Hearthstone: New class cards, game mechanics and details: It shouldn’t be that random after all

Next month, Hearthstone will see the next expansion “Goblins vs. Gnomes.” Blizzard revealed some details over the weekend.

The cards introduced at Blizzcon provide just a small glimpse of what is to come in “Goblins vs. Gnomes” for Hearthstone. During a panel, they presented two class cards and answered numerous fan questions on Twitter. It’s time for a closer look.

Yes, new class cards are coming: Priest and Warrior already known

Let’s start with the two already known class cards.

Warrior-Hearthstone

The class card for Warrior is quite wild. It is a 3-mana spell that hops randomly across the board and deals 1 damage to a minion until one dies.

Priest-Hearthstone

The Priest receives a 5-mana creature with 5/5 stats, which as a Battlecry grants 5 health to a “Mech”.

Speaking of Mechs: This is a new category, similar to the beasts or pirates. Some cards already in the game will become Mechs with this expansion, including the popular Harvest Golem.

Speaking of randomness – it shouldn’t be that bad

“Random” was the keyword that appeared in almost all the cards seen so far. However, Ben Brode, Senior Game Designer at Hearthstone, reassures players who believe that strategy will disappear from the game. Although he himself is a fan of randomness: It does the game a lot of good.

However, “Goblins vs. Gnomes” will not be that random. Not all cards have been revealed yet. Many others will launch without randomness. Additionally, many tactical plays can often eliminate random elements. As an example, he mentioned the popular 5-mana creature “Panicked Kodo”. It randomly selects a target. However, it is usually played in a way that it only has 1 target to choose from. Thus, randomness will disappear from Hearthstone as a result of strategy.

New game mechanics come to Hearthstone with Gnomes vs Goblins

Hearthstone-Sneed's

Some of the now-known cards have sparked speculation. Especially “Sneed’s Old Shredder,” a 5/7 creature for 8 mana that summons a random legendary minion upon deathrattle. Brode says when Kel’Thuzad is called, the old shredder is also brought back to life, and the game continues from there. The shredder can only summon “collectible” legendaries, from Nat Pagle to Ragnaros.

Hearthstone-Clockwork

The fact that they are reacting to trends in the current meta, proves Blizzard once again. With the “Clockwork Giant,” a sort of inverted mountain giant, they aim to make things a bit harder for Handlocks and other “hand variants.” The 8/8 card becomes cheaper the more cards the opponent holds in hand.

Also, with minions like Blingtron 3000 (summons a weapon for both players) gives an interesting opportunity for counter-play. Four other trends in game mechanics that can be recognized are:

  • Two-in-one cards: where a Mech summons a random creature upon death.
  • Stackable buff effects like Mukla’s Bananas, which might make the tiny difference.
  • Explosive minions like the ticking sheep or Boombots – it seems the designers liked the two exploding tanks from Naxxramas.
  • And numerous cards that benefit when a Mech is on the board. According to Brode, they do not want to encourage a “swarm” effect with Mechs like with Murlocs. Usually, only one Mech is enough to boost another card.

What card packs are available in the Arena? Is Hearthstone free-to-play?

For all skeptics who thought Blizzard wanted to turn the new card packs into a Pay2Win scenario and cash in: They can rest easy. The new packs still cost 100 gold – but you can also get them with real money.

In the Arena, the new “Goblins vs. Gnomes” card packs will replace the current packs as rewards. The “old” classic packs will no longer be available through the Arena starting in December, although individual cards from them may still be obtained as random Arena rewards.

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Destiny: The best and most popular exotic weapons for PvE and PvP

In the MMO shooter Destiny , the best and also the most popular exotic weapons have now been selected on reddit. In PvE, the Icebreaker has proven itself, while in PvP, Guardians prefer the Gjallarhorn rocket launcher. What are the other preferred weapons of the community and how widespread are the items? It turns out that the vendor Xur has a huge influence on the availability of weapons. And that PlayStation players are at an advantage compared to Xbox players.

Exotic Weapons in Destiny: Collectibles and Special Tools with Cult Factor

The 20 exotic weapons in Destiny are supposed to look as if they could destroy the balance of the game, but they don’t really do that. That is at least Bungie’s intention. There shouldn’t be one “ultimate” item that is the best choice in every situation, but Hunters, Warlocks, and Titans should have a proper arsenal of exotic weapons to choose from depending on what they plan, what modifiers are currently available in the Nightfall strike, and what challenges the raid presents. In this process, Guardians face the dilemma of choice: carrying multiple at once is not possible. Only one exotic weapon can be equipped at a time.

With the various damage types and weapon types, upgrade possibilities and “unique” perks, special bonus abilities, there should be the right tool for every situation. Additionally, the exotic weapons are incredibly cool designed, have extraordinary names, and always feature a saying. But which one is the best?

Destiny-VexMythoclast

Over 7000 Guardians voted for who should sit on the throne of the Vex Mythoclast

The Vex Mythoclast was the measure of all things in its pre-nerf state. The fusion rifle, which is still considered a primary weapon, can only be obtained from the final boss in PvE content, but it rocked the PvP mode in Destiny. The Vex Mythoclast has since been nerfed to mediocrity, but is supposed to become stronger in PvE soon. Who can take their throne in the meantime?

