In the fantasy MMO Final Fantasy XIV, from December 11th, there will be a two-week trial period for PlayStation players who have PlayStation Plus.
On PC, one has been able to plan a free trip to Eorzea, the marvelous world of Final Fantasy XIV, for some time now. Starting December 11th, this will also be possible for players on PlayStation 3 and PlayStation 4. They can test the complex class system of FFXIV for 14 days and bring individual jobs and classes up to level 20. In Final Fantasy, this all works with just one character.
For players with a PlayStation but without PlayStation Plus, they can head to Eorzea starting Christmas, December 24th.
For players who own the MMO on PlayStation 3 but have since upgraded to PlayStation 4, there is also an offer: Until March 31st, they can upgrade their Final Fantasy XIV from PS3 to PS4. There shouldn’t be any major issues with that. After all, PC, PS3, and PS4 players all play on the same server.
December is all about the Gnome in Hearthstone. Not only do they have to face their arch-enemies, the Goblins, in the expansion, but the card back of the December season is also dedicated to them.
Blizzard proclaims Gnomevember, December is all about the Gnome. For weeks now, cards for the expansion “Goblins vs Gnome” have been showcased. 70 out of 120 are now known, some speculate that the release might be as soon as Tuesday, when an 8-hour maintenance is scheduled. Whether that is true, we do not know yet, but we do know what the new card back looks like in December: Gnome-tastic. Card backs in Hearthstone are a cosmetic thing, those who play a bit of ranked “Constructed” and reach at least rank 20 (which is actually not a problem) will receive this card back at the turn of the year:
This is an AI-powered translation. Some inaccuracies might exist.
The sandbox MMO ArcheAge banned several accounts worth several thousand dollars due to the APEX exploit. This statement was made by CEO Scott Hartsman in response to a caricaturing comic.
Trion Worlds, the operators of ArcheAge, must hear some criticism on social media. Not only do exploits like the wonderful APEX duplication cause problems, but also how Trion Worlds imposes penalties is under criticism.
A comic strip has now been published on reddit that criticizes Trion Worlds’ “ban” policy. “The small ones get hanged, the big ones run free,” could summarize the comic: A Trion Worlds employee hears the complaints about the problems in the comic, goes out, and bans many innocent free-to-play players in an Oprah Winfrey “You get a ban, you get a ban, everyone gets a ban” memorial mode, while sparing the “big exploiters.” After all, they bring in money.
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This comic caught the attention of Trion Worlds boss, CEO Scott Hartsman. He commented on the comic and said he regrets if it comes across that way and if this is the perception. Last Sunday, due to the APEX exploit, some big fish were banned. The most valuable among them was worth several thousand US dollars. Hartsman probably means how much money the account has already invested in the game. Several others in the range of “several hundred dollars” were also among those banned.
This is an AI-powered translation. Some inaccuracies might exist.
In the god MMO Skyforge, game testers had their first trial round: they praise the combat system, but the quests seem monotonous to them and do not exactly inspire immersion and imagination.
A journalist from PCGamesN virtually visited Team Allods to see the MMO Skyforge, which is still ahead of Closed Beta here in the West. Particularly the “playing as a god” was the focus of an accompanying interview with Oleg Khazhinskiy, the Team Director from Team Allods, who is behind Skyforge: Becoming a god is emotionally akin to the moment in Titanfall when you first get into a titan. It is not just cosmetic but completely changes the game.
Combat system good, missions not so much
The combat system is appreciated by the tester: it can be controlled with the left and right mouse buttons, combos flow into each other, and you can interrupt them at any time to perform a skill. When the opponent is weakened, a hotkey appears above them; if you press it, you launch a powerful finishing blow.
However, PCGamesN notes that the team must still work on the mission structure and quests. The tester could not immerse himself in the missions at all: he first had to kill five normal Nyadens, then three elites – within minutes the tester had his thoughts completely elsewhere and was no longer in the game.
PCGamesN hopes that the quests will develop as much impact as the combat system; otherwise, there might be a lack of motivation to invest several hours into the game.
Anyone who wants to form their own opinion about Skyforge can try their luck at the tricky mini-game for Skyforge , where graphics cards and beta keys are raffled off.
This is an AI-powered translation. Some inaccuracies might exist.
H1Z1 is a free-to-play shooter, which however cannot be referred to solely as a shooter. Rather, you find yourself with your created avatar in a desolate world where humanity has been decimated by a swine flu virus and the affected now shuffle through the world as zombies.
To defend yourself properly, you must collect everything you encounter in the vast game world of H1Z1. The building feature is particularly interesting in H1Z1. You can not only hide in existing buildings but also expand them according to your own ideas and own a small fortress after just a few hours. Initially, you use the boards scattered on the ground of the destroyed cities to barricade the entrances of the house. Later, you can build your own furniture or even craft your own weapons and food in the building feature. The game knows hardly any limits, which is why the player’s creativity is highly encouraged.
