The fantasy MMO Final Fantasy XIV has secured the illustrator Yoshitaka Amano for the expansion “Heavensward”.
As reported by dualshockers.com, it has now been announced at G-Star 2014, a fair in Korea, that “Artwork” by Yoshitaka Amano will be used for the expansion “Heavensward” in Final Fantasy XIV. Amano has always been closely associated with the Final Fantasy franchise and has had a significant influence on it over the years. He was involved in the first Final Fantasy 27 years ago, a word that somehow becomes bare without a Roman numeral before it. In FF XIV, his brushstroke has been missing, but that will soon change.
He is set not only to design the cover of the expansion but also to contribute something in-game that will then play a prominent role in the story.
Illustrators are often responsible for illustrating comic strips, picture books, or graphic novels in art, and in video games and industry, they often take on the design of PR materials or sales boxes. Amano was also responsible for character and logo design in the early Final Fantasy titles.
This is an AI-powered translation. Some inaccuracies might exist.
For Destiny, the first expansion is coming, the DLC “Darkness Awaits.” Now, for the first time, there are moving gameplay images. They show new PvP maps, weapons, the merchant Eris Morn, swords, and much more.
At GameInformer, they visited Bungie and got to see the new expansion “Darkness Awaits“. The main theme of the DLC is “More.” They have heard the players and they have called “Give us more of everything!” This request they intend to fulfill with the expansion.
So, in the Dev Diary, you can see impressive images of new firearms and swords in just under five minutes. You can marvel at tons of new enemies, new maps, and locations, and see numerous pics of the new weapons and armor.
The whole story of Darkness Awaits is supposed to revolve around Eris Morn
The story in Destiny aims to improve by introducing a character, Eris Morn, who ties all the threads of “Darkness Awaits” together. Already in the trailer, she plays the main role. In the Tower, she will sell items to Guardians, sending them on quests: Everything is supposed to revolve around her.
Defeated and barely alive, Eris Morn is the only one to have emerged from the Hellmouth, now Guardians are supposed to finish what she once began and take down Crota in her name.
“Descent” is the major theme of the new raid in Destiny
The raid in the Hellmouth is supposed to have the major theme “Descent”, as players delve deeper into the caves beneath the Moon, it is supposed to get darker and more mysterious until Guardians discover what truly awaits them and the remnants of humanity in this unyielding depth and darkness.
Impressive were especially the images directly from the fight in the trailer. Here, they have packed quite a bit of speed and surely brought an exciting addition to Destiny with the swords. So far, it is still unknown whether they will only be available in one story mission or if they will be constantly available in Destiny. There is still little concrete information, which should come next week. Perhaps Bungie will also release more information by then. After all, they still have quite a few plans they want to address before the DLC release on December 9.
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And for those currently working or wanting a closer look at the weapons and images, a reddit user has captured the briefly shown images from the video for eternity – or at least for the next two weeks. That’s worth a look:
This is an AI-powered translation. Some inaccuracies might exist.
The followers in World of Warcraft are a new feature that was introduced with Warlords of Draenor (WoD) and raises some questions. Which one should I take? How do they get stronger? Where can I get useful ones? Do they actually like me or are they gossiping about me behind my back? We will answer three of the four questions in this guide.
No question, a lot has been written about followers in World of Warcraft. But mostly it was only about where to find these guys. What to do with them once you have them, how they get stronger, how they gain power, and how all of this works is less frequently discussed.
Follower display case: Here you see what you might eventually get – or not. Much is random, like with the colleague “beak in face”.
The quality of followers: Green, blue, or purple – what’s going on?
There are three quality tiers for followers: common (green), rare (blue), and epic (purple). When you look in your follower display case, you can see what color the individual followers in World of Warcraft that you have not yet recruited have “at least”. However, they can also start “stronger”. This is – like so much – random. It is also not influenced by the war workshop or its alliance counterpart.
If you have gaps in your display case, don’t worry, many of the followers can only be obtained when you choose the respective other option for the outpost in that area. It is relatively costly to do this all the time. Ultimately, you only need 20 or a maximum of 25 followers. The rest would just be idle, like some ranged DPS in a raid.
Now some might say: This is unfair, I have a green one and my buddy has a blue one. This is not so bad: Green and blue followers can, when they are already at level 100, continue to gain experience points, and at the next “level-up” they do not become level 101, but jump up one quality level. However, this requires numerous missions.
One of the bodyguards in World of Warcraft: The ogre warrior Tormmok has no inferiority complexes at all.
What benefit does it give me if a follower is epic or rare?
Depending on their quality, followers have a specific number of abilities and traits. Abilities are direct “combat skills” that “counter” a specific trait of enemies encountered on missions. One must counter as many enemy strengths as possible to have a high probability of success.
Traits for followers in World of Warcraft cover everything else: crafting advantages, synergy effects, bodyguard, landscape advantages, other bonuses, for instance, if a mission takes less or more than eight hours.
