WildStar wants change, heeds fans’ Free2Play demand

At MMORPG.com, there was an opportunity to talk with Mike Donatelli and Chad Moore about WildStar in general, the current studio climate, and future visions in particular – we filtered out and translated the most interesting statements for you.

Free2Play: Currently no option

WildStar Free2Play

Currently, there are no plans to introduce this model. According to the Product Director of Carbine, Mike Donatelli, they are closely monitoring the demand for a Free2Play model and also understand the calls for it.

They have this topic on their radar and will continue to look at what players want.

The studio climate is strained, but the vision remains

In response to the rather spicy question about the current motivation of the employees, given that there have been quite a few negative reports, it was said that there were indeed some internal problems. Most developers had never experienced the launch of a large game and were consequently not prepared for the changing demands that the launch brought. However, they are all united by their vision for WildStar. This will continue to be pursued in the coming months. And especially the next patch will reflect much of it. They are looking forward to the future with renewed optimism.

Too “hardcore” for most?

WildStar Hardcore

They never intended to make WildStar difficult as a whole; rather, it should provide something for every type of player. Whether players are interested in PvE, PvP, crafting, housing, or the lore of the world.

In the future, the entry barriers for all variants of PvE and PvP will be lowered further, but not the difficulty of the individual content – they just want to lead players in a much easier way, so they are not thrown into the proverbial “cold water.” Especially concerning solo content in the endgame, much is yet to come for players, as particularly these player types currently feel a bit neglected.

More on this topic: We recently had the opportunity for an interview with the Product Director of Carbine. Here, the accessibility of the content was also a major topic. To the Mein MMO WildStar interview.

The future: More story, development of the game world

Most players have found great pleasure in the game world, which is dripping with background knowledge and uniqueness – and that is precisely what they want to continue. The game world should be expanded, and especially the universe itself – this refers more to an even richer backstory and more elaborated details.

WildStar Omnicore

To ensure this, they are also undertaking current efforts like the “Loremageddon” (translated: “Knowledge Twilight”), where players could submit their questions about the game world. The answers will then become part of the history of Nexus.

In the near future, players will especially be able to encounter the beloved characters from the game’s trailers in the world – because this humorous aspect is somewhat missed in the dark endgame story.

You can read the full interview, unfortunately only in English, here: mmorpg.com.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge: Money laundering with worker wage drinks at dumping prices?

There are problems with hackers in ArcheAge: New difficulties are becoming known, and now it is affecting the auction house. Worker wage potions have appeared in large quantities there. Even Trion Worlds believes that something is wrong here.

ArcheAge has problems. Even in beta, tens of thousands of players were banned for accessing the early phase of the game with fake credit cards. Lately, hacks have been circulating, and now a new problem has emerged that affects the game’s economy.

ArcheAge Giant

The “worker wage” potions have always cost around 8 gold in the auction house. As players report in the official forum, huge amounts of these potions have now appeared on some servers for only 4 gold. And we are talking about hundreds of these potions, which are so important for crafting, appearing at once. It is hard to believe that this happens through a logical “in-game mechanism.” Because someone who spends that much “real money” to get in-game currency would certainly diversify their assets to gain more gold from it and not ruin their own market.

A possible reason for the flood of potions seems to be that players want to quickly convert illegitimately acquired credits (for example, through hacked founder accounts or fake credit cards) into gold. They want to turn the gold back into euros or rubles or whatever via eBay or gold sellers. Some kind of “money laundering.” This seems to be time-sensitive: speed is more important than achieving the maximum gold gain Y from premium currency X.

ArcheAge queues

It’s like with all these topics in ArcheAge by now. The discussion gets started. Players come in and say: the thread opener shouldn’t take it so seriously. It’s definitely possible. After all, it’s a sandbox, where everyone can do what they want, and one shouldn’t attribute the strength of others to hacks and ruin ArcheAge by talking about it. Then the situation escalates further, and the signs that there is a problem become clearer and clearer.

In this case, however, the evidence seems to be clear and suggests that something is wrong with the sudden appearance of these potions. Trion Worlds has also commented on this: they find the situation suspicious as well and are looking into it.

It is to be hoped that Trion Worlds will get the turbulence around the player under control as soon as possible. According to their own statements, the problems are known, and they are working hard to investigate property preemption rights or to eliminate the teleport hack.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. ArcheAge off. Forum

War Thunder ups its game: 1.43 brings hangar, kill cam, and destroyed marble

The World War MMO War Thunder is significantly upgraded with patch 1.43. With a destructible environment, numerous new tanks, anti-aircraft guns, aircraft, analysis tools, the hangar, and a kill cam, they aim to take the game to the next level.

Gaijin Software has released a trailer for the extensive changes coming with patch 1.43. That’s really a lot. In a “quieter” part, players are now given the opportunity to engage with their own tanks and those of the opponents before things get heated. And in the action part, it goes boom, kaboom, and crash.

War Thunder Screenshot

This allows players to accurately analyze where the weaknesses of their own tank lie and where those of the opponent can be found. In battle, there’s a kind of kill cam where you can see where a tank was hit and how it reacted (not so well, otherwise it would hardly be called kill cam). In the hangar, you can also save different configurations for your aircraft with 1.43 to react to anti-aircraft fire, for example.

With 1.43, a whole lot of new models are also coming into play. In addition, tanks can now also treat the environment as they should, with their tracks. The patch is set to appear first for PC, with the PS4 version coming a bit later.

Anyone who has never heard of War Thunder -> The game has made it to number 2 in our Free2Play ranking. In a direct comparison with World of Tanks, it also performs well. It targets a different audience and emphasizes different aspects. Just check out the trailer for 1.43, as it gives you a good insight into what War Thunder wants to be and how it plans to achieve that.

