ArcheAge is experiencing server issues, working hard to compensate players

ArcheAge experienced serious server issues over the weekend and in the past few days and wants to compensate players for it.

Starting as “unscheduled maintenance”, the server problems of ArcheAge spanned not only the weekend but also Monday, causing frustration among players and overtime at Trion Worlds. In Europe, especially Nui, Janudar, and Nebe had problems.

After the US side reported heavily on the serious problems at ArcheAge yesterday afternoon US time, it received a statement from Trion Worlds. It stated that they had been working all night (from Sunday to Monday) with the help of XLGames to resolve the issues and had already made good progress.

Once the difficulties are fully resolved, they intend to compensate players “extra generously” for the issues.

As can be gleaned from statements in the official forum, it is apparently not a DDOS attack. A server rollback is (as always) ruled out. The planned sieges are also postponed due to the problems.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Blizzard creatively – New Paladin card Bolvar breaks all rules

In Hearthstone, the newly revealed Paladin card Bolvar becomes stronger even if it hasn’t been played yet.

Hearthstone-Bolvar

WoW celebrities were up for a vote in Hearthstone. Either Bolvar or Mal’Ganis should be revealed, depending on the outcome of a Twitter poll. Good triumphed (well… sort of) and Bolvar prevailed: A legendary Paladin minion for 5 mana with strange 1/7 stats was the result.

The special thing: It is enough to hold the card in hand for its effect to activate. It does not need to be played. Each time one of your minions dies, the card gains one point of attack and can reach extremely high values late in the game. Definitely a situational card that doesn’t always pay off. A well-timed Silence spell can ruin the plan. Even after an assassination by the rogue or a reincarnation by the shaman, it stands there with pretty dopey 1/7 stats.

But this is the first time such an effect is in the game. This shows that Blizzard still has plenty of ideas and is hiding some surprises up its sleeve.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Hearthpwn

Destiny: Patch 1.1. changes everything regarding exotic weapons and armors (German patch notes)

In the MMO shooter Destiny the new Destiny patch 1.1 was released on Monday evening our time, and it has a lot to offer: Exotic armor and weapons no longer require Ascendant materials to be upgraded. Instead, they need a new shard, which can either be obtained from the black market trader Xur or can drop from dismantling exotic weapons.

This is quite a change: The current patch 1.1 alters the entire behavior of exotic weapons and armor in Destiny. A significant rebalancing is taking place. Ascendant materials are no longer required for exotic weapons (but still for legendary items). In their place, a new material is introduced, which one can either obtain by dismantling exotic equipment or from Xur, the old noodle face. This new material is necessary to unlock a “final upgrade node.”

The normal planetary materials will still be needed by players – also for exotic weapons. However, they can now be purchased directly for Crucible or Vanguard marks. The exchange rate is 10 marks for 20 materials. Players now also receive materials when completing the daily Heroic. Patrol bounties will now also provide materials.

Destiny-Vex-Mythoclast

Among the exotic weapons, the Suros Regime takes a small hit, while the Vex Mythoclast and several other exotic weapons (like Bad Karma and Thorn) that were considered weak can look forward to a buff. How this will impact the game and whether the boost is sufficient to disrupt the previous power dynamics of exotic weapons in Destiny will be revealed in the coming hours.

Additionally, an exploit in “The Glass Vault” is closed: The Templar in Destiny will likely not be as easily cheesed as before.

Here are some highlights from the patch notes for you. You can find the full patch notes in the original, that is, in English, here.

Destiny
Weapons
Exotic
Exotic weapons are designed to feel “overpowered,” to sound and look powerful. At the same time, they should not jeopardize the balance of the game. We hope these weapons change how players think about their gear and how they choose it. Exotic weapons will be subject to constant change.
General
  • In preparation for the DLC “The Darkness Looms,” exotic weapons and armor no longer require “Ascendant” materials to be upgraded.
  • To reach the final upgrade of exotic gear, only an “Exotic Shard” is needed.
  • Exotic Shards can be obtained in the following ways:
    • by dismantling unwanted exotic gear
    • by purchasing from Xur for 7 strange coins
  • Exotic weapons now begin with an increased base damage value and thus have fewer options for upgrade possibilities.

Traders

  • Engrams now provide reduced reputation with the Cryptarch, in return, the chance that reputation reward packages from the Cryptarch will hold legendary engrams has increased.
  • Players can now use Vanguard or Crucible marks to purchase planetary materials from the Vanguard or Crucible traders: Ruinous Iron, Ghostflower, Helium Filaments, and Spinmetal.

Update: The official German patch notes have now been released, which many have been waiting for, with all the changes to Thorn, Bad Karma, Hawkmoon, Extremely Good Advice, the Suros Regime, Icebreaker, Bounty, and whatever else they are called. Here you can find them in full.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie.net

World of Warcraft Warlords of Draenor Review

I start with my worst experience directly in this test: The release of World of Warcraft: Warlords of Draenor. The problems escalated to proportions that a WoW veteran might remember from the release of “Burning Crusade”.

Thousands of players stood together in a very tight space to talk to the only NPC that should herald the addon – how could Blizzard overlook this flaw? Disconnects, frustrated players, and a lot of dissatisfaction in the general channel were the reactions. For the somewhat later start in America, they already had a solution and allowed players to enter the expansion at other locations as well – at least a quick response!

World of Warcraft Box
Warlords of Draenor, released on 13.11.2014

Once you finally made it into the new zones, the chaos became more bearable. Of course, everything was still hopelessly overcrowded here, but to an extent that I simply expect at the start of an expansion – quests were manageable, even if my elf sometimes had to use her elbows and snatch an enemy right under someone’s nose – one might forgive her. The rest of the night went – from my perspective – relatively calmly. I could play quite relaxed until dawn, and aside from brief lag spikes, most of it was bearable.

The launch didn’t go well, even days later there were problems

World of Warcraft - Warlords of Draenor Addon
This is probably how many players sat in front of their monitors.

But then. But then…

By midday on the first day, it became terrible. Latencies in the four-digit ms range, hopelessly overloaded servers, and repeatedly the message “Transport aborted: Instance not found”. The garrison was inaccessible for a long time, instead desperate players were stuck on their mount in the air and could not leave as the game repeatedly tried, in vain, to assign them an instance.

I firmly believe that these errors will belong to the past in the coming weeks, which is why I do not want to consider them in this test – that would not do justice to the overall player experience. Nevertheless, I found it necessary to mention it at least once.

Staging of the game world

This time I did not play in the beta, so I only had limited knowledge of what was actually coming my way. My experience in this area can only be described with one word: magnificent. The introduction scenario lasts about an hour, introduces the main characters of the expansion, and plays out incredibly dynamically. It really felt like a rush to the dark portal – and then the desperate attempt to somehow find safety in enemy territory. The threat from the “Iron Horde” is real. And if I had mocked them a few days ago, I now no longer want to miss them.

