Hearthstone: Final Sprint – 7 more legendary cards for “Goblins vs Gnomes” are here

Hearthstone has now revealed some of the last cards for “Goblins vs Gnomes.” This includes real WoW celebrities like Vol’Jin, Malorne, Mal’Ganis, and others.

Since the last update, when 36 new cards were shown, only a few hours have passed, and they are already back at it. This time, the 7 remaining class legendaries are included. Among them are some big names and prominent figures from the WoW universe such as Vol’jin, Malorne, Mal’Ganis, Neptulon, Trade Prince Gallywix, and some war machines.

And even with the 18 other new cards, there are still some real treats and surprises. Together with the 36 other cards, a total of 61 fresh Hearthstone cards have been revealed today. That’s something and shows that we won’t have to wait too long for the release of “Goblins vs Gnomes” in Hearthstone.

Here are the 7 legendary class cards and a selection from the other 18 brand new cards.

Update 10:30 PM: That was all the cards. All 120 cards of the “Goblins vs Gnomes” expansion are now known. The release date is still unknown.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizzard FB

Description

WildStar 2014

The most striking features of WildStar are probably the crazy, insane world presented in a comic style and its bold innovations in the combat system. Unlike most representatives of the MMO genre, not only attributes determine the strength of the character, but also the player itself, as almost every ability must be manually targeted to trigger an effect – this also applies to healers.

At the center is the planet “Nexus,” which is to be conquered by two warring factions. Players can either take on the role of a member of the Dominion, an intergalactic mega-empire, or embody a follower of the Exiles, the remnants of the peoples who have already fallen victim to the Dominion.

Wide Selection, Large Game World

In total, there are seven species and six classes to choose from, each differing greatly in play style and presenting both newcomers and experienced MMO veterans with some fun challenges. Whether Esper, Assassin, or Warrior, each class can be played in seemingly endless ways, and every player can create their own unique set of abilities to take into battle.

http://youtu.be/ukb7oOCkhJw

Although the quest design is very classic, WildStar impresses with an open, very large game world where you can experience something around every corner, and almost everywhere you can discover one secret or another that may have escaped other players.

You are never forced to complete a specific area; you can simply march into the wilderness “willy-nilly” and face the challenges – if that level of freedom is too much for you, you can also stick to the intended order of quests that will guide you carefully through all areas.

Finally Feels Like Home

WildStar Housing

Also noteworthy is the extensive housing system, which is unique in this scope and will likely not find its equal for a long time. Every player can design their house – complete with a large garden – completely freely and can choose from a virtually endless array of items that can change in size and arrangement or even be combined. Designing your own four walls not only offers aesthetic advantages, but the character also benefits in many ways from a nice home.
WildStar is based on a subscription model, but also offers ambitious players the opportunity to earn their playtime with gold, so that no further fees may apply after the purchase.

Those who enjoy the comic look, appreciate unique humor, and vibrant characters, and still want to experience a well-thought-out, complex world that stands out significantly from all other games on the market, will find what they are looking for in WildStar.

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Guild Wars 2: Episode “Seed of Truth” now live

The vibrant world of Guild Wars 2 takes it to the next level with the latest episode “Seeds of Truth.”

Today’s update continues the second season of the living world with “Seeds of Truth,” where you find yourself alongside the leaders of Tyria, in an escalating war with the Elder Dragon Mordremoth.

Even though many players are still busy with the living story “Entwined Paths,” your help is needed again in the hunt for a stolen dragon egg. Sylvari Caithe has made off with the egg, which may play a crucial role in the fight against Mordremoth.

The chase will lead you down a strange, dark path that unveils further secrets of the ongoing story. Additionally, exciting adventures await you in the Silverwastes, and the collection of new armor sets can be expanded.

Finals of the World Tournament Series

This Friday, the finals of the Guild Wars 2 World Tournament Series will also begin. In the fight for a prize pool of $50,000, the top teams from Europe, China, and North America will compete in Beijing. You can follow the whole event in English on the Guild Wars 2 Twitch channel starting at 10:00 AM on Friday.

You can also watch the trailer for “Seeds of Truth,” the 7th episode of the second season, here.

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Hearthstone: 36 new cards for “Goblins vs Gnomes”

In Hearthstone, all barriers are breaking, 36 new cards were revealed today. This likely means that the release of “Goblins vs Gnomes” is imminent.

In recent days, there have been regular new cards in Blizzard’s online card game Hearthstone. Sometimes one a day like yesterday, sometimes a handful, and now there are 36 fresh cards. This brings us to about 107 out of the 120 announced cards. This probably means that the release is just around the corner. That’s how it was last time with Naxxramas: First it trickled, then it gushed, and then all barriers broke, and the release came.

Alongside all the new cards, there were also three changes, which are three card nerfs. The Hunter card Flare will soon cost 2 mana points instead of 1. Soulfire for Warlocks will cost 1 mana instead of 0. And the Goblin Auctioneer will be increased from 5 mana to 6.

We have selected a few of the new cards for you, the rest can be found in the sources.

Update 21:20: Even more cards were released today, including some WoW celebrities.

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Source(s):
  1. Blizz-FB
  2. Hearhtpwn

Evolve: The trailer will give goosebumps – it is successful

“They are big and getting bigger and just had half a planet for breakfast.” Catchy words, catchy types, monster-sucking monsters can be found in the trailer for the asymmetrical MOBA Evolve.

In the Big Alpha of Evolve, there was little story, just the hunters exchanged a few one-liners as they were about to jump. But why even have a story? 4 people in a jungle hunting a gigantic monster, who needs background knowledge? Who needs to ask: “What is actually your motivation?” It’s enough when the Commander grunts: “Our prey is two stories high, heavily armed, and really ugly!”

