In the MMO shooter Destiny, stunts with the Sparrow remain incredibly popular. Now, a Guardian has even jumped over the huge hole in the moon in the style of “Evel Knievel” or Jackass.
The Sparrows, a type of hover-bike, bring a lot of joy to players in Destiny. They are the stars of quite a few videos. And even though one might think they’ve seen it all, players come up with new ideas all the time. Currently, a video is circulating of a Guardian jumping over the “Hellmouth”. This is the huge crater that the Hive has dug into our moon. Apparently, they took on all the drilling stress just to provide the backdrop for this impressive stunt in Destiny.
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The fantasy MMO Final Fantasy XIV is getting its first expansion “Heavensward” in Spring 2015.
Wow, that came as a surprise. With a tweet, Square Enix announced that the first expansion for the game, Heavensward, will be released in Spring 2015. This was revealed at the Fan Festival this weekend. The producer of Final Fantasy XIV, the mastermind Naoki Yoshida, gave the “Keynote”, the most important speech of the event. Here is the tweet:
Additionally, they plan to introduce a new race (both male and female) and various new jobs (the prestige classes) in Final Fantasy. Right now, the wires are hot; new information about the game is coming in: Airships will likely play a big role, at least that is what some fans deduce from Yoshida’s cryptic hints. New Primals are also expected, one of which will be exclusively designed for FF XIV.
Extensive expansion with airships, dark setting
The expansion is generally said to lean towards “Dark Fantasy”, maintaining a more serious background. Square Enix intends to work hard; they are not talking about just 3 or 4 new instances, but significantly more, it was said. High-level raids are also set to come with Heavensward.
We will certainly hear more about this in the coming days – although they want to save some announcements about the jobs, which is of interest to most, for around October 25 and the fan fest in London. Regardless of the festivals, it is definitely a good day for Final Fantasy fans.
Oh, there is also a trailer to get into the mood:
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A hotfix that is already live in the USA reads a bit like playing a game of Chutes and Ladders. For some classes, it goes up significantly, for others, it goes down hard. Especially the caster classes are hit by a first nerf hammer, the Warlock gets it (especially the Demo Lock) and the Fire Mage loses 20% damage on Fireball and Pyroblast. The Fury Warrior doesn’t escape unscathed either.
On the other side, the Frost Mage can rejoice, he is buffed, just like the Hunter (who particularly suffered from the balance issues and is now the big winner). And there is a heart for hybrids: The Monk, the Feral Druid, and the Retribution can bite back more powerfully after the hotfix.
Furthermore, with the hotfix comes the ability to restore deleted characters. This new Louis de Funès feature “(Yes! No! But! Aaaaah!)” for the indecisive has already been announced. The patch notes (preliminary in English) can be found here. We will update once they are available in German.
Update 20.10: The patch notes in German are now available.
Note: All changes to class balance take effect only after a server restart.
Druid
General
The damage of ‘Wild Bite’ has been increased by 12 %.
The damage of ‘Moonfire’ (Feral) has been increased by 12 %.
The damage of ‘Shred’ has been increased by 12 %.
The damage of ‘Claw’ (Feral, Cat Form) has been increased by 12 %.
Feral
The damage of ‘Rake’ has been increased by 12 %.
The damage of ‘Rip’ has been increased by 12 %.
The damage of ‘Mangle’ has been increased by 25 %.
Hunter
General
The damage of ‘Arcane Shot’ has been increased by 15 %.
The damage of ‘Cobra Shot’ has been increased by 15 %.
The damage of ‘Explosive Trap’ has been increased by 15 %.
The damage of ‘Kill Shot’ has been increased by 15 %.
The damage of ‘Multi-Shot’ has been increased by 30 %.
The damage of ‘Chimaera Shot’ has been increased by 15 %.
Marksmanship
The damage of ‘Aimed Shot’ has been increased by 15 %.
The damage of ‘Chimaera Shot’ has been increased by 15 %.
Survival
The damage of ‘Black Arrow’ has been increased by 15 %.
The damage of ‘Explosive Shot’ has been increased by 15 %.
The damage of ‘Serpent Sting’ has been increased by 15 %.
Hunter Pet
Hunter pets now take 60 % of the Hunter’s attack power (previously 33 %).
Talents
The damage of ‘The Birds’ has been increased by 80 %.
The damage of ‘Suppressive Fire’ has been increased by 15 %.
The damage of ‘Alpha Wolf’ has been increased by 15 %.
The damage of ‘Exotic Munitions’ has been increased by 15 %.
The damage of ‘Focused Shot’ has been increased by 15 %.
The damage of ‘Glaive Toss’ has been increased by 15 %.
The damage of ‘Piercing Shot’ has been increased by 15 %.
Mage
General
The damage of ‘Frostfire Bolt’ has been decreased by 20 %.
Fire
The damage of ‘Fireball’ has been decreased by 20 %.
The damage of ‘Inferno Blast’ has been decreased by 20 %.
The damage of ‘Pyroblast’ has been decreased by 20 %.
Frost
‘Brain Freeze’ now increases the damage of ‘Frostfire Bolt’ by 85 % (previously 25 %).
The damage of ‘Frostbolt’ has been increased by 20 %.
The damage of ‘Frozen Orb’ has been increased by 20 %.
The damage of ‘Ice Lance’ has been increased by 20 %.