A voting about the exotic weapons took place in the Destiny subreddit. 7445 Guardians cast their electronic votes, most of them owning one or more exotic weapons – these are not “typical Destiny” players, but gamers who inform themselves in a forum, discuss about it and rather belong to the power gamer category.

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Xur has a strong influence on how many of which weapons players have

The first question was about who owns which weapon. Which exotic weapon is therefore the most common and perhaps also the most popular? Here, the sniper rifle Icebreaker prevailed over the auto rifle Suros Regime and the shotgun Incentive. More than 70% of the Guardians have these weapons in their arsenal. For Icebreaker and Suros Regime, this is certainly because they are among the absolute trend weapons, also score top ratings, and were available from the vendor Xur.

Destiny-Hawkmoon

Advantage for PlayStation players: The Hawkmoon performs excellently

At the other end of the scale are the two PlayStation exclusive weapons Hawkmoon (21.2%) and Monte Carlo (16.8%). Hardly anyone has them in their repertoire – they are the rarest exotic weapons in Destiny.

The Vex Mythoclast, which only drops from the raid boss Atheon in hard mode, is owned by 34% of the survey participants, or one in three. Below them are the five rarest non-exclusive weapons in Destiny: Plan C, Universal Remote, MIDA Multi-Tool, Thunderlord, and Hard Light. These are the exotic weapons that have not yet been available from Xur and that cannot be obtained through a bounty either.

The survey results show how much influence Xur has on the arsenal that players carry around. If Xur had Thunderlord available next week, the statistics would surely look different.

Destiny-Ice-Breaker

The best PvE weapons: Icebreaker and Hawkmoon shine

The community then voted on which weapon they consider the strongest in PvE – in the fight against monsters. To do this, the weapons were divided into different quality classes. Here, the sniper rifle Icebreaker prevailed. With solar damage, high range, and penetration power, the rifle convinces especially in the Nightfall strike and in the raid. In addition to Icebreaker, the rocket launcher Gjallarhorn, which can cause devastating damage especially to Atheon, and the PS exclusive Exotic Hawkmoon, a hand cannon, also made it to the highest tier.

Considered the weakest weapons according to the voting are Bad Juju and Thorn. Bungie already promised a buff for the two bounty weapons more than a month ago. They are still waiting for it.

Destiny-Gjallarhorn

The best PvP weapons: Gjallarhorn rocket launcher and Truth are in high demand

In the Crucible, different laws apply and therefore different tools are required. Among the PvP weapons in Destiny, Guardians prefer the Gjallarhorn rocket launcher. The other rocket launcher “Truth” also makes it to the top tier. The auto rifle, represented by the Suros Regime, which dominated in the first months, performs excellently despite the nerfs. Other top PvP weapons according to the survey: The Last Word, again Hawkmoon, and Plan C.

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Also at the bottom edge of the negotiating basis in PvP: Bad Juju.

Bounty weapons score below average, random exotics rank the best

Conclusion: It is astonishing how much influence Xur has on the survey results. Also noteworthy is how strongly the Hawkmoon, as a PlayStation exclusive weapon, ranks. One might have expected Bungie to place it in mediocrity. The hand cannon, together with Gjallarhorn and Icebreaker, is the winner of the survey for the best exotic weapons in Destiny.

Weapons that Guardians can acquire through bounties, except for the shotgun Incentive, are probably not really popular or in demand. The exotic weapons that drop randomly and are also in Xur’s arsenal seem to be winning the race.

Destiny-Pantheon

Oh by the way: According to current surveys, the rarest exotic weapon in Destiny is the Monte Carlo, a second weapon that only players on PlayStation 3 or PlayStation 4 can enjoy. But technically, that is not entirely correct. There is now an even rarer weapon.


How do you get hold of these exotic weapons? Maybe these articles can help you:

Destiny: What can Xur sell? – Decoding the entire arsenal

Destiny: Where can you find which item in the raid ‘The Glass Chamber’?

If you want to know what the future brings:

Destiny: Upgrade exotic items from 30 to 32? Bungie makes hints

Who is frustrated with their luck with Xur:

Destiny: Why doesn’t Xur ever have the exotic item I want?

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Source(s):
  1. Reddit Voted

Destiny PlayStation trophies: 458 have achieved Platinum, the rest struggles with “Flawless Raider”

In the MMO shooter Destiny , 458 players have made it into the Destiny Platinum Club on PlayStation 3 or PlayStation 4. For many others, it fails at “Flawless Raider”, which requires completing the raid “The Vault of Glass” without anyone dying.

Only a small circle has achieved Platinum in Destiny so far

458 Guardians have made it into the Platinum Club in Destiny, achieving every available trophy in the MMO shooter. That sounds like a considerable number. After all, it’s like a gym full or something. But when you realize how many must have tried, 458 is a minuscule number.
This trophy is likely to be one of the more rare and coveted awards. Trophies are achievements for PlayStation players, or “Achievements” as MMO players know them from other games or Steam users from Steam.

