie wants to offer players variety and new experiences with Destiny regularly. Two weeks after the release, the “Queen’s Wrath” event has started, giving players the opportunity to gather new items, earn reputation with the Queen, and take on some bounties, indulge in a brief bloodlust, and complete them.
The bounties are not drastically special, but more or less tasks that you would generally do in Destiny – in the service of the Vanguard. The weapons also do not exactly blow the heads off the battle-hardened and well-equipped veterans. More rewarding are the rewards from the story missions that appear as soon as a bounty is completed. Here, guaranteed legendary items await.
The Missions of “Queen’s Wrath”
Vg247 has compiled the individual missions:
HER WILLFUL GAZE | +100 QF +5000xp | Defeat 20 Guardians with Scout Rifle headshots
BY THY HAND | +50 QF +2500xp | Defeat 20 Guardians with Hand Cannon headshots
ARCHON SLAYER | +100 QF +5000xp | Defeat Riksis in the mission Restoration on Earth
LAST DAYS OF WINTER | +100 QF +5000xp | Defeat Draksis in the Scourge of Winter on Venu
The Items of “Queen’s Wrath”
And you can find all the items under this link, that you can collect in this new event. The vendor for the items is located in a previously inaccessible area behind the former Bounty vendor. Now the curtains have been lifted, and the Tower has become a bit larger, as it is said on reddit.
You will need reputation rank 2 with the new faction for the weapons and armor items, while rank 1 is sufficient for emblems and shaders.
We have already gathered the first videos and clips from the internet for you, which show among other things, where the vendor is exactly located. Because let’s be honest: What do you ask first when something new comes to an MMO? “Where is the new vendor, and what items are available?”
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This video is about the guaranteed legendary items, that can drop during the event if you complete a bounty first and then finish a level-24 story mission. The trick here is to select weapons that match the enemies waiting for you in the mission:
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ArcheAge had a rocky start. In an interview, Trion Worlds CEO Scott Hartsman discusses the background.
In a conversation with the US MMO site massively, Trion Worlds CEO Scott Hartsman talks about the reasons for the rocky start: They were simply overwhelmed by the players.
“We will have the second million players much earlier than we thought”
In conversation with massively: Trion Worlds CEO Scott Hartsman.
Based on their own games, participation, and interest, they had predicted how many servers they would need. They had absolute access to this data. And until the head start, the forecasts had always proven correct.
In addition to these internal data, external factors might also play a role, such as the overall situation in the MMO market.
During the Open Beta, there were no queues. And they had “overflow servers” ready and brought them online immediately when it became clear that they would be needed.
When asked if he could provide exact numbers on how many players ArcheAge had, Hartsman said: “Of course, we will be able to announce the second million significantly earlier than we expected.”
ArcheAge Queues: It is unrealistic to secure against such a case
It was not the existence of a buffer, but its size that was the problem. In the lead-up to the launch, they had spent millions of dollars preparing for the start. It is not realistic to turn that into ten million dollars just to secure against a highly unlikely event. If the technology in cloud computing develops further and can provide a viable alternative for MMOs like ArcheAge, he looks forward to it. They had considered the technology, but it was not a viable alternative.
In other games that had a higher influx than anyone expected, it took weeks and months for new servers to go online. At Trion Worlds, they reacted quickly and immediately contacted vendors to order more hardware. The servers were on the way, and ArcheAge remained playable despite the problems.
They were also still cautious about opening too many servers so that they wouldn’t later face the problem of ghost servers. Here, it is important to find a balance between long-term healthy servers and short-term wait times.
This is an AI-powered translation. Some inaccuracies might exist.
A new patch has been released for Destiny at the start of the week. What looks like a nerf is, according to the pros, a nerf of Glimmer farming opportunities.
In Destiny, the week starts on Tuesday, then the ID and any earned bonuses expire, and there is an opportunity for a patch in Destiny. The current one, 1.1.0.4, seems like a minor instance nerf. “Nerf” refers to weakening (from “not even remotely fair”). However, some are surprised that these missions, which were hardly mentioned, are now the target of such a weakening.
In the Destiny subreddit, they believe in a farming nerf
The pros on reddit have a solution for this contradiction: It’s not a nerf, it just aims to stop a trick in instances through which players could farm Glimmer, the currency.