Water Elemental
The damage of ‘Water Jet’ has been increased by 20 %.
The damage of ‘Water Bolt’ has been increased by 20 %.
Talents
The damage of ‘Frost Bomb’ (Frost) has been increased by 25 %.
The damage of ‘Ice Nova’ (Frost) has been increased by 25 %.
Monk
General
The damage of ‘Blackout Kick’ has been increased by 20 %.
The damage of ‘Strike’ has been increased by 20 %.
The damage of ‘Rising Sun Kick’ has been increased by 20 %.
The damage of ‘Spinning Crane Kick’ has been increased by 20 %.
The damage of ‘Tiger Palm’ has been increased by 20 %.
Windwalker
The damage of ‘Fists of Fury’ has been increased by 20 %.
Talents
The damage of ‘Chi Explosion’ has been increased by 20 %.
The damage of ‘Rushing Jade Wind’ has been increased by 20 %.
The version of Xuen called by ‘Summon Xuen, the White Tiger’ now takes 60 % of the Monk’s attack power (previously 33 %).
Paladin
General
The damage of ‘Crusader Strike’ has been increased by 20 %.
The damage of ‘Hammer of Wrath’ has been increased by 20 %.
The damage of ‘Judgment’ has been increased by 20 %.
Retribution
The damage of ‘Divine Storm’ has been increased by 20 %.
The damage of ‘Exorcism’ has been increased by 20 %.
The damage of ‘Templar’s Verdict’ has been increased by 20 %.
Talents
The damage of ‘Final Verdict’ (Retribution) has been increased by 20 %.
Warlock
General
The damage of ‘Corruption’ has been decreased by 10 %.
The damage of ‘Shadow Bolt’ has been decreased by 20 %.
Demology
The damage of ‘Chaos Wave’ has been decreased by 20 %.
The damage of ‘Doom’ has been decreased by 20 %.
The damage of ‘Hand of Gul’dan’ has been decreased by 20 %.
The damage of ‘Soul Fire’ has been decreased by 20 %.
The damage of ‘Touch of Chaos’ has been decreased by 20 %.
Talents
The damage of ‘Demonbolt’ (Demology) has been decreased by 30 %.
Warrior
Fury
The damage of ‘Bloodthirst’ has been decreased by 17 %.
The damage of ‘Raging Blow’ has been decreased by 17 %.
The damage of ‘Wild Strike’ has been decreased by 17 %.
Fixed Bugs (Classes)
Druid
Feral
The bleeding effect of ‘Rake’ should now always trigger when the initial hit lands.
Talents
‘Incarnation’ should no longer take the Druid out of his travel forms (e.g., Flight Form) when the effect ends.
Mage
Frost
A bug has been fixed that caused the effect ‘Brain Freeze’ to sometimes not be consumed by casting ‘Frostfire Bolt’.
Paladin
Holy
‘Holy Shock’ should now correctly heal 6 allies within range.
Rogue
Talents
‘Cloak and Dagger’ should no longer incorrectly increase the range of ‘Ambush’, ‘Strangulate’ and ‘Cheap Shot’ while ‘Shadow Dance’ is active.
World Environment
Creatures
Highmarshal Twinbraid should now be able to hit Horde characters with explosions again.
The debuff effect caused by Ishi’s ‘Corrupted Strike’ should now work correctly again.
Krakkano’s knockback abilities should now work correctly again.
Drones of the Sra’thik and venomous spitters of the Sik’thik should be able to use their ability ‘Caustic Splashes’ again.
Quests
“Infiltration of the Black Temple”: A bug has been fixed that caused Ashenvale Primalists to permanently stun Warlocks.
“Pasta Time” and “Pasta Time: Bonus”: A bug has been fixed that caused food guests to not sit down correctly and stand up again.
Dungeons, Raids & Scenarios
Raids
Siege of Orgrimmar
Thok the Bloodthirsty should now drop set marks for the correct difficulty levels.
Throne of Thunder
The damage of ‘The Weak Will Suffer’ of the vampiric cave bats is now triggered at a lower health threshold.
The ability ‘Screech’ of the nesting guardians should now apply a stackable debuff effect on player characters as intended in heroic mode.
Durumu the Forgotten should now no longer repeatedly use his ability ‘Lingering Gaze’ against the same player character.
The knockback effect of the ability ‘Frost Spike’ from Quet’zal the Stormcaller should now work correctly in heroic mode.
Some broken boss mechanics in the encounter with the Twin Concubines have been fixed.
Heart of Fear
Bernformer Un’sok: The health of the Bern monstrosity has been reduced to a more reasonable level.
Grand Empress Shek’zeer: The damage of the corrupted dissonance fields has been reduced.
Dragon Soul
[Requires a Server Restart] The healing absorption effect of ‘Searing Plasma’ has been reduced to a more reasonable level.
Firelands
[Requires a Server Restart] The damage of ‘Magma Flow’ from the volcanic eruptions during the encounter with Lord Rhyolith has been reduced to a more reasonable level.
Icecrown Citadel
[Requires a Server Restart] The damage of the cannons in the airship battle now scales with the item level of the respective player character.
[Requires a Server Restart] The damage of Sindragosa’s ability ‘Frost Breath’ has been reduced to a more reasonable level.
[Requires a Server Restart] The damage of the ‘Harvest Souls’ ability of the Lich King has been reduced to a more reasonable level.