It’s worth watching the trailer just to hear how the English narrator says “Kugelblitz”, “Wirbelwind”, or “Ostwind”.

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The entire changelog detailing what 1.43 brings to War Thunder can be found on the homepage.

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Destiny Iron Banner: A lot of criticism about the PvP event – Legendary items from reputation level 2 *Update*

In the MMO shooter Destiny , players must reach reputation level 2 in the Iron Banner in order to see drops in the new mode. The Iron Banner event is currently receiving heavy criticism from some players: It invites desertion and is not working as advertised.

The active event this week “Iron Banner” is functioning differently than previously thought. Players are reporting that they started receiving rewards such as a legendary weapon only after reaching reputation level 2 at the end of a match. Before that, it looked bleak.

The Reputation Levels in the Iron Banner in Destiny

It is now clear how many reputation points are needed for each reputation level:

  • Reputation level 1 can be reached with just 100 points. Here, a shader and an emblem can be purchased from the vendor Lord Saladin, which each grant an additional 10% reputation points. Instead of 25 points per victory, with them you receive 30 points. A loss does not grant any reputation points.
  • Reputation level 2 requires 1200 points. From here, players report an increased chance of rewards after match completion, and a class item can be purchased from the vendor that grants an additional 10% bonus.
  • Reputation level 3 needs 3000 points. From here, legendary items can be purchased from Lord Saladin, including armor pieces and weapons.

Update: The first players have now reached rank 3. The weapons cannot be broken down into energy or shards. There are also no reports of new items that are only available at this level, like in the Queen’s Wrath event.

Destiny-Neun-Waffen

Problems with the Iron Banner: Mode Attracts Deserters

In the English-speaking Forum reddit, there is much criticism of the Iron Banner mode. Because losers do not receive reputation points and no other rewards, it has established that players in a hopeless situation (whatever they understand by that) simply leave the 6vs6 match. This leaves the remaining players outnumbered and frustrated. Sometimes it only takes a slight disadvantage that players throw in the towel: This takes the tension out of the mode and is generally seen as a design flaw in the concept.

Furthermore, the fact that the Iron Banner is only played in 6-man teams on large maps does not please some.

Destiny-Klassenruestung-Eisenbanner

Does the Iron Banner in Destiny Work as Intended?

As players have envisioned and as it was announced at the beginning, the Iron Banner event does not seem to function quite as intended. In theory, high-level Guardians should have a clear advantage in the PvP mode, as their gear and the stats on it fully count. In practice, while the difference is there, it is hardly noticeable. In a YouTube video, a Guardian with level 4 and a level-1 auto rifle plays a strong role in an Iron Banner match.

Players are hoping for answers from Bungie regarding whether the mode works as planned.

Update: Community Manager DeeJ has asked for player feedback and has already announced that the Iron Banner and its functionality will be the topic of the next Weekly Update.

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Complaining Wednesday – Role-Playing Games: Freedom of Choice – Free from Choices?

Hello and welcome to a new edition of my column, today I am venting my frustration about another one of my favorite topics: freedom of choice in RPGs – or rather the “illusory freedom,” where you actually can’t choose anything at all.

To begin with, this is not about decisions that affect character development, such as talent trees, skill selection, class choice, and so on. I could probably rant about that for pages, but that’s a topic for another day…

“Life or Death?”

If you think back to the early games, especially in the RPG genre, there was almost no freedom from a storytelling perspective. Usually, the plot was strictly predetermined, and you could hardly influence it at all – it just played out like a movie, interrupted by combat, quest, and exploration missions where the characters gain strength. Honestly, I liked that. I could experience the story exactly the way the developers intended, and even though some events deeply shook me (Final Fantasy VII: Aeris. Does it ring a bell?) it was always the story that was pre-defined and unchangeable.

Dragon Age 2 Dialogue

Newer games are trying more and more to incorporate freedom of action; some successful examples are Dragon Age or Mass Effect, where you can make many decisions that have noticeable effects on the storyline. You make decisions over several installments about which crew members survive, how they react to you, and what relationships you build with them. It’s fun, and you really have the impression of shaping the world a bit according to your ideas and decisions, characters reference past actions, and the game world adapts.

Half-heartedness is heartless!

A whole lot of game developers, however, seem to be desperately trying to incorporate some decisions, no matter how trivial or absurd they are. “Is my character going to eat the cheesecake or the chocolate truffles?” “Am I taking the red leash or the blue one to walk my dog?” And although you do feel a certain degree of freedom with these choices, they severely disrupt the flow of the game because the sequence is interrupted, and the “movie” is essentially paused. What annoys me even more are any mechanisms that make your decisions moot anyway. “Do you want to save person A or person B?” – “Oh, it doesn’t matter; they’re both going to die anyway, regardless of what you do.”

Walking Dead Game Zombies

I found it particularly egregious in the game “The Walking Dead – Season 1” (Warning, Spoiler!): In the last 30 minutes of gameplay, they decided to get rid of all the side characters entirely, no matter how much effort it took to get them through the game. There is a series of events that results in all survivors dying one after the other, unfortunately in a very crude manner. It feels half-hearted and leaves me with a very bitter aftertaste for an otherwise great game.

Of course, sometimes demonstrating the powerlessness of the player character is appropriate – it can be an incredibly intense experience that no matter what you do, you cannot prevent the inevitable – but then you should do it more skillfully!

[quote_right]Not every game needs freedom of choice.[/quote_right]

So, my dear developers out there, keep this in mind (or your horns… or wings…): Not every game needs freedom of choice, and before you hinder the flow of the game or make all decisions irrelevant in the end, it’s better to leave them out altogether from the beginning. I prefer to be free from choices in a good game than choice-free in a bad one (and yes, I had to read that multiple times to ensure it makes sense).