Hard, harder, Warcraft

World of Warcraft Orc
The threat from the “Iron Horde” is real.

Above all, WoW has become a whole lot darker and more brutal! At the start of “Mists of Pandaria”, many criticized the rather humorous world and couldn’t make sense of the countless silly quests. Of course, that changed over the course of the expansion, and at the latest with the “Siege of Orgrimmar,” where many NPCs were impaled and hung from the city walls, most probably realized that Warcraft is not just a funny world. This dark style runs through the entire expansion. The “War” in the name is honored, as you help, among other things, with a rather cruel vendetta of an orc and eliminate a hostile leader – of course, you first kill all his sons and impale their heads on a weapon to further humiliate him. At one point, the bodies of Draenei are piled up like mountains – naked and simply stacked like animals. Many details are unsettling and cause players to question their own actions. Are we really the “good ones” in this conflict? Are our methods better?

And a pinch of humor

Despite these atrocities, WoW has not lost its humor, and just as often as horror gripped me, I had to hearty laugh at the creators’ ideas. In the game world, you can find a lot of “gray” items that are good only for selling, and these often come with really funny texts. On a “Iron Horde Bomb”, for example, it says:

[intense_blockquote color=”#ededed” author=”Iron Horde Bomb”]Too dangerous to defuse. Better to just sell it to a clueless vendor.[/intense_blockquote]

The quests also have some laughs in store, and at the latest when an Arrakoa reads the “School Chick Report”, all the suffering in this world is gone for a brief moment.

Quest and level phase

For many players, the leveling phase is always the worst part of an addon, as they mainly want to experience raids and endgame content. Personally, I always have a lot of fun with the leveling phase, as it tells the story of the world and especially as a role player, one can learn so many details about the various species that are hidden from others. I make no secret of it: Blizzard has not reinvented the quest system with this addon either. Most tasks follow the well-known pattern of “Kill X of these” or “Collect Y of those”. That would not be particularly exciting, and all players who do not value the story will probably be bored again while completing these tasks. However, those interested in the peoples and their past (especially the lore of the Arrakoa is outstanding) will have a lot of fun with the tasks.

Familiar characters around every corner

World of Warcraft Warlords of Draenor
A little chat by the campfire? In WoD, great stories are told…

Particularly, the storytelling is denser this time than in previous expansions. Every few quests, you are accompanied by familiar NPCs who later participate in some decisive battle or assist the player in other ways. Blizzard has managed to put together a suitable balance of epic and ordinary quests, so it always stays balanced, and you never get the impression that it tilts in either direction. However, it is particularly rewarding to complete an area completely, as usually a big final mission awaits the character, followed by a cutscene – and these are at a damn high level and leave a shiver behind. I guarantee that to you.

The only criticism I can make about leveling is that it was over too quickly. By that, I do not mean the pure number of hours; that was absolutely fine. Instead, I reached level 100 in an area that was actually meant for level 96. If it were up to me, I would adjust the numbers for the experience gained a bit downwards – on the other hand, the world offers so much more than just plain “XP grinding” that I also enjoyed questing at the maximum level.

Exploring the world – worthwhile and immensely satisfying

Those who stick only to the predetermined paths and mindlessly complete the tasks may only uncover about half of the map by the end of the area. Many things happen off the beaten path, and while there were about 50 small treasures to discover in “Mists of Pandaria”, the number has been more than sixfold in this expansion. Those who keep their eyes open will be rewarded with additional loot in every area when they find, for example, the “Grave of an Old Warrior”, which lies deep in a hidden cave. To further heighten the incentive to search for such items, there is also a hefty amount of experience points that can go along with each discovered treasure, equivalent to about 1-2 quests.

Rare enemies, rare loot

World of Warcraft - Genesaurier

But rare opponents have also been packed back into the game, a little more than 150 – and these are just the ones I have certainly killed, and I have by no means found them all. Similar to the timeless isle, anyone who has attacked the enemies can loot them, so there will be no disputes. Each of these rare enemies only has one item with them and can only be looted once per player – of course, there are a few exceptions, but overall this new system fulfills its purpose.

But even if one is not solely after the plain “rewards”, there is much to discover. Almost all known and unknown NPCs from WoW appear somewhere in Draenor. The well-known quest line from the Barrens “Mankrik’s Wife” finds its beginning here when you can meet Mankrik and his girlfriend. Many Arrakoa, whom you fought as bosses in the shattered world, are now allies and quest givers. Those who approach the game world with open eyes will find so many allusions, hints, details, and news about the background story that role players love to refer to as a “lore-gasm”. The world is rich in things to be found – you just have to turn off the tunnel vision that can easily arise since the quest objectives are always marked on the map and often suppress the urge to explore.

The graphics – old but pretty

World of Warcraft Dwarves
Character textures have been significantly polished specifically for the addon.

World of Warcraft has now become ten years old with its engine, and you can see that in every aspect of the game. The graphics probably won’t win any beauty awards for the best resolution or the highest polygon count, and a major leap in graphical splendor should not be expected anymore. Nevertheless, the developers manage to add a little bit more with each addon and push the limits of what is possible just a bit further.

It’s the little things that stand out positively, such as the reflections of stars in the water as you fly over it. And even though it was meant a bit mockingly, I want to quote a friend from Skype here: “Moon and stars in the water, THE FUTURE IS NOW!” That’s exactly how it feels. One has gotten so used to the graphics of the MMO over the years, and these little changes matter so much because they are unexpected.

Panorama - Schattenmondtal
Yes, the Shadowmoon Valley invites exploration.

Anyone who stands on a hill in Shadowmoon Valley and lets their gaze wander while the incomparable music of the game plays in the background will instantly know what I mean. The world has a unique beauty, a magic, and a radiance that does not depend on high-resolution textures. Sometimes less is simply more, and this has never been truer than in the environments of Draenor.

The music – breathtaking without exception

I know that many players in WoW generally turn off sound and music because they find it disturbing and prefer to play with some dubstep music in the background or sit in TeamSpeak or Skype while playing. Therefore, here is a piece of advice to everyone who has been doing this so far: Don’t. Turn the music on.

Spitzen von Arak
In the “Peaks of Arak”, the sound should not be turned off.

So far, I have praised the music in every addon and thought that after the epic Cataclysm soundtrack, one could not improve anymore – but my goodness, I was completely wrong. When the background music of a game is so good that I stand still with bated breath despite the rather outdated graphics and just admire the landscape, then it is doing something incredibly right. Whether it was in the icy expanses of Frostfire Ridge or the inhospitable landscapes of the Peaks of Arak, the music contributes immensely to the atmosphere and manages to describe every location perfectly. Each single soundtrack fits incredibly well, and when I close my eyes, I can always tell exactly where I am – I often visited both the “friendly” and “hostile” places just to listen a little longer to the music before being drawn into the next area.