Trial of the Crusader
[Requires a Server Restart] The damage of the ability ‘Fire Bomb’ from the Snowballs has been reduced to a more reasonable level.
[Requires a Server Restart] The damage of the ability ‘Impale’ from Gormok the Impaler has been reduced to a more reasonable level.
[Requires a Server Restart] The damage of the ability ‘Burning Bile’ from Dreadmaw has been reduced to a more reasonable level.
Ulduar
Flame Leviathan: The damage dealt by the vehicles now scales with the item level of the respective player character.
The damage of the Strangling Tentacles has been reduced to a more reasonable level.
Dungeons
Mogu’shan Palace
The ability ‘Throw Shield’ of the Kargesh High Guards should now work correctly.
The Stonecore
High Priestess Azil’s ability ‘Grasp of Power’ has been temporarily disabled.
Tower of Utgarde
[Requires a Server Restart] It should now require 3 harpoons to knock Skadi the Ruthless off his dragon.
Scenarios
Arena of Annihilation
[Requires a Server Restart] The damage of Little Liuyangs ‘Fireball’ has been reduced to a more reasonable level.
The Brewfest
A bug has been fixed that caused Li Tes ‘Water Bubble’ not to burst when brought to a water fountain.
Battlegrounds and Arenas
Warsong Gulch: Capturing a flag should grant reputation again.
A bug has been fixed that caused mages and hunters to be incorrectly pulled out of their invisibility or camouflage.
Items
The effect of ‘Bloodseeker’s Fury’ from the blood-soaked chitin fragment has been reduced to a more reasonable level.
The regular damage effect of the dripping willow should no longer remove Frost Fever from the target.
The soothing talisman of the Shado-Pan assault now restores a more reasonable amount of mana.
[Requires a Server Restart] The set bonus of the Twin Blades of Azzinoth now grants a more reasonable amount of haste.
[Requires a Server Restart] The effect of ‘Electrical Charge’ from the switching pulse lightning capacitor should no longer cause excessive amounts of damage.
A bug has been fixed that caused items from the heroic, mythic, and raid browser version of the Siege of Orgrimmar to turn into normal items.
Fixed Bugs
A bug has been fixed that caused mind-controlled player characters to take more damage than intended.
A bug has been fixed that prevented boosted characters from learning certain talents.
A bug has been fixed that caused favorite mounts not to be displayed correctly as favorites in the mount collection.
This is an AI-powered translation. Some inaccuracies might exist.
As promised, our SMITE giveaway is entering its second round. This time, we are raffling off 3 keys that allow you to unlock the god “Bakasura” along with his alternate skin. The hungry little assassin just received a complete graphical overhaul a few days ago – and with a bit of luck, you’ll soon feast on the battlefield with him!
The Hindu god “Bakasura” is actually a demon. According to legend, he lived near a forest village and demanded a cart full of food from the residents every day, which was to be brought to his cave. However, Bakasura did not only feast on the fruits and vegetables of the villagers, he also devoured the bearer of the food each time. It was the chosen twins of Hinduism who put an end to Bakasura, as they had already defeated many demons before. But the demon of hunger can never be defeated for long, and he is once again wandering around – with an appetite for “more divine” food…
In SMITE, Bakasura is an assassin, and his insatiable hunger is reflected in almost all his abilities. He can simply devour enemy soldiers (“Minions”) and heal himself in the process; once he goes on the attack, the devoured minions are spewed back up and fight on his side this time, to provide their master with a new meal.
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To win the “little glutton,” you just need to leave a comment under this post, telling us what makes you forget every diet and brings out your inner little Bakasura.
From all the answers, we will randomly choose three winners who will then be notified. Where else can you win gods with your favorite dish? Good luck and enjoy your meal!
If you comment as a guest, please make sure to provide the correct email address so we can contact you (will not be displayed publicly). The terms of participation (at the very bottom of the post) are the same as last time, with the exception that this action starts on October 18, 2014, at 4:15 PM, and ends on October 22, 2014, at 9:00 PM. And of course, this is about Bakasura and not Zeus.
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft, WoW, something special is planned for Halloween. With a costume, even the smallest goblin can transform into the fearsome Lich King.
We gladly admit, writing about seasonal events in MMOs is not exactly our favorite job. Not only in World of Warcraft are they the same year after year. Moreover, 15 MMOs all have the same idea for Halloween – there are more exciting things to discuss.
But in World of Warcraft, this time they really thought of something nice for Hallow’s End.
With a new costume, you can step into the role of a truly dark character.
On Twitter, World of Warcraft revealed a short gif with “There must always be a Lich King.” And the data miners from wowhead immediately found out what the costume is about: it will contain 50 charges. Hallow’s End runs from October 18 to November 1.
“There must always be a Lich King…” And now there always will be! New costume for Hallow’s End 2014–begins Oct 18. http://t.co/HDL2OAMkbb
Additionally, the loot from the Headless Horseman has been increased from 470 to 540 – and well, it might be attractive to check out again. There are also two new pets. And costumes for the “Pug Companion”, the pet you get for participating in random groups, will be added as well.
So new 540 rings, plate helm, sword, and lots of fine trinkets. This guide from Icy Veins elaborates on the event.
We better skip the pictures of the rings; they don’t look as impressive after the current item squish, do they?