Over time, entire player cities can be created in this way, where a small microcosm emerges. Not only do various numbers of players live in their houses here, but they can even open small shops and sell manufactured goods to other survivors, thus building their own existence. Always be aware that H1Z1 is a zombie game in which players fight for their survival. If you do not adequately defend your shop, players could sell all your goods and then shoot you.
H1Z1 is not for the faint of heart
If a player or a zombie kills you, it could mean your final player exit. There are settings options that allow for a permanent player death. So if you are careless with your character once, it can jeopardize your entire existence in H1Z1. There are even game modes where players wander as zombies through the endless expanses of the game world. H1Z1 is hard – damn hard. The zombies in H1Z1 do not just shuffle around but recognize you from a distance and run after you at lightning speed. If you are not attentive here, you will quickly become a victim of the flesh eaters. The game makes your life difficult at every turn – the weather is moody, nature fights back, and you keep running into players who might not be as nice as you are. Those looking for a challenge and have always wanted to play out The Walking Dead will find themselves in the right place with this game.
H1Z1 Features
Survival shooter with a fierce difficulty level
Optional permanent player death
Players can return as zombies
Fast and smart zombies
Huge open game world that changes at any time due to a dynamic weather system
Vibrant game world with wildlife, bandits, and other things
Players can set up their own farms on the maps and cultivate fruits in a field
Active combat system with hand-to-hand combat, firearms, and melee weapons
Interactive crafting system where players can create their own furniture, weapons, and food
Players can occupy their own player cities and establish their own economy
Every player can set up their own shop and sell goods to other survivors
Building feature allows you to construct your own fortresses, cities, and vehicles against zombies and other clans
Thousands of players can interact on a map simultaneously
Numerous different vehicles allow for quick travel across the game map
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“Crota’s End,” the new raid in the MMO shooter Destiny, will be designed for Guardians at Light Level 30, which should be easier to achieve than before.
Some have speculated that Bungie was generous with the better gear in Iron Banner because the new DLC “The Darkness Looms” is intended for Guardians at the previous max level. They wanted to broaden the target audience. For months, they were stingy with the 30 armor pieces. Three weeks before the DLC’s launch, they finally made them available outside the raid “The Vault of Glass,” and thanks to various bonuses and gameplay mechanics, at least two of the pieces were relatively easy to obtain.
As we now learn, there might be something to these speculations.
Maybe you need to quest before you can enter “Crota’s End”
As Luke Smith, the raid designer at Bungie, tweeted, the next raid “Crota’s End” is designed for Level 30. The raid launches on the release day of the DLC, on December 9. Previously, it was mentioned that the raid begins at 28 and does not immediately open, but with some delay after the release. However, it might be necessary to progress sufficiently in the story quest from Eris Mornhere to enter the raid. Smith, however, does not say anything about that, only that the raid is indeed designed for Level 30 Guardians.
Crota’s End, the next Destiny Raid will begin at Level 30 (Normal) when it goes live on 12/9.
However, for those panicking about not being able to reach 30 by December 9 due to never being taken along or having legendary bad luck, you can relax: There will be new ways to reach this level with “The Darkness Looms” – even without farming the raid “The Vault of Glass.” Also, you can actually enter the raid before reaching Level 30; it will simply be accordingly harder.
In The Dark Below there will be other ways to get to Light 30 – and Crota’s End – beyond running VOG. — Luke Smith (@LukeWasRight) November 30, 2014
And for those who find that too easy: The new raid will obviously also be available in a “hard” difficulty level. That will go up to 32 or Level 33, so that Guardians at the new max level of 32 have a good challenge ahead.
For more information about Light Levels in Destiny, you can check our guide on Light value . And if you’re wondering what will happen to the beloved exotic weapons and armor when we all soon reach Level 32, this article may delight you.
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In Destiny the next update, the next patch, surprisingly coming on Monday, December 1st.
Bungie tweeted on Sunday evening our time, around 7 PM, surprisingly, that they are already planning an update for Monday, December 1st. This is scheduled for “Monday morning” US Pacific time, which is Monday afternoon our time.
There are still no patch notes or more specific information on what this update will contain. However, one can assume that it will concern the exotic weapons. Buffs for these have been anticipated for a while. Among other things, Dorn, Bad Juju, and the Vex Mythoclast are set to be upgraded. Perhaps they will also tackle the boring farming of planet materials, which has also been on the agenda for a while and is due soon.