The Iron Horde is not least threatening because the music makes them seem many times stronger. Hats off, Blizzard. The team responsible for the musical accompaniment has outdone itself.

Here is one of my favorite pieces; I get goosebumps every time:

http://youtu.be/tqRvFnL51Gs

The Garrison

If one wants to talk extensively about WoD, one cannot avoid saying a few words about the Garrisons, as they are the focal point of your adventures. I will start with the negative aspect first: The Garrison is mandatory, and you cannot avoid taking care of it. Not only do many of the missions start here, but it also serves as the main hub for your crafting materials.

Follower Details
Followers bring many benefits.

And now for the positive aspects: It is incredibly fun. Even though it does not resemble a “housing” system like in WildStar at all, the Garrison does offer many customization options to make life in Draenor easier. At the beginning, the Garrison is still quite small and offers space for only one or two buildings, which are usually used to generate additional crafting materials for your profession. While you collect fur scraps in the wild, the NPCs in your camp will be busy turning the fur into fine fabric.

But since we are talking about NPCs: You can recruit a lot of them as followers for your Garrison and send them on missions – there they gain experience and become stronger, while also bringing you valuable resources, gold, or even items back home. The duration of missions varies from 5 minutes to 10 hours. Of course, you do not have to wait the entire time; just return to your Garrison at some point, and your followers will have returned victorious from battle – or mercilessly fallen (in that case, they are “deactivated” by me directly – there is no place for failures in my camp!).

From a small camp to a large fortress

Garrison Planning Overview

As your level increases, you can continue to expand your fortress and greatly customize it – would you prefer a bank NPC in the camp or a tailor? How about a sawmill that gathers resources, or better a stable to tame special mounts? To expand these additions usually requires two different resources: the first is gold, which is relatively easy to obtain – it flows steadily into your coffers in Draenor. The second component is simply called “Garrison Resources” and is considerably harder to acquire. Although your residence generates some every few hours, you cannot make significant strides with it. If you want to expand everything in a timely manner, you need to look for the rare enemies and treasures of the world to at least be able to upgrade the basic buildings. While some may find this annoying, I found it a clever way to encourage players to examine the game world more closely.

Crafting – takes some getting used to, but not worse

Crafting items also takes place in the Garrison, but a little differently than one is used to. The collection process for the necessary materials can take several days, as the production rate is strictly limited. For example, let’s take tailoring: Your character can make 4-6 bolts of cloth once a day, but over 100 are needed for a new robe. If you have built a tailor shop on your plot, the NPCs working there can also assist you and produce these bolts over the day, thereby roughly doubling the production rate. A handful of rare followers even bring special craft bonuses, which increases the yield further. This “stretching” of the crafting process increases the value of the crafted items in the auction house, but not all players may appreciate this. It should also be noted that crafted items can be upgraded over time – for example from item level 640 to 655. But again, this costs countless materials.

Dungeons – Mixed feelings

Instance in Warlords of Draenor

Regarding the instances, both the heroic and normal ones, I have mixed feelings about the whole thing. On the one hand, there are many instances with new, fun boss mechanics. In “The Evergreen Floor”, for example, you have to prevent a giant plant monster from awakening a whole army of seedlings by stepping on each seedling before it can see the light of day. That’s funny, is enjoyable, and at least I haven’t seen that before. In other dungeons, like the “Shadowmoon Burial Grounds”, you find some mechanics that you’ve already seen in many other instances and raids – for new players this might be no problem at all, but as a veteran, these repetitions might diminish the fun a bit.

Epic battles – even in small groups

Some boss fights have become absolutely memorable and still give me an adrenaline rush even on the tenth instance visit. While trying to hijack a moving train of the Iron Horde, a big orc with a thick cannon suddenly jumps in the way and fires everything he’s got. At the same time, he calls forth waves of minions and sends them to us to bombard us with explosives. As if that weren’t enough, the train’s disguise flips outward, offering an additional space to fight, while being swept up by the train wind and seeing the vast plains of Draenor whizzing by. All of this is so well thought out and staged so damn cool that one can overlook a few outdated game mechanics.

More challenging than before, but never unfair

World of Warcraft - Schwarzfelsgießerei
Blizzard has raised the bar with the instances.

Fortunately, the instances also have a significantly higher difficulty level than in Mists of Pandaria. Even on normal difficulty, groups often meet their end if they do not explain the boss mechanics beforehand or take a look at the dungeon compendium. You rarely come out of the heroic versions without a complete wipe, although that may change with the increasing item level of the visitors. In any case, the difficulty is sharper than before, and especially healers will once again be required to do much more than just occasionally casting a group healing spell.

Unfortunately, I have not yet had an impression of the raid instances; these will be unlocked in a few days to allow all players a relaxed leveling experience.

PvP – Fun, but still room for improvement

My experiences in PvP from “Warlords of Draenor” currently consist of two evenings in Ashran, and the fun factor couldn’t have been more different.

The first evening was a complete disaster. The Alliance was about five times stronger than the Horde, so it was pure slaughter. You could never leave your faction’s base camp, and the fun was kept within tightly defined limits.

However, this changed on the following night! I had the opportunity to thoroughly explore the island of Ashran, and the balance of power was now more equal. The open-world PvP area fundamentally deviates from the battlegrounds, as its design absolutely allows for some places to simply be unfair – fun was prioritized over balancing, but in the end, it pays off. A few examples, if you please?

Leichen - AshranPVP
Pretty imba – so many corpses around me in the PvP area Ashran!

Dead players can be looted, and now and then you receive an “ancient artifact”, which gives the looter a buff, increasing their HP by 200% and their damage by 100%. The buff lasts until you are killed by the opposing faction, and an enemy takes the spell for themselves. That makes you a true killing machine and can easily keep three Alliance players at bay simultaneously. But even more unfair, fun mechanics await on the island: In the spider district, you can free captured soldiers, who accompany their rescuers until they fall in battle. These good comrades have almost double the health of a player and deal similar damage or heal for a gigantic amount.

There are countless such mechanics on the island. Discovering and using them in the most devious way is incredibly fun!

Everyone can be a little “imba”

World of Warcraft: Healing
Ashran offers overpowering additional abilities – adds variety!

But have I mentioned the tomes? On the island, all classes can temporarily gain a powerful additional ability. For example, priests can fly for a certain time and just disappear in the middle of a fight. Paladins can stun their enemies for six seconds – if this stun is not cleansed, the affected player is teleported to the opposing faction’s prison, where they are usually quickly killed. Rogues can go completely into their element and relieve other players of their artifact fragments, which are used as currency on the island – and yes, they really disappear from your inventory.