A green follower has one ability and one trait
A blue follower has one ability and two traits
An epic follower has two abilities and three traits
Therefore, it is advantageous to raise the followers to the highest quality levels possible.
Important:What traits and abilities the followers have is largely random. For most, only one ability is fixed, a few others have a trait (usually then for crafting). Whether one can be a bodyguard or not is also predetermined – one cannot change that for bodyguards. Other traits can be relearned or rolled again with special items. The rule is: If a new trait is learned, an old one “randomly” disappears. So be careful whom you teach dancing or Hearthstone playing in World of Warcraft.
How do followers gain experience points?
The followers gain experience points by sending them on missions. The base value is always there, and for successful missions, there are often “bonus” exp.
Important:They only receive full experience points if their level is the same as or higher than the mission. If they are up to 3 levels below the mission level, it is displayed as “orange” and the followers only receive 50% of the experience.
If they are very low, they only receive 10% of the normal experience, which is displayed as “red”.
Low-level followers also do not count as “counters” for traits.
How long do I see low-level missions displayed?
Low-level missions from 90 to 94 are offered as long as there is still one “active” follower below level 95. This also counts for followers who are working in the buildings, but not for deactivated followers. The missions from 95 to 99 are available until all 20 or (with fully upgraded barracks, 25 active followers are at level 100.
Bad luck for the artist – no one left to counter.
By what criteria should I select my followers in World of Warcraft?
The most important thing is, to spread out across the “counters” as much as possible. It’s of no use if you have five followers in your roster who all counter “time constraint,” if you don’t have anyone who can jump over a void zone. Therefore, it is advisable to select followers so that you can counter each of the nine opposing skills at least once, preferably twice. It is significantly easier if the followers are epic later on.
Also important:You should find a follower with the right crafting trait for each building you want to occupy. It is set up so that there is at least one “common” follower for each building who can handle it. However, other followers can randomly receive this trait too. Followers in buildings then act as your “non-combat troops”, and if you want to send one out, that’s no problem, you just need to take them out of the respective building.
The quality level of the followers in the buildings probably doesn’t matter, but their level does. With a level 90 follower, there is a 50% chance that an additional item will drop from a work order. With a level 100 follower, there is a 100% chance, so it always happens.
In terms of “traits” in World of Warcraft, there are some extremely useful outputs that you should keep an eye on. Especially “Epic Mount” is great, as it halves the duration of missions and works even if the follower who has it is not in level range. Additionally, there is a talent that guarantees a significantly increased garrison resources yield. If you manage to get such a follower, you can consider yourself lucky. Customized ones are available from the inn.
Don’t think for a second that YOU are in the band, Benjamin Gibb!
What happens if I have more than 20 followers?
That’s not a problem. When you recruit the 21st follower, you can only not hand in new missions until you have deactivated one. This is done through a right-click in the follower list. You can reactivate one follower per day, which costs 250 gold.
Where can I find new followers in World of Warcraft? Are there any that aren’t on the list?
If you have upgraded your inn to at least level 2, you can recruit a new follower every week and even make “wishes” here. This is ideal for filling gaps in your roster in World of Warcraft.
Which garrison buildings help me make my followers even stronger?
The key to this is certainly the “Recycling Center“, a small building. You should definitely build this and then upgrade it to level 2 as quickly as possible. Then, you will receive “green boxes” (containers with salvage) from missions, which you can open at the recycling center. These often contain weapons and armor with which you can further strengthen your followers. Depending on item level, it goes up another 3 “levels”. Item levels 615, 630, and 645 are then additional “milestones”. Stronger missions with even better rewards are expected to unlock here. Eventually, however, the oven will be out and it won’t go any higher. At least not yet.
Players can currently only dream of that item level – the recycling center helps with that.
In WildStar , the current item system is being revised, and in the new year, players may exchange their current items for the new version.
The US site mmorpg.com was invited for a major interview with Carbine and had a chat with the various departments, including the item designers. In the “Gear-Progression”, which is how players obtain better items over time, there have been some well-known difficulties, so this is now one of the biggest sticking points for the next quarterly update in early 2015.
They want to overhaul the entire loot table in the raids so that the items better fit the classes they are intended for. Veterans do not have to start all over again. There will be opportunities to exchange the “outdated” gear for the newer version. However, it will not be a one-to-one exchange – certain “currencies” or “tokens” will probably be needed. There is also talk of a vendor where items can be purchased in exchange for a currency.
At the moment, none of this is set in stone, so it may still be revised.
Mein MMO says:
This sounds quite similar to the “token” system from World of Warcraft. A while back, we wondered how WildStar would solve the problems that Vanilla-WoW once had. And it is now clear that a pattern is emerging where the same results are being achieved as Blizzard did back then: token vendors, 20-man raids, everything not being as hardcore and “eat or die” as it once was.
The item system of WildStar, where very little dropped and when something dropped it might not be the right thing due to a wrong rune arrangement, turned out to be too frustrating over time, even for the hardest players.