Additionally, it is possible that more data for the DLC “Darkness Looms” will be rolled out. It is set to be released on December 9th, perhaps there are still some data missing that will only go live a week later. Technical improvements and numerous bug fixes have also been included in every update in the past. Ultimately, these are still speculations. Exactly what it involves is not known at the moment.
Destiny will be updated tomorrow morning (12/1). Stay tuned for more information!
Update 18:38: The update is probably coming soon, a message appeared in-game that the world will soon be rebooted.
Destiny Update inbound. Exotics are coming off the workbench. Estimated time of arrival is before 11AM Pacific. pic.twitter.com/n81w7tQQV9 — Bungie (@Bungie) December 1, 2014
As Bungie communicates via Twitter, the patch will indeed focus on fine-tuning the exotic weapons as announced. The patch is expected to be released before 11 AM Pacific time. This means for us: still before 8 PM in the evening. Which exotic weapons exactly are involved will surely be revealed to us soon.
It’s clear: Bad Juju and Dorn will be included. The Vex Mythoclast is also almost certain. In the image back then which is now being reposted, were moreover: The Suros Regime, Red Death, Pocket Infinity, and Super Good Advice. All these weapons could likely be affected by the changes. The question remains whether it will actually be beneficial for all. That seems quite doubtful for the Suros Regime.
In Final Fantasy XIV, Patch 2.45 arrives on December 9th and brings special wedding packages: Gold, Platinum, or the budget option for penny pinchers.
Starting December 9th, characters in Square Enix’s MMO “Final Fantasy XIV: A Realm Reborn” can tie the knot for eternity … or until the subscription runs out. There’s no restriction on gender or race, as time goes by. To get married, a license from the website is required to make it all a bit more serious. You can choose your priest: Some prefer unusual officiants, Kupo.
The “Standard” package is free, while Gold and Platinum come with a small fee (just like a real wedding). You might hear the phrase: If you really loved me, you wouldn’t choose the free-to-play option for the ceremony.
Those who dig a little deeper into their pockets will receive a special Chocobo mount with two seats (romantic!) and a wedding pet.
A YouTuber has compiled the images of the wedding so far http://youtu.be/3vxkHfw1dWE
This is an AI-powered translation. Some inaccuracies might exist.
With The Elder Scrolls Online, the long wait may be coming to an end. Information about the planned console port for PlayStation 4 and Xbox One should be available in the coming days.
He writes the “The Road Ahead” letters: Producer Matt Firor.
The most important news about The Elder Scrolls Online can be found in the “The Road Ahead” letter from producer Matt Firor. Currently, the most significant aspect for the MMO is certainly the planned port for the current-gen consoles PlayStation 4 and Xbox One. It was initially scheduled for summer but was postponed to the end of 2014. Then it was said that the date could not be guaranteed, and since then, there has been silence. In the last letter, Firor promised that information would follow soon. That was already six weeks ago.
The next “The Road Ahead” letter is said to be coming in a few days, according to the forum of The Elder Scrolls Online. Right now, it’s Thanksgiving weekend in the USA, which means not much is happening, but starting Monday, they will ramp up for the end of December.
At the moment, it seems almost impossible to meet the currently valid release date of the end of 2014. There should have been much more information about the crucial port for TESO. We will probably find out in the next three or four days when we can expect the consoles. We should also receive information in Firor’s letter about what will be in update 6, which may be a bit more substantial than in October. The Imperial City and the transition from the veteran to champion system are likely next on the to-do list; so far, only a new inventory system for update 6 has been confirmed, along with a revamp of the cooking profession and the “Provisioner” stories.
This is an AI-powered translation. Some inaccuracies might exist.
ArcheAge is an online role-playing game set in a typical Asian fantasy world. While in other MMOs of this type you create predefined classes and races, this MMO with sandbox elements leaves your own creativity to you. In hardly any other role-playing game do you have so many options to impose the right skills and play styles on your character.
Before the actual game starts, you first need to consider which role you want to take in the fantasy world. Here, the game is still relatively classic in its design. You can think about whether you prefer to protect the group from incoming damage or if you want to deal such damage as a ranged or melee fighter. In total, there are six different roles that you can play in ArcheAge: Healer, Debuffer, Supporter, Melee Fighter, Ranged Fighter, or Tank. However, you do not make this choice directly in the game, but rather before the actual start.
Once the game has thrown you into the character editor, you will see a total of ten different paths. From these, you will choose three to define your base class. Later on, subclasses will be added, giving you countless opportunities for design in ArcheAge. If someone wants to be a bow-shooting wizard, they can do so without any problems in ArcheAge.
ArcheAge – a theme park MMO with sandbox contents
Sandbox elements are characterized by the fact that the developers grant players a lot of freedom. This is also the case with ArcheAge. Here you can define the economy of the game completely independently. You can create trade empires and thus equip entire countries with tariffs. But you can also simply create your own adventures and go treasure hunting with your friends. The choice is yours.