Destiny Sword Screenshot


For most players, the “I have done everything” award hinges on the partial success of “Flawless Raider”. Players must complete the 6-Guardian raid “The Vault of Glass” with the same group without anyone dying or going to orbit in between. So far, only 675 players have managed to secure this trophy.
Tricky: Here, you are not only relying on doing everything right for often hours, but also the other members of the fireteam must have a good day, as there are millions of ways to die in the raid.
Trickier: “The Vault of Glass” is, on top of that, still quite glitchy in some places, so it’s not designed without flaws. Even with perfect play, something can still go wrong. Bungie fixed one glitch, but unfortunately, it’s one that players exploit to their advantage. And with the changes to the Atheon port mechanic, the raid and thus the AV has certainly not become easier. But at least there is no “Flawless Raider” in hard mode.

What can go wrong can be seen in this Destiny video:
https://youtu.be/3kTUqgEuB1Y

Achievements divide the MMO community, but reach the industry

Achievements are also sought after in MMORPGs like World of Warcraft. In WoW, for instance, there are coveted titles like “The Immortal,” which are based on a “No Deaths Allowed” achievement. In WoW, those were no longer obtainable after some time, as players outpaced the content, making it no longer a challenge to clear the raid with significantly better gear flawlessly.

Destiny Screenshot 1

The topic of “achievements” has long been a bone of contention among MMO fans. While some see it as a waste of time, after all, it’s just a kind of high score, the character doesn’t get stronger, and there is no loot for it; it is a motivating game mechanic for completionists: they get a kick out of seeing 100% displayed somewhere. And the thrill that comes with this additional challenge is invigorating.

The debate over whether achievements are worthwhile or not has essentially been decided by the industry: it’s a way to give players something to do without requiring actual development resources. So it’s naturally done. By now, the idea can be found in numerous games across all genres. Yes, even outside of games, companies are considering applying this motivational strategy. It’s called “gamification”.
http://youtu.be/MbALcImrUVU

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World of Warcraft: The highlight of Blizzcon is actually the documentary for WoW fans

The Blizzcon in Anaheim was rather unspectacular for fans of World of Warcraft. But the new WoW documentary “Looking for Group” is really damn good.

Some veterans might have been a bit disappointed. Celebrating 10 years of WoW and then not much was said about World of Warcraft at BlizzCon. There were a few panels, the little brother Hearthstone is getting an expansion, but the focus was more on the new game Overwatch. Warlords of Draenor is coming on Thursday, what else was supposed to happen?

There were rumors that Blizzard would do something totally crazy, announce Warcraft 4 or even the next WoW expansion “Eye of Azshara“, but nothing came of it. And the presentation of the WoW movie was also rather disappointing. Only the people who were in Anaheim really got to see something.

World of Warcraft Boss Ragnaros

Blizzard reveals some secrets in World of Warcraft documentary

But actually, there’s a WoW highlight from the weekend. The hour-long documentary “Looking for Group” is really well done by Blizzard. With the typical mix of cheeky humor, sentimentality, nostalgia, and a sense of the epic moment, it navigates through the ten years of WoW in one hour.

The documentary reveals that Illidan’s iconic blindfold actually belonged to Uther. It gives a glimpse into the holy of holies of World of Warcraft, the server rooms; reflects on impactful events of the past and tiny moments that were supposed to have significance later. The documentary repeatedly allows insight into the mindset and various personalities of Blizzard employees. Especially Chris Metzen, as a sort of center of the film, has great moments as “Talking Head”.

World of Warcraft Beginners


And – what might be even nicer – Blizzard does not just celebrate itself and the world it created, but also the player community. A lot of space is used in the documentary to let the fans speak, so they can tell their stories. Although, as noted in the credits, they seem to have developed a perplexing fondness for unicorns. And Blizzard also shows that they can laugh at themselves. There are repeated clips from the South Park episode “Make Love, not Warcraft”, which in retrospect was a kind of pop-cultural knightly accolade for WoW.

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You can find the documentary with German subtitles below:

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World of Warcraft: How difficult will the new 5-man dungeons be on “normal”?

In World of Warcraft, the new dungeons are expected to be harder than the previous ones in Warlords of Draenor, but easier than those in Cataclysm.

With Warlords of Draenor, Blizzard plans to hit the “sweet spot” for the difficulty of the dungeons. In an interview with mmorpg.com, the Game Lead Designer Corty Stockton explains that with the 5-man dungeons in WoD, they aim for a middle ground between Mists of Pandaria and Cataclysm. He also emphasizes how important the LFR mode of the raids is for the development of WoW.

New 5-man dungeons are to be harder than in MoP, easier than in Cataclysm

In the last expansion, Mists of Pandaria, the dungeons were a bit too easy. In the previous expansion, Cataclysm, they tried to recapture the difficulty of “The Burning Crusade” at launch. The community was not prepared for that kind of difficulty anymore, as it hadn’t been seen for a long time.

Those who long for the past and seek a slightly harder challenge in World of Warcraft with Warlords of Draenor should prepare for the heroic dungeons or enter the LFR mode of the raids.

Stockton also emphasized how important the LFR mode is for the WoW team. After all, a whole team of content designers works on the raids – it would be pointless if only the core raiders, one or two percent of the player base, benefited from it.

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The SF-MMO WildStar has been struggling with just this problem in recent months, which had once aimed to attract former WoW players.