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Critics are getting friendlier, non-players more annoyed

The public opinion on the shooter MMO Destiny seems to be changing. After the huge hype at release, meager reviews came in, seeing the 500 million project with ratings around 75%. Yet even some of the supposedly harshest critics are still playing it and can’t stop writing about it. Even after a month, gaming sites are still full of reports about Destiny. Non-players are slowly getting annoyed by this.

A few weeks ago we reported on the criticism of the MMO shooter Destiny. After the huge hype at release, some critics sharpened their knives: Destiny is at best an average game. The hype once again a trick. Bungie miscalculated, the game lacks too much story, soul, it feels incomplete.

Destiny Hunter

Addiction factor is here: The Destiny virus

Now, however, a different mood is slowly building: because despite the weaknesses of the game, which are still being identified, even the critics can’t stop playing it. For instance, Paul Tassi reports on Forbes that despite its flaws, the game is remarkably playable and especially replayable: “About a week after launch, many of the 6/10 or 7/10 reviews were probably justified, as we entered a dead phase where the mechanics became boring. But now? I actually know many of the critics who judged so harshly, and I know they are still playing Destiny today. They have contracted Destiny like a virus.” Furthermore, Destiny is already significantly better after the first patches than it was at launch.

According to Tassi, the fascination of the game lies in its incredible accessibility, gradually introducing players to the numerous activities. In the end, there are so many possibilities to engage that one doesn’t even know what to do first.

Destiny Fight with Sword

Reporting on Destiny annoys some non-players

Ben Kuchera is dealing with another problem for the US magazine Polygon. In the article “We can’t stop writing about Destiny, but you can’t stop reading about it either” he addresses the enormous media attention that Destiny still receives a month after release. Many readers of the site, who are not Destiny fans, are slowly fed up and want to read more about other games. No Facebook post, no article goes by without someone complaining about giving free attention to the 500 million colossus.

But Kuchera defends Destiny: The interest in it is simply enormous. And there is so much to write about. Yes, Destiny is a mess. But it is an incredibly interesting mess!

At Polygon, they compare Destiny to the first Assassin’s Creed. That also drove fans to despair, but the potential of what a great game it could become was always visible. And with Assassin’s Creed 2 at the latest, that hope was fulfilled.

Other voices online compare Destiny more to Diablo 3. That also took some time to really find its form, but still kept players engaged despite its flaws. Something seems to be going right with Destiny.

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Non-players can also annoy themselves with Destiny articles through this link.

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Guild Wars 2: The fastest gold can be obtained at level 10 – Clever or exploit?

In Guild Wars 2, the fastest method to acquire gold involves a sophisticated system of leveling a twink to level 10 to earn a valuable key.

MMOs are becoming increasingly complex. The mechanics being introduced are more refined. And the methods to trick and exploit them are keeping pace with the developers’ efforts. In Guild Wars 2, a YouTube video now showcases a whole arsenal of tricks, tips, and know-how to earn gold as quickly as possible.

Key Farming in Guild Wars 2

Interestingly: The action does not require a high-level, well-equipped hero but rather a newly created character.

The goal: The “key” to the success of this method in Guild Wars 2 is that there is a special key for fresh characters who complete their first personal story quests, which can unlock valuable loot boxes (which are mostly available in the cash shop). These keys can be sent to the main character since they are “account bound,” providing significant benefits. When you break down this method to the last penny, it is still very attractive, even after the September nerf, but also completely “counter-intuitive.”

The catch: To obtain this key, the new character must complete the first package of quests in their “personal story,” which now can only be done from level 10 since the September patch.

The solution: The YouTuber WoodenPotatoes has now demonstrated various tricks and tips in a 25-minute video to quickly rush a fresh character through the story and obtain this key. It resembles assembly line work.

Guild Wars 2 Celebration

Among the tricks is to create a warrior, as they are the strongest. Then, you can skip the first 10 levels with scrolls and rewards, but that is a limited resource. Alternatively, you can explore all cities or simply craft to level 10 using the cooking system (in GW2, crafting also gives experience).

The video describes countless nuances about which event items a level 1 player can use to deal significant damage, which gems to socket for their “key farm equipment,” and which gimmicks save crucial time of 30 seconds and so on. It is an impressive video that covers every single aspect and trick.

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Is exploiting twinks a new trend?

If you watch the video about GW2, you might think that the developers are slowly engaging in an arms race with the players. The developers introduce innovative methods to broaden the game and deviate from the linear path. In conventional game design, it is actually inconceivable that a “low-level” character can send something of value to a higher-level one.

However, this seems to be establishing itself as a trend. Also during the rush in ArcheAge, it was initially common for low-level characters to be rushed through the story quickly to gather Gilda Stars, which could then be used to purchase building plans or send a scarecrow.

In Destiny, power gamers create twinks of the same class to increase their chances of loot.

And even back then in World of Warcraft, some of the methods described here were visible: Many veterans cared diligently for their level 19 twink, not to benefit the main character but because there were “loopholes” that made them vastly superior to equally leveled players in PvP.

Guild Wars 2 First Person View

Two-Class Society in MMOs

My MMO thinks: As much as these tricks may excite the “fans” because they require thinking outside the box and give true pros advantages over “casual” players, these methods also appear problematic and complicated, resembling exploits to some extent. MMOs thereby foster a sort of two-class society: players who know and exploit these tricks; and players who play the game “the way the developers want.” A challenging field for MMO designers.

What do you think? Are these flaws in the design of the games or do such methods make the appeal of MMOs for you?

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Blizzard’s leading minds talk about the meta – What does meta actually mean?

In a video, the leading minds behind Blizzard’s free card game Hearthstone discuss the meta-game.