The trailer for Evolve now fills in a few gaps with Hollywood bombast visuals and catchy quotes that lie somewhere between Jerry Bruckheimer and Michael Bay. It has a bit of the 80s Predator vibe, but it simply works. Have fun with the trailer.

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ArcheAge: Another Night Shift, Crazy Rumors and Beating from the US Press

At Trion Worlds, an extra night shift has been added to fix the server issues with the sandbox MMO ArcheAge, and they have denied a series of increasingly bizarre rumors. Meanwhile, they are receiving negative press due to the prolonged server outage.

From exploits to a server shutdown, the rumors

Even during the night from Monday to Tuesday US time (which is just now), Trion Worlds has been working to fix the problems. This had already happened the night before. However, the agitated fans were not quite ready to believe it: “The 3 people working on this go to sleep for 8 hours every night, that’s why we haven’t heard anything!” was one of the forum comments that Trion Worlds had to listen to overnight. “No,” the response was, “there are many people working on this, there’s just little news.”

“The server is deleted and will never return!” – “No, that’s not the case.”

“There were serious exploits, that’s why you shut everything down!” – “No, these are purely technical difficulties with the server.”

And our personal highlight: “Someone who works at Trion Worlds told me that the servers overheated, then a fire broke out, everything was in flames and now you are trying to save what can be saved.” – “No, that simply did not happen.”

ArcheAge Headstart

They also ruled out a DDoS attack as a cause.

Victims of the server downtime: Dead pets, wilted plants, the reputation of Trion Worlds

As producer Victoria Voss announced around 5 AM US West Coast time, some servers are now available again. However, others are still not accessible and do not appear in the server selection. In Europe, these are Nui, Janudar, and Nebe. These are the three servers,which just opened at the end of September after being repurchased and were temporarily held up in customs. Work is still ongoing on the issues.

A generous compensation for all the dead virtual pets, wilted plants, and expired rents was promised. However, they were not specific, and Trion Worlds will address this once they have the issues under control. They are aware of the players’ concerns.

Meanwhile, the backlash in the USA is slowly reaching MMO sites. The major US site Massive has now reported on the server issues twice. On one of the few other sites covering ArcheAge, mmobomb, an editorial has been published, a text by the editor titled “ArcheAge’s descent into madness and I am getting off the Trion Worlds train,” in which the author expresses such disappointment with Trion Worlds that he is now boycotting his beloved Rift as well.

This is an AI-powered translation. Some inaccuracies might exist.

Destiny: Patch brought hidden new events with sword combat on the moon

In the MMO shooter Destiny , yesterday’s patch has apparently also activated new events. They are meant to prepare for the arrival of Crota and give Guardians the opportunity for sword fighting.

The DLC “Darkness Awaits” is not supposed to go live for another week, but big things are looming on the horizon. Guardians already have the chance to prepare for the “Darkness Awaits” expansion, the fight against the Hive, and their god “Crota”. And in the process, they can practice a bit with the sword.

Apparently, these events have only been active for a few hours.

As Guardians report in the English-speaking reddit forum, new events are already appearing. They seem to take place on the Moon and are related to the patrol missions there. They are initiated by the text “The servants of Crota are beginning a ritual.” Shortly thereafter, there is a message that blades of Crota have emerged into the world. Guardians then report further that they fought against a Knight. After its demise, they were able to take its sword for a minute and were then on their way with it until it disintegrated in a kind of green energy flash.

Sounds like an April Fools’ joke in December. No, there are videos about it.

http://youtu.be/0ng3hPEFN9Mhttp://youtu.be/gkdiccGV178http://youtu.be/nITgz_lEMu8
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Source(s):
  1. reddit

Destiny: Wrestling star The Big Show likes Destiny, but not the RNG

The popularity of Bungie’s MMO shooter Destiny excites many, including WWE wrestling star “The Big Show”. However, the giant has a problem with the random factor, the way loot is distributed in Destiny.

People are like people, as they say, and global fame does not protect against loot frustration: “The Big Show” is a US wrestling star who stands 2.12m tall and weighs nearly four hundred pounds.

The giant is like so many others who enjoy the MMO shooter Destiny, but he is not a fan of how the game distributes loot. He feels quite disadvantaged.

So he announces via tweet that he wants to talk to Bungie: In every raid in “The Glass Chamber”, he gets the same rewards. He would like to discuss that.

He has only received a cloak and a ship, while his friends, who (no offense) have played total rubbish, have taken home the Icebreaker and similar items!, as he tweets.

Well, if that doesn’t turn into a choke-slam aria.

The Big Show is, by the way, a real Destiny addict, with two level 30 Hunters and a level 28 Warlock on his PS4 account. And: The next time Xur has the Icebreaker, he will strike. No, not that kind of “strike”, he will just buy it.

Before “The Big Show”, Mike Tyson and US rapper Eminem had already come out as Destiny fans.

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Source(s):
  1. reddit

Black Desert: Open Beta starts in 2 weeks in Korea, may determine the future of the MMO market

The open beta for Black Desert starts on December 17th in Korea with some effort. The game is “Free2Play” in quotes. They will try to monetize the game appropriately.

Black-Desert-Ranger-5

As reported by mmoculture, the open beta of Black Desert will start in Korea with some effort. Publisher Daum has partnered with 9000 South Korean internet cafes to ease the game’s launch. There will be seven different graphic settings, so users with different power PCs can optimally enjoy the game. One week before the start, you can download the client, then create your character two days prior. As we know (and can also admire in the open beta trailer), this is something very special in Black Desert.
Shortly after the open beta, it seems it will go into release. In early 2015, the first beta tests are set to begin in Europe.

One may be curious about how the Koreans will receive Black Desert. It sounds a bit strange and pretentious, but: it may decide the direction of future AAA projects and thus the whole genre. Therefore, the eyes of the MMO market might be more focused on Black Desert and South Korea in December rather than on the West and World of Warcraft, which rather relies on the tried and tested.