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Source(s):
  1. mmorpg.com

Overwatch: Muscles instead of Tits – Blizzard doesn’t want to sexualize heroines too much

In Blizzard’s next shooter Overwatch , they don’t want to overdo it with the proportions of the women. It should be a game for everyone: The female characters should not be overly sexualized.

It had already been on the horizon. A few months ago, there were two discussions about sexism that at least involved Blizzard. In both topics, they showed dedication and concern. First, the “No women at Hearthstone tournaments” issue, and then the accusation from the community that the female characters at Blizzard are not exactly prominent, narratively rather dull, and mainly stand out due to their revealing clothing. Back then, they assured that they wanted to depict female characters more strongly in the future and removed a small jab at feminism in Hearthstone.

No doubt, Blizzard has matured, many are married, have children by now, and have developed a sense for the role they play. And the times have changed: games are no longer an exclusive thing for teenage boys. Even in Overwatch, the new shooter, they want to ensure that every player feels represented. No matter if man, woman, robot, or gorilla.

Overwatch Symmetra Screenshot

Dad, why are they all wearing swimsuits ?

Chris Metzen, the franchise coordinator from Blizzard, recounted at a press conference at Blizzcon how he watched an old World of Warcraft cinematic with his daughter until she asked: “Daddy, why are they all wearing swimsuits?” “Uh, sweetie,” Metzen replied, “I don’t know either.”

Today, we have arrived at a time when gaming is a phenomenon for everyone. Everyone, whether boy, girl, man, or woman, wants to find themselves in the games. And Blizzard wants to make games for everyone; that should become part of the Blizzard brand, the DNA of the company. There is still much room for improvement, but especially in Overwatch, they have ensured that female characters are not overly sexualized. They now treat the topic very carefully, according to Metzen.

Blizzard wants the female characters in Overwatch to be tough and kick-ass. That’s what they want from every character.

By the way … we discovered another image from the new shooter:

Overwatch Widowmaker Screenshot

League of Legends also recently dealt with a very similar phenomenon.

What our dedicated succubus Cortyn thinks about the topic of sexism in games, you can read here: Sexism in MMORPGs – Absurdity in decisions and body proportions

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Source(s):
  1. Polygon

Star Wars: The Old Republic reportedly makes less revenue than the previous year according to EA

The SF MMO Star Wars: The Old Republic, SW:TOR, reported lower revenue in the third quarter of 2014 compared to 2013. This is indicated in the quarterly report by Electronic Arts.

Electronic Arts recently announced the figures for the third quarter of 2014. Overall, they reported an increase in revenue of 295 million US dollars. This increase is largely due to the FIFA and Battlefield franchises, as well as Titanfall.

However, not every game at Electronic Arts generated more revenue than in the third quarter of 2013: The franchises Sim City, Crysis, and Dead Space earned less than the previous year. And also the Free2Play MMO Star Wars: The Old Republic.

The additional earnings of the “Plus” franchises amounted to 476 million US dollars. The decreased earnings of the “Minus” franchises were 181 million US dollars. Thus, they still reached a significant increase of 295 million US dollars. Overall, they remain just under one billion US dollars in the third quarter of 2014. They generated 990 million.

Should SWTOR be worried now?

According to recent information from Bioware, Star Wars: The Old Republic has nothing to fear, as they are looking optimistically to the future. The studio is looking forward to the coming months and years, having a expansion on the way with “Shadow of Revan”, the Star Wars license is also secured, and Bioware hopes for a boost from the next Star Wars film trilogy for the Free2Play MMO.

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Skyforge: Progress is being made – Technical beta weekend announced

The God MMO Skyforge seems to be making progress. For the upcoming weekend, they are inviting a technical beta, but only for a few chosen ones.

The God MMO Skyforge, a free-to-play game with strong arcade influences, is ready to showcase itself beyond trade shows. Until now, there have been only a few opportunities to take a look at the game. Leaked alpha footage with Russian commentary seems strangely to not be everyone’s cup of tea.

Skyforge: Many feel called, but few are chosen

Now at least a “Technical Beta Weekend” for Skyforge is starting from November 13th to November 16th. It falls exactly during the launch hype of Warlords of Draenor, the World of Warcraft expansion. The technical beta of Skyforge is anyway a quite closed affair. A few websites are offering codes as giveaways. Occasionally, Skyforge has called for competitions in the past and promised codes as rewards. Players who signed up for the Skyforge beta on my.com can start nervously checking their email inbox. However, the chances of getting in don’t seem to be very high.

My.com wants to test the servers with the technical beta first to see how they handle a relatively manageable number of players. Later, they plan to significantly expand the scope of testing and thus the number of invited guests.

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Neverwinter against Tiamat: This is what the battle against a five-headed dragon goddess looks like

In the Free2Play MMO Neverwinter , there’s now a taste of the next module “Rise of Tiamat”: The community faces off against the titular five-headed dragon goddess in a video. What does the fight look like?

Players from all over the world, along with some devs from Cryptic Studios, gathered in a livestream a few days ago to take on Tiamat, the five-headed dragon goddess. In the stream, the enemy designer of Neverwinter talks about his creation. Just being near Tiamat is harmful. Taunts don’t work on the goddess: “She is Tiamat. She doesn’t care what you say about her.”