This is an AI-powered translation. Some inaccuracies might exist.
The XBox 360 Edition for World of Tanks receives a delivery of new heavy tanks. This includes German and Russian heavy war tanks.
In a developer blog, Wargaming gives a preview of the tank selection that is soon to come to the XBox 360 Edition of World of Tanks. The German tanks expected to be added include the Ferdinand, the Tiger, the VK 30.01 P, the VK 45.02 A, and the VK 45.02 B.
These are partly tanks that have seen the battlefields of Europe many years ago during a terrible time, but some are also just prototypes that were discarded. The VK 45.02 B, for example, was conceived by Ferdinand Porsche, but never built. While the battle tank Tiger was actually deployed and earned a fearsome reputation in just a few years.
The selection of Russian tanks will be supplemented with the MT-25, the KV-13, the SU-100M1, SU122-54, and the Object 263.
Additionally, two new maps will be added to the game. Murovanka provides a more rural backdrop for the battles of World of Tanks, while the new map Airfield offers a desert landscape for the Xbox 360.
In the sandpark MMO ArcheAge, the plans for the rest of the year have now been presented: the test server is set to go live in early December, featuring a new dungeon and a red dragon to admire. For early 2015, the leveling cap is planned to be raised to 55.
ArcheAge had difficulties, but says they are resolved
Producer Victoria Voss has reached out to fans with a letter outlining the plans for ArcheAge in the coming months. Voss also addressed the difficulties faced recently. It is mentioned that they have “experienced some challenges.” In close collaboration with XLGames, most of these have now been resolved, establishing a kind of normality. Auroria is exciting, the first sieges have just begun, and there is eagerness to see the great potential it holds.
It is very interesting to observe the creativity of over two million players, how they interact, trade, and kill one another. In recent weeks, new methods have been observed on how players engage in warfare at sea, craft and trade, help each other and cause harm.
ArcheAge celebrates Christmas
In November, several new items for the marketplace are expected, including a mount that can do somersaults.
In December, the test server opens. Already to be seen there: the world boss “Red Dragon” and the new dungeon “Sea of Drowned Love.” Additionally, Christmas will be celebrated with some reindeer, candy canes, and special skins for the farm carts.
At the beginning of next year, a major update is planned. This is set to raise the level cap from the current 50 to 55, introduce a new zone with housing spots, the library dungeon, and other nice features.
Mein MMO says:Even though die-hard fans of the game might not want to hear it: To speak about the problems in October as “we have had some challenges” is quite a serious understatement. Clearer words would have been appropriate here.
With concrete numbers like “two million players,” it is always a tricky thing with free-to-play games. One can never really know how actively each one is participating. In November, the numbers surely have developed significantly negatively. It would be very much hoped that the game and its fans are now truly past the worst and a kind of “normality” would ensue. As there is again a tight schedule, it does not seem guaranteed. In the past, little time has been taken with major changes, and the consequences were then clearly visible. However, it is ultimately unknown if things would have improved with two weeks more time before the release or before Auroria.
More about the sandpark MMO ArcheAge can be found on our thematic page.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny, Glimmer is a kind of alternate currency. We show you how it is currently farmed and present the best Glimmer farming spots in Destiny. With this, you can afford new weapons during the Iron Banner event. It’s going to Mars.
Glimmer demand in Destiny explodes due to Perun’s Fire and Gheleon’s Demise
Glimmer is essentially the standard currency in Destiny. What would be gold or “credits” in other MMOs. Until now, there was actually little need in Destiny to deal with farming possibilities for it, as upgrade materials or strange coins were always much more interesting (how to farm upgrade materials, we show you here).
The demand for Glimmer has changed a bit in recent days with the arrival of the Iron Banner event: Since then, the demand for Glimmer has significantly shot up. Not only are Lord Saladin’s items quite expensive, some Guardians buy them double.
Dropship on Mars spawns endless mobs – with a little trick
Currently, the following farming method for Glimmer seems to be popular: First, you should get a supply of a certain item, the “Resupply Code,” which doubles your Glimmer yield for ten minutes. The Cosumbale drops from the Cabal on Mars. Conveniently, that’s also the farming spot for Glimmer. Additionally, set the story mission “Exclusion Zone” on Mars to level 18, which is the easiest variant where Legionnaires still spawn.
Let your Ghost open the door and then behave just like the guy in this video: You simply shoot everything and go absolutely berserk. As seen in the video: The key is to let a Legionnaire live from the drop-ship and reset the event, either by having your Guardian killed by the Legionnaires or you help them out and take care of it yourself. It’s pretty “gamey” and reminds a bit of loot-cave times, but it works – at least for now.
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With this method, you should make about 20,000 Glimmer in half an hour, at least according to the Guardians on reddit. With the money, they are currently buying the Iron Banner weapons Perun’s Fire and Gheleon’s Demise double, re-roll the perks on a rifle in hopes of getting a better version than on the other one. If a better version pops out, they stash the rifle and continue re-rolling on the other.