No matter how you look at it, Ashran is mean, unfair, frustrating yet incredibly fun. Those who don’t want to throw their keyboard out of the window after every character death will feel like they’re in a paradise.

Conclusion

“Warlords of Draenor” is the best expansion for me. “Warlords of Draenor” does not reinvent the wheel, but it polishes it, oils it, and sets it back in motion. The innovations are all great and remarkably fun, the world has become darker again without losing its typical “Warcraft” charm, but often makes you laugh too. While I was initially skeptical about the crazy “time-line-dimension story,” I am now completely convinced of it. It serves only as a hook to present us with a world that is essentially what made Warcraft so grand and over the years risked becoming a bit dull. “Warlords of Draenor” is the best expansion for me and should manage to convert even the hardest “In Vanilla, everything was better” whiners. If they now also give the Blood Elves their new model, I will probably fall in love with a world that many have long declared dead – but it is not. It is livelier, more serious, crueler and more entertaining than ever before.

This is an AI-powered translation. Some inaccuracies might exist.

WildStar: The tricky first year – An MMO grits its teeth

In the SF-MMO WildStar there has been little news in recent weeks. They are preparing for the next content drop in 2015, diligently working on new content and digesting the heavy first year. They look resolutely towards the future.

WildStar relegated to a footnote in the success story of WoW

This is surely not what Carbine envisioned. At the moment, their MMO “WildStar” is actually only represented in the gaming press when it comes to rivals of World of Warcraft that have been cleared out over the years: It now stands out in articles. Together with Rift, Age of Conan, Guild Wars 2, SWTOR, and a few other titles, most of which probably did not even intend to compete seriously against WoW, but fit well into such a list.

Otherwise, one only hears from WildStar when they have significantly lowered prices – as during Black Friday. Currently, WildStar is available for just under 15 Euro.

While Blizzard triumphs with Warlords of Draenor, Carbine has rather retreated in recent days and is working on the game. They granted a reporter from mmorpg.com access to their premises, allowed him to speak with key employees, presented plans for the future that all sound as if they make sense, possibly lacking a bit in innovation. The reporter felt, he writes, that the studio is intact, working hard on upcoming game content.

The worst is over, now it’s on the rise.

Meeting with NCSoft went well, but there were still reprimands

The mood in the management of Carbine seems resolute as well. Mike Donatelli, who has taken on a sort of chief role after prominent departures, reports in the mmorpg.com interview that he went to report to publisher NCSoft, to present the new plans for the game, to justify the shift from monthly to quarterly drops. Convincing the Koreans that WildStar needs to become more accessible.

He had prepared for a tough fight, gathering and presenting many good arguments. But after the presentation, the fight did not occur, even at NCSoft they believe in the future of WildStar, as it is said. Only that he had spoken to massively aboutseveral hundred thousand players seemed to displease the Koreans at NCSoft. For that, he received a reprimand.

WildStar

Not much joy under the Christmas tree, just a lot of work

Nevertheless, this is certainly not a super pleasant time for WildStar. The game has been on the market for several months now, had come in with rather bold words, intending to deliver fresh content every month. Yes, they know how hard that is. But they can do it. They know what they are doing, they are eager to prove it and earn back the players’ trust. Just the fact that this promise was soon withdrawn and the transition from a monthly schedule to a quarterly one has likely left some scratches on its image. The idea of 40-man raids also proved unviable in implementation and has since been retracted.

In recent months, a detailed analysis of the problems has been conducted: They wanted to do too much at once, had too many pans on the stove, and could not pay the necessary attention to quality. WildStar was not accessible enough. In addition, some design flaws have been discovered. They have been working on all of this and plan to continue addressing it in the coming months. Carbine aims to regain some lost trust through hard work and a new approach.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

Final Fantasy XIV: Free Trial Version for PS3 and PS4 Starting December 11

In the fantasy MMO Final Fantasy XIV, from December 11th, there will be a two-week trial period for PlayStation players who have PlayStation Plus.

On PC, one has been able to plan a free trip to Eorzea, the marvelous world of Final Fantasy XIV, for some time now. Starting December 11th, this will also be possible for players on PlayStation 3 and PlayStation 4. They can test the complex class system of FFXIV for 14 days and bring individual jobs and classes up to level 20. In Final Fantasy, this all works with just one character.

For players with a PlayStation but without PlayStation Plus, they can head to Eorzea starting Christmas, December 24th.

For players who own the MMO on PlayStation 3 but have since upgraded to PlayStation 4, there is also an offer: Until March 31st, they can upgrade their Final Fantasy XIV from PS3 to PS4. There shouldn’t be any major issues with that. After all, PC, PS3, and PS4 players all play on the same server.

If you want to learn more about FF 14, we recommend our review of the PlayStation 4 version.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dualshockers

Hearthstone: Gnomtastic! Gnome card backs in Gnome month Gnozember

December is all about the Gnome in Hearthstone. Not only do they have to face their arch-enemies, the Goblins, in the expansion, but the card back of the December season is also dedicated to them.

Blizzard proclaims Gnomevember, December is all about the Gnome. For weeks now, cards for the expansion “Goblins vs Gnome” have been showcased. 70 out of 120 are now known, some speculate that the release might be as soon as Tuesday, when an 8-hour maintenance is scheduled. Whether that is true, we do not know yet, but we do know what the new card back looks like in December: Gnome-tastic.
Card backs in Hearthstone are a cosmetic thing, those who play a bit of ranked “Constructed” and reach at least rank 20 (which is actually not a problem) will receive this card back at the turn of the year:

Hearthstone-Gnome
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizz

ArcheAge banned some “big fish” and reacted to a satirical comic

The sandbox MMO ArcheAge banned several accounts worth several thousand dollars due to the APEX exploit. This statement was made by CEO Scott Hartsman in response to a caricaturing comic.

Trion Worlds, the operators of ArcheAge, must hear some criticism on social media. Not only do exploits like the wonderful APEX duplication cause problems, but also how Trion Worlds imposes penalties is under criticism.

A comic strip has now been published on reddit that criticizes Trion Worlds’ “ban” policy. “The small ones get hanged, the big ones run free,” could summarize the comic: A Trion Worlds employee hears the complaints about the problems in the comic, goes out, and bans many innocent free-to-play players in an Oprah Winfrey “You get a ban, you get a ban, everyone gets a ban” memorial mode, while sparing the “big exploiters.” After all, they bring in money.

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This comic caught the attention of Trion Worlds boss, CEO Scott Hartsman. He commented on the comic and said he regrets if it comes across that way and if this is the perception. Last Sunday, due to the APEX exploit, some big fish were banned. The most valuable among them was worth several thousand US dollars. Hartsman probably means how much money the account has already invested in the game. Several others in the range of “several hundred dollars” were also among those banned.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Skyforge: First testers praise the combat system, criticize the monotonous quests

Skyforge MMO

In the god MMO Skyforge, game testers had their first trial round: they praise the combat system, but the quests seem monotonous to them and do not exactly inspire immersion and imagination.