Players went into these missions on Mars and Moon, farmed Glimmer, and then committed in-game suicide to respawn and start the game over. With these changes, Bungie aims to put an end to that:
Instances
Shrine of Oryx: Reduced difficulty by removing majors from Heroic tiers
Sword of Crota: Reduced difficulty by removing majors from Heroic tiers
Exclusion Zone: Reduced difficulty by removing majors from Heroic tiers
Additionally, the newly opened raid, The Glass Chamber, will be the target of a fix. This should prevent unfair wipes at the end of the raid.
Raids
Dropping the relic at the end of the raid will no longer result in a team wipe. This will prevent players being stuck at a black screen after the raid.
You will remain dead if you were dead when the mission ended. That will be addressed by a future patch.
This is an AI-powered translation. Some inaccuracies might exist.
The sandpark MMO ArcheAge lowers the price for the one-month Patron status.
They wanted to align with the Patron prices of Rift and are now doing so.
Before the launch of ArcheAge, it was always said: If one wants to know how expensive the Patron status will be, one should refer to Rift. Rift is another free-to-play game from Trion Worlds. The launch brought the surprise and also disappointment: 14.99 euros cost a month of Patron in ArcheAge, which was two euros more expensive than in Rift.
As expected, this led to some complaints from players, who pointed out to Trion Worlds that they did not adhere to what was promised. And Trion Worlds has responded. They have figured out where the misunderstanding lay and want to ensure that such things do not happen again in the future.
ArcheAge stands by its word, brings prices to Rift level
To show that they stand by their word, Trion Worlds is now adjusting the prices for the Patron subscription to Rift level. There is barely any change for the three-month and six-month subscriptions. However, the one-month subscription drops significantly:
One month of Patron previously cost 14.99€ and now only 12.99€.
Three months of Patron previously cost 35.99€ and now 35.97€.
Six months of Patron were previously available for 59.99€ and now for 59.94€.
Players who previously purchased the one-month Patron status at the “more expensive” price will receive a compensation of 450 credits in ArcheAge. This is the in-game currency.
The Patron status grants an increased labor point regeneration in ArcheAge (which is a type of energy needed for crafting tasks). Additionally, only Patrons are allowed to own land and pay taxes for it. Upon logging in, they are also given priority treatment and get through the queue faster than free-to-play players.
Trion Worlds has not yet commented on the price for APEX. It costs 10$ or 10€, although euros and dollars do not have a 1:1 exchange rate.
This is an AI-powered translation. Some inaccuracies might exist.
The well-known YouTuber Angry Joe now reviews Bungie’s MMO shooter Destiny and comes to a rather negative conclusion.
Angry Joe, a YouTube entertainer with a short temper, has taken Bungie’s MMO shooter Destiny into account in his latest video review. Angry Joe’s videos are known to be polarizing. They are presented passionately and have a high entertainment value: The speech is repeatedly interrupted by scenes from the game, and pop culture clips are also used.
He has created a character called Cobra Commander, a villain from G.I. Joe, to clearly illustrate and symbolize the “commercial side” of video games. And this character appears several times in the review of Destiny. This is not a good sign. Angry Joe believes that the publisher Activision has pressured the developer Bungie to hold back some great elements of the game now to make a business out of them later as DLC. For him, there is no other explanation for why Destiny, despite the huge budget, feels so empty and unfinished.
Therefore, the biggest criticisms are the story, which in Angry Joe’s eyes seems unfinished, and that there is simply so little to do. Bungie has primarily laid the groundwork with Destiny to sell paid DLCs. In doing so, they have overlooked the enjoyment of the base game. This is a dangerous path that game developers are treading. One must be careful that this does not become the norm.
The unfair drop distribution (which leads to one of the mentioned outbursts of anger) and some repetitive quests disturb Angry Joe’s enjoyment of the game. Peter Dinklage’s lack of enthusiasm as the exposition-provider Ghost also provided reason for complaint.
On the positive side, he highlights the graphics and sound of the game. Moreover, the gunplay is fantastic, and he also enjoys the PvP. He seems to have a hard time letting go of Destiny, just like many others.