Issues with the Arthas Costume – Users Thought It Was an April Fools’ Joke
Update 19.10: There has been a bit of stress over the Arthas costume in the US forums. While it is cool, it’s also buggy. Instead of starting with the planned 50 charges, it apparently only came with 1. However, Blizzard wanted to see 1000 “Tricks or Treats”, and during an event, it’s impossible to earn that many candies, the event currency for Hallow’s End. Some players in the forum already wondered if this might be an early April Fools’ joke.
Bashiok, Blizzard’s Community Manager, has since commented on this. The Arthas costume is indeed supposed to be rare and difficult to obtain, but not impossible. Therefore, they want to ensure that the costume costs only half, has 50 charges, and those should last 20 minutes and still work after the event. This, however, is not officially confirmed yet; it is a case for the hotfix blog.
This is an AI-powered translation. Some inaccuracies might exist.
The survival MMO H1Z1 will be set in the Northwest of the USA and will start in a wooded and hilly area. Later, there could also be swamps and deserts.
The zombie MMO H1Z1 takes place in “Middle America”, though this does not refer to Central America, such as Mexico, as some German sites report, and not even to the “middle of the USA”, but with “Middle America” they actually mean rural America, the parts of the USA that are far from the hustle and bustle. To be precise, H1Z1 takes place in Northwestern America, a rural area.
First hills and forests, then swamps and deserts
Therefore, as stated in the latest dev video, there will mainly be hills and rivers here. Swamps or deserts, geographical diversity, could perhaps be introduced later as the world expands, as planned, so that it represents the entire USA.
Just because “Middle America”, the province, cannot boast neon lights or city airports does not mean that there are no signs of human civilization here. They want to make the world as realistic as possible, so there will be street names, place signs, and other markers to help players meet.
Fans criticize dull landscape
Currently, they are working on a better graphics engine. Some players criticize that the “World Building Tools” are a bit lacking. As a result, the forests feel too sparse and the variety of landscape objects like stones is somewhat weak. They are, as developer Lenny Gullo mentions in the video, working on better tools that would bring more diversity. However, one always has to keep an eye on performance.
This week, the insight that the developers of SOE provide behind the scenes of the production of H1Z1 is somewhat thin. They have to mourn a death in the development team and have therefore postponed the actual dev blog post. The somewhat light-hearted mood in the video (John Smedley introduces his puppy to the world, and at the end, they joke about early access) is due to the fact that the video was recorded before the tragedy. Two days ago, John Roy, a long-time SOE employee and artist for H1Z1, passed away.
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In the shooter MMO Destiny, the next raid is really going to the moon in December. The community manager confirmed it in passing during the weekly update: The next raid will be Crota’s End.
It’s quite the horror with these leaks. It’s hard to know what is confirmed by Bungie and what might be nonsense. Even community managers might get mixed up and accidentally reveal the name of the raid for the December expansion “The Dark Below”.
Bungie mentions Crota’s End as the next raid in a blog post
The matter of leaks in Destiny has been a tradition; even before it started, a player with keen eyes and a telescope-like view spotted a clue in a background image that the first raid would lead to the moon. Since release, there’s actually been some kind of “leak” or “bug” or “glitch” every week that sparks speculation about where the announced DLCs will go next.
So many are now talking about the next raid going to the moon and being called Crota’s End that the community manager may have lost track of the fact that these were previously only wild speculations based on leaks, datamining, and bugs. Now he has let the cat out of the bag in his weekly update, a blog post. The Vex Mythoclast, he wrote, is supposed to be strong enough to still be useful to players in the next raid, “Crota’s End.” Oops. That was supposed to be a secret, right? Or did someone say that before? Who knows? Anyway, now it’s official!
Mythoclast’s power tail is long enough for players to rely on in the next Raid. For a player and their group of six who beat Atheon on Hard mode, we’d like the Mythoclast to be a weapon they can continue to rely on in the next Raid, Crota’s End.
Leaking becomes a popular sport in Destiny
A few weeks ago, a player couldn’t log into Destiny but was able to see what was coming with “The Dark Below” and “House of Wolves,” the two already known expansions. Among them was also the raid “Crota’s End” on the moon, which was intended for “The Dark Below,” the December expansion.
Bungie hasn’t commented much on this; they only said that these could be placeholder names, and not to set expectations too high. With the current “slip of the tongue,” that should change.
And what drops beautifully there?
It’s quite likely that the raid will go up to level 30 on “normal” and up to level 32 on “hard”; that would mean that with The Dark Below, the maximum level will also be raised. Officially, however, this hasn’t been confirmed yet. At least not to our knowledge. The current raid “The Glass Chamber” starts at level 26 and is set for level 28. The screen from the bug shows that “Crota’s End” starts at 28, so that would make sense.
In recent days, dataminers at destinydb have found items that are currently not in the game. Among them were raid sets and some weapons thematically fitting for the raid. We’ve attached a pic that speculates about what exactly drops in Crota’s End. Additionally, we have a list of the probable class armors for you.
A bit further this image goes on Imgur, where missions and weapons are further organized. According to the post, there would be five new exotic weapons and nine fresh exotic armor pieces in The Dark Below (3 for each class). Also, in the raid Crota’s End, there will be not just one set of raid armors but two, divided into Tier 1 and Tier 2. The first would likely drop in normal mode, the second “better” set then in hard mode. Nine more legendary weapons are planned here as raid weapons.