A journalist from PCGamesN virtually visited Team Allods to see the MMO Skyforge, which is still ahead of Closed Beta here in the West. Particularly the “playing as a god” was the focus of an accompanying interview with Oleg Khazhinskiy, the Team Director from Team Allods, who is behind Skyforge: Becoming a god is emotionally akin to the moment in Titanfall when you first get into a titan. It is not just cosmetic but completely changes the game.

Combat system good, missions not so much

The combat system is appreciated by the tester: it can be controlled with the left and right mouse buttons, combos flow into each other, and you can interrupt them at any time to perform a skill. When the opponent is weakened, a hotkey appears above them; if you press it, you launch a powerful finishing blow.

However, PCGamesN notes that the team must still work on the mission structure and quests. The tester could not immerse himself in the missions at all: he first had to kill five normal Nyadens, then three elites – within minutes the tester had his thoughts completely elsewhere and was no longer in the game.

PCGamesN hopes that the quests will develop as much impact as the combat system; otherwise, there might be a lack of motivation to invest several hours into the game.

Anyone who wants to form their own opinion about Skyforge can try their luck at the tricky mini-game for Skyforge , where graphics cards and beta keys are raffled off.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN

Description

H1Z1 is a free-to-play shooter, which however cannot be referred to solely as a shooter. Rather, you find yourself with your created avatar in a desolate world where humanity has been decimated by a swine flu virus and the affected now shuffle through the world as zombies.

To defend yourself properly, you must collect everything you encounter in the vast game world of H1Z1. The building feature is particularly interesting in H1Z1. You can not only hide in existing buildings but also expand them according to your own ideas and own a small fortress after just a few hours. Initially, you use the boards scattered on the ground of the destroyed cities to barricade the entrances of the house. Later, you can build your own furniture or even craft your own weapons and food in the building feature. The game knows hardly any limits, which is why the player’s creativity is highly encouraged.

Over time, entire player cities can be created in this way, where a small microcosm emerges. Not only do various numbers of players live in their houses here, but they can even open small shops and sell manufactured goods to other survivors, thus building their own existence. Always be aware that H1Z1 is a zombie game in which players fight for their survival. If you do not adequately defend your shop, players could sell all your goods and then shoot you.

H1Z1 is not for the faint of heart

H1Z1 Zombies

If a player or a zombie kills you, it could mean your final player exit. There are settings options that allow for a permanent player death. So if you are careless with your character once, it can jeopardize your entire existence in H1Z1. There are even game modes where players wander as zombies through the endless expanses of the game world. H1Z1 is hard – damn hard. The zombies in H1Z1 do not just shuffle around but recognize you from a distance and run after you at lightning speed. If you are not attentive here, you will quickly become a victim of the flesh eaters. The game makes your life difficult at every turn – the weather is moody, nature fights back, and you keep running into players who might not be as nice as you are. Those looking for a challenge and have always wanted to play out The Walking Dead will find themselves in the right place with this game.

H1Z1 Features

  • Survival shooter with a fierce difficulty level
    • Optional permanent player death
    • Players can return as zombies
  • Fast and smart zombies
  • Huge open game world that changes at any time due to a dynamic weather system
    • Vibrant game world with wildlife, bandits, and other things
    • Players can set up their own farms on the maps and cultivate fruits in a field
  • Active combat system with hand-to-hand combat, firearms, and melee weapons
  • Interactive crafting system where players can create their own furniture, weapons, and food
  • Players can occupy their own player cities and establish their own economy
    • Every player can set up their own shop and sell goods to other survivors
  • Building feature allows you to construct your own fortresses, cities, and vehicles against zombies and other clans
  • Thousands of players can interact on a map simultaneously
  • Numerous different vehicles allow for quick travel across the game map
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Destiny: New Raid “Crota’s End” starts at Light Level 30

“Crota’s End,” the new raid in the MMO shooter Destiny, will be designed for Guardians at Light Level 30, which should be easier to achieve than before.

In recent weeks, significantly more Guardians than in previous months have reached Light Level 30, as Destiny has relatively generously distributed legendary boots and gloves that can rise up to a Light value of 30.

Some have speculated that Bungie was generous with the better gear in Iron Banner because the new DLC “The Darkness Looms” is intended for Guardians at the previous max level. They wanted to broaden the target audience. For months, they were stingy with the 30 armor pieces. Three weeks before the DLC’s launch, they finally made them available outside the raid “The Vault of Glass,” and thanks to various bonuses and gameplay mechanics, at least two of the pieces were relatively easy to obtain.

Destiny Concept Art Tiger

As we now learn, there might be something to these speculations.

Maybe you need to quest before you can enter “Crota’s End”

As Luke Smith, the raid designer at Bungie, tweeted, the next raid “Crota’s End” is designed for Level 30. The raid launches on the release day of the DLC, on December 9. Previously, it was mentioned that the raid begins at 28 and does not immediately open, but with some delay after the release. However, it might be necessary to progress sufficiently in the story quest from Eris Mornhere to enter the raid. Smith, however, does not say anything about that, only that the raid is indeed designed for Level 30 Guardians.

However, for those panicking about not being able to reach 30 by December 9 due to never being taken along or having legendary bad luck, you can relax: There will be new ways to reach this level with “The Darkness Looms” – even without farming the raid “The Vault of Glass.” Also, you can actually enter the raid before reaching Level 30; it will simply be accordingly harder.

And for those who find that too easy: The new raid will obviously also be available in a “hard” difficulty level. That will go up to 32 or Level 33, so that Guardians at the new max level of 32 have a good challenge ahead.

For more information about Light Levels in Destiny, you can check our guide on Light value . And if you’re wondering what will happen to the beloved exotic weapons and armor when we all soon reach Level 32, this article may delight you.

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Destiny: Update arrives before 8 PM – Is the buff for exotic weapons

In Destiny the next update, the next patch, surprisingly coming on Monday, December 1st.

Bungie tweeted on Sunday evening our time, around 7 PM, surprisingly, that they are already planning an update for Monday, December 1st. This is scheduled for “Monday morning” US Pacific time, which is Monday afternoon our time.

Destiny-VexMythoclast

There are still no patch notes or more specific information on what this update will contain. However, one can assume that it will concern the exotic weapons. Buffs for these have been anticipated for a while. Among other things, Dorn, Bad Juju, and the Vex Mythoclast are set to be upgraded. Perhaps they will also tackle the boring farming of planet materials, which has also been on the agenda for a while and is due soon.