The next batch of new cards for “Goblins vs Gnomes”, the first major expansion to Blizzard’s Hearthstone, has been revealed.
Every day, the current some pages are getting new cards introduced. In recent days, eight new ones have been announced, which we will be able to draw from the “Goblins vs Gnomes” pack coming in December (which will, by the way, be just as cheap or expensive as the current card packs).
This time, there are again several class cards included in the batch.
Paladin gets 3 new class cards
The 3-mana “spell” Muster for Battle summons three 1/1 minions and gives the Paladin a 1/4 weapon, which fits perfectly with the typical Paladin style and could bring quite some tempo.
Coghammer is a new 3-mana weapon with 2/3 stats for the Paladin and gives a randomly chosen minion both Taunt and Divine Shield.
And it really hits hard with the last class card. The 5-mana minion “Cobalt Guardian” has stats of 6/3 but is not as fragile as the numbers suggest, as it gains a Divine Shield with each new summoned Mech.
Druid, Rogue, Hunter each with one class card
The Druid gets an unusual minion for 6 mana, a naturally tuned 6/7 Mech that gives the Druid a Spare Part every time it takes damage, these are the little buff cards, 1-mana spells. There are 7 different ones: +1 Attack, +1 Health, Taunt, return to hand, Freeze, swap Health/Attack, and Stealth for one turn.
For the Hunter, Mech cards wouldn’t fit as little as they would for the Druid. He receives a new 2-mana spell: It allows him to draw a card. If it’s a Beast, it costs 4 mana less.
For Rogue Mech decks, the class card “Iron Sensei” will likely become standard. For 3 mana, you get a 2/2 minion that buffs a friendly Mech with +2/+2 at the end of the turn.
Toshley and the Antique Healbot
Two minion cards for everyone have also been introduced. One is the legendary Toshley, a 6-mana minion with 5/7 stats, who provides the player with a Spare Part upon both entering and leaving the battlefield.
The Antique Healbot is the last of the eight fresh cards for Hearthstone. For 5 mana, you get a 3/3 creature that can heal for 8 damage with its Battlecry.
This is an AI-powered translation. Some inaccuracies might exist.
In a few weeks it will be time: The action MMO TERA, praised for its combat system, will receive a significant content boost with the monster expansion “Fate of Arun” in December. To shorten the wait and simultaneously raise the excitement, publisher Gameforge has released a trailer that briefly introduces the story of the upcoming expansion.
“Fate of Arun” is set to be the largest content update in TERA’s history. After more than 2 years on the European market, this is a good sign that MMORPGs can still perform very well in the long term today. TERA, which was even released in South Korea in 2011, was among the top-grossing MMOs worldwide according to SuperData last year.
Regarding the content: Players will have a completely new continent, northern Arun, to explore, which includes many new instances, quests, and monsters. The hard mode in the “Depths of Bathysmal” designed for groups of 5 players is expected to be the biggest challenge. The new dungeons can be seen in the following overview:
Instance
From Level
Number of Players
Boss Monster
Ravenous Abyss
65
3
Nimistrix
Depths of Bathysmal
65
5
Fulminar
Sabex Armory
61
5
Yateveo
Butcher’s Catacombs
64
5
Demokraxus
But players will also feel progress in their own characters as the skill repertoire of each class will increase by 3 special abilities. Additionally, players in the west can look forward to a new maximum level for the first time – it will rise from 60 to 65. In America, at EnMasse, the update will be released on December 16. It can be expected that Fate of Arun will open its doors in Europe between December 16 and 23.
Enough about the features; here is the mentioned story trailer:
http://youtu.be/z8BM8aBYkdk
More information about the expansion can be found in our previous articles about TERA:
In the MMO shooter Destiny a Guardian of level 31 has been sighted. This is actually not possible yet. The community is wondering whether this is a fake or real?
It’s a bit like a Yeti sighting or what happens when photos of a UFO appear. Although everyone knows there’s probably some catch to it, speculation persists. In the player database of Destiny on destinydb a mysterious Guardian has been spotted, who is already running around with level 31 – two weeks before the DLC. He has equipped some of the new items from the DLC and seems to be having a good time: Dominating the Crucible with stronger gear and achieving outstanding stats there.
DrCrispy93 is the name of this anomaly. He already carries the new, actually not yet available exotic Rocket Launcher “Dragon’s Breath” and new armor. On “destinydb.com” they introduce the Guardian, teasing that his level at the Cryptarch is probably too low to get this new gear. They then call on him to get in touch and analyze his stats.
In the English-speaking forum reddit, there is also lively discussion about this “Yeti” sighting. Some say it might be an employee of Bungie who is having fun with company equipment as part of “tests”. Others think it’s simply a “hoax”, a prank by this destinydb.com site, which aims to draw attention to its offerings. They might have just filled the database with some new items, guessing their stats and faking the player’s profile, essentially manipulating the photos (which is similar to most photos of Yetis).