Rock, Paper, Scissors with a few thousand variables

“Meta” is one of the most commonly used terms when following discussions about Hearthstone. However, it is not so easy to understand what the experts actually mean.

By “Meta,” Hearthstone refers to “the decks that are currently most played.” So what’s currently “in.”

The best decks are played, the cards that promise the greatest success. It’s logical. But ultimately, in functioning games, there are no really “best” cards, otherwise the game would be boring and quickly “solved.” Rather, cards are only as strong as the opposing cards allow them to be. This creates an eternal cycle, as the deck that is currently “in” gets replaced by the deck that is particularly effective against that deck.

Example: If scissors dominate the current meta-game in “Rock, Paper, Scissors”, then the next current meta-game is rock and the one after that is paper.

It’s similar, but much more complicated in Blizzard’s card game Hearthstone, where players not only have three options, but myriads of card combinations. Therefore, it’s much harder to figure out what the next meta-game will be than in Rock-Paper-Scissors. Even Blizzard is often surprised by what ultimately prevails.

Hearthstone Hunter

The History of the Meta-Game in Hearthstone

In a video, Ben Brode, Eric Dodds, and Mike Donais delve into the history of the meta in Hearthstone. They learned a lot as developers, including which game mechanics were so frustrating for opponents that they wanted them removed from the game:

  • The Early Beta Rogue had a different hero power than today. It permanently increased the attack of a weapon by one point if he already had a weapon. Additionally, “Poison” did not just give +3 attack points to the weapon as it does today, but doubled the damage of the weapon. An absolutely unfair game mechanic – the meta had to change urgently.
  • The Early Freeze Mage, on the other hand, had so many options to remove the opponent’s minions from the game that it was simply annoying to play against him. That had to change too. From that phase, there remains a reluctance toward too many abilities that disable minions.
  • The “Release the Hounds” nerf then hit the Hunter. Here even Blizzard was probably surprised by what Hunter could really do with this card, which was changed multiple times – and recently was again the target of at least an indirect nerf.

With Naxxramas, one could now observe how the entire existing meta dissolves and reforms. There are so many crazy deck ideas. This was also an exciting time for them at Blizzard.

Hearthstone

Who will find the next Mad-Range Hunter, the Miracle Rogue, or the Zoo?

At Blizzard, they are often just as surprised by developments as the players are. Therefore, Blizzard does not believe that the meta-game in Hearthstone truly belongs to them or that they have influence over it. It belongs to the players and changes completely without any influence from the Hearthstone creators: “Who knows who will find the next Mad-Range Hunter, the next zoo deck, or the Miracle Rogue? It could be you!” they say at the end of the entertaining video.

Update: The video unfortunately no longer exists.

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Source(s):
  1. Hearthpwn

Destiny Farmspot: Caves are out, Stairs are in

In the MMO shooter Destiny, a new farming spot for legendary engrams, Glimmer, and experience points has been discovered. In the Cosmodrome, a staircase proves to be the new El Dorado. The community has affectionately named it “Loot Stairs.”

Many paths lead to the goal in Destiny

While some players struggle with the new Nightfall Strike or the Iron Banner event, others want nothing to do with such content and prefer to stay in a place where they can farm low-level mobs to gain experience points and level up their weapons. Furthermore, it is currently trendy to bring Twinks to level 20 – it might make sense to level up more Guardians of the same class. Or players are looking for engrams and trying their luck with the newly coded decoder, the Cryptarch. This is called loot cave farming.

The first batch of these treasure caves was locked soon after they emerged. Grinding them became a trendy activity before the nerf. Much to Bungie’s dismay. But that didn’t stop players from looking for new spots. And they found one. Now again!

Destiny Sword Weapon

The magical staircase in the Cosmodrome

Gold seekers – or rather engram seekers in Destiny – have once again spent hours searching for the best farming spot in Destiny – and they have found it. The new spot is located in the Cosmodrome, relatively close to the spawn point and has an outstanding yield. The special thing here is: The mobs come quickly, spawn at close range, drop like flies and drop like a loot piñata.

The only downside: Every seven to ten minutes, the Guardians must leave their cozy spot in the staircase, and one has to show up, go upstairs, and check on things. A ship lands – it announces itself with a lot of noise – and enemies jump out. They must be eliminated, otherwise the spawn gets interrupted.

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Destiny Guide: Dusk Strike this week is critical – Winter’s Run

In the shooter MMO Destiny, the Nightfall mission, level 28 Nightfall Strike is intense this week. All three burns are active. We tell you how to manage it anyway.

What is a Nightfall Strike?
A Nightfall Strike is a mission for three Guardians that can be completed once a week. It is essentially the “secret” final stage of the weekly heroic strikes, pushed to the limit by the “Epic” modifier. The weekly Nightfall Strike is designed for level 28 and the rewards are extraordinary: In addition to the chance for exotic items, there’s a 20% bonus on reputation and experience for everything you do this week. Unfortunately, this does not apply to reputation gains at the Iron Banner, that would be too easy.

Destiny

What is special about Nightfall Strikes?
Nightfall Strikes have so-called modifiers. This always includes the modifier “Nightfall” – which means: If the entire strike team is dead, the strike is considered failed and the players end up in orbit, having to start over.

In addition, Nightfall Strikes also have some other modifiers like “Juggler” – meaning no ammunition drops for the weapon being fired – or “Lightswitch”, where enemies are strong in close combat.

Okay, where are we going this week and what can they do there?
This week’s Nightfall Strike in Destiny is “Defeat the Archon-Priest.” This leads you into the strike “Winter’s Run” on Venus. The modifiers, alongside the two always active modifiers Nightfall (if all Guardians die, you go to orbit) and Epic (ensuring it gets quite tricky), this time are Solar Burn, Arc Burn, and Void Burn. Each of the three elemental damage types deals triple damage in the strike. This applies to both enemies and Guardians. Last week, for example only “Arc Burn” was active in a strike that had very few enemies with electric damage, which was ideal. This week, it’s going to be intense in Destiny.