As mentioned: Very little of this has been confirmed so far. Since yesterday, however, the theories sound significantly more plausible.
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The next hotfix for Destiny has been announced. It is intended to strengthen the raid boss Atheon and give the previously best weapon in the game, the Vex Mythoclast, more firepower in PvE.
The next hotfix aims to make Atheon the strongest boss in Destiny and the Vex Mythoclast the best PvE weapon in Destiny.
Atheon will be more stable, fights will be random
The weekly update was released yesterday at midnight and announced the next hotfix. The boss Atheon from the raid “The Glass Knob” will become a bit tougher. At the moment, the supposed hardest boss in the current content of Destiny suffers from glitchitis, being vulnerable to exploits. It is not intended for a final boss to be thrown off a cliff, resulting in an “instant kill.” In the past, “one-man kill videos” caused a stir when Atheon was pushed out of his position while being pelted with grenades. (Note: We intentionally do not include a video here and we have not reported on the exploit so far because that is really … stupid).
But that’s not all, even if you want to defeat him “legitimately”, it will now be more challenging. Because he will no longer only displace the three players farthest away through time, but will select three at random. Until now, it was customary for raid teams to separate into a “home team” that stands close to Atheon and an “away team” that stands further back. This allowed players to prepare for their tasks and essentially specialize. Atheon is supposed to be the climax of “The Glass Knob” and demand everything players have learned by then.
Here are the Atheon changes from the weekly update:
Atheon Next week’s hotfix is going to contain some fixes to the Atheon encounter.
We’ve added “baby bumpers” to areas where players could knock Atheon out of the environment.
Knocking a boss off a ledge is a bug. We will seek to address bugs like these as quickly as possible.
The encounter goal for Atheon is to act as a climax and the culmination of learning for a given raid group. Part of that is making sure that each player in your group can perform every job as required. A change will take effect next week which fixes a bug with Atheon’s target selection. When using its Timestream ability, Atheon will select 3 players at random, instead of choosing the three players furthest from it.
The Vex Mythoclast should become stronger in PvE again
The Vex Mythoclast only drops from Atheon in hard mode, making it currently the hardest weapon to obtain in Destiny, and should therefore pack a punch. The first version of the Vex Mythoclast did this too well, players ran rampant in the crucible with it. Because the weapon is a fusion rifle but counts as a “primary weapon,” it bypasses some in-game rules, giving too much of an advantage.
Now Bungie has gone overboard with the nerf and wants to backtrack. The Vex should be strong in PvE, as strong as intended.
Here are the changes to the Vex:
How we are moving forward:
We are adjusting the base damage on Mythoclast. We are going to find a value that works for both PVP and PVE.
In addition, we intend to raise Mythoclast’s attack value above and beyond the other exotics. Attack value dictates how much damage players deal to combatants and Mythoclast attack value being raised will make it more effective in PVE.
> The hotfix is expected to arrive “very soon,” likely on Tuesday like the last ones. https://youtu.be/Pzyoxb9JV34
This is an AI-powered translation. Some inaccuracies might exist.
Camelot Unchained, the spiritual successor of Dark Age of Camelot, has just completed its first pre-alpha event, and it went, reportedly, super well.
The actual alpha was pushed back a while ago due to a lack of technical staff to meet the schedule. However, recently there was good news from the Kickstarter project Camelot Unchained. An initial pre-alpha event with 500 people online at the same time on the servers received really good feedback. Fans liked the in-game physics, character creation, and how smoothly everything ran. This was also what the developers found most appealing. According to Mark Jacobs, there were no major issues; the server was only down once to increase capacity, and they received valuable feedback from the players.
Only a small part of the game, that is being conceptualized, was really playable at the event. But the mini-map apparently appealed to fans and backers, Jacobs noted in a letter to the fans.
Some complaints about a rather slower gameplay and missing cast bars are merely due to the pre-alpha status and are not final design decisions.
Camelot Unchained is not a large AAA project like the Asian imports that are coming next year, but it aims to convince a player base that has become a bit lost after the end of Warhammer Online with fresh ideas and a focus on PvP. We will continue to follow the project.
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The action MMO TERA brings back the old-school dungeon “Kaprima” to the dream world of Arborea this Halloween. But that’s not all, another event instance and free items are meant to lure players to the spooky festival.
Hardcore TERA players from the beginning will know the 5-man dungeon on the Mistmoor Isle all too well. Who doesn’t like to reminisce about the challenges surrounding the giant killer crab Agarta and the endboss terror Kaprima? The former endgame dungeon unfortunately fell victim to restructuring at the time and was temporarily removed from the game. But now it is back and with better rewards than ever! Not only nostalgia lovers but also new players are likely to enjoy… or, indeed, fear the dark dungeon.
“Weak creatures – I will kill you all!“
“In comparison to my power, you are nothing but flies!”
This is what the endboss Kaprima says when he swings his scythe for a deadly attack. At this moment, you should better dodge the attack of the reaper monster. But you will learn that soon enough. First, you have to visit the instance: for a teleport to the temple, you best use the instance search.
“Trick or Treat”
Next to Kaprima, you can expect another Halloween dungeon, where you must fend off waves of monsters with cannons. If you succeed, you fill your bags with delicious sweets. Of course, it doesn’t stop there, and you can exchange the treats for attractive rewards. The festival hall can be entered five times a day from October 16 to November 4, 2014.