However, once you step out of line, the innovative justice system of ArcheAge kicks in. If you or your friends commit a crime, you will be taken to the court of ArcheAge. The judges are also players who will decide on your further proceedings. If you are convicted, you will end up in prison. Depending on the severity of the crime, the time may vary. Sometimes you have to spend only a minute in the virtual prison, other times a stay can last up to 20 minutes. Accommodation and agriculture
What is missing in many other MMOs is an important component of ArcheAge: Housing! In the game, you have the opportunity to build your own houses in the open world and, of course, furnish them with decoration and suitable furniture. Within your dwellings, your characters can rest, store items, and even craft. Exciting is also the function that allows you to decide independently who may enter your house and view the treasures contained within.
Another important aspect of ArcheAge is the agriculture of the online role-playing game. The system generally consists of several areas, starting from botany to farming and livestock husbandry, to logging. With these areas, it is possible in the game to earn lots of virtual money by cultivating and harvesting flowers, herbs, fruits, grains, vegetables, and other plants and root crops. Additionally, you can keep livestock in the game and gain resources (such as leather, meat, wool, feathers, and more). In logging, you swing your axe not only to obtain wood but also branches, bark, cones, and more.
Especially in the area of player freedoms, the MMORPG ArcheAge stands out. You do not have to mindlessly kill countless monsters, but can create your own adventures and dedicate yourself to the numerous facets of a sandbox MMO.
http://youtu.be/v0btZdRdg9c
This is an AI-powered translation. Some inaccuracies might exist.
The sand park MMO ArcheAge rewards players’ creativity, knowledge of secret shortcuts, insider information, and tricks. However, the community prefers to keep many of these secrets to themselves. What is a trick, and what is an exploit? How significant are the advantages for veterans, and how beginner-friendly is ArcheAge? Is it beneficial if complexity is achieved through technical design decisions like interconnected or separate pools?
MMO players love to be the only ones who know a particular trick. To be the only ones who know how something works and how to gain an advantage in the game. They go to great lengths to be informed, to know more than the “noobs.” Therefore, they buy guides and special publications from gaming magazines that promise to “reveal everything about a game, expose all secrets.” Thus, they scour forums for information, listen to podcasts and watch videos from experts, and exchange information among themselves. The sand park MMO ArcheAge takes this cult of information and tricks to the extreme with some dubious methods.
The Puzzle of the Sleeping Robots
ArcheAge is complicated, and there are numerous sneaky ways to succeed that one would not discover just by looking. Yesterday, a user on reddit wondered why so many bots peacefully dozed in pattern beds. It was a mystery to him. Another user had the explanation: “It’s not just bots, I do it too. That gives 120 labor points in 12 minutes,” he said. The bots create fresh characters in the starting zone, quickly earn 2 Gilda stars, then rent a special bed in the first village for these 2 stars, lie down, sleep for 10 minutes, and earn 120 labor points.
So if you need labor points, but the labor potion is on a timer, this is a reasonable way to earn points monotonously but reliably.
One of many tricks that one cannot come up with just by looking, which one either knows or does not.
The trick works, like many others in ArcheAge, because the freshly created and then deleted character and the holy main character of the player share the same pool of labor points. The twink can do things that the main character can no longer do, which are extremely useful for him.
Knowledge Advantage Pays Off in ArcheAge
How does someone come up with such tricks?
At release, ArcheAge had already been in alpha and beta for months, playable for years in Korea and Russia. However, not everyone had access. Access to the alpha and beta required a financial investment. Anyone wishing to play in Korea or Russia had to overcome language and IP barriers. This was likely not an option for most later players. But this investment turned out to be beneficial. The information advantage of these “veterans” was enormous. Just a few hours after the head start, all building areas were occupied. Mind you, free-to-play players couldn’t even get into the game at that point. Others stood in long lines in front of buggy quest givers or were still stuck in the server queue (which was partly due to players knowing tricks to bypass them).
In the meantime, veterans methodically worked their way through a pre-made plan, followed an “ideal” line, and started with the best conditions fully connected to the new life. Gone are the days of other MMOs when at the beginning, at release, everyone was a noob, everyone fumbled around aimlessly. Those who practiced this in ArcheAge found themselves later in completely overcrowded residential areas, as the veterans had intentionally built poorly and occupied as much space as possible to capitalize on it later. Some later sold their building lots for exorbitant amounts of gold and further increased their advantage from the first 8 hours of gameplay.
While some started anew, for others it was already the second, third, or fourth start in ArcheAge. A bit like coming in at age 19 with a completed high school diploma and going back to the first grade, knocking a few first graders over with your elbow.