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More about Black Desert can be found in our detailed preview of the sandbox MMO.

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Source(s):
  1. mmoculture

Destiny Nightfall: Weekly Dämmerungsstrike on December 2nd finally with Solar Burn

In Destiny, the weekly Nightfall strike for the week starting on 2nd December takes place in the Nexus on Venus and finally has the long-awaited Solar Burn active.

The Nightfall in Destiny takes place in the last week before the expansion “Darkness Awaits” in the Nexus and finally has the Solar Burn involved. Guardians have been waiting for this since the “Icebreaker” was available for purchase at Xur nearly two months ago. The weekly Nightfall strike in Destiny is important because a successful completion grants a 24.5% bonus on all experience and reputation points earned.

Destiny-Visions-of-Confluence

Additionally, it is the most exciting thing to do outside of raids in Destiny. Many players are looking forward to finally showing off their arsenal here. Particularly exciting: Just yesterday, many exotic weapons were re-balanced. It will be interesting to see how they perform.

Solar Burn – the modifiers in the Nightfall strike in Destiny on 2nd December

There are five modifiers every week that vary the same strike, even if it has been done multiple times before. These are for this week:

  • Nightfall – after a wipe, the entire fireteam ends up back in orbit and has to start over
  • Epic – this makes the Nightfall at level 28 considerably harder than the heroic strike at level 28
  • Lightswitch – here, the lights go out quickly, enemies cause significantly increased melee damage
  • Angry – the enemies are relentless and unforgiving, and even high damage won’t stop them from wanting to harm the Guardians
  • Solar Burn – many have been waiting for this, solar weapons (anything that looks like fire) do triple damage, but this also applies to the enemies
Destiny-Ice-Breaker

Arsenal – What weapon would you like? Trio Infernal, please

For this week, a weapon setup like this is recommended:

  • Primary weapon: The legendary scout rifle Vision of Confluence. Deals solar damage, hits hard during Solar Burn, has range.
  • Special weapon: Icebreaker, an exotic sniper rifle, which is already amazing even without Burn. This week, it should really shine. Many Guardians have a rather strange but very passionate love affair with this rifle.
  • Heavy weapon: Hezen Vengeance, a rocket launcher with solar damage, completes the Trio Infernal.

Alternatives: The freshly buffed Vex Mythoclast also wants to be used again, it deals more damage now, but its magazine is significantly smaller. And if someone has Gjallarhorn, then someone has Gjallarhorn. It’s not without reason that this thing is at the top of the polls.

Destiny-Hezen-Venegance

Tips and Tricks?

As always, the goal is to avoid getting hit and if you do: Get into cover and regenerate. It’s also advisable to have enough ammunition with you. Although there’s no Juggler active, it never hurts to be prepared.

The Nexus strike on Venus presents a real challenge with Sekiron, the final boss. However, even massive solar damage won’t be much help against it.

In the coming hours, we will compile some videos and clips from particularly educational or exciting Nightfall runs, which you can learn from. Remember: For several weeks it has become harder for solo players to successfully complete the Nightfall strike, while it has become easier for fireteams.

With a mix of patience and superior firepower, this hunter is taking on the Nightfall, almost spending half of the video for a safe method to face the boss Sekiron:
http://youtu.be/S8G5le2-RO4

Much faster, riskier, and more aggressively, this fireteam of three guardians plays. They can also go on the offensive when they know: There’s someone to revive them if things go wrong:
http://youtu.be/3ogT8KNRveM
This guardian is taking on the boss Sekiron from a cheese spot, but be careful: You might get unwanted visitors up there.
http://youtu.be/rzuJB03YGgw

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The Secret World: Issue #10 Nightmare in the Palace in 2 Weeks – Are semi-annual content patches enough?

In the dark fantasy MMO The Secret World, the release of update #10, the next content patch, is finally approaching in the first half of December. However, they still want to celebrate Christmas. But are biannual content patches enough?

The Secret World is getting fresh content. In the first half of December, meaning within the next two weeks, it is finally expected: update #10 will be released. This content patch is titled “Nightmare in the Palace” and will address, among other things, the red-light district of Tokyo.

For Christmas, TSW typically plans several horror-themed events. In addition to End of Days, Krampus, and Hel, they have come up with something new. For the first time under the Christmas tree: “The Christmas Conspiracy.”

Update #10 will be the first major content expansion since June of this year, at that time, update #9 was released. In the meantime, only a few events have taken place, especially around Halloween they have been active, and the cash shop occasionally received fresh items.

The Secret World Blue Mountain

Mein MMO says: The Secret World finds itself in the unfortunate position of having fallen significantly short of commercial expectations. Whether biannual updates are still relevant for a buy-to-play game today is highly questionable. It is certainly not the solution that the developers had envisioned. Similar issues are faced by games like Lord of the Rings Online. One might almost think that they are riding into the sunset.

At operator Funcom, they have learned from past problems, which were partly self-inflicted (The Secret World was released directly against Diablo 3 and Guild Wars 2). Now, Funcom is focusing on smaller games like Lego Online.

This should not be a farewell to TSW. On the contrary, it should serve as an encouragement to look at the game for what it is, not for what it could potentially become: The Secret World indeed has its own charm, and anyone who feels connected to the MMO genre should at least try it. There are always special offers, for example on Steam, to explore the world of TSW for 5€ and experience the extraordinarily strong quests.

Fans of the MMO genre often call for alternatives outside of well-known paths. Here is such an alternative path. It is quirky, unique, creepy, perhaps not in the best shape anymore, and you might be jumped by zombies at any time – but it is there.

This is an AI-powered translation. Some inaccuracies might exist.