You can find the hour-long video below; we have already skipped to the appearance of the star of the next expansion of Neverwinter “Rise of Tiamat”. The module is set to be released on November 18.

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Source(s):
  1. MMOCulture

ArcheAge: 10% founder bonus becomes 10% patron bonus: founders not happy about it

In the Sandpark MMO ArcheAge the 10% bonus, which has been much discussed, is now implemented, but it is not quite as announced. Nevertheless, players were able to enjoy a credit credit in the past few days.

The 10% bonus in ArcheAge is a somewhat complicated topic. Before the release, founder packages were advertised with the promise that players would receive a 10% discount on all purchases in the marketplace, the cash shop of ArcheAge. Items would cost founders 10% less. This was stated in the description as “after Launch” – after the launch.

Some players assumed that this meant: “The bonus is active immediately after the launch.” However, Trion Worlds said that they would implement it “sometime after launch.”

ArcheAge

Where is actually the founder bonus in ArcheAge?

When ArcheAge was released, players asked, “Where is actually the founder bonus?” Trion Worlds responded that they didn’t even know how to grant it. To achieve that, they needed the help of the Korean developers of ArcheAge at XLGames. They understand the misunderstanding, apologize for it, and will definitely follow up on it.

ArcheAge

A month then passed until it became clear that they could not grant the bonus as planned. That would have been too complex. During this time, XLGames preferred to work on new game content. However, they promised a “compensation,” a substitute. This has now been issued.

Instead of 10% more items, 10% more credits – but that’s not the same

Players receive 10% more credits for every credit purchase on the ArcheAge website. This applies retroactively from the head start on September 12. The only condition for this is that the players were “Patrons” at the time of purchase. Thanks to this regulation, some players received an email over the weekend and a credit of 10% of their purchased credits. This bonus will now continually be granted to all “Patrons.” Founders (those with the starter packages) do not benefit exclusively from this.

The catch: Originally (with the 10% discount), founders could have bought 10% more items with their credits included in the founder packages. That is no longer possible. Only more credits are flowing to players who purchased credits for real money directly from Trion Worlds. While all other credits are now essentially worth 110%, the originally special founder credits still remain worth 100%, even though these should actually be worth 110% (and all further purchases made by founders). One can imagine that founders are not exactly thrilled about not having received such an exclusive benefit. Already at head start, it became clear that the founder package did not function smoothly due to some bugs and issues. And that exclusive benefits were not exactly prevalent.

A little spicy is the fact that changes have been made to the cash shop over the weekend, which indirectly affect the attractive resource “Thunderstruck Tree.” The bonus credits that some players are now swimming in can easily flow away again.

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Source(s):
  1. ArcheAge Forum

World of Warcraft: Most beautiful cosplay at Blizzcon – and no one has seen it

It took a cosplayer two years to create the perfect costume for World of Warcraft. At BlizzCon in Anaheim, she wanted to shine with it. She won the award for best cosplay, but no one saw the costume.

As “Grand Empress Shek’zeer,” the cosplayer “Py” wanted to shine at BlizzCon in Anaheim. Shek’zeer is the final boss from the Mists of Pandaria raid “Heart of Fear.” She worked on the costume for two years. To say it was elaborate is probably an understatement. She and her husband worked with heavy equipment on the Mantid costume. In the end, it was beautiful, but also incredibly heavy and uncomfortable.
Beforehand, Py asked the fans on her Facebook for understanding if she needed to take breaks: “Please remember that Shek is a physically extremely demanding costume. I might need to give my feet or back a break in between.”

The costume was assessed and judged by jurors before the presentation. When she wanted to leave the room, the empress got a toe caught in the carpet, fell, and there was damage to the costume. It could be repaired with a lot of dedication.

When she wanted to enter the BlizzCon stage to present the costume she had worked on for years to the audience, Py fell again, this time on a steep ramp. She severely injured her ankle. She was carried away in tears. Both she and her husband were inconsolable. She won the award for best cosplay anyway, although it’s a shame that fans couldn’t see her World of Warcraft costume live.

WorldofWarcraft-Cosplay

In the cosplay scene, there has been a request to share and publish pictures of her costume. We are happy to comply with this.

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Source(s):
  1. Facebook
  2. Polygon

Destiny: Why doesn’t Xur ever have the exotic item I want?

In the MMO shooter Destiny, Xur has been causing trouble for some time now. What is behind the fans’ frustration? A user on Reddit has calculated the probabilities behind the frustration.

Why does Xur only have cr…?

The black market dealer Xur regularly irritates the fans. In a Destiny popularity ranking, he ranks directly behind Guardian enemy No. 1, the Cryptarch Rahool, and just ahead of the Gorgons in the raid.

We report at mein-mmo.de every Friday on what colleague “Tentacle in the Face” has on offer. Hardly a week goes by without players swearing: This is definitely the last straw. He has nothing useful, and Bungie has simply failed to design this properly. One should stop playing this garbage game immediately and instead play something else – even if it’s Ponyhof Online. And LOL?! Bungie? Why am I even playing the only class, that always gets the same gloves?

A user on Reddit found the complaints of the fans too colorful and tackled the whole thing with cold mathematics – probably only until he doesn’t get what he wants himself, and then he gets just as upset as the rest of us.