Shortly after the release something similar happened: Suddenly, level 5 or 6 newcomers were facing a grown veteran in Destiny. A Guardian who was already running around with a high light level. Someone from Bungie had indeed taken a trip. How it is now, may clarify soon, or maybe never: That’s just how it is with mysteries.
This is an AI-powered translation. Some inaccuracies might exist.
In the fantasy MMO The Elder Scrolls Online players’ inventory is set to become significantly more organized soon. With Update 6, a compartment inventory system will be introduced in TESO.
In every MMO, players demand larger bags because they clutter the old ones with junk they probably will never use, but they don’t want to discard it either, as they may never get it back.
The trend is towards compartments – and The Elder Scrolls Online follows it
“Where did I leave my horse again? Where was that artifact I got from Raid X two years ago? And why on earth do I never have space in my bags!” These are typical expressions of an MMO hoarder. These should soon be a thing of the past. This is a genre-wide trend. It can often be observed in MMOs: When a game finds a sensible solution to a comfort issue, others follow suit. And when a game introduces a new feature (like the followers at the moment), other games follow suit with some delay.
Oldie World of Warcraft has gradually switched to such a compartment system over the past years. Currently, there are tabs for mounts, toys, and pets. The Elder Scrolls Online, being a newer game, doesn’t want to be left behind and is currently working on a “nicer” solution than the current one, which is “This space in my bank belongs to the mud crab.”
Compartment system triggers “Gotta catch ’em all” instinct
In last night’s ESO Live, we got to see a screenshot of the new inventory system featuring its own tabs for pets, mounts, and costumes. Here they opted for a compartment system – just like in WoW.
Beautifully arranged, there are spaces for all available pets. The creatures that you already have will then pose in their boxes. Naturally, players want to fill the empty slots. Additionally, there is also a progress bar, which rises with each obtained pet, mount, or costume.
We will probably learn more about Update 6 at the beginning of December
This compartment system is supposed to come with Update 6. Besides that, little is known about what exactly will be included in Update 6, the last one for 2014. They are probably saving that for the next producer letter from Matt Firor, which is expected to be released after the Thanksgiving weekend in the USA. So at the beginning of December. Last Friday in the streaming show ESO Live, the focus was mainly on bug fixes and solving issues that Update 5 brought in the last weeks.
Here you can already take a look at the new model – and if you want, enjoy the entire ESO Live episode as well.
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In the fantasy MMO Lord of the Rings Online (LotRO), one of the highlights of Update 15, the Battle of Pelargir, is now also set to be opened for a group.
In Lord of the Rings Online, work is underway on Patch 15.1, which aims to fix some bugs from Update 15. The new class Beorninger is still being adjusted. Additionally, a new group mode for the Battle of Pelargir is planned, which is currently designed only for solo and duo players.
This group version is now set to undergo a trial run on the Bullroar test server. Depending on the outcome, fine-tuning will be conducted and the difficulty level will be adjusted accordingly. When the group version of Pelargir will be released on the live servers will depend on the players’ reactions.
In the Battle of Pelargir, Aragorn led the army of the undead raiders against the Haradrim, Corsairs in the service of Sauron. An important battle that would directly influence the fight for Minas Tirith.
Here’s a solo run through the Battle of Pelargir.
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The cinematic intro trailer for the MMO shooter Destiny for the December DLC “Darkness Awaits” has now officially been released in German.
Well, it would have been more spectacular if the trailer leaked in a leaked version hadn’t already made its way across the internet on Thursday night, but now it is at least official and you no longer have to live with our improvised translation, but can enjoy the voice of Eris Morn in German as she ominously foretells doom. http://youtu.be/6fnM3Q0Mywg “Darkness Awaits“, the first DLC for Destiny, is set to be released on December 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. On our Destiny topic page, you can find everything we already know about the DLC and the future of Destiny and also some, as we think, quite profound speculations.
What do you think of the trailer? Did it spark your interest?
This is an AI-powered translation. Some inaccuracies might exist.
In World of Warcraft, the loot system is changed back to the “new” personal loot after just one day.
Just yesterday, the loot system for 5-man instances was switched back to the proven “Need before Greed” system that has been in place for years. Now, it is changed back again to the new “Personal Loot” after some fans complained in the last 24 hours. Apparently, when switching back to the proven system, the number of players who embraced the new personal loot system was underestimated.
The standard loot system will again be the personal loot system, but it will be more generous in the future. The final boss of each instance will ALWAYS drop an item for every player.
Fully premade groups can switch to the “Need before Greed” system and will see three guaranteed drops from the final boss instead of two items. They can, however, also switch to “Personal Loot”.
Mein MMO says: One has to say, it takes courage to react so quickly and come to a compromise. The “shitstorm” that Blizzard received was probably quite large. Loot tends to divide the community of an MMO.