ArcheAge is experiencing server issues, working hard to compensate players

ArcheAge experienced serious server issues over the weekend and in the past few days and wants to compensate players for it.

Starting as “unscheduled maintenance”, the server problems of ArcheAge spanned not only the weekend but also Monday, causing frustration among players and overtime at Trion Worlds. In Europe, especially Nui, Janudar, and Nebe had problems.

After the US side reported heavily on the serious problems at ArcheAge yesterday afternoon US time, it received a statement from Trion Worlds. It stated that they had been working all night (from Sunday to Monday) with the help of XLGames to resolve the issues and had already made good progress.

Once the difficulties are fully resolved, they intend to compensate players “extra generously” for the issues.

As can be gleaned from statements in the official forum, it is apparently not a DDOS attack. A server rollback is (as always) ruled out. The planned sieges are also postponed due to the problems.

This is an AI-powered translation. Some inaccuracies might exist.

Hearthstone: Blizzard creatively – New Paladin card Bolvar breaks all rules

In Hearthstone, the newly revealed Paladin card Bolvar becomes stronger even if it hasn’t been played yet.

Hearthstone-Bolvar

WoW celebrities were up for a vote in Hearthstone. Either Bolvar or Mal’Ganis should be revealed, depending on the outcome of a Twitter poll. Good triumphed (well… sort of) and Bolvar prevailed: A legendary Paladin minion for 5 mana with strange 1/7 stats was the result.

The special thing: It is enough to hold the card in hand for its effect to activate. It does not need to be played. Each time one of your minions dies, the card gains one point of attack and can reach extremely high values late in the game. Definitely a situational card that doesn’t always pay off. A well-timed Silence spell can ruin the plan. Even after an assassination by the rogue or a reincarnation by the shaman, it stands there with pretty dopey 1/7 stats.

But this is the first time such an effect is in the game. This shows that Blizzard still has plenty of ideas and is hiding some surprises up its sleeve.

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Source(s):
  1. Hearthpwn

Destiny: Patch 1.1. changes everything regarding exotic weapons and armors (German patch notes)

In the MMO shooter Destiny the new Destiny patch 1.1 was released on Monday evening our time, and it has a lot to offer: Exotic armor and weapons no longer require Ascendant materials to be upgraded. Instead, they need a new shard, which can either be obtained from the black market trader Xur or can drop from dismantling exotic weapons.

This is quite a change: The current patch 1.1 alters the entire behavior of exotic weapons and armor in Destiny. A significant rebalancing is taking place. Ascendant materials are no longer required for exotic weapons (but still for legendary items). In their place, a new material is introduced, which one can either obtain by dismantling exotic equipment or from Xur, the old noodle face. This new material is necessary to unlock a “final upgrade node.”

The normal planetary materials will still be needed by players – also for exotic weapons. However, they can now be purchased directly for Crucible or Vanguard marks. The exchange rate is 10 marks for 20 materials. Players now also receive materials when completing the daily Heroic. Patrol bounties will now also provide materials.

Destiny-Vex-Mythoclast

Among the exotic weapons, the Suros Regime takes a small hit, while the Vex Mythoclast and several other exotic weapons (like Bad Karma and Thorn) that were considered weak can look forward to a buff. How this will impact the game and whether the boost is sufficient to disrupt the previous power dynamics of exotic weapons in Destiny will be revealed in the coming hours.

Additionally, an exploit in “The Glass Vault” is closed: The Templar in Destiny will likely not be as easily cheesed as before.

Here are some highlights from the patch notes for you. You can find the full patch notes in the original, that is, in English, here.

Destiny
Weapons
Exotic
Exotic weapons are designed to feel “overpowered,” to sound and look powerful. At the same time, they should not jeopardize the balance of the game. We hope these weapons change how players think about their gear and how they choose it. Exotic weapons will be subject to constant change.
General
  • In preparation for the DLC “The Darkness Looms,” exotic weapons and armor no longer require “Ascendant” materials to be upgraded.
  • To reach the final upgrade of exotic gear, only an “Exotic Shard” is needed.
  • Exotic Shards can be obtained in the following ways:
    • by dismantling unwanted exotic gear
    • by purchasing from Xur for 7 strange coins
  • Exotic weapons now begin with an increased base damage value and thus have fewer options for upgrade possibilities.

Traders

  • Engrams now provide reduced reputation with the Cryptarch, in return, the chance that reputation reward packages from the Cryptarch will hold legendary engrams has increased.
  • Players can now use Vanguard or Crucible marks to purchase planetary materials from the Vanguard or Crucible traders: Ruinous Iron, Ghostflower, Helium Filaments, and Spinmetal.

Update: The official German patch notes have now been released, which many have been waiting for, with all the changes to Thorn, Bad Karma, Hawkmoon, Extremely Good Advice, the Suros Regime, Icebreaker, Bounty, and whatever else they are called. Here you can find them in full.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Bungie.net

World of Warcraft Warlords of Draenor Review

I start with my worst experience directly in this test: The release of World of Warcraft: Warlords of Draenor. The problems escalated to proportions that a WoW veteran might remember from the release of “Burning Crusade”.

Thousands of players stood together in a very tight space to talk to the only NPC that should herald the addon – how could Blizzard overlook this flaw? Disconnects, frustrated players, and a lot of dissatisfaction in the general channel were the reactions. For the somewhat later start in America, they already had a solution and allowed players to enter the expansion at other locations as well – at least a quick response!

World of Warcraft Box
Warlords of Draenor, released on 13.11.2014

Once you finally made it into the new zones, the chaos became more bearable. Of course, everything was still hopelessly overcrowded here, but to an extent that I simply expect at the start of an expansion – quests were manageable, even if my elf sometimes had to use her elbows and snatch an enemy right under someone’s nose – one might forgive her. The rest of the night went – from my perspective – relatively calmly. I could play quite relaxed until dawn, and aside from brief lag spikes, most of it was bearable.