Most tactics were based on creating twinks and rushing them through the main story as quickly as possible. This earned the desired Gilda stars, which could then be used to purchase specific items beneficial to the main character.
There are tricks and secrets even with Trion Worlds, the operators themselves. Yes, there is a 12-hour cooldown on the labor potion. So even players who want to spend a lot of money can only consume two per day, which gives them an advantage that is quite manageable, right?
Well, unless a player has twinks, then instead of just 2000, they can indeed gain 12,000 labor points, as all characters share a common labor point pool, but each character has its own cooldown. This way, Trion Worlds sells individual players not just two labor potions per day, but rather 12.
Player Tactics in ArcheAge Resemble Tax Evasion Methods of Corporations
But who knows if Trion Worlds can comprehend which pools share a cooldown and which do not. When reading strategies on how players use these tactics against Trion Worlds, it reminds me a bit of how large corporations want to evade taxes: “You create a char on an American server, log in once daily, invest the loyalty in chests, turn them into gold with your labor, buy Apex with that, redeem it on your account, and pay for your patron with it. And you even make a profit on top of it. Because the labor and loyalty pools are only region-specific. Meaning they differ for EU and NA, but the credit pool is cross-regional.”
The user from whom this statement originated was then criticized in a German ArcheAge forum thread for revealing those secret tricks that enable money-making. He was admonished, as this merely rewards the laziness of those who do not want to think for themselves.
One Protects Their Secrets
This is a trend observed in ArcheAge: players who are “in the know” keep their knowledge to themselves as much as possible; tricks and nuances are rarely made public, circulating in guilds like the secrets of craft guilds from the past.
For newcomers to ArcheAge, it can be challenging to navigate the complex world of the sandbox. Recently – also on reddit – a player posted an overview of crafting online.
Well, all clear, right?
Conclusion:The complexity of ArcheAge is something many players have wished for and welcomed. While other games like World of Warcraft strive to become simpler with each expansion, ArcheAge is different. There is nothing wrong with that. The “complexity and sandbox” niche that ArcheAge occupies is wide open; apart from EVE Online, there is hardly anything else in that space.
However: There is a difference between complexity and strange “tricks.” Everything that has to do with “And then I do this with the twink for my main because… uh… pools” represents a relatively strange game design that does not necessarily appear attractive. Hopefully, future MMORPGs will find other ways to reward “special knowledge” than these rather grim and odd tricks that are prevalent in ArcheAge. The line between “trick” and “exploit” also seems to blur too often in the game.
This is an AI-powered translation. Some inaccuracies might exist.
In Destiny , five treasure chests are hidden in the raid “The Glass Vault” at five key locations. In this video guide, you can see where they are located. We will also show you what is inside.
A great video guide has now appeared on the Destiny fan site Planetdestiny, detailing where the five treasure chests in the raid “The Glass Vault” are exactly located and how to reach them. We just reported yesterday about a mysterious sixth chest. http://youtu.be/lyHrrRk7s1c The raid “The Glass Vault” is important for every Guardian who wants to reach level 30. Here, legendary armor drops, which can be upgraded to a light value of 30 – other legendary armor can only be upgraded to a value of 27. An exotic armor piece (Helmet, Chest, Gloves) can also be worn. These can also go up to level 30 and are available from the black market dealer Xur or by chance. In the meantime, it was also possible in the Iron Banner to snag at least gloves and boots of this quality: Anyone who wants to reach level 30 must still participate in the raid. It cannot be done without.
Unfortunately, there is no raid armor in the five chests; it drops from the bosses instead. But in the chests, you will at least receive valuable upgrade materials Ascendant Shard and Ascendant Energy in Destiny, which are also essential for the journey to level 30. Obtaining these is the “key” for many Guardians in the endgame of Destiny, as they are relatively difficult to get, especially when dismantling exotic or legendary items – but not all of them, as this doesn’t work with event items. So, the chests are quite lucrative – and there is something special about opening a chest. We can all agree on that. Well, the chests can be missed, but the bosses cannot.
In the MMO shooter Destiny , fans are promised that the world of Destiny will not only be expanded but that players will also be ensured to progress more effectively.
Since release, Guardians have been lamenting that they are stuck at certain levels and cannot progress. Furthermore, farming upgrade materials is tedious and a lengthy test of patience, where the much-praised “gunplay” of Destiny, the shooter mechanic, takes a backseat. Players try to avoid any fights while searching for the next material deposit.
These complaints may soon be a thing of the past. In a forum post on reddit, Bungie’s community manager and spokesperson DeeJ gives fans a taste of what they can expect from the DLC “Darkness Awaits”. Because this DLC is supposed to not only expand the world, bring new missions, new weapons and armor, but also change the gameplay experience of Guardians in Destiny. They want the now formed “collecting instincts” to transform more back into hunting instincts.