Additionally, it is possible that more data for the DLC “Darkness Looms” will be rolled out. It is set to be released on December 9th, perhaps there are still some data missing that will only go live a week later. Technical improvements and numerous bug fixes have also been included in every update in the past. Ultimately, these are still speculations. Exactly what it involves is not known at the moment.

Update 18:38: The update is probably coming soon, a message appeared in-game that the world will soon be rebooted.

As Bungie communicates via Twitter, the patch will indeed focus on fine-tuning the exotic weapons as announced. The patch is expected to be released before 11 AM Pacific time. This means for us: still before 8 PM in the evening.
Which exotic weapons exactly are involved will surely be revealed to us soon.

It’s clear: Bad Juju and Dorn will be included. The Vex Mythoclast is also almost certain. In the image back then which is now being reposted, were moreover: The Suros Regime, Red Death, Pocket Infinity, and Super Good Advice. All these weapons could likely be affected by the changes. The question remains whether it will actually be beneficial for all. That seems quite doubtful for the Suros Regime.

Update 19:10: Here it continues: Destiny: Patch 1.1 changes everything regarding exotic weapons and armors

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Final Fantasy XIV: Weddings are coming on December 9 in Gold, Platinum, Free2Play

In Final Fantasy XIV, Patch 2.45 arrives on December 9th and brings special wedding packages: Gold, Platinum, or the budget option for penny pinchers.

Starting December 9th, characters in Square Enix’s MMO “Final Fantasy XIV: A Realm Reborn” can tie the knot for eternity … or until the subscription runs out. There’s no restriction on gender or race, as time goes by. To get married, a license from the website is required to make it all a bit more serious. You can choose your priest: Some prefer unusual officiants, Kupo.

Final Fantasy Wedding

The “Standard” package is free, while Gold and Platinum come with a small fee (just like a real wedding). You might hear the phrase: If you really loved me, you wouldn’t choose the free-to-play option for the ceremony.

Those who dig a little deeper into their pockets will receive a special Chocobo mount with two seats (romantic!) and a wedding pet.

A YouTuber has compiled the images of the wedding so far
http://youtu.be/3vxkHfw1dWE

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Source(s):
  1. Dualshockers

The Elder Scrolls Online: Information about PS4 and Xbox One release expected in the coming days

With The Elder Scrolls Online, the long wait may be coming to an end. Information about the planned console port for PlayStation 4 and Xbox One should be available in the coming days.

Matt Firor Zenimax
He writes the “The Road Ahead” letters: Producer Matt Firor.

The most important news about The Elder Scrolls Online can be found in the “The Road Ahead” letter from producer Matt Firor. Currently, the most significant aspect for the MMO is certainly the planned port for the current-gen consoles PlayStation 4 and Xbox One. It was initially scheduled for summer but was postponed to the end of 2014. Then it was said that the date could not be guaranteed, and since then, there has been silence. In the last letter, Firor promised that information would follow soon. That was already six weeks ago.

The next “The Road Ahead” letter is said to be coming in a few days, according to the forum of The Elder Scrolls Online. Right now, it’s Thanksgiving weekend in the USA, which means not much is happening, but starting Monday, they will ramp up for the end of December.

At the moment, it seems almost impossible to meet the currently valid release date of the end of 2014. There should have been much more information about the crucial port for TESO. We will probably find out in the next three or four days when we can expect the consoles. We should also receive information in Firor’s letter about what will be in update 6, which may be a bit more substantial than in October. The Imperial City and the transition from the veteran to champion system are likely next on the to-do list; so far, only a new inventory system for update 6 has been confirmed, along with a revamp of the cooking profession and the “Provisioner” stories.

This is an AI-powered translation. Some inaccuracies might exist.

Beschreibung

ArcheAge is an online role-playing game set in a typical Asian fantasy world. While in other MMOs of this type you create predefined classes and races, this MMO with sandbox elements leaves your own creativity to you. In hardly any other role-playing game do you have so many options to impose the right skills and play styles on your character.

Before the actual game starts, you first need to consider which role you want to take in the fantasy world. Here, the game is still relatively classic in its design. You can think about whether you prefer to protect the group from incoming damage or if you want to deal such damage as a ranged or melee fighter. In total, there are six different roles that you can play in ArcheAge: Healer, Debuffer, Supporter, Melee Fighter, Ranged Fighter, or Tank. However, you do not make this choice directly in the game, but rather before the actual start.

Once the game has thrown you into the character editor, you will see a total of ten different paths. From these, you will choose three to define your base class. Later on, subclasses will be added, giving you countless opportunities for design in ArcheAge. If someone wants to be a bow-shooting wizard, they can do so without any problems in ArcheAge.

ArcheAge – a theme park MMO with sandbox contents

Sandbox elements are characterized by the fact that the developers grant players a lot of freedom. This is also the case with ArcheAge. Here you can define the economy of the game completely independently. You can create trade empires and thus equip entire countries with tariffs. But you can also simply create your own adventures and go treasure hunting with your friends. The choice is yours.

ArcheAge pirate ships

However, once you step out of line, the innovative justice system of ArcheAge kicks in. If you or your friends commit a crime, you will be taken to the court of ArcheAge. The judges are also players who will decide on your further proceedings. If you are convicted, you will end up in prison. Depending on the severity of the crime, the time may vary. Sometimes you have to spend only a minute in the virtual prison, other times a stay can last up to 20 minutes.
Accommodation and agriculture

What is missing in many other MMOs is an important component of ArcheAge: Housing! In the game, you have the opportunity to build your own houses in the open world and, of course, furnish them with decoration and suitable furniture. Within your dwellings, your characters can rest, store items, and even craft. Exciting is also the function that allows you to decide independently who may enter your house and view the treasures contained within.

Another important aspect of ArcheAge is the agriculture of the online role-playing game. The system generally consists of several areas, starting from botany to farming and livestock husbandry, to logging. With these areas, it is possible in the game to earn lots of virtual money by cultivating and harvesting flowers, herbs, fruits, grains, vegetables, and other plants and root crops. Additionally, you can keep livestock in the game and gain resources (such as leather, meat, wool, feathers, and more). In logging, you swing your axe not only to obtain wood but also branches, bark, cones, and more.

Especially in the area of player freedoms, the MMORPG ArcheAge stands out. You do not have to mindlessly kill countless monsters, but can create your own adventures and dedicate yourself to the numerous facets of a sandbox MMO.

http://youtu.be/v0btZdRdg9c
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ArcheAge: Noobs must stay outside – Too many tricks and tips in ArcheAge?

The sand park MMO ArcheAge rewards players’ creativity, knowledge of secret shortcuts, insider information, and tricks. However, the community prefers to keep many of these secrets to themselves. What is a trick, and what is an exploit? How significant are the advantages for veterans, and how beginner-friendly is ArcheAge? Is it beneficial if complexity is achieved through technical design decisions like interconnected or separate pools?