The launch didn’t go well, even days later there were problems

World of Warcraft - Warlords of Draenor Addon
This is probably how many players sat in front of their monitors.

But then. But then…

By midday on the first day, it became terrible. Latencies in the four-digit ms range, hopelessly overloaded servers, and repeatedly the message “Transport aborted: Instance not found”. The garrison was inaccessible for a long time, instead desperate players were stuck on their mount in the air and could not leave as the game repeatedly tried, in vain, to assign them an instance.

I firmly believe that these errors will belong to the past in the coming weeks, which is why I do not want to consider them in this test – that would not do justice to the overall player experience. Nevertheless, I found it necessary to mention it at least once.

Staging of the game world

This time I did not play in the beta, so I only had limited knowledge of what was actually coming my way. My experience in this area can only be described with one word: magnificent. The introduction scenario lasts about an hour, introduces the main characters of the expansion, and plays out incredibly dynamically. It really felt like a rush to the dark portal – and then the desperate attempt to somehow find safety in enemy territory. The threat from the “Iron Horde” is real. And if I had mocked them a few days ago, I now no longer want to miss them.

Hard, harder, Warcraft

World of Warcraft Orc
The threat from the “Iron Horde” is real.

Above all, WoW has become a whole lot darker and more brutal! At the start of “Mists of Pandaria”, many criticized the rather humorous world and couldn’t make sense of the countless silly quests. Of course, that changed over the course of the expansion, and at the latest with the “Siege of Orgrimmar,” where many NPCs were impaled and hung from the city walls, most probably realized that Warcraft is not just a funny world. This dark style runs through the entire expansion. The “War” in the name is honored, as you help, among other things, with a rather cruel vendetta of an orc and eliminate a hostile leader – of course, you first kill all his sons and impale their heads on a weapon to further humiliate him. At one point, the bodies of Draenei are piled up like mountains – naked and simply stacked like animals. Many details are unsettling and cause players to question their own actions. Are we really the “good ones” in this conflict? Are our methods better?

And a pinch of humor

Despite these atrocities, WoW has not lost its humor, and just as often as horror gripped me, I had to hearty laugh at the creators’ ideas. In the game world, you can find a lot of “gray” items that are good only for selling, and these often come with really funny texts. On a “Iron Horde Bomb”, for example, it says:

[intense_blockquote color=”#ededed” author=”Iron Horde Bomb”]Too dangerous to defuse. Better to just sell it to a clueless vendor.[/intense_blockquote]

The quests also have some laughs in store, and at the latest when an Arrakoa reads the “School Chick Report”, all the suffering in this world is gone for a brief moment.

Quest and level phase

For many players, the leveling phase is always the worst part of an addon, as they mainly want to experience raids and endgame content. Personally, I always have a lot of fun with the leveling phase, as it tells the story of the world and especially as a role player, one can learn so many details about the various species that are hidden from others. I make no secret of it: Blizzard has not reinvented the quest system with this addon either. Most tasks follow the well-known pattern of “Kill X of these” or “Collect Y of those”. That would not be particularly exciting, and all players who do not value the story will probably be bored again while completing these tasks. However, those interested in the peoples and their past (especially the lore of the Arrakoa is outstanding) will have a lot of fun with the tasks.

Familiar characters around every corner

World of Warcraft Warlords of Draenor
A little chat by the campfire? In WoD, great stories are told…

Particularly, the storytelling is denser this time than in previous expansions. Every few quests, you are accompanied by familiar NPCs who later participate in some decisive battle or assist the player in other ways. Blizzard has managed to put together a suitable balance of epic and ordinary quests, so it always stays balanced, and you never get the impression that it tilts in either direction. However, it is particularly rewarding to complete an area completely, as usually a big final mission awaits the character, followed by a cutscene – and these are at a damn high level and leave a shiver behind. I guarantee that to you.

The only criticism I can make about leveling is that it was over too quickly. By that, I do not mean the pure number of hours; that was absolutely fine. Instead, I reached level 100 in an area that was actually meant for level 96. If it were up to me, I would adjust the numbers for the experience gained a bit downwards – on the other hand, the world offers so much more than just plain “XP grinding” that I also enjoyed questing at the maximum level.

Exploring the world – worthwhile and immensely satisfying

Those who stick only to the predetermined paths and mindlessly complete the tasks may only uncover about half of the map by the end of the area. Many things happen off the beaten path, and while there were about 50 small treasures to discover in “Mists of Pandaria”, the number has been more than sixfold in this expansion. Those who keep their eyes open will be rewarded with additional loot in every area when they find, for example, the “Grave of an Old Warrior”, which lies deep in a hidden cave. To further heighten the incentive to search for such items, there is also a hefty amount of experience points that can go along with each discovered treasure, equivalent to about 1-2 quests.

Rare enemies, rare loot

World of Warcraft - Genesaurier

But rare opponents have also been packed back into the game, a little more than 150 – and these are just the ones I have certainly killed, and I have by no means found them all. Similar to the timeless isle, anyone who has attacked the enemies can loot them, so there will be no disputes. Each of these rare enemies only has one item with them and can only be looted once per player – of course, there are a few exceptions, but overall this new system fulfills its purpose.

But even if one is not solely after the plain “rewards”, there is much to discover. Almost all known and unknown NPCs from WoW appear somewhere in Draenor. The well-known quest line from the Barrens “Mankrik’s Wife” finds its beginning here when you can meet Mankrik and his girlfriend. Many Arrakoa, whom you fought as bosses in the shattered world, are now allies and quest givers. Those who approach the game world with open eyes will find so many allusions, hints, details, and news about the background story that role players love to refer to as a “lore-gasm”. The world is rich in things to be found – you just have to turn off the tunnel vision that can easily arise since the quest objectives are always marked on the map and often suppress the urge to explore.