The time that Guardians spend in Destiny is to be used more productively, so players can achieve their self-set goals and become stronger faster. DeeJ talks about faster development and accelerated progress: The cold-blooded killers should be able to spend more time with their favorite activity and less time on the “farm.”
More specific details could or would not be revealed by the community manager yet. He leaves that to the developers themselves.
DeeJ’s remarks could refer, for example, to how Guardians are currently collecting planetary materials. In recent weeks, hints have also appeared in the database that they want to develop exotic weapons differently than with the current grinding method: here, Guardians could find upgrade materials while battling enemies. Or certain exotic weapons (like the Necrochasm) could then evolve through quests.
http://youtu.be/I4icKXFytWM
This is an AI-powered translation. Some inaccuracies might exist.
Destiny is, depending on who you ask, a science fiction shared-world shooter or an MMO shooter. It is Bungie’s first game, the creators of Halo, after parting ways with Microsoft. With a reported budget of $500 million, it made headlines early on. As the first game in a planned four-part series – all games are set to be blessed with DLCs – it could very well be that we hear a lot about Destiny in the next ten years.
The backstory: Humanity has flourished, ventured to the stars, and colonized alien worlds. A golden age has dawned. However, that was 700 years ago. Now, humanity stands on the brink of extinction, with only one city remaining on Earth. And even this last bastion of humanity is besieged by alien hordes and is on the verge of obliteration.
The player has three classes to choose from:
The Titan is more tanky and favors heavy weapons.
The Hunter is a damage dealer and takes every situation seriously. He is significantly lighter and more agile than the Titan.
And the Warlock draws his firepower not only from firearms but also masters a modern form of magic: plasma instead of fireballs, if you know what we mean.
The game combines classic shooter gameplay with progression mechanics and design ideas from MMORPGs. There will be raids for six players, players can collect set items and legendary weapons, and tackle weekly and daily missions. After level 20, the “light level” is where the real work on the character begins: the stronger the items you have looted, the higher the light level rises, and the more challenging missions are within reach.
PvP is also not neglected. Here, Destiny remains true to its shooter roots. In the Crucible, different teams clash on maps designed to create the greatest possible explosion effect.
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The “Tamriel Chronicle”, a type of newsletter for the fantasy MMO The Elder Scrolls Online, is now being redesigned. Instead of fan sites, the focus will be on Zenimax’s own Steam show “ESO Live”.
The “Tamriel Chronicle” – that’s the name of the newsletter from TESO. Just before the release, it was one of the most important ways for fans of The Elder Scrolls Online to stay informed: articles from various fan sites were available at a glance, with YouTubers like Rappenkurier or our partner Darion prominently featured.
Back then, and even after the release, the Chronicle was published weekly. For the past few months, it has only been released every two weeks.
Included in the Chronicle so far: articles and podcasts from fan sites about TESO, as well as fan fiction, images, and paintings – in English and German.
That is changing now. In the current issue, now the 74th., only fan creations can be seen (paintings, stories, even a small music clip is included), and two player events are presented. Articles and podcasts from fan sites are missing. They promise to find a new place for those.
Instead, prominently featured: the Steam show ESO Live produced by Zenimax itself.
Mein MMO states: It is a phenomenon that the fandom for numerous MMOs is often much larger and more active before the release than after the release. Especially in the case of The Elder Scrolls Online, many planned and highly active fan projects have vanished, become quieter, only bringing standard news or have completely ceased operations.
TESO removed a goldseller from the Chronicle
Critically, it should be noted that some “fan forums” or “fan sites” are operated with a well-hidden commercial background, and the operators’ interest wanes when they realize that there’s no money to be made. Often, the operators have no real connection to the game. Complaints have been made at TESO about why a supposed fan site was published in the newsletter that was actually just the disguised PR page of a German goldseller and was advertising for them accordingly.
In some cases, players lose interest in the game simply because it does not meet their expectations. YouTubers are experiencing declining views from the exciting early months, and their motivation wanes. Streamers look for a new game to keep their community entertained. Or in another extreme: employees from fan sites who were previously very enthusiastic and actively participated now find themselves so burned out for the game that they simply can’t find the time to write about it anymore.
Many fan sites have closed, but some good ones still exist
Of course, there are still successful and dedicated German fan sites for The Elder Scrolls Online, but as we see it, they are run by dedicated players who are passionate about it. Alternatively, a guild’s website may become so good and popular that others notice it.
Perhaps that’s simply the course of things, as a TESO player recently put it in the official forum:
It’s usually like this. From the felt 50 fan sites, a few will stand out and remain, while the rest fade away. No one needs 50 fan sites with forums.