MMO players love to be the only ones who know a particular trick. To be the only ones who know how something works and how to gain an advantage in the game. They go to great lengths to be informed, to know more than the “noobs.” Therefore, they buy guides and special publications from gaming magazines that promise to “reveal everything about a game, expose all secrets.” Thus, they scour forums for information, listen to podcasts and watch videos from experts, and exchange information among themselves. The sand park MMO ArcheAge takes this cult of information and tricks to the extreme with some dubious methods.

The Puzzle of the Sleeping Robots

ArcheAge-sleeping-bots

ArcheAge is complicated, and there are numerous sneaky ways to succeed that one would not discover just by looking. Yesterday, a user on reddit wondered why so many bots peacefully dozed in pattern beds. It was a mystery to him.
Another user had the explanation: “It’s not just bots, I do it too. That gives 120 labor points in 12 minutes,” he said. The bots create fresh characters in the starting zone, quickly earn 2 Gilda stars, then rent a special bed in the first village for these 2 stars, lie down, sleep for 10 minutes, and earn 120 labor points.

So if you need labor points, but the labor potion is on a timer, this is a reasonable way to earn points monotonously but reliably.

One of many tricks that one cannot come up with just by looking, which one either knows or does not.

ArcheAge_land shortage

The trick works, like many others in ArcheAge, because the freshly created and then deleted character and the holy main character of the player share the same pool of labor points. The twink can do things that the main character can no longer do, which are extremely useful for him.

Knowledge Advantage Pays Off in ArcheAge

How does someone come up with such tricks?

At release, ArcheAge had already been in alpha and beta for months, playable for years in Korea and Russia. However, not everyone had access. Access to the alpha and beta required a financial investment. Anyone wishing to play in Korea or Russia had to overcome language and IP barriers. This was likely not an option for most later players. But this investment turned out to be beneficial.
The information advantage of these “veterans” was enormous. Just a few hours after the head start, all building areas were occupied. Mind you, free-to-play players couldn’t even get into the game at that point. Others stood in long lines in front of buggy quest givers or were still stuck in the server queue (which was partly due to players knowing tricks to bypass them).

Queue_ArcheAge

In the meantime, veterans methodically worked their way through a pre-made plan, followed an “ideal” line, and started with the best conditions fully connected to the new life.
Gone are the days of other MMOs when at the beginning, at release, everyone was a noob, everyone fumbled around aimlessly. Those who practiced this in ArcheAge found themselves later in completely overcrowded residential areas, as the veterans had intentionally built poorly and occupied as much space as possible to capitalize on it later. Some later sold their building lots for exorbitant amounts of gold and further increased their advantage from the first 8 hours of gameplay.

While some started anew, for others it was already the second, third, or fourth start in ArcheAge. A bit like coming in at age 19 with a completed high school diploma and going back to the first grade, knocking a few first graders over with your elbow.

Most tactics were based on creating twinks and rushing them through the main story as quickly as possible. This earned the desired Gilda stars, which could then be used to purchase specific items beneficial to the main character.

ArcheAge Pirates - Photo by HadesR

Those who know tricks and secrets get ahead. Our article on how to effectively exploit game mechanics to gain experience points through labor point usage is the second most popular piece we’ve ever published about ArcheAge. Only the evergreen on the complicated class system is more popular.

What to Do When Even the Operator Cheats?

There are tricks and secrets even with Trion Worlds, the operators themselves. Yes, there is a 12-hour cooldown on the labor potion. So even players who want to spend a lot of money can only consume two per day, which gives them an advantage that is quite manageable, right?

Well, unless a player has twinks, then instead of just 2000, they can indeed gain 12,000 labor points, as all characters share a common labor point pool, but each character has its own cooldown. This way, Trion Worlds sells individual players not just two labor potions per day, but rather 12.

ArcheAge-Female-Judge

Player Tactics in ArcheAge Resemble Tax Evasion Methods of Corporations

But who knows if Trion Worlds can comprehend which pools share a cooldown and which do not. When reading strategies on how players use these tactics against Trion Worlds, it reminds me a bit of how large corporations want to evade taxes:
“You create a char on an American server, log in once daily, invest the loyalty in chests, turn them into gold with your labor, buy Apex with that, redeem it on your account, and pay for your patron with it. And you even make a profit on top of it. Because the labor and loyalty pools are only region-specific. Meaning they differ for EU and NA, but the credit pool is cross-regional.”

ArcheAge_afk

The user from whom this statement originated was then criticized in a German ArcheAge forum thread for revealing those secret tricks that enable money-making. He was admonished, as this merely rewards the laziness of those who do not want to think for themselves.

One Protects Their Secrets

This is a trend observed in ArcheAge: players who are “in the know” keep their knowledge to themselves as much as possible; tricks and nuances are rarely made public, circulating in guilds like the secrets of craft guilds from the past.

For newcomers to ArcheAge, it can be challenging to navigate the complex world of the sandbox. Recently – also on reddit – a player posted an overview of crafting online.

ArcheAge-Crafting-Shard

Well, all clear, right?

Conclusion: The complexity of ArcheAge is something many players have wished for and welcomed. While other games like World of Warcraft strive to become simpler with each expansion, ArcheAge is different. There is nothing wrong with that. The “complexity and sandbox” niche that ArcheAge occupies is wide open; apart from EVE Online, there is hardly anything else in that space.

However: There is a difference between complexity and strange “tricks.” Everything that has to do with “And then I do this with the twink for my main because… uh… pools” represents a relatively strange game design that does not necessarily appear attractive. Hopefully, future MMORPGs will find other ways to reward “special knowledge” than these rather grim and odd tricks that are prevalent in ArcheAge. The line between “trick” and “exploit” also seems to blur too often in the game.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: All five treasure chests in the raid “The Glass Chamber” in this video

In Destiny , five treasure chests are hidden in the raid “The Glass Vault” at five key locations. In this video guide, you can see where they are located. We will also show you what is inside.

A great video guide has now appeared on the Destiny fan site Planetdestiny, detailing where the five treasure chests in the raid “The Glass Vault” are exactly located and how to reach them. We just reported yesterday about a mysterious sixth chest.
http://youtu.be/lyHrrRk7s1c
The raid “The Glass Vault” is important for every Guardian who wants to reach level 30. Here, legendary armor drops, which can be upgraded to a light value of 30 – other legendary armor can only be upgraded to a value of 27. An exotic armor piece (Helmet, Chest, Gloves) can also be worn. These can also go up to level 30 and are available from the black market dealer Xur or by chance. In the meantime, it was also possible in the Iron Banner to snag at least gloves and boots of this quality: Anyone who wants to reach level 30 must still participate in the raid. It cannot be done without.