The graphics – old but pretty

World of Warcraft Dwarves
Character textures have been significantly polished specifically for the addon.

World of Warcraft has now become ten years old with its engine, and you can see that in every aspect of the game. The graphics probably won’t win any beauty awards for the best resolution or the highest polygon count, and a major leap in graphical splendor should not be expected anymore. Nevertheless, the developers manage to add a little bit more with each addon and push the limits of what is possible just a bit further.

It’s the little things that stand out positively, such as the reflections of stars in the water as you fly over it. And even though it was meant a bit mockingly, I want to quote a friend from Skype here: “Moon and stars in the water, THE FUTURE IS NOW!” That’s exactly how it feels. One has gotten so used to the graphics of the MMO over the years, and these little changes matter so much because they are unexpected.

Panorama - Schattenmondtal
Yes, the Shadowmoon Valley invites exploration.

Anyone who stands on a hill in Shadowmoon Valley and lets their gaze wander while the incomparable music of the game plays in the background will instantly know what I mean. The world has a unique beauty, a magic, and a radiance that does not depend on high-resolution textures. Sometimes less is simply more, and this has never been truer than in the environments of Draenor.

The music – breathtaking without exception

I know that many players in WoW generally turn off sound and music because they find it disturbing and prefer to play with some dubstep music in the background or sit in TeamSpeak or Skype while playing. Therefore, here is a piece of advice to everyone who has been doing this so far: Don’t. Turn the music on.

Spitzen von Arak
In the “Peaks of Arak”, the sound should not be turned off.

So far, I have praised the music in every addon and thought that after the epic Cataclysm soundtrack, one could not improve anymore – but my goodness, I was completely wrong. When the background music of a game is so good that I stand still with bated breath despite the rather outdated graphics and just admire the landscape, then it is doing something incredibly right. Whether it was in the icy expanses of Frostfire Ridge or the inhospitable landscapes of the Peaks of Arak, the music contributes immensely to the atmosphere and manages to describe every location perfectly. Each single soundtrack fits incredibly well, and when I close my eyes, I can always tell exactly where I am – I often visited both the “friendly” and “hostile” places just to listen a little longer to the music before being drawn into the next area.

The Iron Horde is not least threatening because the music makes them seem many times stronger. Hats off, Blizzard. The team responsible for the musical accompaniment has outdone itself.

Here is one of my favorite pieces; I get goosebumps every time:

http://youtu.be/tqRvFnL51Gs

The Garrison

If one wants to talk extensively about WoD, one cannot avoid saying a few words about the Garrisons, as they are the focal point of your adventures. I will start with the negative aspect first: The Garrison is mandatory, and you cannot avoid taking care of it. Not only do many of the missions start here, but it also serves as the main hub for your crafting materials.

Follower Details
Followers bring many benefits.

And now for the positive aspects: It is incredibly fun. Even though it does not resemble a “housing” system like in WildStar at all, the Garrison does offer many customization options to make life in Draenor easier. At the beginning, the Garrison is still quite small and offers space for only one or two buildings, which are usually used to generate additional crafting materials for your profession. While you collect fur scraps in the wild, the NPCs in your camp will be busy turning the fur into fine fabric.

But since we are talking about NPCs: You can recruit a lot of them as followers for your Garrison and send them on missions – there they gain experience and become stronger, while also bringing you valuable resources, gold, or even items back home. The duration of missions varies from 5 minutes to 10 hours. Of course, you do not have to wait the entire time; just return to your Garrison at some point, and your followers will have returned victorious from battle – or mercilessly fallen (in that case, they are “deactivated” by me directly – there is no place for failures in my camp!).

From a small camp to a large fortress

Garrison Planning Overview

As your level increases, you can continue to expand your fortress and greatly customize it – would you prefer a bank NPC in the camp or a tailor? How about a sawmill that gathers resources, or better a stable to tame special mounts? To expand these additions usually requires two different resources: the first is gold, which is relatively easy to obtain – it flows steadily into your coffers in Draenor. The second component is simply called “Garrison Resources” and is considerably harder to acquire. Although your residence generates some every few hours, you cannot make significant strides with it. If you want to expand everything in a timely manner, you need to look for the rare enemies and treasures of the world to at least be able to upgrade the basic buildings. While some may find this annoying, I found it a clever way to encourage players to examine the game world more closely.

Crafting – takes some getting used to, but not worse

Crafting items also takes place in the Garrison, but a little differently than one is used to. The collection process for the necessary materials can take several days, as the production rate is strictly limited. For example, let’s take tailoring: Your character can make 4-6 bolts of cloth once a day, but over 100 are needed for a new robe. If you have built a tailor shop on your plot, the NPCs working there can also assist you and produce these bolts over the day, thereby roughly doubling the production rate. A handful of rare followers even bring special craft bonuses, which increases the yield further. This “stretching” of the crafting process increases the value of the crafted items in the auction house, but not all players may appreciate this. It should also be noted that crafted items can be upgraded over time – for example from item level 640 to 655. But again, this costs countless materials.

Dungeons – Mixed feelings

Instance in Warlords of Draenor

Regarding the instances, both the heroic and normal ones, I have mixed feelings about the whole thing. On the one hand, there are many instances with new, fun boss mechanics. In “The Evergreen Floor”, for example, you have to prevent a giant plant monster from awakening a whole army of seedlings by stepping on each seedling before it can see the light of day. That’s funny, is enjoyable, and at least I haven’t seen that before. In other dungeons, like the “Shadowmoon Burial Grounds”, you find some mechanics that you’ve already seen in many other instances and raids – for new players this might be no problem at all, but as a veteran, these repetitions might diminish the fun a bit.