Zenimax’s decision to stop using articles, podcasts, and videos from fan sites in the newsletter, thus shifting away from content engagement and instead focusing on their own show “ESO Live”, is in line with this development. It will have an impact on the fandom and may not please everyone. It will be interesting to see what place they find for the decoupled “articles and podcasts”.
This is an AI-powered translation. Some inaccuracies might exist.
Shadow Market Trader Xur in Destiny can sell six armor pieces for each class and a total of twelve weapons. But which parts have not been included yet? And which class does he hate the most? Hunters, Warlocks or Titans?
Every Friday, players pilgrimage to Xur. What he can sell is known due to the Xur glitches for quite some time. But what items are still missing now? Which items do players long for the most? Which exotic armor piece has he had the most often? Which one not at all? And which class has the most reason to hate Xur?
What armor is still missing for the Titan?
Titans have almost everything. Only a helmet is still missing. The “An Insurmountable Skullfort.” The other five armor pieces for Titans were not distributed very evenly. Five times in 14 weeks he had the healing armor available. The “Helm of Saint-14” only once so far and that was in the fourth week when not many knew what this guy actually does.
Conclusion: 3 out of 5 angry fists and a little slap in the direction of Xur.
What armor is still missing for the Hunters?
None. Hunters he loves to cuddle with. Already in the first four weeks all three helmets and also a chest armor were available. And in the previous week, he had the last missing Hunter Exotic with the gloves on offer. Only the “Knucklehead Radar” is what some Hunters might wish for again, as it was only available once and then in the third week.
Conclusion: 0 out of 5 drawn knives. Xur loves you, dear Hunters.
What is still missing for the Warlocks in Xur’s repertoire?
The Warlocks are still missing a helmet and a chest armor. Xur has never had the “Skull of Dire Ahamkara” for the helmet, and the “Heart of Praxic Fire” has been missing for a long time for the chest armor. Overall, Warlocks really have every reason to hate Xur.
In the first four weeks, he gave them the “Sunbreakers” three times. By now they have received the “Void Fang Vestments” a sixth time, a chest armor. Six out of fourteen possible times. That’s really bitter. The two helmets that actually appeared in between were only available once each. And in the last six weeks, there were five times the “Void Fang Vestments” and once the Sunbreakers. Mean!
Conclusion: 5 out of 5 Warlocks pray that the sun never shines for Xur again.
What exotic weapons have never been available with Xur, even though he can have them?
Only three weapons are still missing from Xur. Remarkably few, considering that he can sell twelve and has only been there fourteen times. The odds look quite different.
The most sought after weapon is “Thunderlord”, an exotic machine gun with arc damage that many would like to have. “Hard Light” is an auto rifle but is probably overshadowed by the Suros Regime, which Xur has sold twice.
The “Universal Remote” is also still missing, an exotic shotgun and likely also relatively sought after.
Besides the “Thunderlord”, many players certainly wish for the “Gjallarhorn” to return. Xur has only had it available once, right in the second week. If only one had struck back then, many a guardian in Destiny says today.
Conclusion: Xur will appear once more before “Darkness Looms” when new exotic weapons and armor will be introduced. Whether Xur will be as important in this new world of Destiny as he is now and has been in the past three and a half months remains to be seen. Depending on which class you belong to, you might be more or less happy to see him again. But his allure remains: For a handful of strange coins, he may have helped some to reach the all-important level 30 – others had their pockets full, and there was simply nothing on offer.
This is an AI-powered translation. Some inaccuracies might exist.
The Korean MMO Bless Online now showcases its action roots in the combat system with a new gameplay trailer.
In 2015 and 2016, the “three big” Bs are Bless Online, Black Desert, and Blade and Soul: Triple-A Asia MMOs pushing into the West. Blade and Soul is likely to come in 2015, then in early 2016 the sand park MMO Black Desert, and later in 2016 or 2017 perhaps Bless Online.
However, nothing is known about a West release for Bless: A publisher for the West has not yet been determined; only for China and Taiwan has one been positioned alongside its home country of South Korea. While Blade and Soul has been on the market in Asia for several years and Black Desert is set to release in Korea at the end of the year, Bless is still in an earlier stage of development.
Bless will now go into the second closed beta in Korea from December 16 to 22, bringing a second faction, introducing fresh classes such as the mage and the assassin, raising the level cap to 36, and presenting the new “end-game” dungeon in a trailer.