Attention: From today, you can grab free items for the next 2 days. You just have to log in. You might receive a skeletal horse, the devil’s wings of terror as a back decoration, as well as a superhero or succubus costume in your mailbox.
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TERA is a free-to-play MMORPG that impresses not only with its high-quality graphics but also with its innovative action combat system. The creators call the mix of shooter and MMORPG controls “True Action Combat”. The combat system harmonizes very well with the mechanics of the boss monsters, which is rather unusual for controls of this kind but creates special moments here. Anyone wanting to convince themselves can register via the button and play for free. The free-to-play model is one of the fairest in the genre.
This is an AI-powered translation. Some inaccuracies might exist.
There’s been a sign of life for the long-awaited and postponed console port of the MMO The Elder Scrolls Online on the Playstation 4 and the Xbox One.
At the beginning of The Elder Scrolls Online, players looked forward every month to the Producer Matt Firor’s “The Road Ahead” letter, as it provided information on where the game was headed. Back then, it was the primary source of information for the future of the highly regarded game.
Matt Firor, Producer of TESO, author of the “The Road Ahead” letters.
That has somewhat settled and changed over time. Last month, there was no letter, and this time it seems pretty thin. The information comes from events like the Guild Summit, where 20 representatives from guilds and communities were gathered (including some Germans) and two days of a cornucopia of information were shared, about what will change in TESO in the coming months.
Most has now been said about The Elder Scrolls Online. The update on the test server, the plans for the future are also set. It’s no wonder then that the letter seemed to hold little surprises.
However, a small fragment in this month’s letter from Firor is still surprising: “We are also continuing to work hard on the console version of the game and can’t wait to give you more information.”
This doesn’t exactly sound like, “we will still make the December deadline,” but after months of silence, it’s at least a sign of life. Soon, more will be known about how Zenimax envisions the future of the game for consoles, which holds a lot of promise. After all, Skyrim has been a real hit on the Xbox and has turned The Elder Scrolls into a console franchise.
The only piece of news from TESO that we haven’t had in recent days is a little thing. The reward for three months of loyalty to The Elder Scrolls Online is known. It’s this little guy here (on the right):
In the MMO shooter Destiny, the mysterious black market dealer Xur, the Agent of the Nine, has reappeared. We will tell you where he is, how long he stays, and what exotic armors and exotic weapons he has this time.
In Germany, it is 11 a.m. on a Friday morning when Xur makes another appearance in the Tower. He has a super-minor union, which has negotiated perfect working conditions for him: He works only from Friday 11 a.m. to Sunday 11 a.m. These are at least his working hours in Germany; in the USA, it is just 2 a.m. But Xur is a global player and appears everywhere simultaneously, worldwide, on PS3, PS4, Xbox One, and Xbox 360.
Xur is particularly interesting because he offers different items in his shop each week. He offers “exotic” items (those are the golden ones). Getting them otherwise is quite difficult – it can only be done through special bounties or with extreme luck.
Xur has been generous with weapons lately, distributing the Suros Regime, a hammer assault rifle, and even in the last week, the Icebreaker, a sniper rifle, which everyone who has it is happy with. The appearance of Xur actually affects several million people, as his weapons disrupt the balancing. Oh, and Xur is popular. Those who google “Xur Destiny” get as a completion suggestion “Destiny Xur is only garbage.” Well, a man of the people.
Everything about Xur, the dealer of exotic items in Destiny, from 17.10 to 19.10
When does Xur come, when is he gone again? Xur comes on Friday at 11 a.m. and disappears again on Sunday at 11.
Where is Xur?
Run towards the hangar and then turn right.
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For Hunters, the helmet Achlyophage Symbiote, also for 13 strange coins.
For Warlocks, a helmet, Light Beyond Nemesis, costs 13 strange coins.
The rocket launcher Truth for 17 strange coins (only primary weapons cost the full 23 Strange Coins).
And an exotic chest engram costs 23 Motes of Light. But warning: While an exotic chest is guaranteed, it may not be for the same class.
The Titan chest piece is making its debut at Xur, the Hunter helmet was offered two weeks ago. The Warlock helmet is also making its premiere, and the rocket launcher is available for the first time. So all in all, a very generous week for Xur.
Destiny is the best-selling game in the US in September, ahead of Madden 2015 and FIFA 2015. Sony is particularly proud of this success, but Microsoft also benefits from the success of the game with the Xbox.
On the night from Thursday to Friday, some confusing news came from the US. About an hour before the numbers were officially announced, around midnight our time, some sites already opened with a press statement from Sony, claiming credit for the success of “Destiny” for their Playstation 4. Destiny was responsible for the most successful month in the Playstation Store. The game was a big hit digitally. On PS4 alone, players spent 125 million hours playing it, and 450,000 of those were uploaded live via the Share function.
Destiny is played five times more often on PS4 than the second-best title. Which one that is was not disclosed. Furthermore, the number of Playstation Plus subscribers has increased by 115% compared to the pre-Destiny time. Great numbers indeed.
Shortly afterwards, the US sites published the official values from the market research institute NPD. Here, Destiny actually ranked number 1 ahead of Madden 2015 and FIFA 2015; however, they indicated Microsoft’s “Xbox One” as the system on which Destiny sold the most.
The US site IGN suspects this is because the bundles were not included in the table. Also, the digital versions of the games did not count for the table. They want to hold back on further speculation until a statement from Microsoft is available.