Epic battles – even in small groups

Some boss fights have become absolutely memorable and still give me an adrenaline rush even on the tenth instance visit. While trying to hijack a moving train of the Iron Horde, a big orc with a thick cannon suddenly jumps in the way and fires everything he’s got. At the same time, he calls forth waves of minions and sends them to us to bombard us with explosives. As if that weren’t enough, the train’s disguise flips outward, offering an additional space to fight, while being swept up by the train wind and seeing the vast plains of Draenor whizzing by. All of this is so well thought out and staged so damn cool that one can overlook a few outdated game mechanics.

More challenging than before, but never unfair

World of Warcraft - Schwarzfelsgießerei
Blizzard has raised the bar with the instances.

Fortunately, the instances also have a significantly higher difficulty level than in Mists of Pandaria. Even on normal difficulty, groups often meet their end if they do not explain the boss mechanics beforehand or take a look at the dungeon compendium. You rarely come out of the heroic versions without a complete wipe, although that may change with the increasing item level of the visitors. In any case, the difficulty is sharper than before, and especially healers will once again be required to do much more than just occasionally casting a group healing spell.

Unfortunately, I have not yet had an impression of the raid instances; these will be unlocked in a few days to allow all players a relaxed leveling experience.

PvP – Fun, but still room for improvement

My experiences in PvP from “Warlords of Draenor” currently consist of two evenings in Ashran, and the fun factor couldn’t have been more different.

The first evening was a complete disaster. The Alliance was about five times stronger than the Horde, so it was pure slaughter. You could never leave your faction’s base camp, and the fun was kept within tightly defined limits.

However, this changed on the following night! I had the opportunity to thoroughly explore the island of Ashran, and the balance of power was now more equal. The open-world PvP area fundamentally deviates from the battlegrounds, as its design absolutely allows for some places to simply be unfair – fun was prioritized over balancing, but in the end, it pays off. A few examples, if you please?

Leichen - AshranPVP
Pretty imba – so many corpses around me in the PvP area Ashran!

Dead players can be looted, and now and then you receive an “ancient artifact”, which gives the looter a buff, increasing their HP by 200% and their damage by 100%. The buff lasts until you are killed by the opposing faction, and an enemy takes the spell for themselves. That makes you a true killing machine and can easily keep three Alliance players at bay simultaneously. But even more unfair, fun mechanics await on the island: In the spider district, you can free captured soldiers, who accompany their rescuers until they fall in battle. These good comrades have almost double the health of a player and deal similar damage or heal for a gigantic amount.

There are countless such mechanics on the island. Discovering and using them in the most devious way is incredibly fun!

Everyone can be a little “imba”

World of Warcraft: Healing
Ashran offers overpowering additional abilities – adds variety!

But have I mentioned the tomes? On the island, all classes can temporarily gain a powerful additional ability. For example, priests can fly for a certain time and just disappear in the middle of a fight. Paladins can stun their enemies for six seconds – if this stun is not cleansed, the affected player is teleported to the opposing faction’s prison, where they are usually quickly killed. Rogues can go completely into their element and relieve other players of their artifact fragments, which are used as currency on the island – and yes, they really disappear from your inventory.

No matter how you look at it, Ashran is mean, unfair, frustrating yet incredibly fun. Those who don’t want to throw their keyboard out of the window after every character death will feel like they’re in a paradise.

Conclusion

“Warlords of Draenor” is the best expansion for me. “Warlords of Draenor” does not reinvent the wheel, but it polishes it, oils it, and sets it back in motion. The innovations are all great and remarkably fun, the world has become darker again without losing its typical “Warcraft” charm, but often makes you laugh too. While I was initially skeptical about the crazy “time-line-dimension story,” I am now completely convinced of it. It serves only as a hook to present us with a world that is essentially what made Warcraft so grand and over the years risked becoming a bit dull. “Warlords of Draenor” is the best expansion for me and should manage to convert even the hardest “In Vanilla, everything was better” whiners. If they now also give the Blood Elves their new model, I will probably fall in love with a world that many have long declared dead – but it is not. It is livelier, more serious, crueler and more entertaining than ever before.

This is an AI-powered translation. Some inaccuracies might exist.

WildStar: The tricky first year – An MMO grits its teeth

In the SF-MMO WildStar there has been little news in recent weeks. They are preparing for the next content drop in 2015, diligently working on new content and digesting the heavy first year. They look resolutely towards the future.

WildStar relegated to a footnote in the success story of WoW

This is surely not what Carbine envisioned. At the moment, their MMO “WildStar” is actually only represented in the gaming press when it comes to rivals of World of Warcraft that have been cleared out over the years: It now stands out in articles. Together with Rift, Age of Conan, Guild Wars 2, SWTOR, and a few other titles, most of which probably did not even intend to compete seriously against WoW, but fit well into such a list.

Otherwise, one only hears from WildStar when they have significantly lowered prices – as during Black Friday. Currently, WildStar is available for just under 15 Euro.

While Blizzard triumphs with Warlords of Draenor, Carbine has rather retreated in recent days and is working on the game. They granted a reporter from mmorpg.com access to their premises, allowed him to speak with key employees, presented plans for the future that all sound as if they make sense, possibly lacking a bit in innovation. The reporter felt, he writes, that the studio is intact, working hard on upcoming game content.

The worst is over, now it’s on the rise.

Meeting with NCSoft went well, but there were still reprimands

The mood in the management of Carbine seems resolute as well. Mike Donatelli, who has taken on a sort of chief role after prominent departures, reports in the mmorpg.com interview that he went to report to publisher NCSoft, to present the new plans for the game, to justify the shift from monthly to quarterly drops. Convincing the Koreans that WildStar needs to become more accessible.