Destiny

And how do I still complete the strike?
At most spots, it is advantageous to seek a higher position and snipe the enemies from a distance or let them eliminate each other at first. There are even some glitches or semi-exploits at the final boss, safe spots under structures allowing you to shoot at the boss without getting hit yourself. Therefore, the strike is quite manageable and also food for those players who need to prove themselves by completing a three-person meal alone.

We have selected two videos for you, where you can see the Nightfall Strike well this week.

This is a short version with commentary from the US site IGN:

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And here it goes a bit more in detail:

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Dragon’s Prophet: Today’s patch brings a new area and a higher level cap

If you are reading this, it is likely just hitting the servers of Dragon’s Prophet: the patch with the easy-to-remember identifier “2.2.1445”.

The most important new feature is probably the new zone, the Highlands of Thadrea, where players can participate in the Crystal Wars, among other things. All over the new area, specific crystals can be found, which can be used to feed a portal – depending on how many and which types of crystals are used, a different monster from the interworld will appear; the more crystals used, the stronger the creature will be. Of course, defeating these beasts will yield a bunch of rewards, naturally depending on the strength of the summoned monster.

Dragons Prophet Thadrea Mob

But that is far from everything: The level cap for characters and the crafting limit will be raised to 102, the new legendary dungeon “Asumas Mirage” and the two adventure dungeons “Tonapahgruft” and “Mictlans Korridor” are waiting to be visited by the bravest players. As befits a game with “dragons” in the name, additional specimens will of course be added, alongside a total of 26 new dragon skills that will make your companions even more powerful.

Last but not least, there are some balance changes to the siege weapons and countless bug fixes that hopefully will disappear forever into data nirvana.

Once the complete patch notes are released, you will find them here on the official Dragon’s Prophet page.

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Trove (Voxel MMO) – First Impression

Trove is a voxel-based MMORPG adventure where you control a small, cube-shaped character through various cube-shaped worlds, completing quests, collecting building materials, and defeating enemies into their – surprise! – cube-shaped parts.

Trove is developed by Trion Worlds, known for games like Rift, Defiance, or End of Nations. The game is currently in Closed Beta, but even now, influences from Minecraft and Cube World are unmistakable.

Apart from the title’s graphics, one of the main mechanics is building new things from blocks. Whether it’s houses, bridges, or artworks, the players’ creativity knows no bounds – except for curves.

In this video, Darion takes a first look at the game and tests whether Trove is worth it or just another cube clone.

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ArcheAge: Hackshield and Hackers – both import issues

The sandbox MMO ArcheAge is currently suffering from two problems: Hackshield and hackers. Both seem to be the result of ArcheAge being a Korean product on Western soil.

ArcheAge has an import problem

For certain species, there are import bans in other countries. It would be too dangerous to release any egg-eating killer lizard in a quarantined habitat. Otherwise, the species would reproduce like killer rabbits on Viagra and threaten the balance of the ecosystem – completely without enemies. Of course, there are also issues when introducing species that are not suited for the other climate. Polar bears in the Gobi Desert would likely have difficulty acclimating. However, such difficulties would probably resolve relatively quickly (not through adaptation, but through extinction).

Trion Worlds currently faces similar problems with ArcheAge. Because with each individual issue that has arisen lately, the finger is pointed at Korea. The Korean import has some adaptation difficulties in the West, it seems. And we are not talking about exotic game mechanics or aesthetic choices, but rather about hackers and anti-hack tools. Both are somewhat annoying right now.

ArcheAge

Hackshield – Korean tool meets Western mentality

The US site Massively summarizes in an article the current protest of the players against Hackshield, a Korean anti-cheating tool. There had just formed massive resistance on reddit . Essentially, Trion Worlds was accused of secretly installing a third-party tool rootkit on the computers of millions of players.

Trion Worlds responded to Massively. It was understood that they are not huge fans of Hackshield themselves. Legally, however, it is in any case, the players must agree to the EULA when they installed ArcheAge. There is also a clause included that permits this. Furthermore, it can hardly be called “secret”; Hackshield is prominently displayed at startup with a logo.

Even if Trion Worlds is not a super fan of Hackshield, they use it because it is part of the Korean package of ArcheAge. The MMO needs Hackshield to function. According to Trion Worlds, if they had asked XLGames to develop and adapt another anti-hacking tool for ArcheAge, it would have taken another six months longer. Normally, Trion Worlds prefers “better, cleaner, and more Western-oriented” solutions than Hackshield. They hold higher standards.

They assure that they are working with XLGames on a solution to the Hackshield problem. Among other things, it should be ensured that it can be cleanly uninstalled.

ArcheAge

Hackers – Western hackers meet an almost helpless MMO

There is no question that protection against hackers is necessary, who according to Trion Worlds only make up 0.05% of the player base. The stress over the preemptive rights, which some hackers acquire through illegal activities, has become a persistent problem and seems to have worsened in recent days, dominating the discussion in fan forums.

Regarding this, Trion Worlds CEO Scott Hartsman speaks out on reddit. He declares it his top priority to pursue this issue and find a solution. Unlike their own games, where they have full control, they rely on the help of the Korean developer XLGames for ArcheAge. They only have the information that the game currently outputs and cannot add new information sources to track down cheaters.

“Hacking,” says Hartsman, can hardly be called that. The players just poke around until they find a vulnerability in the game and then exploit it.

archeage_rehkitz
Tender sprout, harsh environment.