Realistically speaking: Drops from HC dungeons are only relevant for a few weeks; after that, everyone has better gear and runs the instances for other reasons, like now, to gather 50 garrison resources. Drops from HC instances seem important right now. However, this should be resolved fairly quickly in the first weeks of December – at least for the majority of players. That’s why it was also good that Blizzard reacted so quickly. Now the drops are still relevant; with each passing day, they become less important.
If it had been about loot distribution in raids, one would surely be much more cautious in making such concessions to players. In MMOs, it is important not to give players too much too quickly, otherwise they lose motivation.
This is an AI-powered translation. Some inaccuracies might exist.
Until Sunday, the black market dealer Xur in Destiny has the MIDA Multi-Tool on offer, an exotic scout rifle. But is the hefty expenditure of 23 strange coins worth it?
Only until Sunday at 10 AM can you find the Xur, the Agent of the Nine, selling the MIDA Multi-Tool. Is the scout rifle worth it? The answer, as can be gleaned from the discussion on reddit, is a resounding “It depends.” The MIDA Multi-Tool is suitable for a specific playstyle where control of the map and faster movement is prioritized over firepower.
PvE: Inferior to the firepower of the Vision of Confluence
In terms of pure firepower, the “Vision of Confluence” is superior, which can be obtained from the final boss Atheon in the raid ‘The Glassed Chamber’ on normal. It deals solar damage and hits really hard. Alternatively, one can opt for an auto rifle. In the predominantly stationary PvE battles in Destiny, the MIDA does not convince. The single “exotic slot” for weapons can be better utilized elsewhere.
According to experts, the MIDA Multi-Tool in Destiny is mainly used in PvE to farm resources and materials with increased speed. These are known as “Chest Runs”. Here, the increased running speed becomes noticeably beneficial, and this currently unique advantage is a nice plus for “farmers”.
PvP: Supports a specific playstyle in Destiny’s Crucible
The MIDA Multi-Tool truly shines in the Crucible, the PvP mode of Destiny. However, this is not due to its firepower, but rather its speed and the radar advantages granted by “Third Eye.” With Third Eye, the radar remains active even when looking through the MIDA’s sights.
Especially through speed, particularly advanced and agile players can choose their battles, surprising and attacking opponents strategically. Bladedancer, a Hunter subclass, and Striker, Titan variants, find success with this.
They utilize the MIDA in combination with their knife skills or shoulder charge, achieving remarkable results. However, this requires a wide field of view and a certain level of composure and experience. Those who develop tunnel vision in a shooter and focus only on aiming and shooting may struggle with it.
Bladedancer in Action
Conclusion: Those who play conventionally and prefer stationary battles are better off with other weapons. However, for those wanting to try a different playstyle or wanting to engage in close combat more often, the MIDA Multi-Tool is an interesting choice. The playstyle is quite skill-intensive. We have included a video of a Bladerunner showcasing the MIDA Multi-Tool and a sharpened knife in action.
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If I have to explain to my friends what EVE Online actually is, I often struggle to find the words. The MMO is too much to summarize in just a few sentences. Thankfully, CCP takes on this task with a new and very emotional trailer.
Real Players, Real Emotions
For the new trailer “This is EVE,” CCP asked players for recordings from Teamspeak or other voice programs. From the submissions, the Cinematic team edited an almost four-minute long trailer with in-game footage. It shows not only the experiences during a large fleet battle but also the lives of traders or miners. The video was first presented at EVE Online Down Under in Sydney. The special thing about EVE is that once a ship is destroyed, it remains destroyed. There is no resurrection like in other games, so hours of work can dissolve in a short time – emotions, whether positive or negative, are guaranteed!
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On December 9, EVE Online Rhea will be released. The patch includes new ships, graphical improvements, new wormhole systems, and control of the ship via keyboard. One can be curious about what CCP still has planned for the future. The upcoming release of Star Citizen probably plays a role in this.
The sandbox MMO ArcheAge consumed as many hours in October as no other MMO besides World of Warcraft.
The Raptr numbers are in. They reflect how much time PC users with an installed Raptr program spent on individual games. The numbers are a “reasonable” approximation, as they indicate a trend and are relatively constant. They are not absolutely valid. It is important to note that hours are counted, not logged-in players or revenue, as is common with other statistics.
World of Warcraft increases, ArcheAge sensationally in the top 5
World of Warcraft has settled in at position 2 in October, the month before the release of Warlords of Draenor. The hours increased by 16.8% compared to September. In November, the numbers are expected to take another significant jump, maybe even explode. Whether that will be enough to close the massive lead of League of Legends is another question, especially since the “hype” around the release will spread over two months.
The release took place in the middle of the month. And in December, many will be playing WoW less again. In MMOs, the leveling phase is particularly time-consuming, as players want to reach the maximum level as quickly as possible and therefore invest significantly more time than in “normal” mode.
ArcheAge has shot up after a strong September. October was the first “full” month for the game. Certain game mechanics surely contributed to players spending so much time in ArcheAge. The Asian import has some Korean game elements in its DNA. These significantly increase the hours per person. Players receive more labor points when they stay logged in. After the controversies in November and the commotion around the game, it would be a big surprise if ArcheAge could hold a place in the top 10 in November. After 6 weeks, the invested playtime of gamers usually declines a bit anyway.