Unfortunately, there is no raid armor in the five chests; it drops from the bosses instead. But in the chests, you will at least receive valuable upgrade materials Ascendant Shard and Ascendant Energy in Destiny, which are also essential for the journey to level 30. Obtaining these is the “key” for many Guardians in the endgame of Destiny, as they are relatively difficult to get, especially when dismantling exotic or legendary items – but not all of them, as this doesn’t work with event items. So, the chests are quite lucrative – and there is something special about opening a chest. We can all agree on that. Well, the chests can be missed, but the bosses cannot.

What is inside the chests can be seen in our article about the loot table in the raid.

This is an AI-powered translation. Some inaccuracies might exist.

How Destiny is supposed to get more exciting: More hunting, less collecting, faster progress with “Darkness Lurks”

In the MMO shooter Destiny , fans are promised that the world of Destiny will not only be expanded but that players will also be ensured to progress more effectively.

Since release, Guardians have been lamenting that they are stuck at certain levels and cannot progress. Furthermore, farming upgrade materials is tedious and a lengthy test of patience, where the much-praised “gunplay” of Destiny, the shooter mechanic, takes a backseat. Players try to avoid any fights while searching for the next material deposit.

These complaints may soon be a thing of the past. In a forum post on reddit, Bungie’s community manager and spokesperson DeeJ gives fans a taste of what they can expect from the DLC “Darkness Awaits”. Because this DLC is supposed to not only expand the world, bring new missions, new weapons and armor, but also change the gameplay experience of Guardians in Destiny. They want the now formed “collecting instincts” to transform more back into hunting instincts.

The time that Guardians spend in Destiny is to be used more productively, so players can achieve their self-set goals and become stronger faster. DeeJ talks about faster development and accelerated progress: The cold-blooded killers should be able to spend more time with their favorite activity and less time on the “farm.”

Destiny-Necrochasm

More specific details could or would not be revealed by the community manager yet. He leaves that to the developers themselves.

A patch is expected next week, which is supposed to strengthen exotic weapons, among other things.

DeeJ’s remarks could refer, for example, to how Guardians are currently collecting planetary materials. In recent weeks, hints have also appeared in the database that they want to develop exotic weapons differently than with the current grinding method: here, Guardians could find upgrade materials while battling enemies. Or certain exotic weapons (like the Necrochasm) could then evolve through quests.

http://youtu.be/I4icKXFytWM

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Source(s):
  1. reddit

Beschreibung

Destiny is, depending on who you ask, a science fiction shared-world shooter or an MMO shooter. It is Bungie’s first game, the creators of Halo, after parting ways with Microsoft. With a reported budget of $500 million, it made headlines early on. As the first game in a planned four-part series – all games are set to be blessed with DLCs – it could very well be that we hear a lot about Destiny in the next ten years.

The backstory: Humanity has flourished, ventured to the stars, and colonized alien worlds. A golden age has dawned. However, that was 700 years ago. Now, humanity stands on the brink of extinction, with only one city remaining on Earth. And even this last bastion of humanity is besieged by alien hordes and is on the verge of obliteration.

The player has three classes to choose from:

  • The Titan is more tanky and favors heavy weapons.
  • The Hunter is a damage dealer and takes every situation seriously. He is significantly lighter and more agile than the Titan.
  • And the Warlock draws his firepower not only from firearms but also masters a modern form of magic: plasma instead of fireballs, if you know what we mean.

The game combines classic shooter gameplay with progression mechanics and design ideas from MMORPGs. There will be raids for six players, players can collect set items and legendary weapons, and tackle weekly and daily missions. After level 20, the “light level” is where the real work on the character begins: the stronger the items you have looted, the higher the light level rises, and the more challenging missions are within reach.

PvP is also not neglected. Here, Destiny remains true to its shooter roots. In the Crucible, different teams clash on maps designed to create the greatest possible explosion effect.

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The Elder Scrolls Online redesigns the “Tamriel Review” , looking for other space for articles from fan sites

The “Tamriel Chronicle”, a type of newsletter for the fantasy MMO The Elder Scrolls Online, is now being redesigned. Instead of fan sites, the focus will be on Zenimax’s own Steam show “ESO Live”.

The “Tamriel Chronicle” – that’s the name of the newsletter from TESO. Just before the release, it was one of the most important ways for fans of The Elder Scrolls Online to stay informed: articles from various fan sites were available at a glance, with YouTubers like Rappenkurier or our partner Darion prominently featured.

Back then, and even after the release, the Chronicle was published weekly. For the past few months, it has only been released every two weeks.

TESO

Included in the Chronicle so far: articles and podcasts from fan sites about TESO, as well as fan fiction, images, and paintings – in English and German.

That is changing now. In the current issue, now the 74th., only fan creations can be seen (paintings, stories, even a small music clip is included), and two player events are presented. Articles and podcasts from fan sites are missing. They promise to find a new place for those.

Instead, prominently featured: the Steam show ESO Live produced by Zenimax itself.

TESO World

Mein MMO states: It is a phenomenon that the fandom for numerous MMOs is often much larger and more active before the release than after the release. Especially in the case of The Elder Scrolls Online, many planned and highly active fan projects have vanished, become quieter, only bringing standard news or have completely ceased operations.

TESO removed a goldseller from the Chronicle

Critically, it should be noted that some “fan forums” or “fan sites” are operated with a well-hidden commercial background, and the operators’ interest wanes when they realize that there’s no money to be made. Often, the operators have no real connection to the game. Complaints have been made at TESO about why a supposed fan site was published in the newsletter that was actually just the disguised PR page of a German goldseller and was advertising for them accordingly.

In some cases, players lose interest in the game simply because it does not meet their expectations. YouTubers are experiencing declining views from the exciting early months, and their motivation wanes. Streamers look for a new game to keep their community entertained. Or in another extreme: employees from fan sites who were previously very enthusiastic and actively participated now find themselves so burned out for the game that they simply can’t find the time to write about it anymore.

The Elder Scrolls Online Guild Master Change

Many fan sites have closed, but some good ones still exist

Of course, there are still successful and dedicated German fan sites for The Elder Scrolls Online, but as we see it, they are run by dedicated players who are passionate about it. Alternatively, a guild’s website may become so good and popular that others notice it.

Perhaps that’s simply the course of things, as a TESO player recently put it in the official forum:

It’s usually like this. From the felt 50 fan sites, a few will stand out and remain, while the rest fade away. No one needs 50 fan sites with forums.

Zenimax’s decision to stop using articles, podcasts, and videos from fan sites in the newsletter, thus shifting away from content engagement and instead focusing on their own show “ESO Live”, is in line with this development. It will have an impact on the fandom and may not please everyone. It will be interesting to see what place they find for the decoupled “articles and podcasts”.

This is an AI-powered translation. Some inaccuracies might exist.