As vg247 concludes, this discrepancy could be due to the fact that Xbox One players do not opt for digital purchases as often as players on the Playstation 4.
The sales chart in North America for September for “traditional retail versions” looks like this (the systems on which each title sold best are listed to the left).
On November 4th, the previously locked Northern continent Auroria will open its gates in the sandbox MMO ArcheAge.
In ArcheAge, the third continent has been a no-go zone until now. Here, the three competing factions will meet, which have so far been primarily moving on their home West and East continents or at sea in between – in the case of the pirates. With Auroria, PvP really begins, castles can be built, guild wars come into play; in short, ArcheAge is only really getting started.
Trion Worlds deliberately waited to open Auroria until stable server structures were in place and multiple guilds had formed and developed, so that no “early starter” guild can leverage an advantage at the start too heavily in ArcheAge.
Auroria – Land of Taxes and Guild Wars
The continent Auroria provides 30% more of the coveted housing space. Guild fortresses can be built after a guild leader has “cleared” an area and claimed it for themselves. Once the fortress is built, the guild leader becomes the “Lord” and can impose taxes on anyone who settles in the area.
Regularly, a license will then appear in the auction house to challenge the Lord of an area and to besiege the “Lodestone”. If the usurper is successful, they become the new Lord of that area, and the taxes go to them. However, these are not usually “one-on-one” duels or anything like that, but full-blown guild wars.
Therefore, guilds can start rubbing their hands together, as on November 4th, the real game begins for them.
Submarines, Dungeons and Monsters – Coming Soon to ArcheAge
In addition to Auroria, a new 10-player dungeon will be released, designed for the “endgame”. Only the strongest and bravest adventurers are encouraged to try their luck in Serpentis.
In fact, it seems that the underworld and monsters in ArcheAge are about to stir in November. It has been announced that more monsters are daring to venture out of their caves.
Additionally, there is a new transport medium for all traders with the “Cart Wagon”. And a submarine is also coming into play. Quite a lot is happening.
After Auroria, another update will follow later that unlocks content for high-level players. Community Manager Scapes speaks of a patch that will raise the level cap and bring further features.
This is an AI-powered translation. Some inaccuracies might exist.
Blizzard stays true to itself, albeit in a negative way. In the major World of Warcraft Patch 6.0.2, a plethora of bugs crept in, causing particularly low-level characters to perish quickly.
Particularly hit hard were the Blood Elves. Anyone creating a new character here was quickly beaten to the grave by the first “Level 1 Manawyrm”. A staggering 500 damage was dealt by the standard attack, unfortunately exceeding the health pool of a new character by a multiple.
This was especially demotivating for new players who wanted to dive into Blizzard’s MMO with the big patch. But not only Blood Elves struggled with an “extremely high” difficulty level in World of Warcraft; many dungeons in the leveling phase suddenly reminded players of Classic times, leading to countless wipes. In the official forums, at least hell broke loose.
Blood Elf mass deaths and PvP chaos ended
Shortly after a day, however, improvements were made, and many numbers were adjusted downwards via hotfix. The little Manawyrms now deal significantly more bearable 3-4 damage, and the Blood Elf starting area is no longer overrun by player skeletons.
But PvP players also suffered under the big patch; due to value adjustments, balance was thoroughly disrupted, and player-versus-player skirmishes were often decided within 2-3 seconds. To counter this, damage in PvP areas was generally reduced by 25%.
Buff spells in the Battle for Orgrimmar
Apart from that, there is also good news: Anyone who joins a raid group and blows out Garrosh’s life lights can look forward to a guaranteed heirloom weapon – this scales up to level 100 and can thus be carried through the entire leveling process of the upcoming expansion. However, this guaranteed chance does not apply to the Raid Finder, so you will need to manually assemble a group and tackle one of the other difficulty levels – the effort is definitely worth it.
This is an AI-powered translation. Some inaccuracies might exist.
In the sandbox MMO ArcheAge, issues with cheaters have become so significant that it qualifies for a top-ten list of the biggest problem programs. The list is currently circulating on reddit.
That ArcheAge has problems with illegal methods is something everyone likely knows by now. Even the biggest fan must admit that the game is plagued by hacks and cheats. We reported about this almost two weeks ago, that most of the problems originate from Russian forums where the hacks have been developed for their version for some time and are now to be translated into English, as the hackers are expecting to profit from this. It seems that good progress has been made in this regard. Even though Trion Worlds has since adopted a more stringent anti-hack policy, there are still countless incidents every day where “honest” players are frustrated with incidents in the game.
Cheating as a Business Model
In fact, ArcheAge, where “Gold” has such a high value, is particularly susceptible to cheats and hacks. And the wrongdoers do not do this – as in shooter games – for “trolling” or as a “pastime”, but deceive their opponents and ultimately rob themselves of honest success; behind many of them lies a commercial intention. Cheating in ArcheAge is not a childish prank, but a business model.
Of course, cheating has a significantly negative impact on other players, even when pursued for commercial intentions and not just to annoy others. Because when it is so easy to generate gold thanks to teleport trading runs, the “honestly earned” gold of others becomes less valuable. Moreover, the problems associated with placing buildings on properties that are currently being demolished are documented and annoy many. Even though Trion Worlds has announced they want to find solutions, the game is still in the hype phase of its beginning and risks stumbling over this advantage.