Destiny-Sunbreakers

What a beautiful Christmas it will be

Every week, Xur has one of six armor pieces per class on offer. However, it is by no means the case that this always changes, and after six weeks, each piece will have been available once.

Probability calculation is nasty: If you already have five armor pieces, the probability that Xur now has exactly the missing one on offer and you stroll away from him with a grin is quite low. If, of course, you don’t have any exotic armor piece in Destiny yet, Xur always has something for you.

Mathematically speaking, the “expected” number of attempts until all six armor pieces per class have been available at least once in the black market shop in Destiny is: 15. Since Xur only comes every week, players can still wait until December 26 for it to be at least mathematically probable that they have seen each of their six class items at least once. So for all those Warlocks looking for their “Heart of Praxic Fire” (showcased in the title image), statistically, you’re not even up yet, and you only really have reason to be upset starting from Christmas. You could take a die and count the attempts until you’ve seen each of the six digits at least once.

Destiny-Patience_and_Time

For armor pieces, there are only 6 pieces per class that Xur can offer (3 helmets, 2 armors, and 1 pair of gloves) – but things look much darker with the weapons.

This is how the probabilities look for the exotic weapons in Destiny

Xur can offer twelve exotic weapons – not all exotic guns in Destiny, but enough to drive the Guardians insane. Statistically speaking, it will take until June 5, 2015, before each of them is “expected” to be available at least once. So: You out there, who are still waiting for Thunderlord, Mida-Multi-Tool, The Last Word, Plan C, Hard Light or the Universal Remote (these weapons have not been with Xur yet): it’s all still within reason. You just need patience and time – and no, not the gun of the same name –

Destiny-ThunderLord

By June 2015, new exotic weapons will likely be available in the shop anyway. With the expansions, new Exotics are expected to come. If you are interested in which exotic armors and weapons Xur has on offer, you can read about it in this article on Destiny.


More about the MMO shooter, where the biggest hate figures are merchant NPCs, can be found on our themed page for Destiny.

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Source(s):
  1. Reddit

ArcheAge: Looking for property? Here is a real estate page

In the sandpark MMO ArcheAge there is now a page for property seekers where they can look for building plots. Wealthy landowners can sell building land here.

When we previously wrote about ArcheAge something like “ArcheAge – the game with the real estate shark” some of our readers rolled their eyes and thought we were exaggerating. No, we were not. By the head start, almost all plots were occupied. They serve to grow important resources that can then be resold or processed. And so, some laid the foundation for a later empire in the first hours – or at least created a basis for a decent income.

Demand for houses and plots remains high

Other players in ArcheAge have made a real business out of quickly reserving available building plots with scaffolding and then reselling them later for exorbitant prices. It doesn’t always go according to the rules. Meanwhile, Trion Worlds says, they have the problems in ArcheAge under control now.

ArcheAge-Dorf3


The demand for building plots is still high and could not be satisfied, although many wished it, by the 30% additional building plots that were recently introduced into the game. Because even when the northern continent of Auroria opened, the plots were occupied on almost all servers in no time.

Broker Website for All Servers

With Archbroker a site has now opened where buyers and sellers of real estate can come together. However, prices are being asked that are quite hefty – but you pay them in the game itself too, unless you have a guild that treats you well.

ArcheAge-FremdeWelt

At the moment, the project is still in its infancy and is primarily established on North American servers. But there are also one or two plots on European servers like Dahuta or Kyprosa. It’s definitely an interesting idea and a sign that the community is adapting to the wishes of the game.

While there were relatively soon detailed guides, event timers, or progress leaderboards for other games, there is, in ArcheAge, a real estate site. Because anyone who reveals their secrets or supposed tips here already faces flames in community forums. It is indeed a competitive game, and in the shark tank, things get rough.

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Source(s):
  1. reddit

H1Z1: It’s all about the size; Zombie MMO aims to outshine competition with a huge world

The survival MMO H1Z1 aims to encompass huge worlds with the help of new world-building tools while still looking handcrafted.

Once a week, a different developer working on H1Z1 steps out of the shadows at SOE and presents their work. This time it is Timothy Lochner, a tool and game system programmer at H1Z1: someone who deals with the technical nuances.

In H1Z1, you switch between first-person and third-person perspective

In a blog post, he explains in detail how H1Z1 wants to ensure that both first-person and third-person perspectives are synchronized. To achieve this, they needed to steer the Forgelight engine tested in Planetside 2 into unknown territory. Such synchronization was simply not necessary for PS2.

H1Z1-1vs4

Entering this new land caused difficulties: during the perspective switch, it was noticeable in the streams that the perspectives simply did not run in sync. Lochner has since fixed the error. His last weeks were likely spent on this.

SOE has more experience with “huge” than the competition

One of the fan questions Lochner answered in the video was how H1Z1 intends to stand out from the mass of zombie games. Lochner cited the size and experience of SOE as an advantage here. After all, they have gained extensive experience with huge worlds populated by many players through Everquest, Everquest 2, Planetside 2, and DC Universe Online. Individual developers or smaller indie studios in the zombie genre often struggle with this, according to Lochner.