He had prepared for a tough fight, gathering and presenting many good arguments. But after the presentation, the fight did not occur, even at NCSoft they believe in the future of WildStar, as it is said. Only that he had spoken to massively aboutseveral hundred thousand players seemed to displease the Koreans at NCSoft. For that, he received a reprimand.

WildStar

Not much joy under the Christmas tree, just a lot of work

Nevertheless, this is certainly not a super pleasant time for WildStar. The game has been on the market for several months now, had come in with rather bold words, intending to deliver fresh content every month. Yes, they know how hard that is. But they can do it. They know what they are doing, they are eager to prove it and earn back the players’ trust. Just the fact that this promise was soon withdrawn and the transition from a monthly schedule to a quarterly one has likely left some scratches on its image. The idea of 40-man raids also proved unviable in implementation and has since been retracted.

In recent months, a detailed analysis of the problems has been conducted: They wanted to do too much at once, had too many pans on the stove, and could not pay the necessary attention to quality. WildStar was not accessible enough. In addition, some design flaws have been discovered. They have been working on all of this and plan to continue addressing it in the coming months. Carbine aims to regain some lost trust through hard work and a new approach.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. mmorpg.com

Final Fantasy XIV: Free Trial Version for PS3 and PS4 Starting December 11

In the fantasy MMO Final Fantasy XIV, from December 11th, there will be a two-week trial period for PlayStation players who have PlayStation Plus.

On PC, one has been able to plan a free trip to Eorzea, the marvelous world of Final Fantasy XIV, for some time now. Starting December 11th, this will also be possible for players on PlayStation 3 and PlayStation 4. They can test the complex class system of FFXIV for 14 days and bring individual jobs and classes up to level 20. In Final Fantasy, this all works with just one character.

For players with a PlayStation but without PlayStation Plus, they can head to Eorzea starting Christmas, December 24th.

For players who own the MMO on PlayStation 3 but have since upgraded to PlayStation 4, there is also an offer: Until March 31st, they can upgrade their Final Fantasy XIV from PS3 to PS4. There shouldn’t be any major issues with that. After all, PC, PS3, and PS4 players all play on the same server.

If you want to learn more about FF 14, we recommend our review of the PlayStation 4 version.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Dualshockers

Hearthstone: Gnomtastic! Gnome card backs in Gnome month Gnozember

December is all about the Gnome in Hearthstone. Not only do they have to face their arch-enemies, the Goblins, in the expansion, but the card back of the December season is also dedicated to them.

Blizzard proclaims Gnomevember, December is all about the Gnome. For weeks now, cards for the expansion “Goblins vs Gnome” have been showcased. 70 out of 120 are now known, some speculate that the release might be as soon as Tuesday, when an 8-hour maintenance is scheduled. Whether that is true, we do not know yet, but we do know what the new card back looks like in December: Gnome-tastic.
Card backs in Hearthstone are a cosmetic thing, those who play a bit of ranked “Constructed” and reach at least rank 20 (which is actually not a problem) will receive this card back at the turn of the year:

Hearthstone-Gnome
This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. Blizz

ArcheAge banned some “big fish” and reacted to a satirical comic

The sandbox MMO ArcheAge banned several accounts worth several thousand dollars due to the APEX exploit. This statement was made by CEO Scott Hartsman in response to a caricaturing comic.

Trion Worlds, the operators of ArcheAge, must hear some criticism on social media. Not only do exploits like the wonderful APEX duplication cause problems, but also how Trion Worlds imposes penalties is under criticism.

A comic strip has now been published on reddit that criticizes Trion Worlds’ “ban” policy. “The small ones get hanged, the big ones run free,” could summarize the comic: A Trion Worlds employee hears the complaints about the problems in the comic, goes out, and bans many innocent free-to-play players in an Oprah Winfrey “You get a ban, you get a ban, everyone gets a ban” memorial mode, while sparing the “big exploiters.” After all, they bring in money.

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This comic caught the attention of Trion Worlds boss, CEO Scott Hartsman. He commented on the comic and said he regrets if it comes across that way and if this is the perception. Last Sunday, due to the APEX exploit, some big fish were banned. The most valuable among them was worth several thousand US dollars. Hartsman probably means how much money the account has already invested in the game. Several others in the range of “several hundred dollars” were also among those banned.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. reddit

Skyforge: First testers praise the combat system, criticize the monotonous quests

Skyforge MMO

In the god MMO Skyforge, game testers had their first trial round: they praise the combat system, but the quests seem monotonous to them and do not exactly inspire immersion and imagination.

A journalist from PCGamesN virtually visited Team Allods to see the MMO Skyforge, which is still ahead of Closed Beta here in the West. Particularly the “playing as a god” was the focus of an accompanying interview with Oleg Khazhinskiy, the Team Director from Team Allods, who is behind Skyforge: Becoming a god is emotionally akin to the moment in Titanfall when you first get into a titan. It is not just cosmetic but completely changes the game.

Combat system good, missions not so much

The combat system is appreciated by the tester: it can be controlled with the left and right mouse buttons, combos flow into each other, and you can interrupt them at any time to perform a skill. When the opponent is weakened, a hotkey appears above them; if you press it, you launch a powerful finishing blow.

However, PCGamesN notes that the team must still work on the mission structure and quests. The tester could not immerse himself in the missions at all: he first had to kill five normal Nyadens, then three elites – within minutes the tester had his thoughts completely elsewhere and was no longer in the game.

PCGamesN hopes that the quests will develop as much impact as the combat system; otherwise, there might be a lack of motivation to invest several hours into the game.

Anyone who wants to form their own opinion about Skyforge can try their luck at the tricky mini-game for Skyforge , where graphics cards and beta keys are raffled off.

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. PCGamesN