Also annoying: Anyone who succeeds in the game immediately faces accusations that they only achieve this through constant cheating. In some ways, ArcheAge currently resembles cycling in recent years.
How severe the hacker plague in ArcheAge is and how many ways there are to cheat is demonstrated by an article that became popular on reddit. Here the author has compiled a top-10 list of hacks, ranging from teleport and speed hacks to radar, bots, or the land-grab hack. Always with videos that show these hacks in the wild.
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In the MMO shooter Destiny, a group of Guardians has managed to defeat the final boss Atheon in Hard Mode in 17 seconds, getting very close to the best gear in the game. The loot is also impressive.
Gone in 17 seconds – Damage record set in Destiny
This afternoon, we showed you a 17-minute video, where a single Guardian faces the Templar. Who has that much time? However, the video for this news is only about 30 seconds long.
A group of six Guardians from the clan “Legendary Crew” with gear close to the “Best-in-Slot” in the game is here obliterating Atheon in Hard Mode. The one recording the video also gets some amazing loot. Do you still get the “normal loot” for a Hard Mode kill if you haven’t defeated the normal version of the instance in this ID yet?
Five 30s and four Gjallahorns in the mix
“How do people deal so much damage?” one wonders. It is a team of three Warlocks in the Sunsinger subclass and three Hunters with the Gunslinger class. Five of them have reached the maximum Light level of 30 – they wear full raid armor and an exotic item, all maxed out. Four of them use the exotic rocket launcher Gjallarhorn and there’s a Raid buff running that gives them extra damage. The kill took place on Xbox One.
As the video itself states, a “world record” has been set here. Previous kills took much longer than 17 seconds, often around the 4-minute mark, as reported by Polygon. Both in the Destiny subreddit and on YouTube, people are discussing the kill video.
It’s impressive in any case, even if the mechanics with the buff turn the boss into a sort of damage dummy. Looking at the images, the power gamers seem to hardly be able to wait for the arrival of new content. Because what is there left for them to do?
New content is expected in December, although there may be some movement in Destiny earlier with an event like the “Trials of Osiris”.
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In Hearthstone, a player has achieved a highly unusual victory. A central component of the tactic features King Mukla, a rather rarely played card.
Every week, hundreds of thousands of games are played in Hearthstone, and there are multiple weekly recaps summarizing the most spectacular games. This week, there is a game round that is so crazy and creatively wild that we can’t keep it from you.
The situation is this: The opponent has no cards in hand and two minions on the board. The player is a rogue and also has two minions on the board. And King Mukla gives the opponent two bananas in Hearthstone every time he is played, which can only be used to buff minions on the field. This is actually designed as a disadvantage for Mukla to balance out his pretty good stats. Well, do you already have an idea of how the bananas can become an advantage?
Unexplained, the video only made it to third place in the compilation. For us, this is perhaps the hottest idea of the year.
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In the MMO shooter Destiny, a video is making waves. A single Guardian takes on the Templar in the raid “The Vault of Glass” and defeats him. All this after the fix.
Most instances in Destiny are designed for three players, and the raid “The Vault of Glass” is even for six. Most players struggle to complete it on normal, let alone in hard mode. One of the bosses in “The Vault of Glass,” the Templar, has been made significantly easier with an exploit known as a “cheese spot.” Players could shoot at him from a somewhat safe position, which took much of the challenge out of the fight. That is no longer possible since the hotfix.
Soloing the current raid boss would be impossible in World of Warcraft
All the more impressive is the achievement of a single Guardian taking on the Templar in hard mode alone. The video has even caused quite a stir among the hardened types on reddit, who usually aren’t easily impressed.
Soloing raid bosses in the current content is something that would be unthinkable in MMORPGs like World of Warcraft. In Destiny, it is rather possible, since here the players’ health regenerates after a while on its own, and it seems that the boss’s HP adapts at least partially to the group size. This also makes the reports less spectacular that players have defeated the raid with half the group size, meaning with three people, or even just two.
Destiny video attracts imitators
Nonetheless, the achievement of soloing the Templar on hard mode is certainly an accomplishment. The video shows how difficult it can be at certain points and that the method requires a lot of skill. Many who have seen the video have spontaneously decided to give it a try and take on the Templar.
How about you? Inspired?
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A few days ago, an interview was conducted with the developers of WildStar, this time our colleagues from “Massively” questioned Product Director Mike Donatelli and Creative Director Chad Moore.
The most exciting statement from the interview is that WildStar still has “several hundred thousand players”. In the worst case, that means at least 200,000, and in the best case, obviously much more; they did not want to commit to an exact number.
They emphasized that they would of course like to have more players but are also convinced that the upcoming content drop will bring both old and new faces back to Nexus. With the mega servers that started yesterday, and whose activation went smoothly, the first step on this path has been taken.
Large Number of Solo Players
Another interesting statistic is that nearly 70% of Nexians primarily play solo content and have completed the leveling phase without any group content. This percentage was previously estimated to be much lower, which is why new content will be brought for solo players in the upcoming patches; the announced “OMNIkern” is just the first of many story-based instances that can be tackled alone.
Otherwise, the interview unfortunately did not contain any major revelations, the countless changes of the upcoming content drop were preached again, and the positive attitude of the team was highlighted. On the other hand, one cannot expect to have a new revelation every day – at some point, one unfortunately has to repeat oneself.