It is already evident here that the game has its roots in action combat: a trend in Asia MMOs, which can also be seen in the only currently existing Asia AAA MMO in the West, Tera Rising. Fast combos, lots of numbers, “flashy” effects, and a very unique art style. In Tera , development was significantly slowed due to a prolonged legal dispute, hopefully it will be different for Bless and Black Desert. http://youtu.be/L9bS-qdSfuc (Source: MMOCulture)
This is an AI-powered translation. Some inaccuracies might exist.
In the god MMO Skyforge , the spotlight is now on the Berserker, the man for the really tough stuff.
In Skyforge, you will start as an Immortal and then slowly work your way up to becoming a god. Along the way, you will take on various roles, which correspond to the “classes.” In the past, the Paladin or the Cryomancer have been introduced.
This week, it’s the “Berserker’s” turn, who fulfills the role of a “melee DPS” with some off-tank qualities in MMO terms. He follows the legends of his ancestors from the Viking era: the more intense it gets, the more he enters a battle frenzy and the more dangerous he becomes. Well, the times of the Vikings are long gone, and the Berserker uses a kind of chainsaw sword in Skyforge. Nice.
For the upcoming expansion of Hearthstone “Goblins vs Gnomes”, the values of three more class cards have been revealed.
The Shaman receives a new 2-mana spell called “Crackle” that deals 3-6 damage and causes an overload point. This is again a very RNG-dependent card, but extremely powerful. Best case is a Fireball for 2 mana, and worst case is 3 damage for 2 mana – still quite strong. It only becomes problematic when something needs to be taken down with Lightning and it still stands afterward. The crux of relying on RNG.
The Hunter receives an interesting 2-mana minion called the Steamwheedle Sniper with 2/3 stats. As long as this minion is active, the Hunter can apply their class ability to any minion. It’s like having a double Mage ping. By the way, this effect only counts for the Hunter. If the Sniper is taken over by other classes, nothing happens.
The Druid receives the currently most enigmatic card in the package. A 5-mana minion with 4/4 stats that mutates into a 7/7 minion when the Druid has a beast. The card is called “Druid of the Fang”, which could probably be translated in German as “Druide des Giftzahns”. “Mutate” means: The minion then turns into the beast form (likely a giant serpent) and cannot be reverted back to 4/4 even with a Silence. Beasts currently play little to no role in Druid decks. Therefore, some suspect that beast forms from the standard 5-mana Druid drop “Druid of the Claw” will be declared beasts with GvG. This has already happened to some constructs from the base game, which with the expansion “Goblins vs Gnomes” will become mechs in Hearthstone.
In Destiny, many legends and mysteries revolve around the last secret chest in the raid “The Glass Vault.” Where is the 6th treasure chest? And does it even exist?
The Guardians and the Secret of the Sixth Chest
Bungie is famous for hiding Easter eggs and secrets in their games. And the Destiny community is crazy about decoding them. Shortly after the release, players decoded ciphers and entered coordinates to find out where, for instance, the Tower was geographically located in our world.
However, most energy in Destiny has been spent since release trying to discover another secret somewhere in the raid “The Glass Vault.” Despite hundreds of thousands of players already wandering through the halls, it is suspected that something hidden still lurks somewhere.
So far, five chests have been found, one of which is quite hidden and only appears when the Templar is defeated before he can teleport. Now, there’s nothing spectacular in this “Templar” chest, but at least the Guardians found something. The spirit of discovery is awakened. This has only fueled conspiracy theories. http://youtu.be/Hyea2C0Iph0
Is This Wall Drawing the Key?
There are videos of Guardians closely examining a wall drawing on Venus and suspecting that in it (“If you tilt it and turn it 180 degrees!”) is a secret sign from the developers, seeing a map of the raid in Destiny and believing that the sixth chest is marked here.
Repeatedly, a quote from a Bungie employee is brought up: “The Guardians have not seen everything in the Glass Vault yet!” This is interpreted as: “There are still secret treasures!” This quote originates from the first weeks when the Guardians were not even in the “Hard Mode” yet and had actually still not seen everything. http://youtu.be/k8Z5rchGBH4
“Come with me! I’ll show you a secret chest!
Does the guy know where the sixth chest is?
Bungie understands the cult around the supposedly last chest perfectly. A Guardian shared on reddit the story of how on Thanksgiving evening in the USA, DeeJ, Bungie’s community manager, took him and four other Guardians on a trip to the Glass Vault in his free time.
At the end of the raid, when Atheon was defeated, DeeJ then said: “Come with me! I’ll show you the secret chest!” DeeJ shot into the deep abyss behind Atheon and said: “There’s the chest!” One hesitated, while the other already jumped to his safe death. Meanwhile, DeeJ commented: “The guy believes everything.”
An overview of what can be found in the five “previously real” chests in Destiny can be found in our article about the loot table in “The Glass Vault.”
This is an AI-powered translation. Some inaccuracies might exist.