There is heated discussion on reddit about why ArcheAge proves to be so vulnerable to tricks. Do they not have problems with hackers in Korea? The answer is probably also culturally conditioned. In any case, the statement of a redditor seems reasonable: In Korea, it is necessary to provide the ID, a kind of social security number, to create an account. Companies therefore have the real name of the player. And anyone who has been banned as a hacker is excluded for life. This deters hackers.

Therefore, the Korean ArcheAge has, in our biotope, so to speak, completely different predators and faces different problems.


More about the sandbox MMO on our ArcheAge theme page.

This is an AI-powered translation. Some inaccuracies might exist.

War Thunder: Uff, a new trailer somehow …

The warplane MMO War Thunder has a new trailer.

In Eastern Europe, there is a different relationship to war and especially to World War II than here in the West or in North America. This is continually brought to our attention when we deal with World War MMOs like World of Tanks or War Thunder. We have already covered this in an article.

The new trailer for War Thunder was presented at the Russian Comic-Con, focusing on the battles between German and Russian troops during World War II and is (according to PcGamesHardware) dedicated to the “heroic defenders of Moscow and all other participants in the Great Patriotic War.” An aesthetic is applied that we in Germany associate with the glorified depiction of violence in fantasy films or historical battle spectacles, but not with World War II.

What do you think about it? Does it make you uneasy or do you not mind the depiction?

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Source(s):
  1. Massively

Final Fantasy XIV: 2 new Hard Modes, 1 new dungeon with 2.4

In Final Fantasy XIV, update 2.4, A Dream of Ice is coming. This brings new dungeons along with ninjas, same-sex marriage, and housing lots.

Final Fantasy XIV is going from success to success, which is also due to the fact that they regularly provide content for the players. In the smaller patches (where the third number changes) bug fixes occur and minor innovations make their way into the game, while in the expansions (where even the first number changes) things really kick off and there is supposed to be a new maximum level coming and in the content updates, the larger patches, new dungeons are appearing – just like now.

Square Enix gives us a taste of the trio they will have.

FFXIV Patch 2.4 Sastasha

This is how it goes with 2.4 into the hard mode of Sastasha, an infamous pirate cave:

Sastasha, the hideout of the legendary pirate Rauschebart, had temporarily served as a refuge for the Sahagin and the allied looting snakes. Finally, it looked like Limsa Lominsa could bring the cave under control, but unexpectedly a new, unknown enemy comes into play and shatters the forces of the Yellowjackets. Now Sastasha must be taken away again from someone – or something – …

Players can dive into a heavily tuned variant of “The Sunken Temple of Qarn“:
After your brave intervention, the cleanup efforts in the half-sunken temple ruins of Qarn have now been seriously taken on. However, as rumors spread that there are unimaginable treasures to be found, the difficulties are not far behind. Reckless looters activate new traps and Nenekko’s research team is in grave danger …

FFXIV Patch 2.4 Boss

And for the first time, it goes into the icy desert of “The Snow Cloak.” The dungeon is completely new to the game:

The climate drop after the Seventh Calamity caused a gigantic, insurmountable ice wall to form, blocking the way into the western highlands of Coerthas – the Snow Cloak. However, it is suspected that secret paths run through the ice wall … Where might they lead?

The three instances have – as is usual for Final Fantasy XIV a time limit of 90 minutes and require 1-4 players.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. FF XIV

SWTOR: Shadow of Revan announced, chokes talent trees off

Finally, it is clear what is behind the mysterious teaser trailer from two weeks ago: The free-to-play MMORPG Star Wars: The Old Republic, short SWTOR, gets a new digital expansion called “Shadow of Revan”.

Popular villains never die

Star Wars The Old Republic - Revan

As the name suggests, the expansion revolves around “Revan”, who should be familiar to older players of “Knights of the Old Republic”, but one can also find out a lot about him in SWTOR.

The good man is back with his followers, who creatively call themselves “Revanites”, and wants to use the chaos between the Republic and the Empire to finally bring peace to both factions by simply wiping them both off the star map. You can guess whose job it will be to prevent that!

2 new planets, 5 new levels, lots of story

SWTOR - Shadow of Revan

Similar to “Star Wars: The Old Republic – Rise of the Hutt Cartel”, the level cap is raised by 5, so it will now be possible for all players to advance to level 60. To make this possible without issues, there will be a total of two planets where you can roam. First, you will head to the pirate-infested tropical world of Rishi, and afterwards, you will go to “Yavin IV”, where the Massassi warriors live, who not too long ago served the Sith…

When dealing with a notorious villain like Revan, you naturally don’t want to miss the chance to showcase him epicly – therefore, the entire expansion will be quite story-heavy and is expected to feature a lot of cutscenes, just like we are used to from the main game.

SWTOR World Rishi

If you are not interested in that and prefer “blunt PvE action”, you won’t be disappointed either. The expansion will offer you two new role-neutral Flashpoints as well as four hard modes of the already known Flashpoints and a total of 10 boss enemies in two new operations – plenty of challenges will be provided.

Goodbye, talent trees!

Together with the early access on December 2, BioWare is saying goodbye to the talent trees in the game, which will be completely removed and replaced by a new “Discipline” system. Each class will have three discipline paths and progress will happen automatically with every level up. The first impression is that the old talent trees have simply been cut together and the biggest talents will now be automatically accessible to everyone.

SWTOR - New Class System

What at first glance sounds like “leveling the playing field” is ultimately intended to lead to more character personalization, because according to the developers, there were always only one or two options in the trees that players chose. To enable individualization, there will be additional “functional choices”, which can be freely selected between battles and offer practical advantages, making it easier to prepare for tough boss enemies or simply to take on solo content more comfortably.

More information about the new disciplines can be found on the official developer blog.

As usual: Pre-order bonuses

SWTOR Revan Statue
This “Revan Statue” for your stronghold is available for free for pre-orders.