Nice success for the Jedi: Star Wars: The Old Republic benefits from huge EXP bonus
Star Wars: The Old Republic records a nice success. There has been an upward trend observed in recent months, which is certainly somewhat related to the upcoming expansion “Shadow of Revan“, but much more with a clever move. Before the expansion, pre-order players were given a twelvefold experience bonus. Many probably took advantage of this limited-time “too good to refuse” offer and therefore spent more time in Star Wars than in previous months.
However, this is a trick that can only be used sparingly; eventually, everyone has every character at max level, and then something new has to be thought up.
In November, things remain relatively quiet in SWTOR; only in December will there be some action again.
Final Fantasy stable, Guild Wars 2 not so much
Final Fantasy XIV is relatively stable, just before entering the top 10. The game not only focuses on PC but has long extended its feelers to other platforms, although this is still difficult with the Xbox. The next major patch has now been released, and the numbers could rise again in November. With trial versions, free days for returners, fan festivals, marketing campaigns, and trailers, Square Enix is definitely stirring up the promotional pot: They are proud of FF XIV and want to attract as many people to the game as possible, hoping that the quality will convince them.
The future for FF XIV is clearly outlined, with the next patch 2.5 in the works and the next expansion 3.0 announced.
Guild Wars 2 had a calm phase in October. Little was felt from the last patch, which was supposed to influence the experience of newcomers. These changes are expected to show more of a long-term effect. In November, the Living World will kick off again. A PvP patch is expected in December.
Whether these measures can halt the slight downward trend that the game is experiencing, which is also supported by official numbers, is an interesting question. The Living World is interesting for many, but it is not really time-consuming content. The changes in PvP scheduled for December will likely only interest a part of the player base. Nonetheless, there is still the popular battle between servers, which is more for the “mass” of players.
Overall, GW2 is probably the game that urgently needs an expansion.
Changes are coming to World of Warcraft. They want to change the loot system for mixed groups and also increase the availability of garrison resources.
As Blizzard reports, many players are not satisfied with the “Personal Loot” system in 5-man instances that was introduced with Warlords of Draenor. They tried the new system, but players complain that it doesn’t feel good and is unsatisfactory.
Currently, loot is rolled separately for each player after a boss is defeated in an instance. There are times when you might run through an instance in World of Warcraft and not see a single item. In the past, it was the case that you might not need an item from a run, but at least you could see them. Apparently, psychologically players prefer to be able to pull a visible “loser” rather than feel like nothing drops at all.
Due to player complaints against the system, they are returning to the old “Need for Greed” method. An item will soon drop from the boss that everyone can see and roll for. Players who sign up in a full five-man group for an instance can also stick to the old system.
And what many will surely appreciate: For the first heroic instance completed in a day, you will receive 50 garrison resources as soon as the change is active.
The garrison resources are important for further expanding the new player garrison, and you also need them to send followers on missions. Over time, the garrison automatically regenerates some resources, and players can also obtain them through the lumber mill. However, for those actively playing World of Warcraft, sending followers out and building diligently, they can quickly become scarce. Once you have consumed the initial resource boost from quests, rare mobs, and treasures, the stream from natural regeneration, mission rewards, and the lumber mill trickles down. Therefore, 50 a day can make a significant difference.
When the changes will become active is still unknown. They are still in the testing stage. But likely soon.
Update: Both systems are now active.
The “new” old loot system may still need a bit of fine-tuning.
This is an AI-powered translation. Some inaccuracies might exist.
And there is also an exotic helm engram available, which costs 23 Light particles, the Motes of Light, which are also needed for the Iron Banner. One of 9 different helmets will result, which one it is and whether it is for the respective class, remains unknown.
In Destiny, Xur, the Agent of the Nine and black market dealer, appears in the Tower on Fridays, bringing Guardians a selection of exotic weapons and armor. What does he have this weekend from November 21 to November 23?
Xur is the most important man for armament in Destiny
But one thing does not change in Destiny: Xur, the Agent of the Nine, appears in the Tower on Fridays, and everyone wants to know immediately: “What does Xur have to offer?” Because it can upset the entire power structure in the Crucible. Last week, he had the exotic revolver “The Last Word“, a feared weapon, on display for the first time. Since then, the hand cannon has been much more common in the game.
Warlocks are currently waiting not just for a weapon, but for the chest armor “Heart of Praxic Fire“. It has not been available yet. Hunters and Titans are longing for weapons like Gjallarhorn or Icebreaker, if they missed them the first time around. And there are also weapons like the Mida Multi-Tool or the Thunderlord, which have not been available yet, but he might have – as known through the Xur glitch.
The star of last week: The Last Word.
All about Xur, the Agent of the Nine, this weekend
When does Xur come to the Tower and how long will he stay?