H1Z1

With the new world-building tools, it is possible through special tricks to automatically generate large landscapes that still look handcrafted. Lochner envisions a huge yet soulful world from this advantage, which he – and certainly many fans – want to dive into as soon as possible.

Still no hint about Early Access for H1Z1

This week, there is not even a crumb of indication as to when it will go into Early Access.

H1Z1 is a survival MMO from Sony Online Entertainment. It is planned to be released first for PC and later for Playstation 4. It is designed as a free-to-play game. Players have been waiting for months for an Early Access on Steam. After an initial start date was given in spring that couldn’t be met, there has been silence since then. Whether it will be ready for Early Access in November remains unknown. Fans are impatient, though they are likely slowly getting used to the situation.
https://youtu.be/F5pf_uZEplc

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Source(s):
  1. H1Z1 Dev Blog

MMO shooter Firefall brings its first group dungeon

Firefall, the free-to-play shooter, is getting its first group dungeon with patch 1.2 – at least that is what the developer Red5 announced on the official homepage. Furthermore, PvP players will be happy, as they can now earn rewards through quests.

Group Dungeon: “Operation: Miru”

Firefall Group Dungeon

While the endgame content of Firefall was previously determined by campaign missions in co-op, this is set to change with patch 1.2. The developer integrates the first group dungeon for five players into the free shooter game. Adventurers at level 40 can choose one of two sides in Operation: Miru. Depending on the decision, the further course of the battles within the instance will be influenced. The dungeon is hidden in the Devil’s Tooth area.

What else is coming?

Firefall Gameplay Screenshot

PvP has been more of an open-world affair in Firefall, and that will remain the case for now. Nevertheless, Red5 is thinking of the PvP players and is providing quests, gameplay improvements, and PvP world events. While the PvE lovers are rather roaming through the depths of Operation: Miru, the PvP players are fighting each other and are rewarded in the form of quest rewards. In the meantime, players are racing with their LBFs on marked tracks. These can already be tested on the test servers, while other content is still waiting. An exact release date is not yet known.

Firefall is a free MMO shooter that was released in the summer of 2014. After a long development time, Red5 has released a solid title that can impress with a breathtaking world. It is no wonder that the game has made it into our top 6 of the best free-to-play online shooters. You can download and play the game for free here on the official website.

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Heroes of the Storm: From Alpha to Closed Beta

The Closed Beta of Heroes of the Storm has now been officially announced. Selected players will be able to dive into the MOBA action on January 13, 2015. At BlizzCon, the developer Blizzard also presented a video showcasing new classes and game modes.

New Heroes in the Closed Beta

Joining the existing champions are the sorceress Jaina and Thrall, the leader of the Horde. In addition, players will be able to test their skills on the new battlegrounds “Sky Temple” and “Tomb of the Spider Queen”. To make Heroes of the Storm suitable for eSports, Blizzard is also integrating a ladder for a competitive gaming experience. You can find the complete trailer presented at BlizzCon 2014 here:

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Overwatch: How to sign up for the Beta

You can now sign up for the beta of Blizzard’s new shooter franchise “Overwatch“. We will tell you how to do it.

Just yesterday, the franchise “Overwatch” was presented to fans in Anaheim at Blizzcon. And the lucky ones who were there could already play their rounds on set up and previously darkened computers in the team shooter. Those who want to join them (not in Anaheim, but in the game) now have the opportunity to register for the Overwatch beta. It’s not a problem at all. Here is the official Overwatch page and beta registration. This will be done through your Battle.net account.

However, there are no guarantees that you will be chosen for the beta. The beta started in October 2015 and there will be new waves of invitations gradually from that point on.

Overwatch is set to release on PC. However, Blizzard seems open to a possible console port as well. There is no definitive information on that yet.

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Overwatch contains elements of Titan, draws comparisons to Team Fortress 2

Blizzard’s new franchise “Overwatch” is what remained of the mammoth project Titan. This was recently confirmed by Chris Metzen. Meanwhile, the shooter draws parallels to Valve’s “Team Fortress 2”.

Last night at Blizzcon in Anaheim, “Overwatch”, Blizzard’s new shooter franchise, was presented. The first reactions draw strong parallels to the Valve shooter “Team Fortress 2”. It also packs vibrant colors and an over-the-top approach into the mix, and is regarded as a model for a free-to-play approach that leaves the players’ wallets alone and truly only offers cosmetic items in the shop.

However, Overwatch does not have its roots directly in Team Fortress 2, but more in the canceled homegrown project Titan. As Chris Metzen, who is responsible at Blizzard for “franchises and their development”, said yesterday, some elements from Titan will now find their continuation in Overwatch. But even if some elements of Overwatch originated in Titan, the two games are still quite different.

Just a few months ago, Blizzard publicly announced that they would not be able to handle their mammoth project Titan. Titan was probably intended as a wild mix of shooter and MMORPG, but never really came together. According to the developers, they never found the passion for the project. In the aftermath, many influences were mentioned for Titan. Some spoke of a mix of The Sims, World of Warcraft, and Team Fortress 2. It now seems clear which of these elements Blizzard got hooked on and which ones they chose.