As is customary with Star Wars: The Old Republic, all those who choose to pre-order the digital expansion and meet certain deadlines will receive special benefits. If you decide to spend the €17 by November 2, you will get access to the new content a week earlier, a “large statue of Revan” as a housing decoration, and the first addon “Rise of the Hutt Cartel”. If you choose to pre-order by December 1, you will still receive the last two benefits.

SWTOR play for free
Never played SWTOR? Here goes to the official site, where you can sign up for free and get started.

If you are already a subscriber and decide to invest early, you will even receive a special bonus, as you will now earn 12 times the amount of experience while playing class missions – this should enable you to reach level 50 almost exclusively through these missions. The experience boost is valid until December 1, so anyone deciding to buy early will enjoy this bonus longer.

The digital expansion will officially be released on December 9, but pre-ordering starts on December 2.

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EVE Online Phoebe – Battle of Stagnation

The developer CCP sees itself as having a duty to bring some excitement back into the lawless 0.0 in EVE Online. With the November update Phoebe, phase 1 of this plan should now go live. Especially travelers will not be particularly pleased.

Change in November: Long-Distance Travel

Fast travel UI EVE Online

To soften the entrenched power blocs in EVE Online, CCP is changing a lot about the travel behavior of large fleet operations. Capital ships can now use jump gates in 0.0 as well as in Low-Sec. This is especially worthwhile from distances of 20 light-years, as these can be completed faster than using jump drives via Titans. With jump fatigue, which brings a cooldown timer for jumps, and a maximum jump range of 5 light-years, a journey across the galaxy will now take some time.

Logistics pilots with jump freighters can breathe a little easier: The Rorqual and jump freighters will receive a new role bonus that somewhat mitigates jump fatigue. However, the transport of important war supplies will also be made more difficult.

The Consequences of Phoebe

This is only phase 1 of the overall plan, to bring more action into the rigid 0.0 situation. Therefore, we can only speculate on what this change will bring. One thing should be clear: The more systems an alliance holds, the harder it will be to defend them. Fleets will now take significantly longer, and the infamous hotdrop will probably no longer exist. However, we wonder how smaller alliances want to establish themselves in the dangerous 0.0 and whether these changes might invite them to stay in their own space instead of going on the hunt. The further one moves away from their own safe haven, the weaker one becomes. Politics and diplomatic skill seem to come to the fore once again.

What about Phases 2 and 3?

EVE Online

The further phases will see changes in the SOV system. The way player organizations can conquer and maintain a system will change. CCP refers to this with the keyword decentralization. Phase 3 will probably not come until 2015. Changes will be made to POS and other structures. The developer hopes for a more dynamic warfare. We are curious about what the future holds, which is notoriously difficult to predict in EVE Online.

There is still time to prepare for the big battles. We give you 3 reasons why it is worth starting with EVE Online.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: The Iron Banner is live – Reputation Rank 3 for Armor

The MMO shooter Destiny has launched the Iron Banner event today. What is already known about it, and how will it proceed?

The event Iron Banner will start today in Destiny, and it will run for a week until next Tuesday at 11 AM our time. The previous event “The Witch Queen” has ended.

We already gave you a first insighton Sunday. While definite and complete information is still missing at the moment, a lot more about the procedure has become known in the last hours:

It will definitely be about reaching Rank 3 in the Iron Banner. Through perseverance, it will be possible to earn four armor pieces for each class. You will likely need luck to obtain one of the 9 legendary weapons or even the legendary ship Birth of History.

Update: The event has been live since 11 AM, and we will update the definite information from the live server as updates – like in this example.

Destiny-Neun-Waffen

You need Reputation Level 3 for the armor

According to Bungie, the reputation vendor for the Iron Banner has the following items available at the different rank levels:

  • At Rank 1 there are Iron Banner emblems and shaders. They may sound boring, but you should buy them since both the emblem and the shader provide a 10% bonus on the reputation you earn in the Iron Banner. (And yes, this means: many will look similar next week).
  • At Rank 2 you can buy the class items. They also grant a 10% bonus on reputation gain.
  • At Rank 3 there are the armor pieces for the Iron Banner. These are highly sought after and will likely represent the main prize. Rumor has it that they might even be upgradeable to light level 30, which would give them raid-level. However, no exact information is known until the event goes live and someone gets access to them. Additionally, there will be a new shader and an emblem available at Rank 3.

Update: At first glance, it looks like the legendary armor pieces only go up to 27 Light. Apparently, it takes only 100 reputation points to reach Rank 1, and 1200 for Rank 2 (Source: reddit). By the way, while you are earning reputation for the Iron Banner, you can also continue to earn reputation for factions; just equip the faction class item, and you will earn reputation for both. Successfully completing a Nightfall/the Strike does not grant a bonus.

Destiny Gunslinger

Where are the legendary weapons and the ship?

As of now, it is still unknown where Destiny players can obtain the nine different weapons and the legendary ship.

One possibility would be: rewards after each round in the Iron Banner playlist. They could also be rewards for the bounties, of which there will be 10. The bounties are quite skill-based if they are indeed the ones that sites like destinydb currently speculate about. There are three different headshot bounties alone, others require kills without dying or completing the round as the top scorer. There are also some grind bounties where you just have to gather EXP. But it looks pretty intense.

Update: The bounties have been confirmed. There is one today that cannot be completed yet because it requires items that need to be bought and worn, which will only be available after Rank Level 2. One of the nine weapons is available today for purchase from Lord Saladin. However, Rank 3 is also required for that.

In the video, you can see which bounties are active today, on Tuesday, and what Lord Saladin is selling for Hunters:

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And what do I actually do in the Iron Banner in Destiny?