Xur appears on Friday, November 21, at 10 AM German time in the Tower and stays until Sunday, November 23, also at 10:00 AM.
What is Xur’s position? Where is his location?
Xur is probably in the bar. Our friends from Ziro.tv made a video about it, where you can also see the entire offer in German, by the way. http://youtu.be/r7jz-EHf5WM What does Xur have to offer? What armor pieces are available for Titans, Hunters, and Warlocks? What weapon does he have?
For 13 strange coins, he is selling this week the gloves “No Backup Plan“, “No Plan B” for Titans. After “Breast” day was particularly popular recently (with numerous armories), the guys might be happy that they can punch with exotic gloves this time.
He also has gloves for Hunters this time, namely the “Young Ahamkara’s Spine”. They cost 13 strange coins. This is something new as gloves have primarily been in abundance for Warlocks up to now.
For Warlocks, he once again has the armor “Voidfang Vestments“, the “Voidfang Armor” available this week. He parts with it for 13 strange coins. This is not so great, as the Voidfang Vestments have been available more frequently lately. This will confirm Warlocks’ belief that Xur simply does not like them. Well, at least there were no Sunbreakers this week.
The highlight of this week is surely the MIDA-Multi-Tool, an exotic scout rifle, for 23 strange coins. In the voting for the best exotic weapons, the MIDA Multi-Tool ranked in the middle. However, it is a weapon that many Guardians still lack in their collection.
And there is also an exotic helm engram available, which costs 23 Light particles, the Motes of Light, which are also needed for the Iron Banner. One of 9 different helmets will result, which one it is and whether it is for the respective class, remains unknown.
In the MMO shooter Destiny , exotic weapons such as Thorn, Bad Mojo, or the Vex Mythoclast are expected to be changed in the coming weeks. The strikes have become harder for solo players. Additionally, there is more information about the new Sparrow, an exploit with heavy ammunition, and the damage of low-level players in the Iron Banner.
Weekly Update brings the Guardians of Destiny up to date
Last night, the Weekly Update was released: a blog from Bungie, where the community manager acts as a sort of bridge between the players and the devs. The blog provides insight into what is happening at Bungie and exercises itself in cryptic hints. Solid information with numbers and dates is rarely available. The uncertainties are too significant, according to the community manager on reddit. Predicting a specific release date for a change is about as easy as predicting an earthquake.
The most important topic this week was the patch 1.0.3, the largest in Destiny so far. Not everything went smoothly here. The damage of the exotic weapon “Thorn,” which is already fairly weak, was further reduced.
Upgrade candidates and downgrade candidates among the exotic weapons in Destiny
But that should not last long. In the coming weeks, before the DLC “The Darkness Rises“, exotic weapons are to be revised. It is already known that Thorn, Bad Mojo, and Vex Mythoclast are to be improved. An image was released by Bungie featuring these three weapons, but also with four more.
Furthermore, the Super Good Advice and Red Death were on the picture. Both weapons are considered “rather weak” and might also be upgraded.
The Suros Regime and Pocket Infinity, which are included in the picture, are rather strong, according to a survey, ranking among the best exotic weapons in Destiny and might be toned down.
Soon, they plan to release more details on how they envision the exact changes. There is no specific date yet for the changes.
Solo players have it harder in the strike, fireteams easier
Another announcement concerns the strikes, from the entry-level to the king class, the Nightfall, a weekly twilight strike. Strikes, the instances of Destiny, are actually designed for three players. Since the release, players have preferred to complete them solo because they are easier, explains James Tsai, the designer responsible for Destiny. In a group of three, the strikes are quite challenging. As a result, some Guardians have opted out of tackling the strikes as a team.
Bungie does not want this, and therefore made the strikes a bit easier for three players, while making them a bit harder for solo players. This aims to welcome every additional player rather than making them feel suspicious. That the strikes have become a little tougher for solo players seems to be an unintended side effect. This does not have to stay that way and could still change.
Since the patch, there has been discussion among fans about whether the solo strikes have really become harder or if it was just a difficult twilight strike this week with a dangerous damage modifier.
New Sparrow, Iron Banner, and exploit with heavy ammunition
The Sparrow S-30-Tumbler will be received by players who order the next expansion “The Dark Below” only on the release date, December 9. Buyers of an expansion pass, however, will receive it immediately. The Sparrow was created when the designers got wind of how much players of Destiny enjoy Sparrow stunts.
There is an interesting graphic about the damage in the new Iron Banner. Damage drops significantly when the level difference is too great. A small difference hardly makes a difference. However, if you target an enemy that is six, seven, or more levels above you, it will feel like you are shooting with blanks: This time equipment matters, but with a small level difference, you hardly notice it.
And as the last Destiny news: In the meantime, there was an exploit that allowed players in the Crucible to acquire unlimited heavy ammunition. The exploit has since been fixed, players were temporarily banned but have since been unbanned and warned.
This is an AI-powered translation. Some inaccuracies might exist.