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Source(s):
  1. Polygon

Destiny announces new shaders and weapons; wants to make item upgrades and materials more interesting

In the MMO shooter Destiny , a whole range of new features is promised in the coming weeks: Guardians can expect new shaders, even stronger legendary items, new options and materials for upgrading items, and a more generous loot distribution from the Cryptarch.

On the night from Friday, November 7th to Saturday, the weekly update for Destiny was released. This is not a patch but a blog post from Bungie to the fans. We have summarized this for you in a Destiny news article.

The community manager DeeJ mentioned this time that he had consulted with the team responsible for improvements based on player feedback directly in Destiny. And so, two days ago, he stood at a whiteboard and feverishly wrote down everything the team had planned in terms of improvements.

Destiny-Concept-Art-Giant-Frog

More Interesting Upgrade System for Exotic Weapons in Destiny

Four points have already been announced in recent weeks, which are:

  • Options to talk to teammates with whom you were matched via matchmaking – this should remain optional, only at request.
  • Exotic weapons that are more powerful than they currently are. They should also be more interesting to upgrade.
  • New items that make you a little bit more legendary.
  • The new expansion “The Dark Below.”

What does this mean? Voice chat during matchmaking and the expansion are clear and known. That certain exotic weapons like Thorn, Bad Juju, and the Vex Mythoclast (which in PvE) are supposed to become stronger than now, is also known. What Bungie means by “more interesting to upgrade” is not entirely clear. This could hint at possibilities to upgrade current exotic items from 30 to 32 with the expansion. It could also mean something else – such as a wider selection of upgrades.

With the “new items” that are a bit more legendary, perhaps the items are meant, which will come with “The Dark Below”. Here, items are expected to be significantly stronger than the current ones – having a higher “item level.” But the next Iron Banner is also rumored to bring legendary items, with which non-raiders can at least almost reach level 30 (an Exotic and a Raid Legendary will still be needed).

Destiny DLC Screenshot3

Friendlier Cryptarch, New Sources for Upgrade Materials in Destiny

DeeJ announces a total of eight new points:

  • New Shaders for the Guardians’ gear.
  • The ability to view items in the preview before spending Glimmer on them.
  • A higher chance for special features during Public Events.
  • Some areas are to be better tuned to meet traffic requirements.
  • New “economic methods” are to come to provide players with upgrade materials.
  • Fixes, patches, and other invisible improvements.
  • A few tricks that are not revealed yet.
  • And possibly an even more generous Cryptarch. (But he is still supposed to remain a rascal)

What does this mean? With the shaders, DeeJ might have hinted at what data miners recently found for “The Dark Below” – thus also options to mix shaders. Furthermore, the “new economies” could be interesting for the upgrade materials and of course, the slightly friendlier Cryptarch. He is responsible for what comes out of the engrams (a kind of Destiny surprise egg) in terms of items.

If upgrading items is to become more interesting, new materials could be introduced. Some evidence suggests this: Data miners have also been fruitful here.

Destiny Screenshot Mount

Bungie Loves You

However, DeeJ did not want to provide specifics about the individual points. This will be announced later in patch notes, forum posts, and love messages to the fans. For the moment, they only wanted to outline in broad strokes what they are planning and show the fans that they are thinking of them.

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Source(s):
  1. Bungie.net

ArcheAge: “The land distribution in Auroria went (almost) as it should”

In the sandpark MMO ArcheAge a letter from producer Victoria Voss has appeared, addressing the opening of Auroria. She dismissed accusations from the community that too much land had been snatched away by hacks and botters. Only twenty of several thousand accounts were found to exhibit suspicious behavior.

The error in the US was found too late

Auroria, as Victoria Voss makes clear, did not run well in North America: Numerous players missed the hunt for Auroria as they were unable to log in. The connection problems in the US appeared unexpectedly. During testing, there was no sign of this.

ArcheAge Auroria

In diagnosing the problem, Trion Worlds made a mistake and initially suspected the issue to be with the systems for which they were responsible. However, the error occurred in the game itself. By the time they tracked down the problem, it was too late to change anything. Stopping the servers would have done nothing at that point. A rollback was also not possible. To avoid such difficulties in the future, they plan to open a test server.

In Europe, however, the difficulties never arose; the launch of Auroria went smoothly here.

Land distribution was legal

Many players – even in Europe – complained over the last two days that the unlocked building areas in Auroria were allegedly occupied by hackers. Trion Worlds sees it differently. In the lead-up to Auroria, they neutralized two of the most well-known hacking tools.

When the land was then distributed, they observed attentively from the outside. Of the thousands of logged-in players, only twenty had irregularities noted. They had ended up with disproportionately much land. They will check this and possibly reclaim what they have acquired.

ArcheAge-FremdeWelt

The sooner players understand that ArcheAge is a sandbox, the better for the community

They have investigated many accusations that players had cheated. The majority of these accusations proved unfounded. Other players had simply utilized the capabilities of their class better, acted more coordinated, and thereby secured the land. The exploitation of all these possibilities is what a sandbox is about. ArcheAge is significantly more focused on competition among players than normal PvE MMOs. The sooner players understand this, the better it will be for the community. Especially players from well-cooperating guilds were able to secure many building areas.

They heard from many players that the opening of Auroria provided them with exactly the gaming experience they had hoped for. There are tens of thousands of new and legitimate landowners in ArcheAge.

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