The Iron Banner is a PvP event where armor IS NOT adjusted, but fully counts. This means that anyone below light level 27 is likely to get completely wrecked. You compete in the Iron Banner in a special playlist against other players, just like you would in the crucible.
At the moment, it is assumed that reputation will be distributed after each round, whether you win (25 points?) or lose (10 points?) – perhaps there will also be a new kind of “tokens” for which you can buy items. This is not yet certain.

Update: 10 crucible tokens cost the armor pieces, while the rest can be bought with glimmer. Oh, and automatic rifles are currently dominant in Destiny’s PvP, so if you need a suggestion on which weapon to prefer in PvP… a nerf of these weapons could come within the next few days, and the balance wheel will turn again. By the way: 25 points for a win, no points for a loss. This causes problems with quitters.

For optimal success, you should try to track and submit as many Iron Banner bounties as possible at the same time, and you should equip the 3 items that provide reputation bonuses, namely the emblem, shader, and class item.

Destiny-Klassenruestung-Eisenbanner

On this page you will find an overview of the 12 armor pieces, the 9 weapons, 10 bounties, and the 10 cosmetic items. Whether all of these will be in the game and what stats they will have is still unknown at the moment.
The most important question will be whether the 12 armor pieces will indeed reach light value 30 when upgraded.

Update: Today, on the first day, the vendor for Hunters has a chest piece, for Titans gloves and a chest piece, and for Warlocks gloves. Whether the items can indeed be upgraded to light level 30 is unknown. Early signs say rather “No.”.

If you want to prepare for the event, Bungie has set up a mini-page for that – and we have found a Youtube video for you:

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Destiny Forced Break: Offline Tonight – Hotfix Coming

Tonight, on Tuesday, October 7th, the servers for the MMO shooter Destiny are expected to be down for a few hours. A hotfix will be applied.

A valuable tip for your daily planning: If you were looking forward to a few rounds in the new Iron Banner event after work, school, or after a long afternoon nap, or if you want to pursue the Nightfall strike, you can do something else instead. Because Destiny will not be accessible.

Around 4 PM our time, the Destiny servers are scheduled to be taken down. They are expected to remain down for a few hours. The reason for this is a hotfix. It should fix some technical issues. The players themselves are not expected to notice much of a difference due to the change. Perhaps they will notice if the occasional kick to orbit is absent or if the server connection is a bit more stable than in recent weeks.

Most of the changes mentioned relate to analysis tools and system security. Server-side, the performance is to be improved. You can find the complete update notes here:

Client fixes
  • Added more data logging for matchmaking systems
  • Improved connectivity failure handling to reduce beaver (Kick To Orbit events) KTOs
  • Improved logging of player disconnections
  • Internal tools fixes to speed up our release process
  • Fixes to the roster system to allow us to tune the frequency of roster updates on Xbox One
  • Fixed a bug that allowed users to quick scope on some weapons
 
Server Fixes
  • Security fixes
  • Server performance improvements
  • Fixes to reduce the frequency of some KTOs
  • Better logging to help diagnose connectivity problems
  • Fixes to some Centipede errors that were exclusive to specific player characters

And for those who are upset about why it’s happening at 4 PM, when you just find time to play: Bungie is located on the West Coast of the USA. It’s 7 AM there.

Update 19:48: It’s back up and running.

This is an AI-powered translation. Some inaccuracies might exist.

World of Warcraft: Blizzard is really excited about WoW

The fantasy MMO World of Warcraft is soon celebrating its tenth anniversary and is feeling a bit nostalgic. Chris Metzen looks back at the past and takes a glimpse into the future of the MMO giant.

During its launch in 2004, the highest estimate was a million players, which was already quite optimistically bold. It quickly rose to over five million, and at its peak, WoW boasted twelve million players; now it’s a bit under seven. But hasn’t Blizzard grown tired of WoW in its tenth year? Not at all, if Chris Metzen, who is responsible for the story and franchise development at Blizzard, is to be believed.

A million players – a wild thought

In an interview with Polygon, Blizzard veteran Metzen reflects on the turbulent early days of World of Warcraft. Everquest, the then-market leader, never exceeded 500,000 players. From Blizzard’s perspective at the time, they were used to different dimensions with Warcraft, Warcraft 2, Starcraft, and Diablo all being million-sellers, yet they remained cautious, though slightly optimistic.

“I still remember what we had in mind for the first year,” Metzen says in the interview. “We said: Let’s reach for the stars. Imagine at the end of the year, a million are walking through our world. That was a completely wild thought back then.”

World of Warcraft Warlords of Draenor

The success of World of Warcraft was the biggest challenge for Blizzard

By 2010, the number of players rose to 12 million temporarily. This massive influx also changed the company culture at Blizzard. They transitioned from a development company to a provider of a global service. This “success problem” made it difficult to maintain the company culture: “The success of World of Warcraft was our greatest challenge.”

Suddenly, people from Blizzard’s core team had to lead their own teams. They were busy keeping everything running. The thinking during that time may have become a bit too bureaucratic, too institutionalized. The development on Titan bound many resources, and they had struggled in recent years to fully utilize the many new faces involved with World of Warcraft.

World of Warcraft: Frostmourne

World of Warcraft has never been bigger, never more important for Blizzard

Now the player count has shrunk to under seven million, much less than at its peak, yet still vastly higher than the wildest expectations at launch. However, it seems that on the occasion of its tenth anniversary, they are more determined than ever to stand by World of Warcraft: “The World of Warcraft team is 50% larger than at the launch of Mists of Pandaria. We are already working on the next expansion. We have plans for the ones after that. We have never been bigger. We have never looked more towards the future than we do at the moment when thinking about World of Warcraft.”

According to Metzen, it’s odd to say that after all these years. But it feels at the moment like Blizzard is returning to the unrestrained creativity of its early days. Yes, it feels like they are just at the beginning.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Polygon